Added check around setting pScene->mName from asset.scene.

pull/3510/head
Evangel 2020-11-22 15:49:41 +10:00
parent 30584c1ec1
commit 98e42e22b8
1 changed files with 3 additions and 1 deletions

View File

@ -1386,7 +1386,9 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
// read the asset file // read the asset file
glTF2::Asset asset(pIOHandler); glTF2::Asset asset(pIOHandler);
asset.Load(pFile, GetExtension(pFile) == "glb"); asset.Load(pFile, GetExtension(pFile) == "glb");
pScene->mName = asset.scene->name; if (asset.scene) {
pScene->mName = asset.scene->name;
}
// //
// Copy the data out // Copy the data out