Merge branch 'master' into coverity_scan
commit
9e07701f3e
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@ -50,4 +50,5 @@ after_success:
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- lcov --directory . --capture --output-file coverage.info
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- lcov --directory . --capture --output-file coverage.info
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- lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info
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- lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info
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- lcov --list coverage.info
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- lcov --list coverage.info
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- coveralls-lcov --repo-token=${COVERALLS_TOKEN} coverage.info
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- coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info
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@ -352,7 +352,7 @@ void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeEleme
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for(const CAMFImporter_NodeElement_Metadata& metadata: pMetadataList)
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for(const CAMFImporter_NodeElement_Metadata& metadata: pMetadataList)
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{
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{
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pSceneNode.mMetaData->Set(meta_idx++, metadata.Type, metadata.Value.c_str());
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pSceneNode.mMetaData->Set(meta_idx++, metadata.Type, aiString(metadata.Value));
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}
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}
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}// if(pMetadataList.size() > 0)
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}// if(pMetadataList.size() > 0)
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}
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}
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@ -928,3 +928,15 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
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CONFIGURATIONS RelWithDebInfo
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CONFIGURATIONS RelWithDebInfo
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)
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)
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endif ()
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endif ()
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if (ASSIMP_COVERALLS)
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include(Coveralls)
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set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
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# Create the coveralls target.
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coveralls_setup(
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"${COVERAGE_SRCS}" # The source files.
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ON # If we should upload.
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"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
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endif()
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@ -274,7 +274,7 @@ void STLImporter::LoadASCIIFile()
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}
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}
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else pScene->mRootNode->mName.Set("<STL_ASCII>");
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else pScene->mRootNode->mName.Set("<STL_ASCII>");
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unsigned int faceVertexCounter = 0;
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unsigned int faceVertexCounter = 3;
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for ( ;; )
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for ( ;; )
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{
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{
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// go to the next token
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// go to the next token
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@ -413,7 +413,7 @@ enum aiTextureFlags
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* SourceColor * SourceBlend + DestColor * DestBlend
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* SourceColor * SourceBlend + DestColor * DestBlend
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* @endcode
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* @endcode
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* where DestColor is the previous color in the framebuffer at this
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* where DestColor is the previous color in the framebuffer at this
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* position and SourceColor is the material colro before the transparency
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* position and SourceColor is the material color before the transparency
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* calculation.<br>
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* calculation.<br>
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* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
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* This corresponds to the #AI_MATKEY_BLEND_FUNC property.
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*/
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*/
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@ -122,15 +122,15 @@ ENDIF( WIN32 )
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target_link_libraries( unit assimp ${platform_libs} )
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target_link_libraries( unit assimp ${platform_libs} )
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add_subdirectory(headercheck)
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add_subdirectory(headercheck)
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if (ASSIMP_COVERALLS)
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#if (ASSIMP_COVERALLS)
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include(Coveralls)
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# include(Coveralls)
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#
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set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
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# set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
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#
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# Create the coveralls target.
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# # Create the coveralls target.
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coveralls_setup(
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# coveralls_setup(
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"${COVERAGE_SRCS}" # The source files.
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# "${COVERAGE_SRCS}" # The source files.
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ON # If we should upload.
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# ON # If we should upload.
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"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
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# "${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
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endif()
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#endif()
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Reference in New Issue