Merge branch 'master' into fix-gltf-importer-crash
commit
9bc2648615
|
@ -16,6 +16,7 @@ matrix:
|
|||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2017
|
||||
- Visual Studio 2019
|
||||
- MinGW
|
||||
|
||||
platform:
|
||||
|
@ -30,8 +31,8 @@ install:
|
|||
- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
|
||||
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
|
||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
|
||||
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
|
||||
# Rename sh.exe as sh.exe in PATH interferes with MinGW
|
||||
- rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
|
||||
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
|
||||
|
|
|
@ -63,7 +63,11 @@ if(MSVC)
|
|||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
if(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
else(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
|
|
|
@ -63,7 +63,11 @@ if(MSVC)
|
|||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
if(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
else(APPLE)
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
endif()
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
|
|
|
@ -5,6 +5,9 @@ if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
|||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
# Required for the evaluation of "if(@BUILD_SHARED_LIBS@)" below to function
|
||||
cmake_policy(SET CMP0012 NEW)
|
||||
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
|
|
@ -54,14 +54,18 @@ else(WIN32)
|
|||
|
||||
find_path(
|
||||
assimp_INCLUDE_DIRS
|
||||
NAMES postprocess.h scene.h version.h config.h cimport.h
|
||||
PATHS /usr/local/include/
|
||||
NAMES assimp/postprocess.h assimp/scene.h assimp/version.h assimp/config.h assimp/cimport.h
|
||||
PATHS /usr/local/include
|
||||
PATHS /usr/include/
|
||||
|
||||
)
|
||||
|
||||
find_library(
|
||||
assimp_LIBRARIES
|
||||
NAMES assimp
|
||||
PATHS /usr/local/lib/
|
||||
PATHS /usr/lib64/
|
||||
PATHS /usr/lib/
|
||||
)
|
||||
|
||||
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
|
@ -78,4 +82,4 @@ else(WIN32)
|
|||
endif (assimp_FIND_REQUIRED)
|
||||
endif (assimp_FOUND)
|
||||
|
||||
endif(WIN32)
|
||||
endif(WIN32)
|
||||
|
|
|
@ -50,9 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "3DSLoader.h"
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -137,7 +137,6 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/irrXMLWrapper.h
|
||||
${HEADER_PATH}/BlobIOSystem.h
|
||||
${HEADER_PATH}/MathFunctions.h
|
||||
${HEADER_PATH}/Macros.h
|
||||
${HEADER_PATH}/Exceptional.h
|
||||
${HEADER_PATH}/ByteSwapper.h
|
||||
)
|
||||
|
@ -1059,6 +1058,8 @@ MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
|
|||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
|
||||
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
|
||||
|
||||
SET( assimp_src
|
||||
# Assimp Files
|
||||
${Core_SRCS}
|
||||
|
|
|
@ -92,6 +92,36 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
|
|||
|
||||
} // end of namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
|
||||
static const std::string XMLIDEncode(const std::string& name) {
|
||||
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
|
||||
|
||||
if (name.length() == 0) {
|
||||
return name;
|
||||
}
|
||||
|
||||
std::stringstream idEncoded;
|
||||
|
||||
// xsd:ID must start with letter or underscore
|
||||
if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) {
|
||||
idEncoded << '_';
|
||||
}
|
||||
|
||||
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) {
|
||||
// xsd:ID can only contain letters, digits, underscores, hyphens and periods
|
||||
if (strchr(XML_ID_CHARS, *it) != nullptr) {
|
||||
idEncoded << *it;
|
||||
} else {
|
||||
// Select placeholder character based on invalid character to prevent name collisions
|
||||
idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT];
|
||||
}
|
||||
}
|
||||
|
||||
return idEncoded.str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor for a specific scene to export
|
||||
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
|
||||
|
@ -146,7 +176,7 @@ void ColladaExporter::WriteFile() {
|
|||
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
|
||||
mOutput << startstr << "<scene>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLEscape(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
|
||||
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLIDEncode(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</scene>" << endstr;
|
||||
PopTag();
|
||||
|
@ -356,9 +386,10 @@ void ColladaExporter::WriteCamerasLibrary() {
|
|||
void ColladaExporter::WriteCamera(size_t pIndex){
|
||||
|
||||
const aiCamera *cam = mScene->mCameras[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
|
||||
const std::string cameraName = XMLEscape(cam->mName.C_Str());
|
||||
const std::string cameraId = XMLIDEncode(cam->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<camera id=\"" << cameraId << "-camera\" name=\"" << cameraName << "\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<optics>" << endstr;
|
||||
PushTag();
|
||||
|
@ -412,10 +443,11 @@ void ColladaExporter::WriteLightsLibrary() {
|
|||
void ColladaExporter::WriteLight(size_t pIndex){
|
||||
|
||||
const aiLight *light = mScene->mLights[pIndex];
|
||||
const std::string idstrEscaped = XMLEscape(light->mName.C_Str());
|
||||
const std::string lightName = XMLEscape(light->mName.C_Str());
|
||||
const std::string lightId = XMLIDEncode(light->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<light id=\"" << idstrEscaped << "-light\" name=\""
|
||||
<< idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<light id=\"" << lightId << "-light\" name=\""
|
||||
<< lightName << "\" >" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
|
@ -586,7 +618,7 @@ static bool isalnum_C(char c) {
|
|||
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
|
||||
mOutput << startstr << "<image id=\"" << XMLIDEncode(pNameAdd) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>";
|
||||
|
||||
|
@ -619,7 +651,7 @@ void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std
|
|||
}
|
||||
else
|
||||
{
|
||||
mOutput << startstr << "<texture texture=\"" << XMLEscape(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
mOutput << startstr << "<texture texture=\"" << XMLIDEncode(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
|
||||
}
|
||||
PopTag();
|
||||
mOutput << startstr << "</" << pTypeName << ">" << endstr;
|
||||
|
@ -633,21 +665,21 @@ void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std
|
|||
// if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
|
||||
if( !pSurface.texture.empty() )
|
||||
{
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<surface type=\"2D\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<init_from>" << XMLEscape(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
mOutput << startstr << "<init_from>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</surface>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</newparam>" << endstr;
|
||||
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<sampler2D>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<source>" << XMLEscape(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
mOutput << startstr << "<source>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler2D>" << endstr;
|
||||
PopTag();
|
||||
|
@ -699,11 +731,6 @@ void ColladaExporter::WriteMaterials()
|
|||
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
|
||||
}
|
||||
}
|
||||
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
|
||||
if( !isalnum_C( *it ) ) {
|
||||
*it = '_';
|
||||
}
|
||||
}
|
||||
|
||||
aiShadingMode shading = aiShadingMode_Flat;
|
||||
materials[a].shading_model = "phong";
|
||||
|
@ -768,7 +795,7 @@ void ColladaExporter::WriteMaterials()
|
|||
{
|
||||
const Material& mat = *it;
|
||||
// this is so ridiculous it must be right
|
||||
mOutput << startstr << "<effect id=\"" << XMLEscape(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
mOutput << startstr << "<effect id=\"" << XMLIDEncode(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<profile_COMMON>" << endstr;
|
||||
PushTag();
|
||||
|
@ -819,9 +846,9 @@ void ColladaExporter::WriteMaterials()
|
|||
for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
|
||||
{
|
||||
const Material& mat = *it;
|
||||
mOutput << startstr << "<material id=\"" << XMLEscape(mat.name) << "\" name=\"" << mat.name << "\">" << endstr;
|
||||
mOutput << startstr << "<material id=\"" << XMLIDEncode(mat.name) << "\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_effect url=\"#" << XMLEscape(mat.name) << "-fx\"/>" << endstr;
|
||||
mOutput << startstr << "<instance_effect url=\"#" << XMLIDEncode(mat.name) << "-fx\"/>" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</material>" << endstr;
|
||||
}
|
||||
|
@ -850,8 +877,8 @@ void ColladaExporter::WriteControllerLibrary()
|
|||
void ColladaExporter::WriteController( size_t pIndex)
|
||||
{
|
||||
const aiMesh* mesh = mScene->mMeshes[pIndex];
|
||||
const std::string idstr = GetMeshId( pIndex);
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
|
||||
const std::string idstrEscaped = XMLIDEncode(idstr);
|
||||
|
||||
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
return;
|
||||
|
@ -886,7 +913,7 @@ void ColladaExporter::WriteController( size_t pIndex)
|
|||
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
|
||||
|
||||
for( size_t i = 0; i < mesh->mNumBones; ++i )
|
||||
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
|
||||
mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " ";
|
||||
|
||||
mOutput << "</Name_array>" << endstr;
|
||||
|
||||
|
@ -1021,14 +1048,15 @@ void ColladaExporter::WriteGeometryLibrary()
|
|||
void ColladaExporter::WriteGeometry( size_t pIndex)
|
||||
{
|
||||
const aiMesh* mesh = mScene->mMeshes[pIndex];
|
||||
const std::string idstr = GetMeshId( pIndex);
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
|
||||
const std::string geometryName = XMLEscape(idstr);
|
||||
const std::string geometryId = XMLIDEncode(idstr);
|
||||
|
||||
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
return;
|
||||
|
||||
// opening tag
|
||||
mOutput << startstr << "<geometry id=\"" << idstrEscaped << "\" name=\"" << idstrEscaped << "_name\" >" << endstr;
|
||||
mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<mesh>" << endstr;
|
||||
|
@ -1059,9 +1087,9 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
|
||||
// assemble vertex structure
|
||||
// Only write input for POSITION since we will write other as shared inputs in polygon definition
|
||||
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
|
||||
mOutput << startstr << "<vertices id=\"" << geometryId << "-vertices" << "\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << geometryId << "-positions\" />" << endstr;
|
||||
PopTag();
|
||||
mOutput << startstr << "</vertices>" << endstr;
|
||||
|
||||
|
@ -1079,18 +1107,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
{
|
||||
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<p>";
|
||||
|
@ -1113,18 +1141,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
|
|||
{
|
||||
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
|
||||
if( mesh->HasNormals() )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<vcount>";
|
||||
|
@ -1173,13 +1201,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
return;
|
||||
}
|
||||
|
||||
std::string arrayId = pIdString + "-array";
|
||||
std::string arrayId = XMLIDEncode(pIdString) + "-array";
|
||||
|
||||
mOutput << startstr << "<source id=\"" << XMLEscape(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
|
||||
mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// source array
|
||||
mOutput << startstr << "<float_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
|
||||
mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
|
||||
PushTag();
|
||||
|
||||
if( pType == FloatType_TexCoord2 )
|
||||
|
@ -1265,11 +1293,12 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
|
|||
// Writes the scene library
|
||||
void ColladaExporter::WriteSceneLibrary()
|
||||
{
|
||||
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
const std::string sceneName = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str());
|
||||
|
||||
mOutput << startstr << "<library_visual_scenes>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<visual_scene id=\"" + scene_name_escaped + "\" name=\"" + scene_name_escaped + "\">" << endstr;
|
||||
mOutput << startstr << "<visual_scene id=\"" + sceneId + "\" name=\"" + sceneName + "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// start recursive write at the root node
|
||||
|
@ -1300,7 +1329,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
idstr = idstr + ending;
|
||||
}
|
||||
|
||||
const std::string idstrEscaped = XMLEscape(idstr);
|
||||
const std::string idstrEscaped = XMLIDEncode(idstr);
|
||||
|
||||
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
|
||||
PushTag();
|
||||
|
@ -1372,13 +1401,13 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
}
|
||||
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
|
||||
std::string arrayId = node_idstr + "-array";
|
||||
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
|
||||
|
||||
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
// source array
|
||||
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
|
||||
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
|
||||
for( size_t a = 0; a < names.size(); ++a ) {
|
||||
mOutput << names[a] << " ";
|
||||
}
|
||||
|
@ -1387,7 +1416,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
|
||||
mOutput << startstr << "<accessor source=\"#" << arrayId << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
|
||||
|
@ -1409,12 +1438,12 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
{
|
||||
// samplers
|
||||
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
|
||||
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
|
||||
mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
|
||||
PushTag();
|
||||
|
||||
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
|
||||
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</sampler>" << endstr;
|
||||
|
@ -1426,7 +1455,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
|
||||
{
|
||||
// channels
|
||||
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
mOutput << startstr << "<channel source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1437,8 +1466,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaExporter::WriteAnimationsLibrary()
|
||||
{
|
||||
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
|
||||
|
||||
if ( mScene->mNumAnimations > 0 ) {
|
||||
mOutput << startstr << "<library_animations>" << endstr;
|
||||
PushTag();
|
||||
|
@ -1546,16 +1573,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
}
|
||||
}
|
||||
|
||||
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
|
||||
const std::string node_id = XMLIDEncode(pNode->mName.data);
|
||||
const std::string node_name = XMLEscape(pNode->mName.data);
|
||||
mOutput << startstr << "<node ";
|
||||
if(is_skeleton_root) {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
|
||||
mFoundSkeletonRootNodeID = node_name_escaped;
|
||||
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"" : "") ; // For now, only support one skeleton in a scene.
|
||||
mFoundSkeletonRootNodeID = node_id;
|
||||
} else {
|
||||
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
|
||||
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"": "") ;
|
||||
}
|
||||
|
||||
mOutput << " name=\"" << node_name_escaped
|
||||
mOutput << " name=\"" << node_name
|
||||
<< "\" type=\"" << node_type
|
||||
<< "\">" << endstr;
|
||||
PushTag();
|
||||
|
@ -1594,14 +1622,14 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
//check if it is a camera node
|
||||
for(size_t i=0; i<mScene->mNumCameras; i++){
|
||||
if(mScene->mCameras[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
|
||||
mOutput << startstr <<"<instance_camera url=\"#" << node_id << "-camera\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
//check if it is a light node
|
||||
for(size_t i=0; i<mScene->mNumLights; i++){
|
||||
if(mScene->mLights[i]->mName == pNode->mName){
|
||||
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
|
||||
mOutput << startstr <<"<instance_light url=\"#" << node_id << "-light\"/>" << endstr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1615,15 +1643,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
|
||||
continue;
|
||||
|
||||
const std::string meshName = mesh->mName.length == 0 ? GetMeshId(pNode->mMeshes[a]) : mesh->mName.C_Str();
|
||||
|
||||
if( mesh->mNumBones == 0 )
|
||||
{
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
|
||||
mOutput << startstr << "<instance_geometry url=\"#" << XMLIDEncode(meshName) << "\">" << endstr;
|
||||
PushTag();
|
||||
}
|
||||
else
|
||||
{
|
||||
mOutput << startstr
|
||||
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
|
||||
<< "<instance_controller url=\"#" << XMLIDEncode(meshName) << "-skin\">"
|
||||
<< endstr;
|
||||
PushTag();
|
||||
|
||||
|
@ -1631,7 +1661,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
// use the first bone to find skeleton root
|
||||
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
|
||||
if ( skeletonRootBoneNode ) {
|
||||
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
|
||||
mFoundSkeletonRootNodeID = XMLIDEncode( skeletonRootBoneNode->mName.C_Str() );
|
||||
}
|
||||
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
|
||||
}
|
||||
|
@ -1639,7 +1669,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
PushTag();
|
||||
mOutput << startstr << "<technique_common>" << endstr;
|
||||
PushTag();
|
||||
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
||||
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
|
||||
PushTag();
|
||||
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
|
|
|
@ -1196,6 +1196,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
|
|||
|
||||
// and reallocate all arrays
|
||||
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
|
||||
CopyPtrArray( dest->mMorphMeshChannels, src->mMorphMeshChannels, dest->mNumMorphMeshChannels );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1215,6 +1216,26 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
|
|||
GetArrayCopy( dest->mRotationKeys, dest->mNumRotationKeys );
|
||||
}
|
||||
|
||||
void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
|
||||
if ( nullptr == _dest || nullptr == src ) {
|
||||
return;
|
||||
}
|
||||
|
||||
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
|
||||
|
||||
// get a flat copy
|
||||
::memcpy(dest,src,sizeof(aiMeshMorphAnim));
|
||||
|
||||
// and reallocate all arrays
|
||||
GetArrayCopy( dest->mKeys, dest->mNumKeys );
|
||||
for (ai_uint i = 0; i < dest->mNumKeys;++i) {
|
||||
dest->mKeys[i].mValues = new unsigned int[dest->mKeys[i].mNumValuesAndWeights];
|
||||
dest->mKeys[i].mWeights = new double[dest->mKeys[i].mNumValuesAndWeights];
|
||||
::memcpy(dest->mKeys[i].mValues, src->mKeys[i].mValues, dest->mKeys[i].mNumValuesAndWeights * sizeof(unsigned int));
|
||||
::memcpy(dest->mKeys[i].mWeights, src->mKeys[i].mWeights, dest->mKeys[i].mNumValuesAndWeights * sizeof(double));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
|
||||
if ( nullptr == _dest || nullptr == src ) {
|
||||
|
|
|
@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/scene.h>
|
||||
#include "ScenePrivate.h"
|
||||
|
||||
static const unsigned int MajorVersion = 4;
|
||||
static const unsigned int MinorVersion = 1;
|
||||
static const unsigned int MajorVersion = 5;
|
||||
static const unsigned int MinorVersion = 0;
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// Legal information string - don't remove this.
|
||||
|
|
|
@ -57,7 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Macros.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace irr;
|
||||
|
|
|
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "MDL/MDLDefaultColorMap.h"
|
||||
#include "MD2/MD2FileData.h"
|
||||
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
|
|
@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Macros.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
|
|
@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// internal headers
|
||||
#include "PlyLoader.h"
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <assimp/Macros.h>
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
|
|
@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FindInvalidDataProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
|
||||
#include <assimp/Macros.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/qnan.h>
|
||||
|
||||
|
|
|
@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
|
|||
{
|
||||
Validate(&pAnimation->mName);
|
||||
|
||||
// validate all materials
|
||||
if (pAnimation->mNumChannels)
|
||||
// validate all animations
|
||||
if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels)
|
||||
{
|
||||
if (!pAnimation->mChannels) {
|
||||
if (!pAnimation->mChannels && pAnimation->mNumChannels) {
|
||||
ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
|
||||
pAnimation->mNumChannels);
|
||||
}
|
||||
if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) {
|
||||
ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
|
||||
pAnimation->mNumMorphMeshChannels);
|
||||
}
|
||||
for (unsigned int i = 0; i < pAnimation->mNumChannels;++i)
|
||||
{
|
||||
if (!pAnimation->mChannels[i])
|
||||
|
@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
|
|||
}
|
||||
Validate(pAnimation, pAnimation->mChannels[i]);
|
||||
}
|
||||
for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i)
|
||||
{
|
||||
if (!pAnimation->mMorphMeshChannels[i])
|
||||
{
|
||||
ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
|
||||
i, pAnimation->mNumMorphMeshChannels);
|
||||
}
|
||||
Validate(pAnimation, pAnimation->mMorphMeshChannels[i]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
|
@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
|
|||
}
|
||||
}
|
||||
|
||||
void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
|
||||
const aiMeshMorphAnim* pMeshMorphAnim)
|
||||
{
|
||||
Validate(&pMeshMorphAnim->mName);
|
||||
|
||||
if (!pMeshMorphAnim->mNumKeys) {
|
||||
ReportError("Empty mesh morph animation channel");
|
||||
}
|
||||
|
||||
// otherwise check whether one of the keys exceeds the total duration of the animation
|
||||
if (pMeshMorphAnim->mNumKeys)
|
||||
{
|
||||
if (!pMeshMorphAnim->mKeys)
|
||||
{
|
||||
ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)",
|
||||
pMeshMorphAnim->mNumKeys);
|
||||
}
|
||||
double dLast = -10e10;
|
||||
for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i)
|
||||
{
|
||||
// ScenePreprocessor will compute the duration if still the default value
|
||||
// (Aramis) Add small epsilon, comparison tended to fail if max_time == duration,
|
||||
// seems to be due the compilers register usage/width.
|
||||
if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001)
|
||||
{
|
||||
ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger "
|
||||
"than aiAnimation::mDuration (which is %.5f)",i,
|
||||
(float)pMeshMorphAnim->mKeys[i].mTime,
|
||||
(float)pAnimation->mDuration);
|
||||
}
|
||||
if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast)
|
||||
{
|
||||
ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller "
|
||||
"than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i,
|
||||
(float)pMeshMorphAnim->mKeys[i].mTime,
|
||||
i-1, (float)dLast);
|
||||
}
|
||||
dLast = pMeshMorphAnim->mKeys[i].mTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::Validate( const aiNode* pNode)
|
||||
{
|
||||
|
|
|
@ -55,6 +55,7 @@ struct aiBone;
|
|||
struct aiMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
struct aiMeshMorphAnim;
|
||||
struct aiTexture;
|
||||
struct aiMaterial;
|
||||
struct aiNode;
|
||||
|
@ -150,6 +151,13 @@ protected:
|
|||
void Validate( const aiAnimation* pAnimation,
|
||||
const aiNodeAnim* pBoneAnim);
|
||||
|
||||
/** Validates a mesh morph animation channel.
|
||||
* @param pAnimation Input animation.
|
||||
* @param pMeshMorphAnim Mesh morph animation channel.
|
||||
* */
|
||||
void Validate( const aiAnimation* pAnimation,
|
||||
const aiMeshMorphAnim* pMeshMorphAnim);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validates a node and all of its subnodes
|
||||
* @param Node Input node*/
|
||||
|
|
|
@ -1021,13 +1021,15 @@ struct AnimationSamplers {
|
|||
AnimationSamplers()
|
||||
: translation(nullptr)
|
||||
, rotation(nullptr)
|
||||
, scale(nullptr) {
|
||||
, scale(nullptr)
|
||||
, weight(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Animation::Sampler* translation;
|
||||
Animation::Sampler* rotation;
|
||||
Animation::Sampler* scale;
|
||||
Animation::Sampler* weight;
|
||||
};
|
||||
|
||||
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
|
@ -1110,6 +1112,43 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
return anim;
|
||||
}
|
||||
|
||||
aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
|
||||
{
|
||||
aiMeshMorphAnim* anim = new aiMeshMorphAnim();
|
||||
anim->mName = GetNodeName(node);
|
||||
|
||||
static const float kMillisecondsFromSeconds = 1000.f;
|
||||
|
||||
if (nullptr != samplers.weight) {
|
||||
float* times = nullptr;
|
||||
samplers.weight->input->ExtractData(times);
|
||||
float* values = nullptr;
|
||||
samplers.weight->output->ExtractData(values);
|
||||
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
|
||||
|
||||
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
|
||||
|
||||
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
|
||||
unsigned int k = 0u;
|
||||
for (unsigned int i = 0u; i < anim->mNumKeys; ++i) {
|
||||
anim->mKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
|
||||
anim->mKeys[i].mNumValuesAndWeights = numMorphs;
|
||||
anim->mKeys[i].mValues = new unsigned int[numMorphs];
|
||||
anim->mKeys[i].mWeights = new double[numMorphs];
|
||||
|
||||
for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
|
||||
anim->mKeys[i].mValues[j] = j;
|
||||
anim->mKeys[i].mWeights[j] = ( 0.f > values[k] ) ? 0.f : values[k];
|
||||
}
|
||||
}
|
||||
|
||||
delete[] times;
|
||||
delete[] values;
|
||||
}
|
||||
|
||||
return anim;
|
||||
}
|
||||
|
||||
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& anim)
|
||||
{
|
||||
std::unordered_map<unsigned int, AnimationSamplers> samplers;
|
||||
|
@ -1128,6 +1167,8 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
|
|||
sampler.rotation = &anim.samplers[channel.sampler];
|
||||
} else if (channel.target.path == AnimationPath_SCALE) {
|
||||
sampler.scale = &anim.samplers[channel.sampler];
|
||||
} else if (channel.target.path == AnimationPath_WEIGHTS) {
|
||||
sampler.weight = &anim.samplers[channel.sampler];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1154,13 +1195,39 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
|
||||
|
||||
ai_anim->mNumChannels = static_cast<uint32_t>(samplers.size());
|
||||
uint32_t numChannels = 0u;
|
||||
uint32_t numMorphMeshChannels = 0u;
|
||||
|
||||
for (auto& iter : samplers) {
|
||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||
++numChannels;
|
||||
}
|
||||
if (nullptr != iter.second.weight) {
|
||||
++numMorphMeshChannels;
|
||||
}
|
||||
}
|
||||
|
||||
ai_anim->mNumChannels = numChannels;
|
||||
if (ai_anim->mNumChannels > 0) {
|
||||
ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
|
||||
int j = 0;
|
||||
for (auto& iter : samplers) {
|
||||
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
|
||||
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
|
||||
if (ai_anim->mNumMorphMeshChannels > 0) {
|
||||
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim*[ai_anim->mNumMorphMeshChannels];
|
||||
int j = 0;
|
||||
for (auto& iter : samplers) {
|
||||
if (nullptr != iter.second.weight) {
|
||||
ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
|
||||
++j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1191,6 +1258,19 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
|
||||
const auto* const chan = ai_anim->mMorphMeshChannels[j];
|
||||
|
||||
if (0u != chan->mNumKeys) {
|
||||
const auto& lastKey = chan->mKeys[chan->mNumKeys - 1u];
|
||||
if (lastKey.mTime > maxDuration) {
|
||||
maxDuration = lastKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumKeys);
|
||||
}
|
||||
}
|
||||
|
||||
ai_anim->mDuration = maxDuration;
|
||||
ai_anim->mTicksPerSecond = 1000.0;
|
||||
|
||||
|
|
|
@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Definition of the base class for all importer worker classes. */
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_BASEIMPORTER_H
|
||||
#define INCLUDED_AI_BASEIMPORTER_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include "Exceptional.h"
|
||||
|
||||
#include <vector>
|
||||
|
|
|
@ -46,10 +46,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* Used for file formats which embed their textures into the model file.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_BITMAP_H_INC
|
||||
#define AI_BITMAP_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include "defs.h"
|
||||
#include <stdint.h>
|
||||
#include <cstddef>
|
||||
|
|
|
@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Helper class tp perform various byte oder swappings
|
||||
(e.g. little to big endian) */
|
||||
#pragma once
|
||||
#ifndef AI_BYTESWAPPER_H_INC
|
||||
#define AI_BYTESWAPPER_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <stdint.h>
|
||||
|
|
|
@ -43,16 +43,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file CreateAnimMesh.h
|
||||
* Create AnimMesh from Mesh
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
#define INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
/** Create aiAnimMesh from aiMesh. */
|
||||
/**
|
||||
* Create aiAnimMesh from aiMesh.
|
||||
* @param mesh The input mesh to create an animated mesh from.
|
||||
* @return The new created animated mesh.
|
||||
*/
|
||||
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
||||
|
|
|
@ -41,15 +41,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Default file I/O using fXXX()-family of functions */
|
||||
#pragma once
|
||||
#ifndef AI_DEFAULTIOSTREAM_H_INC
|
||||
#define AI_DEFAULTIOSTREAM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! @class DefaultIOStream
|
||||
|
@ -57,8 +62,7 @@ namespace Assimp {
|
|||
//! @note An instance of this class can exist without a valid file handle
|
||||
//! attached to it. All calls fail, but the instance can nevertheless be
|
||||
//! used with no restrictions.
|
||||
class ASSIMP_API DefaultIOStream : public IOStream
|
||||
{
|
||||
class ASSIMP_API DefaultIOStream : public IOStream {
|
||||
friend class DefaultIOSystem;
|
||||
#if __ANDROID__
|
||||
# if __ANDROID_API__ > 9
|
||||
|
@ -82,7 +86,6 @@ public:
|
|||
size_t pSize,
|
||||
size_t pCount);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Write to stream
|
||||
size_t Write(const void* pvBuffer,
|
||||
|
@ -107,16 +110,13 @@ public:
|
|||
void Flush();
|
||||
|
||||
private:
|
||||
// File data-structure, using clib
|
||||
FILE* mFile;
|
||||
// Filename
|
||||
std::string mFilename;
|
||||
// Cached file size
|
||||
mutable size_t mCachedSize;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
|
||||
: mFile(nullptr)
|
||||
, mFilename("")
|
||||
|
@ -125,7 +125,7 @@ DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
|
|||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
|
||||
: mFile(pFile)
|
||||
, mFilename(strFilename)
|
||||
|
@ -137,4 +137,3 @@ DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
|
|||
} // ns assimp
|
||||
|
||||
#endif //!!AI_DEFAULTIOSTREAM_H_INC
|
||||
|
||||
|
|
|
@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Default implementation of IOSystem using the standard C file functions */
|
||||
#pragma once
|
||||
#ifndef AI_DEFAULTIOSYSTEM_H_INC
|
||||
#define AI_DEFAULTIOSYSTEM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -38,6 +38,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_DEFINES_H_INC
|
||||
#define AI_DEFINES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// We need those constants, workaround for any platforms where nobody defined them yet
|
||||
#if (!defined SIZE_MAX)
|
||||
# define SIZE_MAX (~((size_t)0))
|
||||
|
@ -47,3 +55,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# define UINT_MAX (~((unsigned int)0))
|
||||
#endif
|
||||
|
||||
#endif // AI_DEINES_H_INC
|
||||
|
|
|
@ -38,11 +38,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_EXCEPTIONAL_H
|
||||
#define INCLUDED_EXCEPTIONAL_H
|
||||
#pragma once
|
||||
#ifndef AI_INCLUDED_EXCEPTIONAL_H
|
||||
#define AI_INCLUDED_EXCEPTIONAL_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <stdexcept>
|
||||
#include <assimp/DefaultIOStream.h>
|
||||
|
||||
using std::runtime_error;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
@ -53,17 +59,14 @@ using std::runtime_error;
|
|||
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
|
||||
* unrecoverable error occurs while importing. Loading APIs return
|
||||
* NULL instead of a valid aiScene then. */
|
||||
class DeadlyImportError
|
||||
: public runtime_error
|
||||
{
|
||||
class DeadlyImportError : public runtime_error {
|
||||
public:
|
||||
/** Constructor with arguments */
|
||||
explicit DeadlyImportError( const std::string& errorText)
|
||||
: runtime_error(errorText)
|
||||
{
|
||||
: runtime_error(errorText) {
|
||||
// empty
|
||||
}
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
typedef DeadlyImportError DeadlyExportError;
|
||||
|
@ -84,7 +87,7 @@ struct ExceptionSwallower {
|
|||
template <typename T>
|
||||
struct ExceptionSwallower<T*> {
|
||||
T* operator ()() const {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -122,4 +125,4 @@ struct ExceptionSwallower<void> {
|
|||
}\
|
||||
}
|
||||
|
||||
#endif // INCLUDED_EXCEPTIONAL_H
|
||||
#endif // AI_INCLUDED_EXCEPTIONAL_H
|
||||
|
|
|
@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_EXPORT_HPP_INC
|
||||
#define AI_EXPORT_HPP_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
#include "cexport.h"
|
||||
|
|
|
@ -40,12 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_GENERIC_PROPERTY_H_INCLUDED
|
||||
#define AI_GENERIC_PROPERTY_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include "Hash.h"
|
||||
#include <assimp/Hash.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
|
|
|
@ -39,10 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_HASH_H_INCLUDED
|
||||
#define AI_HASH_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
|
|
|
@ -48,14 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_IOSTREAM_H_INC
|
||||
#define AI_IOSTREAM_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Class to handle file I/O for C++
|
||||
|
@ -125,13 +129,13 @@ public:
|
|||
}; //! class IOStream
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
IOStream::IOStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
IOStream::~IOStream() {
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#pragma once
|
||||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
@ -42,10 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_IOSTREAMBUFFER_H_INC
|
||||
#define AI_IOSTREAMBUFFER_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include "ParsingUtils.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
@ -124,7 +129,7 @@ private:
|
|||
};
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
|
||||
: m_stream( nullptr )
|
||||
, m_filesize( 0 )
|
||||
|
@ -138,13 +143,13 @@ IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
IOStreamBuffer<T>::~IOStreamBuffer() {
|
||||
// empty
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::open( IOStream *stream ) {
|
||||
// file still opened!
|
||||
if ( nullptr != m_stream ) {
|
||||
|
@ -174,7 +179,7 @@ bool IOStreamBuffer<T>::open( IOStream *stream ) {
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::close() {
|
||||
if ( nullptr == m_stream ) {
|
||||
return false;
|
||||
|
@ -192,19 +197,19 @@ bool IOStreamBuffer<T>::close() {
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
size_t IOStreamBuffer<T>::size() const {
|
||||
return m_filesize;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
size_t IOStreamBuffer<T>::cacheSize() const {
|
||||
return m_cacheSize;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::readNextBlock() {
|
||||
m_stream->Seek( m_filePos, aiOrigin_SET );
|
||||
size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize );
|
||||
|
@ -222,25 +227,25 @@ bool IOStreamBuffer<T>::readNextBlock() {
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
size_t IOStreamBuffer<T>::getNumBlocks() const {
|
||||
return m_numBlocks;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
|
||||
return m_blockIdx;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
size_t IOStreamBuffer<T>::getFilePos() const {
|
||||
return m_filePos;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) {
|
||||
buffer.resize( m_cacheSize );
|
||||
if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) {
|
||||
|
@ -289,13 +294,13 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
|
|||
return true;
|
||||
}
|
||||
|
||||
static inline
|
||||
static AI_FORCE_INLINE
|
||||
bool isEndOfCache( size_t pos, size_t cacheSize ) {
|
||||
return ( pos == cacheSize );
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
|
||||
buffer.resize(m_cacheSize);
|
||||
if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) {
|
||||
|
@ -335,7 +340,7 @@ bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
|
|||
}
|
||||
|
||||
template<class T>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
|
||||
// Return the last block-value if getNextLine was used before
|
||||
if ( 0 != m_cachePos ) {
|
||||
|
@ -353,3 +358,5 @@ bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
|
|||
}
|
||||
|
||||
} // !ns Assimp
|
||||
|
||||
#endif // AI_IOSTREAMBUFFER_H_INC
|
||||
|
|
|
@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_IOSYSTEM_H_INC
|
||||
#define AI_IOSYSTEM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. aiFileIO.h is the \
|
||||
corresponding C interface.
|
||||
|
|
|
@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSIMP_HPP_INC
|
||||
#define AI_ASSIMP_HPP_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This header requires C++ to be used. Use assimp.h for plain C.
|
||||
#endif // __cplusplus
|
||||
|
|
|
@ -48,9 +48,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_LINE_SPLITTER_H
|
||||
#define INCLUDED_LINE_SPLITTER_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <stdexcept>
|
||||
#include "StreamReader.h"
|
||||
#include "ParsingUtils.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -140,7 +144,7 @@ private:
|
|||
bool mSwallow, mSkip_empty_lines, mTrim;
|
||||
};
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim )
|
||||
: mIdx(0)
|
||||
, mCur()
|
||||
|
@ -153,12 +157,12 @@ LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool t
|
|||
mIdx = 0;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter::~LineSplitter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter& LineSplitter::operator++() {
|
||||
if (mSwallow) {
|
||||
mSwallow = false;
|
||||
|
@ -199,12 +203,12 @@ LineSplitter& LineSplitter::operator++() {
|
|||
return *this;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter &LineSplitter::operator++(int) {
|
||||
return ++(*this);
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
const char *LineSplitter::operator[] (size_t idx) const {
|
||||
const char* s = operator->()->c_str();
|
||||
|
||||
|
@ -222,7 +226,7 @@ const char *LineSplitter::operator[] (size_t idx) const {
|
|||
}
|
||||
|
||||
template <size_t N>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
|
||||
const char* s = operator->()->c_str();
|
||||
|
||||
|
@ -238,44 +242,44 @@ void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
|
|||
}
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
const std::string* LineSplitter::operator -> () const {
|
||||
return &mCur;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
std::string LineSplitter::operator* () const {
|
||||
return mCur;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter::operator bool() const {
|
||||
return mStream.GetRemainingSize() > 0;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter::operator line_idx() const {
|
||||
return mIdx;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
LineSplitter::line_idx LineSplitter::get_index() const {
|
||||
return mIdx;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
StreamReaderLE &LineSplitter::get_stream() {
|
||||
return mStream;
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
bool LineSplitter::match_start(const char* check) {
|
||||
const size_t len = ::strlen(check);
|
||||
|
||||
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
|
||||
}
|
||||
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
void LineSplitter::swallow_next_increment() {
|
||||
mSwallow = true;
|
||||
}
|
||||
|
|
|
@ -43,9 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file LogAux.h
|
||||
* @brief Common logging usage patterns for importer implementations
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_LOGAUX_H
|
||||
#define INCLUDED_AI_LOGAUX_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/* Helper macro to set a pointer to NULL in debug builds
|
||||
*/
|
||||
#if (defined ASSIMP_BUILD_DEBUG)
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
|
||||
#else
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x)
|
||||
#endif
|
||||
|
|
@ -41,6 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
/** @file MathFunctions.h
|
||||
* @brief Implementation of math utility functions.
|
||||
*
|
||||
|
|
|
@ -42,12 +42,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file MemoryIOWrapper.h
|
||||
* Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
|
||||
#pragma once
|
||||
#ifndef AI_MEMORYIOSTREAM_H_INC
|
||||
#define AI_MEMORYIOSTREAM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -44,11 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file ParsingUtils.h
|
||||
* @brief Defines helper functions for text parsing
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_PARSING_UTILS_H_INC
|
||||
#define AI_PARSING_UTILS_H_INC
|
||||
|
||||
#include "StringComparison.h"
|
||||
#include "StringUtils.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/defs.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -43,12 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Profiler.h
|
||||
* @brief Utility to measure the respective runtime of each import step
|
||||
*/
|
||||
#ifndef INCLUDED_PROFILER_H
|
||||
#define INCLUDED_PROFILER_H
|
||||
#pragma once
|
||||
#ifndef AI_INCLUDED_PROFILER_H
|
||||
#define AI_INCLUDED_PROFILER_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <chrono>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include "TinyFormatter.h"
|
||||
#include <assimp/TinyFormatter.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
|
@ -67,7 +72,6 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
/** Start a named timer */
|
||||
void BeginRegion(const std::string& region) {
|
||||
|
@ -95,5 +99,5 @@ private:
|
|||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // AI_INCLUDED_PROFILER_H
|
||||
|
||||
|
|
|
@ -47,9 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_PROGRESSHANDLER_H_INC
|
||||
#define AI_PROGRESSHANDLER_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
#include <assimp/types.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief CPP-API: Abstract interface for custom progress report receivers.
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,9 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Declares a helper class, "CommentRemover", which can be
|
||||
* used to remove comments (single and multi line) from a text file.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_REMOVE_COMMENTS_H_INC
|
||||
#define AI_REMOVE_COMMENTS_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
|
@ -58,8 +61,7 @@ namespace Assimp {
|
|||
* to those in C or C++ so this code has been moved to a separate
|
||||
* module.
|
||||
*/
|
||||
class ASSIMP_API CommentRemover
|
||||
{
|
||||
class ASSIMP_API CommentRemover {
|
||||
// class cannot be instanced
|
||||
CommentRemover() {}
|
||||
|
||||
|
|
|
@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** Small helper classes to optimize finding vertices close to a given location
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_D3DSSPATIALSORT_H_INC
|
||||
#define AI_D3DSSPATIALSORT_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
|
|
@ -43,17 +43,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Declares a helper class, "SceneCombiner" providing various
|
||||
* utilities to merge scenes.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_SCENE_COMBINER_H_INC
|
||||
#define AI_SCENE_COMBINER_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
#include <stddef.h>
|
||||
#include <set>
|
||||
#include <list>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct aiScene;
|
||||
|
@ -68,6 +73,7 @@ struct aiMesh;
|
|||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
struct aiMeshMorphAnim;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -372,6 +378,7 @@ public:
|
|||
static void Copy (aiBone** dest, const aiBone* src);
|
||||
static void Copy (aiLight** dest, const aiLight* src);
|
||||
static void Copy (aiNodeAnim** dest, const aiNodeAnim* src);
|
||||
static void Copy (aiMeshMorphAnim** dest, const aiMeshMorphAnim* src);
|
||||
static void Copy (aiMetadata** dest, const aiMetadata* src);
|
||||
|
||||
// recursive, of course
|
||||
|
|
|
@ -47,9 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* for animation skeletons.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_SKELETONMESHBUILDER_H_INC
|
||||
#define AI_SKELETONMESHBUILDER_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
|
|
|
@ -43,10 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Defines the helper data structures for importing 3DS files.
|
||||
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_SMOOTHINGGROUPS_H_INC
|
||||
#define AI_SMOOTHINGGROUPS_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -41,13 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Generation of normal vectors basing on smoothing groups */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
|
||||
#define AI_SMOOTHINGGROUPS_INL_INCLUDED
|
||||
|
||||
// internal headers
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/SGSpatialSort.h>
|
||||
|
||||
// CRT header
|
||||
#include <algorithm>
|
||||
|
||||
using namespace Assimp;
|
||||
|
|
|
@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** Small helper classes to optimise finding vertizes close to a given location */
|
||||
#pragma once
|
||||
#ifndef AI_SPATIALSORT_H_INC
|
||||
#define AI_SPATIALSORT_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <assimp/types.h>
|
||||
|
||||
|
|
|
@ -41,11 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
/** @file Declares a helper class, "StandardShapes" which generates
|
||||
* vertices for standard shapes, such as cylnders, cones, spheres ..
|
||||
* vertices for standard shapes, such as cylinders, cones, spheres ..
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_STANDARD_SHAPES_H_INC
|
||||
#define AI_STANDARD_SHAPES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <vector>
|
||||
|
||||
|
|
|
@ -44,15 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file Defines the StreamReader class which reads data from
|
||||
* a binary stream with a well-defined endianness.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_STREAMREADER_H_INCLUDED
|
||||
#define AI_STREAMREADER_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#include "Exceptional.h"
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -43,11 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Defines the StreamWriter class which writes data to
|
||||
* a binary stream with a well-defined endianness. */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_STREAMWRITER_H_INCLUDED
|
||||
#define AI_STREAMWRITER_H_INCLUDED
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
|
|
@ -49,12 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
These functions are not consistently available on all platforms,
|
||||
or the provided implementations behave too differently.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_STRING_WORKERS_H
|
||||
#define INCLUDED_AI_STRING_WORKERS_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/defs.h>
|
||||
#include "StringComparison.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
|
|
|
@ -39,9 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_STRINGUTILS_H
|
||||
#define INCLUDED_AI_STRINGUTILS_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include <sstream>
|
||||
|
|
|
@ -45,7 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_SUBDISIVION_H_INC
|
||||
#define AI_SUBDISIVION_H_INC
|
||||
|
||||
#include <cstddef>
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
struct aiMesh;
|
||||
|
|
|
@ -45,9 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* to get rid of the boost::format dependency. Much slinker,
|
||||
* basically just extends stringstream.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef INCLUDED_TINY_FORMATTER_H
|
||||
#define INCLUDED_TINY_FORMATTER_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -65,24 +70,15 @@ namespace Formatter {
|
|||
* @endcode */
|
||||
template < typename T,
|
||||
typename CharTraits = std::char_traits<T>,
|
||||
typename Allocator = std::allocator<T>
|
||||
>
|
||||
class basic_formatter
|
||||
{
|
||||
|
||||
typename Allocator = std::allocator<T> >
|
||||
class basic_formatter {
|
||||
public:
|
||||
typedef class std::basic_string<T,CharTraits,Allocator> string;
|
||||
typedef class std::basic_ostringstream<T,CharTraits,Allocator> stringstream;
|
||||
|
||||
typedef class std::basic_string<
|
||||
T,CharTraits,Allocator
|
||||
> string;
|
||||
|
||||
typedef class std::basic_ostringstream<
|
||||
T,CharTraits,Allocator
|
||||
> stringstream;
|
||||
|
||||
public:
|
||||
|
||||
basic_formatter() {}
|
||||
basic_formatter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
/* Allow basic_formatter<T>'s to be used almost interchangeably
|
||||
* with std::(w)string or const (w)char* arguments because the
|
||||
|
@ -104,14 +100,10 @@ public:
|
|||
}
|
||||
#endif
|
||||
|
||||
|
||||
public:
|
||||
|
||||
operator string () const {
|
||||
return underlying.str();
|
||||
}
|
||||
|
||||
|
||||
/* note - this is declared const because binding temporaries does only
|
||||
* work for const references, so many function prototypes will
|
||||
* include const basic_formatter<T>& s but might still want to
|
||||
|
|
|
@ -47,12 +47,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
that are not currently well-defined (and would cause compile errors
|
||||
due to missing operators in the math library), are commented.
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_VERTEX_H_INC
|
||||
#define AI_VERTEX_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
|
||||
#include <functional>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -91,23 +97,14 @@ namespace Assimp {
|
|||
* to *all* vertex components equally. This is useful for stuff like interpolation
|
||||
* or subdivision, but won't work if special handling is required for some vertex components. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Vertex
|
||||
{
|
||||
class Vertex {
|
||||
friend Vertex operator + (const Vertex&,const Vertex&);
|
||||
friend Vertex operator - (const Vertex&,const Vertex&);
|
||||
|
||||
// friend Vertex operator + (const Vertex&,ai_real);
|
||||
// friend Vertex operator - (const Vertex&,ai_real);
|
||||
friend Vertex operator * (const Vertex&,ai_real);
|
||||
friend Vertex operator / (const Vertex&,ai_real);
|
||||
|
||||
// friend Vertex operator + (ai_real, const Vertex&);
|
||||
// friend Vertex operator - (ai_real, const Vertex&);
|
||||
friend Vertex operator * (ai_real, const Vertex&);
|
||||
// friend Vertex operator / (ai_real, const Vertex&);
|
||||
|
||||
public:
|
||||
|
||||
Vertex() {}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -158,8 +155,6 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
Vertex& operator += (const Vertex& v) {
|
||||
*this = *this+v;
|
||||
return *this;
|
||||
|
@ -170,18 +165,6 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Vertex& operator += (ai_real v) {
|
||||
*this = *this+v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vertex& operator -= (ai_real v) {
|
||||
*this = *this-v;
|
||||
return *this;
|
||||
}
|
||||
*/
|
||||
Vertex& operator *= (ai_real v) {
|
||||
*this = *this*v;
|
||||
return *this;
|
||||
|
@ -192,12 +175,9 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Convert back to non-interleaved storage */
|
||||
void SortBack(aiMesh* out, unsigned int idx) const {
|
||||
|
||||
ai_assert(idx<out->mNumVertices);
|
||||
out->mVertices[idx] = position;
|
||||
|
||||
|
@ -291,8 +271,6 @@ public:
|
|||
aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
};
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) {
|
||||
return Vertex::BinaryOp<std::plus>(v0,v1);
|
||||
|
@ -302,19 +280,6 @@ AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
|
|||
return Vertex::BinaryOp<std::minus>(v0,v1);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::plus>(v0,f);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator - (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::minus>(v0,f);
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) {
|
||||
return Vertex::BinaryOp<Intern::multiplies>(v0,f);
|
||||
}
|
||||
|
@ -323,26 +288,10 @@ AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) {
|
|||
return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator + (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::plus>(f,v0);
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE Vertex operator - (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::minus>(f,v0);
|
||||
}
|
||||
*/
|
||||
|
||||
AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::multiplies>(f,v0);
|
||||
}
|
||||
|
||||
/*
|
||||
AI_FORCE_INLINE Vertex operator / (ai_real f,const Vertex& v0) {
|
||||
return Vertex::BinaryOp<Intern::divides>(f,v0);
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
#endif
|
||||
#endif // AI_VERTEX_H_INC
|
||||
|
|
|
@ -40,9 +40,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef INCLUDED_ASSIMP_XML_TOOLS_H
|
||||
#define INCLUDED_ASSIMP_XML_TOOLS_H
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
|
|
|
@ -45,43 +45,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem : public IOSystem {
|
||||
public:
|
||||
//! Open a Zip using the proffered IOSystem
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
|
||||
virtual ~ZipArchiveIOSystem();
|
||||
bool Exists(const char* pFilename) const override;
|
||||
char getOsSeparator() const override;
|
||||
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
|
||||
void Close(IOStream* pFile) override;
|
||||
|
||||
// Specific to ZIP
|
||||
//! The file was opened and is a ZIP
|
||||
bool isOpen() const;
|
||||
class ZipArchiveIOSystem : public IOSystem {
|
||||
public:
|
||||
//! Open a Zip using the proffered IOSystem
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
|
||||
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
|
||||
virtual ~ZipArchiveIOSystem();
|
||||
bool Exists(const char* pFilename) const override;
|
||||
char getOsSeparator() const override;
|
||||
IOStream* Open(const char* pFilename, const char* pMode = "rb") override;
|
||||
void Close(IOStream* pFile) override;
|
||||
|
||||
//! Get the list of all files with their simplified paths
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileList(std::vector<std::string>& rFileList) const;
|
||||
// Specific to ZIP
|
||||
//! The file was opened and is a ZIP
|
||||
bool isOpen() const;
|
||||
|
||||
//! Get the list of all files with extension (must be lowercase)
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
|
||||
//! Get the list of all files with their simplified paths
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileList(std::vector<std::string>& rFileList) const;
|
||||
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
|
||||
//! Get the list of all files with extension (must be lowercase)
|
||||
//! Intended for use within Assimp library boundaries
|
||||
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const;
|
||||
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
|
||||
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
|
||||
|
||||
private:
|
||||
class Implement;
|
||||
Implement *pImpl = nullptr;
|
||||
};
|
||||
|
||||
private:
|
||||
class Implement;
|
||||
Implement *pImpl = nullptr;
|
||||
};
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -45,6 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_AABB_H_INC
|
||||
#define AI_AABB_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
struct aiAABB {
|
||||
|
@ -69,8 +71,9 @@ struct aiAABB {
|
|||
// empty
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // __cplusplus
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
#endif // AI_AABB_H_INC
|
||||
|
|
|
@ -44,6 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSERT_H_INC
|
||||
#define AI_ASSERT_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
# include <assert.h>
|
||||
# define ai_assert(expression) assert( expression )
|
||||
|
|
|
@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ANIM_H_INC
|
||||
#define AI_ANIM_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/quaternion.h>
|
||||
|
||||
|
|
|
@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_CAMERA_H_INC
|
||||
#define AI_CAMERA_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2011, assimp team
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_EXPORT_H_INC
|
||||
#define AI_EXPORT_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
// Public ASSIMP data structures
|
||||
|
|
|
@ -48,10 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_FILEIO_H_INC
|
||||
#define AI_FILEIO_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct aiFileIO;
|
||||
struct aiFile;
|
||||
|
||||
|
|
|
@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSIMP_H_INC
|
||||
#define AI_ASSIMP_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include "importerdesc.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLOR4D_H_INC
|
||||
#define AI_COLOR4D_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -56,8 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* alpha component. Color values range from 0 to 1. */
|
||||
// ----------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
class aiColor4t
|
||||
{
|
||||
class aiColor4t {
|
||||
public:
|
||||
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
|
||||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||
|
@ -65,14 +68,12 @@ public:
|
|||
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||
aiColor4t (const aiColor4t& o) = default;
|
||||
|
||||
public:
|
||||
// combined operators
|
||||
const aiColor4t& operator += (const aiColor4t& o);
|
||||
const aiColor4t& operator -= (const aiColor4t& o);
|
||||
const aiColor4t& operator *= (TReal f);
|
||||
const aiColor4t& operator /= (TReal f);
|
||||
|
||||
public:
|
||||
// comparison
|
||||
bool operator == (const aiColor4t& other) const;
|
||||
bool operator != (const aiColor4t& other) const;
|
||||
|
@ -85,8 +86,6 @@ public:
|
|||
/** check whether a color is (close to) black */
|
||||
inline bool IsBlack() const;
|
||||
|
||||
public:
|
||||
|
||||
// Red, green, blue and alpha color values
|
||||
TReal r, g, b, a;
|
||||
}; // !struct aiColor4D
|
||||
|
|
|
@ -48,36 +48,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLOR4D_INL_INC
|
||||
#define AI_COLOR4D_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "color4.h"
|
||||
#include <assimp/color4.h>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
||||
r += o.r; g += o.g; b += o.b; a += o.a;
|
||||
AI_FORCE_INLINE
|
||||
const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
|
||||
r += o.r;
|
||||
g += o.g;
|
||||
b += o.b;
|
||||
a += o.a;
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
||||
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
|
||||
AI_FORCE_INLINE
|
||||
const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
|
||||
r -= o.r;
|
||||
g -= o.g;
|
||||
b -= o.b;
|
||||
a -= o.a;
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
||||
r *= f; g *= f; b *= f; a *= f;
|
||||
AI_FORCE_INLINE
|
||||
const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
|
||||
r *= f;
|
||||
g *= f;
|
||||
b *= f;
|
||||
a *= f;
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
||||
r /= f; g /= f; b /= f; a /= f;
|
||||
AI_FORCE_INLINE
|
||||
const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
|
||||
r /= f;
|
||||
g /= f;
|
||||
b /= f;
|
||||
a /= f;
|
||||
|
||||
return *this;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
||||
AI_FORCE_INLINE
|
||||
TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
return r;
|
||||
|
@ -94,7 +119,8 @@ AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
||||
AI_FORCE_INLINE
|
||||
TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
||||
switch ( i ) {
|
||||
case 0:
|
||||
return r;
|
||||
|
@ -111,17 +137,20 @@ AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
|
||||
return r == other.r && g == other.g && b == other.b && a == other.a;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
|
||||
return r != other.r || g != other.g || b != other.b || a != other.a;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
|
||||
return r < other.r || (
|
||||
r == other.r && (
|
||||
g < other.g || (
|
||||
|
@ -136,14 +165,17 @@ AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other)
|
|||
)
|
||||
);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -153,53 +185,63 @@ AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const a
|
|||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
|
||||
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return v * (1/f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>(f,f,f,f)/v;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
|
||||
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
||||
AI_FORCE_INLINE
|
||||
aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
|
||||
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiColor4t<TReal> :: IsBlack() const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiColor4t<TReal>::IsBlack() const {
|
||||
// The alpha component doesn't care here. black is black.
|
||||
static const TReal epsilon = 10e-3f;
|
||||
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -50,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_DEFINES_H_INC
|
||||
#define AI_DEFINES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/config.h>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -291,9 +293,10 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
|
|||
#endif
|
||||
|
||||
|
||||
/* To avoid running out of memory
|
||||
* This can be adjusted for specific use cases
|
||||
* It's NOT a total limit, just a limit for individual allocations
|
||||
/**
|
||||
* To avoid running out of memory
|
||||
* This can be adjusted for specific use cases
|
||||
* It's NOT a total limit, just a limit for individual allocations
|
||||
*/
|
||||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
|
@ -307,4 +310,13 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
|
|||
# endif
|
||||
#endif // _MSC_VER
|
||||
|
||||
/**
|
||||
* Helper macro to set a pointer to NULL in debug builds
|
||||
*/
|
||||
#if (defined ASSIMP_BUILD_DEBUG)
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
|
||||
#else
|
||||
# define AI_DEBUG_INVALIDATE_PTR(x)
|
||||
#endif
|
||||
|
||||
#endif // !! AI_DEFINES_H_INC
|
||||
|
|
|
@ -13,10 +13,14 @@
|
|||
// to ensure long numbers are handled correctly
|
||||
// ------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
#pragma once
|
||||
#ifndef FAST_A_TO_F_H_INCLUDED
|
||||
#define FAST_A_TO_F_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <stdint.h>
|
||||
|
|
|
@ -48,11 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_IMPORTER_DESC_H_INC
|
||||
#define AI_IMPORTER_DESC_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
|
||||
/** Mixed set of flags for #aiImporterDesc, indicating some features
|
||||
* common to many importers*/
|
||||
enum aiImporterFlags
|
||||
{
|
||||
enum aiImporterFlags {
|
||||
/** Indicates that there is a textual encoding of the
|
||||
* file format; and that it is supported.*/
|
||||
aiImporterFlags_SupportTextFlavour = 0x1,
|
||||
|
@ -87,8 +90,7 @@ enum aiImporterFlags
|
|||
* as importers/exporters are added to Assimp, so it might be useful
|
||||
* to have a common mechanism to query some rough importer
|
||||
* characteristics. */
|
||||
struct aiImporterDesc
|
||||
{
|
||||
struct aiImporterDesc {
|
||||
/** Full name of the importer (i.e. Blender3D importer)*/
|
||||
const char* mName;
|
||||
|
||||
|
|
|
@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_LIGHT_H_INC
|
||||
#define AI_LIGHT_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MATERIAL_H_INC
|
||||
#define AI_MATERIAL_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -49,14 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MATERIAL_INL_INC
|
||||
#define AI_MATERIAL_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
||||
return aiPTI_Float;
|
||||
}
|
||||
|
||||
inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
||||
return aiPTI_Double;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -64,30 +68,30 @@ inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
|
|||
//! @cond never
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
unsigned int* uvindex /*= NULL*/,
|
||||
ai_real* blend /*= NULL*/,
|
||||
aiTextureOp* op /*= NULL*/,
|
||||
aiTextureMapMode* mapmode /*= NULL*/) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::GetTexture( aiTextureType type,
|
||||
unsigned int index,
|
||||
C_STRUCT aiString* path,
|
||||
aiTextureMapping* mapping /*= NULL*/,
|
||||
unsigned int* uvindex /*= NULL*/,
|
||||
ai_real* blend /*= NULL*/,
|
||||
aiTextureOp* op /*= NULL*/,
|
||||
aiTextureMapMode* mapmode /*= NULL*/) const {
|
||||
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
||||
return ::aiGetMaterialTextureCount(this,type);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx, Type* pOut,
|
||||
unsigned int* pMax) const {
|
||||
unsigned int iNum = pMax ? *pMax : 1;
|
||||
|
||||
const aiMaterialProperty* prop;
|
||||
|
@ -114,9 +118,9 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template <typename Type>
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,Type& pOut) const {
|
||||
const aiMaterialProperty* prop;
|
||||
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
||||
(const aiMaterialProperty**)&prop);
|
||||
|
@ -136,60 +140,56 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int* pOut,
|
||||
unsigned int* pMax) const {
|
||||
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,ai_real& pOut) const {
|
||||
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,int& pOut) const {
|
||||
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor4D& pOut) const {
|
||||
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor3D& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiColor3D& pOut) const {
|
||||
aiColor4D c;
|
||||
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
||||
pOut = aiColor3D(c.r,c.g,c.b);
|
||||
return ret;
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiString& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiString& pOut) const {
|
||||
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiUVTransform& pOut) const
|
||||
{
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
||||
unsigned int idx,aiUVTransform& pOut) const {
|
||||
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<class TYPE>
|
||||
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
||||
|
@ -204,84 +204,83 @@ aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(float),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(double),
|
||||
pKey,type,index,aiPTI_Double);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiUVTransform),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->mRotation));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor4D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->a));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor3D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->b));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiVector3D),
|
||||
pKey,type,index,ai_real_to_property_type_info(pInput->x));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(int),
|
||||
pKey,type,index,aiPTI_Integer);
|
||||
|
@ -296,12 +295,12 @@ inline aiReturn aiMaterial::AddProperty(const int* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(float),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
|
@ -309,12 +308,12 @@ inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(double),
|
||||
pKey,type,index,aiPTI_Double);
|
||||
|
@ -322,12 +321,12 @@ inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiUVTransform),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
|
@ -335,12 +334,12 @@ inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInp
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor4D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
|
@ -348,12 +347,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiColor3D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
|
@ -361,12 +360,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(aiVector3D),
|
||||
pKey,type,index,aiPTI_Float);
|
||||
|
@ -374,12 +373,12 @@ inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<>
|
||||
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
||||
const unsigned int pNumValues,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index) {
|
||||
return AddBinaryProperty((const void*)pInput,
|
||||
pNumValues * sizeof(int),
|
||||
pKey,type,index,aiPTI_Integer);
|
||||
|
|
|
@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MATRIX3X3_H_INC
|
||||
#define AI_MATRIX3X3_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -65,10 +69,8 @@ template <typename T> class aiVector2t;
|
|||
* defined thereby.
|
||||
*/
|
||||
template <typename TReal>
|
||||
class aiMatrix3x3t
|
||||
{
|
||||
class aiMatrix3x3t {
|
||||
public:
|
||||
|
||||
aiMatrix3x3t() AI_NO_EXCEPT :
|
||||
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
||||
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
||||
|
@ -82,8 +84,6 @@ public:
|
|||
c1(_c1), c2(_c2), c3(_c3)
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
// matrix multiplication.
|
||||
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
|
||||
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
|
||||
|
@ -101,8 +101,6 @@ public:
|
|||
template <typename TOther>
|
||||
operator aiMatrix3x3t<TOther> () const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Construction from a 4x4 matrix. The remaining parts
|
||||
* of the matrix are ignored.
|
||||
|
@ -122,7 +120,6 @@ public:
|
|||
aiMatrix3x3t& Inverse();
|
||||
TReal Determinant() const;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around z
|
||||
* @param a Rotation angle, in radians
|
||||
|
|
|
@ -48,10 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MATRIX3X3_INL_INC
|
||||
#define AI_MATRIX3X3_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "matrix3x3.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include <assimp/matrix3x3.h>
|
||||
#include <assimp/matrix4x4.h>
|
||||
|
||||
#include "matrix4x4.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
@ -59,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) {
|
||||
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
|
||||
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
|
||||
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
|
||||
|
@ -68,8 +72,8 @@ inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m) {
|
||||
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
|
||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
|
||||
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
|
||||
|
@ -85,8 +89,7 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
template <typename TOther>
|
||||
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
||||
{
|
||||
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const {
|
||||
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
|
||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
|
||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
|
||||
|
@ -94,8 +97,8 @@ aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const {
|
||||
aiMatrix3x3t<TReal> temp( *this);
|
||||
temp *= m;
|
||||
return temp;
|
||||
|
@ -103,7 +106,8 @@ inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TR
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
|
||||
AI_FORCE_INLINE
|
||||
TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
|
@ -119,7 +123,8 @@ inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
|
||||
AI_FORCE_INLINE
|
||||
const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
return &a1;
|
||||
|
@ -135,8 +140,8 @@ inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) cons
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||
|
@ -144,14 +149,15 @@ inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
|
@ -166,8 +172,8 @@ inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() {
|
||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (TReal&)a2, (TReal&)b1);
|
||||
std::swap( (TReal&)a3, (TReal&)c1);
|
||||
|
@ -177,15 +183,15 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal aiMatrix3x3t<TReal>::Determinant() const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
TReal aiMatrix3x3t<TReal>::Determinant() const {
|
||||
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() {
|
||||
// Compute the reciprocal determinant
|
||||
TReal det = Determinant();
|
||||
if(det == static_cast<TReal>(0.0))
|
||||
|
@ -219,8 +225,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out) {
|
||||
out.a1 = out.b2 = std::cos(a);
|
||||
out.b1 = std::sin(a);
|
||||
out.a2 = - out.b1;
|
||||
|
@ -234,8 +240,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out) {
|
||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||
|
||||
|
@ -249,8 +255,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVect
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out) {
|
||||
out = aiMatrix3x3t<TReal>();
|
||||
out.a3 = v.x;
|
||||
out.b3 = v.y;
|
||||
|
@ -268,9 +274,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<T
|
|||
*/
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
|
||||
{
|
||||
AI_FORCE_INLINE aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx) {
|
||||
const TReal e = from * to;
|
||||
const TReal f = (e < 0)? -e:e;
|
||||
|
||||
|
@ -352,6 +357,5 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<T
|
|||
return mtx;
|
||||
}
|
||||
|
||||
|
||||
#endif // __cplusplus
|
||||
#endif // AI_MATRIX3X3_INL_INC
|
||||
|
|
|
@ -47,8 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MATRIX4X4_H_INC
|
||||
#define AI_MATRIX4X4_H_INC
|
||||
|
||||
#include "vector3.h"
|
||||
#include "defs.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -66,8 +70,7 @@ template<typename TReal> class aiQuaterniont;
|
|||
* defined thereby.
|
||||
*/
|
||||
template<typename TReal>
|
||||
class aiMatrix4x4t
|
||||
{
|
||||
class aiMatrix4x4t {
|
||||
public:
|
||||
|
||||
/** set to identity */
|
||||
|
@ -91,8 +94,6 @@ public:
|
|||
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
|
||||
const aiVector3t<TReal>& position);
|
||||
|
||||
public:
|
||||
|
||||
// array access operators
|
||||
/** @fn TReal* operator[] (unsigned int p_iIndex)
|
||||
* @param [in] p_iIndex - index of the row.
|
||||
|
@ -120,8 +121,6 @@ public:
|
|||
template <typename TOther>
|
||||
operator aiMatrix4x4t<TOther> () const;
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Transpose the matrix */
|
||||
aiMatrix4x4t& Transpose();
|
||||
|
@ -182,7 +181,6 @@ public:
|
|||
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||
aiVector3t<TReal>& position) const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Creates a trafo matrix from a set of euler angles
|
||||
* @param x Rotation angle for the x-axis, in radians
|
||||
|
@ -192,7 +190,6 @@ public:
|
|||
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
|
||||
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns a rotation matrix for a rotation around the x axis
|
||||
* @param a Rotation angle, in radians
|
||||
|
@ -256,7 +253,6 @@ public:
|
|||
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
|
||||
|
||||
public:
|
||||
TReal a1, a2, a3, a4;
|
||||
TReal b1, b2, b3, b4;
|
||||
TReal c1, c2, c3, c4;
|
||||
|
|
|
@ -60,12 +60,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
|
||||
a1(1.0f), a2(), a3(), a4(),
|
||||
b1(), b2(1.0f), b3(), b4(),
|
||||
c1(), c2(), c3(1.0f), c4(),
|
||||
d1(), d2(), d3(), d4(1.0f)
|
||||
{
|
||||
|
||||
a1(1.0f), a2(), a3(), a4(),
|
||||
b1(), b2(1.0f), b3(), b4(),
|
||||
c1(), c2(), c3(1.0f), c4(),
|
||||
d1(), d2(), d3(), d4(1.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
@ -74,19 +73,17 @@ aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
|||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
|
||||
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
||||
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
||||
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
||||
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
|
||||
{
|
||||
|
||||
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
|
||||
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
|
||||
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
|
||||
d1(_d1), d2(_d2), d3(_d3), d4(_d4) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
template <typename TOther>
|
||||
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
||||
{
|
||||
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const {
|
||||
return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
|
||||
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
|
||||
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
|
||||
|
@ -96,8 +93,8 @@ aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) {
|
||||
a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
|
||||
b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
|
||||
c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
|
||||
|
@ -106,8 +103,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position) {
|
||||
// build a 3x3 rotation matrix
|
||||
aiMatrix3x3t<TReal> m = rotation.GetMatrix();
|
||||
|
||||
|
@ -134,8 +131,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, cons
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m) {
|
||||
*this = aiMatrix4x4t<TReal>(
|
||||
m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
|
||||
m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
|
||||
|
@ -158,8 +155,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const
|
||||
{
|
||||
AI_FORCE_INLINE aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const {
|
||||
aiMatrix4x4t<TReal> temp(
|
||||
a1 * aFloat,
|
||||
a2 * aFloat,
|
||||
|
@ -182,8 +178,8 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat)
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const {
|
||||
aiMatrix4x4t<TReal> temp(
|
||||
m.a1 + a1,
|
||||
m.a2 + a2,
|
||||
|
@ -206,18 +202,16 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TR
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const {
|
||||
aiMatrix4x4t<TReal> temp( *this);
|
||||
temp *= m;
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
||||
{
|
||||
AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() {
|
||||
// (TReal&) don't remove, GCC complains cause of packed fields
|
||||
std::swap( (TReal&)b1, (TReal&)a2);
|
||||
std::swap( (TReal&)c1, (TReal&)a3);
|
||||
|
@ -228,11 +222,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
|
|||
return *this;
|
||||
}
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal aiMatrix4x4t<TReal>::Determinant() const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
TReal aiMatrix4x4t<TReal>::Determinant() const {
|
||||
return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
|
||||
+ a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
|
||||
- a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
|
||||
|
@ -243,8 +236,8 @@ inline TReal aiMatrix4x4t<TReal>::Determinant() const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() {
|
||||
// Compute the reciprocal determinant
|
||||
const TReal det = Determinant();
|
||||
if(det == static_cast<TReal>(0.0))
|
||||
|
@ -288,9 +281,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
|
||||
AI_FORCE_INLINE
|
||||
TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
|
||||
if (p_iIndex > 3) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
switch ( p_iIndex ) {
|
||||
case 0:
|
||||
|
@ -309,9 +303,10 @@ inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
|
||||
AI_FORCE_INLINE
|
||||
const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
|
||||
if (p_iIndex > 3) {
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
switch ( p_iIndex ) {
|
||||
|
@ -331,8 +326,8 @@ inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
||||
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
|
||||
|
@ -341,14 +336,15 @@ inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
|
@ -400,13 +396,10 @@ inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil
|
|||
\
|
||||
do {} while(false)
|
||||
|
||||
|
||||
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
|
||||
aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
|
||||
aiVector3t<TReal>& pPosition) const {
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
// build a 3x3 rotation matrix
|
||||
|
@ -419,7 +412,7 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate
|
|||
}
|
||||
|
||||
template <typename TReal>
|
||||
inline
|
||||
AI_FORCE_INLINE
|
||||
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
|
||||
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
|
||||
|
||||
|
@ -474,10 +467,10 @@ void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TRea
|
|||
#undef ASSIMP_MATRIX4_4_DECOMPOSE_PART
|
||||
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
|
||||
aiVector3t<TReal>& pPosition) const
|
||||
{
|
||||
aiQuaterniont<TReal> pRotation;
|
||||
AI_FORCE_INLINE
|
||||
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
|
||||
aiVector3t<TReal>& pPosition) const {
|
||||
aiQuaterniont<TReal> pRotation;
|
||||
|
||||
Decompose(pScaling, pRotation, pPosition);
|
||||
pRotation.Normalize();
|
||||
|
@ -499,9 +492,9 @@ aiQuaterniont<TReal> pRotation;
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||
aiVector3t<TReal>& position) const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
|
||||
aiVector3t<TReal>& position) const {
|
||||
const aiMatrix4x4t<TReal>& _this = *this;
|
||||
|
||||
// extract translation
|
||||
|
@ -515,15 +508,15 @@ inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotat
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb) {
|
||||
return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z) {
|
||||
aiMatrix4x4t<TReal>& _this = *this;
|
||||
|
||||
TReal cx = std::cos(x);
|
||||
|
@ -551,8 +544,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline bool aiMatrix4x4t<TReal>::IsIdentity() const
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix4x4t<TReal>::IsIdentity() const {
|
||||
// Use a small epsilon to solve floating-point inaccuracies
|
||||
const static TReal epsilon = 10e-3f;
|
||||
|
||||
|
@ -576,8 +569,8 @@ inline bool aiMatrix4x4t<TReal>::IsIdentity() const
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out) {
|
||||
/*
|
||||
| 1 0 0 0 |
|
||||
M = | 0 cos(A) -sin(A) 0 |
|
||||
|
@ -591,8 +584,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) {
|
||||
/*
|
||||
| cos(A) 0 sin(A) 0 |
|
||||
M = | 0 1 0 0 |
|
||||
|
@ -607,8 +600,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) {
|
||||
/*
|
||||
| cos(A) -sin(A) 0 0 |
|
||||
M = | sin(A) cos(A) 0 0 |
|
||||
|
@ -623,26 +616,25 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t
|
|||
// ----------------------------------------------------------------------------------------
|
||||
// Returns a rotation matrix for a rotation around an arbitrary axis.
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) {
|
||||
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
|
||||
TReal x = axis.x, y = axis.y, z = axis.z;
|
||||
|
||||
// Many thanks to MathWorld and Wikipedia
|
||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||
out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0);
|
||||
out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0);
|
||||
out.d4 = static_cast<TReal>(1.0);
|
||||
// Many thanks to MathWorld and Wikipedia
|
||||
out.a1 = t*x*x + c; out.a2 = t*x*y - s*z; out.a3 = t*x*z + s*y;
|
||||
out.b1 = t*x*y + s*z; out.b2 = t*y*y + c; out.b3 = t*y*z - s*x;
|
||||
out.c1 = t*x*z - s*y; out.c2 = t*y*z + s*x; out.c3 = t*z*z + c;
|
||||
out.a4 = out.b4 = out.c4 = static_cast<TReal>(0.0);
|
||||
out.d1 = out.d2 = out.d3 = static_cast<TReal>(0.0);
|
||||
out.d4 = static_cast<TReal>(1.0);
|
||||
|
||||
return out;
|
||||
return out;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) {
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a4 = v.x;
|
||||
out.b4 = v.y;
|
||||
|
@ -652,8 +644,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<T
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) {
|
||||
out = aiMatrix4x4t<TReal>();
|
||||
out.a1 = v.x;
|
||||
out.b2 = v.y;
|
||||
|
@ -672,9 +664,9 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal
|
|||
*/
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
|
||||
{
|
||||
AI_FORCE_INLINE
|
||||
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
|
||||
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx) {
|
||||
aiMatrix3x3t<TReal> m3;
|
||||
aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
|
||||
mtx = aiMatrix4x4t<TReal>(m3);
|
||||
|
|
|
@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MESH_H_INC
|
||||
#define AI_MESH_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/aabb.h>
|
||||
|
||||
|
|
|
@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_METADATA_H_INC
|
||||
#define AI_METADATA_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
|
||||
# include "Compiler/pstdint.h"
|
||||
#else
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -44,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file pbrmaterial.h
|
||||
* @brief Defines the material system of the library
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_PBRMATERIAL_H_INC
|
||||
#define AI_PBRMATERIAL_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
|
||||
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0
|
||||
|
|
|
@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_POSTPROCESS_H_INC
|
||||
#define AI_POSTPROCESS_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -50,19 +50,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* but last time I checked compiler coverage was so bad that I decided
|
||||
* to reinvent the wheel.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_QNAN_H_INCLUDED
|
||||
#define AI_QNAN_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#include <limits>
|
||||
#include <stdint.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure to represent the bit pattern of a 32 Bit
|
||||
* IEEE 754 floating-point number. */
|
||||
union _IEEESingle
|
||||
{
|
||||
union _IEEESingle {
|
||||
float Float;
|
||||
struct
|
||||
{
|
||||
|
@ -75,8 +79,7 @@ union _IEEESingle
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Data structure to represent the bit pattern of a 64 Bit
|
||||
* IEEE 754 floating-point number. */
|
||||
union _IEEEDouble
|
||||
{
|
||||
union _IEEEDouble {
|
||||
double Double;
|
||||
struct
|
||||
{
|
||||
|
@ -89,8 +92,7 @@ union _IEEEDouble
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Check whether a given float is qNaN.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_qnan(float in)
|
||||
{
|
||||
AI_FORCE_INLINE bool is_qnan(float in) {
|
||||
// the straightforward solution does not work:
|
||||
// return (in != in);
|
||||
// compiler generates code like this
|
||||
|
@ -107,8 +109,7 @@ AI_FORCE_INLINE bool is_qnan(float in)
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Check whether a given double is qNaN.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_qnan(double in)
|
||||
{
|
||||
AI_FORCE_INLINE bool is_qnan(double in) {
|
||||
// the straightforward solution does not work:
|
||||
// return (in != in);
|
||||
// compiler generates code like this
|
||||
|
@ -127,8 +128,7 @@ AI_FORCE_INLINE bool is_qnan(double in)
|
|||
*
|
||||
* Denorms return false, they're treated like normal values.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(float in)
|
||||
{
|
||||
AI_FORCE_INLINE bool is_special_float(float in) {
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 8)-1);
|
||||
|
@ -139,8 +139,7 @@ AI_FORCE_INLINE bool is_special_float(float in)
|
|||
*
|
||||
* Denorms return false, they're treated like normal values.
|
||||
* @param in Input value */
|
||||
AI_FORCE_INLINE bool is_special_float(double in)
|
||||
{
|
||||
AI_FORCE_INLINE bool is_special_float(double in) {
|
||||
_IEEESingle temp;
|
||||
memcpy(&temp, &in, sizeof(float));
|
||||
return (temp.IEEE.Exp == (1u << 11)-1);
|
||||
|
@ -150,15 +149,13 @@ AI_FORCE_INLINE bool is_special_float(double in)
|
|||
/** Check whether a float is NOT qNaN.
|
||||
* @param in Input value */
|
||||
template<class TReal>
|
||||
AI_FORCE_INLINE bool is_not_qnan(TReal in)
|
||||
{
|
||||
AI_FORCE_INLINE bool is_not_qnan(TReal in) {
|
||||
return !is_qnan(in);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Get a fresh qnan. */
|
||||
AI_FORCE_INLINE ai_real get_qnan()
|
||||
{
|
||||
AI_FORCE_INLINE ai_real get_qnan() {
|
||||
return std::numeric_limits<ai_real>::quiet_NaN();
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
#include "defs.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/defs.h>
|
||||
|
||||
template <typename TReal> class aiVector3t;
|
||||
template <typename TReal> class aiMatrix3x3t;
|
||||
|
|
|
@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_QUATERNION_INL_INC
|
||||
#define AI_QUATERNION_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "quaternion.h"
|
||||
#include <assimp/quaternion.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
|
|
@ -48,14 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_SCENE_H_INC
|
||||
#define AI_SCENE_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#include "texture.h"
|
||||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
#include "camera.h"
|
||||
#include "material.h"
|
||||
#include "anim.h"
|
||||
#include "metadata.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/texture.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <assimp/metadata.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cstdlib>
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -53,13 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_TEXTURE_H_INC
|
||||
#define AI_TEXTURE_H_INC
|
||||
|
||||
#include "types.h"
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
||||
/** \def AI_EMBEDDED_TEXNAME_PREFIX
|
||||
|
@ -79,7 +80,6 @@ extern "C" {
|
|||
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
|
||||
#endif
|
||||
|
||||
|
||||
#include "./Compiler/pushpack1.h"
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
@ -87,8 +87,7 @@ extern "C" {
|
|||
*
|
||||
* Used by aiTexture.
|
||||
*/
|
||||
struct aiTexel
|
||||
{
|
||||
struct aiTexel {
|
||||
unsigned char b,g,r,a;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_TYPES_H_INC
|
||||
#define AI_TYPES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// Some runtime headers
|
||||
#include <sys/types.h>
|
||||
#include <stddef.h>
|
||||
|
@ -56,15 +60,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdint.h>
|
||||
|
||||
// Our compile configuration
|
||||
#include "defs.h"
|
||||
#include <assimp/defs.h>
|
||||
|
||||
// Some types moved to separate header due to size of operators
|
||||
#include "vector3.h"
|
||||
#include "vector2.h"
|
||||
#include "color4.h"
|
||||
#include "matrix3x3.h"
|
||||
#include "matrix4x4.h"
|
||||
#include "quaternion.h"
|
||||
#include <assimp/vector3.h>
|
||||
#include <assimp/vector2.h>
|
||||
#include <assimp/color4.h>
|
||||
#include <assimp/matrix3x3.h>
|
||||
#include <assimp/matrix4x4.h>
|
||||
#include <assimp/quaternion.h>
|
||||
|
||||
typedef int32_t ai_int32;
|
||||
typedef uint32_t ai_uint32 ;
|
||||
|
@ -74,9 +78,8 @@ typedef uint32_t ai_uint32 ;
|
|||
#include <new> // for std::nothrow_t
|
||||
#include <string> // for aiString::Set(const std::string&)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
//! @cond never
|
||||
//! @cond never
|
||||
namespace Intern {
|
||||
// --------------------------------------------------------------------
|
||||
/** @brief Internal helper class to utilize our internal new/delete
|
||||
|
|
|
@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VECTOR2D_H_INC
|
||||
#define AI_VECTOR2D_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
|
|
|
@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VECTOR2D_INL_INC
|
||||
#define AI_VECTOR2D_INL_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "vector2.h"
|
||||
#include <assimp/vector2.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
|
|
@ -47,13 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VECTOR3D_H_INC
|
||||
#define AI_VECTOR3D_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
# include <cmath>
|
||||
#else
|
||||
# include <math.h>
|
||||
#endif
|
||||
|
||||
#include "defs.h"
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -63,16 +67,13 @@ template<typename TReal> class aiMatrix4x4t;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Represents a three-dimensional vector. */
|
||||
template <typename TReal>
|
||||
class aiVector3t
|
||||
{
|
||||
class aiVector3t {
|
||||
public:
|
||||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||
aiVector3t( const aiVector3t& o ) = default;
|
||||
|
||||
public:
|
||||
|
||||
// combined operators
|
||||
const aiVector3t& operator += (const aiVector3t& o);
|
||||
const aiVector3t& operator -= (const aiVector3t& o);
|
||||
|
@ -97,7 +98,6 @@ public:
|
|||
template <typename TOther>
|
||||
operator aiVector3t<TOther> () const;
|
||||
|
||||
public:
|
||||
/** @brief Set the components of a vector
|
||||
* @param pX X component
|
||||
* @param pY Y component
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_VECTOR3D_INL_INC
|
||||
|
||||
#ifdef __cplusplus
|
||||
#include "vector3.h"
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_VERSION_H_INC
|
||||
#define AI_VERSION_H_INC
|
||||
|
||||
#include "defs.h"
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
|
|
@ -4,8 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -55,11 +53,11 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
|
|||
}
|
||||
|
||||
TEST_F( utVersion, aiGetVersionMinorTest ) {
|
||||
EXPECT_EQ( aiGetVersionMinor(), 1U );
|
||||
EXPECT_EQ( aiGetVersionMinor(), 0U );
|
||||
}
|
||||
|
||||
TEST_F( utVersion, aiGetVersionMajorTest ) {
|
||||
EXPECT_EQ( aiGetVersionMajor(), 4U );
|
||||
EXPECT_EQ( aiGetVersionMajor(), 5U );
|
||||
}
|
||||
|
||||
TEST_F( utVersion, aiGetCompileFlagsTest ) {
|
||||
|
|
Loading…
Reference in New Issue