closes https://github.com/assimp/assimp/issues/104: deal with more solids in one STL file.
parent
02b042d78e
commit
9a9f18bbed
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@ -200,17 +200,17 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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if (IsBinarySTL(mBuffer, fileSize)) {
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if (IsBinarySTL(mBuffer, fileSize)) {
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bMatClr = LoadBinaryFile();
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bMatClr = LoadBinaryFile();
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} else if (IsAsciiSTL(mBuffer, fileSize)) {
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} else if (IsAsciiSTL(mBuffer, fileSize)) {
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LoadASCIIFile();
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LoadASCIIFile( pScene->mRootNode );
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} else {
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} else {
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throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
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throw DeadlyImportError( "Failed to determine STL storage representation for " + pFile + ".");
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}
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}
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// add all created meshes to the single node
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// add all created meshes to the single node
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pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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/*pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
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pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
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pScene->mRootNode->mMeshes[i] = i;
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pScene->mRootNode->mMeshes[i] = i;
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*/
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// create a single default material, using a white diffuse color for consistency with
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// create a single default material, using a white diffuse color for consistency with
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// other geometric types (e.g., PLY).
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// other geometric types (e.g., PLY).
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aiMaterial* pcMat = new aiMaterial();
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aiMaterial* pcMat = new aiMaterial();
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@ -231,11 +231,12 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials = new aiMaterial*[1];
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pScene->mMaterials[0] = pcMat;
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pScene->mMaterials[0] = pcMat;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Read an ASCII STL file
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// Read an ASCII STL file
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void STLImporter::LoadASCIIFile()
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void STLImporter::LoadASCIIFile( aiNode *root ) {
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{
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std::vector<aiMesh*> meshes;
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std::vector<aiMesh*> meshes;
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std::vector<aiNode*> nodes;
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const char* sz = mBuffer;
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const char* sz = mBuffer;
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const char* bufferEnd = mBuffer + fileSize;
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const char* bufferEnd = mBuffer + fileSize;
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std::vector<aiVector3D> positionBuffer;
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std::vector<aiVector3D> positionBuffer;
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@ -247,12 +248,15 @@ void STLImporter::LoadASCIIFile()
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positionBuffer.reserve(sizeEstimate);
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positionBuffer.reserve(sizeEstimate);
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normalBuffer.reserve(sizeEstimate);
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normalBuffer.reserve(sizeEstimate);
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while (IsAsciiSTL(sz, static_cast<unsigned int>(bufferEnd - sz)))
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while (IsAsciiSTL(sz, static_cast<unsigned int>(bufferEnd - sz))) {
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{
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std::vector<unsigned int> meshIndices;
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aiMesh* pMesh = new aiMesh();
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aiMesh* pMesh = new aiMesh();
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pMesh->mMaterialIndex = 0;
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pMesh->mMaterialIndex = 0;
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meshIndices.push_back( meshes.size() );
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meshes.push_back(pMesh);
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meshes.push_back(pMesh);
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aiNode *node = new aiNode;
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node->mParent = root;
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nodes.push_back( node );
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SkipSpaces(&sz);
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SkipSpaces(&sz);
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ai_assert(!IsLineEnd(sz));
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ai_assert(!IsLineEnd(sz));
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@ -265,20 +269,21 @@ void STLImporter::LoadASCIIFile()
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size_t temp;
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size_t temp;
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// setup the name of the node
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// setup the name of the node
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if ((temp = (size_t)(sz-szMe))) {
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if ((temp = (size_t)(sz-szMe))) {
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if (temp >= MAXLEN) {
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if (temp >= MAXLEN) {
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throw DeadlyImportError( "STL: Node name too long" );
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throw DeadlyImportError( "STL: Node name too long" );
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}
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}
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std::string name( szMe, temp );
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pScene->mRootNode->mName.length = temp;
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node->mName.Set( name.c_str() );
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memcpy(pScene->mRootNode->mName.data,szMe,temp);
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//pScene->mRootNode->mName.length = temp;
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pScene->mRootNode->mName.data[temp] = '\0';
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//memcpy(pScene->mRootNode->mName.data,szMe,temp);
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//pScene->mRootNode->mName.data[temp] = '\0';
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} else {
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pScene->mRootNode->mName.Set("<STL_ASCII>");
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}
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}
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else pScene->mRootNode->mName.Set("<STL_ASCII>");
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unsigned int faceVertexCounter = 3;
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unsigned int faceVertexCounter = 3;
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for ( ;; )
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for ( ;; ) {
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{
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// go to the next token
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// go to the next token
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if(!SkipSpacesAndLineEnd(&sz))
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if(!SkipSpacesAndLineEnd(&sz))
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{
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{
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@ -300,9 +305,7 @@ void STLImporter::LoadASCIIFile()
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SkipSpaces(&sz);
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SkipSpaces(&sz);
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if (strncmp(sz,"normal",6)) {
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if (strncmp(sz,"normal",6)) {
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DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
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DefaultLogger::get()->warn("STL: a facet normal vector was expected but not found");
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}
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} else {
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else
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{
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if (sz[6] == '\0') {
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if (sz[6] == '\0') {
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throw DeadlyImportError("STL: unexpected EOF while parsing facet");
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throw DeadlyImportError("STL: unexpected EOF while parsing facet");
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}
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}
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@ -316,16 +319,11 @@ void STLImporter::LoadASCIIFile()
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normalBuffer.push_back(*vn);
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normalBuffer.push_back(*vn);
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normalBuffer.push_back(*vn);
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normalBuffer.push_back(*vn);
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}
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}
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}
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} else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6))) { // vertex 1.50000 1.50000 0.00000
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// vertex 1.50000 1.50000 0.00000
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else if (!strncmp(sz,"vertex",6) && ::IsSpaceOrNewLine(*(sz+6)))
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{
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if (faceVertexCounter >= 3) {
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if (faceVertexCounter >= 3) {
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DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
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DefaultLogger::get()->error("STL: a facet with more than 3 vertices has been found");
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++sz;
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++sz;
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}
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} else {
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else
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{
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if (sz[6] == '\0') {
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if (sz[6] == '\0') {
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throw DeadlyImportError("STL: unexpected EOF while parsing facet");
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throw DeadlyImportError("STL: unexpected EOF while parsing facet");
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}
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}
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@ -340,17 +338,14 @@ void STLImporter::LoadASCIIFile()
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sz = fast_atoreal_move<ai_real>(sz, (ai_real&)vn->z );
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sz = fast_atoreal_move<ai_real>(sz, (ai_real&)vn->z );
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faceVertexCounter++;
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faceVertexCounter++;
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}
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}
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}
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} else if (!::strncmp(sz,"endsolid",8)) {
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else if (!::strncmp(sz,"endsolid",8)) {
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do {
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do {
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++sz;
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++sz;
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} while (!::IsLineEnd(*sz));
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} while (!::IsLineEnd(*sz));
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SkipSpacesAndLineEnd(&sz);
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SkipSpacesAndLineEnd(&sz);
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// finished!
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// finished!
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break;
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break;
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}
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} else { // else skip the whole identifier
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// else skip the whole identifier
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else {
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do {
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do {
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++sz;
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++sz;
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} while (!::IsSpaceOrNewLine(*sz));
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} while (!::IsSpaceOrNewLine(*sz));
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@ -380,13 +375,22 @@ void STLImporter::LoadASCIIFile()
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// now copy faces
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// now copy faces
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addFacesToMesh(pMesh);
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addFacesToMesh(pMesh);
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// assign the meshes to the current node
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pushMeshesToNode( meshIndices, node );
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}
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}
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// now add the loaded meshes
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// now add the loaded meshes
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pScene->mNumMeshes = (unsigned int)meshes.size();
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pScene->mNumMeshes = (unsigned int)meshes.size();
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (size_t i = 0; i < meshes.size(); i++)
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for (size_t i = 0; i < meshes.size(); i++) {
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{
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pScene->mMeshes[ i ] = meshes[i];
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pScene->mMeshes[i] = meshes[i];
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}
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root->mNumChildren = nodes.size();
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root->mChildren = new aiNode*[ root->mNumChildren ];
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for ( size_t i=0; i<nodes.size(); ++i ) {
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root->mChildren[ i ] = nodes[ i ];
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}
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}
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}
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}
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@ -513,4 +517,18 @@ bool STLImporter::LoadBinaryFile()
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return false;
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return false;
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}
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}
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void STLImporter::pushMeshesToNode( std::vector<unsigned int> &meshIndices, aiNode *node ) {
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ai_assert( nullptr != node );
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if ( meshIndices.empty() ) {
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return;
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}
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node->mNumMeshes = static_cast<unsigned int>( meshIndices.size() );
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node->mMeshes = new unsigned int[ meshIndices.size() ];
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for ( size_t i=0; i<meshIndices.size(); ++i ) {
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node->mMeshes[ i ] = meshIndices[ i ];
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}
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meshIndices.clear();
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}
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#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER
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@ -48,53 +48,61 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseImporter.h"
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#include "BaseImporter.h"
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#include <assimp/types.h>
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#include <assimp/types.h>
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namespace Assimp {
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// Forward declarations
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class aiNode;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Importer class for the sterolithography STL file format
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/**
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*/
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* @brief Importer class for the sterolithography STL file format.
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class STLImporter : public BaseImporter
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*/
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{
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class STLImporter : public BaseImporter {
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public:
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public:
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/**
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* @brief STLImporter, the class default constructor.
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*/
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STLImporter();
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STLImporter();
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/**
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* @brief The class destructor.
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*/
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~STLImporter();
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~STLImporter();
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/**
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public:
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* @brief Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
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bool checkSig) const;
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protected:
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protected:
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// -------------------------------------------------------------------
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/**
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/** Return importer meta information.
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* @brief Return importer meta information.
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* See #BaseImporter::GetInfo for the details
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* See #BaseImporter::GetInfo for the details
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*/
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*/
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const aiImporterDesc* GetInfo () const;
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const aiImporterDesc* GetInfo () const;
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// -------------------------------------------------------------------
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/**
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/** Imports the given file into the given scene structure.
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* @brief Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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* See BaseImporter::InternReadFile() for details
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*/
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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IOSystem* pIOHandler);
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/**
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// -------------------------------------------------------------------
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* @brief Loads a binary .stl file
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/** Loads a binary .stl file
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* @return true if the default vertex color must be used as material color
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* @return true if the default vertex color must be used as material color
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*/
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*/
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bool LoadBinaryFile();
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bool LoadBinaryFile();
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// -------------------------------------------------------------------
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/**
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/** Loads a ASCII text .stl file
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* @brief Loads a ASCII text .stl file
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*/
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*/
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void LoadASCIIFile();
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void LoadASCIIFile( aiNode *root );
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void pushMeshesToNode( std::vector<unsigned int> &meshIndices, aiNode *node );
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protected:
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protected:
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