From 6397bfbf904415d75b55c7389cb66a9958359a04 Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Sun, 21 Jun 2020 12:03:38 +0200 Subject: [PATCH 1/3] replace NULL by nullptr on loadFile. --- code/AMF/AMFImporter.cpp | 4 +++- code/BVH/BVHLoader.cpp | 10 ++++++---- code/CSM/CSMLoader.cpp | 2 +- code/HMP/HMPLoader.cpp | 5 +++-- code/Irr/IRRMeshLoader.cpp | 5 +++-- code/LWS/LWSLoader.cpp | 2 +- code/MD2/MD2Loader.cpp | 11 ++++++----- code/MD3/MD3Loader.cpp | 5 +++-- code/MD5/MD5Loader.cpp | 11 +++++------ code/MDL/HalfLife/HL1MDLLoader.h | 6 ++++-- code/Raw/RawLoader.cpp | 2 +- code/X/XFileImporter.cpp | 2 +- include/assimp/irrXMLWrapper.h | 2 +- 13 files changed, 38 insertions(+), 29 deletions(-) diff --git a/code/AMF/AMFImporter.cpp b/code/AMF/AMFImporter.cpp index df4324d4d..d93ca54cf 100644 --- a/code/AMF/AMFImporter.cpp +++ b/code/AMF/AMFImporter.cpp @@ -407,7 +407,9 @@ void AMFImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler) std::unique_ptr file(pIOHandler->Open(pFile, "rb")); // Check whether we can read from the file - if(file.get() == NULL) throw DeadlyImportError("Failed to open AMF file " + pFile + "."); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open AMF file " + pFile + "."); + } // generate a XML reader for it std::unique_ptr mIOWrapper(new CIrrXML_IOStreamReader(file.get())); diff --git a/code/BVH/BVHLoader.cpp b/code/BVH/BVHLoader.cpp index 1110754c2..5d335d233 100644 --- a/code/BVH/BVHLoader.cpp +++ b/code/BVH/BVHLoader.cpp @@ -124,12 +124,14 @@ void BVHLoader::InternReadFile( const std::string& pFile, aiScene* pScene, IOSys // read file into memory std::unique_ptr file( pIOHandler->Open( pFile)); - if( file.get() == NULL) - throw DeadlyImportError( "Failed to open file " + pFile + "."); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open file " + pFile + "."); + } size_t fileSize = file->FileSize(); - if( fileSize == 0) - throw DeadlyImportError( "File is too small."); + if (fileSize == 0) { + throw DeadlyImportError("File is too small."); + } mBuffer.resize( fileSize); file->Read( &mBuffer.front(), 1, fileSize); diff --git a/code/CSM/CSMLoader.cpp b/code/CSM/CSMLoader.cpp index fbabea12e..47563feb1 100644 --- a/code/CSM/CSMLoader.cpp +++ b/code/CSM/CSMLoader.cpp @@ -127,7 +127,7 @@ void CSMImporter::InternReadFile( const std::string& pFile, std::unique_ptr file( pIOHandler->Open( pFile, "rb")); // Check whether we can read from the file - if( file.get() == NULL) { + if( file.get() == nullptr) { throw DeadlyImportError( "Failed to open CSM file " + pFile + "."); } diff --git a/code/HMP/HMPLoader.cpp b/code/HMP/HMPLoader.cpp index 0dea09ee0..45f45d022 100644 --- a/code/HMP/HMPLoader.cpp +++ b/code/HMP/HMPLoader.cpp @@ -122,8 +122,9 @@ void HMPImporter::InternReadFile( const std::string& pFile, std::unique_ptr file(mIOHandler->Open(pFile)); // Check whether we can read from the file - if( file.get() == nullptr) - throw DeadlyImportError( "Failed to open HMP file " + pFile + "."); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open HMP file " + pFile + "."); + } // Check whether the HMP file is large enough to contain // at least the file header diff --git a/code/Irr/IRRMeshLoader.cpp b/code/Irr/IRRMeshLoader.cpp index 13db70e91..d07ff87ea 100644 --- a/code/Irr/IRRMeshLoader.cpp +++ b/code/Irr/IRRMeshLoader.cpp @@ -139,8 +139,9 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile, std::unique_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file - if( file.get() == NULL) - throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + ""); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "."); + } // Construct the irrXML parser CIrrXML_IOStreamReader st(file.get()); diff --git a/code/LWS/LWSLoader.cpp b/code/LWS/LWSLoader.cpp index 952c3ccbc..d02d24ea3 100644 --- a/code/LWS/LWSLoader.cpp +++ b/code/LWS/LWSLoader.cpp @@ -501,7 +501,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, std::unique_ptr file(pIOHandler->Open(pFile, "rb")); // Check whether we can read from the file - if (file.get() == NULL) { + if (file.get() == nullptr) { throw DeadlyImportError("Failed to open LWS file " + pFile + "."); } diff --git a/code/MD2/MD2Loader.cpp b/code/MD2/MD2Loader.cpp index 473ab99bc..abc5f06ff 100644 --- a/code/MD2/MD2Loader.cpp +++ b/code/MD2/MD2Loader.cpp @@ -221,20 +221,21 @@ void MD2Importer::InternReadFile( const std::string& pFile, std::unique_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file - if( file.get() == NULL) - throw DeadlyImportError( "Failed to open MD2 file " + pFile + ""); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open MD2 file " + pFile + ""); + } // check whether the md3 file is large enough to contain // at least the file header fileSize = (unsigned int)file->FileSize(); - if( fileSize < sizeof(MD2::Header)) - throw DeadlyImportError( "MD2 File is too small"); + if (fileSize < sizeof(MD2::Header)) { + throw DeadlyImportError("MD2 File is too small"); + } std::vector mBuffer2(fileSize); file->Read(&mBuffer2[0], 1, fileSize); mBuffer = &mBuffer2[0]; - m_pcHeader = (BE_NCONST MD2::Header*)mBuffer; #ifdef AI_BUILD_BIG_ENDIAN diff --git a/code/MD3/MD3Loader.cpp b/code/MD3/MD3Loader.cpp index 2051ecdda..28799c0fc 100644 --- a/code/MD3/MD3Loader.cpp +++ b/code/MD3/MD3Loader.cpp @@ -747,8 +747,9 @@ void MD3Importer::InternReadFile( const std::string& pFile, aiScene* pScene, IOS std::unique_ptr file( pIOHandler->Open( pFile)); // Check whether we can read from the file - if( file.get() == NULL) - throw DeadlyImportError( "Failed to open MD3 file " + pFile + "."); + if (file.get() == nullptr) { + throw DeadlyImportError("Failed to open MD3 file " + pFile + "."); + } // Check whether the md3 file is large enough to contain the header fileSize = (unsigned int)file->FileSize(); diff --git a/code/MD5/MD5Loader.cpp b/code/MD5/MD5Loader.cpp index d428873df..2aa07df18 100644 --- a/code/MD5/MD5Loader.cpp +++ b/code/MD5/MD5Loader.cpp @@ -332,13 +332,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneLis // ------------------------------------------------------------------------------------------------ // Load a MD5MESH file void MD5Importer::LoadMD5MeshFile() { - std::string pFile = mFile + "md5mesh"; - std::unique_ptr file(mIOHandler->Open(pFile, "rb")); + std::string filename = mFile + "md5mesh"; + std::unique_ptr file(mIOHandler->Open(filename, "rb")); // Check whether we can read from the file if (file.get() == nullptr || !file->FileSize()) { - ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile); - return; + throw DeadlyImportError("Failed to open MD5 file " + filename + "."); } bHadMD5Mesh = true; LoadFileIntoMemory(file.get()); @@ -552,9 +551,9 @@ void MD5Importer::LoadMD5AnimFile() { // Check whether we can read from the file if (!file.get() || !file->FileSize()) { - ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile); - return; + throw DeadlyImportError("Failed to open MD3 file " + file + "."); } + LoadFileIntoMemory(file.get()); // parse the basic file structure diff --git a/code/MDL/HalfLife/HL1MDLLoader.h b/code/MDL/HalfLife/HL1MDLLoader.h index c4293259c..2891ddb1e 100644 --- a/code/MDL/HalfLife/HL1MDLLoader.h +++ b/code/MDL/HalfLife/HL1MDLLoader.h @@ -222,12 +222,14 @@ void HL1MDLLoader::load_file_into_buffer(const std::string &file_path, unsigned std::unique_ptr file(io_->Open(file_path)); - if (file.get() == NULL) + if (file.get() == nullptr) { throw DeadlyImportError("Failed to open MDL file " + DefaultIOSystem::fileName(file_path) + "."); + } const size_t file_size = file->FileSize(); - if (file_size < sizeof(MDLFileHeader)) + if (file_size < sizeof(MDLFileHeader)) { throw DeadlyImportError("MDL file is too small."); + } buffer = new unsigned char[1 + file_size]; file->Read((void *)buffer, 1, file_size); diff --git a/code/Raw/RawLoader.cpp b/code/Raw/RawLoader.cpp index 092323cc0..bb58026f0 100644 --- a/code/Raw/RawLoader.cpp +++ b/code/Raw/RawLoader.cpp @@ -104,7 +104,7 @@ void RAWImporter::InternReadFile( const std::string& pFile, std::unique_ptr file( pIOHandler->Open( pFile, "rb")); // Check whether we can read from the file - if( file.get() == NULL) { + if( file.get() == nullptr) { throw DeadlyImportError( "Failed to open RAW file " + pFile + "."); } diff --git a/code/X/XFileImporter.cpp b/code/X/XFileImporter.cpp index 846023b93..0b256b0bc 100644 --- a/code/X/XFileImporter.cpp +++ b/code/X/XFileImporter.cpp @@ -113,7 +113,7 @@ const aiImporterDesc* XFileImporter::GetInfo () const { void XFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { // read file into memory std::unique_ptr file( pIOHandler->Open( pFile)); - if ( file.get() == NULL ) { + if ( file.get() == nullptr ) { throw DeadlyImportError( "Failed to open file " + pFile + "." ); } diff --git a/include/assimp/irrXMLWrapper.h b/include/assimp/irrXMLWrapper.h index 65a7be298..52c174791 100644 --- a/include/assimp/irrXMLWrapper.h +++ b/include/assimp/irrXMLWrapper.h @@ -63,7 +63,7 @@ namespace Assimp { * @code * // open the file * std::unique_ptr file( pIOHandler->Open( pFile)); - * if( file.get() == NULL) { + * if( file.get() == nullptr ) { * throw DeadlyImportError( "Failed to open file " + pFile + "."); * } * From ae05dbb2527da54e791e3a115975c3d06504093d Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Tue, 23 Jun 2020 21:11:18 +0200 Subject: [PATCH 2/3] define CheckValidFacesIndices also in release builds. --- code/AssetLib/glTF/glTFImporter.cpp | 403 +++++++++++++--------------- 1 file changed, 186 insertions(+), 217 deletions(-) diff --git a/code/AssetLib/glTF/glTFImporter.cpp b/code/AssetLib/glTF/glTFImporter.cpp index 33288313a..b4ef9b06f 100644 --- a/code/AssetLib/glTF/glTFImporter.cpp +++ b/code/AssetLib/glTF/glTFImporter.cpp @@ -48,12 +48,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include #include -#include -#include #include -#include -#include #include +#include +#include +#include +#include #include @@ -69,8 +69,7 @@ static const aiImporterDesc desc = { "", "", "", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour - | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, + aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, 0, 0, 0, @@ -78,11 +77,8 @@ static const aiImporterDesc desc = { "gltf glb" }; -glTFImporter::glTFImporter() -: BaseImporter() -, meshOffsets() -, embeddedTexIdxs() -, mScene( nullptr ) { +glTFImporter::glTFImporter() : + BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) { // empty } @@ -90,11 +86,11 @@ glTFImporter::~glTFImporter() { // empty } -const aiImporterDesc* glTFImporter::GetInfo() const { +const aiImporterDesc *glTFImporter::GetInfo() const { return &desc; } -bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const { +bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const { const std::string &extension = GetExtension(pFile); if (extension != "gltf" && extension != "glb") { @@ -115,9 +111,8 @@ bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool return false; } -inline -void SetMaterialColorProperty(std::vector& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat, - aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx) { +inline void SetMaterialColorProperty(std::vector &embeddedTexIdxs, Asset & /*r*/, glTF::TexProperty prop, aiMaterial *mat, + aiTextureType texType, const char *pKey, unsigned int type, unsigned int idx) { if (prop.texture) { if (prop.texture->source) { aiString uri(prop.texture->source->uri); @@ -138,22 +133,22 @@ void SetMaterialColorProperty(std::vector& embeddedTexIdxs, Asset& /*r*/, g } } -void glTFImporter::ImportMaterials(glTF::Asset& r) { +void glTFImporter::ImportMaterials(glTF::Asset &r) { mScene->mNumMaterials = unsigned(r.materials.Size()); - mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials]; + mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials]; for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) { - aiMaterial* aimat = mScene->mMaterials[i] = new aiMaterial(); + aiMaterial *aimat = mScene->mMaterials[i] = new aiMaterial(); - Material& mat = r.materials[i]; + Material &mat = r.materials[i]; /*if (!mat.name.empty())*/ { aiString str(mat.id /*mat.name*/); aimat->AddProperty(&str, AI_MATKEY_NAME); } - SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT ); - SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE ); + SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT); + SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE); SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR); SetMaterialColorProperty(embeddedTexIdxs, r, mat.emission, aimat, aiTextureType_EMISSIVE, AI_MATKEY_COLOR_EMISSIVE); @@ -172,29 +167,25 @@ void glTFImporter::ImportMaterials(glTF::Asset& r) { mScene->mNumMaterials = 1; // Delete the array of length zero created above. delete[] mScene->mMaterials; - mScene->mMaterials = new aiMaterial*[1]; + mScene->mMaterials = new aiMaterial *[1]; mScene->mMaterials[0] = new aiMaterial(); } } - -static inline void SetFace(aiFace& face, int a) -{ +static inline void SetFace(aiFace &face, int a) { face.mNumIndices = 1; face.mIndices = new unsigned int[1]; face.mIndices[0] = a; } -static inline void SetFace(aiFace& face, int a, int b) -{ +static inline void SetFace(aiFace &face, int a, int b) { face.mNumIndices = 2; face.mIndices = new unsigned int[2]; face.mIndices[0] = a; face.mIndices[1] = b; } -static inline void SetFace(aiFace& face, int a, int b, int c) -{ +static inline void SetFace(aiFace &face, int a, int b, int c) { face.mNumIndices = 3; face.mIndices = new unsigned int[3]; face.mIndices[0] = a; @@ -202,9 +193,7 @@ static inline void SetFace(aiFace& face, int a, int b, int c) face.mIndices[2] = c; } -#ifdef ASSIMP_BUILD_DEBUG -static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsigned nVerts) -{ +static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) { for (unsigned i = 0; i < nFaces; ++i) { for (unsigned j = 0; j < faces[i].mNumIndices; ++j) { unsigned idx = faces[i].mIndices[j]; @@ -214,105 +203,98 @@ static inline bool CheckValidFacesIndices(aiFace* faces, unsigned nFaces, unsign } return true; } -#endif // ASSIMP_BUILD_DEBUG -void glTFImporter::ImportMeshes(glTF::Asset& r) -{ - std::vector meshes; +void glTFImporter::ImportMeshes(glTF::Asset &r) { + std::vector meshes; unsigned int k = 0; meshOffsets.clear(); for (unsigned int m = 0; m < r.meshes.Size(); ++m) { - Mesh& mesh = r.meshes[m]; + Mesh &mesh = r.meshes[m]; - // Check if mesh extensions is used - if(mesh.Extension.size() > 0) - { - for(Mesh::SExtension* cur_ext : mesh.Extension) - { + // Check if mesh extensions is used + if (mesh.Extension.size() > 0) { + for (Mesh::SExtension *cur_ext : mesh.Extension) { #ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC - if(cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) - { - // Limitations for meshes when using Open3DGC-compression. - // It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive? - // Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can - // point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression" - // is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives. - // Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem. - // Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor - // of primitive must point to one continuous region of the buffer. - if(mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed."); + if (cur_ext->Type == Mesh::SExtension::EType::Compression_Open3DGC) { + // Limitations for meshes when using Open3DGC-compression. + // It's a current limitation of sp... Specification have not this part still - about mesh compression. Why only one primitive? + // Because glTF is very flexibly. But in fact it ugly flexible. Every primitive can has own set of accessors and accessors can + // point to a-a-a-a-any part of buffer (through bufferview of course) and even to another buffer. We know that "Open3DGC-compression" + // is applicable only to part of buffer. As we can't guaranty continuity of the data for decoder, we will limit quantity of primitives. + // Yes indices, coordinates etc. still can br stored in different buffers, but with current specification it's a exporter problem. + // Also primitive can has only one of "POSITION", "NORMAL" and less then "AI_MAX_NUMBER_OF_TEXTURECOORDS" of "TEXCOORD". All accessor + // of primitive must point to one continuous region of the buffer. + if (mesh.primitives.size() > 2) throw DeadlyImportError("GLTF: When using Open3DGC compression then only one primitive per mesh are allowed."); - Mesh::SCompression_Open3DGC* o3dgc_ext = (Mesh::SCompression_Open3DGC*)cur_ext; - Ref buf = r.buffers.Get(o3dgc_ext->Buffer); + Mesh::SCompression_Open3DGC *o3dgc_ext = (Mesh::SCompression_Open3DGC *)cur_ext; + Ref buf = r.buffers.Get(o3dgc_ext->Buffer); - buf->EncodedRegion_SetCurrent(mesh.id); - } - else + buf->EncodedRegion_SetCurrent(mesh.id); + } else #endif - { - throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) + - "\"), only Open3DGC is supported."); - } - } - }// if(mesh.Extension.size() > 0) + { + throw DeadlyImportError("GLTF: Can not import mesh: unknown mesh extension (code: \"" + to_string(cur_ext->Type) + + "\"), only Open3DGC is supported."); + } + } + } // if(mesh.Extension.size() > 0) - meshOffsets.push_back(k); + meshOffsets.push_back(k); k += unsigned(mesh.primitives.size()); for (unsigned int p = 0; p < mesh.primitives.size(); ++p) { - Mesh::Primitive& prim = mesh.primitives[p]; + Mesh::Primitive &prim = mesh.primitives[p]; - aiMesh* aim = new aiMesh(); + aiMesh *aim = new aiMesh(); meshes.push_back(aim); aim->mName = mesh.id; if (mesh.primitives.size() > 1) { - ai_uint32& len = aim->mName.length; + ai_uint32 &len = aim->mName.length; aim->mName.data[len] = '-'; len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p); } switch (prim.mode) { - case PrimitiveMode_POINTS: - aim->mPrimitiveTypes |= aiPrimitiveType_POINT; - break; + case PrimitiveMode_POINTS: + aim->mPrimitiveTypes |= aiPrimitiveType_POINT; + break; - case PrimitiveMode_LINES: - case PrimitiveMode_LINE_LOOP: - case PrimitiveMode_LINE_STRIP: - aim->mPrimitiveTypes |= aiPrimitiveType_LINE; - break; + case PrimitiveMode_LINES: + case PrimitiveMode_LINE_LOOP: + case PrimitiveMode_LINE_STRIP: + aim->mPrimitiveTypes |= aiPrimitiveType_LINE; + break; - case PrimitiveMode_TRIANGLES: - case PrimitiveMode_TRIANGLE_STRIP: - case PrimitiveMode_TRIANGLE_FAN: - aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; - break; + case PrimitiveMode_TRIANGLES: + case PrimitiveMode_TRIANGLE_STRIP: + case PrimitiveMode_TRIANGLE_FAN: + aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE; + break; } - Mesh::Primitive::Attributes& attr = prim.attributes; + Mesh::Primitive::Attributes &attr = prim.attributes; - if (attr.position.size() > 0 && attr.position[0]) { + if (attr.position.size() > 0 && attr.position[0]) { aim->mNumVertices = attr.position[0]->count; attr.position[0]->ExtractData(aim->mVertices); - } + } - if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals); + if (attr.normal.size() > 0 && attr.normal[0]) attr.normal[0]->ExtractData(aim->mNormals); for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) { attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]); aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents(); - aiVector3D* values = aim->mTextureCoords[tc]; + aiVector3D *values = aim->mTextureCoords[tc]; for (unsigned int i = 0; i < aim->mNumVertices; ++i) { values[i].y = 1 - values[i].y; // Flip Y coords } } - - aiFace* faces = 0; + aiFace *faces = 0; unsigned int nFaces = 0; if (prim.indices) { @@ -322,76 +304,75 @@ void glTFImporter::ImportMeshes(glTF::Asset& r) ai_assert(data.IsValid()); switch (prim.mode) { - case PrimitiveMode_POINTS: { - nFaces = count; - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; ++i) { - SetFace(faces[i], data.GetUInt(i)); - } - break; + case PrimitiveMode_POINTS: { + nFaces = count; + faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; ++i) { + SetFace(faces[i], data.GetUInt(i)); } - - case PrimitiveMode_LINES: { - nFaces = count / 2; - if (nFaces * 2 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); - count = nFaces * 2; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 2) { - SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1)); - } - break; - } - - case PrimitiveMode_LINE_LOOP: - case PrimitiveMode_LINE_STRIP: { - nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1)); - for (unsigned int i = 2; i < count; ++i) { - SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i)); - } - if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop - SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]); - } - break; - } - - case PrimitiveMode_TRIANGLES: { - nFaces = count / 3; - if (nFaces * 3 != count) { - ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); - count = nFaces * 3; - } - faces = new aiFace[nFaces]; - for (unsigned int i = 0; i < count; i += 3) { - SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); - } - break; - } - case PrimitiveMode_TRIANGLE_STRIP: { - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i)); - } - break; - } - case PrimitiveMode_TRIANGLE_FAN: - nFaces = count - 2; - faces = new aiFace[nFaces]; - SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); - for (unsigned int i = 3; i < count; ++i) { - SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i)); - } - break; + break; } - } - else { // no indices provided so directly generate from counts - // use the already determined count as it includes checks + case PrimitiveMode_LINES: { + nFaces = count / 2; + if (nFaces * 2 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped."); + count = nFaces * 2; + } + faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 2) { + SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1)); + } + break; + } + + case PrimitiveMode_LINE_LOOP: + case PrimitiveMode_LINE_STRIP: { + nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0); + faces = new aiFace[nFaces]; + SetFace(faces[0], data.GetUInt(0), data.GetUInt(1)); + for (unsigned int i = 2; i < count; ++i) { + SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i)); + } + if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop + SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]); + } + break; + } + + case PrimitiveMode_TRIANGLES: { + nFaces = count / 3; + if (nFaces * 3 != count) { + ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped."); + count = nFaces * 3; + } + faces = new aiFace[nFaces]; + for (unsigned int i = 0; i < count; i += 3) { + SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2)); + } + break; + } + case PrimitiveMode_TRIANGLE_STRIP: { + nFaces = count - 2; + faces = new aiFace[nFaces]; + SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); + for (unsigned int i = 3; i < count; ++i) { + SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i)); + } + break; + } + case PrimitiveMode_TRIANGLE_FAN: + nFaces = count - 2; + faces = new aiFace[nFaces]; + SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2)); + for (unsigned int i = 3; i < count; ++i) { + SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i)); + } + break; + } + } else { // no indices provided so directly generate from counts + + // use the already determined count as it includes checks unsigned int count = aim->mNumVertices; switch (prim.mode) { @@ -484,22 +465,22 @@ void glTFImporter::ImportMeshes(glTF::Asset& r) CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes); } -void glTFImporter::ImportCameras(glTF::Asset& r) { +void glTFImporter::ImportCameras(glTF::Asset &r) { if (!r.cameras.Size()) { return; } mScene->mNumCameras = r.cameras.Size(); - mScene->mCameras = new aiCamera*[r.cameras.Size()]; + mScene->mCameras = new aiCamera *[r.cameras.Size()]; for (size_t i = 0; i < r.cameras.Size(); ++i) { - Camera& cam = r.cameras[i]; + Camera &cam = r.cameras[i]; - aiCamera* aicam = mScene->mCameras[i] = new aiCamera(); + aiCamera *aicam = mScene->mCameras[i] = new aiCamera(); if (cam.type == Camera::Perspective) { - aicam->mAspect = cam.perspective.aspectRatio; + aicam->mAspect = cam.perspective.aspectRatio; aicam->mHorizontalFOV = cam.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect); - aicam->mClipPlaneFar = cam.perspective.zfar; + aicam->mClipPlaneFar = cam.perspective.zfar; aicam->mClipPlaneNear = cam.perspective.znear; } else { aicam->mClipPlaneFar = cam.ortographic.zfar; @@ -513,30 +494,33 @@ void glTFImporter::ImportCameras(glTF::Asset& r) { } } -void glTFImporter::ImportLights(glTF::Asset& r) -{ +void glTFImporter::ImportLights(glTF::Asset &r) { if (!r.lights.Size()) return; mScene->mNumLights = r.lights.Size(); - mScene->mLights = new aiLight*[r.lights.Size()]; + mScene->mLights = new aiLight *[r.lights.Size()]; for (size_t i = 0; i < r.lights.Size(); ++i) { - Light& l = r.lights[i]; + Light &l = r.lights[i]; - aiLight* ail = mScene->mLights[i] = new aiLight(); + aiLight *ail = mScene->mLights[i] = new aiLight(); switch (l.type) { - case Light::Type_directional: - ail->mType = aiLightSource_DIRECTIONAL; break; + case Light::Type_directional: + ail->mType = aiLightSource_DIRECTIONAL; + break; - case Light::Type_spot: - ail->mType = aiLightSource_SPOT; break; + case Light::Type_spot: + ail->mType = aiLightSource_SPOT; + break; - case Light::Type_ambient: - ail->mType = aiLightSource_AMBIENT; break; + case Light::Type_ambient: + ail->mType = aiLightSource_AMBIENT; + break; - default: // Light::Type_point - ail->mType = aiLightSource_POINT; break; + default: // Light::Type_point + ail->mType = aiLightSource_POINT; + break; } CopyValue(l.color, ail->mColorAmbient); @@ -546,35 +530,32 @@ void glTFImporter::ImportLights(glTF::Asset& r) ail->mAngleOuterCone = l.falloffAngle; ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all - ail->mAttenuationConstant = l.constantAttenuation; - ail->mAttenuationLinear = l.linearAttenuation; + ail->mAttenuationConstant = l.constantAttenuation; + ail->mAttenuationLinear = l.linearAttenuation; ail->mAttenuationQuadratic = l.quadraticAttenuation; } } +aiNode *ImportNode(aiScene *pScene, glTF::Asset &r, std::vector &meshOffsets, glTF::Ref &ptr) { + Node &node = *ptr; -aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector& meshOffsets, glTF::Ref& ptr) -{ - Node& node = *ptr; - - aiNode* ainode = new aiNode(node.id); + aiNode *ainode = new aiNode(node.id); if (!node.children.empty()) { ainode->mNumChildren = unsigned(node.children.size()); - ainode->mChildren = new aiNode*[ainode->mNumChildren]; + ainode->mChildren = new aiNode *[ainode->mNumChildren]; for (unsigned int i = 0; i < ainode->mNumChildren; ++i) { - aiNode* child = ImportNode(pScene, r, meshOffsets, node.children[i]); + aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]); child->mParent = ainode; ainode->mChildren[i] = child; } } - aiMatrix4x4& matrix = ainode->mTransformation; + aiMatrix4x4 &matrix = ainode->mTransformation; if (node.matrix.isPresent) { CopyValue(node.matrix.value, matrix); - } - else { + } else { if (node.translation.isPresent) { aiVector3D trans; CopyValue(node.translation.value, trans); @@ -591,7 +572,6 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector& m matrix = s * matrix; } - if (node.rotation.isPresent) { aiQuaternion rot; CopyValue(node.rotation.value, rot); @@ -629,22 +609,20 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector& m return ainode; } -void glTFImporter::ImportNodes(glTF::Asset& r) -{ +void glTFImporter::ImportNodes(glTF::Asset &r) { if (!r.scene) return; - std::vector< Ref > rootNodes = r.scene->nodes; + std::vector> rootNodes = r.scene->nodes; // The root nodes unsigned int numRootNodes = unsigned(rootNodes.size()); if (numRootNodes == 1) { // a single root node: use it mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]); - } - else if (numRootNodes > 1) { // more than one root node: create a fake root - aiNode* root = new aiNode("ROOT"); - root->mChildren = new aiNode*[numRootNodes]; + } else if (numRootNodes > 1) { // more than one root node: create a fake root + aiNode *root = new aiNode("ROOT"); + root->mChildren = new aiNode *[numRootNodes]; for (unsigned int i = 0; i < numRootNodes; ++i) { - aiNode* node = ImportNode(mScene, r, meshOffsets, rootNodes[i]); + aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]); node->mParent = root; root->mChildren[root->mNumChildren++] = node; } @@ -656,8 +634,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r) //} } -void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r) -{ +void glTFImporter::ImportEmbeddedTextures(glTF::Asset &r) { embeddedTexIdxs.resize(r.images.Size(), -1); int numEmbeddedTexs = 0; @@ -669,7 +646,7 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r) if (numEmbeddedTexs == 0) return; - mScene->mTextures = new aiTexture*[numEmbeddedTexs]; + mScene->mTextures = new aiTexture *[numEmbeddedTexs]; // Add the embedded textures for (size_t i = 0; i < r.images.Size(); ++i) { @@ -679,18 +656,18 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r) int idx = mScene->mNumTextures++; embeddedTexIdxs[i] = idx; - aiTexture* tex = mScene->mTextures[idx] = new aiTexture(); + aiTexture *tex = mScene->mTextures[idx] = new aiTexture(); size_t length = img.GetDataLength(); - void* data = img.StealData(); + void *data = img.StealData(); tex->mFilename = img.name; tex->mWidth = static_cast(length); tex->mHeight = 0; - tex->pcData = reinterpret_cast(data); + tex->pcData = reinterpret_cast(data); if (!img.mimeType.empty()) { - const char* ext = strchr(img.mimeType.c_str(), '/') + 1; + const char *ext = strchr(img.mimeType.c_str(), '/') + 1; if (ext) { if (strcmp(ext, "jpeg") == 0) ext = "jpg"; @@ -703,32 +680,26 @@ void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r) } } -void glTFImporter::ImportCommonMetadata(glTF::Asset& a) -{ +void glTFImporter::ImportCommonMetadata(glTF::Asset &a) { ai_assert(mScene->mMetaData == nullptr); const bool hasVersion = !a.asset.version.empty(); const bool hasGenerator = !a.asset.generator.empty(); const bool hasCopyright = !a.asset.copyright.empty(); - if (hasVersion || hasGenerator || hasCopyright) - { + if (hasVersion || hasGenerator || hasCopyright) { mScene->mMetaData = new aiMetadata; - if (hasVersion) - { + if (hasVersion) { mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version)); } - if (hasGenerator) - { + if (hasGenerator) { mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator)); } - if (hasCopyright) - { + if (hasCopyright) { mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright)); } } } -void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) -{ +void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { // clean all member arrays meshOffsets.clear(); embeddedTexIdxs.clear(); @@ -739,7 +710,6 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS glTF::Asset asset(pIOHandler); asset.Load(pFile, GetExtension(pFile) == "glb"); - // // Copy the data out // @@ -761,4 +731,3 @@ void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOS } #endif // ASSIMP_BUILD_NO_GLTF_IMPORTER - From 1466bbacf87ce6996a9c934668f8df3b08a7fef5 Mon Sep 17 00:00:00 2001 From: Kim Kulling Date: Wed, 24 Jun 2020 20:30:02 +0200 Subject: [PATCH 3/3] fix unittests. --- code/AssetLib/MD5/MD5Loader.cpp | 145 ++++++++++++++++++-------------- code/AssetLib/MD5/MD5Loader.h | 15 ++-- 2 files changed, 87 insertions(+), 73 deletions(-) diff --git a/code/AssetLib/MD5/MD5Loader.cpp b/code/AssetLib/MD5/MD5Loader.cpp index 1790eac2a..5428a9c74 100644 --- a/code/AssetLib/MD5/MD5Loader.cpp +++ b/code/AssetLib/MD5/MD5Loader.cpp @@ -5,8 +5,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2020, assimp team - - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -82,7 +80,15 @@ static const aiImporterDesc desc = { // ------------------------------------------------------------------------------------------------ // Constructor to be privately used by Importer MD5Importer::MD5Importer() : - mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) { + mIOHandler(nullptr), + mBuffer(), + mFileSize(), + mLineNumber(), + mScene(), + mHadMD5Mesh(), + mHadMD5Anim(), + mHadMD5Camera(), + mCconfigNoAutoLoad(false) { // empty } @@ -106,6 +112,7 @@ bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool c const char *tokens[] = { "MD5Version" }; return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); } + return false; } @@ -119,16 +126,15 @@ const aiImporterDesc *MD5Importer::GetInfo() const { // Setup import properties void MD5Importer::SetupProperties(const Importer *pImp) { // AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD - configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0)); + mCconfigNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0)); } // ------------------------------------------------------------------------------------------------ // Imports the given file into the given scene structure. -void MD5Importer::InternReadFile(const std::string &pFile, - aiScene *_pScene, IOSystem *pIOHandler) { +void MD5Importer::InternReadFile(const std::string &pFile, aiScene *_pScene, IOSystem *pIOHandler) { mIOHandler = pIOHandler; - pScene = _pScene; - bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false; + mScene = _pScene; + mHadMD5Mesh = mHadMD5Anim = mHadMD5Camera = false; // remove the file extension const std::string::size_type pos = pFile.find_last_of('.'); @@ -138,7 +144,7 @@ void MD5Importer::InternReadFile(const std::string &pFile, try { if (extension == "md5camera") { LoadMD5CameraFile(); - } else if (configNoAutoLoad || extension == "md5anim") { + } else if (mCconfigNoAutoLoad || extension == "md5anim") { // determine file extension and process just *one* file if (extension.length() == 0) { throw DeadlyImportError("Failure, need file extension to determine MD5 part type"); @@ -158,17 +164,17 @@ void MD5Importer::InternReadFile(const std::string &pFile, } // make sure we have at least one file - if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera) { + if (!mHadMD5Mesh && !mHadMD5Anim && !mHadMD5Camera) { throw DeadlyImportError("Failed to read valid contents out of this MD5* file"); } // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system - pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f, + mScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f); // the output scene wouldn't pass the validation without this flag - if (!bHadMD5Mesh) { - pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; + if (!mHadMD5Mesh) { + mScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; } // clean the instance -- the BaseImporter instance may be reused later. @@ -182,16 +188,16 @@ void MD5Importer::LoadFileIntoMemory(IOStream *file) { UnloadFileFromMemory(); ai_assert(nullptr != file); - fileSize = (unsigned int)file->FileSize(); - ai_assert(fileSize); + mFileSize = (unsigned int)file->FileSize(); + ai_assert(mFileSize); // allocate storage and copy the contents of the file to a memory buffer - mBuffer = new char[fileSize + 1]; - file->Read((void *)mBuffer, 1, fileSize); - iLineNumber = 1; + mBuffer = new char[mFileSize + 1]; + file->Read((void *)mBuffer, 1, mFileSize); + mLineNumber = 1; // append a terminal 0 - mBuffer[fileSize] = '\0'; + mBuffer[mFileSize] = '\0'; // now remove all line comments from the file CommentRemover::RemoveLineComments("//", mBuffer, ' '); @@ -203,7 +209,7 @@ void MD5Importer::UnloadFileFromMemory() { // delete the file buffer delete[] mBuffer; mBuffer = nullptr; - fileSize = 0; + mFileSize = 0; } // ------------------------------------------------------------------------------------------------ @@ -339,31 +345,32 @@ void MD5Importer::LoadMD5MeshFile() { // Check whether we can read from the file if (file.get() == nullptr || !file->FileSize()) { - throw DeadlyImportError("Failed to open MD5 file " + filename + "."); + ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + filename); + return; } - bHadMD5Mesh = true; + mHadMD5Mesh = true; LoadFileIntoMemory(file.get()); // now construct a parser and parse the file - MD5::MD5Parser parser(mBuffer, fileSize); + MD5::MD5Parser parser(mBuffer, mFileSize); // load the mesh information from it MD5::MD5MeshParser meshParser(parser.mSections); // create the bone hierarchy - first the root node and dummy nodes for all meshes - pScene->mRootNode = new aiNode(""); - pScene->mRootNode->mNumChildren = 2; - pScene->mRootNode->mChildren = new aiNode *[2]; + mScene->mRootNode = new aiNode(""); + mScene->mRootNode->mNumChildren = 2; + mScene->mRootNode->mChildren = new aiNode *[2]; // build the hierarchy from the MD5MESH file - aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode(); + aiNode *pcNode = mScene->mRootNode->mChildren[1] = new aiNode(); pcNode->mName.Set(""); - pcNode->mParent = pScene->mRootNode; + pcNode->mParent = mScene->mRootNode; AttachChilds_Mesh(-1, pcNode, meshParser.mJoints); - pcNode = pScene->mRootNode->mChildren[0] = new aiNode(); + pcNode = mScene->mRootNode->mChildren[0] = new aiNode(); pcNode->mName.Set(""); - pcNode->mParent = pScene->mRootNode; + pcNode->mParent = mScene->mRootNode; #if 0 if (pScene->mRootNode->mChildren[1]->mNumChildren) /* start at the right hierarchy level */ @@ -372,28 +379,31 @@ void MD5Importer::LoadMD5MeshFile() { // FIX: MD5 files exported from Blender can have empty meshes for (std::vector::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) { - if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) - ++pScene->mNumMaterials; + if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) { + ++mScene->mNumMaterials; + } } // generate all meshes - pScene->mNumMeshes = pScene->mNumMaterials; - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; - pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes]; + mScene->mNumMeshes = mScene->mNumMaterials; + mScene->mMeshes = new aiMesh *[mScene->mNumMeshes]; + mScene->mMaterials = new aiMaterial *[mScene->mNumMeshes]; // storage for node mesh indices - pcNode->mNumMeshes = pScene->mNumMeshes; + pcNode->mNumMeshes = mScene->mNumMeshes; pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes]; - for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) + for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m) { pcNode->mMeshes[m] = m; + } unsigned int n = 0; for (std::vector::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) { MD5::MeshDesc &meshSrc = *it; - if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty()) + if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty()) { continue; + } - aiMesh *mesh = pScene->mMeshes[n] = new aiMesh(); + aiMesh *mesh = mScene->mMeshes[n] = new aiMesh(); mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; // generate unique vertices in our internal verbose format @@ -423,17 +433,19 @@ void MD5Importer::LoadMD5MeshFile() { for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) { MD5::WeightDesc &weightDesc = meshSrc.mWeights[w]; /* FIX for some invalid exporters */ - if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON)) + if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON)) { ++piCount[weightDesc.mBone]; + } } } // check how many we will need - for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p) + for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p) { if (piCount[p]) mesh->mNumBones++; + } - if (mesh->mNumBones) // just for safety - { + // just for safety + if (mesh->mNumBones) { mesh->mBones = new aiBone *[mesh->mNumBones]; for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) { if (!piCount[q]) continue; @@ -458,8 +470,9 @@ void MD5Importer::LoadMD5MeshFile() { // there are models which have weights which don't sum to 1 ... ai_real fSum = 0.0; - for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) + for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) { fSum += meshSrc.mWeights[w].mWeight; + } if (!fSum) { ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0"); continue; @@ -467,11 +480,12 @@ void MD5Importer::LoadMD5MeshFile() { // process bone weights for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) { - if (w >= meshSrc.mWeights.size()) + if (w >= meshSrc.mWeights.size()) { throw DeadlyImportError("MD5MESH: Invalid weight index"); + } MD5::WeightDesc &weightDesc = meshSrc.mWeights[w]; - if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) { + if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) { continue; } @@ -510,7 +524,7 @@ void MD5Importer::LoadMD5MeshFile() { // generate a material for the mesh aiMaterial *mat = new aiMaterial(); - pScene->mMaterials[n] = mat; + mScene->mMaterials[n] = mat; // insert the typical doom3 textures: // nnn_local.tga - normal map @@ -553,13 +567,14 @@ void MD5Importer::LoadMD5AnimFile() { // Check whether we can read from the file if (!file.get() || !file->FileSize()) { - throw DeadlyImportError("Failed to open MD3 file " + pFile + "."); + ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile); + return; } LoadFileIntoMemory(file.get()); // parse the basic file structure - MD5::MD5Parser parser(mBuffer, fileSize); + MD5::MD5Parser parser(mBuffer, mFileSize); // load the animation information from the parse tree MD5::MD5AnimParser animParser(parser.mSections); @@ -569,10 +584,10 @@ void MD5Importer::LoadMD5AnimFile() { animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) { ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded"); } else { - bHadMD5Anim = true; + mHadMD5Anim = true; - pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1]; - aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation(); + mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations = 1]; + aiAnimation *anim = mScene->mAnimations[0] = new aiAnimation(); anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size(); anim->mChannels = new aiNodeAnim *[anim->mNumChannels]; for (unsigned int i = 0; i < anim->mNumChannels; ++i) { @@ -638,15 +653,15 @@ void MD5Importer::LoadMD5AnimFile() { // If we didn't build the hierarchy yet (== we didn't load a MD5MESH), // construct it now from the data given in the MD5ANIM. - if (!pScene->mRootNode) { - pScene->mRootNode = new aiNode(); - pScene->mRootNode->mName.Set(""); + if (!mScene->mRootNode) { + mScene->mRootNode = new aiNode(); + mScene->mRootNode->mName.Set(""); - AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels); + AttachChilds_Anim(-1, mScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels); // Call SkeletonMeshBuilder to construct a mesh to represent the shape - if (pScene->mRootNode->mNumChildren) { - SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]); + if (mScene->mRootNode->mNumChildren) { + SkeletonMeshBuilder skeleton_maker(mScene, mScene->mRootNode->mChildren[0]); } } } @@ -662,11 +677,11 @@ void MD5Importer::LoadMD5CameraFile() { if (!file.get() || !file->FileSize()) { throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile); } - bHadMD5Camera = true; + mHadMD5Camera = true; LoadFileIntoMemory(file.get()); // parse the basic file structure - MD5::MD5Parser parser(mBuffer, fileSize); + MD5::MD5Parser parser(mBuffer, mFileSize); // load the camera animation data from the parse tree MD5::MD5CameraParser cameraParser(parser.mSections); @@ -680,14 +695,14 @@ void MD5Importer::LoadMD5CameraFile() { // Construct output graph - a simple root with a dummy child. // The root node performs the coordinate system conversion - aiNode *root = pScene->mRootNode = new aiNode(""); + aiNode *root = mScene->mRootNode = new aiNode(""); root->mChildren = new aiNode *[root->mNumChildren = 1]; root->mChildren[0] = new aiNode(""); root->mChildren[0]->mParent = root; // ... but with one camera assigned to it - pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1]; - aiCamera *cam = pScene->mCameras[0] = new aiCamera(); + mScene->mCameras = new aiCamera *[mScene->mNumCameras = 1]; + aiCamera *cam = mScene->mCameras[0] = new aiCamera(); cam->mName = ""; // FIXME: Fov is currently set to the first frame's value @@ -704,8 +719,8 @@ void MD5Importer::LoadMD5CameraFile() { cuts.push_back(static_cast(frames.size() - 1)); } - pScene->mNumAnimations = static_cast(cuts.size() - 1); - aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations]; + mScene->mNumAnimations = static_cast(cuts.size() - 1); + aiAnimation **tmp = mScene->mAnimations = new aiAnimation *[mScene->mNumAnimations]; for (std::vector::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) { aiAnimation *anim = *tmp++ = new aiAnimation(); diff --git a/code/AssetLib/MD5/MD5Loader.h b/code/AssetLib/MD5/MD5Loader.h index cfdd9ed0e..f62a57e68 100644 --- a/code/AssetLib/MD5/MD5Loader.h +++ b/code/AssetLib/MD5/MD5Loader.h @@ -4,7 +4,6 @@ Open Asset Import Library (assimp) Copyright (c) 2006-2020, assimp team - All rights reserved. Redistribution and use of this software in source and binary forms, @@ -156,25 +155,25 @@ protected: char *mBuffer; /** Size of the file */ - unsigned int fileSize; + unsigned int mFileSize; /** Current line number. For debugging purposes */ - unsigned int iLineNumber; + unsigned int mLineNumber; /** Scene to be filled */ - aiScene *pScene; + aiScene *mScene; /** true if a MD5MESH file has already been parsed */ - bool bHadMD5Mesh; + bool mHadMD5Mesh; /** true if a MD5ANIM file has already been parsed */ - bool bHadMD5Anim; + bool mHadMD5Anim; /** true if a MD5CAMERA file has already been parsed */ - bool bHadMD5Camera; + bool mHadMD5Camera; /** configuration option: prevent anim autoload */ - bool configNoAutoLoad; + bool mCconfigNoAutoLoad; }; } // end of namespace Assimp