Merge branch 'master' into dependabot/github_actions/actions/upload-artifact-4
commit
9a17609203
|
@ -81,12 +81,17 @@ static constexpr aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||
if (!archive.Exists(ModelRef)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
|
|
|
@ -1234,7 +1234,10 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// Parse the XML
|
||||
// Find the scene root from document root.
|
||||
const pugi::xml_node &sceneRoot = documentRoot.child("irr_scene");
|
||||
if (!sceneRoot) throw new DeadlyImportError("IRR: <irr_scene> not found in file");
|
||||
if (!sceneRoot) {
|
||||
delete root;
|
||||
throw new DeadlyImportError("IRR: <irr_scene> not found in file");
|
||||
}
|
||||
for (pugi::xml_node &child : sceneRoot.children()) {
|
||||
// XML elements are either nodes, animators, attributes, or materials
|
||||
if (!ASSIMP_stricmp(child.name(), "node")) {
|
||||
|
|
|
@ -123,9 +123,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
|
|||
// Read a texture from a MDL3 file
|
||||
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
|
||||
const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
|
||||
|
||||
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
|
||||
pcHeader->skinheight);
|
||||
const size_t len = pcHeader->skinwidth * pcHeader->skinheight;
|
||||
VALIDATE_FILE_SIZE(szData + len);
|
||||
|
||||
// allocate a new texture object
|
||||
aiTexture *pcNew = new aiTexture();
|
||||
|
|
|
@ -395,7 +395,10 @@ void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel,
|
|||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
|
||||
|
||||
pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
|
||||
pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
|
||||
|
|
|
@ -99,12 +99,12 @@ bool DefaultIOSystem::Exists(const char *pFile) const {
|
|||
return false;
|
||||
}
|
||||
#else
|
||||
FILE *file = ::fopen(pFile, "rb");
|
||||
if (!file) {
|
||||
struct stat statbuf;
|
||||
stat(pFile, &statbuf);
|
||||
// test for a regular file
|
||||
if (!S_ISREG(statbuf.st_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::fclose(file);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
@ -116,6 +116,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
|
|||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE *file;
|
||||
|
||||
#ifdef _WIN32
|
||||
std::wstring name = Utf8ToWide(strFile);
|
||||
if (name.empty()) {
|
||||
|
@ -126,6 +127,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
|
|||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
|
||||
if (!file) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue