Morph animation support for collada
parent
a97a4fb03b
commit
9621dff027
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@ -173,6 +173,8 @@ SET( Common_SRCS
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XMLTools.h
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Version.cpp
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IOStreamBuffer.h
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CreateAnimMesh.h
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CreateAnimMesh.cpp
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)
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SOURCE_GROUP(Common FILES ${Common_SRCS})
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@ -89,6 +89,21 @@ enum InputType
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IT_Bitangent
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};
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/** Supported controller types */
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enum ControllerType
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{
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Skin,
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Morph
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};
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/** Supported morph methods */
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enum MorphMethod
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{
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Normalized,
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Relative
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};
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/** Contains all data for one of the different transformation types */
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struct Transform
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{
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@ -380,6 +395,12 @@ enum PrimitiveType
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/** A skeleton controller to deform a mesh with the use of joints */
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struct Controller
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{
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// controller type
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ControllerType mType;
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// Morphing method if type is Morph
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MorphMethod mMethod;
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// the URL of the mesh deformed by the controller.
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std::string mMeshId;
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@ -402,6 +423,9 @@ struct Controller
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// JointIndex-WeightIndex pairs for all vertices
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std::vector< std::pair<size_t, size_t> > mWeights;
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std::string mMorphTarget;
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std::string mMorphWeight;
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};
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/** A collada material. Pretty much the only member is a reference to an effect. */
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@ -577,6 +601,12 @@ struct AnimationChannel
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std::string mSourceTimes;
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/** Source URL of the value values. Collada calls them "output". */
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std::string mSourceValues;
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/** Source URL of the IN_TANGENT semantic values. */
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std::string mInTanValues;
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/** Source URL of the OUT_TANGENT semantic values. */
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std::string mOutTanValues;
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/** Source URL of the INTERPOLATION semantic values. */
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std::string mInterpolationValues;
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};
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/** An animation. Container for 0-x animation channels or 0-x animations */
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@ -645,6 +675,7 @@ struct Animation
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struct ChannelEntry
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{
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const Collada::AnimationChannel* mChannel; ///> the source channel
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std::string mTargetId;
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std::string mTransformId; // the ID of the transformation step of the node which is influenced
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size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
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size_t mSubElement; // starting index inside the transform data
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@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ParsingUtils.h"
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#include "SkeletonMeshBuilder.h"
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#include "Defines.h"
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#include "CreateAnimMesh.h"
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#include "time.h"
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#include "math.h"
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@ -150,6 +151,7 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
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mMeshIndexByID.clear();
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mMaterialIndexByName.clear();
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mMeshes.clear();
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mTargetMeshes.clear();
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newMats.clear();
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mLights.clear();
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mCameras.clear();
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@ -571,6 +573,21 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Find mesh from either meshes or morph target meshes
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aiMesh *ColladaLoader::findMesh(std::string meshid)
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{
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for (unsigned int i = 0; i < mMeshes.size(); i++)
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if (std::string(mMeshes[i]->mName.data) == meshid)
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return mMeshes[i];
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for (unsigned int i = 0; i < mTargetMeshes.size(); i++)
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if (std::string(mTargetMeshes[i]->mName.data) == meshid)
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return mTargetMeshes[i];
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return NULL;
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}
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// ------------------------------------------------------------------------------------------------
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// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh
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aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
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@ -656,8 +673,70 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
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face.mIndices[b] = static_cast<unsigned int>(vertex++);
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}
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// create morph target meshes if any
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std::vector<aiMesh*> targetMeshes;
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std::vector<float> targetWeights;
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Collada::MorphMethod method;
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for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
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it != pParser.mControllerLibrary.end(); it++)
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{
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const Collada::Controller &c = it->second;
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const Collada::Mesh* baseMesh = pParser.ResolveLibraryReference( pParser.mMeshLibrary, c.mMeshId);
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if (c.mType == Collada::Morph && baseMesh->mName == pSrcMesh->mName)
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{
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const Collada::Accessor& targetAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphTarget);
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const Collada::Accessor& weightAccessor = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, c.mMorphWeight);
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const Collada::Data& targetData = pParser.ResolveLibraryReference( pParser.mDataLibrary, targetAccessor.mSource);
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const Collada::Data& weightData = pParser.ResolveLibraryReference( pParser.mDataLibrary, weightAccessor.mSource);
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// take method
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method = c.mMethod;
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if (!targetData.mIsStringArray)
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throw DeadlyImportError( "target data must contain id. ");
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if (weightData.mIsStringArray)
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throw DeadlyImportError( "target weight data must not be textual ");
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for (unsigned int i = 0; i < targetData.mStrings.size(); ++i)
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{
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const Collada::Mesh* targetMesh = pParser.ResolveLibraryReference(pParser.mMeshLibrary, targetData.mStrings.at(i));
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aiMesh *aimesh = findMesh(targetMesh->mName);
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if (!aimesh)
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{
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if (targetMesh->mSubMeshes.size() > 1)
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throw DeadlyImportError( "Morhing target mesh must be a single");
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aimesh = CreateMesh(pParser, targetMesh, targetMesh->mSubMeshes.at(0), NULL, 0, 0);
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mTargetMeshes.push_back(aimesh);
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}
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targetMeshes.push_back(aimesh);
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}
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for (unsigned int i = 0; i < weightData.mValues.size(); ++i)
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targetWeights.push_back(weightData.mValues.at(i));
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}
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}
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if (targetMeshes.size() > 0 && targetWeights.size() == targetMeshes.size())
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{
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std::vector<aiAnimMesh*> animMeshes;
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for (unsigned int i = 0; i < targetMeshes.size(); i++)
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{
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aiAnimMesh *animMesh = aiCreateAnimMesh(targetMeshes.at(i));
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animMesh->mWeight = targetWeights[i];
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animMeshes.push_back(animMesh);
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}
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dstMesh->mMethod = (method == Collada::Relative)
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? aiMorphingMethod_MORPH_RELATIVE
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: aiMorphingMethod_MORPH_NORMALIZED;
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dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
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dstMesh->mNumAnimMeshes = animMeshes.size();
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for (unsigned int i = 0; i < animMeshes.size(); i++)
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dstMesh->mAnimMeshes[i] = animMeshes.at(i);
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}
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// create bones if given
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if( pSrcController)
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if( pSrcController && pSrcController->mType == Collada::Skin)
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{
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// refuse if the vertex count does not match
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// if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
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@ -956,6 +1035,68 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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CreateAnimation( pScene, pParser, pSrcAnim, animName);
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}
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struct MorphTimeValues
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{
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float mTime;
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struct key
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{
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float mWeight;
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unsigned int mValue;
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};
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std::vector<key> mKeys;
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};
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void insertMorphTimeValue(std::vector<MorphTimeValues> &values, float time, float weight, unsigned int value)
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{
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MorphTimeValues::key k;
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k.mValue = value;
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k.mWeight = weight;
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if (values.size() == 0 || time < values[0].mTime)
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{
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MorphTimeValues val;
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val.mTime = time;
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val.mKeys.push_back(k);
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values.insert(values.begin(), val);
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return;
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}
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if (time > values.back().mTime)
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{
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MorphTimeValues val;
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val.mTime = time;
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val.mKeys.push_back(k);
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values.insert(values.end(), val);
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return;
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}
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for (unsigned int i = 0; i < values.size(); i++)
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{
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if (std::abs(time - values[i].mTime) < 1e-6f)
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{
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values[i].mKeys.push_back(k);
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return;
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} else if (time > values[i].mTime && time < values[i+1].mTime)
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{
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MorphTimeValues val;
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val.mTime = time;
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val.mKeys.push_back(k);
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values.insert(values.begin() + i, val);
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return;
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}
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}
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// should not get here
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}
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float getWeightAtKey(const std::vector<MorphTimeValues> &values, int key, unsigned int value)
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{
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for (unsigned int i = 0; i < values[key].mKeys.size(); i++)
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{
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if (values[key].mKeys[i].mValue == value)
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return values[key].mKeys[i].mWeight;
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}
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// no value at key found, try to interpolate if present at other keys. if not, return zero
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// TODO: interpolation
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return 0.0f;
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}
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// ------------------------------------------------------------------------------------------------
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// Constructs the animation for the given source anim
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void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pParser, const Collada::Animation* pSrcAnim, const std::string& pName)
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@ -965,6 +1106,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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CollectNodes( pScene->mRootNode, nodes);
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std::vector<aiNodeAnim*> anims;
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std::vector<aiMeshMorphAnim*> morphAnims;
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for( std::vector<const aiNode*>::const_iterator nit = nodes.begin(); nit != nodes.end(); ++nit)
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{
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// find all the collada anim channels which refer to the current node
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@ -988,7 +1131,20 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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// find the slash that separates the node name - there should be only one
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std::string::size_type slashPos = srcChannel.mTarget.find( '/');
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if( slashPos == std::string::npos)
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{
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std::string::size_type targetPos = srcChannel.mTarget.find(srcNode->mID);
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if (targetPos == std::string::npos)
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continue;
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// not node transform, but something else. store as unknown animation channel for now
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entry.mChannel = &(*cit);
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entry.mTargetId = srcChannel.mTarget.substr(targetPos + pSrcAnim->mName.length(),
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srcChannel.mTarget.length() - targetPos - pSrcAnim->mName.length());
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if (entry.mTargetId.front() == '-')
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entry.mTargetId = entry.mTargetId.substr(1);
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entries.push_back(entry);
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continue;
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}
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if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
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continue;
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std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
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@ -1068,7 +1224,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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if( srcNode->mTransforms[a].mID == entry.mTransformId)
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entry.mTransformIndex = a;
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if( entry.mTransformIndex == SIZE_MAX) {
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if( entry.mTransformIndex == SIZE_MAX)
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{
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if (entry.mTransformId.find("morph-weights") != std::string::npos)
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{
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entry.mTargetId = entry.mTransformId;
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entry.mTransformId = "";
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} else
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continue;
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}
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@ -1217,9 +1379,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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{
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aiNodeAnim* dstAnim = new aiNodeAnim;
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dstAnim->mNodeName = nodeName;
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dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mNumRotationKeys= static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
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dstAnim->mNumPositionKeys = resultTrafos.size();
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dstAnim->mNumRotationKeys= resultTrafos.size();
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dstAnim->mNumScalingKeys = resultTrafos.size();
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dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
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dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
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dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
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@ -1241,15 +1403,87 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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{
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DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
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}
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if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
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{
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std::vector<Collada::ChannelEntry> morphChannels;
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for( std::vector<Collada::ChannelEntry>::iterator it = entries.begin(); it != entries.end(); ++it)
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{
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Collada::ChannelEntry& e = *it;
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// skip non-transform types
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if (e.mTargetId.empty())
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continue;
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if (e.mTargetId.find("morph-weights") != std::string::npos)
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morphChannels.push_back(e);
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}
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if (morphChannels.size() > 0)
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{
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// either 1) morph weight animation count should contain morph target count channels
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// or 2) one channel with morph target count arrays
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// assume first
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aiMeshMorphAnim *morphAnim = new aiMeshMorphAnim;
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morphAnim->mName.Set(nodeName);
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std::vector<MorphTimeValues> morphTimeValues;
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int morphAnimChannelIndex = 0;
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for( std::vector<Collada::ChannelEntry>::iterator it = morphChannels.begin(); it != morphChannels.end(); ++it)
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{
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Collada::ChannelEntry& e = *it;
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std::string::size_type apos = e.mTargetId.find('(');
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std::string::size_type bpos = e.mTargetId.find(')');
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if (apos == std::string::npos || bpos == std::string::npos)
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// unknown way to specify weight -> ignore this animation
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continue;
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// weight target can be in format Weight_M_N, Weight_N, WeightN, or some other way
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// we ignore the name and just assume the channels are in the right order
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for (unsigned int i = 0; i < e.mTimeData->mValues.size(); i++)
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insertMorphTimeValue(morphTimeValues, e.mTimeData->mValues.at(i), e.mValueData->mValues.at(i), morphAnimChannelIndex);
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++morphAnimChannelIndex;
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}
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if( !anims.empty())
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morphAnim->mNumKeys = morphTimeValues.size();
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morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
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for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
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{
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morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
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morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
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morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
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morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime;
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for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); valueIndex++)
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{
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morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
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morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
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}
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}
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morphAnims.push_back(morphAnim);
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}
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}
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}
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if( !anims.empty() || !morphAnims.empty())
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{
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aiAnimation* anim = new aiAnimation;
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anim->mName.Set( pName);
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anim->mNumChannels = static_cast<unsigned int>(anims.size());
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anim->mNumChannels = anims.size();
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if (anim->mNumChannels > 0)
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{
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anim->mChannels = new aiNodeAnim*[anims.size()];
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std::copy( anims.begin(), anims.end(), anim->mChannels);
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}
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anim->mNumMorphMeshChannels = morphAnims.size();
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if (anim->mNumMorphMeshChannels > 0)
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{
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anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
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std::copy( morphAnims.begin(), morphAnims.end(), anim->mMorphMeshChannels);
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}
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anim->mDuration = 0.0f;
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for( size_t a = 0; a < anims.size(); ++a)
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{
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@ -1257,6 +1491,10 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
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anim->mDuration = std::max( anim->mDuration, anims[a]->mRotationKeys[anims[a]->mNumRotationKeys-1].mTime);
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anim->mDuration = std::max( anim->mDuration, anims[a]->mScalingKeys[anims[a]->mNumScalingKeys-1].mTime);
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}
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for (size_t a = 0; a < morphAnims.size(); ++a)
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{
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anim->mDuration = std::max(anim->mDuration, morphAnims[a]->mKeys[morphAnims[a]->mNumKeys-1].mTime);
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}
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anim->mTicksPerSecond = 1;
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mAnims.push_back( anim);
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}
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@ -118,6 +118,8 @@ protected:
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void BuildMeshesForNode( const ColladaParser& pParser, const Collada::Node* pNode,
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aiNode* pTarget);
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aiMesh *findMesh(std::string meshid);
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/** Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh */
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aiMesh* CreateMesh( const ColladaParser& pParser, const Collada::Mesh* pSrcMesh, const Collada::SubMesh& pSubMesh,
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const Collada::Controller* pSrcController, size_t pStartVertex, size_t pStartFace);
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@ -224,6 +226,9 @@ protected:
|
|||
/** Accumulated meshes for the target scene */
|
||||
std::vector<aiMesh*> mMeshes;
|
||||
|
||||
/** Accumulated morph target meshes */
|
||||
std::vector<aiMesh*> mTargetMeshes;
|
||||
|
||||
/** Temporary material list */
|
||||
std::vector<std::pair<Collada::Effect*, aiMaterial*> > newMats;
|
||||
|
||||
|
|
|
@ -585,6 +585,12 @@ void ColladaParser::ReadAnimationSampler( Collada::AnimationChannel& pChannel)
|
|||
pChannel.mSourceTimes = source;
|
||||
else if( strcmp( semantic, "OUTPUT") == 0)
|
||||
pChannel.mSourceValues = source;
|
||||
else if( strcmp( semantic, "IN_TANGENT") == 0)
|
||||
pChannel.mInTanValues = source;
|
||||
else if( strcmp( semantic, "OUT_TANGENT") == 0)
|
||||
pChannel.mOutTanValues = source;
|
||||
else if( strcmp( semantic, "INTERPOLATION") == 0)
|
||||
pChannel.mInterpolationValues = source;
|
||||
|
||||
if( !mReader->isEmptyElement())
|
||||
SkipElement();
|
||||
|
@ -647,6 +653,9 @@ void ColladaParser::ReadControllerLibrary()
|
|||
// Reads a controller into the given mesh structure
|
||||
void ColladaParser::ReadController( Collada::Controller& pController)
|
||||
{
|
||||
// initial values
|
||||
pController.mType = Skin;
|
||||
pController.mMethod = Normalized;
|
||||
while( mReader->read())
|
||||
{
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
|
@ -654,8 +663,15 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
// two types of controllers: "skin" and "morph". Only the first one is relevant, we skip the other
|
||||
if( IsElement( "morph"))
|
||||
{
|
||||
// should skip everything inside, so there's no danger of catching elements in between
|
||||
SkipElement();
|
||||
pController.mType = Morph;
|
||||
int baseIndex = GetAttribute("source");
|
||||
pController.mMeshId = mReader->getAttributeValue(baseIndex) + 1;
|
||||
int methodIndex = GetAttribute("method");
|
||||
if (methodIndex > 0) {
|
||||
const char *method = mReader->getAttributeValue(methodIndex);
|
||||
if (strcmp(method, "RELATIVE") == 0)
|
||||
pController.mMethod = Relative;
|
||||
}
|
||||
}
|
||||
else if( IsElement( "skin"))
|
||||
{
|
||||
|
@ -693,6 +709,32 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
{
|
||||
ReadControllerWeights( pController);
|
||||
}
|
||||
else if ( IsElement( "targets" ))
|
||||
{
|
||||
while (mReader->read()) {
|
||||
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
||||
if ( IsElement( "input")) {
|
||||
int semanticsIndex = GetAttribute("semantic");
|
||||
int sourceIndex = GetAttribute("source");
|
||||
|
||||
const char *semantics = mReader->getAttributeValue(semanticsIndex);
|
||||
const char *source = mReader->getAttributeValue(sourceIndex);
|
||||
if (strcmp(semantics, "MORPH_TARGET") == 0) {
|
||||
pController.mMorphTarget = source + 1;
|
||||
}
|
||||
else if (strcmp(semantics, "MORPH_WEIGHT") == 0)
|
||||
{
|
||||
pController.mMorphWeight = source + 1;
|
||||
}
|
||||
}
|
||||
} else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if( strcmp( mReader->getNodeName(), "targets") == 0)
|
||||
break;
|
||||
else
|
||||
ThrowException( "Expected end of <targets> element.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// ignore the rest
|
||||
|
@ -703,7 +745,7 @@ void ColladaParser::ReadController( Collada::Controller& pController)
|
|||
{
|
||||
if( strcmp( mReader->getNodeName(), "controller") == 0)
|
||||
break;
|
||||
else if( strcmp( mReader->getNodeName(), "skin") != 0)
|
||||
else if( strcmp( mReader->getNodeName(), "skin") != 0 && strcmp( mReader->getNodeName(), "morph") != 0)
|
||||
ThrowException( "Expected end of <controller> element.");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 2016 The Qt Company Ltd.
|
||||
Copyright (c) 2006-2012, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "CreateAnimMesh.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh)
|
||||
{
|
||||
aiAnimMesh *animesh = new aiAnimMesh;
|
||||
animesh->mVertices = NULL;
|
||||
animesh->mNormals = NULL;
|
||||
animesh->mTangents = NULL;
|
||||
animesh->mBitangents = NULL;
|
||||
animesh->mNumVertices = mesh->mNumVertices;
|
||||
if (mesh->mVertices) {
|
||||
animesh->mVertices = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mVertices, mesh->mVertices, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mNormals) {
|
||||
animesh->mNormals = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mNormals, mesh->mNormals, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mTangents) {
|
||||
animesh->mTangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTangents, mesh->mTangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
if (mesh->mBitangents) {
|
||||
animesh->mBitangents = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mBitangents, mesh->mBitangents, mesh->mNumVertices * sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_COLOR_SETS; ++i) {
|
||||
if (mesh->mColors[i]) {
|
||||
animesh->mColors[i] = new aiColor4D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mColors[i], mesh->mColors[i], mesh->mNumVertices * sizeof(aiColor4D));
|
||||
} else {
|
||||
animesh->mColors[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (mesh->mTextureCoords[i]) {
|
||||
animesh->mTextureCoords[i] = new aiVector3D[animesh->mNumVertices];
|
||||
std::memcpy(animesh->mTextureCoords[i], mesh->mTextureCoords[i], mesh->mNumVertices * sizeof(aiVector3D));
|
||||
} else {
|
||||
animesh->mTextureCoords[i] = NULL;
|
||||
}
|
||||
}
|
||||
return animesh;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file CreateAnimMesh.h
|
||||
* Create AnimMesh from Mesh
|
||||
*/
|
||||
#ifndef INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
#define INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Create aiAnimMesh from aiMesh. */
|
||||
aiAnimMesh *aiCreateAnimMesh(const aiMesh *mesh);
|
||||
|
||||
} // end of namespace Assimp
|
||||
#endif // INCLUDED_AI_CREATE_ANIM_MESH_H
|
||||
|
|
@ -190,6 +190,39 @@ struct aiMeshKey
|
|||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Binds a morph anim mesh to a specific point in time. */
|
||||
struct aiMeshMorphKey
|
||||
{
|
||||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** The values and weights at the time of this key */
|
||||
unsigned int *mValues;
|
||||
double *mWeights;
|
||||
|
||||
/** The number of values and weights */
|
||||
unsigned int mNumValuesAndWeights;
|
||||
#ifdef __cplusplus
|
||||
aiMeshMorphKey()
|
||||
: mTime(0.0)
|
||||
, mValues(NULL)
|
||||
, mWeights(NULL)
|
||||
, mNumValuesAndWeights(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
~aiMeshMorphKey()
|
||||
{
|
||||
if (mNumValuesAndWeights && mValues && mWeights) {
|
||||
delete [] mValues;
|
||||
delete [] mWeights;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Defines how an animation channel behaves outside the defined time
|
||||
* range. This corresponds to aiNodeAnim::mPreState and
|
||||
|
@ -340,6 +373,37 @@ struct aiMeshAnim
|
|||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Describes a morphing animation of a given mesh. */
|
||||
struct aiMeshMorphAnim
|
||||
{
|
||||
/** Name of the mesh to be animated. An empty string is not allowed,
|
||||
* animated meshes need to be named (not necessarily uniquely,
|
||||
* the name can basically serve as wildcard to select a group
|
||||
* of meshes with similar animation setup)*/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Size of the #mKeys array. Must be 1, at least. */
|
||||
unsigned int mNumKeys;
|
||||
|
||||
/** Key frames of the animation. May not be NULL. */
|
||||
C_STRUCT aiMeshMorphKey* mKeys;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshMorphAnim()
|
||||
: mNumKeys()
|
||||
, mKeys()
|
||||
{}
|
||||
|
||||
~aiMeshMorphAnim()
|
||||
{
|
||||
delete[] mKeys;
|
||||
}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** An animation consists of key-frame data for a number of nodes. For
|
||||
* each node affected by the animation a separate series of data is given.*/
|
||||
|
@ -372,6 +436,14 @@ struct aiAnimation {
|
|||
* The array is mNumMeshChannels in size. */
|
||||
C_STRUCT aiMeshAnim** mMeshChannels;
|
||||
|
||||
/** The number of mesh animation channels. Each channel affects
|
||||
* a single mesh and defines morphing animation. */
|
||||
unsigned int mNumMorphMeshChannels;
|
||||
|
||||
/** The morph mesh animation channels. Each channel affects a single mesh.
|
||||
* The array is mNumMorphMeshChannels in size. */
|
||||
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiAnimation()
|
||||
: mDuration(-1.)
|
||||
|
@ -379,7 +451,9 @@ struct aiAnimation {
|
|||
, mNumChannels(0)
|
||||
, mChannels(NULL)
|
||||
, mNumMeshChannels(0)
|
||||
, mMeshChannels(NULL) {
|
||||
, mMeshChannels(NULL)
|
||||
, mNumMorphMeshChannels(0)
|
||||
, mMorphMeshChannels(NULL) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -399,6 +473,11 @@ struct aiAnimation {
|
|||
|
||||
delete [] mMeshChannels;
|
||||
}
|
||||
if (mNumMorphMeshChannels && mMorphMeshChannels) {
|
||||
for( unsigned int a = 0; a < mNumMorphMeshChannels; a++) {
|
||||
delete mMorphMeshChannels[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
|
|
@ -378,6 +378,9 @@ struct aiAnimMesh
|
|||
*/
|
||||
unsigned int mNumVertices;
|
||||
|
||||
/** Weight of the AnimMesh. */
|
||||
float mWeight;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiAnimMesh()
|
||||
|
@ -446,6 +449,27 @@ struct aiAnimMesh
|
|||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates the methods of mesh morphing supported by Assimp.
|
||||
*/
|
||||
enum aiMorphingMethod
|
||||
{
|
||||
/** Interpolation between morph targets */
|
||||
aiMorphingMethod_VERTEX_BLEND = 0x1,
|
||||
|
||||
/** Normalized morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_NORMALIZED = 0x2,
|
||||
|
||||
/** Relative morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_RELATIVE = 0x3,
|
||||
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
_aiMorphingMethod_Force32Bit = INT_MAX
|
||||
#endif
|
||||
}; //! enum aiMorphingMethod
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A mesh represents a geometry or model with a single material.
|
||||
|
@ -600,14 +624,17 @@ struct aiMesh
|
|||
C_STRUCT aiString mName;
|
||||
|
||||
|
||||
/** NOT CURRENTLY IN USE. The number of attachment meshes */
|
||||
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
|
||||
unsigned int mNumAnimMeshes;
|
||||
|
||||
/** NOT CURRENTLY IN USE. Attachment meshes for this mesh, for vertex-based animation.
|
||||
/** Attachment meshes for this mesh, for vertex-based animation.
|
||||
* Attachment meshes carry replacement data for some of the
|
||||
* mesh'es vertex components (usually positions, normals). */
|
||||
* mesh'es vertex components (usually positions, normals).
|
||||
* Note! Currently only works with Collada loader.*/
|
||||
C_STRUCT aiAnimMesh** mAnimMeshes;
|
||||
|
||||
/** Method of morphing when animeshes are specified. */
|
||||
unsigned int mMethod;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
|
@ -733,7 +760,6 @@ struct aiMesh
|
|||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif //! extern "C"
|
||||
|
|
Loading…
Reference in New Issue