export min max for sparse accessor
parent
793bd44cee
commit
9bab475302
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@ -110,6 +110,10 @@ namespace glTF2 {
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if (a.bufferView) {
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obj.AddMember("bufferView", a.bufferView->index, w.mAl);
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obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
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}
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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Value vTmpMax, vTmpMin;
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if (a.componentType == ComponentType_FLOAT) {
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obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
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@ -118,11 +122,6 @@ namespace glTF2 {
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obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
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obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
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}
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}
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obj.AddMember("componentType", int(a.componentType), w.mAl);
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obj.AddMember("count", (unsigned int)a.count, w.mAl);
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obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
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if (a.sparse) {
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Value sparseValue;
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