closes https://github.com/assimp/assimp/issues/1894: use mesh name to name exported obj node.
parent
6a0dc071a9
commit
9ca32b2373
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@ -439,8 +439,14 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
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void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
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const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
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aiMesh *cm( nullptr );
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for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
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AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
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cm = pScene->mMeshes[nd->mMeshes[i]];
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if (nullptr != cm) {
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AddMesh(cm->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
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} else {
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AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
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}
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}
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for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
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@ -73,28 +73,28 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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OptimizeGraphProcess::OptimizeGraphProcess()
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: mScene()
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, nodes_in()
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, nodes_out()
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, count_merged()
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{}
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: mScene()
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, nodes_in()
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, nodes_out()
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, count_merged() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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OptimizeGraphProcess::~OptimizeGraphProcess()
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{}
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OptimizeGraphProcess::~OptimizeGraphProcess() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const
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{
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bool OptimizeGraphProcess::IsActive( unsigned int pFlags) const {
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return (0 != (pFlags & aiProcess_OptimizeGraph));
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}
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// ------------------------------------------------------------------------------------------------
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// Setup properties for the postprocessing step
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void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
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{
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// Setup properties for the post-processing step
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void OptimizeGraphProcess::SetupProperties(const Importer* pImp) {
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// Get value of AI_CONFIG_PP_OG_EXCLUDE_LIST
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std::string tmp = pImp->GetPropertyString(AI_CONFIG_PP_OG_EXCLUDE_LIST,"");
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AddLockedNodeList(tmp);
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@ -102,16 +102,14 @@ void OptimizeGraphProcess::SetupProperties(const Importer* pImp)
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// ------------------------------------------------------------------------------------------------
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// Collect new children
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void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes)
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{
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void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes) {
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nodes_in += nd->mNumChildren;
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// Process children
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std::list<aiNode*> child_nodes;
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for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
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CollectNewChildren(nd->mChildren[i],child_nodes);
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nd->mChildren[i] = NULL;
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nd->mChildren[i] = nullptr;
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}
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// Check whether we need this node; if not we can replace it by our own children (warn, danger of incest).
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@ -130,13 +128,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
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if (nd->mNumMeshes || !child_nodes.empty()) {
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nodes.push_back(nd);
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}
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else {
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} else {
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delete nd; /* bye, node */
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return;
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}
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}
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else {
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} else {
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// Retain our current position in the hierarchy
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nodes.push_back(nd);
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@ -160,14 +156,11 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
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}
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}
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if (n == child->mNumMeshes) {
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if (!join_master) {
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join_master = child;
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inv = join_master->mTransformation;
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inv.Inverse();
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}
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else {
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} else {
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child->mTransformation = inv * child->mTransformation ;
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join.push_back(child);
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@ -227,9 +220,10 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
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delete[] nd->mChildren;
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if (!child_nodes.empty())
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if (!child_nodes.empty()) {
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nd->mChildren = new aiNode*[child_nodes.size()];
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else nd->mChildren = NULL;
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}
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else nd->mChildren = nullptr;
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}
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nd->mNumChildren = static_cast<unsigned int>(child_nodes.size());
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@ -246,9 +240,8 @@ void OptimizeGraphProcess::CollectNewChildren(aiNode* nd, std::list<aiNode*>& no
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}
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// ------------------------------------------------------------------------------------------------
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// Execute the postprocessing step on the given scene
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void OptimizeGraphProcess::Execute( aiScene* pScene)
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{
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// Execute the post-processing step on the given scene
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void OptimizeGraphProcess::Execute( aiScene* pScene) {
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DefaultLogger::get()->debug("OptimizeGraphProcess begin");
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nodes_in = nodes_out = count_merged = 0;
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mScene = pScene;
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@ -268,7 +261,6 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
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for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
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for (unsigned int a = 0; a < pScene->mAnimations[i]->mNumChannels; ++a) {
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aiNodeAnim* anim = pScene->mAnimations[i]->mChannels[a];
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locked.insert(AI_OG_GETKEY(anim->mNodeName));
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}
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@ -349,7 +341,7 @@ void OptimizeGraphProcess::Execute( aiScene* pScene)
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}
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// ------------------------------------------------------------------------------------------------
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// Buidl a LUT of all instanced meshes
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// Build a LUT of all instanced meshes
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void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
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{
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for (unsigned int i = 0; i < pNode->mNumMeshes;++i) {
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