Assign dummy names to COB materials.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@656 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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d1bebeba8e
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@ -292,9 +292,8 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
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MaterialHelper* mat = new MaterialHelper();
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fill->mMaterials[fill->mNumMaterials++] = mat;
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aiString s;
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s.Set(min->type);
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const aiString s(format("#mat_")<<fill->mNumMeshes<<"_"<<min->matnum);
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mat->AddProperty(&s,AI_MATKEY_NAME);
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if(int tmp = ndmesh.draw_flags & Mesh::WIRED ? 1 : 0) {
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