Merge pull request #2284 from assimp/kimkulling-dev

Kimkulling dev
pull/2285/head
Kim Kulling 2018-12-26 15:41:40 +01:00 committed by GitHub
commit 95e7086b9b
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5 changed files with 150 additions and 29 deletions

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@ -29,7 +29,6 @@ from . import structs
from . import helper
from . import postprocess
from .errors import AssimpError
from .formats import available_formats
class AssimpLib(object):
"""
@ -300,14 +299,12 @@ def load(filename,
'''
if hasattr(filename, 'read'):
'''
This is the case where a file object has been passed to load.
It is calling the following function:
const aiScene* aiImportFileFromMemory(const char* pBuffer,
unsigned int pLength,
unsigned int pFlags,
const char* pHint)
'''
# This is the case where a file object has been passed to load.
# It is calling the following function:
# const aiScene* aiImportFileFromMemory(const char* pBuffer,
# unsigned int pLength,
# unsigned int pFlags,
# const char* pHint)
if file_type == None:
raise AssimpError('File type must be specified when passing file objects!')
data = filename.read()

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@ -1177,6 +1177,22 @@ class PyAssimp3DViewer:
return True
def controls_3d(self, dx, dy, zooming_one_shot=False):
""" Orbiting the camera is implemented the following way:
- the rotation is split into a rotation around the *world* Z axis
(controlled by the horizontal mouse motion along X) and a
rotation around the *X* axis of the camera (pitch) *shifted to
the focal origin* (the world origin for now). This is controlled
by the vertical motion of the mouse (Y axis).
- as a result, the resulting transformation of the camera in the
world frame C' is:
C' = (T · Rx · T⁻¹ · (Rz · C)⁻¹)⁻¹
where:
- C is the original camera transformation in the world frame,
- Rz is the rotation along the Z axis (in the world frame)
- T is the translation camera -> world (ie, the inverse of the
translation part of C
- Rx is the rotation around X in the (translated) camera frame """
CAMERA_TRANSLATION_FACTOR = 0.01
CAMERA_ROTATION_FACTOR = 0.01
@ -1188,26 +1204,6 @@ class PyAssimp3DViewer:
distance = numpy.linalg.norm(self.focal_point - current_pos)
if self.is_rotating:
""" Orbiting the camera is implemented the following way:
- the rotation is split into a rotation around the *world* Z axis
(controlled by the horizontal mouse motion along X) and a
rotation around the *X* axis of the camera (pitch) *shifted to
the focal origin* (the world origin for now). This is controlled
by the vertical motion of the mouse (Y axis).
- as a result, the resulting transformation of the camera in the
world frame C' is:
C' = (T · Rx · T⁻¹ · (Rz · C)⁻¹)⁻¹
where:
- C is the original camera transformation in the world frame,
- Rz is the rotation along the Z axis (in the world frame)
- T is the translation camera -> world (ie, the inverse of the
translation part of C
- Rx is the rotation around X in the (translated) camera frame
"""
rotation_camera_x = dy * CAMERA_ROTATION_FACTOR
rotation_world_z = dx * CAMERA_ROTATION_FACTOR
world_z_rotation = transformations.euler_matrix(0, 0, rotation_world_z)

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@ -124,6 +124,8 @@ SET( IMPORTERS
unit/ImportExport/utOgreImportExport.cpp
unit/ImportExport/utQ3BSPFileImportExport.cpp
unit/ImportExport/utOFFImportExport.cpp
unit/ImportExport/utNFFImportExport.cpp
unit/ImportExport/utXGLImportExport.cpp
)
SET( MATERIAL

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utNFFImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/NFF/NFF/ManyEarthsNotJustOne.nff", 0);
return true;
return nullptr != scene;
}
};
TEST_F(utNFFImportExport, importNFFFromFileTest) {
EXPECT_TRUE(importerTest());
}

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@ -0,0 +1,63 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utXGLImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", 0);
return true;
return nullptr != scene;
}
};
TEST_F(utXGLImportExport, importXGLFromFileTest) {
EXPECT_TRUE(importerTest());
}