Merge branch 'master' into kimkulling-miniz-memoryaccessfix
commit
98cb898463
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@ -46,7 +46,7 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
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if [ $ANALYZE = "ON" ] ; then
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if [ "$CC" = "clang" ]; then
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scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
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scan-build --status-bugs make -j2 -v
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scan-build --status-bugs make -j2
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else
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cppcheck --version
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generate \
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@ -89,12 +89,12 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
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FileSystemFilter filter(pFile,pIOHandler);
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// create a scene object to hold the data
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ScopeGuard<aiScene> sc(new aiScene());
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std::unique_ptr<aiScene> sc(new aiScene());
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// dispatch importing
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try
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{
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InternReadFile( pFile, sc, &filter);
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InternReadFile( pFile, sc.get(), &filter);
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} catch( const std::exception& err ) {
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// extract error description
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@ -104,8 +104,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
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}
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// return what we gathered from the import.
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sc.dismiss();
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return sc;
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return sc.release();
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}
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// ------------------------------------------------------------------------------------------------
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@ -65,42 +65,6 @@ class IOStream;
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#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
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(string[1] << 16) + (string[2] << 8) + string[3]))
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// ---------------------------------------------------------------------------
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template <typename T>
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struct ScopeGuard
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{
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explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
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~ScopeGuard () throw() {
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if (!mdismiss) {
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delete obj;
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}
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obj = NULL;
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}
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T* dismiss() {
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mdismiss=true;
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return obj;
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}
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operator T*() {
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return obj;
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}
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T* operator -> () {
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return obj;
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}
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private:
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// no copying allowed.
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ScopeGuard();
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ScopeGuard( const ScopeGuard & );
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ScopeGuard &operator = ( const ScopeGuard & );
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T* obj;
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bool mdismiss;
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};
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// ---------------------------------------------------------------------------
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/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
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@ -1148,7 +1148,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
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// ------------------------------------------------------------------------------------------------
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aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
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{
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ScopeGuard<aiCamera> out(new aiCamera());
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std::unique_ptr<aiCamera> out(new aiCamera());
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out->mName = obj->id.name+2;
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out->mPosition = aiVector3D(0.f, 0.f, 0.f);
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out->mUp = aiVector3D(0.f, 1.f, 0.f);
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@ -1159,13 +1159,13 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
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out->mClipPlaneNear = cam->clipsta;
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out->mClipPlaneFar = cam->clipend;
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return out.dismiss();
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return out.release();
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}
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// ------------------------------------------------------------------------------------------------
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aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
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{
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ScopeGuard<aiLight> out(new aiLight());
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std::unique_ptr<aiLight> out(new aiLight());
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out->mName = obj->id.name+2;
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switch (lamp->type)
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@ -1203,7 +1203,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
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out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
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out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
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out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
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return out.dismiss();
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return out.release();
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}
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// ------------------------------------------------------------------------------------------------
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@ -1221,7 +1221,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
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++it;
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}
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ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
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std::unique_ptr<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
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if (obj->data) {
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switch (obj->type)
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{
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@ -1305,14 +1305,14 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
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aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
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for (const Object* nobj :children) {
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*nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
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(*nd++)->mParent = node;
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(*nd++)->mParent = node.get();
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}
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}
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// apply modifiers
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modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
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return node.dismiss();
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return node.release();
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}
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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@ -185,11 +185,11 @@ void C4DImporter::InternReadFile( const std::string& pFile,
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if(mesh->mMaterialIndex >= mat_count) {
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++mat_count;
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ScopeGuard<aiMaterial> def_material(new aiMaterial());
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std::unique_ptr<aiMaterial> def_material(new aiMaterial());
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const aiString name(AI_DEFAULT_MATERIAL_NAME);
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def_material->AddProperty(&name, AI_MATKEY_NAME);
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materials.push_back(def_material.dismiss());
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materials.push_back(def_material.release());
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break;
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}
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}
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@ -412,7 +412,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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const CPolygon* polys = polyObject->GetPolygonR();
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ai_assert(polys != NULL);
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ScopeGuard<aiMesh> mesh(new aiMesh());
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std::unique_ptr<aiMesh> mesh(new aiMesh());
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mesh->mNumFaces = static_cast<unsigned int>(polyCount);
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aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces]();
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@ -616,7 +616,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
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}
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mesh->mMaterialIndex = ResolveMaterial(polyObject);
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return mesh.dismiss();
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return mesh.release();
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}
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@ -106,7 +106,7 @@ public:
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private:
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aiNode* ReadObject(aiScene* scene)
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{
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ScopeGuard<aiNode> node(new aiNode());
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std::unique_ptr<aiNode> node(new aiNode());
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std::vector<unsigned long> meshIds;
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@ -146,7 +146,7 @@ private:
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std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
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return node.dismiss();
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return node.release();
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}
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@ -2744,10 +2744,10 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
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double& max_time,
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double& min_time )
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{
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ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
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std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
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na->mNodeName.Set( name );
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ConvertRotationKeys( na, curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() );
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ConvertRotationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() );
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// dummy scaling key
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na->mScalingKeys = new aiVectorKey[ 1 ];
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@ -2763,7 +2763,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
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na->mPositionKeys[ 0 ].mTime = 0.;
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na->mPositionKeys[ 0 ].mValue = aiVector3D();
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return na.dismiss();
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return na.release();
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}
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aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
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@ -2774,10 +2774,10 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
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double& max_time,
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double& min_time )
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{
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ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
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std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
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na->mNodeName.Set( name );
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ConvertScaleKeys( na, curves, layer_map, start, stop, max_time, min_time );
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ConvertScaleKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
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// dummy rotation key
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na->mRotationKeys = new aiQuatKey[ 1 ];
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@ -2793,7 +2793,7 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
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na->mPositionKeys[ 0 ].mTime = 0.;
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na->mPositionKeys[ 0 ].mValue = aiVector3D();
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return na.dismiss();
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return na.release();
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}
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@ -2806,10 +2806,10 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
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double& min_time,
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bool inverse )
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{
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ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
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std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
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na->mNodeName.Set( name );
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ConvertTranslationKeys( na, curves, layer_map, start, stop, max_time, min_time );
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ConvertTranslationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
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if ( inverse ) {
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for ( unsigned int i = 0; i < na->mNumPositionKeys; ++i ) {
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@ -2831,7 +2831,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
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na->mRotationKeys[ 0 ].mTime = 0.;
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na->mRotationKeys[ 0 ].mValue = aiQuaternion();
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return na.dismiss();
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return na.release();
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}
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aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
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@ -2845,7 +2845,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
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bool reverse_order )
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|
||||
{
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ScopeGuard<aiNodeAnim> na( new aiNodeAnim() );
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std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
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na->mNodeName.Set( name );
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||||
|
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const PropertyTable& props = target.Props();
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@ -2917,7 +2917,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
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// which requires all of rotation, scaling and translation
|
||||
// to be set.
|
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if ( chain[ TransformationComp_Scaling ] != iter_end ) {
|
||||
ConvertScaleKeys( na, ( *chain[ TransformationComp_Scaling ] ).second,
|
||||
ConvertScaleKeys( na.get(), ( *chain[ TransformationComp_Scaling ] ).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
|
@ -2933,7 +2933,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
}
|
||||
|
||||
if ( chain[ TransformationComp_Rotation ] != iter_end ) {
|
||||
ConvertRotationKeys( na, ( *chain[ TransformationComp_Rotation ] ).second,
|
||||
ConvertRotationKeys( na.get(), ( *chain[ TransformationComp_Rotation ] ).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
|
@ -2951,7 +2951,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
}
|
||||
|
||||
if ( chain[ TransformationComp_Translation ] != iter_end ) {
|
||||
ConvertTranslationKeys( na, ( *chain[ TransformationComp_Translation ] ).second,
|
||||
ConvertTranslationKeys( na.get(), ( *chain[ TransformationComp_Translation ] ).second,
|
||||
layer_map,
|
||||
start, stop,
|
||||
max_time,
|
||||
|
@ -2967,7 +2967,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
}
|
||||
|
||||
}
|
||||
return na.dismiss();
|
||||
return na.release();
|
||||
}
|
||||
|
||||
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
|
|
|
@ -1018,11 +1018,11 @@ void MD3Importer::InternReadFile( const std::string& pFile,
|
|||
|
||||
// Convert the normal vector to uncompressed float3 format
|
||||
aiVector3D& nor = pcMesh->mNormals[iCurrent];
|
||||
LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(ai_real*)&nor);
|
||||
LatLngNormalToVec3(pcVertices[index].NORMAL,(ai_real*)&nor);
|
||||
|
||||
// Read texture coordinates
|
||||
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[ pcTriangles->INDEXES[c]].U;
|
||||
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[ pcTriangles->INDEXES[c]].V;
|
||||
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
|
||||
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[index].V;
|
||||
}
|
||||
// Flip face order if necessary
|
||||
if (!shader || shader->cull == Q3Shader::CULL_CW) {
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
namespace {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Stereolithography (STL) Importer",
|
||||
"",
|
||||
|
@ -505,6 +506,12 @@ bool STLImporter::LoadBinaryFile()
|
|||
// now copy faces
|
||||
addFacesToMesh(pMesh);
|
||||
|
||||
// add all created meshes to the single node
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; i++)
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
|
||||
if (bIsMaterialise && !pMesh->mColors[0])
|
||||
{
|
||||
// use the color as diffuse material color
|
||||
|
|
|
@ -359,7 +359,7 @@ void XGLImporter::ReadLighting(TempScope& scope)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
aiLight* XGLImporter::ReadDirectionalLight()
|
||||
{
|
||||
ScopeGuard<aiLight> l(new aiLight());
|
||||
std::unique_ptr<aiLight> l(new aiLight());
|
||||
l->mType = aiLightSource_DIRECTIONAL;
|
||||
|
||||
while (ReadElementUpToClosing("directionallight")) {
|
||||
|
@ -374,13 +374,13 @@ aiLight* XGLImporter::ReadDirectionalLight()
|
|||
l->mColorSpecular = ReadCol3();
|
||||
}
|
||||
}
|
||||
return l.dismiss();
|
||||
return l.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* closetag)
|
||||
{
|
||||
ScopeGuard<aiNode> nd(new aiNode());
|
||||
std::unique_ptr<aiNode> nd(new aiNode());
|
||||
std::vector<aiNode*> children;
|
||||
std::vector<unsigned int> meshes;
|
||||
|
||||
|
@ -463,11 +463,11 @@ aiNode* XGLImporter::ReadObject(TempScope& scope, bool skipFirst, const char* cl
|
|||
nd->mChildren = new aiNode*[nd->mNumChildren]();
|
||||
for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
|
||||
nd->mChildren[i] = children[i];
|
||||
children[i]->mParent = nd;
|
||||
children[i]->mParent = nd.get();
|
||||
}
|
||||
}
|
||||
|
||||
return nd.dismiss();
|
||||
return nd.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -539,7 +539,7 @@ aiMatrix4x4 XGLImporter::ReadTrafo()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
|
||||
{
|
||||
ScopeGuard<aiMesh> mesh(new aiMesh());
|
||||
std::unique_ptr<aiMesh> mesh(new aiMesh());
|
||||
|
||||
mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
|
@ -576,7 +576,7 @@ aiMesh* XGLImporter::ToOutputMesh(const TempMaterialMesh& m)
|
|||
|
||||
mesh->mPrimitiveTypes = m.pflags;
|
||||
mesh->mMaterialIndex = m.matid;
|
||||
return mesh.dismiss();
|
||||
return mesh.release();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -745,7 +745,7 @@ void XGLImporter::ReadMaterial(TempScope& scope)
|
|||
{
|
||||
const unsigned int mat_id = ReadIDAttr();
|
||||
|
||||
ScopeGuard<aiMaterial> mat(new aiMaterial());
|
||||
std::unique_ptr<aiMaterial> mat(new aiMaterial());
|
||||
while (ReadElementUpToClosing("mat")) {
|
||||
const std::string& s = GetElementName();
|
||||
if (s == "amb") {
|
||||
|
@ -774,8 +774,8 @@ void XGLImporter::ReadMaterial(TempScope& scope)
|
|||
}
|
||||
}
|
||||
|
||||
scope.materials[mat_id] = mat;
|
||||
scope.materials_linear.push_back(mat.dismiss());
|
||||
scope.materials[mat_id] = mat.get();
|
||||
scope.materials_linear.push_back(mat.release());
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3807,9 +3807,7 @@ mz_bool mz_zip_reader_extract_to_callback(mz_zip_archive *pZip, mz_uint file_ind
|
|||
status = TINFL_STATUS_FAILED;
|
||||
else if (!(flags & MZ_ZIP_FLAG_COMPRESSED_DATA))
|
||||
file_crc32 = (mz_uint32)mz_crc32(file_crc32, (const mz_uint8 *)pRead_buf, (size_t)file_stat.m_comp_size);
|
||||
cur_file_ofs += file_stat.m_comp_size;
|
||||
out_buf_ofs += file_stat.m_comp_size;
|
||||
comp_remaining = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4688,7 +4686,6 @@ mz_bool mz_zip_writer_add_from_zip_reader(mz_zip_archive *pZip, mz_zip_archive *
|
|||
return MZ_FALSE;
|
||||
}
|
||||
|
||||
cur_src_file_ofs += n;
|
||||
cur_dst_file_ofs += n;
|
||||
}
|
||||
pZip->m_pFree(pZip->m_pAlloc_opaque, pBuf);
|
||||
|
|
Loading…
Reference in New Issue