- OpenDDL-Parser: latest greatest.
- Add support of OpenGEX-texture types.pull/580/head
parent
ab95b1a3c1
commit
9c26f229a3
|
@ -84,7 +84,14 @@ namespace Grammar {
|
|||
static const std::string DiffuseColorToken = "diffuse";
|
||||
static const std::string SpecularColorToken = "specular";
|
||||
static const std::string EmissionColorToken = "emission";
|
||||
|
||||
static const std::string DiffuseTextureToken = "diffuse";
|
||||
static const std::string DiffuseSpecularTextureToken = "specular";
|
||||
static const std::string SpecularPowerTextureToken = "specular_power";
|
||||
static const std::string EmissionTextureToken = "emission";
|
||||
static const std::string OpacyTextureToken = "opacity";
|
||||
static const std::string TransparencyTextureToken = "transparency";
|
||||
static const std::string NormalTextureToken = "normal";
|
||||
|
||||
static const char *TextureType = "Texture";
|
||||
|
||||
|
@ -816,12 +823,30 @@ void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pSc
|
|||
Property *prop = node->findPropertyByName( "attrib" );
|
||||
if( NULL != prop ) {
|
||||
if( NULL != prop->m_value ) {
|
||||
if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
|
||||
aiString tex;
|
||||
Value *val( node->getValue() );
|
||||
if( NULL != val ) {
|
||||
aiString tex;
|
||||
tex.Set( val->getString() );
|
||||
if( prop->m_value->getString() == Grammar::DiffuseTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
} else if( prop->m_value->getString() == Grammar::SpecularPowerTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_SPECULAR( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::EmissionTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_EMISSIVE( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::OpacyTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_OPACITY( 0 ) );
|
||||
|
||||
} else if( prop->m_value->getString() == Grammar::TransparencyTextureToken ) {
|
||||
// ToDo!
|
||||
// m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
} else if( prop->m_value->getString() == Grammar::NormalTextureToken ) {
|
||||
m_currentMaterial->AddProperty( &tex, AI_MATKEY_TEXTURE_NORMALS( 0 ) );
|
||||
|
||||
}
|
||||
else {
|
||||
ai_assert( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,8 +27,42 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
Value::Value()
|
||||
: m_type( ddl_none )
|
||||
Value::Iterator::Iterator()
|
||||
: m_start( ddl_nullptr )
|
||||
, m_current( ddl_nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Value::Iterator::Iterator( Value *start )
|
||||
: m_start( start )
|
||||
, m_current( start ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Value::Iterator::~Iterator() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool Value::Iterator::hasNext() const {
|
||||
if( ddl_nullptr == m_current ) {
|
||||
return false;
|
||||
}
|
||||
return ( ddl_nullptr != m_current->getNext() );
|
||||
}
|
||||
|
||||
Value *Value::Iterator::getNext() {
|
||||
if( !hasNext() ) {
|
||||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
Value *v( m_current->getNext() );
|
||||
m_current = v;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
Value::Value( ValueType type )
|
||||
: m_type( type )
|
||||
, m_size( 0 )
|
||||
, m_data( ddl_nullptr )
|
||||
, m_next( ddl_nullptr ) {
|
||||
|
@ -230,7 +264,7 @@ Value *ValueAllocator::allocPrimData( Value::ValueType type, size_t len ) {
|
|||
return ddl_nullptr;
|
||||
}
|
||||
|
||||
Value *data = new Value;
|
||||
Value *data = new Value( type );
|
||||
data->m_type = type;
|
||||
switch( type ) {
|
||||
case Value::ddl_bool:
|
||||
|
|
|
@ -37,32 +37,104 @@ struct Reference;
|
|||
struct Property;
|
||||
struct DataArrayList;
|
||||
|
||||
///
|
||||
/// @ingroup OpenDDLParser
|
||||
/// @brief This class represents one single instance in the object tree of the parsed OpenDDL-file.
|
||||
///
|
||||
/// A DDLNode represents one leaf in the OpenDDL-node tree. It can have one parent node and multiple children.
|
||||
/// You can assign special properties to a single DDLNode instance.
|
||||
/// A node instance can store values via a linked list. You can get the first value from the DDLNode.
|
||||
/// A node can store data-array-lists and references as well.
|
||||
///
|
||||
class DLL_ODDLPARSER_EXPORT DDLNode {
|
||||
public:
|
||||
friend class OpenDDLParser;
|
||||
|
||||
/// @brief The child-node-list type.
|
||||
typedef std::vector<DDLNode*> DllNodeList;
|
||||
|
||||
public:
|
||||
/// @brief The class destructor.
|
||||
~DDLNode();
|
||||
|
||||
/// @brief Will attach a parent node instance, an older one will be released.
|
||||
/// @param parent [in] The parent node instance.
|
||||
void attachParent( DDLNode *parent );
|
||||
|
||||
/// @brief Will try to detach a parent node instance, if there is any.
|
||||
void detachParent();
|
||||
|
||||
/// @brief Returns the assigned parent node instance, will return ddl_nullptr id no parent is assigned.
|
||||
/// @return The parent node instance.
|
||||
DDLNode *getParent() const;
|
||||
|
||||
/// @brief Returns the child node list.
|
||||
/// @return The list of child nodes.
|
||||
const DllNodeList &getChildNodeList() const;
|
||||
void setType( const std::string &name );
|
||||
|
||||
/// Set the type of the DDLNode instance.
|
||||
/// @param type [in] The type.
|
||||
void setType( const std::string &type );
|
||||
|
||||
/// @brief Returns the type of the DDLNode instance.
|
||||
/// @return The type of the DDLNode instance.
|
||||
const std::string &getType() const;
|
||||
|
||||
/// Set the name of the DDLNode instance.
|
||||
/// @param type [in] The name.
|
||||
void setName( const std::string &name );
|
||||
|
||||
/// @brief Returns the name of the DDLNode instance.
|
||||
/// @return The name of the DDLNode instance.
|
||||
const std::string &getName() const;
|
||||
|
||||
/// @brief Set a new property set.
|
||||
/// @param prop [in] The first element of the property set.
|
||||
void setProperties( Property *prop );
|
||||
|
||||
/// @brief Returns the first element of the assigned property set.
|
||||
/// @return The first property of the assigned property set.
|
||||
Property *getProperties() const;
|
||||
|
||||
/// @brief Looks for a given property.
|
||||
/// @param name [in] The name for the property to look for.
|
||||
/// @return true, if a corresponding property is assigned to the node, false if not.
|
||||
bool hasProperty( const std::string &name );
|
||||
|
||||
/// @brief Search for a given property and returns it. Will return ddl_nullptr if no property was found.
|
||||
/// @param name [in] The name for the property to look for.
|
||||
/// @return The property or ddl_nullptr if no property was found.
|
||||
Property *findPropertyByName( const std::string &name );
|
||||
|
||||
/// @brief Set a new value set.
|
||||
/// @param val [in] The first value instance of the value set.
|
||||
void setValue( Value *val );
|
||||
|
||||
/// @brief Returns the first element of the assigned value set.
|
||||
/// @return The first property of the assigned value set.
|
||||
Value *getValue() const;
|
||||
|
||||
/// @brief Set a new DataArrayList.
|
||||
/// @param val [in] The DataArrayList instance.
|
||||
void setDataArrayList( DataArrayList *dtArrayList );
|
||||
|
||||
/// @brief Returns the DataArrayList.
|
||||
/// @return The DataArrayList.
|
||||
DataArrayList *getDataArrayList() const;
|
||||
|
||||
/// @brief Set a new Reference set.
|
||||
/// @param val [in] The first value instance of the Reference set.
|
||||
void setReferences( Reference *refs );
|
||||
|
||||
/// @brief Returns the first element of the assigned Reference set.
|
||||
/// @return The first property of the assigned Reference set.
|
||||
Reference *getReferences() const;
|
||||
|
||||
/// @brief The creation method.
|
||||
/// @param type [in] The DDLNode type.
|
||||
/// @param name [in] The name for the new DDLNode instance.
|
||||
/// @param parent [in] The parent node instance or ddl_nullptr if no parent node is there.
|
||||
/// @return The new created node instance.
|
||||
static DDLNode *create( const std::string &type, const std::string &name, DDLNode *parent = ddl_nullptr );
|
||||
|
||||
private:
|
||||
|
|
|
@ -44,15 +44,19 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
# define DLL_ODDLPARSER_EXPORT
|
||||
#endif // _WIN32
|
||||
|
||||
// Namespace declarations, override this to avoid any conflicts
|
||||
#define BEGIN_ODDLPARSER_NS namespace ODDLParser {
|
||||
#define END_ODDLPARSER_NS } // namespace ODDLParser
|
||||
#define USE_ODDLPARSER_NS using namespace ODDLParser;
|
||||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
// We will use C++11 optional
|
||||
#ifndef OPENDDL_NO_USE_CPP11
|
||||
// All C++11 constructs
|
||||
# define ddl_nullptr nullptr
|
||||
#else
|
||||
// Fallback for older compilers
|
||||
# define ddl_nullptr NULL
|
||||
#endif // OPENDDL_NO_USE_CPP11
|
||||
|
||||
|
@ -65,26 +69,31 @@ struct Reference;
|
|||
struct Property;
|
||||
struct DataArrayList;
|
||||
|
||||
typedef char int8;
|
||||
typedef short int16;
|
||||
typedef int int32;
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef __int64 int64;
|
||||
typedef unsigned __int64 uint64;
|
||||
typedef signed __int64 int64_impl;
|
||||
typedef unsigned __int64 uint64_impl;
|
||||
#else
|
||||
typedef int64_t int64;
|
||||
typedef uint64_t uint64;
|
||||
typedef int64_t int64_impl;
|
||||
typedef uint64_t uint64_impl;
|
||||
#endif
|
||||
|
||||
// OpenDDL-specific data typedefs
|
||||
typedef signed char int8; ///< Signed integer, 1 byte
|
||||
typedef signed short int16; ///< Signed integer, 2 byte
|
||||
typedef signed int int32; ///< Signed integer, 4 byte
|
||||
typedef int64_impl int64; ///< Signed integer, 8 byte
|
||||
typedef unsigned char uint8; ///< Unsigned integer, 1 byte
|
||||
typedef unsigned short uint16; ///< Unsigned integer, 2 byte
|
||||
typedef unsigned int uint32; ///< Unsigned integer, 4 byte
|
||||
typedef uint64_impl uint64; ///< Unsigned integer, 8 byte
|
||||
|
||||
/// @brief Description of the type of a name.
|
||||
enum NameType {
|
||||
GlobalName,
|
||||
LocalName
|
||||
GlobalName, ///< Name is global.
|
||||
LocalName ///< Name is local.
|
||||
};
|
||||
|
||||
/// @brief Stores a text
|
||||
struct Text {
|
||||
size_t m_capacity;
|
||||
size_t m_len;
|
||||
|
@ -124,8 +133,8 @@ struct Text {
|
|||
return false;
|
||||
}
|
||||
const int res( strncmp( m_buffer, name.c_str(), name.size() ) );
|
||||
return ( 0 == res );
|
||||
|
||||
return ( 0 == res );
|
||||
}
|
||||
|
||||
bool operator == ( const Text &rhs ) const {
|
||||
|
@ -134,6 +143,7 @@ struct Text {
|
|||
}
|
||||
|
||||
const int res( strncmp( m_buffer, rhs.m_buffer, m_len ) );
|
||||
|
||||
return ( 0 == res );
|
||||
}
|
||||
|
||||
|
@ -142,6 +152,7 @@ private:
|
|||
Text &operator = ( const Text & );
|
||||
};
|
||||
|
||||
/// @brief Stores an OpenDDL-specific identifier type.
|
||||
struct Identifier {
|
||||
Text m_text;
|
||||
|
||||
|
@ -164,6 +175,7 @@ private:
|
|||
Identifier &operator = ( const Identifier & );
|
||||
};
|
||||
|
||||
/// @brief Stores an OpenDDL-specific name
|
||||
struct Name {
|
||||
NameType m_type;
|
||||
Identifier *m_id;
|
||||
|
@ -179,6 +191,7 @@ private:
|
|||
Name &operator = ( const Name& );
|
||||
};
|
||||
|
||||
/// @brief Stores a bundle of references.
|
||||
struct Reference {
|
||||
size_t m_numRefs;
|
||||
Name **m_referencedName;
|
||||
|
@ -199,11 +212,20 @@ struct Reference {
|
|||
}
|
||||
}
|
||||
|
||||
~Reference() {
|
||||
for( size_t i = 0; i < m_numRefs; i++ ) {
|
||||
delete m_referencedName[ i ];
|
||||
}
|
||||
m_numRefs = 0;
|
||||
m_referencedName = ddl_nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
Reference( const Reference & );
|
||||
Reference &operator = ( const Reference & );
|
||||
};
|
||||
|
||||
/// @brief Stores a property list.
|
||||
struct Property {
|
||||
Identifier *m_key;
|
||||
Value *m_value;
|
||||
|
@ -218,11 +240,19 @@ struct Property {
|
|||
// empty
|
||||
}
|
||||
|
||||
~Property() {
|
||||
m_key = ddl_nullptr;
|
||||
m_value = ddl_nullptr;
|
||||
m_ref = ddl_nullptr;;
|
||||
m_next = ddl_nullptr;;
|
||||
}
|
||||
|
||||
private:
|
||||
Property( const Property & );
|
||||
Property &operator = ( const Property & );
|
||||
};
|
||||
|
||||
/// @brief Stores a data array list.
|
||||
struct DataArrayList {
|
||||
size_t m_numItems;
|
||||
Value *m_dataList;
|
||||
|
@ -238,9 +268,9 @@ struct DataArrayList {
|
|||
private:
|
||||
DataArrayList( const DataArrayList & );
|
||||
DataArrayList &operator = ( const DataArrayList & );
|
||||
|
||||
};
|
||||
|
||||
/// @brief Stores the context of a parsed OpenDDL declaration.
|
||||
struct Context {
|
||||
DDLNode *m_root;
|
||||
|
||||
|
@ -249,6 +279,10 @@ struct Context {
|
|||
// empty
|
||||
}
|
||||
|
||||
~Context() {
|
||||
m_root = ddl_nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
Context( const Context & );
|
||||
Context &operator = ( const Context & );
|
||||
|
|
|
@ -28,6 +28,8 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|||
|
||||
BEGIN_ODDLPARSER_NS
|
||||
|
||||
struct ValueAllocator;
|
||||
|
||||
///------------------------------------------------------------------------------------------------
|
||||
/// @brief This class implements a value.
|
||||
///
|
||||
|
@ -36,7 +38,49 @@ BEGIN_ODDLPARSER_NS
|
|||
/// Values can be single items or lists of items. They are implemented as linked lists.
|
||||
///------------------------------------------------------------------------------------------------
|
||||
class DLL_ODDLPARSER_EXPORT Value {
|
||||
friend struct ValueAllocator;
|
||||
|
||||
public:
|
||||
/// @brief This class implements an iterator through a Value list.
|
||||
///
|
||||
/// When getting a new value you need to know how to iterate through it. The Value::Iterator
|
||||
/// will help you here:
|
||||
/// @code
|
||||
/// Value *val = node->getValue();
|
||||
/// Value::Iterator it( val );
|
||||
/// while( it.hasNext() ) {
|
||||
/// Value v( it.getNext );
|
||||
/// }
|
||||
/// @endcode
|
||||
class DLL_ODDLPARSER_EXPORT Iterator {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
Iterator();
|
||||
|
||||
/// @brief The class constructor with the start value.
|
||||
/// @param start [in] The first value for iteration,
|
||||
Iterator( Value *start );
|
||||
|
||||
/// @brief The class destructor.
|
||||
~Iterator();
|
||||
|
||||
/// @brief Will return true, if another value is in the list.
|
||||
/// @return true if another value is there.
|
||||
bool hasNext() const;
|
||||
|
||||
/// @brief Returns the next item and moves the iterator to it.
|
||||
/// @return The next value, is ddl_nullptr in case of being the last item.
|
||||
Value *getNext();
|
||||
|
||||
private:
|
||||
Value *m_start;
|
||||
Value *m_current;
|
||||
|
||||
private:
|
||||
Iterator( const Iterator & );
|
||||
Iterator &operator = ( const Iterator & );
|
||||
};
|
||||
|
||||
/// @brief This enum describes the data type stored in the value.
|
||||
enum ValueType {
|
||||
ddl_none = -1, ///< Nothing specified
|
||||
|
@ -57,7 +101,7 @@ public:
|
|||
ddl_types_max
|
||||
};
|
||||
|
||||
Value();
|
||||
Value( ValueType type );
|
||||
~Value();
|
||||
void setBool( bool value );
|
||||
bool getBool();
|
||||
|
|
Loading…
Reference in New Issue