Fixed bug with multi mesh objects

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@436 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
marksibly 2009-06-08 23:32:16 +00:00
parent 298babe1bb
commit 99af04ec64
1 changed files with 8 additions and 7 deletions

View File

@ -297,11 +297,11 @@ void B3DImporter::ReadVRTS(){
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz;
_vertices.clear();
_vertices.resize( n_verts );
int v0=_vertices.size();
_vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){
Vertex &v=_vertices[i];
Vertex &v=_vertices[v0+i];
memset( v.bones,0,sizeof(v.bones) );
memset( v.weights,0,sizeof(v.weights) );
@ -335,15 +335,14 @@ void B3DImporter::ReadTRIS( int v0 ){
Fail( "Bad material id" );
}
int n_tris=ChunkSize()/12;
aiMesh *mesh=new aiMesh;
_meshes.push_back( mesh );
mesh->mMaterialIndex=matid;
mesh->mNumFaces=n_tris;
mesh->mNumFaces=0;
mesh->mPrimitiveTypes=aiPrimitiveType_TRIANGLE;
int n_tris=ChunkSize()/12;
aiFace *face=mesh->mFaces=new aiFace[n_tris];
for( int i=0;i<n_tris;++i ){
@ -352,15 +351,17 @@ void B3DImporter::ReadTRIS( int v0 ){
int i2=ReadInt()+v0;
if( i0<0 || i0>=_vertices.size() || i1<0 || i1>=_vertices.size() || i2<0 || i2>=_vertices.size() ){
#ifdef DEBUG_B3D
cout<<"i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
cout<<"Bad triangle index: i0="<<i0<<", i1="<<i1<<", i2="<<i2<<endl;
#endif
Fail( "Bad triangle index" );
continue;
}
face->mNumIndices=3;
face->mIndices=new unsigned[3];
face->mIndices[0]=i0;
face->mIndices[1]=i1;
face->mIndices[2]=i2;
++mesh->mNumFaces;
++face;
}
}