find the correct index in jointNames

pull/1034/head
Angelo Scandaliato 2016-10-14 15:47:21 -07:00
parent 1c03aebfb8
commit 9c4bb1c9bc
1 changed files with 4 additions and 2 deletions

View File

@ -446,10 +446,12 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str()); Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
nodeRef->jointName = nodeRef->id; //"joint_" + std::to_string(idx_bone); nodeRef->jointName = nodeRef->id; //"joint_" + std::to_string(idx_bone);
unsigned int jointNamesIndex;
bool addJointToJointNames = true; bool addJointToJointNames = true;
for (int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) { for (int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) { if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
addJointToJointNames = false; addJointToJointNames = false;
jointNamesIndex = idx_joint;
} }
} }
@ -460,6 +462,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
aiMatrix4x4 tmpMatrix4; aiMatrix4x4 tmpMatrix4;
CopyValue(aib->mOffsetMatrix, tmpMatrix4); CopyValue(aib->mOffsetMatrix, tmpMatrix4);
inverseBindMatricesData.push_back(tmpMatrix4); inverseBindMatricesData.push_back(tmpMatrix4);
jointNamesIndex = inverseBindMatricesData.size() - 1;
} }
// aib->mWeights =====> vertexWeightData // aib->mWeights =====> vertexWeightData
@ -470,7 +473,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aim, Ref<Mesh>& meshRef, Ref<Buffer
// A vertex can only have at most four joint weights. Ignore all others. // A vertex can only have at most four joint weights. Ignore all others.
if (jointsPerVertex[vertexId] > 3) { continue; } if (jointsPerVertex[vertexId] > 3) { continue; }
vertexJointData[vertexId][jointsPerVertex[vertexId]] = idx_bone; vertexJointData[vertexId][jointsPerVertex[vertexId]] = jointNamesIndex;
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight; vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
jointsPerVertex[vertexId] += 1; jointsPerVertex[vertexId] += 1;
@ -727,7 +730,6 @@ void glTFExporter::ExportMeshes()
CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]); CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
} }
Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, inverseBindMatricesData.size(), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b, inverseBindMatricesData.size(), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor; if (invBindMatrixAccessor) skinRef->inverseBindMatrices = invBindMatrixAccessor;