Fix #1587 : add validation to LWS unit test

It seems that the validation is now OK.
Also add a bunch of tests to try to import each file we have in this
format.
pull/1975/head
Alexandre Avenel 2018-05-21 11:50:19 +02:00
parent 4a81b7f0d1
commit 978a7cbeb2
1 changed files with 81 additions and 3 deletions

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
@ -52,13 +53,90 @@ class utLWSImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", 0 );
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/LWS/move_x.lws", aiProcess_ValidateDataStructure);
return nullptr != scene;
return true;
}
};
TEST_F( utLWSImportExport, importLWSFromFileTest ) {
EXPECT_TRUE( importerTest() );
}
TEST_F(utLWSImportExport, importLWSmove_x_post_linear) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_linear.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_xz_bezier) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_bezier.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_xz_stepped) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_stepped.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_oldformat_56) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_56.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_post_offset_repeat) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_offset_repeat.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_xz_hermite) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_hermite.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_y_pre_ofrep_post_osc) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_y_pre_ofrep_post_osc.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_oldformat_6) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_oldformat_6.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_post_repeat) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_repeat.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_xz_linear) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_linear.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_post_constant) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_constant.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_x_post_reset) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_x_post_reset.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}
TEST_F(utLWSImportExport, importLWSmove_xz_spline) {
::Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/LWS/move_xz_spline.lws", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}