commit
95e7086b9b
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@ -29,7 +29,6 @@ from . import structs
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from . import helper
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from . import postprocess
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from .errors import AssimpError
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from .formats import available_formats
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class AssimpLib(object):
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"""
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@ -300,14 +299,12 @@ def load(filename,
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'''
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if hasattr(filename, 'read'):
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'''
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This is the case where a file object has been passed to load.
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It is calling the following function:
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const aiScene* aiImportFileFromMemory(const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint)
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'''
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# This is the case where a file object has been passed to load.
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# It is calling the following function:
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# const aiScene* aiImportFileFromMemory(const char* pBuffer,
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# unsigned int pLength,
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# unsigned int pFlags,
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# const char* pHint)
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if file_type == None:
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raise AssimpError('File type must be specified when passing file objects!')
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data = filename.read()
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@ -1177,6 +1177,22 @@ class PyAssimp3DViewer:
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return True
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def controls_3d(self, dx, dy, zooming_one_shot=False):
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""" Orbiting the camera is implemented the following way:
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- the rotation is split into a rotation around the *world* Z axis
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(controlled by the horizontal mouse motion along X) and a
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rotation around the *X* axis of the camera (pitch) *shifted to
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the focal origin* (the world origin for now). This is controlled
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by the vertical motion of the mouse (Y axis).
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- as a result, the resulting transformation of the camera in the
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world frame C' is:
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C' = (T · Rx · T⁻¹ · (Rz · C)⁻¹)⁻¹
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where:
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- C is the original camera transformation in the world frame,
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- Rz is the rotation along the Z axis (in the world frame)
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- T is the translation camera -> world (ie, the inverse of the
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translation part of C
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- Rx is the rotation around X in the (translated) camera frame """
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CAMERA_TRANSLATION_FACTOR = 0.01
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CAMERA_ROTATION_FACTOR = 0.01
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@ -1188,26 +1204,6 @@ class PyAssimp3DViewer:
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distance = numpy.linalg.norm(self.focal_point - current_pos)
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if self.is_rotating:
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""" Orbiting the camera is implemented the following way:
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- the rotation is split into a rotation around the *world* Z axis
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(controlled by the horizontal mouse motion along X) and a
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rotation around the *X* axis of the camera (pitch) *shifted to
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the focal origin* (the world origin for now). This is controlled
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by the vertical motion of the mouse (Y axis).
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- as a result, the resulting transformation of the camera in the
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world frame C' is:
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C' = (T · Rx · T⁻¹ · (Rz · C)⁻¹)⁻¹
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where:
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- C is the original camera transformation in the world frame,
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- Rz is the rotation along the Z axis (in the world frame)
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- T is the translation camera -> world (ie, the inverse of the
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translation part of C
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- Rx is the rotation around X in the (translated) camera frame
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"""
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rotation_camera_x = dy * CAMERA_ROTATION_FACTOR
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rotation_world_z = dx * CAMERA_ROTATION_FACTOR
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world_z_rotation = transformations.euler_matrix(0, 0, rotation_world_z)
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@ -124,6 +124,8 @@ SET( IMPORTERS
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unit/ImportExport/utOgreImportExport.cpp
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unit/ImportExport/utQ3BSPFileImportExport.cpp
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unit/ImportExport/utOFFImportExport.cpp
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unit/ImportExport/utNFFImportExport.cpp
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unit/ImportExport/utXGLImportExport.cpp
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)
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SET( MATERIAL
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@ -0,0 +1,63 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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using namespace Assimp;
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class utNFFImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/NFF/NFF/ManyEarthsNotJustOne.nff", 0);
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return true;
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return nullptr != scene;
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}
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};
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TEST_F(utNFFImportExport, importNFFFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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@ -0,0 +1,63 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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using namespace Assimp;
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class utXGLImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", 0);
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return true;
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return nullptr != scene;
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}
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};
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TEST_F(utXGLImportExport, importXGLFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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