pull/1293/head
Kim Kulling 2017-06-01 16:22:25 +02:00
commit 9d69a12532
536 changed files with 13992 additions and 6834 deletions

7
.gitattributes vendored
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@ -2,7 +2,14 @@
*.cpp text eol=lf *.cpp text eol=lf
*.h text eol=lf *.h text eol=lf
*.c text eol=lf *.c text eol=lf
*.cc text eol=lf
*.cpp text eol=lf
*.rc text eol=lf
*.hpp text eol=lf *.hpp text eol=lf
*.txt text eol=lf *.txt text eol=lf
*.cmake text eol=lf *.cmake text eol=lf
*.sh text eol=lf *.sh text eol=lf
CHANGES text eol=lf
CREDITS text eol=lf
LICENSE text eol=lf
Readme.md text eol=lf

36
CHANGES
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@ -2,7 +2,40 @@
CHANGELOG CHANGELOG
---------------------------------------------------------------------- ----------------------------------------------------------------------
3.2.1 (2016-10-01) 3.3.1 (2016-07-08)
FIXES/HOUSEKEEPING:
- Setup of default precision for 17 exporters
- Fix xcode project files
- Fix BlenderTesselator: offsetof operator
- Invalid version in cmake file
- Update pstdint.h to latest greatest
3.3.0 (2016-07-05)
FEATURES:
- C++11 support enabled
- New regression-test-UI
- Experimental glTF-importer support
- OpenGEX: add support for cameras and lights
- C4D: update to latest Melange-SDK
- Add a gitter channel
- Coverity check enabled
- Switch to <...> include brackets for public headers
- Enable export by pyAssimp
- CI: check windows build
- Add functionality to perform a singlepost-processing step
- many more, just check the history
FIXES/HOUSEKEEPING:
- Fix of many resource leaks in unittests and main lib
- Fix iOS-buildfor X64
- Choosing zlib manually for cmake
- many more, just check the history
3.2.1 (2016-010-10)
FEATURES: FEATURES:
- Updated glTF exporter to meet 1.0 specification. - Updated glTF exporter to meet 1.0 specification.
@ -17,7 +50,6 @@ ISSUES:
- void* in ExportData for accessor max and min. - void* in ExportData for accessor max and min.
3.2.0 (2015-11-03) 3.2.0 (2015-11-03)
FEATURES: FEATURES:

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@ -1,7 +1,6 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# # Copyright (c) 2006-2017, assimp team
# Copyright (c) 2006-2016, assimp team
# All rights reserved. # All rights reserved.
# #
# Redistribution and use of this software in source and binary forms, # Redistribution and use of this software in source and binary forms,
@ -33,7 +32,6 @@
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#---------------------------------------------------------------------- #----------------------------------------------------------------------
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
cmake_minimum_required( VERSION 2.8 ) cmake_minimum_required( VERSION 2.8 )
@ -81,6 +79,20 @@ OPTION ( ASSIMP_COVERALLS
OFF OFF
) )
option ( SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library."
OFF
)
OPTION ( BUILD_DOCS
"Build documentation using Doxygen."
OFF
)
if (WIN32)
add_definitions( -DWIN32_LEAN_AND_MEAN )
endif()
IF(MSVC) IF(MSVC)
set (CMAKE_PREFIX_PATH "D:\\libs\\devil") set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
OPTION( ASSIMP_INSTALL_PDB OPTION( ASSIMP_INSTALL_PDB
@ -140,7 +152,7 @@ configure_file(
configure_file( configure_file(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in ${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h ${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
) )
include_directories( include_directories(
@ -155,25 +167,28 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev) SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names") SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( UNIX ) IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 ) ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF() ENDIF()
ENDIF()
IF((CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) AND NOT CMAKE_COMPILER_IS_MINGW) # Use GNUInstallDirs for Unix predefined directories
IF (BUILD_SHARED_LIBS AND CMAKE_SIZEOF_VOID_P EQUAL 8) # -fPIC is only required for shared libs on 64 bit include(GNUInstallDirs)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") ENDIF( UNIX )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ENDIF()
# Grouped compiler settings
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
# hide all not-exported symbols # hide all not-exported symbols
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -std=c++0x" ) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
add_compile_options(/MP) add_compile_options(/MP)
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" ) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" )
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" ) SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
add_definitions( -U__STRICT_ANSI__ ) add_definitions( -U__STRICT_ANSI__ )
@ -185,9 +200,9 @@ if (ASSIMP_COVERALLS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif() endif()
INCLUDE (FindPkgConfig)
INCLUDE_DIRECTORIES( include ) INCLUDE_DIRECTORIES( include )
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader) INCLUDE (PrecompiledHeader)
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR), # If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
@ -228,9 +243,14 @@ install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${C
FIND_PACKAGE( DirectX ) FIND_PACKAGE( DirectX )
IF( CMAKE_COMPILER_IS_GNUCXX ) IF( BUILD_DOCS )
SET(LIBSTDC++_LIBRARIES -lstdc++) add_subdirectory(doc)
ENDIF( CMAKE_COMPILER_IS_GNUCXX ) ENDIF( BUILD_DOCS )
# Look for system installed irrXML
IF ( SYSTEM_IRRXML )
find_package( IrrXML REQUIRED )
ENDIF( SYSTEM_IRRXML )
# Search for external dependencies, and build them from source if not found # Search for external dependencies, and build them from source if not found
# Search for zlib # Search for zlib
@ -255,9 +275,7 @@ ENDIF(NOT ZLIB_FOUND)
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
# Search for unzip # Search for unzip
IF (PKG_CONFIG_FOUND) use_pkgconfig(UNZIP minizip)
PKG_CHECK_MODULES(UNZIP minizip)
ENDIF (PKG_CONFIG_FOUND)
IF ( ASSIMP_NO_EXPORT ) IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
@ -328,6 +346,8 @@ ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_SUBDIRECTORY(contrib)
ADD_SUBDIRECTORY( code/ ) ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS ) IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 AND DirectX_D3DX9_LIBRARY ) IF ( WIN32 AND DirectX_D3DX9_LIBRARY )

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@ -92,7 +92,7 @@ Contributed the 'SimpleTexturedOpenGl' sample.
- Matthias Fauconneau - Matthias Fauconneau
Contributed a fix for the Q3-BSP loader. Contributed a fix for the Q3-BSP loader.
- J<EFBFBD>rgen P. Tjern<72> - Jørgen P. Tjernø
Contributed updated and improved xcode workspaces Contributed updated and improved xcode workspaces
- drparallax - drparallax
@ -137,7 +137,7 @@ GCC/Linux fixes for the SimpleOpenGL sample.
- Brian Miller - Brian Miller
Bugfix for a compiler fix for iOS on arm. Bugfix for a compiler fix for iOS on arm.
- S<EFBFBD>verin Lemaignan - SĂ©verin Lemaignan
Rewrite of PyAssimp, distutils and Python3 support Rewrite of PyAssimp, distutils and Python3 support
- albert-wang - albert-wang

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@ -7,6 +7,7 @@ Open Asset Import Library (assimp)
<img alt="Coverity Scan Build Status" <img alt="Coverity Scan Build Status"
src="https://scan.coverity.com/projects/5607/badge.svg"/> src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a> </a>
<span class="badge-patreon"><a href="https://www.patreon.com/assimp" title="Donate to this project using Patreon"><img src="https://img.shields.io/badge/patreon-donate-yellow.svg" alt="Patreon donate button" /></a></span>
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master) [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
<br> <br>
@ -18,6 +19,11 @@ This is the development trunk containing the latest features and bugfixes. For p
The current build status is: The current build status is:
Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br> Gitter chat: [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
And we also have an IRC-channel at freenode: #assetimporterlib . You can easily join us via: [KiwiIRC/freenote](https://kiwiirc.com/client/irc.freenode.net), choose your nickname and type
> /join #assetimporterlib
<br>
__[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__ __[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.__
Please check our Wiki as well: https://github.com/assimp/assimp/wiki Please check our Wiki as well: https://github.com/assimp/assimp/wiki
@ -128,10 +134,6 @@ And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/a
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch. a pull request with your changes against the main repository's `master` branch.
### Donate ###
If you like assimp, consider buying us a beer (or two):
[Donate](http://sourceforge.net/donate/index.php?group_id=226462)
### License ### ### License ###
Our license is based on the modified, __3-clause BSD__-License. Our license is based on the modified, __3-clause BSD__-License.

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@ -1,8 +1,43 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2017, assimp team
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the assimp team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the assimp team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#----------------------------------------------------------------------
set( PACKAGE_VERSION "@ASSIMP_VERSION@" ) set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@") if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
set(PACKAGE_VERSION_EXACT 1) set(PACKAGE_VERSION_EXACT 1)
endif() endif()
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_SOVERSION@" ) if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_VERSION@" )
set(PACKAGE_VERSION_COMPATIBLE 1) set(PACKAGE_VERSION_COMPATIBLE 1)
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" ) elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
# for now backward compatible if minor version is less # for now backward compatible if minor version is less

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@ -0,0 +1,72 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindDevIL
# ---------
#
#
#
# This module locates the developer's image library.
# http://openil.sourceforge.net/
#
# This module sets:
#
# ::
#
# IL_LIBRARIES - the name of the IL library. These include the full path to
# the core DevIL library. This one has to be linked into the
# application.
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
# library is for filters and effects, not actual loading. It
# doesn't have to be linked if the functionality it provides
# is not used.
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
# library interfaces with OpenGL. It is not strictly needed
# in applications.
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
# IL_FOUND - this is set to TRUE if all the above variables were set.
# This will be set to false if ILU or ILUT are not found,
# even if they are not needed. In most systems, if one
# library is found all the others are as well. That's the
# way the DevIL developers release it.
# TODO: Add version support.
# Tested under Linux and Windows (MSVC)
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
include(FindPackageHandleStandardArgs)
find_path(IL_INCLUDE_DIR il.h
PATH_SUFFIXES include IL
DOC "The path to the directory that contains il.h"
)
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
find_library(IL_LIBRARIES
NAMES IL DEVIL
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the base il library."
)
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
find_library(ILUT_LIBRARIES
NAMES ILUT
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il (system?) utility library."
)
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
find_library(ILU_LIBRARIES
NAMES ILU
PATH_SUFFIXES lib64 lib lib32
DOC "The file that corresponds to the il utility library."
)
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
IL_LIBRARIES IL_INCLUDE_DIR)

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@ -0,0 +1,17 @@
# Find IrrXMl from irrlicht project
#
# Find LibIrrXML headers and library
#
# IRRXML_FOUND - IrrXML found
# IRRXML_INCLUDE_DIR - Headers location
# IRRXML_LIBRARY - IrrXML main library
find_path(IRRXML_INCLUDE_DIR irrXML.h
PATH_SUFFIXES include/irrlicht include/irrxml)
find_library(IRRXML_LIBRARY IrrXML)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)

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@ -59,10 +59,13 @@ endmacro(clear_if_changed)
# Try to get some hints from pkg-config, if available # Try to get some hints from pkg-config, if available
macro(use_pkgconfig PREFIX PKGNAME) macro(use_pkgconfig PREFIX PKGNAME)
# Android does not support PKG_CONFIG so we disable it
IF ( NOT ANDROID )
find_package(PkgConfig) find_package(PkgConfig)
if (PKG_CONFIG_FOUND) if (PKG_CONFIG_FOUND)
pkg_check_modules(${PREFIX} ${PKGNAME}) pkg_check_modules(${PREFIX} ${PKGNAME})
endif () endif ()
ENDIF ( NOT ANDROID )
endmacro (use_pkgconfig) endmacro (use_pkgconfig)
# Couple a set of release AND debug libraries (or frameworks) # Couple a set of release AND debug libraries (or frameworks)

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#include "StreamWriter.h" #include "StreamWriter.h"
#include "./../include/assimp/material.h" #include <assimp/material.h>
struct aiScene; struct aiScene;
struct aiNode; struct aiNode;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,10 +49,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "SmoothingGroups.h" #include "SmoothingGroups.h"
#include "StringUtils.h" #include "StringUtils.h"
#include "qnan.h" #include "qnan.h"
#include "./../include/assimp/material.h" #include <assimp/material.h>
#include "./../include/assimp/camera.h" #include <assimp/camera.h>
#include "./../include/assimp/light.h" #include <assimp/light.h>
#include "./../include/assimp/anim.h" #include <assimp/anim.h>
#include <stdio.h> //sprintf #include <stdio.h> //sprintf
namespace Assimp { namespace Assimp {

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -54,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h" #include "StringComparison.h"
using namespace Assimp; using namespace Assimp;

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -4,7 +4,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -60,6 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/config.h> #include <assimp/config.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -51,11 +52,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Macro.hpp" #include "AMFImporter_Macro.hpp"
#include "fast_atof.h" #include "fast_atof.h"
#include "DefaultIOSystem.h" #include <assimp/DefaultIOSystem.h>
// Header files, stdlib. // Header files, stdlib.
#include <memory> #include <memory>
#include <string>
namespace Assimp namespace Assimp
{ {

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -52,9 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AMFImporter_Node.hpp" #include "AMFImporter_Node.hpp"
// Header files, Assimp. // Header files, Assimp.
#include "assimp/DefaultLogger.hpp" #include <assimp/DefaultLogger.hpp>
#include "assimp/importerdesc.h" #include <assimp/importerdesc.h>
#include "assimp/ProgressHandler.hpp"
#include "assimp/types.h" #include "assimp/types.h"
#include "BaseImporter.h" #include "BaseImporter.h"
#include "irrXMLWrapper.h" #include "irrXMLWrapper.h"

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -59,18 +60,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement /// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class CAMFImporter_NodeElement class CAMFImporter_NodeElement {
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
public: public:
/// \enum EType
/// Define what data type contain node element. /// Define what data type contain node element.
enum EType enum EType {
{
ENET_Color, ///< Color element: <color>. ENET_Color, ///< Color element: <color>.
ENET_Constellation,///< Grouping element: <constellation>. ENET_Constellation,///< Grouping element: <constellation>.
ENET_Coordinates, ///< Coordinates element: <coordinates>. ENET_Coordinates, ///< Coordinates element: <coordinates>.
@ -91,52 +85,37 @@ public:
ENET_Invalid ///< Element has invalid type and possible contain invalid data. ENET_Invalid ///< Element has invalid type and possible contain invalid data.
}; };
/***********************************************/
/****************** Constants ******************/
/***********************************************/
public:
const EType Type;///< Type of element. const EType Type;///< Type of element.
/***********************************************/
/****************** Variables ******************/
/***********************************************/
public:
std::string ID;///< ID of element. std::string ID;///< ID of element.
CAMFImporter_NodeElement* Parent;///< Parrent element. If nullptr then this node is root. CAMFImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
std::list<CAMFImporter_NodeElement*> Child;///< Child elements. std::list<CAMFImporter_NodeElement*> Child;///< Child elements.
/***********************************************/ public: /// Destructor, virtual..
/****************** Functions ******************/ virtual ~CAMFImporter_NodeElement() {
/***********************************************/ // empty
}
private: private:
/// \fn CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement)
/// Disabled copy constructor. /// Disabled copy constructor.
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement); CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
/// \fn CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement)
/// Disabled assign operator. /// Disabled assign operator.
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement); CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// \fn CAMFImporter_NodeElement()
/// Disabled default constructor. /// Disabled default constructor.
CAMFImporter_NodeElement(); CAMFImporter_NodeElement();
protected: protected:
/// \fn CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
/// In constructor inheritor must set element type. /// In constructor inheritor must set element type.
/// \param [in] pType - element type. /// \param [in] pType - element type.
/// \param [in] pParent - parent element. /// \param [in] pParent - parent element.
CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
: Type(pType), Parent(pParent) : Type(pType)
{} , ID()
, Parent(pParent)
, Child() {
// empty
}
};// class IAMFImporter_NodeElement };// class IAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Constellation /// \struct CAMFImporter_NodeElement_Constellation
@ -399,25 +378,23 @@ struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
};// struct CAMFImporter_NodeElement_Triangle };// struct CAMFImporter_NodeElement_Triangle
/// \struct CAMFImporter_NodeElement_Texture
/// Structure that define texture node. /// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
size_t Width, Height, Depth;///< Size of the texture. size_t Width, Height, Depth;///< Size of the texture.
std::vector<uint8_t> Data;///< Data of the texture. std::vector<uint8_t> Data;///< Data of the texture.
bool Tiled; bool Tiled;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Texture, pParent) : CAMFImporter_NodeElement(ENET_Texture, pParent)
{} , Width( 0 )
, Height( 0 )
, Depth( 0 )
, Data()
, Tiled( false ){
// empty
}
};// struct CAMFImporter_NodeElement_Texture };// struct CAMFImporter_NodeElement_Texture
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H #endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -54,7 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StringUtils.h" #include "StringUtils.h"
// Header files, stdlib. // Header files, stdlib.
#include <algorithm>
#include <iterator> #include <iterator>
namespace Assimp namespace Assimp
@ -62,7 +62,7 @@ namespace Assimp
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
{ {
aiColor4D tcol; aiColor4D tcol;
// Check if stored data are supported. // Check if stored data are supported.
if(Composition.size() != 0) if(Composition.size() != 0)
@ -93,8 +93,8 @@ aiColor4D tcol;
void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
{ {
CAMFImporter_NodeElement_Vertices* vn = nullptr; CAMFImporter_NodeElement_Vertices* vn = nullptr;
size_t col_idx; size_t col_idx;
// All data stored in "vertices", search for it. // All data stored in "vertices", search for it.
for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child) for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
@ -142,8 +142,8 @@ size_t col_idx;
size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
const std::string& pID_A) const std::string& pID_A)
{ {
size_t TextureConverted_Index; size_t TextureConverted_Index;
std::string TextureConverted_ID; std::string TextureConverted_ID;
// check input data // check input data
if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty()) if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
@ -261,20 +261,19 @@ std::string TextureConverted_ID;
size_t off_b = 0; size_t off_b = 0;
// Calculate size of the target array and rule how data will be copied. // Calculate size of the target array and rule how data will be copied.
if ( nullptr != src_texture ) { if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
if(!pID_R.empty()) {
tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++; tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
} }
if(!pID_G.empty()) { if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
tex_size += src_texture[1]->Data.size(); step++, off_b++; tex_size += src_texture[1]->Data.size(); step++, off_b++;
} }
if(!pID_B.empty()) { if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
tex_size += src_texture[2]->Data.size(); step++; tex_size += src_texture[2]->Data.size(); step++;
} }
if(!pID_A.empty()) { if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
tex_size += src_texture[3]->Data.size(); step++; tex_size += src_texture[3]->Data.size(); step++;
} }
}
// Create target array. // Create target array.
converted_texture.Data = new uint8_t[tex_size]; converted_texture.Data = new uint8_t[tex_size];
// And copy data // And copy data
@ -302,8 +301,8 @@ std::string TextureConverted_ID;
void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated) void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
{ {
auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
{ {
if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true; if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
if(pTexMap1 == nullptr) return false; if(pTexMap1 == nullptr) return false;
if(pTexMap2 == nullptr) return false; if(pTexMap2 == nullptr) return false;
@ -314,7 +313,7 @@ auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const
if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false; if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
return true; return true;
}; };
pOutputList_Separated.clear(); pOutputList_Separated.clear();
if(pInputList.size() == 0) return; if(pInputList.size() == 0) return;

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -54,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <memory> #include <memory>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,9 +47,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h" #include "BaseImporter.h"
#include <assimp/types.h> #include <assimp/types.h>
#include "ASEParser.h"
struct aiNode; struct aiNode;
#include "ASEParser.h"
namespace Assimp { namespace Assimp {

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -49,7 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "TextureTransform.h" #include "TextureTransform.h"
#include "ASELoader.h" #include "ASELoader.h"
#include "MaterialSystem.h"
#include "fast_atof.h" #include "fast_atof.h"
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
@ -1858,7 +1858,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
++filePtr; ++filePtr;
// Face entry // Face entry
if (TokenMatch(filePtr,"MESH_CFACE" ,11)) if (TokenMatch(filePtr,"MESH_CFACE" ,10))
{ {
unsigned int aiValues[3]; unsigned int aiValues[3];
unsigned int iIndex = 0; unsigned int iIndex = 0;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -54,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> # include <zlib.h>
@ -196,7 +198,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
stream->Seek( sizeof(T) * n, aiOrigin_CUR ); stream->Seek( sizeof(T) * n, aiOrigin_CUR );
} }
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node ) void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE); ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
@ -208,6 +210,10 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
(*node)->mTransformation = Read<aiMatrix4x4>(stream); (*node)->mTransformation = Read<aiMatrix4x4>(stream);
(*node)->mNumChildren = Read<unsigned int>(stream); (*node)->mNumChildren = Read<unsigned int>(stream);
(*node)->mNumMeshes = Read<unsigned int>(stream); (*node)->mNumMeshes = Read<unsigned int>(stream);
if(parent)
{
(*node)->mParent = parent;
}
if ((*node)->mNumMeshes) if ((*node)->mNumMeshes)
{ {
@ -221,7 +227,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
{ {
(*node)->mChildren = new aiNode*[(*node)->mNumChildren]; (*node)->mChildren = new aiNode*[(*node)->mNumChildren];
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) { for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
ReadBinaryNode( stream, &(*node)->mChildren[i] ); ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
} }
} }
@ -569,7 +575,7 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
// Read node graph // Read node graph
scene->mRootNode = new aiNode[1]; scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode ); ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
// Read all meshes // Read all meshes
if (scene->mNumMeshes) if (scene->mNumMeshes)

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_ASSBINIMPORTER_H_INC #define AI_ASSBINIMPORTER_H_INC
#include "BaseImporter.h" #include "BaseImporter.h"
#include <assimp/types.h>
struct aiMesh; struct aiMesh;
struct aiNode; struct aiNode;
@ -86,7 +86,7 @@ public:
IOSystem* pIOHandler IOSystem* pIOHandler
); );
void ReadBinaryScene( IOStream * stream, aiScene* pScene ); void ReadBinaryScene( IOStream * stream, aiScene* pScene );
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode ); void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh ); void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
void ReadBinaryBone( IOStream * stream, aiBone* bone ); void ReadBinaryBone( IOStream * stream, aiBone* bone );
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat); void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -65,8 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
using namespace Assimp; using namespace Assimp;
namespace Assimp namespace Assimp {
{
// underlying structure for aiPropertyStore // underlying structure for aiPropertyStore
typedef BatchLoader::PropertyMap PropertyMap; typedef BatchLoader::PropertyMap PropertyMap;
@ -109,8 +109,7 @@ static std::mutex gLogStreamMutex;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Custom LogStream implementation for the C-API // Custom LogStream implementation for the C-API
class LogToCallbackRedirector : public LogStream class LogToCallbackRedirector : public LogStream {
{
public: public:
explicit LogToCallbackRedirector(const aiLogStream& s) explicit LogToCallbackRedirector(const aiLogStream& s)
: stream (s) { : stream (s) {
@ -145,8 +144,7 @@ private:
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ReportSceneNotFoundError() void ReportSceneNotFoundError() {
{
DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. " DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
"The C-API does not accept scenes produced by the C++ API and vice versa"); "The C-API does not accept scenes produced by the C++ API and vice versa");
@ -155,22 +153,18 @@ void ReportSceneNotFoundError()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads the given file and returns its content. // Reads the given file and returns its content.
const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
{
return aiImportFileEx(pFile,pFlags,NULL); return aiImportFileEx(pFile,pFlags,NULL);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) {
{
return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL); return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags, const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
aiFileIO* pFS, aiFileIO* pFS, const aiPropertyStore* props) {
const aiPropertyStore* props)
{
ai_assert(NULL != pFile); ai_assert(NULL != pFile);
const aiScene* scene = NULL; const aiScene* scene = NULL;
@ -200,8 +194,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
if( scene) { if( scene) {
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) ); ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
priv->mOrigImporter = imp; priv->mOrigImporter = imp;
} } else {
else {
// if failed, extract error code and destroy the import // if failed, extract error code and destroy the import
gLastErrorString = imp->GetErrorString(); gLastErrorString = imp->GetErrorString();
delete imp; delete imp;
@ -209,6 +202,7 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
// return imported data. If the import failed the pointer is NULL anyways // return imported data. If the import failed the pointer is NULL anyways
ASSIMP_END_EXCEPTION_REGION(const aiScene*); ASSIMP_END_EXCEPTION_REGION(const aiScene*);
return scene; return scene;
} }

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* ASSXML exporter main code * ASSXML exporter main code
*/ */
#include <stdarg.h> #include <stdarg.h>
#include "./../include/assimp/version.h" #include <assimp/version.h>
#include "ProcessHelper.h" #include "ProcessHelper.h"
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -56,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp; using namespace Assimp;
using namespace std; using namespace std;

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h> #include <assimp/material.h>
#include "BaseImporter.h" #include "BaseImporter.h"
#include <string>
#include <vector> #include <vector>
struct aiNodeAnim; struct aiNodeAnim;

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -51,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "TinyFormatter.h" #include "TinyFormatter.h"
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;

View File

@ -4,7 +4,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -50,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/importerdesc.h>
#include <ios> #include <ios>
#include <list> #include <list>
#include <memory> #include <memory>

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,14 +45,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Exceptional.h" #include "Exceptional.h"
#include <string>
#include <map>
#include <vector> #include <vector>
#include <set> #include <set>
#include <assimp/types.h> #include <assimp/types.h>
#include <assimp/ProgressHandler.hpp> #include <assimp/ProgressHandler.hpp>
struct aiScene; struct aiScene;
struct aiImporterDesc;
namespace Assimp { namespace Assimp {

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,8 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BASEPROCESS_H #define INCLUDED_AI_BASEPROCESS_H
#include <map> #include <map>
#include <assimp/types.h>
#include "GenericProperty.h" #include "GenericProperty.h"
struct aiScene; struct aiScene;

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -50,25 +51,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h> #include <stdint.h>
#include <cstddef> #include <cstddef>
struct aiTexture; struct aiTexture;
namespace Assimp { namespace Assimp {
class IOStream; class IOStream;
class Bitmap {
protected: class Bitmap {
protected:
struct Header { struct Header {
uint16_t type; uint16_t type;
uint32_t size; uint32_t size;
uint16_t reserved1; uint16_t reserved1;
uint16_t reserved2; uint16_t reserved2;
uint32_t offset; uint32_t offset;
// We define the struct size because sizeof(Header) might return a wrong result because of structure padding. // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
@ -79,31 +76,19 @@ class Bitmap {
sizeof(uint16_t) + // reserved1 sizeof(uint16_t) + // reserved1
sizeof(uint16_t) + // reserved2 sizeof(uint16_t) + // reserved2
sizeof(uint32_t); // offset sizeof(uint32_t); // offset
}; };
struct DIB { struct DIB {
uint32_t size; uint32_t size;
int32_t width; int32_t width;
int32_t height; int32_t height;
uint16_t planes; uint16_t planes;
uint16_t bits_per_pixel; uint16_t bits_per_pixel;
uint32_t compression; uint32_t compression;
uint32_t image_size; uint32_t image_size;
int32_t x_resolution; int32_t x_resolution;
int32_t y_resolution; int32_t y_resolution;
uint32_t nb_colors; uint32_t nb_colors;
uint32_t nb_important_colors; uint32_t nb_important_colors;
// We define the struct size because sizeof(DIB) might return a wrong result because of structure padding. // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
@ -120,23 +105,17 @@ class Bitmap {
sizeof(int32_t) + // y_resolution sizeof(int32_t) + // y_resolution
sizeof(uint32_t) + // nb_colors sizeof(uint32_t) + // nb_colors
sizeof(uint32_t); // nb_important_colors sizeof(uint32_t); // nb_important_colors
}; };
static const std::size_t mBytesPerPixel = 4; static const std::size_t mBytesPerPixel = 4;
public: public:
static void Save(aiTexture* texture, IOStream* file); static void Save(aiTexture* texture, IOStream* file);
protected: protected:
static void WriteHeader(Header& header, IOStream* file); static void WriteHeader(Header& header, IOStream* file);
static void WriteDIB(DIB& dib, IOStream* file); static void WriteDIB(DIB& dib, IOStream* file);
static void WriteData(aiTexture* texture, IOStream* file); static void WriteData(aiTexture* texture, IOStream* file);
}; };
} }

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderDNA.h" #include "BlenderDNA.h"
#include "StreamReader.h" #include "StreamReader.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "TinyFormatter.h"
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,12 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_H #define INCLUDED_AI_BLEND_DNA_H
#include "BaseImporter.h" #include "BaseImporter.h"
#include "TinyFormatter.h"
#include "StreamReader.h" #include "StreamReader.h"
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <stdint.h> #include <stdint.h>
#include <memory> #include <memory>
#include <map>
// enable verbose log output. really verbose, so be careful. // enable verbose log output. really verbose, so be careful.
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,9 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_BLEND_DNA_INL #define INCLUDED_AI_BLEND_DNA_INL
#include <memory> #include <memory>
#include "TinyFormatter.h"
namespace Assimp { namespace Assimp {
namespace Blender { namespace Blender {
//-------------------------------------------------------------------------------- //--------------------------------------------------------------------------------
const Field& Structure :: operator [] (const std::string& ss) const const Field& Structure :: operator [] (const std::string& ss) const

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,9 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderLoader.h" #include "BlenderLoader.h"
#include "BlenderDNA.h" #include "BlenderDNA.h"
#include "BlenderScene.h" #include "BlenderScene.h"
#include "BlenderSceneGen.h"
#include <deque> #include <deque>
#include "./../include/assimp/material.h" #include <assimp/material.h>
struct aiTexture; struct aiTexture;

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -54,12 +55,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BlenderBMesh.h" #include "BlenderBMesh.h"
#include "StringUtils.h" #include "StringUtils.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include "StringComparison.h" #include <assimp/importerdesc.h>
#include "StringComparison.h"
#include "StreamReader.h" #include "StreamReader.h"
#include "MemoryIOWrapper.h" #include "MemoryIOWrapper.h"
#include <cctype> #include <cctype>
#include <cstdint>
// zlib is needed for compressed blend files // zlib is needed for compressed blend files
@ -108,6 +110,7 @@ BlenderImporter::~BlenderImporter()
} }
static const char* Tokens[] = { "BLENDER" }; static const char* Tokens[] = { "BLENDER" };
static const char* TokensForSearch[] = { "blender" };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -120,7 +123,7 @@ bool BlenderImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, b
else if ((!extension.length() || checkSig) && pIOHandler) { else if ((!extension.length() || checkSig) && pIOHandler) {
// note: this won't catch compressed files // note: this won't catch compressed files
return SearchFileHeaderForToken(pIOHandler,pFile, Tokens,1); return SearchFileHeaderForToken(pIOHandler,pFile, TokensForSearch,1);
} }
return false; return false;
} }
@ -165,6 +168,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
free_it free_it_really(dest); free_it free_it_really(dest);
#endif #endif
FileDatabase file; FileDatabase file;
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb")); std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile,"rb"));
if (!stream) { if (!stream) {

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -44,9 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
#include "BlenderDNA.h"
#include "BlenderScene.h" #include "BlenderScene.h"
#include "BlenderSceneGen.h" #include "BlenderSceneGen.h"
#include "BlenderDNA.h"
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -638,6 +639,7 @@ struct Base : ElemBase {
Base() Base()
: ElemBase() : ElemBase()
, prev( nullptr )
, next() , next()
, object() { , object() {
// empty // empty
@ -784,10 +786,12 @@ struct Tex : ElemBase {
//char use_nodes; //char use_nodes;
Tex() Tex()
: ElemBase() { : ElemBase()
, imaflag( ImageFlags_INTERPOL )
, type( Type_CLOUDS )
, ima() {
// empty // empty
} }
}; };
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -45,10 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BLOBIOSYSTEM_H_INCLUDED #ifndef AI_BLOBIOSYSTEM_H_INCLUDED
#define AI_BLOBIOSYSTEM_H_INCLUDED #define AI_BLOBIOSYSTEM_H_INCLUDED
#include "./../include/assimp/IOStream.hpp" #include <assimp/IOStream.hpp>
#include "./../include/assimp/cexport.h" #include <assimp/cexport.h>
#include "./../include/assimp/IOSystem.hpp" #include <assimp/IOSystem.hpp>
#include "./../include/assimp/DefaultLogger.hpp" #include <assimp/DefaultLogger.hpp>
#include <stdint.h> #include <stdint.h>
#include <set> #include <set>
#include <vector> #include <vector>

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

View File

@ -1,7 +1,8 @@
# Open Asset Import Library (assimp) # Open Asset Import Library (assimp)
# ---------------------------------------------------------------------- # ----------------------------------------------------------------------
# #
# Copyright (c) 2006-2016, assimp team # Copyright (c) 2006-2017, assimp team
# All rights reserved. # All rights reserved.
# #
# Redistribution and use of this software in source and binary forms, # Redistribution and use of this software in source and binary forms,
@ -58,7 +59,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/camera.h ${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h ${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl ${HEADER_PATH}/color4.inl
${HEADER_PATH}/config.h ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/defs.h ${HEADER_PATH}/defs.h
${HEADER_PATH}/cfileio.h ${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h ${HEADER_PATH}/light.h
@ -93,6 +94,8 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/NullLogger.hpp ${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h ${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp ${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
) )
SET( Core_SRCS SET( Core_SRCS
@ -125,9 +128,7 @@ SET( Common_SRCS
ByteSwapper.h ByteSwapper.h
DefaultProgressHandler.h DefaultProgressHandler.h
DefaultIOStream.cpp DefaultIOStream.cpp
DefaultIOStream.h
DefaultIOSystem.cpp DefaultIOSystem.cpp
DefaultIOSystem.h
CInterfaceIOWrapper.cpp CInterfaceIOWrapper.cpp
CInterfaceIOWrapper.h CInterfaceIOWrapper.h
Hash.h Hash.h
@ -187,10 +188,16 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SOURCE_GROUP( C4D FILES ${C4D_SRCS}) SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER value" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time) # this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name) MACRO(ADD_ASSIMP_IMPORTER name)
OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" TRUE) OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
IF(ASSIMP_BUILD_${name}_IMPORTER) IF(ASSIMP_BUILD_${name}_IMPORTER)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN}) LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}") SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
@ -563,6 +570,9 @@ SET( PostProcessing_SRCS
) )
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
SET( IrrXML_SRCS irrXMLWrapper.h )
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
ADD_ASSIMP_IMPORTER( Q3D ADD_ASSIMP_IMPORTER( Q3D
Q3DLoader.cpp Q3DLoader.cpp
Q3DLoader.h Q3DLoader.h
@ -657,6 +667,16 @@ ADD_ASSIMP_IMPORTER( 3MF
D3MFOpcPackage.cpp D3MFOpcPackage.cpp
) )
ADD_ASSIMP_IMPORTER( MMD
MMDCpp14.h
MMDImporter.cpp
MMDImporter.h
MMDPmdParser.h
MMDPmxParser.h
MMDPmxParser.cpp
MMDVmdParser.h
)
SET( Step_SRCS SET( Step_SRCS
StepExporter.h StepExporter.h
StepExporter.cpp StepExporter.cpp
@ -675,18 +695,6 @@ SET( Extra_SRCS
) )
SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SOURCE_GROUP( Extra FILES ${Extra_SRCS})
SET( IrrXML_SRCS
irrXMLWrapper.h
../contrib/irrXML/CXMLReaderImpl.h
../contrib/irrXML/heapsort.h
../contrib/irrXML/irrArray.h
../contrib/irrXML/irrString.h
../contrib/irrXML/irrTypes.h
../contrib/irrXML/irrXML.cpp
../contrib/irrXML/irrXML.h
)
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
SET( ConvertUTF_SRCS SET( ConvertUTF_SRCS
../contrib/ConvertUTF/ConvertUTF.h ../contrib/ConvertUTF/ConvertUTF.h
../contrib/ConvertUTF/ConvertUTF.c ../contrib/ConvertUTF/ConvertUTF.c
@ -842,6 +850,7 @@ SET( assimp_src
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD ) ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include ../contrib/openddlparser/include
) )
@ -852,7 +861,7 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) if(ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI) set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
@ -930,7 +939,7 @@ if(MSVC AND ASSIMP_INSTALL_PDB)
DESTINATION ${ASSIMP_LIB_INSTALL_DIR} DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug CONFIGURATIONS Debug
) )
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp.pdb install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR} DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo CONFIGURATIONS RelWithDebInfo
) )

View File

@ -2,7 +2,7 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::COB; using namespace Assimp::COB;
@ -941,20 +941,22 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// tiny utility guard to aid me at staying within chunk boundaries. // tiny utility guard to aid me at staying within chunk boundaries.
class chunk_guard { class chunk_guard {
public: public:
chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader) chunk_guard(const COB::ChunkInfo& nfo, StreamReaderLE& reader)
: nfo(nfo) : nfo(nfo)
, reader(reader) , reader(reader)
, cur(reader.GetCurrentPos()) , cur(reader.GetCurrentPos()) {
{
} }
~chunk_guard() { ~chunk_guard() {
// don't do anything if the size is not given // don't do anything if the size is not given
if(nfo.size != static_cast<unsigned int>(-1)) { if(nfo.size != static_cast<unsigned int>(-1)) {
reader.IncPtr(static_cast<int>(nfo.size)-reader.GetCurrentPos()+cur); try {
reader.IncPtr( static_cast< int >( nfo.size ) - reader.GetCurrentPos() + cur );
} catch ( DeadlyImportError e ) {
// out of limit so correct the value
reader.IncPtr( reader.GetReadLimit() );
}
} }
} }

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,12 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#include <deque> #include <deque>
#include <map>
#include "BaseImporter.h" #include "BaseImporter.h"
#include "./../include/assimp/material.h" #include <assimp/material.h>
namespace Assimp { namespace Assimp {
namespace COB { namespace COB {
// ------------------ // ------------------
/** Represents a single vertex index in a face */ /** Represents a single vertex index in a face */

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -57,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
using namespace Assimp; using namespace Assimp;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -38,18 +39,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
#include "ColladaExporter.h"
#include "ColladaExporter.h"
#include "Bitmap.h" #include "Bitmap.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "SceneCombiner.h" #include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "StringUtils.h" #include "StringUtils.h"
#include "XMLTools.h" #include "XMLTools.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
@ -59,6 +58,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#include <ctime> #include <ctime>
#include <set> #include <set>
#include <vector>
#include <iostream>
using namespace Assimp; using namespace Assimp;
@ -133,6 +134,7 @@ void ColladaExporter::WriteFile()
WriteLightsLibrary(); WriteLightsLibrary();
WriteMaterials(); WriteMaterials();
WriteGeometryLibrary(); WriteGeometryLibrary();
WriteControllerLibrary();
WriteSceneLibrary(); WriteSceneLibrary();
@ -692,7 +694,6 @@ void ColladaExporter::WriteMaterials()
materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS; materials[a].shininess.exist = mat->Get( AI_MATKEY_SHININESS, materials[a].shininess.value) == aiReturn_SUCCESS;
materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS; materials[a].transparency.exist = mat->Get( AI_MATKEY_OPACITY, materials[a].transparency.value) == aiReturn_SUCCESS;
materials[a].transparency.value = materials[a].transparency.value;
materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS; materials[a].index_refraction.exist = mat->Get( AI_MATKEY_REFRACTI, materials[a].index_refraction.value) == aiReturn_SUCCESS;
} }
@ -787,6 +788,177 @@ void ColladaExporter::WriteMaterials()
} }
} }
// ------------------------------------------------------------------------------------------------
// Writes the controller library
void ColladaExporter::WriteControllerLibrary()
{
mOutput << startstr << "<library_controllers>" << endstr;
PushTag();
for( size_t a = 0; a < mScene->mNumMeshes; ++a)
WriteController( a);
PopTag();
mOutput << startstr << "</library_controllers>" << endstr;
}
// ------------------------------------------------------------------------------------------------
// Writes a skin controller of the given mesh
void ColladaExporter::WriteController( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
if ( mesh->mNumBones == 0 )
return;
mOutput << startstr << "<controller id=\"" << idstrEscaped << "-skin\" ";
mOutput << "name=\"skinCluster" << pIndex << "\">"<< endstr;
PushTag();
mOutput << startstr << "<skin source=\"#" << idstrEscaped << "\">" << endstr;
PushTag();
// bind pose matrix
mOutput << startstr << "<bind_shape_matrix>" << endstr;
PushTag();
// I think it is identity in general cases.
aiMatrix4x4 mat;
mOutput << startstr << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << endstr;
mOutput << startstr << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << endstr;
mOutput << startstr << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << endstr;
mOutput << startstr << mat.d1 << " " << mat.d2 << " " << mat.d3 << " " << mat.d4 << endstr;
PopTag();
mOutput << startstr << "</bind_shape_matrix>" << endstr;
mOutput << startstr << "<source id=\"" << idstrEscaped << "-skin-joints\" name=\"" << idstrEscaped << "-skin-joints\">" << endstr;
PushTag();
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
for( size_t i = 0; i < mesh->mNumBones; ++i )
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << "</Name_array>" << endstr;
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"JOINT\" type=\"Name\"></param>" << endstr;
PopTag();
mOutput << startstr << "</accessor>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</source>" << endstr;
std::vector<ai_real> bind_poses;
bind_poses.reserve(mesh->mNumBones * 16);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < 4; ++j)
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
bind_poses.clear();
std::vector<ai_real> skin_weights;
skin_weights.reserve(mesh->mNumVertices * mesh->mNumBones);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
skin_weights.push_back(mesh->mBones[i]->mWeights[j].mWeight);
WriteFloatArray( idstr + "-skin-weights", FloatType_Weight, (const ai_real*) skin_weights.data(), skin_weights.size());
skin_weights.clear();
mOutput << startstr << "<joints>" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\"></input>" << endstr;
mOutput << startstr << "<input semantic=\"INV_BIND_MATRIX\" source=\"#" << idstrEscaped << "-skin-bind_poses\"></input>" << endstr;
PopTag();
mOutput << startstr << "</joints>" << endstr;
mOutput << startstr << "<vertex_weights count=\"" << mesh->mNumVertices << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"JOINT\" source=\"#" << idstrEscaped << "-skin-joints\" offset=\"0\"></input>" << endstr;
mOutput << startstr << "<input semantic=\"WEIGHT\" source=\"#" << idstrEscaped << "-skin-weights\" offset=\"1\"></input>" << endstr;
mOutput << startstr << "<vcount>";
std::vector<ai_uint> num_influences(mesh->mNumVertices, (ai_uint)0);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
++num_influences[mesh->mBones[i]->mWeights[j].mVertexId];
for( size_t i = 0; i < mesh->mNumVertices; ++i)
mOutput << num_influences[i] << " ";
mOutput << "</vcount>" << endstr;
mOutput << startstr << "<v>";
ai_uint joint_weight_indices_length = 0;
std::vector<ai_uint> accum_influences;
accum_influences.reserve(num_influences.size());
for( size_t i = 0; i < num_influences.size(); ++i)
{
accum_influences.push_back(joint_weight_indices_length);
joint_weight_indices_length += num_influences[i];
}
ai_uint weight_index = 0;
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
for( size_t i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
{
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
for( size_t k = 0; k < num_influences[vId]; ++k)
{
if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
{
joint_weight_indices[2 * (accum_influences[vId] + k)] = i;
joint_weight_indices[2 * (accum_influences[vId] + k) + 1] = weight_index;
break;
}
}
++weight_index;
}
for( size_t i = 0; i < joint_weight_indices.size(); ++i)
mOutput << joint_weight_indices[i] << " ";
num_influences.clear();
accum_influences.clear();
joint_weight_indices.clear();
mOutput << "</v>" << endstr;
PopTag();
mOutput << startstr << "</vertex_weights>" << endstr;
PopTag();
mOutput << startstr << "</skin>" << endstr;
PopTag();
mOutput << startstr << "</controller>" << endstr;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Writes the geometry library // Writes the geometry library
void ColladaExporter::WriteGeometryLibrary() void ColladaExporter::WriteGeometryLibrary()
@ -951,6 +1123,8 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_TexCoord2: floatsPerElement = 2; break; case FloatType_TexCoord2: floatsPerElement = 2; break;
case FloatType_TexCoord3: floatsPerElement = 3; break; case FloatType_TexCoord3: floatsPerElement = 3; break;
case FloatType_Color: floatsPerElement = 3; break; case FloatType_Color: floatsPerElement = 3; break;
case FloatType_Mat4x4: floatsPerElement = 16; break;
case FloatType_Weight: floatsPerElement = 1; break;
default: default:
return; return;
} }
@ -1019,6 +1193,14 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr; mOutput << startstr << "<param name=\"G\" type=\"float\" />" << endstr;
mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr; mOutput << startstr << "<param name=\"B\" type=\"float\" />" << endstr;
break; break;
case FloatType_Mat4x4:
mOutput << startstr << "<param name=\"TRANSFORM\" type=\"float4x4\" />" << endstr;
break;
case FloatType_Weight:
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
break;
} }
PopTag(); PopTag();
@ -1080,16 +1262,24 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// If the node is associated with a bone, it is a joint node (JOINT) // If the node is associated with a bone, it is a joint node (JOINT)
// otherwise it is a normal node (NODE) // otherwise it is a normal node (NODE)
const char * node_type; const char * node_type;
bool is_joint, is_skeleton_root = false;
if (NULL == findBone(pScene, pNode->mName.C_Str())) { if (NULL == findBone(pScene, pNode->mName.C_Str())) {
node_type = "NODE"; node_type = "NODE";
is_joint = false;
} else { } else {
node_type = "JOINT"; node_type = "JOINT";
is_joint = true;
if(!pNode->mParent || NULL == findBone(pScene, pNode->mParent->mName.C_Str()))
is_skeleton_root = true;
} }
const std::string node_name_escaped = XMLEscape(pNode->mName.data); const std::string node_name_escaped = XMLEscape(pNode->mName.data);
mOutput << startstr mOutput << startstr
<< "<node id=\"" << node_name_escaped << "<node ";
<< "\" name=\"" << node_name_escaped if(is_skeleton_root)
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
mOutput << "\" name=\"" << node_name_escaped
<< "\" type=\"" << node_type << "\" type=\"" << node_type
<< "\">" << endstr; << "\">" << endstr;
PushTag(); PushTag();
@ -1097,7 +1287,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// write transformation - we can directly put the matrix there // write transformation - we can directly put the matrix there
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards // TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
const aiMatrix4x4& mat = pNode->mTransformation; const aiMatrix4x4& mat = pNode->mTransformation;
mOutput << startstr << "<matrix>"; mOutput << startstr << "<matrix sid=\"transform\">";
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " "; mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " "; mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " "; mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
@ -1128,8 +1318,21 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// do not instanciate mesh if empty. I wonder how this could happen // do not instanciate mesh if empty. I wonder how this could happen
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 ) if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue; continue;
if( mesh->mNumBones == 0 )
{
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr; mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
PushTag(); PushTag();
}
else
{
mOutput << startstr
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
<< endstr;
PushTag();
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
}
mOutput << startstr << "<bind_material>" << endstr; mOutput << startstr << "<bind_material>" << endstr;
PushTag(); PushTag();
mOutput << startstr << "<technique_common>" << endstr; mOutput << startstr << "<technique_common>" << endstr;
@ -1150,8 +1353,12 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
mOutput << startstr << "</technique_common>" << endstr; mOutput << startstr << "</technique_common>" << endstr;
PopTag(); PopTag();
mOutput << startstr << "</bind_material>" << endstr; mOutput << startstr << "</bind_material>" << endstr;
PopTag(); PopTag();
if( mesh->mNumBones == 0)
mOutput << startstr << "</instance_geometry>" << endstr; mOutput << startstr << "</instance_geometry>" << endstr;
else
mOutput << startstr << "</instance_controller>" << endstr;
} }
// recurse into subnodes // recurse into subnodes

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -101,13 +102,19 @@ protected:
void WriteSpotLight(const aiLight *const light); void WriteSpotLight(const aiLight *const light);
void WriteAmbienttLight(const aiLight *const light); void WriteAmbienttLight(const aiLight *const light);
/// Writes the controller library
void WriteControllerLibrary();
/// Writes a skin controller of the given mesh
void WriteController( size_t pIndex);
/// Writes the geometry library /// Writes the geometry library
void WriteGeometryLibrary(); void WriteGeometryLibrary();
/// Writes the given mesh /// Writes the given mesh
void WriteGeometry( size_t pIndex); void WriteGeometry( size_t pIndex);
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color }; enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
/// Writes a float array of the given type /// Writes a float array of the given type
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount); void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);

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@ -4,7 +4,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLLADAHELPER_H_INC #ifndef AI_COLLADAHELPER_H_INC
#define AI_COLLADAHELPER_H_INC #define AI_COLLADAHELPER_H_INC
#include <string>
#include <map> #include <map>
#include <vector> #include <vector>
#include <stdint.h> #include <stdint.h>

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -49,21 +50,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include "ColladaParser.h" #include <assimp/importerdesc.h>
#include "ColladaParser.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
#include "SkeletonMeshBuilder.h" #include "SkeletonMeshBuilder.h"
#include "Defines.h"
#include "CreateAnimMesh.h" #include "CreateAnimMesh.h"
#include "time.h" #include "time.h"
#include "math.h" #include "math.h"
#include <algorithm> #include <algorithm>
#include <cstdint>
#include <numeric> #include <numeric>
#include "Defines.h" #include <assimp/Defines.h>
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Formatter; using namespace Assimp::Formatter;

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@ -4,7 +4,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,7 +50,6 @@
#include "ColladaHelper.h" #include "ColladaHelper.h"
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include "TinyFormatter.h" #include "TinyFormatter.h"
#include <memory>
namespace Assimp namespace Assimp
{ {

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,24 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFImporter.h" #include "D3MFImporter.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include "StringComparison.h" #include "StringComparison.h"
#include "StringUtils.h" #include "StringUtils.h"
#include <string> #include <string>
#include <sstream>
#include <vector> #include <vector>
#include <map> #include <map>
#include <algorithm>
#include <cassert> #include <cassert>
#include <cstdlib>
#include <memory> #include <memory>
#include <assimp/ai_assert.h>
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h> #include <contrib/unzip/unzip.h>
#include "irrXMLWrapper.h" #include "irrXMLWrapper.h"
@ -68,7 +63,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
namespace XmlTag { namespace XmlTag {
static const std::string model = "model"; static const std::string model = "model";
static const std::string metadata = "metadata"; static const std::string metadata = "metadata";
@ -254,9 +248,7 @@ private:
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
std::copy(faces.begin(), faces.end(), mesh->mFaces); std::copy(faces.begin(), faces.end(), mesh->mFaces);
} }
aiFace ReadTriangle() aiFace ReadTriangle()
@ -313,8 +305,6 @@ private:
private: private:
std::vector<aiMesh*> meshes; std::vector<aiMesh*> meshes;
XmlReader* xmlReader; XmlReader* xmlReader;
}; };
} //namespace D3MF } //namespace D3MF

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,9 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_D3MFLOADER_H_INCLUDED #ifndef AI_D3MFLOADER_H_INCLUDED
#define AI_D3MFLOADER_H_INCLUDED #define AI_D3MFLOADER_H_INCLUDED
#include <vector>
#include <cstdint>
#include "BaseImporter.h" #include "BaseImporter.h"
namespace Assimp { namespace Assimp {

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map> #include <map>
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <cstdlib>
#include <contrib/unzip/unzip.h> #include <contrib/unzip/unzip.h>

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,7 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef D3MFOPCPACKAGE_H #ifndef D3MFOPCPACKAGE_H
#define D3MFOPCPACKAGE_H #define D3MFOPCPACKAGE_H
#include <string>
#include <memory> #include <memory>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -54,6 +55,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "DXFHelper.h" #include "DXFHelper.h"
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <numeric> #include <numeric>
using namespace Assimp; using namespace Assimp;

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -45,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_DXFLOADER_H_INCLUDED #define AI_DXFLOADER_H_INCLUDED
#include "BaseImporter.h" #include "BaseImporter.h"
#include <map>
namespace Assimp { namespace Assimp {
namespace DXF { namespace DXF {

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include "DefaultIOStream.h" #include <assimp/DefaultIOStream.h>
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
@ -126,7 +127,7 @@ size_t DefaultIOStream::FileSize() const
if (0 != err) if (0 != err)
return 0; return 0;
mCachedSize = (size_t) (fileStat.st_size); mCachedSize = (size_t) (fileStat.st_size);
#elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ #elif defined __GNUC__ || defined __APPLE__ || defined __MACH__ || defined __FreeBSD__
struct stat fileStat; struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat ); int err = stat(mFilename.c_str(), &fileStat );
if (0 != err) if (0 != err)

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -40,10 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
/** @file Default implementation of IOSystem using the standard C file functions */ /** @file Default implementation of IOSystem using the standard C file functions */
#include "DefaultIOSystem.h"
#include "DefaultIOStream.h"
#include "StringComparison.h" #include "StringComparison.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <stdlib.h> #include <stdlib.h>

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -43,13 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of DefaultLogger (and Logger) * @brief Implementation of DefaultLogger (and Logger)
*/ */
#include "DefaultIOSystem.h"
// Default log streams // Default log streams
#include "Win32DebugLogStream.h" #include "Win32DebugLogStream.h"
#include "StdOStreamLogStream.h" #include "StdOStreamLogStream.h"
#include "FileLogStream.h" #include "FileLogStream.h"
#include "StringUtils.h" #include "StringUtils.h"
#include <assimp/DefaultIOSystem.h>
#include <assimp/NullLogger.hpp> #include <assimp/NullLogger.hpp>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_EXCEPTIONAL_H #define INCLUDED_EXCEPTIONAL_H
#include <stdexcept> #include <stdexcept>
#include "DefaultIOStream.h" #include <assimp/DefaultIOStream.h>
using std::runtime_error; using std::runtime_error;
#ifdef _MSC_VER #ifdef _MSC_VER

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@ -3,7 +3,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
@ -52,7 +53,6 @@ Here we implement only the C++ interface (Assimp::Exporter).
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#include "DefaultIOSystem.h"
#include "BlobIOSystem.h" #include "BlobIOSystem.h"
#include "SceneCombiner.h" #include "SceneCombiner.h"
#include "BaseProcess.h" #include "BaseProcess.h"
@ -64,11 +64,12 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "Exceptional.h" #include "Exceptional.h"
#include "ScenePrivate.h" #include "ScenePrivate.h"
#include <memory> #include <memory>
#include <assimp/DefaultIOSystem.h>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/mesh.h> #include <assimp/mesh.h>
#include <assimp/postprocess.h> #include <assimp/postprocess.h>
#include <assimp/scene.h> #include <assimp/scene.h>
#include <memory>
namespace Assimp { namespace Assimp {

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -48,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h" #include "FBXParser.h"
#include "FBXDocument.h" #include "FBXDocument.h"
#include "FBXImporter.h" #include "FBXImporter.h"
#include "FBXImportSettings.h"
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXProperties.h" #include "FBXProperties.h"

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@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -2,7 +2,8 @@
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team Copyright (c) 2006-2017, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,6 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_COMPILECONFIG_H #ifndef INCLUDED_AI_FBX_COMPILECONFIG_H
#define INCLUDED_AI_FBX_COMPILECONFIG_H #define INCLUDED_AI_FBX_COMPILECONFIG_H
#include <map>
// //
#if _MSC_VER > 1500 || (defined __GNUC___) #if _MSC_VER > 1500 || (defined __GNUC___)
# define ASSIMP_FBX_USE_UNORDERED_MULTIMAP # define ASSIMP_FBX_USE_UNORDERED_MULTIMAP

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