Merge branch 'master' into feat/c4d-importer-macos-support

pull/5516/head
Kim Kulling 2024-04-06 21:39:34 +02:00 committed by GitHub
commit 97691c667c
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12 changed files with 49 additions and 38 deletions

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@ -49,7 +49,7 @@ namespace HMP {
#include <assimp/Compiler/pushpack1.h>
#include <stdint.h>
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")

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@ -55,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace MD2 {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MD2_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP2")
#define AI_MD2_MAGIC_NUMBER_LE AI_MAKE_MAGIC("2PDI")

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@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace MD3 {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MD3_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDP3")
#define AI_MD3_MAGIC_NUMBER_LE AI_MAKE_MAGIC("3PDI")

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@ -61,7 +61,7 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp {
namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")

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@ -67,7 +67,7 @@ namespace Assimp {
namespace MDL {
// -------------------------------------------------------------------------------------
// to make it easier for us, we test the magic word against both "endianesses"
// to make it easier for us, we test the magic word against both "endiannesses"
// magic bytes used in Quake 1 MDL meshes
#define AI_MDL_MAGIC_NUMBER_BE AI_MAKE_MAGIC("IDPO")

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@ -59,9 +59,9 @@ namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ. Prototyped and registered in Exporter.cpp
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* props) {
// invoke the exporter
ObjExporter exporter(pFile, pScene);
ObjExporter exporter(pFile, pScene, false, props);
if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
@ -86,9 +86,9 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* ) {
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* props) {
// invoke the exporter
ObjExporter exporter(pFile, pScene, true);
ObjExporter exporter(pFile, pScene, true, props);
if (exporter.mOutput.fail() || exporter.mOutputMat.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
@ -111,7 +111,7 @@ void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* p
static const std::string MaterialExt = ".mtl";
// ------------------------------------------------------------------------------------------------
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl)
ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMtl, const ExportProperties* props)
: filename(_filename)
, pScene(pScene)
, vn()
@ -130,7 +130,10 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
mOutputMat.imbue(l);
mOutputMat.precision(ASSIMP_AI_REAL_TEXT_PRECISION);
WriteGeometryFile(noMtl);
WriteGeometryFile(
noMtl,
props == nullptr ? true : props->GetPropertyBool("bJoinIdenticalVertices", true)
);
if ( !noMtl ) {
WriteMaterialFile();
}
@ -255,14 +258,14 @@ void ObjExporter::WriteMaterialFile() {
}
}
void ObjExporter::WriteGeometryFile(bool noMtl) {
void ObjExporter::WriteGeometryFile(bool noMtl, bool merge_identical_vertices) {
WriteHeader(mOutput);
if (!noMtl)
mOutput << "mtllib " << GetMaterialLibName() << endl << endl;
// collect mesh geometry
aiMatrix4x4 mBase;
AddNode(pScene->mRootNode, mBase);
AddNode(pScene->mRootNode, mBase, merge_identical_vertices);
// write vertex positions with colors, if any
mVpMap.getKeys( vp );
@ -330,7 +333,7 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat, bool merge_identical_vertices) {
mMeshes.emplace_back();
MeshInstance& mesh = mMeshes.back();
@ -362,13 +365,14 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
for(unsigned int a = 0; a < f.mNumIndices; ++a) {
const unsigned int idx = f.mIndices[a];
const unsigned int fi = merge_identical_vertices ? 0 : idx;
aiVector3D vert = mat * m->mVertices[idx];
if ( nullptr != m->mColors[ 0 ] ) {
aiColor4D col4 = m->mColors[ 0 ][ idx ];
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(col4.r, col4.g, col4.b)});
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(col4.r, col4.g, col4.b), fi});
} else {
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(0,0,0)});
face.indices[a].vp = mVpMap.getIndex({vert, aiColor3D(0,0,0), fi});
}
if (m->mNormals) {
@ -388,21 +392,21 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
}
// ------------------------------------------------------------------------------------------------
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices) {
const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
aiMesh *cm( nullptr );
for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
cm = pScene->mMeshes[nd->mMeshes[i]];
if (nullptr != cm) {
AddMesh(cm->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
AddMesh(cm->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs, merge_identical_vertices);
} else {
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs);
AddMesh(nd->mName, pScene->mMeshes[nd->mMeshes[i]], mAbs, merge_identical_vertices);
}
}
for(unsigned int i = 0; i < nd->mNumChildren; ++i) {
AddNode(nd->mChildren[i], mAbs);
AddNode(nd->mChildren[i], mAbs, merge_identical_vertices);
}
}

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@ -51,6 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <map>
#include <assimp/Exporter.hpp>
struct aiScene;
struct aiNode;
struct aiMesh;
@ -63,7 +65,7 @@ namespace Assimp {
class ObjExporter {
public:
/// Constructor for a specific scene to export
ObjExporter(const char* filename, const aiScene* pScene, bool noMtl=false);
ObjExporter(const char* filename, const aiScene* pScene, bool noMtl=false, const ExportProperties* props = nullptr);
~ObjExporter();
std::string GetMaterialLibName();
std::string GetMaterialLibFileName();
@ -97,10 +99,10 @@ private:
void WriteHeader(std::ostringstream& out);
void WriteMaterialFile();
void WriteGeometryFile(bool noMtl=false);
void WriteGeometryFile(bool noMtl=false, bool merge_identical_vertices = false);
std::string GetMaterialName(unsigned int index);
void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat, bool merge_identical_vertices);
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent, bool merge_identical_vertices);
private:
std::string filename;
@ -109,6 +111,7 @@ private:
struct vertexData {
aiVector3D vp;
aiColor3D vc; // OBJ does not support 4D color
uint32_t index = 0;
};
std::vector<aiVector3D> vn, vt;
@ -133,7 +136,7 @@ private:
if (a.vc.g > b.vc.g) return false;
if (a.vc.b < b.vc.b) return true;
if (a.vc.b > b.vc.b) return false;
return false;
return a.index < b.index;
}
};

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@ -1545,7 +1545,7 @@ Don't trust the input data! Check all offsets!
Mixed stuff for internal use by loaders, mostly documented (most of them are already included by <i>AssimpPCH.h</i>):
<ul>
<li><b>ByteSwapper</b> (<i>ByteSwapper.h</i>) - manual byte swapping stuff for binary loaders.</li>
<li><b>StreamReader</b> (<i>StreamReader.h</i>) - safe, endianess-correct, binary reading.</li>
<li><b>StreamReader</b> (<i>StreamReader.h</i>) - safe, endianness-correct, binary reading.</li>
<li><b>IrrXML</b> (<i>irrXMLWrapper.h</i>) - for XML-parsing (SAX.</li>
<li><b>CommentRemover</b> (<i>RemoveComments.h</i>) - remove single-line and multi-line comments from a text file.</li>
<li>fast_atof, strtoul10, strtoul16, SkipSpaceAndLineEnd, SkipToNextToken .. large family of low-level

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@ -263,7 +263,7 @@ struct ByteSwapper<T,false> {
};
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess, typename T, bool RuntimeSwitch>
template <bool SwapEndianness, typename T, bool RuntimeSwitch>
struct Getter {
void operator() (T* inout, bool le) {
#ifdef AI_BUILD_BIG_ENDIAN
@ -278,12 +278,12 @@ struct Getter {
}
};
template <bool SwapEndianess, typename T>
struct Getter<SwapEndianess,T,false> {
template <bool SwapEndianness, typename T>
struct Getter<SwapEndianness,T,false> {
void operator() (T* inout, bool /*le*/) {
// static branch
ByteSwapper<T,(SwapEndianess && sizeof(T)>1)> () (inout);
ByteSwapper<T,(SwapEndianness && sizeof(T)>1)> () (inout);
}
};
} // end Intern

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@ -68,7 +68,7 @@ namespace Assimp {
*
* XXX switch from unsigned int for size types to size_t? or ptrdiff_t?*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
template <bool SwapEndianness = false, bool RuntimeSwitch = false>
class StreamReader {
public:
using diff = size_t;
@ -84,7 +84,7 @@ public:
* reads from the current position to the end of the stream.
* @param le If @c RuntimeSwitch is true: specifies whether the
* stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess
* endianness information is contained in the @c SwapEndianness
* template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
mStream(stream),
@ -291,7 +291,7 @@ public:
T f;
::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
Intern::Getter<SwapEndianness, T, RuntimeSwitch>()(&f, mLe);
mCurrent += sizeof(T);
return f;

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@ -65,7 +65,7 @@ namespace Assimp {
* stream is to be determined at runtime.
*/
// --------------------------------------------------------------------------------------------
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
template <bool SwapEndianness = false, bool RuntimeSwitch = false>
class StreamWriter {
enum {
INITIAL_CAPACITY = 1024
@ -82,7 +82,7 @@ public:
continues at the current position of the stream cursor.
* @param le If @c RuntimeSwitch is true: specifies whether the
* stream is in little endian byte order. Otherwise the
* endianness information is defined by the @c SwapEndianess
* endianness information is defined by the @c SwapEndianness
* template parameter and this parameter is meaningless. */
StreamWriter(std::shared_ptr<IOStream> stream, bool le = false)
: stream(stream)
@ -260,7 +260,7 @@ public:
/** Generic write method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
void Put(T f) {
Intern :: Getter<SwapEndianess,T,RuntimeSwitch>() (&f, le);
Intern :: Getter<SwapEndianness,T,RuntimeSwitch>() (&f, le);
if (cursor + sizeof(T) >= buffer.size()) {
buffer.resize(cursor + sizeof(T));

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@ -44,9 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdlib>
#include <gtest/gtest.h>
#if defined(_MSC_VER) || defined(__MINGW64__) || defined(__MINGW32__)
#define TMP_PATH "./"
#elif defined(__GNUC__) || defined(__clang__)
#define TMP_PATH "/tmp/"
#endif
#if defined(_MSC_VER)
#include <io.h>
#define TMP_PATH "./"
inline FILE* MakeTmpFile(char* tmplate)
{
auto pathtemplate = _mktemp(tmplate);
@ -60,7 +65,6 @@ inline FILE* MakeTmpFile(char* tmplate)
return fs;
}
#elif defined(__GNUC__) || defined(__clang__)
#define TMP_PATH "/tmp/"
inline FILE* MakeTmpFile(char* tmplate)
{
auto fd = mkstemp(tmplate);