Check for invalid texture coordinate accessor. Fixes #3269.
parent
4d98da5234
commit
9e46f9751f
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@ -416,6 +416,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
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attr.color[c]->ExtractData(aim->mColors[c]);
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attr.color[c]->ExtractData(aim->mColors[c]);
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}
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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if (!attr.texcoord[tc]) {
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throw DeadlyImportError("GLTF: Texture coordinate accessor not found or non-contiguous texture coordinate sets");
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}
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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if (attr.texcoord[tc]->count != aim->mNumVertices) {
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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"\" does not match the vertex count");
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"\" does not match the vertex count");
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