Merge branch 'master' into migenius-migenius-rsws53-mig-2
commit
9b1759dcc2
|
@ -11,7 +11,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
@ -23,7 +23,7 @@ jobs:
|
|||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
@ -35,7 +35,7 @@ jobs:
|
|||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
|
|
@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
|
|||
|
||||
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
|
||||
|
||||
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
|
||||
|
||||
if(MSVC)
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
|
@ -35,8 +37,6 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
@ -89,9 +89,6 @@ else()
|
|||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
|
|||
|
||||
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
|
||||
|
||||
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
|
||||
|
||||
if(MSVC)
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
|
@ -35,8 +37,6 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
@ -56,7 +56,7 @@ if(MSVC)
|
|||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of the 3ds importer class */
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
|
|
@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
|
|||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
# pragma warning(disable : 4315)
|
||||
#pragma warning(disable : 4315)
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -441,12 +441,33 @@ struct Material {
|
|||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
Material(const Material &other) :
|
||||
mName(other.mName),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(other.sTexDiffuse),
|
||||
sTexOpacity(other.sTexOpacity),
|
||||
sTexSpecular(other.sTexSpecular),
|
||||
sTexReflective(other.sTexReflective),
|
||||
sTexBump(other.sTexBump),
|
||||
sTexEmissive(other.sTexEmissive),
|
||||
sTexShininess(other.sTexShininess),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(other.sTexAmbient),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
|
||||
}
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: mName(std::move(other.mName)),
|
||||
Material(Material &&other) AI_NO_EXCEPT :
|
||||
mName(std::move(other.mName)),
|
||||
mDiffuse(std::move(other.mDiffuse)),
|
||||
mSpecularExponent(std::move(other.mSpecularExponent)),
|
||||
mShininessStrength(std::move(other.mShininessStrength)),
|
||||
|
@ -465,6 +486,7 @@ struct Material {
|
|||
mEmissive(std::move(other.mEmissive)),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(std::move(other.mTwoSided)) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
|
|||
"3ds prj"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Begins a new parsing block
|
||||
// - Reads the current chunk and validates it
|
||||
|
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Loader registry entry
|
||||
const aiImporterDesc* Discreet3DSImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties
|
||||
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
|
||||
// nothing to be done for the moment
|
||||
}
|
||||
|
||||
|
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurences of the default material with a
|
||||
// Replace all occurrences of the default material with a
|
||||
// valid material. Generate it if no material containing
|
||||
// DEFAULT in its name has been found in the file
|
||||
ReplaceDefaultMaterial();
|
||||
|
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Applies a master-scaling factor to the imported scene
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
|
||||
{
|
||||
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
|
||||
// There are some 3DS files with a zero scaling factor
|
||||
if (!mMasterScale)mMasterScale = 1.0f;
|
||||
else mMasterScale = 1.0f / mMasterScale;
|
||||
|
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
|
|||
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
|
||||
|
||||
// Larger 3DS files could have multiple FACE chunks here
|
||||
chunkSize = stream->GetRemainingSizeToLimit();
|
||||
chunkSize = (int)stream->GetRemainingSizeToLimit();
|
||||
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
|
||||
ParseFaceChunk();
|
||||
}
|
||||
|
|
|
@ -65,15 +65,11 @@ using namespace D3DS;
|
|||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class Discreet3DSImporter : public BaseImporter
|
||||
{
|
||||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
|
|
|
@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
|
|||
|
||||
writeHeader();
|
||||
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
|
||||
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< std::endl;
|
||||
mModelOutput << "<" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
|
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
|
|||
}
|
||||
|
||||
void D3MFExporter::writeHeader() {
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
|
@ -254,8 +254,19 @@ void D3MFExporter::writeBaseMaterials() {
|
|||
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
|
||||
hexDiffuseColor.clear();
|
||||
tmp.clear();
|
||||
hexDiffuseColor = "#";
|
||||
// rgbs %
|
||||
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
|
||||
|
||||
hexDiffuseColor = Rgba2Hex(
|
||||
(int)((ai_real)color.r)*255,
|
||||
(int)((ai_real)color.g)*255,
|
||||
(int)((ai_real)color.b)*255,
|
||||
(int)((ai_real)color.a)*255,
|
||||
true
|
||||
);
|
||||
|
||||
}else{
|
||||
hexDiffuseColor = "#";
|
||||
tmp = DecimalToHexa( (ai_real) color.r );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.g);
|
||||
|
@ -264,6 +275,7 @@ void D3MFExporter::writeBaseMaterials() {
|
|||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.a);
|
||||
hexDiffuseColor += tmp;
|
||||
}
|
||||
} else {
|
||||
hexDiffuseColor = "#FFFFFFFF";
|
||||
}
|
||||
|
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
|
|||
if ( nullptr == currentNode ) {
|
||||
continue;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
|
||||
mModelOutput << std::endl;
|
||||
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
|
||||
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
|
||||
|
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
|
|||
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
|
||||
|
||||
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::build << ">";
|
||||
|
|
|
@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 4244)
|
||||
|
||||
void base64_init_encodestate(base64_encodestate* state_in)
|
||||
{
|
||||
state_in->step = step_A;
|
||||
|
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
|
|||
return (int)(codechar - code_out);
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
|
|
@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
|
|||
inflateInit2(&zstream, 16+MAX_WBITS);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
|
||||
zstream.avail_in = reader->GetRemainingSize();
|
||||
zstream.avail_in = (uInt) reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
|
|
|
@ -121,6 +121,7 @@ SET( PUBLIC_HEADERS
|
|||
${HEADER_PATH}/GenericProperty.h
|
||||
${HEADER_PATH}/SpatialSort.h
|
||||
${HEADER_PATH}/SkeletonMeshBuilder.h
|
||||
${HEADER_PATH}/SmallVector.h
|
||||
${HEADER_PATH}/SmoothingGroups.h
|
||||
${HEADER_PATH}/SmoothingGroups.inl
|
||||
${HEADER_PATH}/StandardShapes.h
|
||||
|
|
|
@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
*ot++ = *buffer++;
|
||||
|
||||
*ot = '\0';
|
||||
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
|
||||
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
||||
}
|
||||
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||
|
|
|
@ -83,32 +83,61 @@ namespace Assimp {
|
|||
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
// do not use const, because some exporter need to convert the scene temporary
|
||||
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
|
||||
// the scene temporary
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
|
||||
|
||||
#endif
|
||||
|
||||
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
|
|
|
@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
|
|||
*/
|
||||
|
||||
delete root;
|
||||
delete reader;
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER
|
||||
|
|
|
@ -292,8 +292,8 @@ void ExportSceneM3D(
|
|||
// Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneM3DA(
|
||||
const char *,
|
||||
IOSystem*,
|
||||
const aiScene*,
|
||||
IOSystem *,
|
||||
const aiScene *,
|
||||
const ExportProperties *
|
||||
|
||||
) {
|
||||
|
@ -312,7 +312,9 @@ void ExportSceneM3DA(
|
|||
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
|
||||
mScene(pScene),
|
||||
mProperties(pProperties),
|
||||
outfile() {}
|
||||
outfile() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void M3DExporter::doExport(
|
||||
|
@ -352,6 +354,9 @@ void M3DExporter::doExport(
|
|||
// explicitly release file pointer,
|
||||
// so we don't have to rely on class destruction.
|
||||
outfile.reset();
|
||||
|
||||
M3D_FREE(m3d->name);
|
||||
m3d->name = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifdef ASSIMP_USE_M3D_READFILECB
|
||||
|
||||
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
|
||||
# define threadlocal thread_local
|
||||
# else
|
||||
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
|
||||
# define threadlocal __declspec(thread)
|
||||
# else
|
||||
# define threadlocal
|
||||
# endif
|
||||
# endif
|
||||
#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
|
||||
#define threadlocal thread_local
|
||||
#else
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
|
||||
#define threadlocal __declspec(thread)
|
||||
#else
|
||||
#define threadlocal
|
||||
#endif
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
|
||||
|
@ -121,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
|
|||
|
||||
void M3DWrapper::reset() {
|
||||
ClearSave();
|
||||
if (m3d_)
|
||||
if (m3d_) {
|
||||
m3d_free(m3d_);
|
||||
}
|
||||
m3d_ = nullptr;
|
||||
}
|
||||
|
||||
|
|
|
@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out += 2;
|
||||
break;
|
||||
case 4:
|
||||
*((float *)out) = vrtx[i].data.x;
|
||||
memcpy(out, &vrtx[i].data.x, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.y;
|
||||
memcpy(out, &vrtx[i].data.y, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.z;
|
||||
memcpy(out, &vrtx[i].data.z, sizeof(float));
|
||||
out += 4;
|
||||
*((float *)out) = vrtx[i].data.w;
|
||||
memcpy(out, &vrtx[i].data.w, sizeof(float));
|
||||
out += 4;
|
||||
break;
|
||||
case 8:
|
||||
|
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy(length, &v, sizeof(uint32_t));
|
||||
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
out = NULL;
|
||||
len += *length;
|
||||
len += v;
|
||||
}
|
||||
/* bones chunk */
|
||||
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
|
||||
|
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy(length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
/* mathematical shapes face */
|
||||
|
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
}
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
|
||||
}
|
||||
if (length) {
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
}
|
||||
out = NULL;
|
||||
sn = sl = NULL;
|
||||
|
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
|
|||
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
|
||||
}
|
||||
}
|
||||
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
len += *length;
|
||||
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
|
||||
memcpy( length, &v, sizeof(uint32_t));
|
||||
len += v;
|
||||
out = NULL;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
|
|||
pcNew->mData = new char[pSizeInBytes];
|
||||
memcpy (pcNew->mData,pInput,pSizeInBytes);
|
||||
|
||||
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
|
||||
pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
|
||||
ai_assert ( MAXLEN > pcNew->mKey.length);
|
||||
strcpy( pcNew->mKey.data, pKey );
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
|
||||
#include "LimitBoneWeightsProcess.h"
|
||||
#include <assimp/SmallVector.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -52,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
|
||||
|
@ -76,10 +76,12 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
|
||||
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
ProcessMesh(pScene->mMeshes[a]);
|
||||
|
||||
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
|
||||
ProcessMesh(pScene->mMeshes[m]);
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
|
||||
|
@ -95,107 +97,96 @@ void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
|
||||
{
|
||||
if( !pMesh->HasBones())
|
||||
if (!pMesh->HasBones())
|
||||
return;
|
||||
|
||||
// collect all bone weights per vertex
|
||||
typedef std::vector< std::vector< Weight > > WeightsPerVertex;
|
||||
WeightsPerVertex vertexWeights( pMesh->mNumVertices);
|
||||
typedef SmallVector<Weight,8> VertexWeightArray;
|
||||
typedef std::vector<VertexWeightArray> WeightsPerVertex;
|
||||
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
|
||||
size_t maxVertexWeights = 0;
|
||||
|
||||
// collect all weights per vertex
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
|
||||
{
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; b++)
|
||||
const aiBone* bone = pMesh->mBones[b];
|
||||
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
|
||||
{
|
||||
const aiVertexWeight& w = bone->mWeights[b];
|
||||
vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight));
|
||||
const aiVertexWeight& vw = bone->mWeights[w];
|
||||
vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
|
||||
maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
|
||||
}
|
||||
}
|
||||
|
||||
if (maxVertexWeights <= mMaxWeights)
|
||||
return;
|
||||
|
||||
unsigned int removed = 0, old_bones = pMesh->mNumBones;
|
||||
|
||||
// now cut the weight count if it exceeds the maximum
|
||||
bool bChanged = false;
|
||||
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
||||
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
|
||||
{
|
||||
if( vit->size() <= mMaxWeights)
|
||||
if (vit->size() <= mMaxWeights)
|
||||
continue;
|
||||
|
||||
bChanged = true;
|
||||
|
||||
// more than the defined maximum -> first sort by weight in descending order. That's
|
||||
// why we defined the < operator in such a weird way.
|
||||
std::sort( vit->begin(), vit->end());
|
||||
std::sort(vit->begin(), vit->end());
|
||||
|
||||
// now kill everything beyond the maximum count
|
||||
unsigned int m = static_cast<unsigned int>(vit->size());
|
||||
vit->erase( vit->begin() + mMaxWeights, vit->end());
|
||||
removed += static_cast<unsigned int>(m-vit->size());
|
||||
vit->resize(mMaxWeights);
|
||||
removed += static_cast<unsigned int>(m - vit->size());
|
||||
|
||||
// and renormalize the weights
|
||||
float sum = 0.0f;
|
||||
for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
|
||||
for(const Weight* it = vit->begin(); it != vit->end(); ++it) {
|
||||
sum += it->mWeight;
|
||||
}
|
||||
if( 0.0f != sum ) {
|
||||
if (0.0f != sum) {
|
||||
const float invSum = 1.0f / sum;
|
||||
for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
|
||||
for(Weight* it = vit->begin(); it != vit->end(); ++it) {
|
||||
it->mWeight *= invSum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (bChanged) {
|
||||
// clear weight count for all bone
|
||||
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
|
||||
{
|
||||
pMesh->mBones[a]->mNumWeights = 0;
|
||||
}
|
||||
|
||||
// rebuild the vertex weight array for all bones
|
||||
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
|
||||
WeightsPerBone boneWeights( pMesh->mNumBones);
|
||||
for( unsigned int a = 0; a < vertexWeights.size(); a++)
|
||||
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
|
||||
{
|
||||
const std::vector<Weight>& vw = vertexWeights[a];
|
||||
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
|
||||
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
|
||||
}
|
||||
|
||||
// and finally copy the vertex weight list over to the mesh's bones
|
||||
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
|
||||
bChanged = false;
|
||||
|
||||
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
|
||||
const VertexWeightArray& vw = vertexWeights[a];
|
||||
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
|
||||
{
|
||||
const std::vector<aiVertexWeight>& bw = boneWeights[a];
|
||||
aiBone* bone = pMesh->mBones[a];
|
||||
aiBone* bone = pMesh->mBones[it->mBone];
|
||||
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
|
||||
}
|
||||
}
|
||||
|
||||
if ( bw.empty() )
|
||||
// remove empty bones
|
||||
unsigned int writeBone = 0;
|
||||
|
||||
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
|
||||
{
|
||||
abNoNeed[a] = bChanged = true;
|
||||
continue;
|
||||
aiBone* bone = pMesh->mBones[readBone];
|
||||
if (bone->mNumWeights > 0)
|
||||
{
|
||||
pMesh->mBones[writeBone++] = bone;
|
||||
}
|
||||
|
||||
// copy the weight list. should always be less weights than before, so we don't need a new allocation
|
||||
ai_assert( bw.size() <= bone->mNumWeights);
|
||||
bone->mNumWeights = static_cast<unsigned int>( bw.size() );
|
||||
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
|
||||
}
|
||||
|
||||
if (bChanged) {
|
||||
// the number of new bones is smaller than before, so we can reuse the old array
|
||||
aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
|
||||
|
||||
for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
|
||||
if (*iter) {
|
||||
delete *ppcSrc;
|
||||
--pMesh->mNumBones;
|
||||
}
|
||||
else *ppcCur++ = *ppcSrc;
|
||||
++ppcSrc;
|
||||
else
|
||||
{
|
||||
delete bone;
|
||||
}
|
||||
}
|
||||
pMesh->mNumBones = writeBone;
|
||||
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
|
||||
}
|
||||
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
|
|||
// We'll leave it up to the user to figure out which extension the file has.
|
||||
aiString name;
|
||||
strncpy( name.data, pTexture->strName, sizeof name.data );
|
||||
name.length = (ai_uint32)strlen( name.data );
|
||||
name.length = static_cast<ai_uint32>(strlen( name.data ));
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
}
|
||||
}
|
||||
|
|
|
@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
|
|||
if (aszTextures[iMat].length())
|
||||
{
|
||||
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
|
||||
szName.length = (ai_uint32)aszTextures[iMat].length();
|
||||
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
|
||||
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of the Terragen importer class */
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
|
||||
|
||||
#include "TerragenLoader.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
TerragenImporter::TerragenImporter()
|
||||
: configComputeUVs (false)
|
||||
{}
|
||||
TerragenImporter::TerragenImporter() :
|
||||
configComputeUVs(false) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
TerragenImporter::~TerragenImporter()
|
||||
{}
|
||||
TerragenImporter::~TerragenImporter() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
|
||||
// check file extension
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
if( extension == "ter")
|
||||
if (extension == "ter")
|
||||
return true;
|
||||
|
||||
if( !extension.length() || checkSig) {
|
||||
if (!extension.length() || checkSig) {
|
||||
/* If CanRead() is called in order to check whether we
|
||||
* support a specific file extension in general pIOHandler
|
||||
* might be NULL and it's our duty to return true here.
|
||||
*/
|
||||
if (!pIOHandler)return true;
|
||||
const char* tokens[] = {"terragen"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
||||
if (!pIOHandler) return true;
|
||||
const char *tokens[] = { "terragen" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* TerragenImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *TerragenImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup import properties
|
||||
void TerragenImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void TerragenImporter::SetupProperties(const Importer *pImp) {
|
||||
// AI_CONFIG_IMPORT_TER_MAKE_UVS
|
||||
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
|
||||
configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void TerragenImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
IOStream* file = pIOHandler->Open( pFile, "rb");
|
||||
void TerragenImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
IOStream *file = pIOHandler->Open(pFile, "rb");
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file == NULL)
|
||||
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
if (file == NULL)
|
||||
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
|
||||
|
||||
// Construct a stream reader to read all data in the correct endianness
|
||||
StreamReaderLE reader(file);
|
||||
if(reader.GetRemainingSize() < 16)
|
||||
throw DeadlyImportError( "TER: file is too small" );
|
||||
if (reader.GetRemainingSize() < 16)
|
||||
throw DeadlyImportError("TER: file is too small");
|
||||
|
||||
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
|
||||
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
|
||||
if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
|
||||
throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
|
||||
|
||||
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
|
||||
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
|
||||
if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
|
||||
throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
|
||||
|
||||
unsigned int x = 0,y = 0,mode = 0;
|
||||
unsigned int x = 0, y = 0, mode = 0;
|
||||
|
||||
aiNode* root = pScene->mRootNode = new aiNode();
|
||||
aiNode *root = pScene->mRootNode = new aiNode();
|
||||
root->mName.Set("<TERRAGEN.TERRAIN>");
|
||||
|
||||
// Default scaling is 30
|
||||
|
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Now read all chunks until we're finished or an EOF marker is encountered
|
||||
reader.IncPtr(16);
|
||||
while (reader.GetRemainingSize() >= 4)
|
||||
{
|
||||
const char* head = (const char*)reader.GetPtr();
|
||||
while (reader.GetRemainingSize() >= 4) {
|
||||
const char *head = (const char *)reader.GetPtr();
|
||||
reader.IncPtr(4);
|
||||
|
||||
// EOF, break in every case
|
||||
if (!::strncmp(head,AI_TERR_EOF_STRING,4))
|
||||
if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
|
||||
break;
|
||||
|
||||
// Number of x-data points
|
||||
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
|
||||
{
|
||||
if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
|
||||
x = (uint16_t)reader.GetI2();
|
||||
}
|
||||
// Number of y-data points
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
|
||||
y = (uint16_t)reader.GetI2();
|
||||
}
|
||||
// Squared terrains width-1.
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
|
||||
{
|
||||
x = y = (uint16_t)reader.GetI2()+1;
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
|
||||
x = y = (uint16_t)reader.GetI2() + 1;
|
||||
}
|
||||
// terrain scaling
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
|
||||
root->mTransformation.a1 = reader.GetF4();
|
||||
root->mTransformation.b2 = reader.GetF4();
|
||||
root->mTransformation.c3 = reader.GetF4();
|
||||
}
|
||||
// mapping == 1: earth radius
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
|
||||
reader.GetF4();
|
||||
}
|
||||
// mapping mode
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
|
||||
mode = reader.GetI1();
|
||||
if (0 != mode)
|
||||
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
|
||||
}
|
||||
// actual terrain data
|
||||
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
|
||||
{
|
||||
else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
|
||||
float hscale = (float)reader.GetI2() / 65536;
|
||||
float bheight = (float)reader.GetI2();
|
||||
|
||||
if (!hscale)hscale = 1;
|
||||
if (!hscale) hscale = 1;
|
||||
|
||||
// Ensure we have enough data
|
||||
if (reader.GetRemainingSize() < x*y*2)
|
||||
if (reader.GetRemainingSize() < x * y * 2)
|
||||
throw DeadlyImportError("TER: ALTW chunk is too small");
|
||||
|
||||
if (x <= 1 || y <= 1)
|
||||
throw DeadlyImportError("TER: Invalid terrain size");
|
||||
|
||||
// Allocate the output mesh
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
|
||||
aiMesh* m = pScene->mMeshes[0] = new aiMesh();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
|
||||
aiMesh *m = pScene->mMeshes[0] = new aiMesh();
|
||||
|
||||
// We return quads
|
||||
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
|
||||
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
|
||||
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
|
||||
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
|
||||
|
||||
aiVector3D *uv( NULL );
|
||||
float step_y( 0.0f ), step_x( 0.0f );
|
||||
aiVector3D *uv(NULL);
|
||||
float step_y(0.0f), step_x(0.0f);
|
||||
if (configComputeUVs) {
|
||||
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
|
||||
step_y = 1.f/y;
|
||||
step_x = 1.f/x;
|
||||
step_y = 1.f / y;
|
||||
step_x = 1.f / x;
|
||||
}
|
||||
const int16_t* data = (const int16_t*)reader.GetPtr();
|
||||
const int16_t *data = (const int16_t *)reader.GetPtr();
|
||||
|
||||
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
|
||||
for (unsigned int xx = 0; xx < x-1;++xx,++f) {
|
||||
for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
|
||||
for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
|
||||
|
||||
// make verts
|
||||
const float fy = (float)yy, fx = (float)xx;
|
||||
unsigned tmp,tmp2;
|
||||
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
|
||||
unsigned tmp, tmp2;
|
||||
*pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
|
||||
*pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
|
||||
|
||||
// also make texture coordinates, if necessary
|
||||
if (configComputeUVs) {
|
||||
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
|
||||
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
|
||||
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
|
||||
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
|
||||
*uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
|
||||
*uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
|
||||
*uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
|
||||
*uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
|
||||
}
|
||||
|
||||
// make indices
|
||||
f->mIndices = new unsigned int[f->mNumIndices = 4];
|
||||
for (unsigned int i = 0; i < 4;++i)
|
||||
f->mIndices[i] = t++;
|
||||
for (unsigned int i = 0; i < 4; ++i) {
|
||||
f->mIndices[i] = t;
|
||||
t++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -69,33 +68,28 @@ namespace Assimp {
|
|||
* The loader is basing on the information found here:
|
||||
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
|
||||
*/
|
||||
class TerragenImporter : public BaseImporter
|
||||
{
|
||||
class TerragenImporter : public BaseImporter {
|
||||
public:
|
||||
TerragenImporter();
|
||||
~TerragenImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
private:
|
||||
|
||||
bool configComputeUVs;
|
||||
|
||||
}; //! class TerragenImporter
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
|
||||
|
||||
#include "Unreal/UnrealLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
namespace Unreal {
|
||||
|
||||
/*
|
||||
0 = Normal one-sided
|
||||
1 = Normal two-sided
|
||||
2 = Translucent two-sided
|
||||
3 = Masked two-sided
|
||||
4 = Modulation blended two-sided
|
||||
8 = Placeholder triangle for weapon positioning (invisible)
|
||||
*/
|
||||
enum MeshFlags {
|
||||
MF_NORMAL_OS = 0,
|
||||
MF_NORMAL_TS = 1,
|
||||
MF_NORMAL_TRANS_TS = 2,
|
||||
MF_NORMAL_MASKED_TS = 3,
|
||||
MF_NORMAL_MOD_TS = 4,
|
||||
MF_WEAPON_PLACEHOLDER = 8
|
||||
};
|
||||
|
||||
// a single triangle
|
||||
struct Triangle {
|
||||
uint16_t mVertex[3]; // Vertex indices
|
||||
char mType; // James' Mesh Type
|
||||
char mColor; // Color for flat and Gourand Shaded
|
||||
unsigned char mTex[3][2]; // Texture UV coordinates
|
||||
unsigned char mTextureNum; // Source texture offset
|
||||
char mFlags; // Unreal Mesh Flags (unused)
|
||||
unsigned int matIndex;
|
||||
};
|
||||
|
||||
// temporary representation for a material
|
||||
struct TempMat {
|
||||
TempMat() :
|
||||
type(MF_NORMAL_OS), tex(), numFaces(0) {}
|
||||
|
||||
explicit TempMat(const Triangle &in) :
|
||||
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
|
||||
|
||||
// type of mesh
|
||||
Unreal::MeshFlags type;
|
||||
|
||||
// index of texture
|
||||
unsigned int tex;
|
||||
|
||||
// number of faces using us
|
||||
unsigned int numFaces;
|
||||
|
||||
// for std::find
|
||||
bool operator==(const TempMat &o) {
|
||||
return (tex == o.tex && type == o.type);
|
||||
}
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
int32_t X : 11;
|
||||
int32_t Y : 11;
|
||||
int32_t Z : 10;
|
||||
};
|
||||
|
||||
// UNREAL vertex compression
|
||||
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t t;
|
||||
};
|
||||
t = 0;
|
||||
n.X = (int32_t)v.x;
|
||||
n.Y = (int32_t)v.y;
|
||||
n.Z = (int32_t)v.z;
|
||||
::memcpy(&out, &t, sizeof(int32_t));
|
||||
}
|
||||
|
||||
// UNREAL vertex decompression
|
||||
inline void DecompressVertex(aiVector3D &v, int32_t in) {
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t i;
|
||||
};
|
||||
i = in;
|
||||
|
||||
v.x = (float)n.X;
|
||||
v.y = (float)n.Y;
|
||||
v.z = (float)n.Z;
|
||||
}
|
||||
|
||||
} // end namespace Unreal
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Unreal Mesh Importer",
|
||||
"",
|
||||
|
@ -81,60 +165,52 @@ static const aiImporterDesc desc = {
|
|||
"3d uc"
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
UnrealImporter::UnrealImporter()
|
||||
: configFrameID (0)
|
||||
, configHandleFlags (true)
|
||||
{}
|
||||
UnrealImporter::UnrealImporter() :
|
||||
mConfigFrameID(0), mConfigHandleFlags(true) {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
UnrealImporter::~UnrealImporter()
|
||||
{}
|
||||
UnrealImporter::~UnrealImporter() {}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
|
||||
{
|
||||
return SimpleExtensionCheck(pFile,"3d","uc");
|
||||
bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
return SimpleExtensionCheck(pFile, "3d", "uc");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* UnrealImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc *UnrealImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void UnrealImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void UnrealImporter::SetupProperties(const Importer *pImp) {
|
||||
// The
|
||||
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
|
||||
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
|
||||
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1);
|
||||
if(static_cast<unsigned int>(-1) == configFrameID) {
|
||||
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
|
||||
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
|
||||
if (static_cast<unsigned int>(-1) == mConfigFrameID) {
|
||||
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
|
||||
}
|
||||
|
||||
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
|
||||
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1));
|
||||
mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void UnrealImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void UnrealImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
// For any of the 3 files being passed get the three correct paths
|
||||
// First of all, determine file extension
|
||||
std::string::size_type pos = pFile.find_last_of('.');
|
||||
std::string extension = GetExtension(pFile);
|
||||
|
||||
std::string d_path,a_path,uc_path;
|
||||
std::string d_path, a_path, uc_path;
|
||||
if (extension == "3d") {
|
||||
// jjjj_d.3d
|
||||
// jjjj_a.3d
|
||||
|
@ -142,18 +218,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
if (std::string::npos == pos) {
|
||||
throw DeadlyImportError("UNREAL: Unexpected naming scheme");
|
||||
}
|
||||
extension = pFile.substr(0,pos);
|
||||
}
|
||||
else {
|
||||
extension = pFile.substr(0,pos);
|
||||
extension = pFile.substr(0, pos);
|
||||
} else {
|
||||
extension = pFile.substr(0, pos);
|
||||
}
|
||||
|
||||
// build proper paths
|
||||
d_path = extension+"_d.3d";
|
||||
a_path = extension+"_a.3d";
|
||||
uc_path = extension+".uc";
|
||||
d_path = extension + "_d.3d";
|
||||
a_path = extension + "_a.3d";
|
||||
uc_path = extension + ".uc";
|
||||
|
||||
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
|
||||
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
|
||||
|
||||
|
@ -174,8 +249,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// collect triangles
|
||||
std::vector<Unreal::Triangle> triangles(numTris);
|
||||
for (auto & tri : triangles) {
|
||||
for (unsigned int i = 0; i < 3;++i) {
|
||||
for (auto &tri : triangles) {
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
|
||||
tri.mVertex[i] = d_reader.GetI2();
|
||||
if (tri.mVertex[i] >= numTris) {
|
||||
|
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
tri.mType = d_reader.GetI1();
|
||||
|
||||
// handle mesh flagss?
|
||||
if (configHandleFlags)
|
||||
if (mConfigHandleFlags)
|
||||
tri.mType = Unreal::MF_NORMAL_OS;
|
||||
else {
|
||||
// ignore MOD and MASKED for the moment, treat them as two-sided
|
||||
|
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
d_reader.IncPtr(1);
|
||||
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
for (unsigned int i2 = 0; i2 < 2;++i2)
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
for (unsigned int i2 = 0; i2 < 2; ++i2)
|
||||
tri.mTex[i][i2] = d_reader.GetI1();
|
||||
|
||||
tri.mTextureNum = d_reader.GetI1();
|
||||
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum);
|
||||
maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
|
||||
d_reader.IncPtr(1);
|
||||
}
|
||||
|
||||
|
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// read number of frames
|
||||
const uint32_t numFrames = a_reader.GetI2();
|
||||
if (configFrameID >= numFrames) {
|
||||
if (mConfigFrameID >= numFrames) {
|
||||
throw DeadlyImportError("UNREAL: The requested frame does not exist");
|
||||
}
|
||||
|
||||
uint32_t st = a_reader.GetI2();
|
||||
if (st != numVert*4u)
|
||||
if (st != numVert * 4u)
|
||||
throw DeadlyImportError("UNREAL: Unexpected aniv file length");
|
||||
|
||||
// skip to our frame
|
||||
a_reader.IncPtr(configFrameID *numVert*4);
|
||||
a_reader.IncPtr(mConfigFrameID * numVert * 4);
|
||||
|
||||
// collect vertices
|
||||
std::vector<aiVector3D> vertices(numVert);
|
||||
for (auto &vertex : vertices) {
|
||||
int32_t val = a_reader.GetI4();
|
||||
Unreal::DecompressVertex(vertex ,val);
|
||||
Unreal::DecompressVertex(vertex, val);
|
||||
}
|
||||
|
||||
// list of textures.
|
||||
std::vector< std::pair<unsigned int, std::string> > textures;
|
||||
std::vector<std::pair<unsigned int, std::string>> textures;
|
||||
|
||||
// allocate the output scene
|
||||
aiNode* nd = pScene->mRootNode = new aiNode();
|
||||
aiNode *nd = pScene->mRootNode = new aiNode();
|
||||
nd->mName.Set("<UnrealRoot>");
|
||||
|
||||
// we can live without the uc file if necessary
|
||||
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path));
|
||||
std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
|
||||
if (pb.get()) {
|
||||
|
||||
std::vector<char> _data;
|
||||
TextFileToBuffer(pb.get(),_data);
|
||||
const char* data = &_data[0];
|
||||
TextFileToBuffer(pb.get(), _data);
|
||||
const char *data = &_data[0];
|
||||
|
||||
std::vector< std::pair< std::string,std::string > > tempTextures;
|
||||
std::vector<std::pair<std::string, std::string>> tempTextures;
|
||||
|
||||
// do a quick search in the UC file for some known, usually texture-related, tags
|
||||
for (;*data;++data) {
|
||||
if (TokenMatchI(data,"#exec",5)) {
|
||||
for (; *data; ++data) {
|
||||
if (TokenMatchI(data, "#exec", 5)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
|
||||
if (TokenMatchI(data,"TEXTURE",7)) {
|
||||
if (TokenMatchI(data, "TEXTURE", 7)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
if (TokenMatchI(data,"IMPORT",6)) {
|
||||
tempTextures.push_back(std::pair< std::string,std::string >());
|
||||
std::pair< std::string,std::string >& me = tempTextures.back();
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
if (!::ASSIMP_strincmp(data,"NAME=",5)) {
|
||||
const char *d = data+=5;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.first = std::string(d,(size_t)(data-d));
|
||||
}
|
||||
else if (!::ASSIMP_strincmp(data,"FILE=",5)) {
|
||||
const char *d = data+=5;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.second = std::string(d,(size_t)(data-d));
|
||||
if (TokenMatchI(data, "IMPORT", 6)) {
|
||||
tempTextures.push_back(std::pair<std::string, std::string>());
|
||||
std::pair<std::string, std::string> &me = tempTextures.back();
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.first = std::string(d, (size_t)(data - d));
|
||||
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
|
||||
const char *d = data += 5;
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.second = std::string(d, (size_t)(data - d));
|
||||
}
|
||||
}
|
||||
if (!me.first.length() || !me.second.length())
|
||||
|
@ -276,27 +352,27 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
|
||||
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
|
||||
else if (TokenMatchI(data,"MESHMAP",7)) {
|
||||
else if (TokenMatchI(data, "MESHMAP", 7)) {
|
||||
SkipSpacesAndLineEnd(&data);
|
||||
|
||||
if (TokenMatchI(data,"SETTEXTURE",10)) {
|
||||
if (TokenMatchI(data, "SETTEXTURE", 10)) {
|
||||
|
||||
textures.push_back(std::pair<unsigned int, std::string>());
|
||||
std::pair<unsigned int, std::string>& me = textures.back();
|
||||
std::pair<unsigned int, std::string> &me = textures.back();
|
||||
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
if (!::ASSIMP_strincmp(data,"NUM=",4)) {
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
|
||||
data += 4;
|
||||
me.first = strtoul10(data,&data);
|
||||
}
|
||||
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
|
||||
me.first = strtoul10(data, &data);
|
||||
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
|
||||
data += 8;
|
||||
const char *d = data;
|
||||
for (;!IsSpaceOrNewLine(*data);++data);
|
||||
me.second = std::string(d,(size_t)(data-d));
|
||||
for (; !IsSpaceOrNewLine(*data); ++data)
|
||||
;
|
||||
me.second = std::string(d, (size_t)(data - d));
|
||||
|
||||
// try to find matching path names, doesn't care if we don't find them
|
||||
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin();
|
||||
for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
|
||||
it != tempTextures.end(); ++it) {
|
||||
if ((*it).first == me.second) {
|
||||
me.second = (*it).second;
|
||||
|
@ -305,36 +381,32 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (TokenMatchI(data,"SCALE",5)) {
|
||||
} else if (TokenMatchI(data, "SCALE", 5)) {
|
||||
|
||||
for (;!IsLineEnd(*data);++data) {
|
||||
for (; !IsLineEnd(*data); ++data) {
|
||||
if (data[0] == 'X' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1);
|
||||
}
|
||||
else if (data[0] == 'Y' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2);
|
||||
}
|
||||
else if (data[0] == 'Z' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
|
||||
} else if (data[0] == 'Y' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
|
||||
} else if (data[0] == 'Z' && data[1] == '=') {
|
||||
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Unable to open .uc file");
|
||||
}
|
||||
|
||||
std::vector<Unreal::TempMat> materials;
|
||||
materials.reserve(textures.size()*2+5);
|
||||
materials.reserve(textures.size() * 2 + 5);
|
||||
|
||||
// find out how many output meshes and materials we'll have and build material indices
|
||||
for (Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
|
||||
if (nt == materials.end()) {
|
||||
// add material
|
||||
tri.matIndex = static_cast<unsigned int>(materials.size());
|
||||
|
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
materials.push_back(mat);
|
||||
|
||||
++pScene->mNumMeshes;
|
||||
}
|
||||
else {
|
||||
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
|
||||
} else {
|
||||
tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
|
||||
++nt->numFaces;
|
||||
}
|
||||
}
|
||||
|
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// allocate meshes and bind them to the node graph
|
||||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
|
||||
|
||||
nd->mNumMeshes = pScene->mNumMeshes;
|
||||
nd->mMeshes = new unsigned int[nd->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
|
||||
aiMesh* m = pScene->mMeshes[i] = new aiMesh();
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
aiMesh *m = pScene->mMeshes[i] = new aiMesh();
|
||||
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
const unsigned int num = materials[i].numFaces;
|
||||
m->mFaces = new aiFace [num];
|
||||
m->mVertices = new aiVector3D [num*3];
|
||||
m->mTextureCoords[0] = new aiVector3D [num*3];
|
||||
m->mFaces = new aiFace[num];
|
||||
m->mVertices = new aiVector3D[num * 3];
|
||||
m->mTextureCoords[0] = new aiVector3D[num * 3];
|
||||
|
||||
nd->mMeshes[i] = i;
|
||||
|
||||
// create materials, too
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
pScene->mMaterials[i] = mat;
|
||||
|
||||
// all white by default - texture rulez
|
||||
aiColor3D color(1.f,1.f,1.f);
|
||||
aiColor3D color(1.f, 1.f, 1.f);
|
||||
|
||||
aiString s;
|
||||
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
|
||||
::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
|
||||
|
||||
// set the two-sided flag
|
||||
if (materials[i].type == Unreal::MF_NORMAL_TS) {
|
||||
const int twosided = 1;
|
||||
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
|
||||
::strcat(s.data,"ts_");
|
||||
}
|
||||
else ::strcat(s.data,"os_");
|
||||
mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
||||
::strcat(s.data, "ts_");
|
||||
} else
|
||||
::strcat(s.data, "os_");
|
||||
|
||||
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
|
||||
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
|
||||
const float opac = 0.9f;
|
||||
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY);
|
||||
::strcat(s.data,"tran_");
|
||||
}
|
||||
else ::strcat(s.data,"opaq_");
|
||||
mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
|
||||
::strcat(s.data, "tran_");
|
||||
} else
|
||||
::strcat(s.data, "opaq_");
|
||||
|
||||
// a special name for the weapon attachment point
|
||||
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
|
||||
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" );
|
||||
color = aiColor3D(0.f,0.f,0.f);
|
||||
s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
|
||||
color = aiColor3D(0.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
// set color and name
|
||||
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
s.length = (ai_uint32)::strlen(s.data);
|
||||
mat->AddProperty(&s,AI_MATKEY_NAME);
|
||||
mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
s.length = static_cast<ai_uint32>(::strlen(s.data));
|
||||
mat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
// set texture, if any
|
||||
const unsigned int tex = materials[i].tex;
|
||||
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) {
|
||||
for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
|
||||
if ((*it).first == tex) {
|
||||
s.Set((*it).second);
|
||||
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
// fill them.
|
||||
for (const Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
|
||||
|
||||
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()];
|
||||
aiFace& f = mesh->mFaces[mesh->mNumFaces++];
|
||||
aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
|
||||
aiFace &f = mesh->mFaces[mesh->mNumFaces++];
|
||||
f.mIndices = new unsigned int[f.mNumIndices = 3];
|
||||
|
||||
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) {
|
||||
for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
|
||||
f.mIndices[i] = mesh->mNumVertices;
|
||||
|
||||
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ];
|
||||
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
|
||||
mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
|
||||
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_3D_LOADER_H
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Unreal {
|
||||
|
||||
/*
|
||||
0 = Normal one-sided
|
||||
1 = Normal two-sided
|
||||
2 = Translucent two-sided
|
||||
3 = Masked two-sided
|
||||
4 = Modulation blended two-sided
|
||||
8 = Placeholder triangle for weapon positioning (invisible)
|
||||
*/
|
||||
enum MeshFlags {
|
||||
MF_NORMAL_OS = 0,
|
||||
MF_NORMAL_TS = 1,
|
||||
MF_NORMAL_TRANS_TS = 2,
|
||||
MF_NORMAL_MASKED_TS = 3,
|
||||
MF_NORMAL_MOD_TS = 4,
|
||||
MF_WEAPON_PLACEHOLDER = 8
|
||||
};
|
||||
|
||||
// a single triangle
|
||||
struct Triangle {
|
||||
uint16_t mVertex[3]; // Vertex indices
|
||||
char mType; // James' Mesh Type
|
||||
char mColor; // Color for flat and Gourand Shaded
|
||||
unsigned char mTex[3][2]; // Texture UV coordinates
|
||||
unsigned char mTextureNum; // Source texture offset
|
||||
char mFlags; // Unreal Mesh Flags (unused)
|
||||
|
||||
unsigned int matIndex;
|
||||
};
|
||||
|
||||
// temporary representation for a material
|
||||
struct TempMat {
|
||||
TempMat()
|
||||
: type()
|
||||
, tex()
|
||||
, numFaces (0)
|
||||
{}
|
||||
|
||||
explicit TempMat(const Triangle& in)
|
||||
: type ((Unreal::MeshFlags)in.mType)
|
||||
, tex (in.mTextureNum)
|
||||
, numFaces (0)
|
||||
{}
|
||||
|
||||
// type of mesh
|
||||
Unreal::MeshFlags type;
|
||||
|
||||
// index of texture
|
||||
unsigned int tex;
|
||||
|
||||
// number of faces using us
|
||||
unsigned int numFaces;
|
||||
|
||||
// for std::find
|
||||
bool operator == (const TempMat& o ) {
|
||||
return (tex == o.tex && type == o.type);
|
||||
}
|
||||
};
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
int32_t X : 11;
|
||||
int32_t Y : 11;
|
||||
int32_t Z : 10;
|
||||
};
|
||||
|
||||
// UNREAL vertex compression
|
||||
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
|
||||
{
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t t;
|
||||
};
|
||||
n.X = (int32_t)v.x;
|
||||
n.Y = (int32_t)v.y;
|
||||
n.Z = (int32_t)v.z;
|
||||
::memcpy( &out, &t, sizeof(int32_t));
|
||||
//out = t;
|
||||
}
|
||||
|
||||
// UNREAL vertex decompression
|
||||
inline void DecompressVertex(aiVector3D& v, int32_t in)
|
||||
{
|
||||
union {
|
||||
Vertex n;
|
||||
int32_t i;
|
||||
};
|
||||
i = in;
|
||||
|
||||
v.x = (float)n.X;
|
||||
v.y = (float)n.Y;
|
||||
v.z = (float)n.Z;
|
||||
}
|
||||
|
||||
} // end namespace Unreal
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Importer class to load UNREAL files (*.3d)
|
||||
*/
|
||||
class UnrealImporter : public BaseImporter
|
||||
{
|
||||
class UnrealImporter : public BaseImporter {
|
||||
public:
|
||||
UnrealImporter();
|
||||
~UnrealImporter();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns whether we can handle the format of the given file
|
||||
*
|
||||
* See BaseImporter::CanRead() for details.
|
||||
**/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Called by Importer::GetExtensionList()
|
||||
*
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
const aiImporterDesc *GetInfo() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Setup properties for the importer
|
||||
*
|
||||
* See BaseImporter::SetupProperties() for details
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
void SetupProperties(const Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Imports the given file into the given scene structure.
|
||||
*
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler);
|
||||
|
||||
private:
|
||||
|
||||
//! frame to be loaded
|
||||
uint32_t configFrameID;
|
||||
uint32_t mConfigFrameID;
|
||||
|
||||
//! process surface flags
|
||||
bool configHandleFlags;
|
||||
bool mConfigHandleFlags;
|
||||
|
||||
}; // !class UnrealImporter
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_UNREALIMPORTER_H_INC
|
||||
|
|
|
@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
|
|||
raw_reader->IncPtr(2);
|
||||
|
||||
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
|
||||
zstream.avail_in = raw_reader->GetRemainingSize();
|
||||
zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
|
||||
|
||||
size_t total = 0l;
|
||||
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -81,14 +82,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
#define gltf_unordered_map map
|
||||
#define gltf_unordered_set set
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#if _MSC_VER > 1600
|
||||
#define gltf_unordered_map unordered_map
|
||||
#define gltf_unordered_set unordered_set
|
||||
#else
|
||||
#define gltf_unordered_map tr1::unordered_map
|
||||
#define gltf_unordered_set tr1::unordered_set
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -375,8 +380,8 @@ struct Accessor : public Object {
|
|||
|
||||
inline uint8_t *GetPointer();
|
||||
|
||||
template <class T>
|
||||
bool ExtractData(T *&outData);
|
||||
template<class T>
|
||||
void ExtractData(T *&outData);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
|
||||
|
@ -720,6 +725,7 @@ struct Mesh : public Object {
|
|||
std::vector<Primitive> primitives;
|
||||
|
||||
std::vector<float> weights;
|
||||
std::vector<std::string> targetNames;
|
||||
|
||||
Mesh() {}
|
||||
|
||||
|
@ -874,6 +880,8 @@ class LazyDict : public LazyDictBase {
|
|||
Value *mDict; //! JSON dictionary object
|
||||
Asset &mAsset; //! The asset instance
|
||||
|
||||
std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
|
||||
|
||||
void AttachToDocument(Document &doc);
|
||||
void DetachFromDocument();
|
||||
|
||||
|
|
|
@ -280,6 +280,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
|
|||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
|
||||
}
|
||||
|
||||
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
|
||||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" has recursive reference to itself");
|
||||
}
|
||||
mRecursiveReferenceCheck.insert(i);
|
||||
|
||||
// Unique ptr prevents memory leak in case of Read throws an exception
|
||||
auto inst = std::unique_ptr<T>(new T());
|
||||
inst->id = std::string(mDictId) + "_" + to_string(i);
|
||||
|
@ -287,7 +292,9 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
|
|||
ReadMember(obj, "name", inst->name);
|
||||
inst->Read(obj, mAsset);
|
||||
|
||||
return Add(inst.release());
|
||||
Ref<T> result = Add(inst.release());
|
||||
mRecursiveReferenceCheck.erase(i);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
@ -613,10 +620,13 @@ inline void CopyData(size_t count,
|
|||
}
|
||||
} // namespace
|
||||
|
||||
template <class T>
|
||||
bool Accessor::ExtractData(T *&outData) {
|
||||
uint8_t *data = GetPointer();
|
||||
if (!data) return false;
|
||||
template<class T>
|
||||
void Accessor::ExtractData(T *&outData)
|
||||
{
|
||||
uint8_t* data = GetPointer();
|
||||
if (!data) {
|
||||
throw DeadlyImportError("GLTF: data is NULL");
|
||||
}
|
||||
|
||||
const size_t elemSize = GetElementSize();
|
||||
const size_t totalSize = elemSize * count;
|
||||
|
@ -636,8 +646,6 @@ bool Accessor::ExtractData(T *&outData) {
|
|||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
|
||||
|
@ -1026,6 +1034,19 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
Value *extras = FindObject(pJSON_Object, "extras");
|
||||
if (nullptr != extras ) {
|
||||
if (Value* curTargetNames = FindArray(*extras, "targetNames")) {
|
||||
this->targetNames.resize(curTargetNames->Size());
|
||||
for (unsigned int i = 0; i < curTargetNames->Size(); ++i) {
|
||||
Value& targetNameValue = (*curTargetNames)[i];
|
||||
if (targetNameValue.IsString()) {
|
||||
this->targetNames[i] = targetNameValue.GetString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Camera::Read(Value &obj, Asset & /*r*/) {
|
||||
|
|
|
@ -472,6 +472,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
if (mesh.weights.size() > i) {
|
||||
aiAnimMesh.mWeight = mesh.weights[i];
|
||||
}
|
||||
if (mesh.targetNames.size() > i) {
|
||||
aiAnimMesh.mName = mesh.targetNames[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,7 +15,11 @@ if ( MSVC )
|
|||
endif ( MSVC )
|
||||
|
||||
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
|
||||
IF(APPLE)
|
||||
add_library(IrrXML STATIC ${IrrXML_SRCS})
|
||||
ELSE()
|
||||
add_library(IrrXML ${IrrXML_SRCS})
|
||||
ENDIF()
|
||||
ELSE()
|
||||
add_library(IrrXML STATIC ${IrrXML_SRCS})
|
||||
ENDIF()
|
||||
|
|
|
@ -8,16 +8,7 @@
|
|||
#include "irrXML.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <stdlib.h>
|
||||
#include <cctype>
|
||||
#include <cstdint>
|
||||
//using namespace Assimp;
|
||||
|
||||
// For locale independent number conversion
|
||||
#include <sstream>
|
||||
#include <locale>
|
||||
#include "fast_atof.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define IRR_DEBUGPRINT(x) printf((x));
|
||||
|
@ -37,14 +28,23 @@ template<class char_type, class superclass>
|
|||
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
|
||||
{
|
||||
public:
|
||||
|
||||
//! Constructor
|
||||
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
|
||||
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
|
||||
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
|
||||
{
|
||||
if (!callback)
|
||||
: TextData(0)
|
||||
, P(0)
|
||||
, TextBegin(0)
|
||||
, TextSize(0)
|
||||
, CurrentNodeType(EXN_NONE)
|
||||
, SourceFormat(ETF_ASCII)
|
||||
, TargetFormat(ETF_ASCII)
|
||||
, NodeName ()
|
||||
, EmptyString()
|
||||
, IsEmptyElement(false)
|
||||
, SpecialCharacters()
|
||||
, Attributes() {
|
||||
if (!callback) {
|
||||
return;
|
||||
}
|
||||
|
||||
storeTargetFormat();
|
||||
|
||||
|
@ -168,8 +168,7 @@ public:
|
|||
return 0;
|
||||
|
||||
core::stringc c = attr->Value.c_str();
|
||||
return static_cast<float>(atof(c.c_str()));
|
||||
//return fast_atof(c.c_str());
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
@ -181,11 +180,7 @@ public:
|
|||
return 0;
|
||||
|
||||
core::stringc c = attrvalue;
|
||||
std::istringstream sstr(c.c_str());
|
||||
sstr.imbue(std::locale("C")); // Locale free number convert
|
||||
float fNum;
|
||||
sstr >> fNum;
|
||||
return fNum;
|
||||
return core::fast_atof(c.c_str());
|
||||
}
|
||||
|
||||
|
||||
|
@ -228,7 +223,7 @@ private:
|
|||
{
|
||||
char_type* start = P;
|
||||
|
||||
// move forward until '<' found
|
||||
// more forward until '<' found
|
||||
while(*P != L'<' && *P)
|
||||
++P;
|
||||
|
||||
|
@ -438,10 +433,6 @@ private:
|
|||
while(*P != L'>')
|
||||
++P;
|
||||
|
||||
// remove trailing whitespace, if any
|
||||
while( std::isspace( P[-1]))
|
||||
--P;
|
||||
|
||||
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
|
||||
++P;
|
||||
}
|
||||
|
@ -676,12 +667,8 @@ private:
|
|||
|
||||
TextData = new char_type[sizeWithoutHeader];
|
||||
|
||||
// MSVC debugger complains here about loss of data ...
|
||||
size_t numShift = sizeof( char_type) * 8;
|
||||
assert(numShift < 64);
|
||||
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
|
||||
for (int i=0; i<sizeWithoutHeader; ++i)
|
||||
TextData[i] = char_type( source[i] & cc);
|
||||
TextData[i] = (char_type)source[i];
|
||||
|
||||
TextBegin = TextData;
|
||||
TextSize = sizeWithoutHeader;
|
||||
|
|
|
@ -0,0 +1,139 @@
|
|||
// Copyright (C) 2002-2005 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
||||
|
||||
#ifndef __FAST_A_TO_F_H_INCLUDED__
|
||||
#define __FAST_A_TO_F_H_INCLUDED__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace core
|
||||
{
|
||||
|
||||
const float fast_atof_table[] = {
|
||||
0.f,
|
||||
0.1f,
|
||||
0.01f,
|
||||
0.001f,
|
||||
0.0001f,
|
||||
0.00001f,
|
||||
0.000001f,
|
||||
0.0000001f,
|
||||
0.00000001f,
|
||||
0.000000001f,
|
||||
0.0000000001f,
|
||||
0.00000000001f,
|
||||
0.000000000001f,
|
||||
0.0000000000001f,
|
||||
0.00000000000001f,
|
||||
0.000000000000001f
|
||||
};
|
||||
|
||||
//! Provides a fast function for converting a string into a float,
|
||||
//! about 6 times faster than atof in win32.
|
||||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
inline char* fast_atof_move(char* c, float& out)
|
||||
{
|
||||
bool inv = false;
|
||||
char *t;
|
||||
float f;
|
||||
|
||||
if (*c=='-')
|
||||
{
|
||||
c++;
|
||||
inv = true;
|
||||
}
|
||||
|
||||
f = (float)strtol(c, &t, 10);
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == '.')
|
||||
{
|
||||
c++;
|
||||
|
||||
float pl = (float)strtol(c, &t, 10);
|
||||
pl *= fast_atof_table[t-c];
|
||||
|
||||
f += pl;
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == 'e')
|
||||
{
|
||||
++c;
|
||||
float exp = (float)strtol(c, &t, 10);
|
||||
f *= (float)pow(10.0f, exp);
|
||||
c = t;
|
||||
}
|
||||
}
|
||||
|
||||
if (inv)
|
||||
f *= -1.0f;
|
||||
|
||||
out = f;
|
||||
return c;
|
||||
}
|
||||
|
||||
//! Provides a fast function for converting a string into a float,
|
||||
//! about 6 times faster than atof in win32.
|
||||
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
|
||||
inline const char* fast_atof_move_const(const char* c, float& out)
|
||||
{
|
||||
bool inv = false;
|
||||
char *t;
|
||||
float f;
|
||||
|
||||
if (*c=='-')
|
||||
{
|
||||
c++;
|
||||
inv = true;
|
||||
}
|
||||
|
||||
f = (float)strtol(c, &t, 10);
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == '.')
|
||||
{
|
||||
c++;
|
||||
|
||||
float pl = (float)strtol(c, &t, 10);
|
||||
pl *= fast_atof_table[t-c];
|
||||
|
||||
f += pl;
|
||||
|
||||
c = t;
|
||||
|
||||
if (*c == 'e')
|
||||
{
|
||||
++c;
|
||||
f32 exp = (f32)strtol(c, &t, 10);
|
||||
f *= (f32)powf(10.0f, exp);
|
||||
c = t;
|
||||
}
|
||||
}
|
||||
|
||||
if (inv)
|
||||
f *= -1.0f;
|
||||
|
||||
out = f;
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
inline float fast_atof(const char* c)
|
||||
{
|
||||
float ret;
|
||||
fast_atof_move_const(c, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // end namespace core
|
||||
}// end namespace irr
|
||||
|
||||
#endif
|
||||
|
|
@ -21,6 +21,7 @@ class array
|
|||
{
|
||||
|
||||
public:
|
||||
|
||||
array()
|
||||
: data(0), allocated(0), used(0),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
|
|
|
@ -117,7 +117,7 @@ public:
|
|||
//! Constructor for unicode and ascii strings
|
||||
template <class B>
|
||||
string(const B* c)
|
||||
: array(0),allocated(0), used(0)
|
||||
: array(0), allocated(0), used(0)
|
||||
{
|
||||
*this = c;
|
||||
}
|
||||
|
|
|
@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
|
|||
#endif // microsoft compiler
|
||||
|
||||
//! define a break macro for debugging only in Win32 mode.
|
||||
// WORKAROUND (assimp): remove __asm
|
||||
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
|
||||
#if defined(_M_IX86)
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#endif
|
||||
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#endif
|
||||
|
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
|
|||
the return value may appear as true. See
|
||||
http://support.microsoft.com/default.aspx?kbid=823071 for details.
|
||||
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
|
||||
|
||||
// WORKAROUND (assimp): remove __asm
|
||||
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
|
||||
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
|
||||
#else
|
||||
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
|
||||
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX
|
||||
|
|
|
@ -2,14 +2,10 @@
|
|||
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
|
||||
|
||||
// Need to include Assimp, too. We're using Assimp's version of fast_atof
|
||||
// so we need stdint.h. But no PCH.
|
||||
|
||||
|
||||
#include "irrXML.h"
|
||||
#include "irrString.h"
|
||||
#include "irrArray.h"
|
||||
//#include <assimp/fast_atof.h>
|
||||
#include "fast_atof.h"
|
||||
#include "CXMLReaderImpl.h"
|
||||
|
||||
namespace irr
|
||||
|
@ -18,7 +14,7 @@ namespace io
|
|||
{
|
||||
|
||||
//! Implementation of the file read callback for ordinary files
|
||||
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
|
||||
class CFileReadCallBack : public IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
|
|
@ -7,12 +7,6 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
# define IRRXML_API __declspec(dllexport)
|
||||
#else
|
||||
# define IRRXML_API __attribute__ ((visibility("default")))
|
||||
#endif // _WIN32
|
||||
|
||||
/** \mainpage irrXML 1.2 API documentation
|
||||
<div align="center"><img src="logobig.png" ></div>
|
||||
|
||||
|
@ -178,7 +172,7 @@ namespace io
|
|||
ETF_UTF32_BE,
|
||||
|
||||
//! UTF-32 format, little endian
|
||||
ETF_UTF32_LE
|
||||
ETF_UTF32_LE,
|
||||
};
|
||||
|
||||
|
||||
|
@ -215,7 +209,7 @@ namespace io
|
|||
two methods to read your data and give a pointer to an instance of
|
||||
your implementation when calling createIrrXMLReader(),
|
||||
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
|
||||
class IRRXML_API IFileReadCallBack
|
||||
class IFileReadCallBack
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -415,7 +409,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
|
||||
IrrXMLReader* createIrrXMLReader(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
|
@ -427,7 +421,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
|
||||
IrrXMLReader* createIrrXMLReader(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-8 or ASCII character xml parser.
|
||||
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
|
||||
|
@ -440,7 +434,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
|
||||
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that
|
||||
|
@ -452,7 +446,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
|
@ -464,7 +458,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-16 xml parser.
|
||||
/** This means that all character data will be returned in UTF-16. The file to read can
|
||||
|
@ -477,7 +471,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
|
||||
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
|
||||
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
|
@ -489,7 +483,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that all character data will be returned in UTF-32. The file to read can
|
||||
|
@ -501,7 +495,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
|
||||
|
||||
//! Creates an instance of an UFT-32 xml parser.
|
||||
/** This means that
|
||||
|
@ -515,7 +509,7 @@ namespace io
|
|||
\return Returns a pointer to the created xml parser. This pointer should be
|
||||
deleted using 'delete' after no longer needed. Returns 0 if an error occured
|
||||
and the file could not be opened. */
|
||||
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
|
||||
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
|
||||
|
||||
|
||||
/*! \file irrxml.h
|
||||
|
|
|
@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace Math {
|
||||
|
||||
// TODO: use binary GCD for unsigned integers ....
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
/// @brief Will return the greatest common divisor.
|
||||
/// @param a [in] Value a.
|
||||
/// @param b [in] Value b.
|
||||
/// @return The greatest common divisor.
|
||||
template <typename IntegerType>
|
||||
inline IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
const IntegerType zero = (IntegerType)0;
|
||||
while ( true ) {
|
||||
if ( a == zero )
|
||||
if ( a == zero ) {
|
||||
return b;
|
||||
}
|
||||
b %= a;
|
||||
|
||||
if ( b == zero )
|
||||
if ( b == zero ) {
|
||||
return a;
|
||||
}
|
||||
a %= b;
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Will return the greatest common divisor.
|
||||
/// @param a [in] Value a.
|
||||
/// @param b [in] Value b.
|
||||
/// @return The greatest common divisor.
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
inline IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
const IntegerType t = gcd (a,b);
|
||||
if (!t)
|
||||
if (!t) {
|
||||
return t;
|
||||
}
|
||||
return a / t * b;
|
||||
}
|
||||
|
||||
/// @brief Will return the smallest epsilon-value for the requested type.
|
||||
/// @return The numercical limit epsilon depending on its type.
|
||||
template<class T>
|
||||
inline
|
||||
T getEpsilon() {
|
||||
inline T getEpsilon() {
|
||||
return std::numeric_limits<T>::epsilon();
|
||||
}
|
||||
|
||||
/// @brief Will return the constant PI for the requested type.
|
||||
/// @return Pi
|
||||
template<class T>
|
||||
inline T PI() {
|
||||
return static_cast<T>(3.14159265358979323846);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Math
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -0,0 +1,164 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines small vector with inplace storage.
|
||||
Based on CppCon 2016: Chandler Carruth "High Performance Code 201: Hybrid Data Structures" */
|
||||
|
||||
#pragma once
|
||||
#ifndef AI_SMALLVECTOR_H_INC
|
||||
#define AI_SMALLVECTOR_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
/// @brief Small vector with inplace storage.
|
||||
///
|
||||
/// Reduces heap allocations when list is shorter. It uses a small array for a dedicated size.
|
||||
/// When the growing gets bigger than this small cache a dynamic growing algorithm will be
|
||||
/// used.
|
||||
// --------------------------------------------------------------------------------------------
|
||||
template<typename T, unsigned int Capacity>
|
||||
class SmallVector {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
SmallVector() :
|
||||
mStorage(mInplaceStorage),
|
||||
mSize(0),
|
||||
mCapacity(Capacity) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// @brief The class destructor.
|
||||
~SmallVector() {
|
||||
if (mStorage != mInplaceStorage) {
|
||||
delete [] mStorage;
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Will push a new item. The capacity will grow in case of a too small capacity.
|
||||
/// @param item [in] The item to push at the end of the vector.
|
||||
void push_back(const T& item) {
|
||||
if (mSize < mCapacity) {
|
||||
mStorage[mSize++] = item;
|
||||
return;
|
||||
}
|
||||
|
||||
push_back_and_grow(item);
|
||||
}
|
||||
|
||||
/// @brief Will resize the vector.
|
||||
/// @param newSize [in] The new size.
|
||||
void resize(size_t newSize) {
|
||||
if (newSize > mCapacity) {
|
||||
grow(newSize);
|
||||
}
|
||||
mSize = newSize;
|
||||
}
|
||||
|
||||
/// @brief Returns the current size of the vector.
|
||||
/// @return The current size.
|
||||
size_t size() const {
|
||||
return mSize;
|
||||
}
|
||||
|
||||
/// @brief Returns a pointer to the first item.
|
||||
/// @return The first item as a pointer.
|
||||
T* begin() {
|
||||
return mStorage;
|
||||
}
|
||||
|
||||
/// @brief Returns a pointer to the end.
|
||||
/// @return The end as a pointer.
|
||||
T* end() {
|
||||
return &mStorage[mSize];
|
||||
}
|
||||
|
||||
/// @brief Returns a const pointer to the first item.
|
||||
/// @return The first item as a const pointer.
|
||||
T* begin() const {
|
||||
return mStorage;
|
||||
}
|
||||
|
||||
/// @brief Returns a const pointer to the end.
|
||||
/// @return The end as a const pointer.
|
||||
T* end() const {
|
||||
return &mStorage[mSize];
|
||||
}
|
||||
|
||||
SmallVector(const SmallVector &) = delete;
|
||||
SmallVector(SmallVector &&) = delete;
|
||||
SmallVector &operator = (const SmallVector &) = delete;
|
||||
SmallVector &operator = (SmallVector &&) = delete;
|
||||
|
||||
private:
|
||||
void grow( size_t newCapacity) {
|
||||
T* oldStorage = mStorage;
|
||||
T* newStorage = new T[newCapacity];
|
||||
|
||||
std::memcpy(newStorage, oldStorage, mSize * sizeof(T));
|
||||
|
||||
mStorage = newStorage;
|
||||
mCapacity = newCapacity;
|
||||
|
||||
if (oldStorage != mInplaceStorage) {
|
||||
delete [] oldStorage;
|
||||
}
|
||||
}
|
||||
|
||||
void push_back_and_grow(const T& item) {
|
||||
grow(mCapacity + Capacity);
|
||||
|
||||
mStorage[mSize++] = item;
|
||||
}
|
||||
|
||||
T* mStorage;
|
||||
size_t mSize;
|
||||
size_t mCapacity;
|
||||
T mInplaceStorage[Capacity];
|
||||
};
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
#endif // !! AI_SMALLVECTOR_H_INC
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_STREAMREADER_H_INCLUDED
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/Defines.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
@ -74,10 +72,8 @@ namespace Assimp {
|
|||
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
|
||||
class StreamReader {
|
||||
public:
|
||||
// FIXME: use these data types throughout the whole library,
|
||||
// then change them to 64 bit values :-)
|
||||
using diff = int;
|
||||
using pos = unsigned int;
|
||||
using diff = size_t;
|
||||
using pos = size_t;
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Construction from a given stream with a well-defined endianness.
|
||||
|
@ -91,39 +87,44 @@ public:
|
|||
* stream is in little endian byte order. Otherwise the
|
||||
* endianness information is contained in the @c SwapEndianess
|
||||
* template parameter and this parameter is meaningless. */
|
||||
StreamReader(std::shared_ptr<IOStream> stream, bool le = false)
|
||||
: stream(stream)
|
||||
, le(le)
|
||||
{
|
||||
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
|
||||
mStream(stream),
|
||||
mBuffer(nullptr),
|
||||
mCurrent(nullptr),
|
||||
mEnd(nullptr),
|
||||
mLimit(nullptr),
|
||||
mLe(le) {
|
||||
ai_assert(stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
StreamReader(IOStream* stream, bool le = false)
|
||||
: stream(std::shared_ptr<IOStream>(stream))
|
||||
, le(le)
|
||||
{
|
||||
ai_assert(stream);
|
||||
StreamReader(IOStream *stream, bool le = false) :
|
||||
mStream(std::shared_ptr<IOStream>(stream)),
|
||||
mBuffer(nullptr),
|
||||
mCurrent(nullptr),
|
||||
mEnd(nullptr),
|
||||
mLimit(nullptr),
|
||||
mLe(le) {
|
||||
ai_assert(nullptr != stream);
|
||||
InternBegin();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
~StreamReader() {
|
||||
delete[] buffer;
|
||||
delete[] mBuffer;
|
||||
}
|
||||
|
||||
// deprecated, use overloaded operator>> instead
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a float from the stream */
|
||||
float GetF4()
|
||||
{
|
||||
/// Read a float from the stream.
|
||||
float GetF4() {
|
||||
return Get<float>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a double from the stream */
|
||||
/// Read a double from the stream.
|
||||
double GetF8() {
|
||||
return Get<double>();
|
||||
}
|
||||
|
@ -159,50 +160,50 @@ public:
|
|||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 8 bit integer from the stream */
|
||||
/// Read a unsigned 8 bit integer from the stream
|
||||
uint8_t GetU1() {
|
||||
return Get<uint8_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read an unsigned 32 bit integer from the stream */
|
||||
/// Read an unsigned 32 bit integer from the stream
|
||||
uint32_t GetU4() {
|
||||
return Get<uint32_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Read a unsigned 64 bit integer from the stream */
|
||||
/// Read a unsigned 64 bit integer from the stream
|
||||
uint64_t GetU8() {
|
||||
return Get<uint64_t>();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the end of the stream) */
|
||||
unsigned int GetRemainingSize() const {
|
||||
return (unsigned int)(end - current);
|
||||
/// Get the remaining stream size (to the end of the stream)
|
||||
size_t GetRemainingSize() const {
|
||||
return (unsigned int)(mEnd - mCurrent);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the remaining stream size (to the current read limit). The
|
||||
* return value is the remaining size of the stream if no custom
|
||||
* read limit has been set. */
|
||||
unsigned int GetRemainingSizeToLimit() const {
|
||||
return (unsigned int)(limit - current);
|
||||
size_t GetRemainingSizeToLimit() const {
|
||||
return (unsigned int)(mLimit - mCurrent);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Increase the file pointer (relative seeking) */
|
||||
void IncPtr(intptr_t plus) {
|
||||
current += plus;
|
||||
if (current > limit) {
|
||||
mCurrent += plus;
|
||||
if (mCurrent > mLimit) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current file pointer */
|
||||
int8_t* GetPtr() const {
|
||||
return current;
|
||||
int8_t *GetPtr() const {
|
||||
return mCurrent;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -211,9 +212,9 @@ public:
|
|||
* large chunks of data at once.
|
||||
* @param p The new pointer, which is validated against the size
|
||||
* limit and buffer boundaries. */
|
||||
void SetPtr(int8_t* p) {
|
||||
current = p;
|
||||
if (current > limit || current < buffer) {
|
||||
void SetPtr(int8_t *p) {
|
||||
mCurrent = p;
|
||||
if (mCurrent > mLimit || mCurrent < mBuffer) {
|
||||
throw DeadlyImportError("End of file or read limit was reached");
|
||||
}
|
||||
}
|
||||
|
@ -222,21 +223,20 @@ public:
|
|||
/** Copy n bytes to an external buffer
|
||||
* @param out Destination for copying
|
||||
* @param bytes Number of bytes to copy */
|
||||
void CopyAndAdvance(void* out, size_t bytes) {
|
||||
int8_t* ur = GetPtr();
|
||||
SetPtr(ur+bytes); // fire exception if eof
|
||||
void CopyAndAdvance(void *out, size_t bytes) {
|
||||
int8_t *ur = GetPtr();
|
||||
SetPtr(ur + bytes); // fire exception if eof
|
||||
|
||||
::memcpy(out,ur,bytes);
|
||||
::memcpy(out, ur, bytes);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Get the current offset from the beginning of the file */
|
||||
/// @brief Get the current offset from the beginning of the file
|
||||
int GetCurrentPos() const {
|
||||
return (unsigned int)(current - buffer);
|
||||
return (unsigned int)(mCurrent - mBuffer);
|
||||
}
|
||||
|
||||
void SetCurrentPos(size_t pos) {
|
||||
SetPtr(buffer + pos);
|
||||
SetPtr(mBuffer + pos);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
|
@ -249,12 +249,12 @@ public:
|
|||
unsigned int SetReadLimit(unsigned int _limit) {
|
||||
unsigned int prev = GetReadLimit();
|
||||
if (UINT_MAX == _limit) {
|
||||
limit = end;
|
||||
mLimit = mEnd;
|
||||
return prev;
|
||||
}
|
||||
|
||||
limit = buffer + _limit;
|
||||
if (limit > end) {
|
||||
mLimit = mBuffer + _limit;
|
||||
if (mLimit > mEnd) {
|
||||
throw DeadlyImportError("StreamReader: Invalid read limit");
|
||||
}
|
||||
return prev;
|
||||
|
@ -264,20 +264,20 @@ public:
|
|||
/** Get the current read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
unsigned int GetReadLimit() const {
|
||||
return (unsigned int)(limit - buffer);
|
||||
return (unsigned int)(mLimit - mBuffer);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** Skip to the read limit in bytes. Reading over this limit
|
||||
* accidentally raises an exception. */
|
||||
void SkipToReadLimit() {
|
||||
current = limit;
|
||||
mCurrent = mLimit;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
/** overload operator>> and allow chaining of >> ops. */
|
||||
template <typename T>
|
||||
StreamReader& operator >> (T& f) {
|
||||
StreamReader &operator>>(T &f) {
|
||||
f = Get<T>();
|
||||
return *this;
|
||||
}
|
||||
|
@ -286,14 +286,14 @@ public:
|
|||
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
|
||||
template <typename T>
|
||||
T Get() {
|
||||
if ( current + sizeof(T) > limit) {
|
||||
if (mCurrent + sizeof(T) > mLimit) {
|
||||
throw DeadlyImportError("End of file or stream limit was reached");
|
||||
}
|
||||
|
||||
T f;
|
||||
::memcpy (&f, current, sizeof(T));
|
||||
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
|
||||
current += sizeof(T);
|
||||
::memcpy(&f, mCurrent, sizeof(T));
|
||||
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
|
||||
mCurrent += sizeof(T);
|
||||
|
||||
return f;
|
||||
}
|
||||
|
@ -301,46 +301,44 @@ public:
|
|||
private:
|
||||
// ---------------------------------------------------------------------
|
||||
void InternBegin() {
|
||||
if (!stream) {
|
||||
// in case someone wonders: StreamReader is frequently invoked with
|
||||
// no prior validation whether the input stream is valid. Since
|
||||
// no one bothers changing the error message, this message here
|
||||
// is passed down to the caller and 'unable to open file'
|
||||
// simply describes best what happened.
|
||||
if (nullptr == mStream) {
|
||||
throw DeadlyImportError("StreamReader: Unable to open file");
|
||||
}
|
||||
|
||||
const size_t s = stream->FileSize() - stream->Tell();
|
||||
if (!s) {
|
||||
const size_t filesize = mStream->FileSize() - mStream->Tell();
|
||||
if (0 == filesize) {
|
||||
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
|
||||
}
|
||||
|
||||
current = buffer = new int8_t[s];
|
||||
const size_t read = stream->Read(current,1,s);
|
||||
mCurrent = mBuffer = new int8_t[filesize];
|
||||
const size_t read = mStream->Read(mCurrent, 1, filesize);
|
||||
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
|
||||
ai_assert(read <= s);
|
||||
end = limit = &buffer[read-1] + 1;
|
||||
ai_assert(read <= filesize);
|
||||
mEnd = mLimit = &mBuffer[read - 1] + 1;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<IOStream> stream;
|
||||
int8_t *buffer, *current, *end, *limit;
|
||||
bool le;
|
||||
std::shared_ptr<IOStream> mStream;
|
||||
int8_t *mBuffer;
|
||||
int8_t *mCurrent;
|
||||
int8_t *mEnd;
|
||||
int8_t *mLimit;
|
||||
bool mLe;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
|
||||
#ifdef AI_BUILD_BIG_ENDIAN
|
||||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
typedef StreamReader<true> StreamReaderLE;
|
||||
typedef StreamReader<false> StreamReaderBE;
|
||||
#else
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
typedef StreamReader<true> StreamReaderBE;
|
||||
typedef StreamReader<false> StreamReaderLE;
|
||||
#endif
|
||||
|
||||
// `dynamic` StreamReader. The byte order of the input data is specified in the
|
||||
// c'tor. This involves runtime branching and might be a little bit slower.
|
||||
typedef StreamReader<true,true> StreamReaderAny;
|
||||
typedef StreamReader<true, true> StreamReaderAny;
|
||||
|
||||
} // end namespace Assimp
|
||||
|
||||
|
|
|
@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
|
|||
return result;
|
||||
}
|
||||
|
||||
/// @brief translate RGBA to String
|
||||
/// @param r aiColor.r
|
||||
/// @param g aiColor.g
|
||||
/// @param b aiColor.b
|
||||
/// @param a aiColor.a
|
||||
/// @param with_head #
|
||||
/// @return The hexadecimal string, is empty in case of an error.
|
||||
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
|
||||
std::stringstream ss;
|
||||
if (with_head) {
|
||||
ss << "#";
|
||||
}
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_STRINGUTILS_H
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.0)
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.1)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x64\assimp.exe
|
||||
|
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
|||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-5.0.0-setup
|
||||
VersionInfoVersion=5.0.0.0
|
||||
VersionInfoTextVersion=5.0.0
|
||||
OutputBaseFileName=assimp-sdk-5.0.1-setup
|
||||
VersionInfoVersion=5.0.1.0
|
||||
VersionInfoTextVersion=5.0.1
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
[Setup]
|
||||
AppName=Open Asset Import Library - SDK
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.0)
|
||||
AppVerName=Open Asset Import Library - SDK (v5.0.1)
|
||||
DefaultDirName={pf}\Assimp
|
||||
DefaultGroupName=Assimp
|
||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||
|
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
|||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||
LicenseFile=License.rtf
|
||||
OutputBaseFileName=assimp-sdk-5.0.0-setup
|
||||
VersionInfoVersion=4.1.0.0
|
||||
VersionInfoTextVersion=4.1.0
|
||||
OutputBaseFileName=assimp-sdk-5.0.1-setup
|
||||
VersionInfoVersion=5.0.1.0
|
||||
VersionInfoTextVersion=5.0.1
|
||||
VersionInfoCompany=Assimp Development Team
|
||||
;ArchitecturesInstallIn64BitMode=x64
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SET(SAMPLE_PROJECT_NAME assimp_simpleogl)
|
||||
|
||||
FIND_PACKAGE(OpenGL)
|
||||
FIND_PACKAGE(GLUT)
|
||||
IF ( MSVC )
|
||||
|
@ -16,6 +18,10 @@ IF ( NOT GLUT_FOUND )
|
|||
ENDIF ()
|
||||
ENDIF ()
|
||||
|
||||
# Used for usage and error messages in the program.
|
||||
ADD_COMPILE_DEFINITIONS(ASSIMP_VERSION="${ASSIMP_VERSION}")
|
||||
ADD_COMPILE_DEFINITIONS(PROJECT_NAME="${SAMPLE_PROJECT_NAME}")
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
|
@ -34,17 +40,17 @@ LINK_DIRECTORIES(
|
|||
${Assimp_BINARY_DIR}/lib
|
||||
)
|
||||
|
||||
ADD_EXECUTABLE( assimp_simpleogl
|
||||
ADD_EXECUTABLE( ${SAMPLE_PROJECT_NAME}
|
||||
Sample_SimpleOpenGL.c
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET ${SAMPLE_PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
|
||||
OUTPUT_NAME assimp_simpleogl
|
||||
TARGET_LINK_LIBRARIES( ${SAMPLE_PROJECT_NAME} assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( ${SAMPLE_PROJECT_NAME} PROPERTIES
|
||||
OUTPUT_NAME ${SAMPLE_PROJECT_NAME}
|
||||
)
|
||||
|
||||
INSTALL( TARGETS assimp_simpleogl
|
||||
INSTALL( TARGETS ${SAMPLE_PROJECT_NAME}
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
||||
|
|
|
@ -15,9 +15,9 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <glut.h>
|
||||
#include <freeglut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
/* assimp include files. These three are usually needed. */
|
||||
|
@ -25,6 +25,39 @@
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
#define COMMAND_USAGE "--usage"
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_run_command(const char* command_name) {
|
||||
printf("Run '%s %s' for more information.\n",
|
||||
PROJECT_NAME, command_name);
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_error(const char* msg) {
|
||||
printf("ERROR: %s\n", msg);
|
||||
}
|
||||
|
||||
#define NEW_LINE "\n"
|
||||
#define DOUBLE_NEW_LINE NEW_LINE NEW_LINE
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_usage() {
|
||||
static const char* usage_format =
|
||||
"Usage: "
|
||||
PROJECT_NAME
|
||||
" <file>" DOUBLE_NEW_LINE
|
||||
"where:" DOUBLE_NEW_LINE
|
||||
" %-10s %s" DOUBLE_NEW_LINE
|
||||
"options:" DOUBLE_NEW_LINE
|
||||
" %-10s %s" DOUBLE_NEW_LINE;
|
||||
printf(usage_format,
|
||||
// where
|
||||
"file", "The input model file to load.",
|
||||
// options
|
||||
COMMAND_USAGE, "Display usage.");
|
||||
}
|
||||
|
||||
/* the global Assimp scene object */
|
||||
const C_STRUCT aiScene* scene = NULL;
|
||||
GLuint scene_list = 0;
|
||||
|
@ -245,7 +278,7 @@ void do_motion (void)
|
|||
static int frames = 0;
|
||||
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
angle += (time-prev_time)*0.01f;
|
||||
angle += static_cast<float>((time-prev_time)*0.01);
|
||||
prev_time = time;
|
||||
|
||||
frames += 1;
|
||||
|
@ -324,12 +357,42 @@ int loadasset (const char* path)
|
|||
/* ---------------------------------------------------------------------------- */
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
const char* model_file = NULL;
|
||||
C_STRUCT aiLogStream stream;
|
||||
|
||||
if (argc < 2) {
|
||||
print_error("No input model file specifed.");
|
||||
print_run_command(COMMAND_USAGE);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Find and execute available commands entered by the user.
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
if (!strncmp(argv[i], COMMAND_USAGE, strlen(COMMAND_USAGE))) {
|
||||
print_usage();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
// Check and validate the specified model file extension.
|
||||
model_file = argv[1];
|
||||
const char* extension = strchr(model_file, '.');
|
||||
if (!extension) {
|
||||
print_error("Please provide a file with a valid extension.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
if (AI_FALSE == aiIsExtensionSupported(extension)) {
|
||||
print_error("The specified model file extension is currently "
|
||||
"unsupported in Assimp " ASSIMP_VERSION ".");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glutInitWindowSize(900,600);
|
||||
glutInitWindowPosition(100,100);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInit(&argc, argv);
|
||||
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
|
||||
|
||||
glutCreateWindow("Assimp - Very simple OpenGL sample");
|
||||
glutDisplayFunc(display);
|
||||
|
@ -346,14 +409,11 @@ int main(int argc, char **argv)
|
|||
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
|
||||
aiAttachLogStream(&stream);
|
||||
|
||||
/* the model name can be specified on the command line. If none
|
||||
is specified, we try to locate one of the more expressive test
|
||||
models from the repository (/models-nonbsd may be missing in
|
||||
some distributions so we need a fallback from /models!). */
|
||||
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
|
||||
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
|
||||
return -1;
|
||||
}
|
||||
// Load the model file.
|
||||
if(0 != loadasset(model_file)) {
|
||||
print_error("Failed to load model. Please ensure that the specified file exists.");
|
||||
aiDetachAllLogStreams();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glClearColor(0.1f,0.1f,0.1f,1.f);
|
||||
|
@ -384,5 +444,5 @@ int main(int argc, char **argv)
|
|||
again. This will definitely release the last resources allocated
|
||||
by Assimp.*/
|
||||
aiDetachAllLogStreams();
|
||||
return 0;
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
aiProcess_Triangulate |
|
||||
aiProcess_ConvertToLeftHanded);
|
||||
|
||||
if (pScene == NULL)
|
||||
if (pScene == nullptr)
|
||||
return false;
|
||||
|
||||
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
|
||||
|
|
|
@ -126,7 +126,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argv) {
|
||||
MessageBox(NULL,
|
||||
MessageBox(nullptr,
|
||||
TEXT("An error occured while reading command line arguments."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
|
@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
|
||||
// Ensure that a model file has been specified.
|
||||
if (argc < 2) {
|
||||
MessageBox(NULL,
|
||||
MessageBox(nullptr,
|
||||
TEXT("No model file specified. The program will now close."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
|
@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wc.hbrBackground = nullptr;
|
||||
wc.lpszMenuName = nullptr;
|
||||
wc.lpszClassName = g_szClassName;
|
||||
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
|
||||
if (!RegisterClassEx(&wc))
|
||||
{
|
||||
MessageBox(NULL, "Window Registration Failed!", "Error!",
|
||||
MessageBox(nullptr, "Window Registration Failed!", "Error!",
|
||||
MB_ICONEXCLAMATION | MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
@ -188,12 +188,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
" Simple Textured Directx11 Sample ",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
|
||||
NULL, NULL, hInstance, NULL
|
||||
nullptr, nullptr, hInstance, nullptr
|
||||
);
|
||||
|
||||
if (g_hwnd == NULL)
|
||||
if (g_hwnd == nullptr)
|
||||
{
|
||||
MessageBox(NULL, "Window Creation Failed!", "Error!",
|
||||
MessageBox(nullptr, "Window Creation Failed!", "Error!",
|
||||
MB_ICONEXCLAMATION | MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
while (true)
|
||||
{
|
||||
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
@ -372,7 +372,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
|
|||
ID3D11Texture2D *pBackBuffer;
|
||||
swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
|
||||
|
||||
dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer);
|
||||
dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
|
||||
pBackBuffer->Release();
|
||||
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
|
@ -440,7 +440,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
|
|||
void CleanD3D(void)
|
||||
{
|
||||
if (swapchain)
|
||||
swapchain->SetFullscreenState(FALSE, NULL);
|
||||
swapchain->SetFullscreenState(FALSE, nullptr);
|
||||
|
||||
if (ourModel) {
|
||||
ourModel->Close();
|
||||
|
@ -513,8 +513,8 @@ void InitPipeline()
|
|||
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
|
||||
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
|
||||
|
||||
D3D11_INPUT_ELEMENT_DESC ied[] =
|
||||
{
|
||||
|
@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
|
|||
compileFlags |= D3DCOMPILE_DEBUG;
|
||||
#endif
|
||||
|
||||
ID3DBlob* pErrorBlob = NULL;
|
||||
ID3DBlob* pErrorBlob = nullptr;
|
||||
|
||||
HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
|
||||
if (FAILED(result))
|
||||
{
|
||||
if (pErrorBlob != NULL)
|
||||
if (pErrorBlob != nullptr)
|
||||
OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
|
||||
}
|
||||
|
||||
if (pErrorBlob != NULL)
|
||||
if (pErrorBlob != nullptr)
|
||||
pErrorBlob->Release();
|
||||
|
||||
return result;
|
||||
|
|
|
@ -18,8 +18,10 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "contrib/stb_image/stb_image.h"
|
||||
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
@ -38,10 +40,10 @@
|
|||
// The default hard-coded path. Can be overridden by supplying a path through the command line.
|
||||
static std::string modelpath = "../../test/models/OBJ/spider.obj";
|
||||
|
||||
HGLRC hRC=NULL; // Permanent Rendering Context
|
||||
HDC hDC=NULL; // Private GDI Device Context
|
||||
HWND hWnd=NULL; // Holds Window Handle
|
||||
HINSTANCE hInstance; // Holds The Instance Of The Application
|
||||
HGLRC hRC=nullptr; // Permanent Rendering Context
|
||||
HDC hDC=nullptr; // Private GDI Device Context
|
||||
HWND g_hWnd=nullptr; // Holds Window Handle
|
||||
HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
|
||||
|
||||
bool keys[256]; // Array used for Keyboard Routine;
|
||||
bool active=TRUE; // Window Active Flag Set To TRUE by Default
|
||||
|
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
|
|||
|
||||
|
||||
// the global Assimp scene object
|
||||
const aiScene* scene = NULL;
|
||||
const aiScene* g_scene = nullptr;
|
||||
GLuint scene_list = 0;
|
||||
aiVector3D scene_min, scene_max, scene_center;
|
||||
|
||||
|
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
|
|||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
||||
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality);
|
||||
g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
|
||||
|
||||
// If the import failed, report it
|
||||
if( !scene)
|
||||
if(!g_scene)
|
||||
{
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
|
@ -179,7 +181,7 @@ void freeTextureIds()
|
|||
if (textureIds)
|
||||
{
|
||||
delete[] textureIds;
|
||||
textureIds = NULL;
|
||||
textureIds = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
while (texFound == AI_SUCCESS)
|
||||
{
|
||||
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
|
||||
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet
|
||||
textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
|
||||
texIndex++;
|
||||
}
|
||||
}
|
||||
|
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
else
|
||||
{
|
||||
/* Error occurred */
|
||||
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
}
|
||||
}
|
||||
// Because we have already copied image data into texture data we can release memory used by image.
|
||||
|
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
// All Setup For OpenGL goes here
|
||||
int InitGL()
|
||||
{
|
||||
if (!LoadGLTextures(scene))
|
||||
if (!LoadGLTextures(g_scene))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
// draw all meshes assigned to this node
|
||||
for (; n < nd->mNumMeshes; ++n)
|
||||
{
|
||||
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
|
||||
const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
|
||||
|
||||
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
|
||||
|
||||
|
||||
if(mesh->mNormals == NULL)
|
||||
if(mesh->mNormals == nullptr)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
if(mesh->mColors[0] != NULL)
|
||||
if(mesh->mColors[0] != nullptr)
|
||||
{
|
||||
glEnable(GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
|
|||
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
|
||||
{
|
||||
int vertexIndex = face->mIndices[i]; // get group index for current index
|
||||
if(mesh->mColors[0] != NULL)
|
||||
if(mesh->mColors[0] != nullptr)
|
||||
Color4f(&mesh->mColors[0][vertexIndex]);
|
||||
if(mesh->mNormals != NULL)
|
||||
if(mesh->mNormals != nullptr)
|
||||
|
||||
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
|
||||
{
|
||||
|
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
|
|||
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
|
||||
glRotatef(zrot, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
drawAiScene(scene);
|
||||
drawAiScene(g_scene);
|
||||
|
||||
//xrot+=0.3f;
|
||||
yrot+=0.2f;
|
||||
|
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
|
|||
{
|
||||
if (fullscreen) // Are We In Fullscreen Mode?
|
||||
{
|
||||
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop
|
||||
ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
|
||||
ShowCursor(TRUE); // Show Mouse Pointer
|
||||
}
|
||||
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
hRC = NULL;
|
||||
hRC = nullptr;
|
||||
}
|
||||
|
||||
if (hDC)
|
||||
{
|
||||
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
|
||||
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC = NULL;
|
||||
if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
|
||||
MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC = nullptr;
|
||||
}
|
||||
|
||||
if (hWnd)
|
||||
if (g_hWnd)
|
||||
{
|
||||
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
|
||||
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hWnd = NULL;
|
||||
if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
|
||||
MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
g_hWnd = nullptr;
|
||||
}
|
||||
|
||||
if (hInstance)
|
||||
if (g_hInstance)
|
||||
{
|
||||
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
|
||||
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hInstance = NULL;
|
||||
if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
|
||||
MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
g_hInstance = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
|
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
fullscreen = fullscreenflag;
|
||||
|
||||
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||||
g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
|
||||
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
|
||||
wc.cbClsExtra = 0; // No Extra Window Data
|
||||
wc.cbWndExtra = 0; // No Extra Window Data
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= NULL; // No Background required for OpenGL
|
||||
wc.lpszMenuName = NULL; // No Menu
|
||||
wc.hInstance = g_hInstance;
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= nullptr; // No Background required for OpenGL
|
||||
wc.lpszMenuName = nullptr; // No Menu
|
||||
wc.lpszClassName= TEXT("OpenGL"); // Class Name
|
||||
|
||||
if (!RegisterClass(&wc))
|
||||
{
|
||||
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
return FALSE; //exit and return false
|
||||
}
|
||||
|
||||
|
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
|
||||
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
{
|
||||
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
|
||||
}
|
||||
else
|
||||
{
|
||||
//Popup Messagebox: Closing
|
||||
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
return FALSE; //exit, return false
|
||||
}
|
||||
}
|
||||
|
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
|
||||
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
|
||||
TEXT("OpenGL"), // Class Name
|
||||
UTFConverter(title).c_wstr(), // Window Title
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
|
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
0, 0, // Window Position
|
||||
WindowRect.right-WindowRect.left, // Calc adjusted Window Width
|
||||
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
|
||||
NULL, // No Parent Window
|
||||
NULL, // No Menu
|
||||
hInstance, // Instance
|
||||
NULL ))) // Don't pass anything To WM_CREATE
|
||||
nullptr, // No Parent Window
|
||||
nullptr, // No Menu
|
||||
g_hInstance, // Instance
|
||||
nullptr ))) // Don't pass anything To WM_CREATE
|
||||
{
|
||||
abortGLInit("Window Creation Error.");
|
||||
return FALSE;
|
||||
|
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context?
|
||||
if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
|
||||
{
|
||||
abortGLInit("Can't Create A GL Device Context.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
|
||||
if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
|
||||
{
|
||||
abortGLInit("Can't Find Suitable PixelFormat");
|
||||
return FALSE;
|
||||
|
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!(hRC=wglCreateContext(hDC)))
|
||||
if (nullptr == (hRC=wglCreateContext(hDC)))
|
||||
{
|
||||
abortGLInit("Can't Create A GL Rendering Context.");
|
||||
return FALSE;
|
||||
|
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
|
||||
//// *** everything okay ***
|
||||
|
||||
ShowWindow(hWnd, SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(hWnd); // Slightly Higher Prio
|
||||
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
||||
ShowWindow(g_hWnd, SW_SHOW); // Show The Window
|
||||
SetForegroundWindow(g_hWnd); // Slightly Higher Prio
|
||||
SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
|
||||
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||||
|
||||
if (!InitGL())
|
||||
|
@ -753,7 +755,7 @@ void cleanup()
|
|||
|
||||
destroyAILogger();
|
||||
|
||||
if (hWnd)
|
||||
if (g_hWnd)
|
||||
KillGLWindow();
|
||||
};
|
||||
|
||||
|
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
|
|||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
||||
HINSTANCE hPrevInstance, // Previous instance
|
||||
LPSTR lpCmdLine, // Command Line Parameters
|
||||
int nShowCmd ) // Window Show State
|
||||
int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
|
||||
HINSTANCE /*hPrevInstance*/, // Previous instance
|
||||
LPSTR /*lpCmdLine*/, // Command Line Parameters
|
||||
int /*nShowCmd*/ ) // Window Show State
|
||||
{
|
||||
MSG msg;
|
||||
MSG msg = {};
|
||||
BOOL done=FALSE;
|
||||
|
||||
createAILogger();
|
||||
|
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
// Check the command line for an override file path.
|
||||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (argv != NULL && argc > 1)
|
||||
if (argv != nullptr && argc > 1)
|
||||
{
|
||||
std::wstring modelpathW(argv[1]);
|
||||
modelpath = UTFConverter(modelpathW).str();
|
||||
|
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
|
||||
logInfo("=============== Post Import ====================");
|
||||
|
||||
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
{
|
||||
fullscreen=FALSE;
|
||||
}
|
||||
|
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
|
||||
while(!done) // Game Loop
|
||||
{
|
||||
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE))
|
||||
if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message==WM_QUIT)
|
||||
{
|
||||
|
|
|
@ -61,6 +61,14 @@ SET( COMMON
|
|||
unit/utIssues.cpp
|
||||
unit/utAnim.cpp
|
||||
unit/AssimpAPITest.cpp
|
||||
unit/AssimpAPITest_aiMatrix3x3.cpp
|
||||
unit/AssimpAPITest_aiMatrix4x4.cpp
|
||||
unit/AssimpAPITest_aiQuaternion.cpp
|
||||
unit/AssimpAPITest_aiVector2D.cpp
|
||||
unit/AssimpAPITest_aiVector3D.cpp
|
||||
unit/MathTest.cpp
|
||||
unit/MathTest.h
|
||||
unit/RandomNumberGeneration.h
|
||||
unit/utBatchLoader.cpp
|
||||
unit/utDefaultIOStream.cpp
|
||||
unit/utFastAtof.cpp
|
||||
|
@ -76,10 +84,12 @@ SET( COMMON
|
|||
unit/utProfiler.cpp
|
||||
unit/utSharedPPData.cpp
|
||||
unit/utStringUtils.cpp
|
||||
unit/Common/uiScene.cpp
|
||||
unit/Common/utLineSplitter.cpp
|
||||
)
|
||||
|
||||
SET( IMPORTERS
|
||||
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
|
||||
unit/utLWSImportExport.cpp
|
||||
unit/utLWOImportExport.cpp
|
||||
unit/utSMDImportExport.cpp
|
||||
|
@ -136,6 +146,9 @@ SET( IMPORTERS
|
|||
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
|
||||
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
|
||||
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
|
||||
#unit/ImportExport/IRR/utIrrImportExport.cpp
|
||||
unit/ImportExport/RAW/utRAWImportExport.cpp
|
||||
unit/ImportExport/Terragen/utTerragenImportExport.cpp
|
||||
)
|
||||
|
||||
SET( MATERIAL
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
},
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"children": [
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"children": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiMatrix3x3();
|
||||
}
|
||||
|
||||
aiMatrix3x3 result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
|
||||
// Force a non-identity matrix.
|
||||
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
|
||||
aiIdentityMatrix3(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
result_cpp = aiMatrix3x3(m);
|
||||
aiMatrix3FromMatrix4(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
|
||||
const auto q = random_quat();
|
||||
result_cpp = q.GetMatrix();
|
||||
aiMatrix3FromQuaternion(&result_c, &q);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
|
||||
const auto m = random_mat3();
|
||||
result_c = result_cpp = random_mat3();
|
||||
result_cpp *= m;
|
||||
aiMultiplyMatrix3(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
result_cpp.Transpose();
|
||||
aiTransposeMatrix3(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
|
||||
// Use a predetermined matrix to prevent arbitrary
|
||||
// cases where it could have a null determinant.
|
||||
result_c = result_cpp = aiMatrix3x3(
|
||||
5, 2, 7,
|
||||
4, 6, 9,
|
||||
1, 8, 3);
|
||||
result_cpp.Inverse();
|
||||
aiMatrix3Inverse(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp.Determinant(),
|
||||
aiMatrix3Determinant(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix3x3::RotationZ(angle, result_cpp);
|
||||
aiMatrix3RotationZ(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
|
||||
const float angle(RandPI.next());
|
||||
const auto axis = random_unit_vec3();
|
||||
aiMatrix3x3::Rotation(angle, axis, result_cpp);
|
||||
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
|
||||
const auto axis = random_vec2();
|
||||
aiMatrix3x3::Translation(axis, result_cpp);
|
||||
aiMatrix3Translation(&result_c, &axis);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
|
||||
// Use predetermined vectors to prevent running into division by zero.
|
||||
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
|
||||
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
|
||||
aiMatrix3FromTo(&result_c, &from, &to);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,259 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiMatrix4x4();
|
||||
}
|
||||
|
||||
/* Generates a predetermined transformation matrix to use
|
||||
for the aiDecompose functions to prevent running into
|
||||
division by zero. */
|
||||
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
|
||||
aiMatrix4x4 t, r;
|
||||
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
|
||||
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
|
||||
return t * r;
|
||||
}
|
||||
|
||||
aiMatrix4x4 result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
|
||||
// Force a non-identity matrix.
|
||||
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
aiIdentityMatrix4(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
|
||||
aiMatrix3x3 m = random_mat3();
|
||||
result_cpp = aiMatrix4x4(m);
|
||||
aiMatrix4FromMatrix3(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
|
||||
const aiVector3D s = random_vec3();
|
||||
const aiQuaternion q = random_quat();
|
||||
const aiVector3D t = random_vec3();
|
||||
result_cpp = aiMatrix4x4(s, q, t);
|
||||
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
|
||||
const aiMatrix4x4 temp = random_mat4();
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp = result_cpp + temp;
|
||||
aiMatrix4Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp *= m;
|
||||
aiMultiplyMatrix4(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp.Transpose();
|
||||
aiTransposeMatrix4(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
|
||||
// Use a predetermined matrix to prevent arbitrary
|
||||
// cases where it could have a null determinant.
|
||||
result_c = result_cpp = aiMatrix4x4(
|
||||
6, 10, 15, 3,
|
||||
14, 2, 12, 8,
|
||||
9, 13, 5, 16,
|
||||
4, 7, 11, 1);
|
||||
result_cpp.Inverse();
|
||||
aiMatrix4Inverse(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp.Determinant(),
|
||||
aiMatrix4Determinant(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
|
||||
EXPECT_EQ(result_cpp.IsIdentity(),
|
||||
(bool)aiMatrix4IsIdentity(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
position_c, position_cpp;
|
||||
aiQuaternion rotation_c, rotation_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
|
||||
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
rotation_c, rotation_cpp,
|
||||
position_c, position_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
|
||||
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
axis_c, axis_cpp,
|
||||
position_c, position_cpp;
|
||||
float angle_c, angle_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
|
||||
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(axis_cpp, axis_c);
|
||||
EXPECT_EQ(angle_cpp, angle_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
|
||||
aiVector3D position_c, position_cpp;
|
||||
aiQuaternion rotation_c, rotation_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
|
||||
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
|
||||
const float x(RandPI.next()),
|
||||
y(RandPI.next()),
|
||||
z(RandPI.next());
|
||||
result_cpp.FromEulerAnglesXYZ(x, y, z);
|
||||
aiMatrix4FromEulerAngles(&result_c, x, y, z);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationX(angle, result_cpp);
|
||||
aiMatrix4RotationX(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationY(angle, result_cpp);
|
||||
aiMatrix4RotationY(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationZ(angle, result_cpp);
|
||||
aiMatrix4RotationZ(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
|
||||
const float angle(RandPI.next());
|
||||
const auto axis = random_unit_vec3();
|
||||
aiMatrix4x4::Rotation(angle, axis, result_cpp);
|
||||
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
|
||||
const auto axis = random_vec3();
|
||||
aiMatrix4x4::Translation(axis, result_cpp);
|
||||
aiMatrix4Translation(&result_c, &axis);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
|
||||
const auto scaling = random_vec3();
|
||||
aiMatrix4x4::Scaling(scaling, result_cpp);
|
||||
aiMatrix4Scaling(&result_c, &scaling);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
|
||||
// Use predetermined vectors to prevent running into division by zero.
|
||||
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
|
||||
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
|
||||
aiMatrix4FromTo(&result_c, &from, &to);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiQuaternion();
|
||||
}
|
||||
|
||||
aiQuaternion result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
|
||||
// Use a predetermined transformation matrix
|
||||
// to prevent running into division by zero.
|
||||
aiMatrix3x3 m, r;
|
||||
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
|
||||
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
|
||||
m = m * r;
|
||||
|
||||
result_cpp = aiQuaternion(m);
|
||||
aiCreateQuaternionFromMatrix(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
|
||||
const float x(RandPI.next()),
|
||||
y(RandPI.next()),
|
||||
z(RandPI.next());
|
||||
result_cpp = aiQuaternion(x, y, z);
|
||||
aiQuaternionFromEulerAngles(&result_c, x, y, z);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
|
||||
const float angle(RandPI.next());
|
||||
const aiVector3D axis(random_unit_vec3());
|
||||
result_cpp = aiQuaternion(axis, angle);
|
||||
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
|
||||
const auto qvec3 = random_unit_vec3();
|
||||
result_cpp = aiQuaternion(qvec3);
|
||||
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
aiQuaternionNormalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
aiQuaternionConjugate(&result_c);
|
||||
EXPECT_EQ(result_cpp.Conjugate(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
|
||||
const aiQuaternion temp = random_quat();
|
||||
result_c = result_cpp = random_quat();
|
||||
result_cpp = result_cpp * temp;
|
||||
aiQuaternionMultiply(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
|
||||
// Use predetermined quaternions to prevent division by zero
|
||||
// during slerp calculations.
|
||||
const float INTERPOLATION(0.5f);
|
||||
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
|
||||
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
|
||||
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
|
||||
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiVector2D : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiVector2D();
|
||||
temp = random_vec2(); // Generates a random 2D vector != null vector.
|
||||
}
|
||||
|
||||
aiVector2D result_c, result_cpp, temp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiVector2AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp += temp;
|
||||
aiVector2Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp -= temp;
|
||||
aiVector2Subtract(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
|
||||
const float FACTOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp *= FACTOR;
|
||||
aiVector2Scale(&result_c, FACTOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp = result_cpp.SymMul(temp);
|
||||
aiVector2SymMul(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
|
||||
const float DIVISOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp /= DIVISOR;
|
||||
aiVector2DivideByScalar(&result_c, DIVISOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp = result_cpp / temp;
|
||||
aiVector2DivideByVector(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
aiVector2Negate(&result_c);
|
||||
EXPECT_EQ(-result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp * result_c,
|
||||
aiVector2DotProduct(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
aiVector2Normalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiVector3D : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiVector3D();
|
||||
temp = random_vec3(); // Generates a random 3D vector != null vector.
|
||||
}
|
||||
|
||||
aiVector3D result_c, result_cpp, temp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiVector3AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp < temp,
|
||||
(bool)aiVector3LessThan(&result_c, &temp));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp += temp;
|
||||
aiVector3Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp -= temp;
|
||||
aiVector3Subtract(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
|
||||
const float FACTOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp *= FACTOR;
|
||||
aiVector3Scale(&result_c, FACTOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp.SymMul(temp);
|
||||
aiVector3SymMul(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
|
||||
const float DIVISOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp /= DIVISOR;
|
||||
aiVector3DivideByScalar(&result_c, DIVISOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp / temp;
|
||||
aiVector3DivideByVector(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3Negate(&result_c);
|
||||
EXPECT_EQ(-result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp * result_c,
|
||||
aiVector3DotProduct(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp ^ temp;
|
||||
aiVector3CrossProduct(&result_c, &result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3Normalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3NormalizeSafe(&result_c);
|
||||
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
const auto q = random_quat();
|
||||
aiVector3RotateByQuaternion(&v_c, &q);
|
||||
EXPECT_EQ(q.Rotate(v_cpp), v_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
|
||||
const auto m = random_mat3();
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
v_cpp *= m;
|
||||
aiTransformVecByMatrix3(&v_c, &m);
|
||||
EXPECT_EQ(v_cpp, v_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
v_cpp *= m;
|
||||
aiTransformVecByMatrix4(&v_c, &m);
|
||||
EXPECT_EQ(v_cpp, v_c);
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utScene : public ::testing::Test {
|
||||
protected:
|
||||
aiScene *scene;
|
||||
|
||||
void SetUp() override {
|
||||
scene = new aiScene;
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
delete scene;
|
||||
scene = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utScene, findNodeTest) {
|
||||
scene->mRootNode = new aiNode();
|
||||
scene->mRootNode->mName.Set("test");
|
||||
aiNode *child = new aiNode;
|
||||
child->mName.Set("child");
|
||||
scene->mRootNode->addChildren(1, &child);
|
||||
aiNode *found = scene->mRootNode->FindNode("child");
|
||||
EXPECT_EQ(child, found);
|
||||
}
|
||||
|
||||
TEST_F(utScene, sceneHasContentTest) {
|
||||
EXPECT_FALSE(scene->HasAnimations());
|
||||
EXPECT_FALSE(scene->HasMaterials());
|
||||
EXPECT_FALSE(scene->HasMeshes());
|
||||
EXPECT_FALSE(scene->HasCameras());
|
||||
EXPECT_FALSE(scene->HasLights());
|
||||
EXPECT_FALSE(scene->HasTextures());
|
||||
}
|
||||
|
||||
TEST_F(utScene, getShortFilenameTest) {
|
||||
std::string long_filename1 = "foo_bar/name";
|
||||
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
|
||||
EXPECT_NE(nullptr, name1);
|
||||
|
||||
std::string long_filename2 = "foo_bar\\name";
|
||||
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
|
||||
EXPECT_NE(nullptr, name2);
|
||||
}
|
||||
|
||||
TEST_F(utScene, getEmbeddedTextureTest) {
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utAssxmlImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
bool importerTest() override {
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
bool exporterTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(scene, nullptr );
|
||||
|
||||
::Assimp::Exporter exporter;
|
||||
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
|
||||
EXPECT_TRUE(exporterTest());
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utIrrImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utIrrImportExport, importSimpleIrrTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
TEST_F(utIrrImportExport, importSGIrrTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE( nullptr,scene);
|
||||
}
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utRAWImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
|
||||
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
|
||||
return nullptr != scene;
|
||||
#else
|
||||
return nullptr == scene;
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utRAWImportExport, importSimpleRAWTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
class utTerragenImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
/*Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;*/
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "MathTest.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Initialize epsilon value.
|
||||
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
|
||||
|
||||
// Initialize with an interval of [1,100].
|
||||
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
|
||||
|
||||
// Initialize with an interval of [-PI,PI] inclusively.
|
||||
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
|
||||
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_MATH_TEST_H
|
||||
#define ASSIMP_MATH_TEST_H
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/types.h>
|
||||
#include "RandomNumberGeneration.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Custom test class providing several math related utilities. */
|
||||
class AssimpMathTest : public ::testing::Test {
|
||||
public:
|
||||
/** Return a random non-null 2D vector. */
|
||||
inline static aiVector2D random_vec2() {
|
||||
return aiVector2D(RandNonZero.next(), RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 3D vector. */
|
||||
inline static aiVector3D random_vec3() {
|
||||
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random unit 3D vector. */
|
||||
inline static aiVector3D random_unit_vec3() {
|
||||
return random_vec3().NormalizeSafe();
|
||||
}
|
||||
|
||||
/** Return a quaternion with random orientation and
|
||||
* rotation angle around axis. */
|
||||
inline static aiQuaternion random_quat() {
|
||||
return aiQuaternion(random_unit_vec3(), RandPI.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 3x3 matrix. */
|
||||
inline static aiMatrix3x3 random_mat3() {
|
||||
return aiMatrix3x3(
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 4x4 matrix. */
|
||||
inline static aiMatrix4x4 random_mat4() {
|
||||
return aiMatrix4x4(
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Epsilon value to use in tests. */
|
||||
static const float Epsilon;
|
||||
|
||||
/** Random number generators. */
|
||||
static RandomUniformFloatGenerator RandNonZero, RandPI;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_MATH_TEST_H
|
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
|
||||
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Helper class to use for generating pseudo-random
|
||||
* real numbers, with a uniform distribution. */
|
||||
template<typename T>
|
||||
class RandomUniformRealGenerator {
|
||||
public:
|
||||
RandomUniformRealGenerator() :
|
||||
dist_(),
|
||||
rd_(),
|
||||
re_(rd_()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
RandomUniformRealGenerator(T min, T max) :
|
||||
dist_(min, max),
|
||||
rd_(),
|
||||
re_(rd_()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
inline T next() {
|
||||
return dist_(re_);
|
||||
}
|
||||
|
||||
private:
|
||||
std::uniform_real_distribution<T> dist_;
|
||||
std::random_device rd_;
|
||||
std::default_random_engine re_;
|
||||
};
|
||||
|
||||
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H
|
|
@ -43,6 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AbstractImportExportBase.h"
|
||||
#include "UnitTestPCH.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
|
@ -50,7 +52,7 @@ using namespace Assimp;
|
|||
|
||||
class utM3DImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
bool importerTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
|
@ -59,8 +61,24 @@ public:
|
|||
return nullptr == scene;
|
||||
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
bool exporterTest() override {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
|
||||
Exporter exporter;
|
||||
aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
|
||||
return ret == AI_SUCCESS;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
TEST_F(utM3DImportExport, importM3DFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
TEST_F(utM3DImportExport, exportM3DFromFileTest) {
|
||||
EXPECT_TRUE(exporterTest());
|
||||
}
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
|
@ -491,6 +491,12 @@ TEST_F(utglTF2ImportExport, texcoords) {
|
|||
EXPECT_EQ(uvIndex, 1);
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, recursive_nodes) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, norootnode_noscene) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
|
||||
|
|
|
@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
if(TEXTURE_CUBE ==eMode)bHad = true;
|
||||
}
|
||||
|
||||
|
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
|
|||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
|
||||
eMode = TEXTURE_2D;
|
||||
|
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
|
|||
// the color buffer )
|
||||
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
|
||||
{
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
|
||||
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
}
|
||||
|
||||
if (TEXTURE_2D == eMode)
|
||||
|
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
|
|||
return;
|
||||
}
|
||||
// clear both the render target and the z-buffer
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
clrColor,1.0f,0);
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
|
|||
if ( piSkyBoxEffect)
|
||||
{
|
||||
piSkyBoxEffect->Release();
|
||||
piSkyBoxEffect = NULL;
|
||||
piSkyBoxEffect = nullptr;
|
||||
}
|
||||
if (pcTexture)
|
||||
{
|
||||
pcTexture->Release();
|
||||
pcTexture = NULL;
|
||||
pcTexture = nullptr;
|
||||
}
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
(IDirect3DCubeTexture9**)&pcTexture)))
|
||||
{
|
||||
const char* szEnd = strrchr(szPath.c_str(),'\\');
|
||||
|
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
(IDirect3DTexture9**)&pcTexture)))
|
||||
{
|
||||
const char* szEnd = strrchr(szPath.c_str(),'\\');
|
||||
|
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
|
|||
}
|
||||
if (!piSkyBoxEffect)
|
||||
{
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(
|
||||
g_piDevice,
|
||||
g_szSkyboxShader.c_str(),
|
||||
(UINT)g_szSkyboxShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
AI_SHADER_COMPILE_FLAGS,
|
||||
NULL,
|
||||
nullptr,
|
||||
&piSkyBoxEffect,&piBuffer)))
|
||||
{
|
||||
// failed to compile the shader
|
||||
|
|
|
@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
|
|||
aiNode* pcNode,
|
||||
HTREEITEM hRoot)
|
||||
{
|
||||
ai_assert(NULL != pcNode);
|
||||
ai_assert(NULL != hRoot);
|
||||
ai_assert(nullptr != pcNode);
|
||||
ai_assert(nullptr != hRoot);
|
||||
|
||||
char chTemp[MAXLEN];
|
||||
|
||||
|
@ -269,10 +269,10 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
|
|||
// Replace the currently selected texture by another one
|
||||
int CDisplay::ReplaceCurrentTexture(const char* szPath)
|
||||
{
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
// well ... try to load it
|
||||
IDirect3DTexture9* piTexture = NULL;
|
||||
IDirect3DTexture9* piTexture = nullptr;
|
||||
aiString szString;
|
||||
strcpy(szString.data,szPath);
|
||||
szString.length = static_cast<ai_uint32>(strlen(szPath));
|
||||
|
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
|
|||
continue;
|
||||
|
||||
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
|
||||
IDirect3DTexture9** tex = NULL;
|
||||
const char* tex_string = NULL;
|
||||
IDirect3DTexture9** tex = nullptr;
|
||||
const char* tex_string = nullptr;
|
||||
|
||||
switch (this->m_pcCurrentTexture->iType)
|
||||
{
|
||||
|
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
|
||||
unsigned int iMesh /*= 0*/)
|
||||
{
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
char chTemp[512];
|
||||
char chTempEmb[256];
|
||||
|
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
szType = "Lightmap";
|
||||
break;
|
||||
case aiTextureType_DISPLACEMENT:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Displacement";
|
||||
break;
|
||||
case aiTextureType_REFLECTION:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Reflection";
|
||||
break;
|
||||
case aiTextureType_UNKNOWN:
|
||||
piTexture = NULL;
|
||||
piTexture = nullptr;
|
||||
szType = "Unknown";
|
||||
break;
|
||||
default: // opacity + opacity | mask
|
||||
|
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
|
|||
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
||||
unsigned int iIndex)
|
||||
{
|
||||
ai_assert(NULL != hRoot);
|
||||
ai_assert(nullptr != hRoot);
|
||||
|
||||
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
|
||||
|
||||
|
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
|
|||
while (true)
|
||||
{
|
||||
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
|
||||
&szPath,NULL, &iUV,&fBlend,&eOp))
|
||||
&szPath,nullptr, &iUV,&fBlend,&eOp))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
|
|||
|
||||
// Load the bitmaps and add them to the image lists.
|
||||
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL);
|
||||
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
|
||||
DeleteObject(hBmp);
|
||||
|
||||
// Associate the image list with the tree.
|
||||
|
@ -778,7 +778,7 @@ int CDisplay::OnRender()
|
|||
|
||||
// present the back-buffer
|
||||
g_piDevice->EndScene();
|
||||
g_piDevice->Present(NULL,NULL,NULL,NULL);
|
||||
g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
|
||||
|
||||
// don't remove this, problems on some older machines (AMD timing bug)
|
||||
Sleep(10);
|
||||
|
@ -788,9 +788,9 @@ int CDisplay::OnRender()
|
|||
// Update UI
|
||||
void UpdateColorFieldsInUI()
|
||||
{
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
|
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
|
|||
m_asNodes.clear();
|
||||
m_asMeshes.clear();
|
||||
|
||||
m_hRoot = NULL;
|
||||
m_hRoot = nullptr;
|
||||
|
||||
return OnSetupNormalView();
|
||||
}
|
||||
|
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
|
|||
SetViewMode(VIEWMODE_FULL);
|
||||
|
||||
// for debugging
|
||||
m_pcCurrentMaterial = NULL;
|
||||
m_pcCurrentTexture = NULL;
|
||||
m_pcCurrentNode = NULL;
|
||||
m_pcCurrentMaterial = nullptr;
|
||||
m_pcCurrentTexture = nullptr;
|
||||
m_pcCurrentNode = nullptr;
|
||||
|
||||
// redraw the color fields in the UI --- their purpose has possibly changed
|
||||
UpdateColorFieldsInUI();
|
||||
|
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (m_pcCurrentNode == pcNew)return 2;
|
||||
|
||||
|
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (m_pcCurrentMaterial == pcNew)return 2;
|
||||
|
||||
|
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
|
||||
{
|
||||
ai_assert(NULL != pcNew);
|
||||
ai_assert(nullptr != pcNew);
|
||||
|
||||
if (this->m_pcCurrentTexture == pcNew)return 2;
|
||||
|
||||
|
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
|
|||
MaterialInfo* pcNew3;
|
||||
};
|
||||
|
||||
pcNew = NULL;
|
||||
pcNew = nullptr;
|
||||
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
|
||||
if (p_hTreeItem == (*i).hTreeItem) {
|
||||
pcNew = &(*i);
|
||||
|
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
||||
{
|
||||
ai_assert(NULL != hItem);
|
||||
ai_assert(nullptr != hItem);
|
||||
|
||||
HMENU hDisplay = NULL;
|
||||
HMENU hDisplay = nullptr;
|
||||
|
||||
// search in our list for the item
|
||||
TextureInfo* pcNew = NULL;
|
||||
TextureInfo* pcNew = nullptr;
|
||||
for (std::vector<TextureInfo>::iterator
|
||||
i = m_asTextures.begin();
|
||||
i != m_asTextures.end();++i)
|
||||
|
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
}
|
||||
|
||||
// search in the material list for the item
|
||||
MaterialInfo* pcNew2 = NULL;
|
||||
MaterialInfo* pcNew2 = nullptr;
|
||||
for (std::vector<MaterialInfo>::iterator
|
||||
i = m_asMaterials.begin();
|
||||
i != m_asMaterials.end();++i)
|
||||
|
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
|
||||
hDisplay = GetSubMenu(hMenu,0);
|
||||
}
|
||||
if (NULL != hDisplay)
|
||||
if (nullptr != hDisplay)
|
||||
{
|
||||
// select this entry (this should all OnSetup())
|
||||
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
|
||||
|
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
|
|||
POINT sPoint;
|
||||
GetCursorPos(&sPoint);
|
||||
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
|
||||
g_hDlg,NULL);
|
||||
g_hDlg,nullptr);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
|
|||
clamp<unsigned char>(clrOld.g * 255.0f),
|
||||
clamp<unsigned char>(clrOld.b * 255.0f));
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
case ID_HEY_REPLACE:
|
||||
{
|
||||
// get a path to a new texture
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
|
||||
NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Replace this texture",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".jpg", 0, NULL, NULL
|
||||
0, 1, ".jpg", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return 0;
|
||||
|
||||
|
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
|
||||
case ID_HEY_EXPORT:
|
||||
{
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Export texture to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".png", 0, NULL, NULL
|
||||
0, 1, ".png", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return 0;
|
||||
|
||||
|
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
}
|
||||
|
||||
// get a pointer to the first surface of the current texture
|
||||
IDirect3DSurface9* pi = NULL;
|
||||
IDirect3DSurface9* pi = nullptr;
|
||||
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL)))
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
|
|||
// Setup stereo view
|
||||
int CDisplay::SetupStereoView()
|
||||
{
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// enable the RED, GREEN and ALPHA channels
|
||||
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
|
||||
|
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
|
|||
int CDisplay::RenderStereoView(const aiMatrix4x4& m)
|
||||
{
|
||||
// and rerender the scene
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// enable the BLUE, GREEN and ALPHA channels
|
||||
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
|
||||
|
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
|
|||
D3DCOLORWRITEENABLE_BLUE);
|
||||
|
||||
// clear the z-buffer
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
|
||||
|
||||
// move the camera a little bit to the right
|
||||
g_sCamera.vPos += g_sCamera.vRight * 0.06f;
|
||||
|
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
|
|||
|
||||
// draw all opaque objects in the scene
|
||||
aiMatrix4x4 m;
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
HandleInput();
|
||||
m = g_mWorld * g_mWorldRotate;
|
||||
|
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
|
|||
CBackgroundPainter::Instance().OnPostRender();
|
||||
|
||||
// draw all non-opaque objects in the scene
|
||||
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
|
||||
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
|
||||
{
|
||||
// disable the z-buffer
|
||||
if (!g_sOptions.bNoAlphaBlending) {
|
||||
|
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
|
|||
RenderStereoView(m);
|
||||
|
||||
// render the skeleton if necessary
|
||||
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) {
|
||||
if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
|
||||
// disable the z-buffer
|
||||
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
||||
|
||||
|
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
|
|||
{
|
||||
// seems we have not yet compiled this shader.
|
||||
// and NOW is the best time to do that ...
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szCheckerBackgroundShader.c_str(),
|
||||
(UINT)g_szCheckerBackgroundShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
|
||||
NULL,
|
||||
nullptr,
|
||||
&g_piPatternEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
|
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
|
|||
// clear the color buffer in magenta
|
||||
// (hopefully this is ugly enough that every ps_2_0 cards owner
|
||||
// runs to the next shop to buy himself a new card ...)
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// clear the depth buffer only
|
||||
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,
|
||||
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
|
||||
|
||||
// setup the colors to be used ...
|
||||
|
|
|
@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
|
|||
case WM_INITDIALOG:
|
||||
{
|
||||
// load the help file ...
|
||||
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
|
||||
HGLOBAL hg = LoadResource(NULL,res);
|
||||
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
|
||||
HGLOBAL hg = LoadResource(nullptr,res);
|
||||
void* pData = LockResource(hg);
|
||||
|
||||
SETTEXTEX sInfo;
|
||||
|
|
|
@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sWndRect.top+1;
|
||||
sCopy.bottom = sWndRect.bottom+1;
|
||||
sCopy.right = sWndRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left+1;
|
||||
sCopy.top = sWndRect.top+1;
|
||||
sCopy.bottom = sWndRect.bottom-1;
|
||||
sCopy.right = sWndRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left-1;
|
||||
sCopy.top = sWndRect.top-1;
|
||||
sCopy.bottom = sWndRect.bottom+1;
|
||||
sCopy.right = sWndRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
sCopy.left = sWndRect.left-1;
|
||||
sCopy.top = sWndRect.top-1;
|
||||
sCopy.bottom = sWndRect.bottom-1;
|
||||
sCopy.right = sWndRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
|
||||
|
||||
// text
|
||||
this->piFont->DrawText(NULL,szText ,
|
||||
this->piFont->DrawText(nullptr,szText ,
|
||||
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
|
||||
}
|
||||
|
||||
|
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top+1;
|
||||
sCopy.bottom = sRect.bottom+1;
|
||||
sCopy.right = sRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top-1;
|
||||
sCopy.bottom = sRect.bottom-1;
|
||||
sCopy.right = sRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top-1;
|
||||
sCopy.bottom = sRect.bottom+1;
|
||||
sCopy.right = sRect.right+1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
|
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
|
|||
sCopy.top = sRect.top+1;
|
||||
sCopy.bottom = sRect.bottom-1;
|
||||
sCopy.right = sRect.right-1;
|
||||
this->piFont->DrawText(NULL,szText,
|
||||
this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
|
||||
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
|
||||
|
||||
// draw the text itself
|
||||
int iPX = this->piFont->DrawText(NULL,szText,
|
||||
int iPX = this->piFont->DrawText(nullptr,szText,
|
||||
-1,&sRect,DT_RIGHT | DT_TOP,clrColor);
|
||||
|
||||
sRect.top += iPX;
|
||||
|
|
|
@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
|
|||
int x = LOWORD(lParam);
|
||||
int y = HIWORD(lParam);
|
||||
|
||||
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0,
|
||||
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
|
||||
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
|
||||
|
||||
return TRUE;
|
||||
|
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
|
|||
//-------------------------------------------------------------------------------
|
||||
void CLogWindow::Init () {
|
||||
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
|
||||
NULL,&LogDialogProc);
|
||||
nullptr,&LogDialogProc);
|
||||
|
||||
if (!this->hwnd) {
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
|
||||
|
@ -156,7 +156,7 @@ void CLogWindow::Save() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -169,12 +169,12 @@ void CLogWindow::Save() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Log files\0*.txt", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Log files\0*.txt", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Save log to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".txt", 0, NULL, NULL
|
||||
0, 1, ".txt", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
|
|
@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
|
|||
D3DFMT_A8R8G8B8,
|
||||
D3DPOOL_MANAGED,
|
||||
p_ppiOut,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
||||
*p_ppiOut = NULL;
|
||||
*p_ppiOut = nullptr;
|
||||
return 0;
|
||||
}
|
||||
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL);
|
||||
D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
|
||||
sDefaultTexture = *p_ppiOut;
|
||||
sDefaultTexture->AddRef();
|
||||
|
||||
|
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
|
|||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::FindValidPath(aiString* p_szString)
|
||||
{
|
||||
ai_assert(NULL != p_szString);
|
||||
ai_assert(nullptr != p_szString);
|
||||
aiString pcpy = *p_szString;
|
||||
if ('*' == p_szString->data[0]) {
|
||||
// '*' as first character indicates an embedded file
|
||||
|
@ -402,23 +402,22 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
|
|||
}
|
||||
fclose(pFile);
|
||||
|
||||
// copy the result string back to the aiString
|
||||
const size_t iLen = strlen(szTemp);
|
||||
size_t iLen2 = iLen+1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
memcpy(p_szString->data,szTemp,iLen2);
|
||||
p_szString->length = static_cast<ai_uint32>(iLen);
|
||||
|
||||
// copy the result string back to the aiStr
|
||||
const size_t len = strlen(szTemp);
|
||||
size_t len2 = len+1;
|
||||
len2 = len2 > MAXLEN ? MAXLEN : len2;
|
||||
memcpy(p_szString->data, szTemp, len2);
|
||||
p_szString->length = static_cast<ai_uint32>(len);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
||||
{
|
||||
ai_assert(NULL != p_ppiOut);
|
||||
ai_assert(NULL != szPath);
|
||||
ai_assert(nullptr != p_ppiOut);
|
||||
ai_assert(nullptr != szPath);
|
||||
|
||||
*p_ppiOut = NULL;
|
||||
*p_ppiOut = nullptr;
|
||||
|
||||
const std::string s = szPath->data;
|
||||
TextureCache::iterator ff;
|
||||
|
@ -453,7 +452,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
D3DX_DEFAULT,
|
||||
0,
|
||||
&info,
|
||||
NULL,
|
||||
nullptr,
|
||||
p_ppiOut)))
|
||||
{
|
||||
std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
|
||||
|
@ -470,7 +469,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
if(FAILED(g_piDevice->CreateTexture(
|
||||
g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
|
||||
g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
|
||||
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL)))
|
||||
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
|
||||
{
|
||||
std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
|
||||
sz.append(szPath->data);
|
||||
|
@ -482,7 +481,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
|
||||
// now copy the data to it ... (assume non pow2 to be supported)
|
||||
D3DLOCKED_RECT sLock;
|
||||
(*p_ppiOut)->LockRect(0,&sLock,NULL,0);
|
||||
(*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
|
||||
|
||||
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
|
||||
|
||||
|
@ -524,8 +523,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
p_ppiOut)))
|
||||
{
|
||||
// error ... use the default texture instead
|
||||
|
@ -550,44 +549,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
|
|||
if (pcIn->piDiffuseTexture)
|
||||
{
|
||||
pcIn->piDiffuseTexture->Release();
|
||||
pcIn->piDiffuseTexture = NULL;
|
||||
pcIn->piDiffuseTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piSpecularTexture)
|
||||
{
|
||||
pcIn->piSpecularTexture->Release();
|
||||
pcIn->piSpecularTexture = NULL;
|
||||
pcIn->piSpecularTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piEmissiveTexture)
|
||||
{
|
||||
pcIn->piEmissiveTexture->Release();
|
||||
pcIn->piEmissiveTexture = NULL;
|
||||
pcIn->piEmissiveTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piAmbientTexture)
|
||||
{
|
||||
pcIn->piAmbientTexture->Release();
|
||||
pcIn->piAmbientTexture = NULL;
|
||||
pcIn->piAmbientTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piOpacityTexture)
|
||||
{
|
||||
pcIn->piOpacityTexture->Release();
|
||||
pcIn->piOpacityTexture = NULL;
|
||||
pcIn->piOpacityTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piNormalTexture)
|
||||
{
|
||||
pcIn->piNormalTexture->Release();
|
||||
pcIn->piNormalTexture = NULL;
|
||||
pcIn->piNormalTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piShininessTexture)
|
||||
{
|
||||
pcIn->piShininessTexture->Release();
|
||||
pcIn->piShininessTexture = NULL;
|
||||
pcIn->piShininessTexture = nullptr;
|
||||
}
|
||||
if (pcIn->piLightmapTexture)
|
||||
{
|
||||
pcIn->piLightmapTexture->Release();
|
||||
pcIn->piLightmapTexture = NULL;
|
||||
pcIn->piLightmapTexture = nullptr;
|
||||
}
|
||||
pcIn->piEffect = NULL;
|
||||
pcIn->piEffect = nullptr;
|
||||
}
|
||||
//-------------------------------------------------------------------------------
|
||||
void CMaterialManager::HMtoNMIfNecessary(
|
||||
|
@ -595,8 +594,8 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
IDirect3DTexture9** piTextureOut,
|
||||
bool bWasOriginallyHM)
|
||||
{
|
||||
ai_assert(NULL != piTexture);
|
||||
ai_assert(NULL != piTextureOut);
|
||||
ai_assert(nullptr != piTexture);
|
||||
ai_assert(nullptr != piTextureOut);
|
||||
|
||||
bool bMustConvert = false;
|
||||
uintptr_t iElement = 3;
|
||||
|
@ -617,7 +616,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
D3DLOCKED_RECT sRect;
|
||||
D3DSURFACE_DESC sDesc;
|
||||
piTexture->GetLevelDesc(0,&sDesc);
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -749,7 +748,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
piTexture->GetLevelCount(),
|
||||
sDesc2.Usage,
|
||||
sDesc2.Format,
|
||||
sDesc2.Pool, &piTempTexture, NULL)))
|
||||
sDesc2.Pool, &piTempTexture, nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry(
|
||||
"[ERROR] Unable to create normal map texture",
|
||||
|
@ -764,7 +763,7 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
|
||||
|
||||
if(FAILED(D3DXComputeNormalMap(piTempTexture,
|
||||
piTexture,NULL,0,dwFlags,1.0f)))
|
||||
piTexture,nullptr,0,dwFlags,1.0f)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry(
|
||||
"[ERROR] Unable to compute normal map from height map",
|
||||
|
@ -780,12 +779,12 @@ void CMaterialManager::HMtoNMIfNecessary(
|
|||
//-------------------------------------------------------------------------------
|
||||
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
|
||||
{
|
||||
ai_assert(NULL != piTexture);
|
||||
ai_assert(nullptr != piTexture);
|
||||
|
||||
D3DLOCKED_RECT sRect;
|
||||
D3DSURFACE_DESC sDesc;
|
||||
piTexture->GetLevelDesc(0,&sDesc);
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
|
||||
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -823,8 +822,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
|
|||
int CMaterialManager::CreateMaterial(
|
||||
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(NULL != pcSource);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
ai_assert(nullptr != pcSource);
|
||||
|
||||
ID3DXBuffer* piBuffer;
|
||||
|
||||
|
@ -1060,29 +1059,29 @@ int CMaterialManager::CreateMaterial(
|
|||
}
|
||||
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
|
||||
|
||||
if ((pcMesh->piDiffuseTexture != NULL ? true : false) !=
|
||||
(pc->piDiffuseTexture != NULL ? true : false))
|
||||
if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
|
||||
(pc->piDiffuseTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piSpecularTexture != NULL ? true : false) !=
|
||||
(pc->piSpecularTexture != NULL ? true : false))
|
||||
if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
|
||||
(pc->piSpecularTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piAmbientTexture != NULL ? true : false) !=
|
||||
(pc->piAmbientTexture != NULL ? true : false))
|
||||
if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
|
||||
(pc->piAmbientTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piEmissiveTexture != NULL ? true : false) !=
|
||||
(pc->piEmissiveTexture != NULL ? true : false))
|
||||
if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
|
||||
(pc->piEmissiveTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piNormalTexture != NULL ? true : false) !=
|
||||
(pc->piNormalTexture != NULL ? true : false))
|
||||
if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
|
||||
(pc->piNormalTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piOpacityTexture != NULL ? true : false) !=
|
||||
(pc->piOpacityTexture != NULL ? true : false))
|
||||
if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
|
||||
(pc->piOpacityTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piShininessTexture != NULL ? true : false) !=
|
||||
(pc->piShininessTexture != NULL ? true : false))
|
||||
if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
|
||||
(pc->piShininessTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->piLightmapTexture != NULL ? true : false) !=
|
||||
(pc->piLightmapTexture != NULL ? true : false))
|
||||
if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
|
||||
(pc->piLightmapTexture != nullptr ? true : false))
|
||||
continue;
|
||||
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
|
||||
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
|
||||
|
@ -1239,13 +1238,13 @@ int CMaterialManager::CreateMaterial(
|
|||
sMacro[iCurrent].Definition = "1";
|
||||
++iCurrent;
|
||||
}
|
||||
sMacro[iCurrent].Name = NULL;
|
||||
sMacro[iCurrent].Definition = NULL;
|
||||
sMacro[iCurrent].Name = nullptr;
|
||||
sMacro[iCurrent].Definition = nullptr;
|
||||
|
||||
// compile the shader
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
|
||||
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer)))
|
||||
(const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
|
||||
{
|
||||
// failed to compile the shader
|
||||
if( piBuffer)
|
||||
|
@ -1333,7 +1332,7 @@ int CMaterialManager::SetupMaterial (
|
|||
const aiMatrix4x4& pcCam,
|
||||
const aiVector3D& vPos)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
if (!pcMesh->piEffect)return 0;
|
||||
|
||||
ID3DXEffect* piEnd = pcMesh->piEffect;
|
||||
|
@ -1476,7 +1475,7 @@ int CMaterialManager::SetupMaterial (
|
|||
//-------------------------------------------------------------------------------
|
||||
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
if (!pcMesh->piEffect)return 0;
|
||||
|
||||
// end the effect
|
||||
|
@ -1490,4 +1489,5 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
|
|||
|
||||
return 1;
|
||||
}
|
||||
}; // end namespace AssimpView
|
||||
|
||||
} // end namespace AssimpView
|
||||
|
|
|
@ -60,13 +60,13 @@ using namespace Assimp;
|
|||
COLORREF g_aclCustomColors[16] = {0};
|
||||
|
||||
// Global registry key
|
||||
HKEY g_hRegistry = NULL;
|
||||
HKEY g_hRegistry = nullptr;
|
||||
|
||||
// list of previous files (always 5)
|
||||
std::vector<std::string> g_aPreviousFiles;
|
||||
|
||||
// history menu item
|
||||
HMENU g_hHistoryMenu = NULL;
|
||||
HMENU g_hHistoryMenu = nullptr;
|
||||
|
||||
float g_fACMR = 3.0f;
|
||||
|
||||
|
@ -89,10 +89,10 @@ void MakeFileAssociations() {
|
|||
char szTemp2[MAX_PATH];
|
||||
char szTemp[MAX_PATH + 10];
|
||||
|
||||
GetModuleFileName(NULL,szTemp2,MAX_PATH);
|
||||
GetModuleFileName(nullptr,szTemp2,MAX_PATH);
|
||||
sprintf(szTemp,"%s %%1",szTemp2);
|
||||
|
||||
HKEY hRegistry = NULL;
|
||||
HKEY hRegistry = nullptr;
|
||||
|
||||
aiString list, tmp;
|
||||
aiGetExtensionList(&list);
|
||||
|
@ -104,15 +104,15 @@ void MakeFileAssociations() {
|
|||
ai_assert(sz[0] == '*');
|
||||
sprintf(buf,"Software\\Classes\\%s",sz+1);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
|
||||
RegCloseKey(hRegistry);
|
||||
} while ((sz = strtok(nullptr,";")) != nullptr);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegCloseKey(hRegistry);
|
||||
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
|
||||
RegCloseKey(hRegistry);
|
||||
|
||||
|
@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) {
|
|||
//-------------------------------------------------------------------------------
|
||||
void LoadLightColors() {
|
||||
DWORD dwTemp = 4;
|
||||
RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
|
||||
RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
|
@ -190,10 +190,10 @@ void SaveCheckerPatternColors() {
|
|||
//-------------------------------------------------------------------------------
|
||||
void LoadCheckerPatternColors() {
|
||||
DWORD dwTemp = sizeof(D3DXVECTOR3);
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL,
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
|
||||
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
|
||||
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL,
|
||||
RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
|
||||
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
|
||||
}
|
||||
|
||||
|
@ -372,13 +372,13 @@ void ToggleUIState() {
|
|||
sRect2.top -= sRect.top;
|
||||
|
||||
if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
|
||||
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
|
||||
storeRegKey(false, "MultiSampling");
|
||||
} else {
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
|
||||
storeRegKey(true, "LastUIState");
|
||||
|
@ -394,7 +394,7 @@ void LoadBGTexture() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -407,13 +407,13 @@ void LoadBGTexture() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
|
||||
NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Open texture as background",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".jpg", 0, NULL, NULL
|
||||
0, 1, ".jpg", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) {
|
|||
clr.Flags = CC_RGBINIT | CC_FULLOPEN;
|
||||
clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
|
|||
clamp<unsigned char>(pclrResult->y * 255.0f),
|
||||
clamp<unsigned char>(pclrResult->z * 255.0f));
|
||||
clr.lpCustColors = g_aclCustomColors;
|
||||
clr.lpfnHook = NULL;
|
||||
clr.lpTemplateName = NULL;
|
||||
clr.lpfnHook = nullptr;
|
||||
clr.lpTemplateName = nullptr;
|
||||
clr.lCustData = 0;
|
||||
|
||||
ChooseColor(&clr);
|
||||
|
@ -504,7 +504,7 @@ void LoadSkybox() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp))
|
||||
{
|
||||
// Key was not found. Use C:
|
||||
|
@ -521,12 +521,12 @@ void LoadSkybox() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"Skyboxes\0*.dds\0*.*\0", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Open skybox as background",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".dds", 0, NULL, NULL
|
||||
0, 1, ".dds", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetOpenFileName(&sFilename1) == 0) return;
|
||||
|
||||
|
@ -555,7 +555,7 @@ void SaveScreenshot() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -568,21 +568,21 @@ void SaveScreenshot() {
|
|||
}
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
"PNG Images\0*.png", NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
"PNG Images\0*.png", nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Save Screenshot to file",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ".png", 0, NULL, NULL
|
||||
0, 1, ".png", 0, nullptr, nullptr
|
||||
};
|
||||
if(GetSaveFileName(&sFilename1) == 0) return;
|
||||
|
||||
// Now store the file in the registry
|
||||
RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
|
||||
|
||||
IDirect3DSurface9* pi = NULL;
|
||||
IDirect3DSurface9* pi = nullptr;
|
||||
g_piDevice->GetRenderTarget(0,&pi);
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) {
|
||||
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
} else {
|
||||
|
@ -751,7 +751,7 @@ void LoadHistory() {
|
|||
DWORD dwTemp = MAX_PATH;
|
||||
|
||||
szFileName[0] ='\0';
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL,
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp)) {
|
||||
g_aPreviousFiles[i] = std::string(szFileName);
|
||||
}
|
||||
|
@ -826,7 +826,7 @@ void OpenAsset() {
|
|||
char szFileName[MAX_PATH];
|
||||
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
|
||||
// Key was not found. Use C:
|
||||
strcpy(szFileName,"");
|
||||
} else {
|
||||
|
@ -856,15 +856,15 @@ void OpenAsset() {
|
|||
ZeroMemory(&sFilename1, sizeof(sFilename1));
|
||||
sFilename1.lStructSize = sizeof(sFilename1);
|
||||
sFilename1.hwndOwner = g_hDlg;
|
||||
sFilename1.hInstance = GetModuleHandle(NULL);
|
||||
sFilename1.hInstance = GetModuleHandle(nullptr);
|
||||
sFilename1.lpstrFile = szFileName;
|
||||
sFilename1.lpstrFile[0] = '\0';
|
||||
sFilename1.nMaxFile = sizeof(szList);
|
||||
sFilename1.lpstrFilter = szList;
|
||||
sFilename1.nFilterIndex = 1;
|
||||
sFilename1.lpstrFileTitle = NULL;
|
||||
sFilename1.lpstrFileTitle = nullptr;
|
||||
sFilename1.nMaxFileTitle = 0;
|
||||
sFilename1.lpstrInitialDir = NULL;
|
||||
sFilename1.lpstrInitialDir = nullptr;
|
||||
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
|
||||
if (GetOpenFileName(&sFilename1) == 0) {
|
||||
return;
|
||||
|
@ -942,7 +942,7 @@ void DoExport(size_t formatId) {
|
|||
|
||||
char szFileName[MAX_PATH*2];
|
||||
DWORD dwTemp = sizeof(szFileName);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) {
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
|
||||
ai_assert(strlen(szFileName) <= MAX_PATH);
|
||||
|
||||
// invent a nice default file name
|
||||
|
@ -975,12 +975,12 @@ void DoExport(size_t formatId) {
|
|||
const std::string ext = "."+std::string(e->fileExtension);
|
||||
OPENFILENAME sFilename1 = {
|
||||
sizeof(OPENFILENAME),
|
||||
g_hDlg,GetModuleHandle(NULL),
|
||||
desc, NULL, 0, 1,
|
||||
szFileName, MAX_PATH, NULL, 0, NULL,
|
||||
g_hDlg,GetModuleHandle(nullptr),
|
||||
desc, nullptr, 0, 1,
|
||||
szFileName, MAX_PATH, nullptr, 0, nullptr,
|
||||
"Export asset",
|
||||
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
|
||||
0, 1, ext.c_str(), 0, NULL, NULL
|
||||
0, 1, ext.c_str(), 0, nullptr, nullptr
|
||||
};
|
||||
if(::GetSaveFileName(&sFilename1) == 0) {
|
||||
return;
|
||||
|
@ -1036,9 +1036,9 @@ void InitUI() {
|
|||
|
||||
// store the key in a global variable for later use
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
|
||||
0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
|
||||
0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
|
||||
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) {
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
|
||||
dwValue = 1;
|
||||
}
|
||||
if (0 == dwValue) {
|
||||
|
@ -1054,7 +1054,7 @@ void InitUI() {
|
|||
sRect2.left -= sRect.left;
|
||||
sRect2.top -= sRect.top;
|
||||
|
||||
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
|
||||
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
|
||||
SWP_NOMOVE | SWP_NOZORDER);
|
||||
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
|
||||
} else {
|
||||
|
@ -1062,7 +1062,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// AutoRotate
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bRotate = false;
|
||||
|
@ -1073,7 +1073,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// MultipleLights
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.b3Lights = false;
|
||||
|
@ -1084,7 +1084,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// Light rotate
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bLightRotate = false;
|
||||
|
@ -1095,7 +1095,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// NoSpecular
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) {
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
|
||||
dwValue = 0;
|
||||
}
|
||||
if (0 == dwValue) {
|
||||
|
@ -1107,7 +1107,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// LowQuality
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bLowQuality = false;
|
||||
|
@ -1118,7 +1118,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// LowQuality
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bNoAlphaBlending = false;
|
||||
|
@ -1129,7 +1129,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// DisplayNormals
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_sOptions.bRenderNormals = false;
|
||||
|
@ -1140,7 +1140,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// NoMaterials
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL,
|
||||
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
|
||||
(BYTE*)&dwValue, &dwTemp)) {
|
||||
dwValue = 1;
|
||||
}
|
||||
|
@ -1153,7 +1153,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// MultiSampling
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 1;
|
||||
if (0 == dwValue)
|
||||
{
|
||||
|
@ -1165,7 +1165,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// FPS Mode
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue) {
|
||||
g_bFPSView = false;
|
||||
|
@ -1176,7 +1176,7 @@ void InitUI() {
|
|||
}
|
||||
|
||||
// WireFrame
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL,
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
|
||||
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
|
||||
if (0 == dwValue)
|
||||
{
|
||||
|
@ -1189,7 +1189,7 @@ void InitUI() {
|
|||
CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
|
||||
}
|
||||
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp))
|
||||
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
|
||||
ppsteps = ppstepsdefault;
|
||||
else ppsteps = dwValue;
|
||||
|
||||
|
@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
if (bDraw)
|
||||
{
|
||||
SetBkColor(pcStruct->hDC,RGB(0,0,0));
|
||||
MoveToEx(pcStruct->hDC,0,0,NULL);
|
||||
MoveToEx(pcStruct->hDC,0,0,nullptr);
|
||||
LineTo(pcStruct->hDC,sRect.right-1,0);
|
||||
LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
|
||||
LineTo(pcStruct->hDC,0,sRect.bottom-1);
|
||||
|
@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
g_eClick = EClickPos_Outside;
|
||||
if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
|
||||
yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
|
||||
NULL != g_szImageMask)
|
||||
nullptr != g_szImageMask)
|
||||
{
|
||||
// inside the texture. Lookup the grayscale value from it
|
||||
xPos2 -= fHalfX;
|
||||
|
@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
|
||||
CLogWindow::Instance().Show();
|
||||
} else if (ID__WEBSITE == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
|
||||
} else if (ID__WEBSITESF == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
|
||||
} else if (ID_REPORTBUG == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
|
||||
} else if (ID_FR == LOWORD(wParam)) {
|
||||
ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
|
||||
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
|
||||
CLogWindow::Instance().Clear();
|
||||
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
|
||||
|
@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
}
|
||||
else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
|
||||
{
|
||||
ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
|
||||
ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
|
||||
}
|
||||
else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
|
||||
{
|
||||
|
@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
DisplayColorDialog(&g_avLightColors[0]);
|
||||
SaveLightColors();
|
||||
}
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
}
|
||||
else if (IDC_LCOLOR2 == LOWORD(wParam))
|
||||
|
@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
DisplayColorDialog(&g_avLightColors[1]);
|
||||
SaveLightColors();
|
||||
}
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
}
|
||||
else if (IDC_LCOLOR3 == LOWORD(wParam))
|
||||
{
|
||||
DisplayColorDialog(&g_avLightColors[2]);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
|
||||
SaveLightColors();
|
||||
}
|
||||
|
@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
|
|||
SaveLightColors();
|
||||
}
|
||||
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
|
||||
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
|
||||
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
|
||||
}
|
||||
else if (IDC_NOSPECULAR == LOWORD(wParam))
|
||||
|
@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
|
|||
SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
|
||||
MAKELPARAM(0,500));
|
||||
|
||||
SetTimer(hwndDlg,0,40,NULL);
|
||||
SetTimer(hwndDlg,0,40,nullptr);
|
||||
return TRUE;
|
||||
|
||||
case WM_CLOSE:
|
||||
|
@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
|
|||
#if 0
|
||||
g_bLoadingCanceled = true;
|
||||
TerminateThread(g_hThreadHandle,5);
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
|
||||
EndDialog(hwndDlg,0);
|
||||
#endif
|
||||
|
@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
// initialize the IDirect3D9 interface
|
||||
g_hInstance = hInstance;
|
||||
if (0 == InitD3D()) {
|
||||
MessageBox(NULL,"Failed to initialize Direct3D 9",
|
||||
MessageBox(nullptr,"Failed to initialize Direct3D 9",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -6;
|
||||
}
|
||||
|
||||
// create the main dialog
|
||||
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
|
||||
NULL,&MessageProc);
|
||||
nullptr,&MessageProc);
|
||||
|
||||
// ensure we get high priority
|
||||
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
|
||||
|
@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
|
||||
Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
|
||||
|
||||
if (NULL == hDlg) {
|
||||
MessageBox(NULL,"Failed to create dialog from resource",
|
||||
if (nullptr == hDlg) {
|
||||
MessageBox(nullptr,"Failed to create dialog from resource",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -5;
|
||||
}
|
||||
|
@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
|
||||
// create the D3D device object
|
||||
if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
|
||||
MessageBox(NULL,"Failed to initialize Direct3D 9 (2)",
|
||||
MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
|
||||
"ASSIMP ModelViewer",MB_OK);
|
||||
return -4;
|
||||
}
|
||||
|
@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
};
|
||||
DWORD dwTemp = MAX_PATH;
|
||||
RegCreateKeyEx(HKEY_CURRENT_USER,
|
||||
"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL,
|
||||
"Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
|
||||
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
|
||||
{
|
||||
CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
|
||||
}
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL,
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
|
||||
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
|
||||
{
|
||||
CBackgroundPainter::Instance().SetTextureBG(szFileName);
|
||||
}
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL,
|
||||
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
|
||||
(BYTE*)&clrColor,&dwTemp))
|
||||
{
|
||||
CBackgroundPainter::Instance().SetColor(clrColor);
|
||||
|
@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
|
|||
double g_dLastTime = 0;
|
||||
while( uMsg.message != WM_QUIT )
|
||||
{
|
||||
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
|
||||
if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
|
||||
{
|
||||
TranslateMessage( &uMsg );
|
||||
DispatchMessage( &uMsg );
|
||||
|
|
|
@ -61,17 +61,17 @@ extern std::string g_szDefaultShader;
|
|||
extern std::string g_szPassThroughShader;
|
||||
|
||||
//-------------------------------------------------------------------------------
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
HWND g_hDlg = NULL;
|
||||
IDirect3D9* g_piD3D = NULL;
|
||||
IDirect3DDevice9* g_piDevice = NULL;
|
||||
IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL;
|
||||
HINSTANCE g_hInstance = nullptr;
|
||||
HWND g_hDlg = nullptr;
|
||||
IDirect3D9* g_piD3D = nullptr;
|
||||
IDirect3DDevice9* g_piDevice = nullptr;
|
||||
IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr;
|
||||
double g_fFPS = 0.0f;
|
||||
char g_szFileName[MAX_PATH];
|
||||
ID3DXEffect* g_piDefaultEffect = NULL;
|
||||
ID3DXEffect* g_piNormalsEffect = NULL;
|
||||
ID3DXEffect* g_piPassThroughEffect = NULL;
|
||||
ID3DXEffect* g_piPatternEffect = NULL;
|
||||
ID3DXEffect* g_piDefaultEffect = nullptr;
|
||||
ID3DXEffect* g_piNormalsEffect = nullptr;
|
||||
ID3DXEffect* g_piPassThroughEffect = nullptr;
|
||||
ID3DXEffect* g_piPatternEffect = nullptr;
|
||||
bool g_bMousePressed = false;
|
||||
bool g_bMousePressedR = false;
|
||||
bool g_bMousePressedM = false;
|
||||
|
@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false;
|
|||
float g_fElpasedTime = 0.0f;
|
||||
D3DCAPS9 g_sCaps;
|
||||
bool g_bLoadingFinished = false;
|
||||
HANDLE g_hThreadHandle = NULL;
|
||||
HANDLE g_hThreadHandle = nullptr;
|
||||
float g_fWheelPos = -10.0f;
|
||||
bool g_bLoadingCanceled = false;
|
||||
IDirect3DTexture9* g_pcTexture = NULL;
|
||||
IDirect3DTexture9* g_pcTexture = nullptr;
|
||||
bool g_bPlay = false;
|
||||
double g_dCurrent = 0.;
|
||||
|
||||
|
@ -135,13 +135,13 @@ float g_fLightColor = 1.0f;
|
|||
|
||||
RenderOptions g_sOptions;
|
||||
Camera g_sCamera;
|
||||
AssetHelper *g_pcAsset = NULL;
|
||||
AssetHelper *g_pcAsset = nullptr;
|
||||
|
||||
//
|
||||
// Contains the mask image for the HUD
|
||||
// (used to determine the position of a click)
|
||||
//
|
||||
unsigned char* g_szImageMask = NULL;
|
||||
unsigned char* g_szImageMask = nullptr;
|
||||
|
||||
float g_fLoadTime = 0.0f;
|
||||
|
||||
|
@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
|
||||
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
|
||||
0,
|
||||
NULL,
|
||||
nullptr,
|
||||
props);
|
||||
|
||||
aiReleasePropertyStore(props);
|
||||
|
@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
|
|||
g_bLoadingFinished = true;
|
||||
|
||||
// check whether the loading process has failed ...
|
||||
if (NULL == g_pcAsset->pcScene)
|
||||
if (nullptr == g_pcAsset->pcScene)
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -223,7 +223,7 @@ int LoadAsset()
|
|||
DWORD dwID;
|
||||
g_bLoadingCanceled = false;
|
||||
g_pcAsset = new AssetHelper();
|
||||
g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID);
|
||||
g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID);
|
||||
|
||||
if (!g_hThreadHandle)
|
||||
{
|
||||
|
@ -248,7 +248,7 @@ int LoadAsset()
|
|||
if (g_pcAsset)
|
||||
{
|
||||
delete g_pcAsset;
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -328,7 +328,7 @@ int DeleteAsset(void) {
|
|||
delete[] g_pcAsset->apcMeshes;
|
||||
delete g_pcAsset->mAnimator;
|
||||
delete g_pcAsset;
|
||||
g_pcAsset = NULL;
|
||||
g_pcAsset = nullptr;
|
||||
|
||||
// reset the caption of the viewer window
|
||||
SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
|
||||
|
@ -351,8 +351,8 @@ int DeleteAsset(void) {
|
|||
// piMatrix Transformation matrix of the graph at this position
|
||||
//-------------------------------------------------------------------------------
|
||||
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
|
||||
ai_assert(NULL != piNode);
|
||||
ai_assert(NULL != p_avOut);
|
||||
ai_assert(nullptr != piNode);
|
||||
ai_assert(nullptr != p_avOut);
|
||||
|
||||
aiMatrix4x4 mTemp = piNode->mTransformation;
|
||||
mTemp.Transpose();
|
||||
|
@ -424,8 +424,8 @@ int ScaleAsset(void)
|
|||
//-------------------------------------------------------------------------------
|
||||
int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
|
||||
{
|
||||
ai_assert(NULL != pcMesh);
|
||||
ai_assert(NULL != pcSource);
|
||||
ai_assert(nullptr != pcMesh);
|
||||
ai_assert(nullptr != pcSource);
|
||||
|
||||
if (!pcSource->mNormals)return 0;
|
||||
|
||||
|
@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo
|
|||
pcSource->mNumVertices * 2,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
AssetHelper::LineVertex::GetFVF(),
|
||||
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL)))
|
||||
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
@ -495,7 +495,7 @@ int CreateAssetData()
|
|||
mesh->mNumVertices,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
0,
|
||||
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) {
|
||||
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) {
|
||||
MessageBox(g_hDlg,"Failed to create vertex buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
return 2;
|
||||
|
@ -534,7 +534,7 @@ int CreateAssetData()
|
|||
D3DFMT_INDEX32,
|
||||
D3DPOOL_DEFAULT,
|
||||
&g_pcAsset->apcMeshes[i]->piIB,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
MessageBox(g_hDlg,"Failed to create 32 Bit index buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
|
@ -560,7 +560,7 @@ int CreateAssetData()
|
|||
D3DFMT_INDEX16,
|
||||
D3DPOOL_DEFAULT,
|
||||
&g_pcAsset->apcMeshes[i]->piIB,
|
||||
NULL)))
|
||||
nullptr)))
|
||||
{
|
||||
MessageBox(g_hDlg,"Failed to create 16 Bit index buffer",
|
||||
"ASSIMP Viewer Utility",MB_OK);
|
||||
|
@ -595,11 +595,11 @@ int CreateAssetData()
|
|||
{
|
||||
pbData2->vPosition = mesh->mVertices[x];
|
||||
|
||||
if (NULL == mesh->mNormals)
|
||||
if (nullptr == mesh->mNormals)
|
||||
pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f);
|
||||
else pbData2->vNormal = mesh->mNormals[x];
|
||||
|
||||
if (NULL == mesh->mTangents) {
|
||||
if (nullptr == mesh->mTangents) {
|
||||
pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f);
|
||||
pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f);
|
||||
}
|
||||
|
@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials)
|
|||
if(g_pcAsset->apcMeshes[i]->piVB)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piVB->Release();
|
||||
g_pcAsset->apcMeshes[i]->piVB = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piVB = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piVBNormals)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals->Release();
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piVBNormals = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piIB)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piIB->Release();
|
||||
g_pcAsset->apcMeshes[i]->piIB = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piIB = nullptr;
|
||||
}
|
||||
|
||||
// TODO ... unfixed memory leak
|
||||
|
@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials)
|
|||
if(g_pcAsset->apcMeshes[i]->piEffect)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piEffect->Release();
|
||||
g_pcAsset->apcMeshes[i]->piEffect = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piEffect = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piDiffuseTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piNormalTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piSpecularTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piAmbientTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piEmissiveTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piOpacityTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr;
|
||||
}
|
||||
if(g_pcAsset->apcMeshes[i]->piShininessTexture)
|
||||
{
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture->Release();
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture = NULL;
|
||||
g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -776,10 +776,10 @@ int SetupFPSView()
|
|||
//-------------------------------------------------------------------------------
|
||||
int InitD3D(void)
|
||||
{
|
||||
if (NULL == g_piD3D)
|
||||
if (nullptr == g_piD3D)
|
||||
{
|
||||
g_piD3D = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if (NULL == g_piD3D)return 0;
|
||||
if (nullptr == g_piD3D)return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -792,10 +792,10 @@ int InitD3D(void)
|
|||
int ShutdownD3D(void)
|
||||
{
|
||||
ShutdownDevice();
|
||||
if (NULL != g_piD3D)
|
||||
if (nullptr != g_piD3D)
|
||||
{
|
||||
g_piD3D->Release();
|
||||
g_piD3D = NULL;
|
||||
g_piD3D = nullptr;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -843,12 +843,12 @@ int ShutdownDevice(void)
|
|||
int CreateHUDTexture()
|
||||
{
|
||||
// lock the memory resource ourselves
|
||||
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
|
||||
HGLOBAL hg = LoadResource(NULL,res);
|
||||
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
|
||||
HGLOBAL hg = LoadResource(nullptr,res);
|
||||
void* pData = LockResource(hg);
|
||||
|
||||
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
|
||||
pData,SizeofResource(NULL,res),
|
||||
pData,SizeofResource(nullptr,res),
|
||||
D3DX_DEFAULT_NONPOW2,
|
||||
D3DX_DEFAULT_NONPOW2,
|
||||
1,
|
||||
|
@ -858,15 +858,15 @@ int CreateHUDTexture()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&g_pcTexture)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
|
||||
g_pcTexture = NULL;
|
||||
g_szImageMask = NULL;
|
||||
g_pcTexture = nullptr;
|
||||
g_szImageMask = nullptr;
|
||||
|
||||
FreeResource(hg);
|
||||
return 0;
|
||||
|
@ -879,13 +879,13 @@ int CreateHUDTexture()
|
|||
|
||||
|
||||
// lock the memory resource ourselves
|
||||
res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
|
||||
hg = LoadResource(NULL,res);
|
||||
res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
|
||||
hg = LoadResource(nullptr,res);
|
||||
pData = LockResource(hg);
|
||||
|
||||
IDirect3DTexture9* pcTex;
|
||||
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
|
||||
pData,SizeofResource(NULL,res),
|
||||
pData,SizeofResource(nullptr,res),
|
||||
sDesc.Width,
|
||||
sDesc.Height,
|
||||
1,
|
||||
|
@ -895,13 +895,13 @@ int CreateHUDTexture()
|
|||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&pcTex)))
|
||||
{
|
||||
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture",
|
||||
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
|
||||
g_szImageMask = NULL;
|
||||
g_szImageMask = nullptr;
|
||||
|
||||
FreeResource(hg);
|
||||
return 0;
|
||||
|
@ -911,7 +911,7 @@ int CreateHUDTexture()
|
|||
|
||||
// lock the texture and copy it to get a pointer
|
||||
D3DLOCKED_RECT sRect;
|
||||
pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY);
|
||||
pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY);
|
||||
|
||||
unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height];
|
||||
unsigned char* _szOut = szOut;
|
||||
|
@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
}
|
||||
|
||||
// compile the default material shader (gray gouraud/phong)
|
||||
ID3DXBuffer* piBuffer = NULL;
|
||||
ID3DXBuffer* piBuffer = nullptr;
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szDefaultShader.c_str(),
|
||||
(UINT)g_szDefaultShader.length(),
|
||||
NULL,
|
||||
NULL,
|
||||
nullptr,
|
||||
nullptr,
|
||||
AI_SHADER_COMPILE_FLAGS,
|
||||
NULL,
|
||||
nullptr,
|
||||
&g_piDefaultEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
|
@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
// use Fixed Function effect when working with shaderless cards
|
||||
|
@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
// create the shader used to draw the HUD
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(),
|
||||
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer)))
|
||||
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
{
|
||||
|
@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
// use Fixed Function effect when working with shaderless cards
|
||||
|
@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
// create the shader used to visualize normal vectors
|
||||
if(FAILED( D3DXCreateEffect(g_piDevice,
|
||||
g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(),
|
||||
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer)))
|
||||
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer)))
|
||||
{
|
||||
if( piBuffer)
|
||||
{
|
||||
|
@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
|
|||
if( piBuffer)
|
||||
{
|
||||
piBuffer->Release();
|
||||
piBuffer = NULL;
|
||||
piBuffer = nullptr;
|
||||
}
|
||||
|
||||
//MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);
|
||||
|
|
Loading…
Reference in New Issue