Fix the -Werror=unused-but-set-parameter warning by removing the skipFirst variable.
parent
5e86fead8e
commit
96f0787f51
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@ -250,7 +250,7 @@ void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
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}
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}
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}
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}
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aiNode *const nd = ReadObject(node, scope, true);
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aiNode *const nd = ReadObject(node, scope);
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if (!nd) {
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if (!nd) {
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ThrowException("failure reading <world>");
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ThrowException("failure reading <world>");
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}
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}
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@ -296,16 +296,13 @@ aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst/*, const char *closetag */) {
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aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope) {
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aiNode *nd = new aiNode;
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aiNode *nd = new aiNode;
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std::vector<aiNode *> children;
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std::vector<aiNode *> children;
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std::vector<unsigned int> meshes;
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std::vector<unsigned int> meshes;
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try {
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try {
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for (XmlNode &child : node.children()) {
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for (XmlNode &child : node.children()) {
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skipFirst = false;
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const std::string &s = ai_stdStrToLower(child.name());
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const std::string &s = ai_stdStrToLower(child.name());
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if (s == "mesh") {
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if (s == "mesh") {
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const size_t prev = scope.meshes_linear.size();
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const size_t prev = scope.meshes_linear.size();
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@ -185,7 +185,7 @@ private:
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void ReadWorld(XmlNode &node, TempScope &scope);
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void ReadWorld(XmlNode &node, TempScope &scope);
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void ReadLighting(XmlNode &node, TempScope &scope);
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void ReadLighting(XmlNode &node, TempScope &scope);
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aiLight *ReadDirectionalLight(XmlNode &node);
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aiLight *ReadDirectionalLight(XmlNode &node);
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aiNode *ReadObject(XmlNode &node, TempScope &scope, bool skipFirst = false/*, const char *closetag = "object"*/);
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aiNode *ReadObject(XmlNode &node, TempScope &scope);
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bool ReadMesh(XmlNode &node, TempScope &scope);
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bool ReadMesh(XmlNode &node, TempScope &scope);
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void ReadMaterial(XmlNode &node, TempScope &scope);
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void ReadMaterial(XmlNode &node, TempScope &scope);
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aiVector2D ReadVec2(XmlNode &node);
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aiVector2D ReadVec2(XmlNode &node);
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