Merge pull request #2885 from assimp/kimkulling_dev

Testcoverage improvements.
pull/3109/head^2
Kim Kulling 2020-04-10 18:58:29 +02:00 committed by GitHub
commit 9b694a8645
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GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 1147 additions and 683 deletions

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers

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@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
};
#ifdef _WIN32
# pragma warning(disable : 4315)
#pragma warning(disable : 4315)
#endif
// ---------------------------------------------------------------------------
@ -441,12 +441,33 @@ struct Material {
// empty
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName)),
Material(Material &&other) AI_NO_EXCEPT :
mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
@ -465,6 +486,7 @@ struct Material {
mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) {
// empty
}
Material &operator=(Material &&other) AI_NO_EXCEPT {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj"
};
// ------------------------------------------------------------------------------------------------
// Begins a new parsing block
// - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------
// Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const
{
const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
{
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurences of the default material with a
// Replace all occurrences of the default material with a
// valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file
ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
{
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
// There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale;
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit();
chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk();
}

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@ -65,15 +65,11 @@ using namespace D3DS;
// ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files
*/
class Discreet3DSImporter : public BaseImporter
{
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.

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@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in)
{
state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out);
}
#pragma warning(pop)

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@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize();
zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l;

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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++;
*ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

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@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/
delete root;
delete reader;
}
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

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@ -292,8 +292,8 @@ void ExportSceneM3D(
// Prototyped and registered in Exporter.cpp
void ExportSceneM3DA(
const char *,
IOSystem*,
const aiScene*,
IOSystem *,
const aiScene *,
const ExportProperties *
) {
@ -312,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene),
mProperties(pProperties),
outfile() {}
outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------
void M3DExporter::doExport(
@ -352,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
}
// ------------------------------------------------------------------------------------------------

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@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef ASSIMP_USE_M3D_READFILECB
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local
# else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread)
# else
# define threadlocal
# endif
# endif
#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
#define threadlocal thread_local
#else
#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
#define threadlocal __declspec(thread)
#else
#define threadlocal
#endif
#endif
extern "C" {
@ -121,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
void M3DWrapper::reset() {
ClearSave();
if (m3d_)
if (m3d_) {
m3d_free(m3d_);
}
m3d_ = nullptr;
}

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@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out += 2;
break;
case 4:
*((float *)out) = vrtx[i].data.x;
memcpy(out, &vrtx[i].data.x, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.y;
memcpy(out, &vrtx[i].data.y, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.z;
memcpy(out, &vrtx[i].data.z, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.w;
memcpy(out, &vrtx[i].data.w, sizeof(float));
out += 4;
break;
case 8:
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
out = NULL;
len += *length;
len += v;
}
/* bones chunk */
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
/* mathematical shapes face */
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
}
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
}
if (length) {
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
}
out = NULL;
sn = sl = NULL;
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
}

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@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey );

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@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has.
aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = (ai_uint32)strlen( name.data );
name.length = static_cast<ai_uint32>(strlen( name.data ));
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
}
}

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@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length())
{
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = (ai_uint32)aszTextures[iMat].length();
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Terragen importer class */
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
#include "TerragenLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
TerragenImporter::TerragenImporter()
: configComputeUVs (false)
{}
TerragenImporter::TerragenImporter() :
configComputeUVs(false) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TerragenImporter::~TerragenImporter()
{}
TerragenImporter::~TerragenImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
// check file extension
std::string extension = GetExtension(pFile);
if( extension == "ter")
if (extension == "ter")
return true;
if( !extension.length() || checkSig) {
if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
const char* tokens[] = {"terragen"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
if (!pIOHandler) return true;
const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* TerragenImporter::GetInfo () const
{
const aiImporterDesc *TerragenImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup import properties
void TerragenImporter::SetupProperties(const Importer* pImp)
{
void TerragenImporter::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_TER_MAKE_UVS
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void TerragenImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
IOStream* file = pIOHandler->Open( pFile, "rb");
void TerragenImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
IOStream *file = pIOHandler->Open(pFile, "rb");
// Check whether we can read from the file
if( file == NULL)
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
if (file == NULL)
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness
StreamReaderLE reader(file);
if(reader.GetRemainingSize() < 16)
throw DeadlyImportError( "TER: file is too small" );
if (reader.GetRemainingSize() < 16)
throw DeadlyImportError("TER: file is too small");
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
unsigned int x = 0,y = 0,mode = 0;
unsigned int x = 0, y = 0, mode = 0;
aiNode* root = pScene->mRootNode = new aiNode();
aiNode *root = pScene->mRootNode = new aiNode();
root->mName.Set("<TERRAGEN.TERRAIN>");
// Default scaling is 30
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
// Now read all chunks until we're finished or an EOF marker is encountered
reader.IncPtr(16);
while (reader.GetRemainingSize() >= 4)
{
const char* head = (const char*)reader.GetPtr();
while (reader.GetRemainingSize() >= 4) {
const char *head = (const char *)reader.GetPtr();
reader.IncPtr(4);
// EOF, break in every case
if (!::strncmp(head,AI_TERR_EOF_STRING,4))
if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
break;
// Number of x-data points
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
{
if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
x = (uint16_t)reader.GetI2();
}
// Number of y-data points
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
y = (uint16_t)reader.GetI2();
}
// Squared terrains width-1.
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
{
x = y = (uint16_t)reader.GetI2()+1;
else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
x = y = (uint16_t)reader.GetI2() + 1;
}
// terrain scaling
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
root->mTransformation.a1 = reader.GetF4();
root->mTransformation.b2 = reader.GetF4();
root->mTransformation.c3 = reader.GetF4();
}
// mapping == 1: earth radius
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
reader.GetF4();
}
// mapping mode
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
mode = reader.GetI1();
if (0 != mode)
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
}
// actual terrain data
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
float hscale = (float)reader.GetI2() / 65536;
float bheight = (float)reader.GetI2();
if (!hscale)hscale = 1;
if (!hscale) hscale = 1;
// Ensure we have enough data
if (reader.GetRemainingSize() < x*y*2)
if (reader.GetRemainingSize() < x * y * 2)
throw DeadlyImportError("TER: ALTW chunk is too small");
if (x <= 1 || y <= 1)
throw DeadlyImportError("TER: Invalid terrain size");
// Allocate the output mesh
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
aiMesh* m = pScene->mMeshes[0] = new aiMesh();
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
aiMesh *m = pScene->mMeshes[0] = new aiMesh();
// We return quads
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv( NULL );
float step_y( 0.0f ), step_x( 0.0f );
aiVector3D *uv(NULL);
float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
step_y = 1.f/y;
step_x = 1.f/x;
step_y = 1.f / y;
step_x = 1.f / x;
}
const int16_t* data = (const int16_t*)reader.GetPtr();
const int16_t *data = (const int16_t *)reader.GetPtr();
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
for (unsigned int xx = 0; xx < x-1;++xx,++f) {
for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
// make verts
const float fy = (float)yy, fx = (float)xx;
unsigned tmp,tmp2;
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
unsigned tmp, tmp2;
*pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
// also make texture coordinates, if necessary
if (configComputeUVs) {
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
*uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
*uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
}
// make indices
f->mIndices = new unsigned int[f->mNumIndices = 4];
for (unsigned int i = 0; i < 4;++i)
f->mIndices[i] = t++;
for (unsigned int i = 0; i < 4; ++i) {
f->mIndices[i] = t;
t++;
}
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -69,33 +68,28 @@ namespace Assimp {
* The loader is basing on the information found here:
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
*/
class TerragenImporter : public BaseImporter
{
class TerragenImporter : public BaseImporter {
public:
TerragenImporter();
~TerragenImporter();
public:
// -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const;
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
// -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
// -------------------------------------------------------------------
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
private:
bool configComputeUVs;
}; //! class TerragenImporter

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
*/
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
#include "Unreal/UnrealLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/Importer.hpp>
#include <stdint.h>
#include <memory>
using namespace Assimp;
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat() :
type(MF_NORMAL_OS), tex(), numFaces(0) {}
explicit TempMat(const Triangle &in) :
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator==(const TempMat &o) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex {
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
union {
Vertex n;
int32_t t;
};
t = 0;
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy(&out, &t, sizeof(int32_t));
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D &v, int32_t in) {
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
static const aiImporterDesc desc = {
"Unreal Mesh Importer",
"",
@ -81,60 +165,52 @@ static const aiImporterDesc desc = {
"3d uc"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
UnrealImporter::UnrealImporter()
: configFrameID (0)
, configHandleFlags (true)
{}
UnrealImporter::UnrealImporter() :
mConfigFrameID(0), mConfigHandleFlags(true) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
UnrealImporter::~UnrealImporter()
{}
UnrealImporter::~UnrealImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"3d","uc");
bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
return SimpleExtensionCheck(pFile, "3d", "uc");
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* UnrealImporter::GetInfo () const
{
const aiImporterDesc *UnrealImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void UnrealImporter::SetupProperties(const Importer* pImp)
{
void UnrealImporter::SetupProperties(const Importer *pImp) {
// The
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1);
if(static_cast<unsigned int>(-1) == configFrameID) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
if (static_cast<unsigned int>(-1) == mConfigFrameID) {
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
}
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1));
mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void UnrealImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void UnrealImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
// For any of the 3 files being passed get the three correct paths
// First of all, determine file extension
std::string::size_type pos = pFile.find_last_of('.');
std::string extension = GetExtension(pFile);
std::string d_path,a_path,uc_path;
std::string d_path, a_path, uc_path;
if (extension == "3d") {
// jjjj_d.3d
// jjjj_a.3d
@ -142,18 +218,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
if (std::string::npos == pos) {
throw DeadlyImportError("UNREAL: Unexpected naming scheme");
}
extension = pFile.substr(0,pos);
}
else {
extension = pFile.substr(0,pos);
extension = pFile.substr(0, pos);
} else {
extension = pFile.substr(0, pos);
}
// build proper paths
d_path = extension+"_d.3d";
a_path = extension+"_a.3d";
uc_path = extension+".uc";
d_path = extension + "_d.3d";
a_path = extension + "_a.3d";
uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
@ -174,8 +249,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// collect triangles
std::vector<Unreal::Triangle> triangles(numTris);
for (auto & tri : triangles) {
for (unsigned int i = 0; i < 3;++i) {
for (auto &tri : triangles) {
for (unsigned int i = 0; i < 3; ++i) {
tri.mVertex[i] = d_reader.GetI2();
if (tri.mVertex[i] >= numTris) {
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
tri.mType = d_reader.GetI1();
// handle mesh flagss?
if (configHandleFlags)
if (mConfigHandleFlags)
tri.mType = Unreal::MF_NORMAL_OS;
else {
// ignore MOD and MASKED for the moment, treat them as two-sided
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
d_reader.IncPtr(1);
for (unsigned int i = 0; i < 3;++i)
for (unsigned int i2 = 0; i2 < 2;++i2)
for (unsigned int i = 0; i < 3; ++i)
for (unsigned int i2 = 0; i2 < 2; ++i2)
tri.mTex[i][i2] = d_reader.GetI1();
tri.mTextureNum = d_reader.GetI1();
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum);
maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
d_reader.IncPtr(1);
}
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// read number of frames
const uint32_t numFrames = a_reader.GetI2();
if (configFrameID >= numFrames) {
if (mConfigFrameID >= numFrames) {
throw DeadlyImportError("UNREAL: The requested frame does not exist");
}
uint32_t st = a_reader.GetI2();
if (st != numVert*4u)
if (st != numVert * 4u)
throw DeadlyImportError("UNREAL: Unexpected aniv file length");
// skip to our frame
a_reader.IncPtr(configFrameID *numVert*4);
a_reader.IncPtr(mConfigFrameID * numVert * 4);
// collect vertices
std::vector<aiVector3D> vertices(numVert);
for (auto &vertex : vertices) {
int32_t val = a_reader.GetI4();
Unreal::DecompressVertex(vertex ,val);
Unreal::DecompressVertex(vertex, val);
}
// list of textures.
std::vector< std::pair<unsigned int, std::string> > textures;
std::vector<std::pair<unsigned int, std::string>> textures;
// allocate the output scene
aiNode* nd = pScene->mRootNode = new aiNode();
aiNode *nd = pScene->mRootNode = new aiNode();
nd->mName.Set("<UnrealRoot>");
// we can live without the uc file if necessary
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path));
std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
if (pb.get()) {
std::vector<char> _data;
TextFileToBuffer(pb.get(),_data);
const char* data = &_data[0];
TextFileToBuffer(pb.get(), _data);
const char *data = &_data[0];
std::vector< std::pair< std::string,std::string > > tempTextures;
std::vector<std::pair<std::string, std::string>> tempTextures;
// do a quick search in the UC file for some known, usually texture-related, tags
for (;*data;++data) {
if (TokenMatchI(data,"#exec",5)) {
for (; *data; ++data) {
if (TokenMatchI(data, "#exec", 5)) {
SkipSpacesAndLineEnd(&data);
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
if (TokenMatchI(data,"TEXTURE",7)) {
if (TokenMatchI(data, "TEXTURE", 7)) {
SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"IMPORT",6)) {
tempTextures.push_back(std::pair< std::string,std::string >());
std::pair< std::string,std::string >& me = tempTextures.back();
for (;!IsLineEnd(*data);++data) {
if (!::ASSIMP_strincmp(data,"NAME=",5)) {
const char *d = data+=5;
for (;!IsSpaceOrNewLine(*data);++data);
me.first = std::string(d,(size_t)(data-d));
}
else if (!::ASSIMP_strincmp(data,"FILE=",5)) {
const char *d = data+=5;
for (;!IsSpaceOrNewLine(*data);++data);
me.second = std::string(d,(size_t)(data-d));
if (TokenMatchI(data, "IMPORT", 6)) {
tempTextures.push_back(std::pair<std::string, std::string>());
std::pair<std::string, std::string> &me = tempTextures.back();
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.first = std::string(d, (size_t)(data - d));
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.second = std::string(d, (size_t)(data - d));
}
}
if (!me.first.length() || !me.second.length())
@ -276,27 +352,27 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
else if (TokenMatchI(data,"MESHMAP",7)) {
else if (TokenMatchI(data, "MESHMAP", 7)) {
SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"SETTEXTURE",10)) {
if (TokenMatchI(data, "SETTEXTURE", 10)) {
textures.push_back(std::pair<unsigned int, std::string>());
std::pair<unsigned int, std::string>& me = textures.back();
std::pair<unsigned int, std::string> &me = textures.back();
for (;!IsLineEnd(*data);++data) {
if (!::ASSIMP_strincmp(data,"NUM=",4)) {
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
data += 4;
me.first = strtoul10(data,&data);
}
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
me.first = strtoul10(data, &data);
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
data += 8;
const char *d = data;
for (;!IsSpaceOrNewLine(*data);++data);
me.second = std::string(d,(size_t)(data-d));
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.second = std::string(d, (size_t)(data - d));
// try to find matching path names, doesn't care if we don't find them
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin();
for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
it != tempTextures.end(); ++it) {
if ((*it).first == me.second) {
me.second = (*it).second;
@ -305,36 +381,32 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
}
}
}
else if (TokenMatchI(data,"SCALE",5)) {
} else if (TokenMatchI(data, "SCALE", 5)) {
for (;!IsLineEnd(*data);++data) {
for (; !IsLineEnd(*data); ++data) {
if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1);
}
else if (data[0] == 'Y' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2);
}
else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
} else if (data[0] == 'Y' && data[1] == '=') {
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
} else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
}
}
}
}
}
}
}
else {
} else {
ASSIMP_LOG_ERROR("Unable to open .uc file");
}
std::vector<Unreal::TempMat> materials;
materials.reserve(textures.size()*2+5);
materials.reserve(textures.size() * 2 + 5);
// find out how many output meshes and materials we'll have and build material indices
for (Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
if (nt == materials.end()) {
// add material
tri.matIndex = static_cast<unsigned int>(materials.size());
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
materials.push_back(mat);
++pScene->mNumMeshes;
}
else {
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
} else {
tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
++nt->numFaces;
}
}
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
// allocate meshes and bind them to the node graph
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
nd->mNumMeshes = pScene->mNumMeshes;
nd->mMeshes = new unsigned int[nd->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
aiMesh* m = pScene->mMeshes[i] = new aiMesh();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *m = pScene->mMeshes[i] = new aiMesh();
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
const unsigned int num = materials[i].numFaces;
m->mFaces = new aiFace [num];
m->mVertices = new aiVector3D [num*3];
m->mTextureCoords[0] = new aiVector3D [num*3];
m->mFaces = new aiFace[num];
m->mVertices = new aiVector3D[num * 3];
m->mTextureCoords[0] = new aiVector3D[num * 3];
nd->mMeshes[i] = i;
// create materials, too
aiMaterial* mat = new aiMaterial();
aiMaterial *mat = new aiMaterial();
pScene->mMaterials[i] = mat;
// all white by default - texture rulez
aiColor3D color(1.f,1.f,1.f);
aiColor3D color(1.f, 1.f, 1.f);
aiString s;
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
// set the two-sided flag
if (materials[i].type == Unreal::MF_NORMAL_TS) {
const int twosided = 1;
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
::strcat(s.data,"ts_");
}
else ::strcat(s.data,"os_");
mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
::strcat(s.data, "ts_");
} else
::strcat(s.data, "os_");
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
const float opac = 0.9f;
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY);
::strcat(s.data,"tran_");
}
else ::strcat(s.data,"opaq_");
mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
::strcat(s.data, "tran_");
} else
::strcat(s.data, "opaq_");
// a special name for the weapon attachment point
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" );
color = aiColor3D(0.f,0.f,0.f);
s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
color = aiColor3D(0.f, 0.f, 0.f);
}
// set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
s.length = (ai_uint32)::strlen(s.data);
mat->AddProperty(&s,AI_MATKEY_NAME);
mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
s.length = static_cast<ai_uint32>(::strlen(s.data));
mat->AddProperty(&s, AI_MATKEY_NAME);
// set texture, if any
const unsigned int tex = materials[i].tex;
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) {
for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
if ((*it).first == tex) {
s.Set((*it).second);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
break;
}
}
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// fill them.
for (const Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()];
aiFace& f = mesh->mFaces[mesh->mNumFaces++];
aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
aiFace &f = mesh->mFaces[mesh->mNumFaces++];
f.mIndices = new unsigned int[f.mNumIndices = 3];
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) {
for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
f.mIndices[i] = mesh->mNumVertices;
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_3D_LOADER_H
#include <assimp/BaseImporter.h>
#include <stdint.h>
namespace Assimp {
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat()
: type()
, tex()
, numFaces (0)
{}
explicit TempMat(const Triangle& in)
: type ((Unreal::MeshFlags)in.mType)
, tex (in.mTextureNum)
, numFaces (0)
{}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator == (const TempMat& o ) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex
{
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
{
union {
Vertex n;
int32_t t;
};
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy( &out, &t, sizeof(int32_t));
//out = t;
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D& v, int32_t in)
{
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
// ---------------------------------------------------------------------------
/** @brief Importer class to load UNREAL files (*.3d)
*/
class UnrealImporter : public BaseImporter
{
class UnrealImporter : public BaseImporter {
public:
UnrealImporter();
~UnrealImporter();
public:
// -------------------------------------------------------------------
/** @brief Returns whether we can handle the format of the given file
*
* See BaseImporter::CanRead() for details.
**/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** @brief Called by Importer::GetExtensionList()
*
* See #BaseImporter::GetInfo for the details
*/
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
/** @brief Setup properties for the importer
*
* See BaseImporter::SetupProperties() for details
*/
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
/** @brief Imports the given file into the given scene structure.
*
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
private:
//! frame to be loaded
uint32_t configFrameID;
uint32_t mConfigFrameID;
//! process surface flags
bool configHandleFlags;
bool mConfigHandleFlags;
}; // !class UnrealImporter
} // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC

View File

@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
raw_reader->IncPtr(2);
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
zstream.avail_in = raw_reader->GetRemainingSize();
zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
size_t total = 0l;

View File

@ -15,7 +15,11 @@ if ( MSVC )
endif ( MSVC )
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
IF(APPLE)
add_library(IrrXML STATIC ${IrrXML_SRCS})
ELSE()
add_library(IrrXML ${IrrXML_SRCS})
ENDIF()
ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF()

View File

@ -8,16 +8,7 @@
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
// For locale independent number conversion
#include <sstream>
#include <locale>
#include "fast_atof.h"
#ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x));
@ -37,14 +28,23 @@ template<class char_type, class superclass>
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
{
public:
//! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
{
if (!callback)
: TextData(0)
, P(0)
, TextBegin(0)
, TextSize(0)
, CurrentNodeType(EXN_NONE)
, SourceFormat(ETF_ASCII)
, TargetFormat(ETF_ASCII)
, NodeName ()
, EmptyString()
, IsEmptyElement(false)
, SpecialCharacters()
, Attributes() {
if (!callback) {
return;
}
storeTargetFormat();
@ -168,8 +168,7 @@ public:
return 0;
core::stringc c = attr->Value.c_str();
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
return core::fast_atof(c.c_str());
}
@ -181,11 +180,7 @@ public:
return 0;
core::stringc c = attrvalue;
std::istringstream sstr(c.c_str());
sstr.imbue(std::locale("C")); // Locale free number convert
float fNum;
sstr >> fNum;
return fNum;
return core::fast_atof(c.c_str());
}
@ -228,7 +223,7 @@ private:
{
char_type* start = P;
// move forward until '<' found
// more forward until '<' found
while(*P != L'<' && *P)
++P;
@ -438,10 +433,6 @@ private:
while(*P != L'>')
++P;
// remove trailing whitespace, if any
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
++P;
}
@ -676,12 +667,8 @@ private:
TextData = new char_type[sizeWithoutHeader];
// MSVC debugger complains here about loss of data ...
size_t numShift = sizeof( char_type) * 8;
assert(numShift < 64);
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = char_type( source[i] & cc);
TextData[i] = (char_type)source[i];
TextBegin = TextData;
TextSize = sizeWithoutHeader;

View File

@ -0,0 +1,139 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__
#include <stdlib.h>
#include <math.h>
namespace irr
{
namespace core
{
const float fast_atof_table[] = {
0.f,
0.1f,
0.01f,
0.001f,
0.0001f,
0.00001f,
0.000001f,
0.0000001f,
0.00000001f,
0.000000001f,
0.0000000001f,
0.00000000001f,
0.000000000001f,
0.0000000000001f,
0.00000000000001f,
0.000000000000001f
};
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline char* fast_atof_move(char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
float exp = (float)strtol(c, &t, 10);
f *= (float)pow(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline const char* fast_atof_move_const(const char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
f32 exp = (f32)strtol(c, &t, 10);
f *= (f32)powf(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
inline float fast_atof(const char* c)
{
float ret;
fast_atof_move_const(c, ret);
return ret;
}
} // end namespace core
}// end namespace irr
#endif

View File

@ -21,6 +21,7 @@ class array
{
public:
array()
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)

View File

@ -117,7 +117,7 @@ public:
//! Constructor for unicode and ascii strings
template <class B>
string(const B* c)
: array(0),allocated(0), used(0)
: array(0), allocated(0), used(0)
{
*this = c;
}

View File

@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
#endif // microsoft compiler
//! define a break macro for debugging only in Win32 mode.
// WORKAROUND (assimp): remove __asm
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#if defined(_M_IX86)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
the return value may appear as true. See
http://support.microsoft.com/default.aspx?kbid=823071 for details.
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
// WORKAROUND (assimp): remove __asm
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
#else
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX

View File

@ -2,14 +2,10 @@
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
// Need to include Assimp, too. We're using Assimp's version of fast_atof
// so we need stdint.h. But no PCH.
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
//#include <assimp/fast_atof.h>
#include "fast_atof.h"
#include "CXMLReaderImpl.h"
namespace irr
@ -18,7 +14,7 @@ namespace io
{
//! Implementation of the file read callback for ordinary files
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
class CFileReadCallBack : public IFileReadCallBack
{
public:

View File

@ -7,12 +7,6 @@
#include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div>
@ -178,7 +172,7 @@ namespace io
ETF_UTF32_BE,
//! UTF-32 format, little endian
ETF_UTF32_LE
ETF_UTF32_LE,
};
@ -215,7 +209,7 @@ namespace io
two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IRRXML_API IFileReadCallBack
class IFileReadCallBack
{
public:
@ -415,7 +409,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -427,7 +421,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -440,7 +434,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser.
/** This means that
@ -452,7 +446,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -464,7 +458,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -477,7 +471,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser.
@ -489,7 +483,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
@ -501,7 +495,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser.
/** This means that
@ -515,7 +509,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/Defines.h>
#include <assimp/ByteSwapper.h>
#include <assimp/Defines.h>
#include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp>
#include <memory>
@ -74,10 +72,8 @@ namespace Assimp {
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader {
public:
// FIXME: use these data types throughout the whole library,
// then change them to 64 bit values :-)
using diff = int;
using pos = unsigned int;
using diff = size_t;
using pos = size_t;
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
@ -91,39 +87,44 @@ public:
* stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess
* template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false)
: stream(stream)
, le(le)
{
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
mStream(stream),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(stream);
InternBegin();
}
// ---------------------------------------------------------------------
StreamReader(IOStream* stream, bool le = false)
: stream(std::shared_ptr<IOStream>(stream))
, le(le)
{
ai_assert(stream);
StreamReader(IOStream *stream, bool le = false) :
mStream(std::shared_ptr<IOStream>(stream)),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(nullptr != stream);
InternBegin();
}
// ---------------------------------------------------------------------
~StreamReader() {
delete[] buffer;
delete[] mBuffer;
}
// deprecated, use overloaded operator>> instead
// ---------------------------------------------------------------------
/** Read a float from the stream */
float GetF4()
{
/// Read a float from the stream.
float GetF4() {
return Get<float>();
}
// ---------------------------------------------------------------------
/** Read a double from the stream */
/// Read a double from the stream.
double GetF8() {
return Get<double>();
}
@ -159,50 +160,50 @@ public:
}
// ---------------------------------------------------------------------
/** Read a unsigned 8 bit integer from the stream */
/// Read a unsigned 8 bit integer from the stream
uint8_t GetU1() {
return Get<uint8_t>();
}
// ---------------------------------------------------------------------
/** Read an unsigned 32 bit integer from the stream */
/// Read an unsigned 32 bit integer from the stream
uint32_t GetU4() {
return Get<uint32_t>();
}
// ---------------------------------------------------------------------
/** Read a unsigned 64 bit integer from the stream */
/// Read a unsigned 64 bit integer from the stream
uint64_t GetU8() {
return Get<uint64_t>();
}
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */
unsigned int GetRemainingSize() const {
return (unsigned int)(end - current);
/// Get the remaining stream size (to the end of the stream)
size_t GetRemainingSize() const {
return (unsigned int)(mEnd - mCurrent);
}
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the current read limit). The
* return value is the remaining size of the stream if no custom
* read limit has been set. */
unsigned int GetRemainingSizeToLimit() const {
return (unsigned int)(limit - current);
size_t GetRemainingSizeToLimit() const {
return (unsigned int)(mLimit - mCurrent);
}
// ---------------------------------------------------------------------
/** Increase the file pointer (relative seeking) */
void IncPtr(intptr_t plus) {
current += plus;
if (current > limit) {
mCurrent += plus;
if (mCurrent > mLimit) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
// ---------------------------------------------------------------------
/** Get the current file pointer */
int8_t* GetPtr() const {
return current;
int8_t *GetPtr() const {
return mCurrent;
}
// ---------------------------------------------------------------------
@ -211,9 +212,9 @@ public:
* large chunks of data at once.
* @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */
void SetPtr(int8_t* p) {
current = p;
if (current > limit || current < buffer) {
void SetPtr(int8_t *p) {
mCurrent = p;
if (mCurrent > mLimit || mCurrent < mBuffer) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
@ -222,21 +223,20 @@ public:
/** Copy n bytes to an external buffer
* @param out Destination for copying
* @param bytes Number of bytes to copy */
void CopyAndAdvance(void* out, size_t bytes) {
int8_t* ur = GetPtr();
SetPtr(ur+bytes); // fire exception if eof
void CopyAndAdvance(void *out, size_t bytes) {
int8_t *ur = GetPtr();
SetPtr(ur + bytes); // fire exception if eof
::memcpy(out,ur,bytes);
::memcpy(out, ur, bytes);
}
// ---------------------------------------------------------------------
/** Get the current offset from the beginning of the file */
/// @brief Get the current offset from the beginning of the file
int GetCurrentPos() const {
return (unsigned int)(current - buffer);
return (unsigned int)(mCurrent - mBuffer);
}
void SetCurrentPos(size_t pos) {
SetPtr(buffer + pos);
SetPtr(mBuffer + pos);
}
// ---------------------------------------------------------------------
@ -249,12 +249,12 @@ public:
unsigned int SetReadLimit(unsigned int _limit) {
unsigned int prev = GetReadLimit();
if (UINT_MAX == _limit) {
limit = end;
mLimit = mEnd;
return prev;
}
limit = buffer + _limit;
if (limit > end) {
mLimit = mBuffer + _limit;
if (mLimit > mEnd) {
throw DeadlyImportError("StreamReader: Invalid read limit");
}
return prev;
@ -264,20 +264,20 @@ public:
/** Get the current read limit in bytes. Reading over this limit
* accidentally raises an exception. */
unsigned int GetReadLimit() const {
return (unsigned int)(limit - buffer);
return (unsigned int)(mLimit - mBuffer);
}
// ---------------------------------------------------------------------
/** Skip to the read limit in bytes. Reading over this limit
* accidentally raises an exception. */
void SkipToReadLimit() {
current = limit;
mCurrent = mLimit;
}
// ---------------------------------------------------------------------
/** overload operator>> and allow chaining of >> ops. */
template <typename T>
StreamReader& operator >> (T& f) {
StreamReader &operator>>(T &f) {
f = Get<T>();
return *this;
}
@ -286,14 +286,14 @@ public:
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
T Get() {
if ( current + sizeof(T) > limit) {
if (mCurrent + sizeof(T) > mLimit) {
throw DeadlyImportError("End of file or stream limit was reached");
}
T f;
::memcpy (&f, current, sizeof(T));
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
current += sizeof(T);
::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
mCurrent += sizeof(T);
return f;
}
@ -301,46 +301,44 @@ public:
private:
// ---------------------------------------------------------------------
void InternBegin() {
if (!stream) {
// in case someone wonders: StreamReader is frequently invoked with
// no prior validation whether the input stream is valid. Since
// no one bothers changing the error message, this message here
// is passed down to the caller and 'unable to open file'
// simply describes best what happened.
if (nullptr == mStream) {
throw DeadlyImportError("StreamReader: Unable to open file");
}
const size_t s = stream->FileSize() - stream->Tell();
if (!s) {
const size_t filesize = mStream->FileSize() - mStream->Tell();
if (0 == filesize) {
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
}
current = buffer = new int8_t[s];
const size_t read = stream->Read(current,1,s);
mCurrent = mBuffer = new int8_t[filesize];
const size_t read = mStream->Read(mCurrent, 1, filesize);
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
ai_assert(read <= s);
end = limit = &buffer[read-1] + 1;
ai_assert(read <= filesize);
mEnd = mLimit = &mBuffer[read - 1] + 1;
}
private:
std::shared_ptr<IOStream> stream;
int8_t *buffer, *current, *end, *limit;
bool le;
std::shared_ptr<IOStream> mStream;
int8_t *mBuffer;
int8_t *mCurrent;
int8_t *mEnd;
int8_t *mLimit;
bool mLe;
};
// --------------------------------------------------------------------------------------------
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN
typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE;
typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE;
#else
typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE;
typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE;
#endif
// `dynamic` StreamReader. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamReader<true,true> StreamReaderAny;
typedef StreamReader<true, true> StreamReaderAny;
} // end namespace Assimp

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@ -76,10 +76,12 @@ SET( COMMON
unit/utProfiler.cpp
unit/utSharedPPData.cpp
unit/utStringUtils.cpp
unit/Common/uiScene.cpp
unit/Common/utLineSplitter.cpp
)
SET( IMPORTERS
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
unit/utLWSImportExport.cpp
unit/utLWOImportExport.cpp
unit/utSMDImportExport.cpp
@ -136,6 +138,9 @@ SET( IMPORTERS
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
#unit/ImportExport/IRR/utIrrImportExport.cpp
unit/ImportExport/RAW/utRAWImportExport.cpp
unit/ImportExport/Terragen/utTerragenImportExport.cpp
)
SET( MATERIAL

Binary file not shown.

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@ -0,0 +1,93 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
using namespace Assimp;
class utScene : public ::testing::Test {
protected:
aiScene *scene;
void SetUp() override {
scene = new aiScene;
}
void TearDown() override {
delete scene;
scene = nullptr;
}
};
TEST_F(utScene, findNodeTest) {
scene->mRootNode = new aiNode();
scene->mRootNode->mName.Set("test");
aiNode *child = new aiNode;
child->mName.Set("child");
scene->mRootNode->addChildren(1, &child);
aiNode *found = scene->mRootNode->FindNode("child");
EXPECT_EQ(child, found);
}
TEST_F(utScene, sceneHasContentTest) {
EXPECT_FALSE(scene->HasAnimations());
EXPECT_FALSE(scene->HasMaterials());
EXPECT_FALSE(scene->HasMeshes());
EXPECT_FALSE(scene->HasCameras());
EXPECT_FALSE(scene->HasLights());
EXPECT_FALSE(scene->HasTextures());
}
TEST_F(utScene, getShortFilenameTest) {
std::string long_filename1 = "foo_bar/name";
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
EXPECT_NE(nullptr, name1);
std::string long_filename2 = "foo_bar\\name";
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
EXPECT_NE(nullptr, name2);
}
TEST_F(utScene, getEmbeddedTextureTest) {
}

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
using namespace Assimp;
class utAssxmlImportExport : public AbstractImportExportBase {
public:
bool importerTest() override {
return true;
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(scene, nullptr );
::Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
}
#endif
};
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
EXPECT_TRUE(exporterTest());
}
#endif

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@ -0,0 +1,66 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utIrrImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utIrrImportExport, importSimpleIrrTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utIrrImportExport, importSGIrrTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr,scene);
}

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@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utRAWImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
return nullptr != scene;
#else
return nullptr == scene;
#endif
}
};
TEST_F(utRAWImportExport, importSimpleRAWTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,60 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
class utTerragenImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
/*Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
return nullptr != scene;*/
return true;
}
};
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -43,6 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
@ -50,7 +52,7 @@ using namespace Assimp;
class utM3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
@ -59,8 +61,24 @@ public:
return nullptr == scene;
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
Exporter exporter;
aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
return ret == AI_SUCCESS;
}
#endif
};
TEST_F(utM3DImportExport, importM3DFromFileTest) {
EXPECT_TRUE(importerTest());
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utM3DImportExport, exportM3DFromFileTest) {
EXPECT_TRUE(exporterTest());
}
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -402,13 +402,12 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
}
fclose(pFile);
// copy the result string back to the aiString
const size_t iLen = strlen(szTemp);
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTemp,iLen2);
p_szString->length = static_cast<ai_uint32>(iLen);
// copy the result string back to the aiStr
const size_t len = strlen(szTemp);
size_t len2 = len+1;
len2 = len2 > MAXLEN ? MAXLEN : len2;
memcpy(p_szString->data, szTemp, len2);
p_szString->length = static_cast<ai_uint32>(len);
}
return 1;
}
@ -1490,4 +1489,5 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
return 1;
}
}; // end namespace AssimpView
} // end namespace AssimpView