Blenderloader: get rid of some type mismatch warnings in 32 bit mode.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@800 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
72a64192b8
commit
9b6b99842d
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@ -426,7 +426,7 @@ void BlenderImporter::ResolveImage(MaterialHelper* out, const Material* mat, con
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tex->mWidth = img->packedfile->size;
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uint8_t* ch = new uint8_t[tex->mWidth];
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conv_data.db.reader->SetCurrentPos(img->packedfile->data->val);
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conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
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conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
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tex->pcData = reinterpret_cast<aiTexel*>(ch);
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@ -648,7 +648,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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// of the material entry within the list of resolved materials.
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if (mesh->mat) {
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if (it.first >= mesh->mat.size() ) {
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if (static_cast<size_t> ( it.first ) >= mesh->mat.size() ) {
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ThrowException("Material index is out of range");
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}
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@ -754,7 +754,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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// collect texture coordinates, they're stored in a separate per-face buffer
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if (mesh->mtface) {
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if (mesh->totface > mesh->mtface.size()) {
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if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
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ThrowException("Number of UV faces is larger than the corresponding UV face array (#1)");
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}
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for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
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@ -780,7 +780,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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// collect texture coordinates, old-style (marked as deprecated in current blender sources)
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if (mesh->tface) {
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if (mesh->totface > mesh->mtface.size()) {
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if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
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ThrowException("Number of faces is larger than the corresponding UV face array (#2)");
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}
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for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
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@ -806,7 +806,7 @@ void BlenderImporter::ConvertMesh(const Scene& in, const Object* obj, const Mesh
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// collect vertex colors, stored separately as well
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if (mesh->mcol) {
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if (mesh->totface > (mesh->mcol.size()/4)) {
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if (mesh->totface > static_cast<int> ( (mesh->mcol.size()/4)) ) {
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ThrowException("Number of faces is larger than the corresponding color face array");
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}
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for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
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