check for nullptr dereferencing before copying scene data
parent
b408e25a1d
commit
9707fde709
|
@ -1280,7 +1280,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
|
||||||
|
|
||||||
std::vector<ai_real> frames;
|
std::vector<ai_real> frames;
|
||||||
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||||
frames.push_back(nodeAnim->mPositionKeys[i].mTime);
|
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
|
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
|
||||||
|
|
|
@ -66,8 +66,8 @@ namespace Assimp {
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Add a prefix to a string
|
// Add a prefix to a string
|
||||||
inline void PrefixString(aiString& string,const char* prefix, unsigned int len)
|
inline
|
||||||
{
|
void PrefixString(aiString& string,const char* prefix, unsigned int len) {
|
||||||
// If the string is already prefixed, we won't prefix it a second time
|
// If the string is already prefixed, we won't prefix it a second time
|
||||||
if (string.length >= 1 && string.data[0] == '$')
|
if (string.length >= 1 && string.data[0] == '$')
|
||||||
return;
|
return;
|
||||||
|
@ -88,8 +88,7 @@ inline void PrefixString(aiString& string,const char* prefix, unsigned int len)
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Add node identifiers to a hashing set
|
// Add node identifiers to a hashing set
|
||||||
void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes)
|
void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes) {
|
||||||
{
|
|
||||||
// Add node name to hashing set if it is non-empty - empty nodes are allowed
|
// Add node name to hashing set if it is non-empty - empty nodes are allowed
|
||||||
// and they can't have any anims assigned so its absolutely safe to duplicate them.
|
// and they can't have any anims assigned so its absolutely safe to duplicate them.
|
||||||
if (node->mName.length) {
|
if (node->mName.length) {
|
||||||
|
@ -103,8 +102,7 @@ void SceneCombiner::AddNodeHashes(aiNode* node, std::set<unsigned int>& hashes)
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Add a name prefix to all nodes in a hierarchy
|
// Add a name prefix to all nodes in a hierarchy
|
||||||
void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned int len)
|
void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned int len) {
|
||||||
{
|
|
||||||
ai_assert(NULL != prefix);
|
ai_assert(NULL != prefix);
|
||||||
PrefixString(node->mName,prefix,len);
|
PrefixString(node->mName,prefix,len);
|
||||||
|
|
||||||
|
@ -115,8 +113,7 @@ void SceneCombiner::AddNodePrefixes(aiNode* node, const char* prefix, unsigned i
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Search for matching names
|
// Search for matching names
|
||||||
bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>& input, unsigned int cur)
|
bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>& input, unsigned int cur) {
|
||||||
{
|
|
||||||
const unsigned int hash = SuperFastHash(name.data, static_cast<uint32_t>(name.length));
|
const unsigned int hash = SuperFastHash(name.data, static_cast<uint32_t>(name.length));
|
||||||
|
|
||||||
// Check whether we find a positive match in one of the given sets
|
// Check whether we find a positive match in one of the given sets
|
||||||
|
@ -132,8 +129,7 @@ bool SceneCombiner::FindNameMatch(const aiString& name, std::vector<SceneHelper>
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Add a name prefix to all nodes in a hierarchy if a hash match is found
|
// Add a name prefix to all nodes in a hierarchy if a hash match is found
|
||||||
void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, unsigned int len,
|
void SceneCombiner::AddNodePrefixesChecked(aiNode* node, const char* prefix, unsigned int len,
|
||||||
std::vector<SceneHelper>& input, unsigned int cur)
|
std::vector<SceneHelper>& input, unsigned int cur) {
|
||||||
{
|
|
||||||
ai_assert(NULL != prefix);
|
ai_assert(NULL != prefix);
|
||||||
const unsigned int hash = SuperFastHash(node->mName.data, static_cast<uint32_t>(node->mName.length));
|
const unsigned int hash = SuperFastHash(node->mName.data, static_cast<uint32_t>(node->mName.length));
|
||||||
|
|
||||||
|
@ -165,9 +161,10 @@ void SceneCombiner::OffsetNodeMeshIndices (aiNode* node, unsigned int offset)
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
// Merges two scenes. Currently only used by the LWS loader.
|
// Merges two scenes. Currently only used by the LWS loader.
|
||||||
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
|
void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
|
||||||
unsigned int flags)
|
unsigned int flags) {
|
||||||
{
|
if ( nullptr == _dest ) {
|
||||||
ai_assert(NULL != _dest);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
|
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
|
||||||
if (src.empty())
|
if (src.empty())
|
||||||
|
@ -198,8 +195,7 @@ void SceneCombiner::MergeScenes(aiScene** _dest,std::vector<aiScene*>& src,
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInfo>& srcList)
|
void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInfo>& srcList) {
|
||||||
{
|
|
||||||
unsigned int cnt;
|
unsigned int cnt;
|
||||||
for ( cnt = 0; cnt < attach->mNumChildren; ++cnt ) {
|
for ( cnt = 0; cnt < attach->mNumChildren; ++cnt ) {
|
||||||
AttachToGraph( attach->mChildren[ cnt ], srcList );
|
AttachToGraph( attach->mChildren[ cnt ], srcList );
|
||||||
|
@ -239,19 +235,16 @@ void SceneCombiner::AttachToGraph (aiNode* attach, std::vector<NodeAttachmentInf
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::AttachToGraph ( aiScene* master,
|
void SceneCombiner::AttachToGraph ( aiScene* master, std::vector<NodeAttachmentInfo>& src) {
|
||||||
std::vector<NodeAttachmentInfo>& src)
|
|
||||||
{
|
|
||||||
ai_assert(NULL != master);
|
ai_assert(NULL != master);
|
||||||
AttachToGraph(master->mRootNode,src);
|
AttachToGraph(master->mRootNode,src);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master,
|
void SceneCombiner::MergeScenes(aiScene** _dest, aiScene* master, std::vector<AttachmentInfo>& srcList, unsigned int flags) {
|
||||||
std::vector<AttachmentInfo>& srcList,
|
if ( nullptr == _dest ) {
|
||||||
unsigned int flags)
|
return;
|
||||||
{
|
}
|
||||||
ai_assert(NULL != _dest);
|
|
||||||
|
|
||||||
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
|
// if _dest points to NULL allocate a new scene. Otherwise clear the old and reuse it
|
||||||
if (srcList.empty()) {
|
if (srcList.empty()) {
|
||||||
|
@ -708,7 +701,9 @@ void SceneCombiner::BuildUniqueBoneList(std::list<BoneWithHash>& asBones,
|
||||||
void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
|
void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator it,
|
||||||
std::vector<aiMesh*>::const_iterator end)
|
std::vector<aiMesh*>::const_iterator end)
|
||||||
{
|
{
|
||||||
ai_assert(NULL != out && !out->mNumBones);
|
if ( nullptr == out || out->mNumBones == 0 ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// find we need to build an unique list of all bones.
|
// find we need to build an unique list of all bones.
|
||||||
// we work with hashes to make the comparisons MUCH faster,
|
// we work with hashes to make the comparisons MUCH faster,
|
||||||
|
@ -762,7 +757,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
|
||||||
std::vector<aiMesh*>::const_iterator begin,
|
std::vector<aiMesh*>::const_iterator begin,
|
||||||
std::vector<aiMesh*>::const_iterator end)
|
std::vector<aiMesh*>::const_iterator end)
|
||||||
{
|
{
|
||||||
ai_assert(NULL != _out);
|
if ( nullptr == _out ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (begin == end) {
|
if (begin == end) {
|
||||||
*_out = NULL; // no meshes ...
|
*_out = NULL; // no meshes ...
|
||||||
|
@ -903,7 +900,9 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
|
||||||
std::vector<aiMaterial*>::const_iterator begin,
|
std::vector<aiMaterial*>::const_iterator begin,
|
||||||
std::vector<aiMaterial*>::const_iterator end)
|
std::vector<aiMaterial*>::const_iterator end)
|
||||||
{
|
{
|
||||||
ai_assert(NULL != dest);
|
if ( nullptr == dest ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (begin == end) {
|
if (begin == end) {
|
||||||
*dest = NULL; // no materials ...
|
*dest = NULL; // no materials ...
|
||||||
|
@ -953,10 +952,9 @@ void SceneCombiner::MergeMaterials(aiMaterial** dest,
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
|
inline
|
||||||
{
|
void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num) {
|
||||||
if (!num)
|
if (!num) {
|
||||||
{
|
|
||||||
dest = NULL;
|
dest = NULL;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -968,9 +966,11 @@ inline void CopyPtrArray (Type**& dest, const Type* const * src, ai_uint num)
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
template <typename Type>
|
template <typename Type>
|
||||||
inline void GetArrayCopy (Type*& dest, ai_uint num )
|
inline
|
||||||
{
|
void GetArrayCopy(Type*& dest, ai_uint num ) {
|
||||||
if (!dest)return;
|
if ( !dest ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
Type* old = dest;
|
Type* old = dest;
|
||||||
|
|
||||||
dest = new Type[num];
|
dest = new Type[num];
|
||||||
|
@ -978,22 +978,27 @@ inline void GetArrayCopy (Type*& dest, ai_uint num )
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src)
|
void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// reuse the old scene or allocate a new?
|
// reuse the old scene or allocate a new?
|
||||||
if (*_dest) {
|
if (*_dest) {
|
||||||
(*_dest)->~aiScene();
|
(*_dest)->~aiScene();
|
||||||
new (*_dest) aiScene();
|
new (*_dest) aiScene();
|
||||||
|
} else {
|
||||||
|
*_dest = new aiScene();
|
||||||
}
|
}
|
||||||
else *_dest = new aiScene();
|
|
||||||
|
|
||||||
::memcpy(*_dest,src,sizeof(aiScene));
|
::memcpy(*_dest,src,sizeof(aiScene));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
|
void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (allocate) {
|
if (allocate) {
|
||||||
*_dest = new aiScene();
|
*_dest = new aiScene();
|
||||||
|
@ -1044,9 +1049,10 @@ void SceneCombiner::CopyScene(aiScene** _dest,const aiScene* src,bool allocate)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiMesh** _dest, const aiMesh* src)
|
void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiMesh* dest = *_dest = new aiMesh();
|
aiMesh* dest = *_dest = new aiMesh();
|
||||||
|
|
||||||
|
@ -1080,9 +1086,11 @@ void SceneCombiner::Copy (aiMesh** _dest, const aiMesh* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
|
void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
|
aiMaterial* dest = (aiMaterial*) ( *_dest = new aiMaterial() );
|
||||||
|
|
||||||
|
@ -1110,9 +1118,10 @@ void SceneCombiner::Copy (aiMaterial** _dest, const aiMaterial* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiTexture** _dest, const aiTexture* src)
|
void SceneCombiner::Copy(aiTexture** _dest, const aiTexture* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiTexture* dest = *_dest = new aiTexture();
|
aiTexture* dest = *_dest = new aiTexture();
|
||||||
|
|
||||||
|
@ -1139,10 +1148,10 @@ void SceneCombiner::Copy (aiTexture** _dest, const aiTexture* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src )
|
void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src ) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert( NULL != _dest );
|
return;
|
||||||
ai_assert( NULL != src );
|
}
|
||||||
|
|
||||||
aiAnimation* dest = *_dest = new aiAnimation();
|
aiAnimation* dest = *_dest = new aiAnimation();
|
||||||
|
|
||||||
|
@ -1154,9 +1163,10 @@ void SceneCombiner::Copy( aiAnimation** _dest, const aiAnimation* src )
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiNodeAnim** _dest, const aiNodeAnim* src)
|
void SceneCombiner::Copy(aiNodeAnim** _dest, const aiNodeAnim* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiNodeAnim* dest = *_dest = new aiNodeAnim();
|
aiNodeAnim* dest = *_dest = new aiNodeAnim();
|
||||||
|
|
||||||
|
@ -1170,9 +1180,10 @@ void SceneCombiner::Copy (aiNodeAnim** _dest, const aiNodeAnim* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiCamera** _dest,const aiCamera* src)
|
void SceneCombiner::Copy( aiCamera** _dest,const aiCamera* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiCamera* dest = *_dest = new aiCamera();
|
aiCamera* dest = *_dest = new aiCamera();
|
||||||
|
|
||||||
|
@ -1181,9 +1192,10 @@ void SceneCombiner::Copy (aiCamera** _dest,const aiCamera* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiLight** _dest, const aiLight* src)
|
void SceneCombiner::Copy(aiLight** _dest, const aiLight* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiLight* dest = *_dest = new aiLight();
|
aiLight* dest = *_dest = new aiLight();
|
||||||
|
|
||||||
|
@ -1192,9 +1204,10 @@ void SceneCombiner::Copy (aiLight** _dest, const aiLight* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy (aiBone** _dest, const aiBone* src)
|
void SceneCombiner::Copy(aiBone** _dest, const aiBone* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert(NULL != _dest && NULL != src);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
aiBone* dest = *_dest = new aiBone();
|
aiBone* dest = *_dest = new aiBone();
|
||||||
|
|
||||||
|
@ -1230,10 +1243,10 @@ void SceneCombiner::Copy (aiNode** _dest, const aiNode* src)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------------------------
|
// ------------------------------------------------------------------------------------------------
|
||||||
void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src)
|
void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
|
||||||
{
|
if ( nullptr == _dest || nullptr == src ) {
|
||||||
ai_assert( NULL != _dest );
|
return;
|
||||||
ai_assert( NULL != src);
|
}
|
||||||
|
|
||||||
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
|
aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
|
||||||
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
|
std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
|
||||||
|
@ -1271,4 +1284,5 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} // Namespace Assimp
|
||||||
|
|
||||||
|
|
|
@ -197,13 +197,17 @@ struct SceneHelper
|
||||||
* The class is currently being used by various postprocessing steps
|
* The class is currently being used by various postprocessing steps
|
||||||
* and loaders (ie. LWS).
|
* and loaders (ie. LWS).
|
||||||
*/
|
*/
|
||||||
class ASSIMP_API SceneCombiner
|
class ASSIMP_API SceneCombiner {
|
||||||
{
|
|
||||||
// class cannot be instanced
|
// class cannot be instanced
|
||||||
SceneCombiner() {}
|
SceneCombiner() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
|
~SceneCombiner() {
|
||||||
|
// empty
|
||||||
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
/** Merges two or more scenes.
|
/** Merges two or more scenes.
|
||||||
*
|
*
|
||||||
|
|
|
@ -71,3 +71,8 @@ TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
|
||||||
std::string outName = out->mName.C_Str();
|
std::string outName = out->mName.C_Str();
|
||||||
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
|
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST_F( utSceneCombiner, CopySceneWithNullptr_NoException ) {
|
||||||
|
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
|
||||||
|
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue