FBX importer: Back to INT64_MIN but include <stdint.h> also.
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80489963a1
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9a12b6ef0b
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@ -61,6 +61,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iterator>
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#include <vector>
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#include <stdint.h>
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namespace Assimp {
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namespace FBX {
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@ -2371,9 +2373,9 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
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bool has_local_startstop = start_time != 0 || stop_time != 0;
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if ( !has_local_startstop ) {
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// no time range given, so accept every keyframe and use the actual min/max time
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// the numbers are INT64_MIN/MAX, the 20000 is for safety because GenerateNodeAnimations uses an epsilon of 10000
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start_time = -9223372036854775807i64 + 20000;
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stop_time = 9223372036854775807i64 - 20000;
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// the 20000 is for safety because GenerateNodeAnimations uses an epsilon of 10000
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start_time = INT64_MIN + 20000;
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stop_time = INT64_MAX - 20000;
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}
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try {
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