Merge branch 'master' into fix-gltf-importer-crash

pull/2704/head
Malcolm Tyrrell 2019-10-21 15:29:18 +01:00 committed by GitHub
commit 9bc2648615
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GPG Key ID: 4AEE18F83AFDEB23
93 changed files with 1099 additions and 712 deletions

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@ -16,6 +16,7 @@ matrix:
image:
- Visual Studio 2015
- Visual Studio 2017
- Visual Studio 2019
- MinGW
platform:
@ -30,8 +31,8 @@ install:
- if [%COMPILER%]==[MinGW] set PATH=C:\MinGW\bin;%PATH%
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" .
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2019" set CMAKE_GENERATOR_NAME=Visual Studio 16 2019
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%" -A %platform% .
# Rename sh.exe as sh.exe in PATH interferes with MinGW
- rename "C:\Program Files\Git\usr\bin\sh.exe" "sh2.exe"
- set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"

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@ -63,7 +63,11 @@ if(MSVC)
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
if(ASSIMP_BUILD_SHARED_LIBS)
if(APPLE)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
else(APPLE)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"

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@ -63,7 +63,11 @@ if(MSVC)
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the assimp libraries" )
if(ASSIMP_BUILD_SHARED_LIBS)
if(APPLE)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}.@ASSIMP_VERSION_MAJOR@@CMAKE_SHARED_LIBRARY_SUFFIX@")
else(APPLE)
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
endif()
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"

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@ -5,6 +5,9 @@ if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
endif()
cmake_policy(PUSH)
cmake_policy(VERSION 2.6)
# Required for the evaluation of "if(@BUILD_SHARED_LIBS@)" below to function
cmake_policy(SET CMP0012 NEW)
#----------------------------------------------------------------
# Generated CMake target import file.
#----------------------------------------------------------------

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@ -54,14 +54,18 @@ else(WIN32)
find_path(
assimp_INCLUDE_DIRS
NAMES postprocess.h scene.h version.h config.h cimport.h
PATHS /usr/local/include/
NAMES assimp/postprocess.h assimp/scene.h assimp/version.h assimp/config.h assimp/cimport.h
PATHS /usr/local/include
PATHS /usr/include/
)
find_library(
assimp_LIBRARIES
NAMES assimp
PATHS /usr/local/lib/
PATHS /usr/lib64/
PATHS /usr/lib/
)
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)

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@ -50,9 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers
#include "3DSLoader.h"
#include <assimp/Macros.h>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>

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@ -137,7 +137,6 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/irrXMLWrapper.h
${HEADER_PATH}/BlobIOSystem.h
${HEADER_PATH}/MathFunctions.h
${HEADER_PATH}/Macros.h
${HEADER_PATH}/Exceptional.h
${HEADER_PATH}/ByteSwapper.h
)
@ -1059,6 +1058,8 @@ MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
SET( assimp_src
# Assimp Files
${Core_SRCS}

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@ -92,6 +92,36 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
} // end of namespace Assimp
// ------------------------------------------------------------------------------------------------
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
static const std::string XMLIDEncode(const std::string& name) {
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
if (name.length() == 0) {
return name;
}
std::stringstream idEncoded;
// xsd:ID must start with letter or underscore
if (!((name[0] >= 'A' && name[0] <= 'z') || name[0] == '_')) {
idEncoded << '_';
}
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it) {
// xsd:ID can only contain letters, digits, underscores, hyphens and periods
if (strchr(XML_ID_CHARS, *it) != nullptr) {
idEncoded << *it;
} else {
// Select placeholder character based on invalid character to prevent name collisions
idEncoded << XML_ID_CHARS[(*it) % XML_ID_CHARS_COUNT];
}
}
return idEncoded.str();
}
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file)
@ -146,7 +176,7 @@ void ColladaExporter::WriteFile() {
// useless Collada fu at the end, just in case we haven't had enough indirections, yet.
mOutput << startstr << "<scene>" << endstr;
PushTag();
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLEscape(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
mOutput << startstr << "<instance_visual_scene url=\"#" + XMLIDEncode(mScene->mRootNode->mName.C_Str()) + "\" />" << endstr;
PopTag();
mOutput << startstr << "</scene>" << endstr;
PopTag();
@ -356,9 +386,10 @@ void ColladaExporter::WriteCamerasLibrary() {
void ColladaExporter::WriteCamera(size_t pIndex){
const aiCamera *cam = mScene->mCameras[pIndex];
const std::string idstrEscaped = XMLEscape(cam->mName.C_Str());
const std::string cameraName = XMLEscape(cam->mName.C_Str());
const std::string cameraId = XMLIDEncode(cam->mName.C_Str());
mOutput << startstr << "<camera id=\"" << idstrEscaped << "-camera\" name=\"" << idstrEscaped << "_name\" >" << endstr;
mOutput << startstr << "<camera id=\"" << cameraId << "-camera\" name=\"" << cameraName << "\" >" << endstr;
PushTag();
mOutput << startstr << "<optics>" << endstr;
PushTag();
@ -412,10 +443,11 @@ void ColladaExporter::WriteLightsLibrary() {
void ColladaExporter::WriteLight(size_t pIndex){
const aiLight *light = mScene->mLights[pIndex];
const std::string idstrEscaped = XMLEscape(light->mName.C_Str());
const std::string lightName = XMLEscape(light->mName.C_Str());
const std::string lightId = XMLIDEncode(light->mName.C_Str());
mOutput << startstr << "<light id=\"" << idstrEscaped << "-light\" name=\""
<< idstrEscaped << "_name\" >" << endstr;
mOutput << startstr << "<light id=\"" << lightId << "-light\" name=\""
<< lightName << "\" >" << endstr;
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
@ -586,7 +618,7 @@ static bool isalnum_C(char c) {
void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd) {
if( !pSurface.texture.empty() )
{
mOutput << startstr << "<image id=\"" << XMLEscape(pNameAdd) << "\">" << endstr;
mOutput << startstr << "<image id=\"" << XMLIDEncode(pNameAdd) << "\">" << endstr;
PushTag();
mOutput << startstr << "<init_from>";
@ -619,7 +651,7 @@ void ColladaExporter::WriteTextureColorEntry( const Surface& pSurface, const std
}
else
{
mOutput << startstr << "<texture texture=\"" << XMLEscape(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
mOutput << startstr << "<texture texture=\"" << XMLIDEncode(pImageName) << "\" texcoord=\"CHANNEL" << pSurface.channel << "\" />" << endstr;
}
PopTag();
mOutput << startstr << "</" << pTypeName << ">" << endstr;
@ -633,21 +665,21 @@ void ColladaExporter::WriteTextureParamEntry( const Surface& pSurface, const std
// if surface is a texture, write out the sampler and the surface parameters necessary to reference the texture
if( !pSurface.texture.empty() )
{
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface\">" << endstr;
PushTag();
mOutput << startstr << "<surface type=\"2D\">" << endstr;
PushTag();
mOutput << startstr << "<init_from>" << XMLEscape(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
mOutput << startstr << "<init_from>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-image</init_from>" << endstr;
PopTag();
mOutput << startstr << "</surface>" << endstr;
PopTag();
mOutput << startstr << "</newparam>" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLEscape(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
mOutput << startstr << "<newparam sid=\"" << XMLIDEncode(pMatName) << "-" << pTypeName << "-sampler\">" << endstr;
PushTag();
mOutput << startstr << "<sampler2D>" << endstr;
PushTag();
mOutput << startstr << "<source>" << XMLEscape(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
mOutput << startstr << "<source>" << XMLIDEncode(pMatName) << "-" << pTypeName << "-surface</source>" << endstr;
PopTag();
mOutput << startstr << "</sampler2D>" << endstr;
PopTag();
@ -699,11 +731,6 @@ void ColladaExporter::WriteMaterials()
materials[a].name = std::string(name.C_Str()) + to_string(materialCountWithThisName);
}
}
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
if( !isalnum_C( *it ) ) {
*it = '_';
}
}
aiShadingMode shading = aiShadingMode_Flat;
materials[a].shading_model = "phong";
@ -768,7 +795,7 @@ void ColladaExporter::WriteMaterials()
{
const Material& mat = *it;
// this is so ridiculous it must be right
mOutput << startstr << "<effect id=\"" << XMLEscape(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
mOutput << startstr << "<effect id=\"" << XMLIDEncode(mat.name) << "-fx\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
PushTag();
mOutput << startstr << "<profile_COMMON>" << endstr;
PushTag();
@ -819,9 +846,9 @@ void ColladaExporter::WriteMaterials()
for( std::vector<Material>::const_iterator it = materials.begin(); it != materials.end(); ++it )
{
const Material& mat = *it;
mOutput << startstr << "<material id=\"" << XMLEscape(mat.name) << "\" name=\"" << mat.name << "\">" << endstr;
mOutput << startstr << "<material id=\"" << XMLIDEncode(mat.name) << "\" name=\"" << XMLEscape(mat.name) << "\">" << endstr;
PushTag();
mOutput << startstr << "<instance_effect url=\"#" << XMLEscape(mat.name) << "-fx\"/>" << endstr;
mOutput << startstr << "<instance_effect url=\"#" << XMLIDEncode(mat.name) << "-fx\"/>" << endstr;
PopTag();
mOutput << startstr << "</material>" << endstr;
}
@ -850,8 +877,8 @@ void ColladaExporter::WriteControllerLibrary()
void ColladaExporter::WriteController( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
const std::string idstrEscaped = XMLIDEncode(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
@ -886,7 +913,7 @@ void ColladaExporter::WriteController( size_t pIndex)
mOutput << startstr << "<Name_array id=\"" << idstrEscaped << "-skin-joints-array\" count=\"" << mesh->mNumBones << "\">";
for( size_t i = 0; i < mesh->mNumBones; ++i )
mOutput << XMLEscape(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " ";
mOutput << "</Name_array>" << endstr;
@ -1021,14 +1048,15 @@ void ColladaExporter::WriteGeometryLibrary()
void ColladaExporter::WriteGeometry( size_t pIndex)
{
const aiMesh* mesh = mScene->mMeshes[pIndex];
const std::string idstr = GetMeshId( pIndex);
const std::string idstrEscaped = XMLEscape(idstr);
const std::string idstr = mesh->mName.length == 0 ? GetMeshId(pIndex) : mesh->mName.C_Str();
const std::string geometryName = XMLEscape(idstr);
const std::string geometryId = XMLIDEncode(idstr);
if ( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
return;
// opening tag
mOutput << startstr << "<geometry id=\"" << idstrEscaped << "\" name=\"" << idstrEscaped << "_name\" >" << endstr;
mOutput << startstr << "<geometry id=\"" << geometryId << "\" name=\"" << geometryName << "\" >" << endstr;
PushTag();
mOutput << startstr << "<mesh>" << endstr;
@ -1059,9 +1087,9 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
// assemble vertex structure
// Only write input for POSITION since we will write other as shared inputs in polygon definition
mOutput << startstr << "<vertices id=\"" << idstrEscaped << "-vertices" << "\">" << endstr;
mOutput << startstr << "<vertices id=\"" << geometryId << "-vertices" << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << idstrEscaped << "-positions\" />" << endstr;
mOutput << startstr << "<input semantic=\"POSITION\" source=\"#" << geometryId << "-positions\" />" << endstr;
PopTag();
mOutput << startstr << "</vertices>" << endstr;
@ -1079,18 +1107,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
mOutput << startstr << "<lines count=\"" << countLines << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
mOutput << startstr << "<input semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<p>";
@ -1113,18 +1141,18 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
mOutput << startstr << "<polylist count=\"" << countPoly << "\" material=\"defaultMaterial\">" << endstr;
PushTag();
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << idstrEscaped << "-vertices\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"VERTEX\" source=\"#" << geometryId << "-vertices\" />" << endstr;
if( mesh->HasNormals() )
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << idstrEscaped << "-normals\" />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"NORMAL\" source=\"#" << geometryId << "-normals\" />" << endstr;
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{
if( mesh->HasTextureCoords(static_cast<unsigned int>(a)) )
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << idstrEscaped << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"TEXCOORD\" source=\"#" << geometryId << "-tex" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
for( size_t a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
{
if( mesh->HasVertexColors(static_cast<unsigned int>(a) ) )
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << idstrEscaped << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
mOutput << startstr << "<input offset=\"0\" semantic=\"COLOR\" source=\"#" << geometryId << "-color" << a << "\" " << "set=\"" << a << "\"" << " />" << endstr;
}
mOutput << startstr << "<vcount>";
@ -1173,13 +1201,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
return;
}
std::string arrayId = pIdString + "-array";
std::string arrayId = XMLIDEncode(pIdString) + "-array";
mOutput << startstr << "<source id=\"" << XMLEscape(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdString) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<float_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
mOutput << startstr << "<float_array id=\"" << arrayId << "\" count=\"" << pElementCount * floatsPerElement << "\"> ";
PushTag();
if( pType == FloatType_TexCoord2 )
@ -1265,11 +1293,12 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
// Writes the scene library
void ColladaExporter::WriteSceneLibrary()
{
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
const std::string sceneName = XMLEscape(mScene->mRootNode->mName.C_Str());
const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str());
mOutput << startstr << "<library_visual_scenes>" << endstr;
PushTag();
mOutput << startstr << "<visual_scene id=\"" + scene_name_escaped + "\" name=\"" + scene_name_escaped + "\">" << endstr;
mOutput << startstr << "<visual_scene id=\"" + sceneId + "\" name=\"" + sceneName + "\">" << endstr;
PushTag();
// start recursive write at the root node
@ -1300,7 +1329,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
idstr = idstr + ending;
}
const std::string idstrEscaped = XMLEscape(idstr);
const std::string idstrEscaped = XMLIDEncode(idstr);
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
@ -1372,13 +1401,13 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = node_idstr + "-array";
std::string arrayId = XMLIDEncode(node_idstr) + "-array";
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
}
@ -1387,7 +1416,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
mOutput << startstr << "<accessor source=\"#" << arrayId << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
@ -1409,12 +1438,12 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
// samplers
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
PopTag();
mOutput << startstr << "</sampler>" << endstr;
@ -1426,7 +1455,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
// channels
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
mOutput << startstr << "<channel source=\"#" << XMLIDEncode( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLIDEncode(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
}
}
@ -1437,8 +1466,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationsLibrary()
{
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
if ( mScene->mNumAnimations > 0 ) {
mOutput << startstr << "<library_animations>" << endstr;
PushTag();
@ -1546,16 +1573,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
}
}
const std::string node_name_escaped = XMLEscape(pNode->mName.data);
const std::string node_id = XMLIDEncode(pNode->mName.data);
const std::string node_name = XMLEscape(pNode->mName.data);
mOutput << startstr << "<node ";
if(is_skeleton_root) {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_name_escaped;
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_id;
} else {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
mOutput << "id=\"" << node_id << "\" " << (is_joint ? "sid=\"" + node_id +"\"": "") ;
}
mOutput << " name=\"" << node_name_escaped
mOutput << " name=\"" << node_name
<< "\" type=\"" << node_type
<< "\">" << endstr;
PushTag();
@ -1594,14 +1622,14 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
//check if it is a camera node
for(size_t i=0; i<mScene->mNumCameras; i++){
if(mScene->mCameras[i]->mName == pNode->mName){
mOutput << startstr <<"<instance_camera url=\"#" << node_name_escaped << "-camera\"/>" << endstr;
mOutput << startstr <<"<instance_camera url=\"#" << node_id << "-camera\"/>" << endstr;
break;
}
}
//check if it is a light node
for(size_t i=0; i<mScene->mNumLights; i++){
if(mScene->mLights[i]->mName == pNode->mName){
mOutput << startstr <<"<instance_light url=\"#" << node_name_escaped << "-light\"/>" << endstr;
mOutput << startstr <<"<instance_light url=\"#" << node_id << "-light\"/>" << endstr;
break;
}
}
@ -1615,15 +1643,17 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue;
const std::string meshName = mesh->mName.length == 0 ? GetMeshId(pNode->mMeshes[a]) : mesh->mName.C_Str();
if( mesh->mNumBones == 0 )
{
mOutput << startstr << "<instance_geometry url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "\">" << endstr;
mOutput << startstr << "<instance_geometry url=\"#" << XMLIDEncode(meshName) << "\">" << endstr;
PushTag();
}
else
{
mOutput << startstr
<< "<instance_controller url=\"#" << XMLEscape(GetMeshId( pNode->mMeshes[a])) << "-skin\">"
<< "<instance_controller url=\"#" << XMLIDEncode(meshName) << "-skin\">"
<< endstr;
PushTag();
@ -1631,7 +1661,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// use the first bone to find skeleton root
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
if ( skeletonRootBoneNode ) {
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
mFoundSkeletonRootNodeID = XMLIDEncode( skeletonRootBoneNode->mName.C_Str() );
}
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
}
@ -1639,7 +1669,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag();
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLEscape(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
{

View File

@ -1196,6 +1196,7 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
// and reallocate all arrays
CopyPtrArray( dest->mChannels, src->mChannels, dest->mNumChannels );
CopyPtrArray( dest->mMorphMeshChannels, src->mMorphMeshChannels, dest->mNumMorphMeshChannels );
}
// ------------------------------------------------------------------------------------------------
@ -1215,6 +1216,26 @@ void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
GetArrayCopy( dest->mRotationKeys, dest->mNumRotationKeys );
}
void SceneCombiner::Copy(aiMeshMorphAnim** _dest, const aiMeshMorphAnim* src) {
if ( nullptr == _dest || nullptr == src ) {
return;
}
aiMeshMorphAnim* dest = *_dest = new aiMeshMorphAnim();
// get a flat copy
::memcpy(dest,src,sizeof(aiMeshMorphAnim));
// and reallocate all arrays
GetArrayCopy( dest->mKeys, dest->mNumKeys );
for (ai_uint i = 0; i < dest->mNumKeys;++i) {
dest->mKeys[i].mValues = new unsigned int[dest->mKeys[i].mNumValuesAndWeights];
dest->mKeys[i].mWeights = new double[dest->mKeys[i].mNumValuesAndWeights];
::memcpy(dest->mKeys[i].mValues, src->mKeys[i].mValues, dest->mKeys[i].mNumValuesAndWeights * sizeof(unsigned int));
::memcpy(dest->mKeys[i].mWeights, src->mKeys[i].mWeights, dest->mKeys[i].mNumValuesAndWeights * sizeof(double));
}
}
// ------------------------------------------------------------------------------------------------
void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
if ( nullptr == _dest || nullptr == src ) {

View File

@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include "ScenePrivate.h"
static const unsigned int MajorVersion = 4;
static const unsigned int MinorVersion = 1;
static const unsigned int MajorVersion = 5;
static const unsigned int MinorVersion = 0;
// --------------------------------------------------------------------------------
// Legal information string - don't remove this.

View File

@ -57,7 +57,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/Macros.h>
using namespace Assimp;
using namespace irr;

View File

@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MDL/MDLDefaultColorMap.h"
#include "MD2/MD2FileData.h"
#include <assimp/Macros.h>
#include <assimp/qnan.h>
#include <assimp/StringUtils.h>
#include <assimp/Importer.hpp>

View File

@ -51,7 +51,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/types.h>
#include <assimp/material.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Macros.h>
using namespace Assimp;

View File

@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers
#include "PlyLoader.h"
#include <assimp/IOStreamBuffer.h>
#include <assimp/Macros.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>

View File

@ -52,7 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FindInvalidDataProcess.h"
#include "ProcessHelper.h"
#include <assimp/Macros.h>
#include <assimp/Exceptional.h>
#include <assimp/qnan.h>

View File

@ -538,13 +538,17 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
{
Validate(&pAnimation->mName);
// validate all materials
if (pAnimation->mNumChannels)
// validate all animations
if (pAnimation->mNumChannels || pAnimation->mNumMorphMeshChannels)
{
if (!pAnimation->mChannels) {
if (!pAnimation->mChannels && pAnimation->mNumChannels) {
ReportError("aiAnimation::mChannels is NULL (aiAnimation::mNumChannels is %i)",
pAnimation->mNumChannels);
}
if (!pAnimation->mMorphMeshChannels && pAnimation->mNumMorphMeshChannels) {
ReportError("aiAnimation::mMorphMeshChannels is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
pAnimation->mNumMorphMeshChannels);
}
for (unsigned int i = 0; i < pAnimation->mNumChannels;++i)
{
if (!pAnimation->mChannels[i])
@ -554,6 +558,15 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
}
Validate(pAnimation, pAnimation->mChannels[i]);
}
for (unsigned int i = 0; i < pAnimation->mNumMorphMeshChannels;++i)
{
if (!pAnimation->mMorphMeshChannels[i])
{
ReportError("aiAnimation::mMorphMeshChannels[%i] is NULL (aiAnimation::mNumMorphMeshChannels is %i)",
i, pAnimation->mNumMorphMeshChannels);
}
Validate(pAnimation, pAnimation->mMorphMeshChannels[i]);
}
}
else {
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
@ -903,6 +916,48 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
}
}
void ValidateDSProcess::Validate( const aiAnimation* pAnimation,
const aiMeshMorphAnim* pMeshMorphAnim)
{
Validate(&pMeshMorphAnim->mName);
if (!pMeshMorphAnim->mNumKeys) {
ReportError("Empty mesh morph animation channel");
}
// otherwise check whether one of the keys exceeds the total duration of the animation
if (pMeshMorphAnim->mNumKeys)
{
if (!pMeshMorphAnim->mKeys)
{
ReportError("aiMeshMorphAnim::mKeys is NULL (aiMeshMorphAnim::mNumKeys is %i)",
pMeshMorphAnim->mNumKeys);
}
double dLast = -10e10;
for (unsigned int i = 0; i < pMeshMorphAnim->mNumKeys;++i)
{
// ScenePreprocessor will compute the duration if still the default value
// (Aramis) Add small epsilon, comparison tended to fail if max_time == duration,
// seems to be due the compilers register usage/width.
if (pAnimation->mDuration > 0. && pMeshMorphAnim->mKeys[i].mTime > pAnimation->mDuration+0.001)
{
ReportError("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is larger "
"than aiAnimation::mDuration (which is %.5f)",i,
(float)pMeshMorphAnim->mKeys[i].mTime,
(float)pAnimation->mDuration);
}
if (i && pMeshMorphAnim->mKeys[i].mTime <= dLast)
{
ReportWarning("aiMeshMorphAnim::mKeys[%i].mTime (%.5f) is smaller "
"than aiMeshMorphAnim::mKeys[%i] (which is %.5f)",i,
(float)pMeshMorphAnim->mKeys[i].mTime,
i-1, (float)dLast);
}
dLast = pMeshMorphAnim->mKeys[i].mTime;
}
}
}
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::Validate( const aiNode* pNode)
{

View File

@ -55,6 +55,7 @@ struct aiBone;
struct aiMesh;
struct aiAnimation;
struct aiNodeAnim;
struct aiMeshMorphAnim;
struct aiTexture;
struct aiMaterial;
struct aiNode;
@ -150,6 +151,13 @@ protected:
void Validate( const aiAnimation* pAnimation,
const aiNodeAnim* pBoneAnim);
/** Validates a mesh morph animation channel.
* @param pAnimation Input animation.
* @param pMeshMorphAnim Mesh morph animation channel.
* */
void Validate( const aiAnimation* pAnimation,
const aiMeshMorphAnim* pMeshMorphAnim);
// -------------------------------------------------------------------
/** Validates a node and all of its subnodes
* @param Node Input node*/

View File

@ -1021,13 +1021,15 @@ struct AnimationSamplers {
AnimationSamplers()
: translation(nullptr)
, rotation(nullptr)
, scale(nullptr) {
, scale(nullptr)
, weight(nullptr) {
// empty
}
Animation::Sampler* translation;
Animation::Sampler* rotation;
Animation::Sampler* scale;
Animation::Sampler* weight;
};
aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
@ -1110,6 +1112,43 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
return anim;
}
aiMeshMorphAnim* CreateMeshMorphAnim(glTF2::Asset& r, Node& node, AnimationSamplers& samplers)
{
aiMeshMorphAnim* anim = new aiMeshMorphAnim();
anim->mName = GetNodeName(node);
static const float kMillisecondsFromSeconds = 1000.f;
if (nullptr != samplers.weight) {
float* times = nullptr;
samplers.weight->input->ExtractData(times);
float* values = nullptr;
samplers.weight->output->ExtractData(values);
anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
const unsigned int numMorphs = samplers.weight->output->count / anim->mNumKeys;
anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
unsigned int k = 0u;
for (unsigned int i = 0u; i < anim->mNumKeys; ++i) {
anim->mKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
anim->mKeys[i].mNumValuesAndWeights = numMorphs;
anim->mKeys[i].mValues = new unsigned int[numMorphs];
anim->mKeys[i].mWeights = new double[numMorphs];
for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
anim->mKeys[i].mValues[j] = j;
anim->mKeys[i].mWeights[j] = ( 0.f > values[k] ) ? 0.f : values[k];
}
}
delete[] times;
delete[] values;
}
return anim;
}
std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& anim)
{
std::unordered_map<unsigned int, AnimationSamplers> samplers;
@ -1128,6 +1167,8 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
sampler.rotation = &anim.samplers[channel.sampler];
} else if (channel.target.path == AnimationPath_SCALE) {
sampler.scale = &anim.samplers[channel.sampler];
} else if (channel.target.path == AnimationPath_WEIGHTS) {
sampler.weight = &anim.samplers[channel.sampler];
}
}
@ -1154,15 +1195,41 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
ai_anim->mNumChannels = static_cast<uint32_t>(samplers.size());
uint32_t numChannels = 0u;
uint32_t numMorphMeshChannels = 0u;
for (auto& iter : samplers) {
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
++numChannels;
}
if (nullptr != iter.second.weight) {
++numMorphMeshChannels;
}
}
ai_anim->mNumChannels = numChannels;
if (ai_anim->mNumChannels > 0) {
ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
int j = 0;
for (auto& iter : samplers) {
if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
++j;
}
}
}
ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
if (ai_anim->mNumMorphMeshChannels > 0) {
ai_anim->mMorphMeshChannels = new aiMeshMorphAnim*[ai_anim->mNumMorphMeshChannels];
int j = 0;
for (auto& iter : samplers) {
if (nullptr != iter.second.weight) {
ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
++j;
}
}
}
// Use the latest keyframe for the duration of the animation
double maxDuration = 0;
@ -1191,6 +1258,19 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
}
}
for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
const auto* const chan = ai_anim->mMorphMeshChannels[j];
if (0u != chan->mNumKeys) {
const auto& lastKey = chan->mKeys[chan->mNumKeys - 1u];
if (lastKey.mTime > maxDuration) {
maxDuration = lastKey.mTime;
}
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumKeys);
}
}
ai_anim->mDuration = maxDuration;
ai_anim->mTicksPerSecond = 1000.0;

View File

@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Definition of the base class for all importer worker classes. */
#pragma once
#ifndef INCLUDED_AI_BASEIMPORTER_H
#define INCLUDED_AI_BASEIMPORTER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include "Exceptional.h"
#include <vector>

View File

@ -46,10 +46,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Used for file formats which embed their textures into the model file.
*/
#pragma once
#ifndef AI_BITMAP_H_INC
#define AI_BITMAP_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include "defs.h"
#include <stdint.h>
#include <cstddef>

View File

@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Helper class tp perform various byte oder swappings
(e.g. little to big endian) */
#pragma once
#ifndef AI_BYTESWAPPER_H_INC
#define AI_BYTESWAPPER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <stdint.h>

View File

@ -43,16 +43,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file CreateAnimMesh.h
* Create AnimMesh from Mesh
*/
#pragma once
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
#define INCLUDED_AI_CREATE_ANIM_MESH_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/mesh.h>
namespace Assimp {
/** Create aiAnimMesh from aiMesh. */
/**
* Create aiAnimMesh from aiMesh.
* @param mesh The input mesh to create an animated mesh from.
* @return The new created animated mesh.
*/
ASSIMP_API aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
} // end of namespace Assimp
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H

View File

@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Default file I/O using fXXX()-family of functions */
#pragma once
#ifndef AI_DEFAULTIOSTREAM_H_INC
#define AI_DEFAULTIOSTREAM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdio.h>
#include <assimp/IOStream.hpp>
#include <assimp/importerdesc.h>
@ -57,8 +62,7 @@ namespace Assimp {
//! @note An instance of this class can exist without a valid file handle
//! attached to it. All calls fail, but the instance can nevertheless be
//! used with no restrictions.
class ASSIMP_API DefaultIOStream : public IOStream
{
class ASSIMP_API DefaultIOStream : public IOStream {
friend class DefaultIOSystem;
#if __ANDROID__
# if __ANDROID_API__ > 9
@ -82,7 +86,6 @@ public:
size_t pSize,
size_t pCount);
// -------------------------------------------------------------------
/// Write to stream
size_t Write(const void* pvBuffer,
@ -107,16 +110,13 @@ public:
void Flush();
private:
// File data-structure, using clib
FILE* mFile;
// Filename
std::string mFilename;
// Cached file size
mutable size_t mCachedSize;
};
// ----------------------------------------------------------------------------------
inline
AI_FORCE_INLINE
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
: mFile(nullptr)
, mFilename("")
@ -125,7 +125,7 @@ DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
}
// ----------------------------------------------------------------------------------
inline
AI_FORCE_INLINE
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
: mFile(pFile)
, mFilename(strFilename)
@ -137,4 +137,3 @@ DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
} // ns assimp
#endif //!!AI_DEFAULTIOSTREAM_H_INC

View File

@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Default implementation of IOSystem using the standard C file functions */
#pragma once
#ifndef AI_DEFAULTIOSYSTEM_H_INC
#define AI_DEFAULTIOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOSystem.hpp>
namespace Assimp {

View File

@ -38,6 +38,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_DEFINES_H_INC
#define AI_DEFINES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
// We need those constants, workaround for any platforms where nobody defined them yet
#if (!defined SIZE_MAX)
# define SIZE_MAX (~((size_t)0))
@ -47,3 +55,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# define UINT_MAX (~((unsigned int)0))
#endif
#endif // AI_DEINES_H_INC

View File

@ -38,11 +38,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef INCLUDED_EXCEPTIONAL_H
#define INCLUDED_EXCEPTIONAL_H
#pragma once
#ifndef AI_INCLUDED_EXCEPTIONAL_H
#define AI_INCLUDED_EXCEPTIONAL_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdexcept>
#include <assimp/DefaultIOStream.h>
using std::runtime_error;
#ifdef _MSC_VER
@ -53,17 +59,14 @@ using std::runtime_error;
/** FOR IMPORTER PLUGINS ONLY: Simple exception class to be thrown if an
* unrecoverable error occurs while importing. Loading APIs return
* NULL instead of a valid aiScene then. */
class DeadlyImportError
: public runtime_error
{
class DeadlyImportError : public runtime_error {
public:
/** Constructor with arguments */
explicit DeadlyImportError( const std::string& errorText)
: runtime_error(errorText)
{
: runtime_error(errorText) {
// empty
}
private:
};
typedef DeadlyImportError DeadlyExportError;
@ -84,7 +87,7 @@ struct ExceptionSwallower {
template <typename T>
struct ExceptionSwallower<T*> {
T* operator ()() const {
return NULL;
return nullptr;
}
};
@ -122,4 +125,4 @@ struct ExceptionSwallower<void> {
}\
}
#endif // INCLUDED_EXCEPTIONAL_H
#endif // AI_INCLUDED_EXCEPTIONAL_H

View File

@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_EXPORT_HPP_INC
#define AI_EXPORT_HPP_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifndef ASSIMP_BUILD_NO_EXPORT
#include "cexport.h"

View File

@ -40,12 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_GENERIC_PROPERTY_H_INCLUDED
#define AI_GENERIC_PROPERTY_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/Importer.hpp>
#include <assimp/ai_assert.h>
#include "Hash.h"
#include <assimp/Hash.h>
#include <map>

View File

@ -39,10 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_HASH_H_INCLUDED
#define AI_HASH_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdint.h>
#include <string.h>

View File

@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IOSTREAM_H_INC
#define AI_IOSTREAM_H_INC
#include "types.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifndef __cplusplus
# error This header requires C++ to be used. aiFileIO.h is the \
@ -125,13 +129,13 @@ public:
}; //! class IOStream
// ----------------------------------------------------------------------------------
inline
AI_FORCE_INLINE
IOStream::IOStream() AI_NO_EXCEPT {
// empty
}
// ----------------------------------------------------------------------------------
inline
AI_FORCE_INLINE
IOStream::~IOStream() {
// empty
}

View File

@ -1,5 +1,3 @@
#pragma once
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
@ -42,10 +40,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef AI_IOSTREAMBUFFER_H_INC
#define AI_IOSTREAMBUFFER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <assimp/IOStream.hpp>
#include "ParsingUtils.h"
#include <assimp/ParsingUtils.h>
#include <vector>
@ -124,7 +129,7 @@ private:
};
template<class T>
inline
AI_FORCE_INLINE
IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
: m_stream( nullptr )
, m_filesize( 0 )
@ -138,13 +143,13 @@ IOStreamBuffer<T>::IOStreamBuffer( size_t cache )
}
template<class T>
inline
AI_FORCE_INLINE
IOStreamBuffer<T>::~IOStreamBuffer() {
// empty
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::open( IOStream *stream ) {
// file still opened!
if ( nullptr != m_stream ) {
@ -174,7 +179,7 @@ bool IOStreamBuffer<T>::open( IOStream *stream ) {
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::close() {
if ( nullptr == m_stream ) {
return false;
@ -192,19 +197,19 @@ bool IOStreamBuffer<T>::close() {
}
template<class T>
inline
AI_FORCE_INLINE
size_t IOStreamBuffer<T>::size() const {
return m_filesize;
}
template<class T>
inline
AI_FORCE_INLINE
size_t IOStreamBuffer<T>::cacheSize() const {
return m_cacheSize;
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::readNextBlock() {
m_stream->Seek( m_filePos, aiOrigin_SET );
size_t readLen = m_stream->Read( &m_cache[ 0 ], sizeof( T ), m_cacheSize );
@ -222,25 +227,25 @@ bool IOStreamBuffer<T>::readNextBlock() {
}
template<class T>
inline
AI_FORCE_INLINE
size_t IOStreamBuffer<T>::getNumBlocks() const {
return m_numBlocks;
}
template<class T>
inline
AI_FORCE_INLINE
size_t IOStreamBuffer<T>::getCurrentBlockIndex() const {
return m_blockIdx;
}
template<class T>
inline
AI_FORCE_INLINE
size_t IOStreamBuffer<T>::getFilePos() const {
return m_filePos;
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationToken ) {
buffer.resize( m_cacheSize );
if ( m_cachePos >= m_cacheSize || 0 == m_filePos ) {
@ -289,13 +294,13 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
return true;
}
static inline
static AI_FORCE_INLINE
bool isEndOfCache( size_t pos, size_t cacheSize ) {
return ( pos == cacheSize );
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
buffer.resize(m_cacheSize);
if ( isEndOfCache( m_cachePos, m_cacheSize ) || 0 == m_filePos) {
@ -335,7 +340,7 @@ bool IOStreamBuffer<T>::getNextLine(std::vector<T> &buffer) {
}
template<class T>
inline
AI_FORCE_INLINE
bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
// Return the last block-value if getNextLine was used before
if ( 0 != m_cachePos ) {
@ -353,3 +358,5 @@ bool IOStreamBuffer<T>::getNextBlock( std::vector<T> &buffer) {
}
} // !ns Assimp
#endif // AI_IOSTREAMBUFFER_H_INC

View File

@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IOSYSTEM_H_INC
#define AI_IOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifndef __cplusplus
# error This header requires C++ to be used. aiFileIO.h is the \
corresponding C interface.

View File

@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSIMP_HPP_INC
#define AI_ASSIMP_HPP_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifndef __cplusplus
# error This header requires C++ to be used. Use assimp.h for plain C.
#endif // __cplusplus

View File

@ -48,9 +48,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_LINE_SPLITTER_H
#define INCLUDED_LINE_SPLITTER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <stdexcept>
#include "StreamReader.h"
#include "ParsingUtils.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
namespace Assimp {
@ -140,7 +144,7 @@ private:
bool mSwallow, mSkip_empty_lines, mTrim;
};
inline
AI_FORCE_INLINE
LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim )
: mIdx(0)
, mCur()
@ -153,12 +157,12 @@ LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool t
mIdx = 0;
}
inline
AI_FORCE_INLINE
LineSplitter::~LineSplitter() {
// empty
}
inline
AI_FORCE_INLINE
LineSplitter& LineSplitter::operator++() {
if (mSwallow) {
mSwallow = false;
@ -199,12 +203,12 @@ LineSplitter& LineSplitter::operator++() {
return *this;
}
inline
AI_FORCE_INLINE
LineSplitter &LineSplitter::operator++(int) {
return ++(*this);
}
inline
AI_FORCE_INLINE
const char *LineSplitter::operator[] (size_t idx) const {
const char* s = operator->()->c_str();
@ -222,7 +226,7 @@ const char *LineSplitter::operator[] (size_t idx) const {
}
template <size_t N>
inline
AI_FORCE_INLINE
void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
const char* s = operator->()->c_str();
@ -238,44 +242,44 @@ void LineSplitter::get_tokens(const char* (&tokens)[N]) const {
}
}
inline
AI_FORCE_INLINE
const std::string* LineSplitter::operator -> () const {
return &mCur;
}
inline
AI_FORCE_INLINE
std::string LineSplitter::operator* () const {
return mCur;
}
inline
AI_FORCE_INLINE
LineSplitter::operator bool() const {
return mStream.GetRemainingSize() > 0;
}
inline
AI_FORCE_INLINE
LineSplitter::operator line_idx() const {
return mIdx;
}
inline
AI_FORCE_INLINE
LineSplitter::line_idx LineSplitter::get_index() const {
return mIdx;
}
inline
AI_FORCE_INLINE
StreamReaderLE &LineSplitter::get_stream() {
return mStream;
}
inline
AI_FORCE_INLINE
bool LineSplitter::match_start(const char* check) {
const size_t len = ::strlen(check);
return len <= mCur.length() && std::equal(check, check + len, mCur.begin());
}
inline
AI_FORCE_INLINE
void LineSplitter::swallow_next_increment() {
mSwallow = true;
}

View File

@ -43,9 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file LogAux.h
* @brief Common logging usage patterns for importer implementations
*/
#pragma once
#ifndef INCLUDED_AI_LOGAUX_H
#define INCLUDED_AI_LOGAUX_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/TinyFormatter.h>
#include <assimp/Exceptional.h>
#include <assimp/DefaultLogger.hpp>

View File

@ -1,49 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/* Helper macro to set a pointer to NULL in debug builds
*/
#if (defined ASSIMP_BUILD_DEBUG)
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
#else
# define AI_DEBUG_INVALIDATE_PTR(x)
#endif

View File

@ -41,6 +41,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifdef __GNUC__
# pragma GCC system_header
#endif
/** @file MathFunctions.h
* @brief Implementation of math utility functions.
*

View File

@ -42,12 +42,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file MemoryIOWrapper.h
* Handy IOStream/IOSystem implemetation to read directly from a memory buffer */
#pragma once
#ifndef AI_MEMORYIOSTREAM_H_INC
#define AI_MEMORYIOSTREAM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/ai_assert.h>
#include <stdint.h>
namespace Assimp {

View File

@ -44,11 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file ParsingUtils.h
* @brief Defines helper functions for text parsing
*/
#pragma once
#ifndef AI_PARSING_UTILS_H_INC
#define AI_PARSING_UTILS_H_INC
#include "StringComparison.h"
#include "StringUtils.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/StringComparison.h>
#include <assimp/StringUtils.h>
#include <assimp/defs.h>
namespace Assimp {

View File

@ -43,12 +43,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Profiler.h
* @brief Utility to measure the respective runtime of each import step
*/
#ifndef INCLUDED_PROFILER_H
#define INCLUDED_PROFILER_H
#pragma once
#ifndef AI_INCLUDED_PROFILER_H
#define AI_INCLUDED_PROFILER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <chrono>
#include <assimp/DefaultLogger.hpp>
#include "TinyFormatter.h"
#include <assimp/TinyFormatter.h>
#include <map>
@ -67,7 +72,6 @@ public:
// empty
}
public:
/** Start a named timer */
void BeginRegion(const std::string& region) {
@ -95,5 +99,5 @@ private:
}
}
#endif
#endif // AI_INCLUDED_PROFILER_H

View File

@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_PROGRESSHANDLER_H_INC
#define AI_PROGRESSHANDLER_H_INC
#include "types.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
namespace Assimp {

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,9 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Declares a helper class, "CommentRemover", which can be
* used to remove comments (single and multi line) from a text file.
*/
#pragma once
#ifndef AI_REMOVE_COMMENTS_H_INC
#define AI_REMOVE_COMMENTS_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
@ -58,8 +61,7 @@ namespace Assimp {
* to those in C or C++ so this code has been moved to a separate
* module.
*/
class ASSIMP_API CommentRemover
{
class ASSIMP_API CommentRemover {
// class cannot be instanced
CommentRemover() {}

View File

@ -42,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** Small helper classes to optimize finding vertices close to a given location
*/
#pragma once
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <vector>
#include <stdint.h>

View File

@ -43,17 +43,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Declares a helper class, "SceneCombiner" providing various
* utilities to merge scenes.
*/
#pragma once
#ifndef AI_SCENE_COMBINER_H_INC
#define AI_SCENE_COMBINER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ai_assert.h>
#include <assimp/types.h>
#include <assimp/Defines.h>
#include <stddef.h>
#include <set>
#include <list>
#include <stdint.h>
#include <vector>
struct aiScene;
@ -68,6 +73,7 @@ struct aiMesh;
struct aiAnimMesh;
struct aiAnimation;
struct aiNodeAnim;
struct aiMeshMorphAnim;
namespace Assimp {
@ -372,6 +378,7 @@ public:
static void Copy (aiBone** dest, const aiBone* src);
static void Copy (aiLight** dest, const aiLight* src);
static void Copy (aiNodeAnim** dest, const aiNodeAnim* src);
static void Copy (aiMeshMorphAnim** dest, const aiMeshMorphAnim* src);
static void Copy (aiMetadata** dest, const aiMetadata* src);
// recursive, of course

View File

@ -47,9 +47,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* for animation skeletons.
*/
#pragma once
#ifndef AI_SKELETONMESHBUILDER_H_INC
#define AI_SKELETONMESHBUILDER_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <vector>
#include <assimp/mesh.h>

View File

@ -43,10 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines the helper data structures for importing 3DS files.
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
#pragma once
#ifndef AI_SMOOTHINGGROUPS_H_INC
#define AI_SMOOTHINGGROUPS_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <stdint.h>
#include <vector>

View File

@ -41,13 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Generation of normal vectors basing on smoothing groups */
#pragma once
#ifndef AI_SMOOTHINGGROUPS_INL_INCLUDED
#define AI_SMOOTHINGGROUPS_INL_INCLUDED
// internal headers
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/SGSpatialSort.h>
// CRT header
#include <algorithm>
using namespace Assimp;

View File

@ -41,9 +41,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** Small helper classes to optimise finding vertizes close to a given location */
#pragma once
#ifndef AI_SPATIALSORT_H_INC
#define AI_SPATIALSORT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <vector>
#include <assimp/types.h>

View File

@ -41,11 +41,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file Declares a helper class, "StandardShapes" which generates
* vertices for standard shapes, such as cylnders, cones, spheres ..
* vertices for standard shapes, such as cylinders, cones, spheres ..
*/
#pragma once
#ifndef AI_STANDARD_SHAPES_H_INC
#define AI_STANDARD_SHAPES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <vector>

View File

@ -44,15 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines the StreamReader class which reads data from
* a binary stream with a well-defined endianness.
*/
#pragma once
#ifndef AI_STREAMREADER_H_INCLUDED
#define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/Defines.h>
#include <assimp/ByteSwapper.h>
#include <assimp/Exceptional.h>
#include "ByteSwapper.h"
#include "Exceptional.h"
#include <memory>
namespace Assimp {

View File

@ -43,11 +43,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Defines the StreamWriter class which writes data to
* a binary stream with a well-defined endianness. */
#pragma once
#ifndef AI_STREAMWRITER_H_INCLUDED
#define AI_STREAMWRITER_H_INCLUDED
#include "ByteSwapper.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ByteSwapper.h>
#include <assimp/IOStream.hpp>
#include <memory>

View File

@ -49,12 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
These functions are not consistently available on all platforms,
or the provided implementations behave too differently.
*/
#pragma once
#ifndef INCLUDED_AI_STRING_WORKERS_H
#define INCLUDED_AI_STRING_WORKERS_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include "StringComparison.h"
#include <assimp/StringComparison.h>
#include <string.h>
#include <stdint.h>

View File

@ -39,9 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef INCLUDED_AI_STRINGUTILS_H
#define INCLUDED_AI_STRINGUTILS_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#include <sstream>

View File

@ -45,7 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_SUBDISIVION_H_INC
#define AI_SUBDISIVION_H_INC
#include <cstddef>
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
struct aiMesh;

View File

@ -45,9 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* to get rid of the boost::format dependency. Much slinker,
* basically just extends stringstream.
*/
#pragma once
#ifndef INCLUDED_TINY_FORMATTER_H
#define INCLUDED_TINY_FORMATTER_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <sstream>
namespace Assimp {
@ -65,24 +70,15 @@ namespace Formatter {
* @endcode */
template < typename T,
typename CharTraits = std::char_traits<T>,
typename Allocator = std::allocator<T>
>
class basic_formatter
{
typename Allocator = std::allocator<T> >
class basic_formatter {
public:
typedef class std::basic_string<T,CharTraits,Allocator> string;
typedef class std::basic_ostringstream<T,CharTraits,Allocator> stringstream;
typedef class std::basic_string<
T,CharTraits,Allocator
> string;
typedef class std::basic_ostringstream<
T,CharTraits,Allocator
> stringstream;
public:
basic_formatter() {}
basic_formatter() {
// empty
}
/* Allow basic_formatter<T>'s to be used almost interchangeably
* with std::(w)string or const (w)char* arguments because the
@ -104,14 +100,10 @@ public:
}
#endif
public:
operator string () const {
return underlying.str();
}
/* note - this is declared const because binding temporaries does only
* work for const references, so many function prototypes will
* include const basic_formatter<T>& s but might still want to

View File

@ -47,12 +47,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
that are not currently well-defined (and would cause compile errors
due to missing operators in the math library), are commented.
*/
#pragma once
#ifndef AI_VERTEX_H_INC
#define AI_VERTEX_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <assimp/mesh.h>
#include <assimp/ai_assert.h>
#include <functional>
namespace Assimp {
@ -91,23 +97,14 @@ namespace Assimp {
* to *all* vertex components equally. This is useful for stuff like interpolation
* or subdivision, but won't work if special handling is required for some vertex components. */
// ------------------------------------------------------------------------------------------------
class Vertex
{
class Vertex {
friend Vertex operator + (const Vertex&,const Vertex&);
friend Vertex operator - (const Vertex&,const Vertex&);
// friend Vertex operator + (const Vertex&,ai_real);
// friend Vertex operator - (const Vertex&,ai_real);
friend Vertex operator * (const Vertex&,ai_real);
friend Vertex operator / (const Vertex&,ai_real);
// friend Vertex operator + (ai_real, const Vertex&);
// friend Vertex operator - (ai_real, const Vertex&);
friend Vertex operator * (ai_real, const Vertex&);
// friend Vertex operator / (ai_real, const Vertex&);
public:
Vertex() {}
// ----------------------------------------------------------------------------
@ -158,8 +155,6 @@ public:
}
}
public:
Vertex& operator += (const Vertex& v) {
*this = *this+v;
return *this;
@ -170,18 +165,6 @@ public:
return *this;
}
/*
Vertex& operator += (ai_real v) {
*this = *this+v;
return *this;
}
Vertex& operator -= (ai_real v) {
*this = *this-v;
return *this;
}
*/
Vertex& operator *= (ai_real v) {
*this = *this*v;
return *this;
@ -192,12 +175,9 @@ public:
return *this;
}
public:
// ----------------------------------------------------------------------------
/** Convert back to non-interleaved storage */
void SortBack(aiMesh* out, unsigned int idx) const {
ai_assert(idx<out->mNumVertices);
out->mVertices[idx] = position;
@ -291,8 +271,6 @@ public:
aiColor4D colors[AI_MAX_NUMBER_OF_COLOR_SETS];
};
// ------------------------------------------------------------------------------------------------
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,const Vertex& v1) {
return Vertex::BinaryOp<std::plus>(v0,v1);
@ -302,19 +280,6 @@ AI_FORCE_INLINE Vertex operator - (const Vertex& v0,const Vertex& v1) {
return Vertex::BinaryOp<std::minus>(v0,v1);
}
// ------------------------------------------------------------------------------------------------
/*
AI_FORCE_INLINE Vertex operator + (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::plus>(v0,f);
}
AI_FORCE_INLINE Vertex operator - (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::minus>(v0,f);
}
*/
AI_FORCE_INLINE Vertex operator * (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::multiplies>(v0,f);
}
@ -323,26 +288,10 @@ AI_FORCE_INLINE Vertex operator / (const Vertex& v0,ai_real f) {
return Vertex::BinaryOp<Intern::multiplies>(v0,1.f/f);
}
// ------------------------------------------------------------------------------------------------
/*
AI_FORCE_INLINE Vertex operator + (ai_real f,const Vertex& v0) {
return Vertex::BinaryOp<Intern::plus>(f,v0);
}
AI_FORCE_INLINE Vertex operator - (ai_real f,const Vertex& v0) {
return Vertex::BinaryOp<Intern::minus>(f,v0);
}
*/
AI_FORCE_INLINE Vertex operator * (ai_real f,const Vertex& v0) {
return Vertex::BinaryOp<Intern::multiplies>(f,v0);
}
/*
AI_FORCE_INLINE Vertex operator / (ai_real f,const Vertex& v0) {
return Vertex::BinaryOp<Intern::divides>(f,v0);
}
*/
}
#endif
#endif // AI_VERTEX_H_INC

View File

@ -40,9 +40,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#ifndef INCLUDED_ASSIMP_XML_TOOLS_H
#define INCLUDED_ASSIMP_XML_TOOLS_H
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <string>
namespace Assimp {

View File

@ -45,15 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of IOSystem to read a ZIP file from another IOSystem
*/
#pragma once
#ifndef AI_ZIPARCHIVEIOSYSTEM_H_INC
#define AI_ZIPARCHIVEIOSYSTEM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp {
class ZipArchiveIOSystem : public IOSystem {
public:
class ZipArchiveIOSystem : public IOSystem {
public:
//! Open a Zip using the proffered IOSystem
ZipArchiveIOSystem(IOSystem* pIOHandler, const char *pFilename, const char* pMode = "r");
ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode = "r");
@ -78,10 +84,11 @@ namespace Assimp {
static bool isZipArchive(IOSystem* pIOHandler, const char *pFilename);
static bool isZipArchive(IOSystem* pIOHandler, const std::string& rFilename);
private:
private:
class Implement;
Implement *pImpl = nullptr;
};
};
} // Namespace Assimp
#endif // AI_ZIPARCHIVEIOSYSTEM_H_INC

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -45,6 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_AABB_H_INC
#define AI_AABB_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
struct aiAABB {
@ -69,8 +71,9 @@ struct aiAABB {
// empty
}
#endif
#endif // __cplusplus
};
#endif
#endif // AI_AABB_H_INC

View File

@ -44,6 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSERT_H_INC
#define AI_ASSERT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef ASSIMP_BUILD_DEBUG
# include <assert.h>
# define ai_assert(expression) assert( expression )

View File

@ -50,6 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ANIM_H_INC
#define AI_ANIM_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <assimp/quaternion.h>

View File

@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_CAMERA_H_INC
#define AI_CAMERA_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include "types.h"
#ifdef __cplusplus

View File

@ -3,7 +3,7 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2011, assimp team
Copyright (c) 2006-2019, assimp team
All rights reserved.
@ -46,6 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_EXPORT_H_INC
#define AI_EXPORT_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifndef ASSIMP_BUILD_NO_EXPORT
// Public ASSIMP data structures

View File

@ -48,10 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_FILEIO_H_INC
#define AI_FILEIO_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
struct aiFileIO;
struct aiFile;

View File

@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_ASSIMP_H_INC
#define AI_ASSIMP_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include "importerdesc.h"
#include <assimp/importerdesc.h>
#ifdef __cplusplus
extern "C" {

View File

@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLOR4D_H_INC
#define AI_COLOR4D_H_INC
#include "defs.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#ifdef __cplusplus
@ -56,8 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* alpha component. Color values range from 0 to 1. */
// ----------------------------------------------------------------------------------
template <typename TReal>
class aiColor4t
{
class aiColor4t {
public:
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
@ -65,14 +68,12 @@ public:
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
aiColor4t (const aiColor4t& o) = default;
public:
// combined operators
const aiColor4t& operator += (const aiColor4t& o);
const aiColor4t& operator -= (const aiColor4t& o);
const aiColor4t& operator *= (TReal f);
const aiColor4t& operator /= (TReal f);
public:
// comparison
bool operator == (const aiColor4t& other) const;
bool operator != (const aiColor4t& other) const;
@ -85,8 +86,6 @@ public:
/** check whether a color is (close to) black */
inline bool IsBlack() const;
public:
// Red, green, blue and alpha color values
TReal r, g, b, a;
}; // !struct aiColor4D

View File

@ -48,36 +48,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLOR4D_INL_INC
#define AI_COLOR4D_INL_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
#include "color4.h"
#include <assimp/color4.h>
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
r += o.r; g += o.g; b += o.b; a += o.a;
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
r += o.r;
g += o.g;
b += o.b;
a += o.a;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
r -= o.r; g -= o.g; b -= o.b; a -= o.a;
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
r -= o.r;
g -= o.g;
b -= o.b;
a -= o.a;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
r *= f; g *= f; b *= f; a *= f;
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
r *= f;
g *= f;
b *= f;
a *= f;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
r /= f; g /= f; b /= f; a /= f;
AI_FORCE_INLINE
const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
r /= f;
g /= f;
b /= f;
a /= f;
return *this;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
AI_FORCE_INLINE
TReal aiColor4t<TReal>::operator[](unsigned int i) const {
switch ( i ) {
case 0:
return r;
@ -94,7 +119,8 @@ AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
AI_FORCE_INLINE
TReal& aiColor4t<TReal>::operator[](unsigned int i) {
switch ( i ) {
case 0:
return r;
@ -111,17 +137,20 @@ AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
return r == other.r && g == other.g && b == other.b && a == other.a;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
return r != other.r || g != other.g || b != other.b || a != other.a;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
AI_FORCE_INLINE
bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other) const {
return r < other.r || (
r == other.r && (
g < other.g || (
@ -136,14 +165,17 @@ AI_FORCE_INLINE bool aiColor4t<TReal>::operator< (const aiColor4t<TReal>& other)
)
);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
AI_FORCE_INLINE
aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
AI_FORCE_INLINE
aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
}
// ------------------------------------------------------------------------------------------------
@ -153,53 +185,63 @@ AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const a
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
AI_FORCE_INLINE
aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
AI_FORCE_INLINE
aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
AI_FORCE_INLINE
aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
AI_FORCE_INLINE
aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
return v * (1/f);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
AI_FORCE_INLINE
aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
return aiColor4t<TReal>(f,f,f,f)/v;
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
AI_FORCE_INLINE
aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
AI_FORCE_INLINE
aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
AI_FORCE_INLINE
aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
AI_FORCE_INLINE
aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiColor4t<TReal> :: IsBlack() const {
AI_FORCE_INLINE
bool aiColor4t<TReal>::IsBlack() const {
// The alpha component doesn't care here. black is black.
static const TReal epsilon = 10e-3f;
return std::fabs( r ) < epsilon && std::fabs( g ) < epsilon && std::fabs( b ) < epsilon;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -50,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_DEFINES_H_INC
#define AI_DEFINES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/config.h>
//////////////////////////////////////////////////////////////////////////
@ -291,7 +293,8 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
#endif
/* To avoid running out of memory
/**
* To avoid running out of memory
* This can be adjusted for specific use cases
* It's NOT a total limit, just a limit for individual allocations
*/
@ -307,4 +310,13 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
# endif
#endif // _MSC_VER
/**
* Helper macro to set a pointer to NULL in debug builds
*/
#if (defined ASSIMP_BUILD_DEBUG)
# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
#else
# define AI_DEBUG_INVALIDATE_PTR(x)
#endif
#endif // !! AI_DEFINES_H_INC

View File

@ -13,10 +13,14 @@
// to ensure long numbers are handled correctly
// ------------------------------------------------------------------------------------
#pragma once
#ifndef FAST_A_TO_F_H_INCLUDED
#define FAST_A_TO_F_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <cmath>
#include <limits>
#include <stdint.h>

View File

@ -48,11 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IMPORTER_DESC_H_INC
#define AI_IMPORTER_DESC_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
/** Mixed set of flags for #aiImporterDesc, indicating some features
* common to many importers*/
enum aiImporterFlags
{
enum aiImporterFlags {
/** Indicates that there is a textual encoding of the
* file format; and that it is supported.*/
aiImporterFlags_SupportTextFlavour = 0x1,
@ -87,8 +90,7 @@ enum aiImporterFlags
* as importers/exporters are added to Assimp, so it might be useful
* to have a common mechanism to query some rough importer
* characteristics. */
struct aiImporterDesc
{
struct aiImporterDesc {
/** Full name of the importer (i.e. Blender3D importer)*/
const char* mName;

View File

@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_LIGHT_H_INC
#define AI_LIGHT_H_INC
#include "types.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {

View File

@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MATERIAL_H_INC
#define AI_MATERIAL_H_INC
#include "types.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {

View File

@ -49,14 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MATERIAL_INL_INC
#define AI_MATERIAL_INL_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
// ---------------------------------------------------------------------------
inline aiPropertyTypeInfo ai_real_to_property_type_info(float)
{
AI_FORCE_INLINE
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
return aiPTI_Float;
}
inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
{
AI_FORCE_INLINE
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
return aiPTI_Double;
}
// ---------------------------------------------------------------------------
@ -64,30 +68,30 @@ inline aiPropertyTypeInfo ai_real_to_property_type_info(double)
//! @cond never
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::GetTexture( aiTextureType type,
AI_FORCE_INLINE
aiReturn aiMaterial::GetTexture( aiTextureType type,
unsigned int index,
C_STRUCT aiString* path,
aiTextureMapping* mapping /*= NULL*/,
unsigned int* uvindex /*= NULL*/,
ai_real* blend /*= NULL*/,
aiTextureOp* op /*= NULL*/,
aiTextureMapMode* mapmode /*= NULL*/) const
{
aiTextureMapMode* mapmode /*= NULL*/) const {
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
}
// ---------------------------------------------------------------------------
inline unsigned int aiMaterial::GetTextureCount(aiTextureType type) const
{
AI_FORCE_INLINE
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
return ::aiGetMaterialTextureCount(this,type);
}
// ---------------------------------------------------------------------------
template <typename Type>
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx, Type* pOut,
unsigned int* pMax) const
{
unsigned int* pMax) const {
unsigned int iNum = pMax ? *pMax : 1;
const aiMaterialProperty* prop;
@ -114,9 +118,9 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// ---------------------------------------------------------------------------
template <typename Type>
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,Type& pOut) const
{
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,Type& pOut) const {
const aiMaterialProperty* prop;
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
(const aiMaterialProperty**)&prop);
@ -136,60 +140,56 @@ inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real* pOut,
unsigned int* pMax) const
{
unsigned int* pMax) const {
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int* pOut,
unsigned int* pMax) const
{
unsigned int* pMax) const {
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const
{
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,ai_real& pOut) const {
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int& pOut) const
{
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,int& pOut) const {
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor4D& pOut) const
{
AI_FORCE_INLINE
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor4D& pOut) const {
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor3D& pOut) const
{
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiColor3D& pOut) const {
aiColor4D c;
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
pOut = aiColor3D(c.r,c.g,c.b);
return ret;
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiString& pOut) const
{
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiString& pOut) const {
return aiGetMaterialString(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiUVTransform& pOut) const
{
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
unsigned int idx,aiUVTransform& pOut) const {
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
}
// ---------------------------------------------------------------------------
template<class TYPE>
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
@ -204,84 +204,83 @@ aiReturn aiMaterial::AddProperty (const TYPE* pInput,
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const float* pInput,
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(float),
pKey,type,index,aiPTI_Float);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const double* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const double* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(double),
pKey,type,index,aiPTI_Double);
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiUVTransform),
pKey,type,index,ai_real_to_property_type_info(pInput->mRotation));
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiColor4D),
pKey,type,index,ai_real_to_property_type_info(pInput->a));
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiColor3D),
pKey,type,index,ai_real_to_property_type_info(pInput->b));
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiVector3D),
pKey,type,index,ai_real_to_property_type_info(pInput->x));
}
// ---------------------------------------------------------------------------
inline aiReturn aiMaterial::AddProperty(const int* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty(const int* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(int),
pKey,type,index,aiPTI_Integer);
@ -296,12 +295,12 @@ inline aiReturn aiMaterial::AddProperty(const int* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(float),
pKey,type,index,aiPTI_Float);
@ -309,12 +308,12 @@ inline aiReturn aiMaterial::AddProperty<float>(const float* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(double),
pKey,type,index,aiPTI_Double);
@ -322,12 +321,12 @@ inline aiReturn aiMaterial::AddProperty<double>(const double* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiUVTransform),
pKey,type,index,aiPTI_Float);
@ -335,12 +334,12 @@ inline aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInp
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiColor4D),
pKey,type,index,aiPTI_Float);
@ -348,12 +347,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiColor3D),
pKey,type,index,aiPTI_Float);
@ -361,12 +360,12 @@ inline aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(aiVector3D),
pKey,type,index,aiPTI_Float);
@ -374,12 +373,12 @@ inline aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
// ---------------------------------------------------------------------------
template<>
inline aiReturn aiMaterial::AddProperty<int>(const int* pInput,
AI_FORCE_INLINE
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
const unsigned int pNumValues,
const char* pKey,
unsigned int type,
unsigned int index)
{
unsigned int index) {
return AddBinaryProperty((const void*)pInput,
pNumValues * sizeof(int),
pKey,type,index,aiPTI_Integer);

View File

@ -48,7 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MATRIX3X3_H_INC
#define AI_MATRIX3X3_H_INC
#include "defs.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#ifdef __cplusplus
@ -65,10 +69,8 @@ template <typename T> class aiVector2t;
* defined thereby.
*/
template <typename TReal>
class aiMatrix3x3t
{
class aiMatrix3x3t {
public:
aiMatrix3x3t() AI_NO_EXCEPT :
a1(static_cast<TReal>(1.0f)), a2(), a3(),
b1(), b2(static_cast<TReal>(1.0f)), b3(),
@ -82,8 +84,6 @@ public:
c1(_c1), c2(_c2), c3(_c3)
{}
public:
// matrix multiplication.
aiMatrix3x3t& operator *= (const aiMatrix3x3t& m);
aiMatrix3x3t operator * (const aiMatrix3x3t& m) const;
@ -101,8 +101,6 @@ public:
template <typename TOther>
operator aiMatrix3x3t<TOther> () const;
public:
// -------------------------------------------------------------------
/** @brief Construction from a 4x4 matrix. The remaining parts
* of the matrix are ignored.
@ -122,7 +120,6 @@ public:
aiMatrix3x3t& Inverse();
TReal Determinant() const;
public:
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around z
* @param a Rotation angle, in radians

View File

@ -48,10 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MATRIX3X3_INL_INC
#define AI_MATRIX3X3_INL_INC
#ifdef __cplusplus
#include "matrix3x3.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
#include <assimp/matrix3x3.h>
#include <assimp/matrix4x4.h>
#include "matrix4x4.h"
#include <algorithm>
#include <cmath>
#include <limits>
@ -59,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------
// Construction from a 4x4 matrix. The remaining parts of the matrix are ignored.
template <typename TReal>
inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix) {
a1 = pMatrix.a1; a2 = pMatrix.a2; a3 = pMatrix.a3;
b1 = pMatrix.b1; b2 = pMatrix.b2; b3 = pMatrix.b3;
c1 = pMatrix.c1; c2 = pMatrix.c2; c3 = pMatrix.c3;
@ -68,8 +72,8 @@ inline aiMatrix3x3t<TReal>::aiMatrix3x3t( const aiMatrix4x4t<TReal>& pMatrix)
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m)
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& m) {
*this = aiMatrix3x3t<TReal>(m.a1 * a1 + m.b1 * a2 + m.c1 * a3,
m.a2 * a1 + m.b2 * a2 + m.c2 * a3,
m.a3 * a1 + m.b3 * a2 + m.c3 * a3,
@ -85,8 +89,7 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::operator *= (const aiMatrix3x3t
// ------------------------------------------------------------------------------------------------
template <typename TReal>
template <typename TOther>
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
{
aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const {
return aiMatrix3x3t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3));
@ -94,8 +97,8 @@ aiMatrix3x3t<TReal>::operator aiMatrix3x3t<TOther> () const
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TReal>& m) const {
aiMatrix3x3t<TReal> temp( *this);
temp *= m;
return temp;
@ -103,7 +106,8 @@ inline aiMatrix3x3t<TReal> aiMatrix3x3t<TReal>::operator* (const aiMatrix3x3t<TR
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
AI_FORCE_INLINE
TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
switch ( p_iIndex ) {
case 0:
return &a1;
@ -119,7 +123,8 @@ inline TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) {
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
AI_FORCE_INLINE
const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
switch ( p_iIndex ) {
case 0:
return &a1;
@ -135,8 +140,8 @@ inline const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) cons
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
@ -144,14 +149,15 @@ inline bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
return !(*this == m);
}
// ---------------------------------------------------------------------------
template<typename TReal>
inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
AI_FORCE_INLINE
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
return
std::abs(a1 - m.a1) <= epsilon &&
std::abs(a2 - m.a2) <= epsilon &&
@ -166,8 +172,8 @@ inline bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose() {
// (TReal&) don't remove, GCC complains cause of packed fields
std::swap( (TReal&)a2, (TReal&)b1);
std::swap( (TReal&)a3, (TReal&)c1);
@ -177,15 +183,15 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Transpose()
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline TReal aiMatrix3x3t<TReal>::Determinant() const
{
AI_FORCE_INLINE
TReal aiMatrix3x3t<TReal>::Determinant() const {
return a1*b2*c3 - a1*b3*c2 + a2*b3*c1 - a2*b1*c3 + a3*b1*c2 - a3*b2*c1;
}
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse() {
// Compute the reciprocal determinant
TReal det = Determinant();
if(det == static_cast<TReal>(0.0))
@ -219,8 +225,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Inverse()
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t<TReal>& out) {
out.a1 = out.b2 = std::cos(a);
out.b1 = std::sin(a);
out.a2 = - out.b1;
@ -234,8 +240,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::RotationZ(TReal a, aiMatrix3x3t
// ------------------------------------------------------------------------------------------------
// Returns a rotation matrix for a rotation around an arbitrary axis.
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix3x3t<TReal>& out) {
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
TReal x = axis.x, y = axis.y, z = axis.z;
@ -249,8 +255,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Rotation( TReal a, const aiVect
// ------------------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<TReal>& v, aiMatrix3x3t<TReal>& out) {
out = aiMatrix3x3t<TReal>();
out.a3 = v.x;
out.b3 = v.y;
@ -268,9 +274,8 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::Translation( const aiVector2t<T
*/
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx)
{
AI_FORCE_INLINE aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix3x3t<TReal>& mtx) {
const TReal e = from * to;
const TReal f = (e < 0)? -e:e;
@ -352,6 +357,5 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<T
return mtx;
}
#endif // __cplusplus
#endif // AI_MATRIX3X3_INL_INC

View File

@ -47,8 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MATRIX4X4_H_INC
#define AI_MATRIX4X4_H_INC
#include "vector3.h"
#include "defs.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/vector3.h>
#include <assimp/defs.h>
#ifdef __cplusplus
@ -66,8 +70,7 @@ template<typename TReal> class aiQuaterniont;
* defined thereby.
*/
template<typename TReal>
class aiMatrix4x4t
{
class aiMatrix4x4t {
public:
/** set to identity */
@ -91,8 +94,6 @@ public:
aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation,
const aiVector3t<TReal>& position);
public:
// array access operators
/** @fn TReal* operator[] (unsigned int p_iIndex)
* @param [in] p_iIndex - index of the row.
@ -120,8 +121,6 @@ public:
template <typename TOther>
operator aiMatrix4x4t<TOther> () const;
public:
// -------------------------------------------------------------------
/** @brief Transpose the matrix */
aiMatrix4x4t& Transpose();
@ -182,7 +181,6 @@ public:
void DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
aiVector3t<TReal>& position) const;
// -------------------------------------------------------------------
/** @brief Creates a trafo matrix from a set of euler angles
* @param x Rotation angle for the x-axis, in radians
@ -192,7 +190,6 @@ public:
aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z);
aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb);
public:
// -------------------------------------------------------------------
/** @brief Returns a rotation matrix for a rotation around the x axis
* @param a Rotation angle, in radians
@ -256,7 +253,6 @@ public:
static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix4x4t& out);
public:
TReal a1, a2, a3, a4;
TReal b1, b2, b3, b4;
TReal c1, c2, c3, c4;

View File

@ -63,9 +63,8 @@ aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
a1(1.0f), a2(), a3(), a4(),
b1(), b2(1.0f), b3(), b4(),
c1(), c2(), c3(1.0f), c4(),
d1(), d2(), d3(), d4(1.0f)
{
d1(), d2(), d3(), d4(1.0f) {
// empty
}
// ----------------------------------------------------------------------------------------
@ -77,16 +76,14 @@ aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
a1(_a1), a2(_a2), a3(_a3), a4(_a4),
b1(_b1), b2(_b2), b3(_b3), b4(_b4),
c1(_c1), c2(_c2), c3(_c3), c4(_c4),
d1(_d1), d2(_d2), d3(_d3), d4(_d4)
{
d1(_d1), d2(_d2), d3(_d3), d4(_d4) {
// empty
}
// ------------------------------------------------------------------------------------------------
template <typename TReal>
template <typename TOther>
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
{
aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const {
return aiMatrix4x4t<TOther>(static_cast<TOther>(a1),static_cast<TOther>(a2),static_cast<TOther>(a3),static_cast<TOther>(a4),
static_cast<TOther>(b1),static_cast<TOther>(b2),static_cast<TOther>(b3),static_cast<TOther>(b4),
static_cast<TOther>(c1),static_cast<TOther>(c2),static_cast<TOther>(c3),static_cast<TOther>(c4),
@ -96,8 +93,8 @@ aiMatrix4x4t<TReal>::operator aiMatrix4x4t<TOther> () const
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m) {
a1 = m.a1; a2 = m.a2; a3 = m.a3; a4 = static_cast<TReal>(0.0);
b1 = m.b1; b2 = m.b2; b3 = m.b3; b4 = static_cast<TReal>(0.0);
c1 = m.c1; c2 = m.c2; c3 = m.c3; c4 = static_cast<TReal>(0.0);
@ -106,8 +103,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiMatrix3x3t<TReal>& m)
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, const aiVector3t<TReal>& position) {
// build a 3x3 rotation matrix
aiMatrix3x3t<TReal> m = rotation.GetMatrix();
@ -134,8 +131,8 @@ inline aiMatrix4x4t<TReal>::aiMatrix4x4t (const aiVector3t<TReal>& scaling, cons
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t<TReal>& m) {
*this = aiMatrix4x4t<TReal>(
m.a1 * a1 + m.b1 * a2 + m.c1 * a3 + m.d1 * a4,
m.a2 * a1 + m.b2 * a2 + m.c2 * a3 + m.d2 * a4,
@ -158,8 +155,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const
{
AI_FORCE_INLINE aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const {
aiMatrix4x4t<TReal> temp(
a1 * aFloat,
a2 * aFloat,
@ -182,8 +178,8 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat)
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const {
aiMatrix4x4t<TReal> temp(
m.a1 + a1,
m.a2 + a2,
@ -206,18 +202,16 @@ inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TR
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const {
aiMatrix4x4t<TReal> temp( *this);
temp *= m;
return temp;
}
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
{
AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose() {
// (TReal&) don't remove, GCC complains cause of packed fields
std::swap( (TReal&)b1, (TReal&)a2);
std::swap( (TReal&)c1, (TReal&)a3);
@ -228,11 +222,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Transpose()
return *this;
}
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline TReal aiMatrix4x4t<TReal>::Determinant() const
{
AI_FORCE_INLINE
TReal aiMatrix4x4t<TReal>::Determinant() const {
return a1*b2*c3*d4 - a1*b2*c4*d3 + a1*b3*c4*d2 - a1*b3*c2*d4
+ a1*b4*c2*d3 - a1*b4*c3*d2 - a2*b3*c4*d1 + a2*b3*c1*d4
- a2*b4*c1*d3 + a2*b4*c3*d1 - a2*b1*c3*d4 + a2*b1*c4*d3
@ -243,8 +236,8 @@ inline TReal aiMatrix4x4t<TReal>::Determinant() const
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse() {
// Compute the reciprocal determinant
const TReal det = Determinant();
if(det == static_cast<TReal>(0.0))
@ -288,9 +281,10 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Inverse()
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
AI_FORCE_INLINE
TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
if (p_iIndex > 3) {
return NULL;
return nullptr;
}
switch ( p_iIndex ) {
case 0:
@ -309,9 +303,10 @@ inline TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) {
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
AI_FORCE_INLINE
const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const {
if (p_iIndex > 3) {
return NULL;
return nullptr;
}
switch ( p_iIndex ) {
@ -331,8 +326,8 @@ inline const TReal* aiMatrix4x4t<TReal>::operator[](unsigned int p_iIndex) const
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
return (a1 == m.a1 && a2 == m.a2 && a3 == m.a3 && a4 == m.a4 &&
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 && b4 == m.b4 &&
c1 == m.c1 && c2 == m.c2 && c3 == m.c3 && c4 == m.c4 &&
@ -341,14 +336,15 @@ inline bool aiMatrix4x4t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const
{
AI_FORCE_INLINE
bool aiMatrix4x4t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
return !(*this == m);
}
// ---------------------------------------------------------------------------
template<typename TReal>
inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
AI_FORCE_INLINE
bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
return
std::abs(a1 - m.a1) <= epsilon &&
std::abs(a2 - m.a2) <= epsilon &&
@ -400,13 +396,10 @@ inline bool aiMatrix4x4t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsil
\
do {} while(false)
template <typename TReal>
inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
aiVector3t<TReal>& pPosition) const
{
AI_FORCE_INLINE
void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuaterniont<TReal>& pRotation,
aiVector3t<TReal>& pPosition) const {
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
// build a 3x3 rotation matrix
@ -419,7 +412,7 @@ inline void aiMatrix4x4t<TReal>::Decompose (aiVector3t<TReal>& pScaling, aiQuate
}
template <typename TReal>
inline
AI_FORCE_INLINE
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const {
ASSIMP_MATRIX4_4_DECOMPOSE_PART;
@ -474,10 +467,10 @@ void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TRea
#undef ASSIMP_MATRIX4_4_DECOMPOSE_PART
template <typename TReal>
inline void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
aiVector3t<TReal>& pPosition) const
{
aiQuaterniont<TReal> pRotation;
AI_FORCE_INLINE
void aiMatrix4x4t<TReal>::Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle,
aiVector3t<TReal>& pPosition) const {
aiQuaterniont<TReal> pRotation;
Decompose(pScaling, pRotation, pPosition);
pRotation.Normalize();
@ -499,9 +492,9 @@ aiQuaterniont<TReal> pRotation;
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
aiVector3t<TReal>& position) const
{
AI_FORCE_INLINE
void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotation,
aiVector3t<TReal>& position) const {
const aiMatrix4x4t<TReal>& _this = *this;
// extract translation
@ -515,15 +508,15 @@ inline void aiMatrix4x4t<TReal>::DecomposeNoScaling (aiQuaterniont<TReal>& rotat
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb) {
return FromEulerAnglesXYZ(blubb.x,blubb.y,blubb.z);
}
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TReal y, TReal z) {
aiMatrix4x4t<TReal>& _this = *this;
TReal cx = std::cos(x);
@ -551,8 +544,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromEulerAnglesXYZ(TReal x, TRe
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline bool aiMatrix4x4t<TReal>::IsIdentity() const
{
AI_FORCE_INLINE
bool aiMatrix4x4t<TReal>::IsIdentity() const {
// Use a small epsilon to solve floating-point inaccuracies
const static TReal epsilon = 10e-3f;
@ -576,8 +569,8 @@ inline bool aiMatrix4x4t<TReal>::IsIdentity() const
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t<TReal>& out) {
/*
| 1 0 0 0 |
M = | 0 cos(A) -sin(A) 0 |
@ -591,8 +584,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationX(TReal a, aiMatrix4x4t
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t<TReal>& out) {
/*
| cos(A) 0 sin(A) 0 |
M = | 0 1 0 0 |
@ -607,8 +600,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationY(TReal a, aiMatrix4x4t
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t<TReal>& out) {
/*
| cos(A) -sin(A) 0 0 |
M = | sin(A) cos(A) 0 0 |
@ -623,8 +616,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::RotationZ(TReal a, aiMatrix4x4t
// ----------------------------------------------------------------------------------------
// Returns a rotation matrix for a rotation around an arbitrary axis.
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVector3t<TReal>& axis, aiMatrix4x4t<TReal>& out) {
TReal c = std::cos( a), s = std::sin( a), t = 1 - c;
TReal x = axis.x, y = axis.y, z = axis.z;
@ -641,8 +634,7 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Rotation( TReal a, const aiVect
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) {
out = aiMatrix4x4t<TReal>();
out.a4 = v.x;
out.b4 = v.y;
@ -652,8 +644,8 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Translation( const aiVector3t<T
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t<TReal>& out) {
out = aiMatrix4x4t<TReal>();
out.a1 = v.x;
out.b2 = v.y;
@ -672,9 +664,9 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::Scaling( const aiVector3t<TReal
*/
// ----------------------------------------------------------------------------------------
template <typename TReal>
inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx)
{
AI_FORCE_INLINE
aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::FromToMatrix(const aiVector3t<TReal>& from,
const aiVector3t<TReal>& to, aiMatrix4x4t<TReal>& mtx) {
aiMatrix3x3t<TReal> m3;
aiMatrix3x3t<TReal>::FromToMatrix(from,to,m3);
mtx = aiMatrix4x4t<TReal>(m3);

View File

@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MESH_H_INC
#define AI_MESH_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <assimp/aabb.h>

View File

@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_METADATA_H_INC
#define AI_METADATA_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#if defined(_MSC_VER) && (_MSC_VER <= 1500)
# include "Compiler/pstdint.h"
#else

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -44,9 +42,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file pbrmaterial.h
* @brief Defines the material system of the library
*/
#pragma once
#ifndef AI_PBRMATERIAL_H_INC
#define AI_PBRMATERIAL_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR "$mat.gltf.pbrMetallicRoughness.baseColorFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR "$mat.gltf.pbrMetallicRoughness.metallicFactor", 0, 0
#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR "$mat.gltf.pbrMetallicRoughness.roughnessFactor", 0, 0

View File

@ -47,7 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_POSTPROCESS_H_INC
#define AI_POSTPROCESS_H_INC
#include "types.h"
#include <assimp/types.h>
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
extern "C" {

View File

@ -50,19 +50,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* but last time I checked compiler coverage was so bad that I decided
* to reinvent the wheel.
*/
#pragma once
#ifndef AI_QNAN_H_INCLUDED
#define AI_QNAN_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
#include <limits>
#include <stdint.h>
// ---------------------------------------------------------------------------
/** Data structure to represent the bit pattern of a 32 Bit
* IEEE 754 floating-point number. */
union _IEEESingle
{
union _IEEESingle {
float Float;
struct
{
@ -75,8 +79,7 @@ union _IEEESingle
// ---------------------------------------------------------------------------
/** Data structure to represent the bit pattern of a 64 Bit
* IEEE 754 floating-point number. */
union _IEEEDouble
{
union _IEEEDouble {
double Double;
struct
{
@ -89,8 +92,7 @@ union _IEEEDouble
// ---------------------------------------------------------------------------
/** Check whether a given float is qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_qnan(float in)
{
AI_FORCE_INLINE bool is_qnan(float in) {
// the straightforward solution does not work:
// return (in != in);
// compiler generates code like this
@ -107,8 +109,7 @@ AI_FORCE_INLINE bool is_qnan(float in)
// ---------------------------------------------------------------------------
/** Check whether a given double is qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_qnan(double in)
{
AI_FORCE_INLINE bool is_qnan(double in) {
// the straightforward solution does not work:
// return (in != in);
// compiler generates code like this
@ -127,8 +128,7 @@ AI_FORCE_INLINE bool is_qnan(double in)
*
* Denorms return false, they're treated like normal values.
* @param in Input value */
AI_FORCE_INLINE bool is_special_float(float in)
{
AI_FORCE_INLINE bool is_special_float(float in) {
_IEEESingle temp;
memcpy(&temp, &in, sizeof(float));
return (temp.IEEE.Exp == (1u << 8)-1);
@ -139,8 +139,7 @@ AI_FORCE_INLINE bool is_special_float(float in)
*
* Denorms return false, they're treated like normal values.
* @param in Input value */
AI_FORCE_INLINE bool is_special_float(double in)
{
AI_FORCE_INLINE bool is_special_float(double in) {
_IEEESingle temp;
memcpy(&temp, &in, sizeof(float));
return (temp.IEEE.Exp == (1u << 11)-1);
@ -150,15 +149,13 @@ AI_FORCE_INLINE bool is_special_float(double in)
/** Check whether a float is NOT qNaN.
* @param in Input value */
template<class TReal>
AI_FORCE_INLINE bool is_not_qnan(TReal in)
{
AI_FORCE_INLINE bool is_not_qnan(TReal in) {
return !is_qnan(in);
}
// ---------------------------------------------------------------------------
/** @brief Get a fresh qnan. */
AI_FORCE_INLINE ai_real get_qnan()
{
AI_FORCE_INLINE ai_real get_qnan() {
return std::numeric_limits<ai_real>::quiet_NaN();
}

View File

@ -49,7 +49,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __cplusplus
#include "defs.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/defs.h>
template <typename TReal> class aiVector3t;
template <typename TReal> class aiMatrix3x3t;

View File

@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_QUATERNION_INL_INC
#define AI_QUATERNION_INL_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
#include "quaternion.h"
#include <assimp/quaternion.h>
#include <cmath>

View File

@ -48,14 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_SCENE_H_INC
#define AI_SCENE_H_INC
#include "types.h"
#include "texture.h"
#include "mesh.h"
#include "light.h"
#include "camera.h"
#include "material.h"
#include "anim.h"
#include "metadata.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#include <assimp/texture.h>
#include <assimp/mesh.h>
#include <assimp/light.h>
#include <assimp/camera.h>
#include <assimp/material.h>
#include <assimp/anim.h>
#include <assimp/metadata.h>
#ifdef __cplusplus
# include <cstdlib>

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -53,13 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_TEXTURE_H_INC
#define AI_TEXTURE_H_INC
#include "types.h"
#ifdef __GNUC__
# pragma GCC system_header
#endif
#include <assimp/types.h>
#ifdef __cplusplus
extern "C" {
#endif
// --------------------------------------------------------------------------------
/** \def AI_EMBEDDED_TEXNAME_PREFIX
@ -79,7 +80,6 @@ extern "C" {
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
#endif
#include "./Compiler/pushpack1.h"
// --------------------------------------------------------------------------------
@ -87,8 +87,7 @@ extern "C" {
*
* Used by aiTexture.
*/
struct aiTexel
{
struct aiTexel {
unsigned char b,g,r,a;
#ifdef __cplusplus

View File

@ -48,6 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_TYPES_H_INC
#define AI_TYPES_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
// Some runtime headers
#include <sys/types.h>
#include <stddef.h>
@ -56,15 +60,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
// Our compile configuration
#include "defs.h"
#include <assimp/defs.h>
// Some types moved to separate header due to size of operators
#include "vector3.h"
#include "vector2.h"
#include "color4.h"
#include "matrix3x3.h"
#include "matrix4x4.h"
#include "quaternion.h"
#include <assimp/vector3.h>
#include <assimp/vector2.h>
#include <assimp/color4.h>
#include <assimp/matrix3x3.h>
#include <assimp/matrix4x4.h>
#include <assimp/quaternion.h>
typedef int32_t ai_int32;
typedef uint32_t ai_uint32 ;
@ -74,9 +78,8 @@ typedef uint32_t ai_uint32 ;
#include <new> // for std::nothrow_t
#include <string> // for aiString::Set(const std::string&)
namespace Assimp {
//! @cond never
//! @cond never
namespace Intern {
// --------------------------------------------------------------------
/** @brief Internal helper class to utilize our internal new/delete

View File

@ -47,6 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_VECTOR2D_H_INC
#define AI_VECTOR2D_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
# include <cmath>
#else

View File

@ -48,8 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_VECTOR2D_INL_INC
#define AI_VECTOR2D_INL_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
#include "vector2.h"
#include <assimp/vector2.h>
#include <cmath>

View File

@ -47,13 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_VECTOR3D_H_INC
#define AI_VECTOR3D_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
#ifdef __cplusplus
# include <cmath>
#else
# include <math.h>
#endif
#include "defs.h"
#include <assimp/defs.h>
#ifdef __cplusplus
@ -63,16 +67,13 @@ template<typename TReal> class aiMatrix4x4t;
// ---------------------------------------------------------------------------
/** Represents a three-dimensional vector. */
template <typename TReal>
class aiVector3t
{
class aiVector3t {
public:
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
aiVector3t( const aiVector3t& o ) = default;
public:
// combined operators
const aiVector3t& operator += (const aiVector3t& o);
const aiVector3t& operator -= (const aiVector3t& o);
@ -97,7 +98,6 @@ public:
template <typename TOther>
operator aiVector3t<TOther> () const;
public:
/** @brief Set the components of a vector
* @param pX X component
* @param pY Y component

View File

@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_VECTOR3D_INL_INC
#ifdef __cplusplus
#include "vector3.h"
#include <assimp/vector3.h>
#include <cmath>

View File

@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_VERSION_H_INC
#define AI_VERSION_H_INC
#include "defs.h"
#include <assimp/defs.h>
#ifdef __cplusplus
extern "C" {

View File

@ -4,8 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -55,11 +53,11 @@ TEST_F( utVersion, aiGetLegalStringTest ) {
}
TEST_F( utVersion, aiGetVersionMinorTest ) {
EXPECT_EQ( aiGetVersionMinor(), 1U );
EXPECT_EQ( aiGetVersionMinor(), 0U );
}
TEST_F( utVersion, aiGetVersionMajorTest ) {
EXPECT_EQ( aiGetVersionMajor(), 4U );
EXPECT_EQ( aiGetVersionMajor(), 5U );
}
TEST_F( utVersion, aiGetCompileFlagsTest ) {