Merge branch 'master' of https://github.com/assimp/assimp
commit
99b51eb456
|
@ -359,6 +359,27 @@ public: // static utilities
|
|||
IOStream* stream,
|
||||
std::vector<char>& data);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Utility function to move a std::vector into a aiScene array
|
||||
* @param vec The vector to be moved
|
||||
* @param out The output pointer to the allocated array.
|
||||
* @param numOut The output count of elements copied. */
|
||||
template<typename T>
|
||||
AI_FORCE_INLINE
|
||||
static void CopyVector(
|
||||
std::vector<T>& vec,
|
||||
T*& out,
|
||||
unsigned int& outLength)
|
||||
{
|
||||
outLength = vec.size();
|
||||
if (outLength) {
|
||||
out = new T[outLength];
|
||||
std::swap_ranges(vec.begin(), vec.end(), out);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
/** Error description in case there was one. */
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||||
|
|
|
@ -563,11 +563,13 @@ ADD_ASSIMP_IMPORTER(X
|
|||
)
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||||
|
||||
ADD_ASSIMP_IMPORTER(GLTF
|
||||
glTFAsset.h
|
||||
glTFAsset.inl
|
||||
glTFAssetWriter.h
|
||||
glTFAssetWriter.inl
|
||||
|
||||
glTFImporter.cpp
|
||||
glTFImporter.h
|
||||
glTFUtil.cpp
|
||||
glTFUtil.h
|
||||
glTFFileData.h
|
||||
|
||||
glTFExporter.h
|
||||
glTFExporter.cpp
|
||||
|
@ -655,7 +657,6 @@ SET ( openddl_parser_SRCS
|
|||
)
|
||||
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
|
||||
|
||||
|
||||
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
|
||||
|
||||
# VC2010 fixes
|
||||
|
|
|
@ -139,9 +139,9 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices),
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_SortByPType),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices),
|
||||
aiProcess_JoinIdenticalVertices | aiProcess_SortByPType),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
|
|
|
@ -0,0 +1,945 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file glTFAsset.h
|
||||
* Declares a glTF class to handle gltf/glb files
|
||||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_binary_glTF: full
|
||||
* KHR_materials_common: full
|
||||
*/
|
||||
#ifndef glTFAsset_H_INC
|
||||
#define glTFAsset_H_INC
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
# include "boost/shared_ptr.hpp"
|
||||
# include "DefaultIOSystem.h"
|
||||
# include "ByteSwapper.h"
|
||||
#else
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using boost::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
|
||||
class IOSystem;
|
||||
class IOStream
|
||||
{
|
||||
FILE* f;
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
using rapidjson::Value;
|
||||
using rapidjson::Document;
|
||||
|
||||
class Asset;
|
||||
class AssetWriter;
|
||||
|
||||
struct BufferView; // here due to cross-reference
|
||||
struct Texture;
|
||||
struct Light;
|
||||
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
typedef float (mat4)[16];
|
||||
|
||||
|
||||
namespace Util
|
||||
{
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline size_t DecodeBase64(const char* in, uint8_t*& out)
|
||||
{
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI
|
||||
{
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
|
||||
}
|
||||
|
||||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#endif
|
||||
|
||||
//! For the KHR_binary_glTF extension (binary .glb file)
|
||||
//! 20-byte header (+ the JSON + a "body" data section)
|
||||
struct GLB_Header
|
||||
{
|
||||
uint8_t magic[4]; //!< Magic number: "glTF"
|
||||
uint32_t version; //!< Version number (always 1 as of the last update)
|
||||
uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
|
||||
uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
|
||||
uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
|
||||
} PACK_STRUCT;
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#endif
|
||||
|
||||
|
||||
//! Values for the GLB_Header::sceneFormat field
|
||||
enum SceneFormat
|
||||
{
|
||||
SceneFormat_JSON = 0
|
||||
};
|
||||
|
||||
//! Values for the mesh primitive modes
|
||||
enum PrimitiveMode
|
||||
{
|
||||
PrimitiveMode_POINTS = 0,
|
||||
PrimitiveMode_LINES = 1,
|
||||
PrimitiveMode_LINE_LOOP = 2,
|
||||
PrimitiveMode_LINE_STRIP = 3,
|
||||
PrimitiveMode_TRIANGLES = 4,
|
||||
PrimitiveMode_TRIANGLE_STRIP = 5,
|
||||
PrimitiveMode_TRIANGLE_FAN = 6
|
||||
};
|
||||
|
||||
//! Values for the Accessor::componentType field
|
||||
enum ComponentType
|
||||
{
|
||||
ComponentType_BYTE = 5120,
|
||||
ComponentType_UNSIGNED_BYTE = 5121,
|
||||
ComponentType_SHORT = 5122,
|
||||
ComponentType_UNSIGNED_SHORT = 5123,
|
||||
ComponentType_FLOAT = 5126
|
||||
};
|
||||
|
||||
inline size_t ComponentTypeSize(ComponentType t)
|
||||
{
|
||||
switch (t) {
|
||||
case ComponentType_SHORT:
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
return 2;
|
||||
|
||||
case ComponentType_FLOAT:
|
||||
return 4;
|
||||
|
||||
//case Accessor::ComponentType_BYTE:
|
||||
//case Accessor::ComponentType_UNSIGNED_BYTE:
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
//! Values for the BufferView::target field
|
||||
enum BufferViewTarget
|
||||
{
|
||||
BufferViewTarget_ARRAY_BUFFER = 34962,
|
||||
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
|
||||
//! Values for the Texture::format and Texture::internalFormat fields
|
||||
enum TextureFormat
|
||||
{
|
||||
TextureFormat_ALPHA = 6406,
|
||||
TextureFormat_RGB = 6407,
|
||||
TextureFormat_RGBA = 6408,
|
||||
TextureFormat_LUMINANCE = 6409,
|
||||
TextureFormat_LUMINANCE_ALPHA = 6410
|
||||
};
|
||||
|
||||
//! Values for the Texture::target field
|
||||
enum TextureTarget
|
||||
{
|
||||
TextureTarget_TEXTURE_2D = 3553
|
||||
};
|
||||
|
||||
//! Values for the Texture::type field
|
||||
enum TextureType
|
||||
{
|
||||
TextureType_UNSIGNED_BYTE = 5121,
|
||||
TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
|
||||
TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
|
||||
TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
|
||||
};
|
||||
|
||||
|
||||
//! Values for the Accessor::type field (helper class)
|
||||
class AttribType
|
||||
{
|
||||
public:
|
||||
enum Value
|
||||
{ SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
|
||||
|
||||
private:
|
||||
static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
|
||||
|
||||
struct Info
|
||||
{ const char* name; unsigned int numComponents; };
|
||||
|
||||
template<int N> struct data
|
||||
{ static const Info infos[NUM_VALUES]; };
|
||||
|
||||
public:
|
||||
inline static Value FromString(const char* str)
|
||||
{
|
||||
for (size_t i = 0; i < NUM_VALUES; ++i) {
|
||||
if (strcmp(data<0>::infos[i].name, str) == 0) {
|
||||
return static_cast<Value>(i);
|
||||
}
|
||||
}
|
||||
return SCALAR;
|
||||
}
|
||||
|
||||
inline static const char* ToString(Value type)
|
||||
{
|
||||
return data<0>::infos[static_cast<size_t>(type)].name;
|
||||
}
|
||||
|
||||
inline static unsigned int GetNumComponents(Value type)
|
||||
{
|
||||
return data<0>::infos[static_cast<size_t>(type)].numComponents;
|
||||
}
|
||||
};
|
||||
|
||||
// must match the order of the AttribTypeTraits::Value enum!
|
||||
template<int N> const AttribType::Info
|
||||
AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
|
||||
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template<class T>
|
||||
class Ref
|
||||
{
|
||||
std::vector<T*>* vector;
|
||||
int index;
|
||||
|
||||
public:
|
||||
Ref() : vector(0), index(0) {}
|
||||
Ref(std::vector<T*>& vec, int idx) : vector(&vec), index(idx) {}
|
||||
|
||||
inline size_t GetIndex() const
|
||||
{ return index; }
|
||||
|
||||
operator bool() const
|
||||
{ return vector != 0; }
|
||||
|
||||
T* operator->()
|
||||
{ return (*vector)[index]; }
|
||||
|
||||
T& operator*()
|
||||
{ return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template<class T>
|
||||
struct Nullable
|
||||
{
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() : isPresent(false) {}
|
||||
Nullable(T& val) : value(val), isPresent(true) {}
|
||||
};
|
||||
|
||||
|
||||
//! Base classe for all glTF top-level objects
|
||||
struct Object
|
||||
{
|
||||
std::string id; //!< The globally unique ID used to reference this object
|
||||
std::string name; //!< The user-defined name of this object
|
||||
|
||||
//! Objects marked as special are not exported (used to emulate the binary body buffer)
|
||||
virtual bool IsSpecial() const
|
||||
{ return false; }
|
||||
|
||||
virtual ~Object() {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Classes for each glTF top-level object type
|
||||
//
|
||||
|
||||
//! A typed view into a BufferView. A BufferView contains raw binary data.
|
||||
//! An accessor provides a typed view into a BufferView or a subset of a BufferView
|
||||
// !similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
|
||||
struct Accessor : public Object
|
||||
{
|
||||
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
|
||||
unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
|
||||
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
|
||||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
//std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
//std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
unsigned int GetElementSize();
|
||||
|
||||
inline uint8_t* GetPointer();
|
||||
|
||||
template<class T>
|
||||
void ExtractData(T*& outData);
|
||||
|
||||
void WriteData(size_t count, const void* src_buffer, size_t src_stride);
|
||||
|
||||
//! Helper class to iterate the data
|
||||
class Indexer
|
||||
{
|
||||
friend struct Accessor;
|
||||
|
||||
Accessor& accessor;
|
||||
uint8_t* data;
|
||||
size_t elemSize, stride;
|
||||
|
||||
Indexer(Accessor& acc);
|
||||
|
||||
public:
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
template<class T>
|
||||
T GetValue(int i);
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
inline unsigned int GetUInt(int i)
|
||||
{
|
||||
return GetValue<unsigned int>(i);
|
||||
}
|
||||
};
|
||||
|
||||
inline Indexer GetIndexer()
|
||||
{
|
||||
return Indexer(*this);
|
||||
}
|
||||
|
||||
Accessor() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Animation : public Object
|
||||
{
|
||||
struct Channel
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Target
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Sampler
|
||||
{
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
//! A buffer points to binary geometry, animation, or skins.
|
||||
struct Buffer : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
enum Type
|
||||
{
|
||||
Type_arraybuffer,
|
||||
Type_text
|
||||
};
|
||||
|
||||
//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
|
||||
size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
|
||||
//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
|
||||
|
||||
Type type;
|
||||
|
||||
private:
|
||||
shared_ptr<uint8_t> mData; //!< Pointer to the data
|
||||
bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
|
||||
|
||||
public:
|
||||
Buffer();
|
||||
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
void LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
|
||||
|
||||
size_t AppendData(uint8_t* data, size_t length);
|
||||
void Grow(size_t amount);
|
||||
|
||||
uint8_t* GetPointer()
|
||||
{ return mData.get(); }
|
||||
|
||||
void MarkAsSpecial()
|
||||
{ mIsSpecial = true; }
|
||||
|
||||
bool IsSpecial() const
|
||||
{ return mIsSpecial; }
|
||||
};
|
||||
|
||||
|
||||
//! A view into a buffer generally representing a subset of the buffer.
|
||||
struct BufferView : public Object
|
||||
{
|
||||
Ref<Buffer> buffer; //! The ID of the buffer. (required)
|
||||
size_t byteOffset; //! The offset into the buffer in bytes. (required)
|
||||
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
|
||||
|
||||
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
|
||||
|
||||
BufferView() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Camera : public Object
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
Perspective,
|
||||
Orthographic
|
||||
};
|
||||
|
||||
Type type;
|
||||
|
||||
union
|
||||
{
|
||||
struct {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
} ortographic;
|
||||
};
|
||||
|
||||
Camera() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
//! Image data used to create a texture.
|
||||
struct Image : public Object
|
||||
{
|
||||
std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
|
||||
|
||||
Ref<BufferView> bufferView;
|
||||
|
||||
std::string mimeType;
|
||||
|
||||
int width, height;
|
||||
|
||||
private:
|
||||
uint8_t* mData;
|
||||
size_t mDataLength;
|
||||
|
||||
public:
|
||||
|
||||
Image();
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
inline bool HasData() const
|
||||
{ return mDataLength > 0; }
|
||||
|
||||
inline size_t GetDataLength() const
|
||||
{ return mDataLength; }
|
||||
|
||||
inline const uint8_t* GetData() const
|
||||
{ return mData; }
|
||||
|
||||
inline uint8_t* StealData();
|
||||
|
||||
inline void SetData(uint8_t* data, size_t length, Asset& r);
|
||||
};
|
||||
|
||||
//! Holds a material property that can be a texture or a color
|
||||
struct TexProperty
|
||||
{
|
||||
Ref<Texture> texture;
|
||||
vec4 color;
|
||||
};
|
||||
|
||||
//! The material appearance of a primitive.
|
||||
struct Material : public Object
|
||||
{
|
||||
//Ref<Sampler> source; //!< The ID of the technique.
|
||||
//std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
|
||||
|
||||
//! Techniques defined by KHR_materials_common
|
||||
enum Technique
|
||||
{
|
||||
Technique_undefined = 0,
|
||||
Technique_BLINN,
|
||||
Technique_PHONG,
|
||||
Technique_LAMBERT,
|
||||
Technique_CONSTANT
|
||||
};
|
||||
|
||||
TexProperty ambient;
|
||||
TexProperty diffuse;
|
||||
TexProperty specular;
|
||||
TexProperty emission;
|
||||
|
||||
bool doubleSided;
|
||||
bool transparent;
|
||||
float transparency;
|
||||
float shininess;
|
||||
|
||||
Technique technique;
|
||||
|
||||
Material() { SetDefaults(); }
|
||||
void Read(Value& obj, Asset& r);
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
|
||||
struct Mesh : public Object
|
||||
{
|
||||
typedef std::vector< Ref<Accessor> > AccessorList;
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
PrimitiveMode mode;
|
||||
|
||||
struct Attributes {
|
||||
AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
|
||||
} attributes;
|
||||
|
||||
Ref<Accessor> indices;
|
||||
|
||||
Ref<Material> material;
|
||||
};
|
||||
|
||||
std::vector<Primitive> primitives;
|
||||
|
||||
Mesh() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Node : public Object
|
||||
{
|
||||
std::vector< Ref<Node> > children;
|
||||
std::vector< Ref<Mesh> > meshes;
|
||||
|
||||
Nullable<mat4> matrix;
|
||||
Nullable<vec3> translation;
|
||||
Nullable<vec4> rotation;
|
||||
Nullable<vec3> scale;
|
||||
|
||||
Ref<Camera> camera;
|
||||
Ref<Light> light;
|
||||
|
||||
Node() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Program : public Object
|
||||
{
|
||||
Program() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Sampler : public Object
|
||||
{
|
||||
Sampler() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Scene : public Object
|
||||
{
|
||||
std::vector< Ref<Node> > nodes;
|
||||
|
||||
Scene() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Shader : public Object
|
||||
{
|
||||
Shader() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Skin : public Object
|
||||
{
|
||||
Skin() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Technique : public Object
|
||||
{
|
||||
struct Parameters
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct States
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Functions
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
Technique() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
//! A texture and its sampler.
|
||||
struct Texture : public Object
|
||||
{
|
||||
//Ref<Sampler> source; //!< The ID of the sampler used by this texture. (required)
|
||||
Ref<Image> source; //!< The ID of the image used by this texture. (required)
|
||||
|
||||
//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
|
||||
//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
|
||||
|
||||
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
||||
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
||||
|
||||
Texture() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
//! A light (from KHR_materials_common extension)
|
||||
struct Light : public Object
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
Type_undefined,
|
||||
Type_ambient,
|
||||
Type_directional,
|
||||
Type_point,
|
||||
Type_spot
|
||||
};
|
||||
|
||||
Type type;
|
||||
|
||||
vec4 color;
|
||||
float distance;
|
||||
float constantAttenuation;
|
||||
float linearAttenuation;
|
||||
float quadraticAttenuation;
|
||||
float falloffAngle;
|
||||
float falloffExponent;
|
||||
|
||||
Light() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
//! Base class for LazyDict that acts as an interface
|
||||
class LazyDictBase
|
||||
{
|
||||
public:
|
||||
virtual ~LazyDictBase() {}
|
||||
|
||||
virtual void AttachToDocument(Document& doc) = 0;
|
||||
virtual void DetachFromDocument() = 0;
|
||||
|
||||
virtual void WriteObjects(AssetWriter& writer) = 0;
|
||||
};
|
||||
|
||||
//! (Stub class that is specialized in glTFAssetWriter.h)
|
||||
template<class T>
|
||||
struct LazyDictWriter
|
||||
{
|
||||
static void Write(T& d, AssetWriter& w) {}
|
||||
};
|
||||
|
||||
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
|
||||
//! It is the owner the loaded objects, so when it is destroyed it also deletes them
|
||||
template<class T>
|
||||
class LazyDict : public LazyDictBase
|
||||
{
|
||||
friend class Asset;
|
||||
friend class AssetWriter;
|
||||
|
||||
typedef typename std::gltf_unordered_map< std::string, size_t > Dict;
|
||||
|
||||
std::vector<T*> mObjs; //! The read objects
|
||||
Dict mObjsById; //! The read objects accesible by id
|
||||
const char* mDictId; //! ID of the dictionary object
|
||||
const char* mExtId; //! ID of the extension defining the dictionary
|
||||
Value* mDict; //! JSON dictionary object
|
||||
Asset& mAsset; //! The asset instance
|
||||
|
||||
void AttachToDocument(Document& doc);
|
||||
void DetachFromDocument();
|
||||
|
||||
void WriteObjects(AssetWriter& writer)
|
||||
{ LazyDictWriter< LazyDict >::Write(*this, writer); }
|
||||
|
||||
Ref<T> Add(T* obj);
|
||||
|
||||
public:
|
||||
LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
|
||||
~LazyDict();
|
||||
|
||||
Ref<T> Get(const char* id);
|
||||
Ref<T> Get(size_t i);
|
||||
|
||||
Ref<T> Create(const char* id);
|
||||
Ref<T> Create(const std::string& id)
|
||||
{ return Create(id.c_str()); }
|
||||
|
||||
inline size_t Size() const
|
||||
{ return mObjs.size(); }
|
||||
|
||||
inline T& operator[](size_t i)
|
||||
{ return *mObjs[i]; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct AssetMetadata
|
||||
{
|
||||
std::string copyright; //!< A copyright message suitable for display to credit the content creator.
|
||||
std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
|
||||
bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
|
||||
|
||||
struct {
|
||||
std::string api; //!< Specifies the target rendering API (default: "WebGL")
|
||||
std::string version; //!< Specifies the target rendering API (default: "1.0.3")
|
||||
} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
|
||||
|
||||
int version; //!< The glTF format version (should be 1)
|
||||
|
||||
void Read(Document& doc);
|
||||
};
|
||||
|
||||
//
|
||||
// glTF Asset class
|
||||
//
|
||||
|
||||
//! Root object for a glTF asset
|
||||
class Asset
|
||||
{
|
||||
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
||||
|
||||
template<class T>
|
||||
friend class LazyDict;
|
||||
|
||||
friend struct Buffer; // To access OpenFile
|
||||
|
||||
friend class AssetWriter;
|
||||
|
||||
private:
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
std::string mCurrentAssetDir;
|
||||
|
||||
size_t mSceneLength;
|
||||
size_t mBodyOffset, mBodyLength;
|
||||
|
||||
std::vector<LazyDictBase*> mDicts;
|
||||
|
||||
IdMap mUsedIds;
|
||||
|
||||
Ref<Buffer> mBodyBuffer;
|
||||
|
||||
Asset(Asset&);
|
||||
Asset& operator=(const Asset&);
|
||||
|
||||
public:
|
||||
|
||||
//! Keeps info about the enabled extensions
|
||||
struct Extensions
|
||||
{
|
||||
bool KHR_binary_glTF;
|
||||
bool KHR_materials_common;
|
||||
|
||||
} extensionsUsed;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
|
||||
// Dictionaries for each type of object
|
||||
|
||||
LazyDict<Accessor> accessors;
|
||||
LazyDict<Animation> animations;
|
||||
LazyDict<Buffer> buffers;
|
||||
LazyDict<BufferView> bufferViews;
|
||||
LazyDict<Camera> cameras;
|
||||
LazyDict<Image> images;
|
||||
LazyDict<Material> materials;
|
||||
LazyDict<Mesh> meshes;
|
||||
LazyDict<Node> nodes;
|
||||
//LazyDict<Program> programs;
|
||||
//LazyDict<Sampler> samplers;
|
||||
LazyDict<Scene> scenes;
|
||||
//LazyDict<Shader> shaders;
|
||||
//LazyDict<Skin> skins;
|
||||
//LazyDict<Technique> techniques;
|
||||
LazyDict<Texture> textures;
|
||||
|
||||
LazyDict<Light> lights; // KHR_materials_common ext
|
||||
|
||||
Ref<Scene> scene;
|
||||
|
||||
public:
|
||||
Asset(IOSystem* io = 0)
|
||||
: mIOSystem(io)
|
||||
, accessors (*this, "accessors")
|
||||
, animations (*this, "animations")
|
||||
, buffers (*this, "buffers")
|
||||
, bufferViews (*this, "bufferViews")
|
||||
, cameras (*this, "cameras")
|
||||
, images (*this, "images")
|
||||
, materials (*this, "materials")
|
||||
, meshes (*this, "meshes")
|
||||
, nodes (*this, "nodes")
|
||||
//, programs (*this, "programs")
|
||||
//, samplers (*this, "samplers")
|
||||
, scenes (*this, "scenes")
|
||||
//, shaders (*this, "shaders")
|
||||
//, skins (*this, "skins")
|
||||
//, techniques (*this, "techniques")
|
||||
, textures (*this, "textures")
|
||||
, lights (*this, "lights", "KHR_materials_common")
|
||||
{
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
memset(&asset, 0, sizeof(asset));
|
||||
}
|
||||
|
||||
//! Main function
|
||||
void Load(const std::string& file, bool isBinary = false);
|
||||
|
||||
//! Enables the "KHR_binary_glTF" extension on the asset
|
||||
void SetAsBinary();
|
||||
|
||||
//! Search for an available name, starting from the given strings
|
||||
std::string FindUniqueID(const std::string& str, const char* suffix);
|
||||
|
||||
Ref<Buffer> GetBodyBuffer()
|
||||
{ return mBodyBuffer; }
|
||||
|
||||
private:
|
||||
void ReadBinaryHeader(IOStream& stream);
|
||||
|
||||
void ReadExtensionsUsed(Document& doc);
|
||||
|
||||
|
||||
IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAsset.inl"
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -37,49 +37,53 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLTFUTIL_H_INC
|
||||
#define AI_GLTFUTIL_H_INC
|
||||
|
||||
//#include "StreamReader.h"
|
||||
//#include "MemoryIOWrapper.h"
|
||||
#include "StringComparison.h"
|
||||
/** @file glTFWriter.h
|
||||
* Declares a class to write gltf/glb files
|
||||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_binary_glTF: full
|
||||
* KHR_materials_common: full
|
||||
*/
|
||||
#ifndef glTFAssetWriter_H_INC
|
||||
#define glTFAssetWriter_H_INC
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
# define gltf_unordered_multimap multimap
|
||||
#endif
|
||||
#include "glTFAsset.h"
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# define gltf_unordered_multimap unordered_multimap
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# define gltf_unordered_multimap tr1::unordered_multimap
|
||||
# endif
|
||||
#endif
|
||||
namespace glTF
|
||||
{
|
||||
|
||||
namespace Assimp {
|
||||
namespace glTF {
|
||||
using rapidjson::MemoryPoolAllocator;
|
||||
|
||||
//
|
||||
// Misc
|
||||
//
|
||||
class AssetWriter
|
||||
{
|
||||
template<class T>
|
||||
friend struct LazyDictWriter;
|
||||
|
||||
std::size_t DecodeBase64(const char* in, uint8_t*& out);
|
||||
std::size_t DecodeBase64(const char* in, std::size_t inLength, uint8_t*& out);
|
||||
private:
|
||||
|
||||
void EncodeBase64(const uint8_t* in, std::size_t inLength, std::string& out);
|
||||
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
|
||||
|
||||
void WriteMetadata();
|
||||
void WriteExtensionsUsed();
|
||||
|
||||
bool IsDataURI(const char* uri);
|
||||
template<class T>
|
||||
void WriteObjects(LazyDict<T>& d);
|
||||
|
||||
public:
|
||||
Document mDoc;
|
||||
Asset& mAsset;
|
||||
|
||||
MemoryPoolAllocator<>& mAl;
|
||||
|
||||
AssetWriter(Asset& asset);
|
||||
|
||||
void WriteFile(const char* path);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAssetWriter.inl"
|
||||
|
||||
#endif // AI_GLTFUTIL_H_INC
|
||||
|
||||
#endif
|
|
@ -0,0 +1,497 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
#include <rapidjson/writer.h>
|
||||
#include <rapidjson/prettywriter.h>
|
||||
|
||||
namespace glTF {
|
||||
|
||||
using rapidjson::StringBuffer;
|
||||
using rapidjson::PrettyWriter;
|
||||
using rapidjson::Writer;
|
||||
using rapidjson::StringRef;
|
||||
using rapidjson::StringRef;
|
||||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (int i = 0; i < N; ++i) {
|
||||
val.PushBack(r[i], al);
|
||||
}
|
||||
return val;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
|
||||
if (v.empty()) return;
|
||||
Value lst;
|
||||
lst.SetArray();
|
||||
lst.Reserve(v.size(), al);
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
lst.PushBack(StringRef(v[i]->id), al);
|
||||
}
|
||||
obj.AddMember(StringRef(fieldId), lst, al);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Accessor& a, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", a.byteOffset, w.mAl);
|
||||
obj.AddMember("byteStride", a.byteStride, w.mAl);
|
||||
obj.AddMember("componentType", int(a.componentType), w.mAl);
|
||||
obj.AddMember("count", a.count, w.mAl);
|
||||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
|
||||
{
|
||||
std::string dataURI = "data:application/octet-stream;base64,";
|
||||
Util::EncodeBase64(b.GetPointer(), b.byteLength, dataURI);
|
||||
|
||||
const char* type;
|
||||
switch (b.type) {
|
||||
case Buffer::Type_text:
|
||||
type = "text"; break;
|
||||
default:
|
||||
type = "arraybuffer";
|
||||
}
|
||||
|
||||
obj.AddMember("byteLength", b.byteLength, w.mAl);
|
||||
obj.AddMember("type", StringRef(type), w.mAl);
|
||||
obj.AddMember("uri", Value(dataURI, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", bv.byteOffset, w.mAl);
|
||||
obj.AddMember("byteLength", bv.byteLength, w.mAl);
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Camera& c, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
std::string uri;
|
||||
if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
|
||||
Value exts, ext;
|
||||
exts.SetObject();
|
||||
ext.SetObject();
|
||||
|
||||
ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
|
||||
|
||||
if (!img.mimeType.empty())
|
||||
ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
|
||||
|
||||
exts.AddMember("KHR_binary_glTF", ext, w.mAl);
|
||||
obj.AddMember("extensions", exts, w.mAl);
|
||||
return;
|
||||
}
|
||||
else if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
}
|
||||
|
||||
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
if (prop.texture)
|
||||
obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
|
||||
else {
|
||||
Value col;
|
||||
obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Material& m, AssetWriter& w)
|
||||
{
|
||||
Value v;
|
||||
v.SetObject();
|
||||
{
|
||||
WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
|
||||
WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
|
||||
WriteColorOrTex(v, m.specular, "specular", w.mAl);
|
||||
WriteColorOrTex(v, m.emission, "emission", w.mAl);
|
||||
|
||||
v.AddMember("shininess", m.shininess, w.mAl);
|
||||
}
|
||||
obj.AddMember("values", v, w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
sprintf(buffer, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(m.primitives.size(), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->id, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
|
||||
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Program& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Shader& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Technique& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Light& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
bool isBinary = mAsset.extensionsUsed.KHR_binary_glTF;
|
||||
|
||||
boost::scoped_ptr<IOStream> outfile
|
||||
(mAsset.OpenFile(path, isBinary ? "wb" : "wt", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
if (isBinary) {
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
bool pretty = true;
|
||||
if (!isBinary && pretty) {
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
}
|
||||
else {
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
}
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
if (isBinary) {
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
}
|
||||
|
||||
void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
|
||||
size_t bodyLength = 0;
|
||||
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
|
||||
bodyLength = b->byteLength;
|
||||
|
||||
if (bodyLength > 0) {
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = sizeof(header) + sceneLength + bodyLength;
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = sceneLength;
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
{
|
||||
asset.AddMember("version", mAsset.asset.version, mAl);
|
||||
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
}
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
|
||||
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_materials_common"), mAl);
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindObject(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
dict = FindObject(*container, d.mDictId);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
struct LazyDictWriter< LazyDict<T> >
|
||||
{
|
||||
static void Write(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -56,20 +56,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/writer.h>
|
||||
#include <rapidjson/prettywriter.h>
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
|
||||
#include "glTFFileData.h"
|
||||
#include "glTFUtil.h"
|
||||
#include "glTFAssetWriter.h"
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::glTF;
|
||||
using namespace glTF;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -93,307 +87,279 @@ namespace Assimp {
|
|||
|
||||
|
||||
|
||||
class glTFSceneExporter
|
||||
{
|
||||
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
||||
|
||||
Document& mDoc;
|
||||
MemoryPoolAllocator<>& mAl;
|
||||
|
||||
const aiScene* mScene;
|
||||
|
||||
std::string mRootNodeId;
|
||||
|
||||
std::vector<std::string> mMeshIds;
|
||||
|
||||
IdMap mUsedIds;
|
||||
|
||||
public:
|
||||
glTFSceneExporter(Document& doc, const aiScene* pScene)
|
||||
: mDoc(doc)
|
||||
, mAl(doc.GetAllocator())
|
||||
, mScene(pScene)
|
||||
{
|
||||
doc.SetObject();
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {
|
||||
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {
|
||||
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
|
||||
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumLights; ++i) {
|
||||
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
AddMeshes();
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
|
||||
|
||||
}
|
||||
|
||||
AddNodes();
|
||||
|
||||
CreateScene();
|
||||
}
|
||||
|
||||
inline void Pushf(Value& val, float f)
|
||||
{
|
||||
val.PushBack(Value(f).Move(), mAl);
|
||||
}
|
||||
|
||||
inline void SetMatrix(Value& v, const aiMatrix4x4& m)
|
||||
{
|
||||
v.SetArray();
|
||||
v.Reserve(16, mAl);
|
||||
|
||||
Pushf(v, m.a1); Pushf(v, m.b1); Pushf(v, m.c1); Pushf(v, m.d1);
|
||||
Pushf(v, m.a2); Pushf(v, m.b2); Pushf(v, m.c2); Pushf(v, m.d2);
|
||||
Pushf(v, m.a3); Pushf(v, m.b3); Pushf(v, m.c3); Pushf(v, m.d3);
|
||||
Pushf(v, m.a4); Pushf(v, m.b4); Pushf(v, m.c4); Pushf(v, m.d4);
|
||||
}
|
||||
|
||||
void AddMeshes()
|
||||
{
|
||||
if (mScene->mNumMeshes == 0) return;
|
||||
|
||||
Value meshes;
|
||||
meshes.SetObject();
|
||||
|
||||
mMeshIds.reserve(mScene->mNumMeshes);
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
|
||||
aiMesh* m = mScene->mMeshes[i];
|
||||
std::string meshId = FindID(m->mName, "mesh");
|
||||
mMeshIds.push_back(meshId);
|
||||
|
||||
Value mesh;
|
||||
mesh.SetObject();
|
||||
{
|
||||
Value primitives;
|
||||
primitives.SetObject();
|
||||
|
||||
|
||||
mesh.AddMember("primitives", primitives, mAl);
|
||||
}
|
||||
|
||||
meshes.AddMember(StringRef(mMeshIds.back()), mesh, mAl);
|
||||
}
|
||||
|
||||
mDoc.AddMember("meshes", meshes, mAl);
|
||||
}
|
||||
|
||||
void AddNodes()
|
||||
{
|
||||
if (!mScene->mRootNode) return;
|
||||
|
||||
Value nodes;
|
||||
nodes.SetObject();
|
||||
|
||||
mRootNodeId = AddNode(nodes, mScene->mRootNode);
|
||||
|
||||
mDoc.AddMember("nodes", nodes, mAl);
|
||||
}
|
||||
|
||||
|
||||
std::string AddNode(Value& nodes, const aiNode* n)
|
||||
{
|
||||
std::string nodeId = FindID(n->mName, "node");
|
||||
|
||||
Value node;
|
||||
node.SetObject();
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
Value matrix;
|
||||
SetMatrix(matrix, n->mTransformation);
|
||||
node.AddMember("matrix", matrix, mAl);
|
||||
}
|
||||
|
||||
if (n->mNumMeshes > 0) {
|
||||
Value meshes;
|
||||
meshes.SetArray();
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
meshes.PushBack(StringRef(mMeshIds[n->mMeshes[i]]), mAl);
|
||||
}
|
||||
node.AddMember("meshes", meshes, mAl);
|
||||
}
|
||||
|
||||
if (n->mNumChildren > 0) {
|
||||
Value children;
|
||||
children.SetArray();
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
std::string id = AddNode(nodes, n->mChildren[i]);
|
||||
children.PushBack(Value(id, mAl).Move(), mAl);
|
||||
}
|
||||
node.AddMember("children", children, mAl);
|
||||
}
|
||||
|
||||
nodes.AddMember(Value(nodeId, mAl).Move(), node, mAl);
|
||||
|
||||
return nodeId;
|
||||
}
|
||||
|
||||
void CreateScene()
|
||||
{
|
||||
const char* sceneName = "defaultScene";
|
||||
|
||||
mDoc.AddMember("scene", Value(sceneName, mAl).Move(), mAl);
|
||||
|
||||
Value scenes;
|
||||
scenes.SetObject();
|
||||
{
|
||||
Value scene;
|
||||
scene.SetObject();
|
||||
{
|
||||
Value nodes;
|
||||
nodes.SetArray();
|
||||
|
||||
if (!mRootNodeId.empty()) {
|
||||
nodes.PushBack(StringRef(mRootNodeId), mAl);
|
||||
}
|
||||
|
||||
scene.AddMember("nodes", nodes, mAl);
|
||||
}
|
||||
scenes.AddMember(Value(sceneName, mAl).Move(), scene, mAl);
|
||||
}
|
||||
mDoc.AddMember("scenes", scenes, mAl);
|
||||
}
|
||||
|
||||
std::string FindID(const aiString& str, const char* suffix)
|
||||
{
|
||||
std::string id = str.C_Str();
|
||||
|
||||
IdMap::iterator it;
|
||||
|
||||
do {
|
||||
if (!id.empty()) {
|
||||
it = mUsedIds.find(id);
|
||||
if (it == mUsedIds.end()) break;
|
||||
|
||||
id += "-";
|
||||
}
|
||||
|
||||
id += suffix;
|
||||
|
||||
it = mUsedIds.find(id);
|
||||
if (it == mUsedIds.end()) break;
|
||||
|
||||
char buffer[256];
|
||||
int offset = sprintf(buffer, "%s-", id.c_str());
|
||||
for (int i = 0; it == mUsedIds.end(); ++i) {
|
||||
ASSIMP_itoa10(buffer + offset, sizeof(buffer), i);
|
||||
|
||||
id = buffer;
|
||||
it = mUsedIds.find(id);
|
||||
}
|
||||
} while (false); // fake loop to allow using "break"
|
||||
|
||||
mUsedIds[id] = true;
|
||||
return id;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mScene(pScene)
|
||||
, mProperties(pProperties)
|
||||
, mIsBinary(isBinary)
|
||||
{
|
||||
boost::scoped_ptr<IOStream> outfile(pIOSystem->Open(mFilename, "wt"));
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(mFilename));
|
||||
}
|
||||
boost::scoped_ptr<Asset> asset(new glTF::Asset(pIOSystem));
|
||||
mAsset = asset.get();
|
||||
|
||||
if (isBinary) {
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
asset->SetAsBinary();
|
||||
}
|
||||
|
||||
ExportMetadata();
|
||||
|
||||
Document doc;
|
||||
StringBuffer docBuffer;
|
||||
{
|
||||
glTFSceneExporter exportScene(doc, mScene);
|
||||
//for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {}
|
||||
|
||||
bool pretty = true;
|
||||
if (!isBinary && pretty) {
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
doc.Accept(writer);
|
||||
}
|
||||
else {
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
doc.Accept(writer);
|
||||
}
|
||||
//for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {}
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumLights; ++i) {}
|
||||
|
||||
|
||||
ExportMaterials();
|
||||
|
||||
ExportMeshes();
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {}
|
||||
|
||||
|
||||
if (mScene->mRootNode) {
|
||||
ExportNode(mScene->mRootNode);
|
||||
}
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
ExportScene();
|
||||
|
||||
if (isBinary) {
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
|
||||
glTF::AssetWriter writer(*mAsset);
|
||||
writer.WriteFile(filename);
|
||||
}
|
||||
|
||||
|
||||
void glTFExporter::WriteBinaryData(IOStream* outfile, std::size_t sceneLength)
|
||||
static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
|
||||
o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
|
||||
o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
|
||||
o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
|
||||
}
|
||||
|
||||
if (!mBodyData.empty()) {
|
||||
std::size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
if (!count || !data) return Ref<Accessor>();
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
|
||||
unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
|
||||
unsigned int bytesPerComp = ComponentTypeSize(compType);
|
||||
|
||||
if (outfile->Write(&mBodyData[0], mBodyData.size(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
size_t offset = buffer->byteLength;
|
||||
size_t length = count * numCompsOut * bytesPerComp;
|
||||
buffer->Grow(length);
|
||||
|
||||
// bufferView
|
||||
Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
|
||||
bv->buffer = buffer;
|
||||
bv->byteOffset = 0;
|
||||
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
||||
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
||||
|
||||
// accessor
|
||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||
acc->bufferView = bv;
|
||||
acc->byteOffset = offset;
|
||||
acc->byteStride = 0;
|
||||
acc->componentType = compType;
|
||||
acc->count = count;
|
||||
acc->type = typeOut;
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
namespace {
|
||||
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
|
||||
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt)
|
||||
{
|
||||
aiString tex;
|
||||
aiColor4D col;
|
||||
if (mat->GetTextureCount(tt) > 0) {
|
||||
if (mat->Get(AI_MATKEY_TEXTURE(tt, 0), tex) == AI_SUCCESS) {
|
||||
std::string path = tex.C_Str();
|
||||
|
||||
if (path.size() > 0) {
|
||||
if (path[0] != '*') {
|
||||
std::map<std::string, size_t>::iterator it = mTexturesByPath.find(path);
|
||||
if (it != mTexturesByPath.end()) {
|
||||
prop.texture = mAsset->textures.Get(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
if (!prop.texture) {
|
||||
std::string texId = mAsset->FindUniqueID("", "texture");
|
||||
prop.texture = mAsset->textures.Create(texId);
|
||||
mTexturesByPath[path] = prop.texture.GetIndex();
|
||||
|
||||
std::string imgId = mAsset->FindUniqueID("", "image");
|
||||
prop.texture->source = mAsset->images.Create(imgId);
|
||||
|
||||
if (path[0] == '*') { // embedded
|
||||
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
|
||||
|
||||
uint8_t* data = reinterpret_cast<uint8_t*>(tex->pcData);
|
||||
prop.texture->source->SetData(data, tex->mWidth, *mAsset);
|
||||
|
||||
if (tex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
mimeType += (memcmp(tex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : tex->achFormatHint;
|
||||
prop.texture->source->mimeType = mimeType;
|
||||
}
|
||||
}
|
||||
else {
|
||||
prop.texture->source->uri = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = sizeof(header) + sceneLength + mBodyData.size();
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = sceneLength;
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
if (outfile->Write(&header, sizeof(header), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
||||
prop.color[0] = col.r; prop.color[1] = col.g; prop.color[2] = col.b; prop.color[3] = col.a;
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMaterials()
|
||||
{
|
||||
aiString aiName;
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = mScene->mMaterials[i];
|
||||
|
||||
|
||||
std::string name;
|
||||
if (mat->Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) {
|
||||
name = aiName.C_Str();
|
||||
}
|
||||
name = mAsset->FindUniqueID(name, "material");
|
||||
|
||||
Ref<Material> m = mAsset->materials.Create(name);
|
||||
|
||||
GetMatColorOrTex(mat, m->ambient, AI_MATKEY_COLOR_AMBIENT, aiTextureType_AMBIENT);
|
||||
GetMatColorOrTex(mat, m->diffuse, AI_MATKEY_COLOR_DIFFUSE, aiTextureType_DIFFUSE);
|
||||
GetMatColorOrTex(mat, m->specular, AI_MATKEY_COLOR_SPECULAR, aiTextureType_SPECULAR);
|
||||
GetMatColorOrTex(mat, m->emission, AI_MATKEY_COLOR_EMISSIVE, aiTextureType_EMISSIVE);
|
||||
|
||||
GetMatScalar(mat, m->shininess, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMeshes()
|
||||
{
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
|
||||
const aiMesh* aim = mScene->mMeshes[i];
|
||||
|
||||
std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
|
||||
Ref<Mesh> m = mAsset->meshes.Create(meshId);
|
||||
m->primitives.resize(1);
|
||||
Mesh::Primitive& p = m->primitives.back();
|
||||
|
||||
p.material = mAsset->materials.Get(aim->mMaterialIndex);
|
||||
|
||||
std::string bufferId = mAsset->FindUniqueID(meshId, "buffer");
|
||||
|
||||
Ref<Buffer> b = mAsset->GetBodyBuffer();
|
||||
if (!b) {
|
||||
b = mAsset->buffers.Create(bufferId);
|
||||
}
|
||||
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
||||
if (aim->mNumFaces > 0) {
|
||||
unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
|
||||
std::vector<uint16_t> indices;
|
||||
indices.resize(aim->mNumFaces * nIndicesPerFace);
|
||||
for (size_t i = 0; i < aim->mNumFaces; ++i) {
|
||||
for (size_t j = 0; j < nIndicesPerFace; ++j) {
|
||||
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
case aiPrimitiveType_POLYGON:
|
||||
p.mode = PrimitiveMode_TRIANGLES; break; // TODO implement this
|
||||
case aiPrimitiveType_LINE:
|
||||
p.mode = PrimitiveMode_LINES; break;
|
||||
case aiPrimitiveType_POINT:
|
||||
p.mode = PrimitiveMode_POINTS; break;
|
||||
default: // aiPrimitiveType_TRIANGLE
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t glTFExporter::ExportNode(const aiNode* n)
|
||||
{
|
||||
Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
node->matrix.isPresent = true;
|
||||
CopyValue(n->mTransformation, node->matrix.value);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
size_t idx = ExportNode(n->mChildren[i]);
|
||||
node->children.push_back(mAsset->nodes.Get(idx));
|
||||
}
|
||||
|
||||
return node.GetIndex();
|
||||
}
|
||||
|
||||
|
||||
void glTFExporter::ExportScene()
|
||||
{
|
||||
const char* sceneName = "defaultScene";
|
||||
Ref<Scene> scene = mAsset->scenes.Create(sceneName);
|
||||
|
||||
// root node will be the first one exported (idx 0)
|
||||
if (mAsset->nodes.Size() > 0) {
|
||||
scene->nodes.push_back(mAsset->nodes.Get(size_t(0)));
|
||||
}
|
||||
|
||||
// set as the default scene
|
||||
mAsset->scene = scene;
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMetadata()
|
||||
{
|
||||
glTF::AssetMetadata& asset = mAsset->asset;
|
||||
asset.version = 1;
|
||||
|
||||
char buffer[256];
|
||||
sprintf(buffer, "Open Asset Import Library (assimp v%d.%d.%d)",
|
||||
aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
|
||||
|
||||
asset.generator = buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -45,11 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "boost/scoped_ptr.hpp"
|
||||
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
class Asset;
|
||||
|
||||
struct TexProperty;
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -57,7 +70,6 @@ namespace Assimp
|
|||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -74,12 +86,21 @@ namespace Assimp
|
|||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
bool mIsBinary;
|
||||
|
||||
std::map<std::string, size_t> mTexturesByPath;
|
||||
|
||||
glTF::Asset* mAsset;
|
||||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
|
||||
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
size_t ExportNode(const aiNode* node);
|
||||
void ExportScene();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,122 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLTFFILEDATA_H_INC
|
||||
#define AI_GLTFFILEDATA_H_INC
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace glTF {
|
||||
|
||||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
|
||||
// KHR_binary_glTF (binary .glb file)
|
||||
// 20-byte header (+ the JSON + a "body" data section)
|
||||
struct GLB_Header
|
||||
{
|
||||
//! Magic number: "glTF"
|
||||
unsigned char magic[4]; // "glTF"
|
||||
|
||||
//! Version number (always 1 as of the last update)
|
||||
uint32_t version;
|
||||
|
||||
//! Total length of the Binary glTF, including header, scene, and body, in bytes
|
||||
uint32_t length;
|
||||
|
||||
//! Length, in bytes, of the glTF scene
|
||||
uint32_t sceneLength;
|
||||
|
||||
//! Specifies the format of the glTF scene (see the SceneFormat enum)
|
||||
uint32_t sceneFormat;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
|
||||
|
||||
|
||||
//! Values for the GLB_Header::sceneFormat field
|
||||
enum SceneFormat
|
||||
{
|
||||
SceneFormat_JSON = 0
|
||||
};
|
||||
|
||||
|
||||
//! Values for the mesh primitive modes
|
||||
enum PrimitiveMode
|
||||
{
|
||||
PrimitiveMode_POINTS = 0,
|
||||
PrimitiveMode_LINES = 1,
|
||||
PrimitiveMode_LINE_LOOP = 2,
|
||||
PrimitiveMode_LINE_STRIP = 3,
|
||||
PrimitiveMode_TRIANGLES = 4,
|
||||
PrimitiveMode_TRIANGLE_STRIP = 5,
|
||||
PrimitiveMode_TRIANGLE_FAN = 6
|
||||
};
|
||||
|
||||
|
||||
//! Values for the accessors component type field
|
||||
enum ComponentType
|
||||
{
|
||||
ComponentType_BYTE = 5120,
|
||||
ComponentType_UNSIGNED_BYTE = 5121,
|
||||
ComponentType_SHORT = 5122,
|
||||
ComponentType_UNSIGNED_SHORT = 5123,
|
||||
ComponentType_FLOAT = 5126
|
||||
};
|
||||
|
||||
|
||||
//! Will hold the enabled extensions
|
||||
struct Extensions
|
||||
{
|
||||
bool KHR_binary_glTF;
|
||||
};
|
||||
|
||||
|
||||
} // end namespaces
|
||||
}
|
||||
|
||||
|
||||
#endif // AI_GLTFFILEDATA_H_INC
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -41,16 +41,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GLTFIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "LogAux.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Load the glTF format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTFImporter : public BaseImporter, public LogFunctions<glTFImporter> {
|
||||
class glTFImporter : public BaseImporter{
|
||||
public:
|
||||
glTFImporter();
|
||||
virtual ~glTFImporter();
|
||||
|
@ -61,10 +68,20 @@ protected:
|
|||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
|
||||
private:
|
||||
void ReadBinaryHeader(IOStream& stream);
|
||||
|
||||
std::size_t mSceneLength;
|
||||
std::size_t mBodyOffset, mBodyLength;
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF::Asset& a);
|
||||
void ImportMaterials(glTF::Asset& a);
|
||||
void ImportMeshes(glTF::Asset& a);
|
||||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
|
|
@ -1,164 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#include "glTFUtil.h"
|
||||
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::glTF;
|
||||
|
||||
|
||||
bool Assimp::glTF::IsDataURI(const char* uri)
|
||||
{
|
||||
return strncmp(uri, "data:", 5) == 0;
|
||||
}
|
||||
|
||||
|
||||
static const uint8_t tableDecodeBase64[128] = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x3F,
|
||||
0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B,
|
||||
0x3C, 0x3D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
|
||||
0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
|
||||
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
|
||||
0x17, 0x18, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20,
|
||||
0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
|
||||
0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30,
|
||||
0x31, 0x32, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
static inline char EncodeCharBase64(uint8_t b)
|
||||
{
|
||||
return "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="[b];
|
||||
}
|
||||
|
||||
static inline uint8_t DecodeCharBase64(char c)
|
||||
{
|
||||
return tableDecodeBase64[c]; // TODO faster with lookup table or ifs?
|
||||
/*if (c >= 'A' && c <= 'Z') return c - 'A';
|
||||
if (c >= 'a' && c <= 'z') return c - 'a' + 26;
|
||||
if (c >= '0' && c <= '9') return c - '0' + 52;
|
||||
return c == '+' ? 62 : 63;*/
|
||||
}
|
||||
|
||||
std::size_t Assimp::glTF::DecodeBase64(
|
||||
const char* in, uint8_t*& out)
|
||||
{
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
std::size_t Assimp::glTF::DecodeBase64(
|
||||
const char* in, std::size_t inLength, uint8_t*& out)
|
||||
{
|
||||
ai_assert(dataLen % 4 == 0);
|
||||
|
||||
if (inLength < 4) {
|
||||
out = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int nEquals = int(in[inLength - 1] == '=') +
|
||||
int(in[inLength - 2] == '=');
|
||||
|
||||
std::size_t outLength = (inLength * 3) / 4 - nEquals;
|
||||
out = new uint8_t[outLength];
|
||||
memset(out, 0, outLength);
|
||||
|
||||
std::size_t j = 0;
|
||||
|
||||
for (std::size_t i = 0; i < inLength; i += 4) {
|
||||
uint8_t b0 = DecodeCharBase64(in[i]);
|
||||
uint8_t b1 = DecodeCharBase64(in[i + 1]);
|
||||
uint8_t b2 = DecodeCharBase64(in[i + 2]);
|
||||
uint8_t b3 = DecodeCharBase64(in[i + 3]);
|
||||
|
||||
out[j++] = (uint8_t)((b0 << 2) | (b1 >> 4));
|
||||
out[j++] = (uint8_t)((b1 << 4) | (b2 >> 2));
|
||||
out[j++] = (uint8_t)((b2 << 6) | b3);
|
||||
}
|
||||
|
||||
return outLength;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Assimp::glTF::EncodeBase64(
|
||||
const uint8_t* in, std::size_t inLength,
|
||||
std::string& out)
|
||||
{
|
||||
std::size_t outLength = ((inLength + 2) / 3) * 4;
|
||||
|
||||
out.resize(outLength);
|
||||
|
||||
std::size_t j = 0;
|
||||
for (std::size_t i = 0; i < inLength; i += 3) {
|
||||
uint8_t b = (in[i] & 0xFC) >> 2;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i] & 0x03) << 4;
|
||||
if (i + 1 < inLength) {
|
||||
b |= (in[i + 1] & 0xF0) >> 4;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = (in[i + 1] & 0x0F) << 2;
|
||||
if (i + 2 < inLength) {
|
||||
b |= (in[i + 2] & 0xC0) >> 6;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
|
||||
b = in[i + 2] & 0x3F;
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
else {
|
||||
out[j++] = EncodeCharBase64(b);
|
||||
out[j++] = '=';
|
||||
out[j++] = '=';
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue