Merge pull request #1859 from mesilliac/assimp_cmd_better_info_hierarchy

assimp_cmd: prettier and better-compressed node hierarchy
pull/1866/merge
Kim Kulling 2018-03-31 09:24:01 +02:00 committed by GitHub
commit 9539659c60
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1 changed files with 78 additions and 29 deletions

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@ -46,12 +46,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Main.h"
#include <cstdio>
#include <iostream>
#include <string>
const char* AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n";
const std::string TREE_BRANCH_ASCII = "|-";
const std::string TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
const std::string TREE_STOP_ASCII = "'-";
const std::string TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
const std::string TREE_CONTINUE_ASCII = "| ";
const std::string TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
// note: by default this is outputing utf-8 text.
// this is well supported on pretty much any linux terminal.
// if this causes problems on some platform,
// put an #ifdef to use the ascii version for that platform.
const std::string TREE_BRANCH = TREE_BRANCH_UTF8;
const std::string TREE_STOP = TREE_STOP_UTF8;
const std::string TREE_CONTINUE = TREE_CONTINUE_UTF8;
// -----------------------------------------------------------------------------------
unsigned int CountNodes(const aiNode* root)
@ -184,46 +203,77 @@ std::string FindPTypes(const aiScene* scene)
}
// -----------------------------------------------------------------------------------
void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline,
unsigned int cline, bool verbose, unsigned int cnest=0)
{
if (cline++ >= maxline || cnest >= maxnest) {
return;
// Prettily print the node graph to stdout
void PrintHierarchy(
const aiNode* node,
const std::string &indent,
bool verbose,
bool last = false,
bool first = true
){
// tree visualization
std::string branchchar;
if (first) { branchchar = ""; }
else if (last) { branchchar = TREE_STOP; } // "'-"
else { branchchar = TREE_BRANCH; } // "|-"
// print the indent and the branch character and the name
std::cout << indent << branchchar << node->mName.C_Str();
// if there are meshes attached, indicate this
if (node->mNumMeshes) {
std::cout << " (mesh ";
bool sep = false;
for (size_t i=0; i < node->mNumMeshes; ++i) {
unsigned int mesh_index = node->mMeshes[i];
if (sep) { std::cout << ", "; }
std::cout << mesh_index;
sep = true;
}
std::cout << ")";
}
for(unsigned int i = 0; i < cnest; ++i) {
printf("-- ");
}
printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes);
// finish the line
std::cout << std::endl;
// in verbose mode, print the transform data as well
if (verbose) {
// print the actual transform
//printf(",");
// indent to use
std::string indentadd;
if (last) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // "| "..
if (node->mNumChildren == 0) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // .."| "
aiVector3D s, r, t;
root->mTransformation.Decompose(s, r, t);
node->mTransformation.Decompose(s, r, t);
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
std::cout << indent << indentadd;
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
}
if (r.x || r.y || r.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
std::cout << indent << indentadd;
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
}
if (t.x || t.y || t.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
std::cout << indent << indentadd;
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
}
}
//printf("\n");
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,verbose,cnest+1);
if(i == root->mNumChildren-1) {
for(unsigned int i = 0; i < cnest; ++i) {
printf(" ");
}
printf("<--\n");
}
// and recurse
std::string nextIndent;
if (first) { nextIndent = indent; }
else if (last) { nextIndent = indent + " "; }
else { nextIndent = indent + TREE_CONTINUE; } // "| "
for (size_t i = 0; i < node->mNumChildren; ++i) {
bool lastone = (i == node->mNumChildren - 1);
PrintHierarchy(
node->mChildren[i],
nextIndent,
verbose,
lastone,
false
);
}
}
@ -406,8 +456,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
// node hierarchy
printf("\nNode hierarchy:\n");
unsigned int cline=0;
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
PrintHierarchy(scene->mRootNode,"",verbose);
printf("\n");
return 0;