Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
pull/5265/head
Kawashima Satoshi 2023-10-05 16:06:29 +09:00
parent 5b8cfa920b
commit 97eff44c7a
1 changed files with 1 additions and 1 deletions

View File

@ -1391,7 +1391,7 @@ void FBXExporter::WriteObjects ()
aiMaterial* m = mScene->mMaterials[i];
// these are used to receive material data
float f; aiColor3D c;
ai_real f; aiColor3D c;
// start the node record
FBX::Node n("Material");