Merge branch 'master' into sgold/deprecate-blend
commit
95ad175fd6
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@ -720,7 +720,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
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const vec3 defaultEmissiveFactor = { 0, 0, 0 };
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const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
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const vec3 defaultSpecularFactor = { 1, 1, 1 };
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const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
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const vec3 defaultSpecularColorFactor = { 1, 1, 1 };
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const vec3 defaultSheenFactor = { 0, 0, 0 };
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const vec3 defaultAttenuationColor = { 1, 1, 1 };
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@ -1392,7 +1392,7 @@ inline void PbrSpecularGlossiness::SetDefaults() {
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inline void MaterialSpecular::SetDefaults() {
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//KHR_materials_specular properties
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SetVector(specularColorFactor, defaultSpecularColorFactor);
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specularFactor = 0.f;
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specularFactor = 1.f;
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}
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inline void MaterialSheen::SetDefaults() {
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@ -426,13 +426,14 @@ namespace glTF2 {
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if (specular.specularFactor != 0.0f) {
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WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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}
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if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
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WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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}
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WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
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WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
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if (!materialSpecular.ObjectEmpty()) {
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exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
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}
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@ -730,8 +730,8 @@ bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecula
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} else if (colorFactorIsZero) {
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specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
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}
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
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GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR, 0);
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GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR, 1);
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return true;
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}
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@ -288,8 +288,8 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
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if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
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SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
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aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR, 0);
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SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR, 1);
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}
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}
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// pbrSpecularGlossiness
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