Merge branch 'master' into GLTF2_invalid_buffer_fix

pull/3068/head
Max Vollmer (Microsoft Havok) 2020-03-23 08:03:29 +00:00 committed by GitHub
commit 94da6d61a4
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244 changed files with 23185 additions and 22371 deletions

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@ -70,8 +70,8 @@ IncludeCategories:
- Regex: '^<.*' - Regex: '^<.*'
Priority: 3 Priority: 3
# IncludeIsMainRegex: '(Test)?$' # IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true IndentCaseLabels: false
IndentPPDirectives: AfterHash #IndentPPDirectives: AfterHash
IndentWidth: 4 IndentWidth: 4
# IndentWrappedFunctionNames: false # IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave # JavaScriptQuotes: Leave

22
.github/workflows/ccpp.yml vendored 100644
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@ -0,0 +1,22 @@
name: C/C++ CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
build-ubuntu:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: configure
run: cmake CMakeLists.txt
- name: build
run: cmake --build .
- name: test
run: cd bin && ./unit

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@ -255,8 +255,7 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP) ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX )
ADD_COMPILE_OPTIONS( /bigobj )
# disable "elements of array '' will be default initialized" warning on MSVC2013 # disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)

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@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data. A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ### ### Current project status ###
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp) [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607"> <a href="https://scan.coverity.com/projects/5607">

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@ -80,7 +80,7 @@ namespace {
{ {
chunk_start_pos = writer.GetCurrentPos(); chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type); writer.PutU2(chunk_type);
writer.PutU4(CHUNK_SIZE_NOT_SET); writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
} }
~ChunkWriter() { ~ChunkWriter() {
@ -193,21 +193,21 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, co
CollectTrafos(scene->mRootNode, trafos); CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes); CollectMeshes(scene->mRootNode, meshes);
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_OBJMESH);
WriteMaterials(); WriteMaterials();
WriteMeshes(); WriteMeshes();
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE); ChunkWriter curChunk1(writer, Discreet3DS::CHUNK_MASTER_SCALE);
writer.PutF4(1.0f); writer.PutF4(1.0f);
} }
} }
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
WriteHierarchy(*scene->mRootNode, -1, -1); WriteHierarchy(*scene->mRootNode, -1, -1);
} }
} }
@ -223,9 +223,9 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
{ {
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec // 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
// Assimp node names are unique and distinct from all mesh-node // Assimp node names are unique and distinct from all mesh-node
// names we generate; thus we can use them as-is // names we generate; thus we can use them as-is
@ -237,7 +237,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
int16_t hierarchy_pos = static_cast<int16_t>(seq); int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) { if (sibling_level != -1) {
hierarchy_pos = sibling_level; hierarchy_pos =(uint16_t) sibling_level;
} }
// Write the hierarchy position // Write the hierarchy position
@ -262,7 +262,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
const unsigned int mesh_idx = node.mMeshes[i]; const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx]; const aiMesh& mesh = *scene->mMeshes[mesh_idx];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME); ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
WriteString(GetMeshName(mesh, mesh_idx, node)); WriteString(GetMeshName(mesh, mesh_idx, node));
@ -279,7 +279,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
void Discreet3DSExporter::WriteMaterials() void Discreet3DSExporter::WriteMaterials()
{ {
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i]; const aiMaterial& mat = *scene->mMaterials[i];
{ {
@ -290,22 +290,22 @@ void Discreet3DSExporter::WriteMaterials()
aiColor3D color; aiColor3D color;
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
WriteColor(color); WriteColor(color);
} }
@ -389,14 +389,14 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
ChunkWriter chunk(writer, chunk_flags); ChunkWriter chunk(writer, chunk_flags);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPFILE);
WriteString(path); WriteString(path);
} }
WritePercentChunk(blend); WritePercentChunk(blend);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
uint16_t val = 0; // WRAP uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) { if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2; val = 0x2;
@ -447,7 +447,7 @@ void Discreet3DSExporter::WriteMeshes()
// Vertices in world space // Vertices in world space
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices); const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count); writer.PutU2(count);
@ -461,7 +461,7 @@ void Discreet3DSExporter::WriteMeshes()
// UV coordinates // UV coordinates
if (mesh.HasTextureCoords(0)) { if (mesh.HasTextureCoords(0)) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices); const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count); writer.PutU2(count);
@ -474,7 +474,7 @@ void Discreet3DSExporter::WriteMeshes()
// Faces (indices) // Faces (indices)
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST);
ai_assert(mesh.mNumFaces <= 0xffff); ai_assert(mesh.mNumFaces <= 0xffff);
@ -513,7 +513,7 @@ void Discreet3DSExporter::WriteMeshes()
// Transformation matrix by which the mesh vertices have been pre-transformed with. // Transformation matrix by which the mesh vertices have been pre-transformed with.
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) { for (unsigned int r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 3; ++c) { for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]); writer.PutF4(trafo[r][c]);
@ -526,7 +526,7 @@ void Discreet3DSExporter::WriteMeshes()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh) void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex); const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name); WriteString(name);
@ -559,7 +559,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) { void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r); writer.PutF4(color.r);
writer.PutF4(color.g); writer.PutF4(color.g);
writer.PutF4(color.b); writer.PutF4(color.b);
@ -567,13 +567,13 @@ void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(float f) { void Discreet3DSExporter::WritePercentChunk(float f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_PERCENTF);
writer.PutF4(f); writer.PutF4(f);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(double f) { void Discreet3DSExporter::WritePercentChunk(double f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD); ChunkWriter ccurChunkhunk(writer, Discreet3DS::CHUNK_PERCENTD);
writer.PutF8(f); writer.PutF8(f);
} }

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@ -45,18 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC #ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC #define AI_3DSFILEHELPER_H_INC
#include <assimp/SpatialSort.h>
#include <assimp/SmoothingGroups.h> #include <assimp/SmoothingGroups.h>
#include <assimp/SpatialSort.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/qnan.h> #include <assimp/anim.h>
#include <assimp/material.h>
#include <assimp/camera.h> #include <assimp/camera.h>
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/anim.h> #include <assimp/material.h>
#include <assimp/qnan.h>
#include <stdio.h> //sprintf #include <stdio.h> //sprintf
namespace Assimp { namespace Assimp {
namespace D3DS { namespace D3DS {
#include <assimp/Compiler/pushpack1.h> #include <assimp/Compiler/pushpack1.h>
@ -77,15 +77,13 @@ private:
public: public:
//! data structure for a single chunk in a .3ds file //! data structure for a single chunk in a .3ds file
struct Chunk { struct Chunk {
uint16_t Flag; uint16_t Flag;
uint32_t Size; uint32_t Size;
} PACK_STRUCT; } PACK_STRUCT;
//! Used for shading field in material3ds structure //! Used for shading field in material3ds structure
//! From AutoDesk 3ds SDK //! From AutoDesk 3ds SDK
typedef enum typedef enum {
{
// translated to gouraud shading with wireframe active // translated to gouraud shading with wireframe active
Wire = 0x0, Wire = 0x0,
@ -109,59 +107,57 @@ public:
} shadetype3ds; } shadetype3ds;
// Flags for animated keys // Flags for animated keys
enum enum {
{ KEY_USE_TENS = 0x1,
KEY_USE_TENS = 0x1, KEY_USE_CONT = 0x2,
KEY_USE_CONT = 0x2, KEY_USE_BIAS = 0x4,
KEY_USE_BIAS = 0x4, KEY_USE_EASE_TO = 0x8,
KEY_USE_EASE_TO = 0x8, KEY_USE_EASE_FROM = 0x10
KEY_USE_EASE_FROM = 0x10 };
} ;
enum enum {
{
// ******************************************************************** // ********************************************************************
// Basic chunks which can be found everywhere in the file // Basic chunks which can be found everywhere in the file
CHUNK_VERSION = 0x0002, CHUNK_VERSION = 0x0002,
CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
// Linear color values (gamma = 2.2?) // Linear color values (gamma = 2.2?)
CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
CHUNK_PERCENTW = 0x0030, // int2 percentage CHUNK_PERCENTW = 0x0030, // int2 percentage
CHUNK_PERCENTF = 0x0031, // float4 percentage CHUNK_PERCENTF = 0x0031, // float4 percentage
CHUNK_PERCENTD = 0x0032, // float8 percentage CHUNK_PERCENTD = 0x0032, // float8 percentage
// ******************************************************************** // ********************************************************************
// Prj master chunk // Prj master chunk
CHUNK_PRJ = 0xC23D, CHUNK_PRJ = 0xC23D,
// MDLI master chunk // MDLI master chunk
CHUNK_MLI = 0x3DAA, CHUNK_MLI = 0x3DAA,
// Primary main chunk of the .3ds file // Primary main chunk of the .3ds file
CHUNK_MAIN = 0x4D4D, CHUNK_MAIN = 0x4D4D,
// Mesh main chunk // Mesh main chunk
CHUNK_OBJMESH = 0x3D3D, CHUNK_OBJMESH = 0x3D3D,
// Specifies the background color of the .3ds file // Specifies the background color of the .3ds file
// This is passed through the material system for // This is passed through the material system for
// viewing purposes. // viewing purposes.
CHUNK_BKGCOLOR = 0x1200, CHUNK_BKGCOLOR = 0x1200,
// Specifies the ambient base color of the scene. // Specifies the ambient base color of the scene.
// This is added to all materials in the file // This is added to all materials in the file
CHUNK_AMBCOLOR = 0x2100, CHUNK_AMBCOLOR = 0x2100,
// Specifies the background image for the whole scene // Specifies the background image for the whole scene
// This value is passed through the material system // This value is passed through the material system
// to the viewer // to the viewer
CHUNK_BIT_MAP = 0x1100, CHUNK_BIT_MAP = 0x1100,
CHUNK_BIT_MAP_EXISTS = 0x1101, CHUNK_BIT_MAP_EXISTS = 0x1101,
// ******************************************************************** // ********************************************************************
// Viewport related stuff. Ignored // Viewport related stuff. Ignored
@ -177,171 +173,222 @@ public:
// ******************************************************************** // ********************************************************************
// Mesh chunks // Mesh chunks
CHUNK_OBJBLOCK = 0x4000, CHUNK_OBJBLOCK = 0x4000,
CHUNK_TRIMESH = 0x4100, CHUNK_TRIMESH = 0x4100,
CHUNK_VERTLIST = 0x4110, CHUNK_VERTLIST = 0x4110,
CHUNK_VERTFLAGS = 0x4111, CHUNK_VERTFLAGS = 0x4111,
CHUNK_FACELIST = 0x4120, CHUNK_FACELIST = 0x4120,
CHUNK_FACEMAT = 0x4130, CHUNK_FACEMAT = 0x4130,
CHUNK_MAPLIST = 0x4140, CHUNK_MAPLIST = 0x4140,
CHUNK_SMOOLIST = 0x4150, CHUNK_SMOOLIST = 0x4150,
CHUNK_TRMATRIX = 0x4160, CHUNK_TRMATRIX = 0x4160,
CHUNK_MESHCOLOR = 0x4165, CHUNK_MESHCOLOR = 0x4165,
CHUNK_TXTINFO = 0x4170, CHUNK_TXTINFO = 0x4170,
CHUNK_LIGHT = 0x4600, CHUNK_LIGHT = 0x4600,
CHUNK_CAMERA = 0x4700, CHUNK_CAMERA = 0x4700,
CHUNK_HIERARCHY = 0x4F00, CHUNK_HIERARCHY = 0x4F00,
// Specifies the global scaling factor. This is applied // Specifies the global scaling factor. This is applied
// to the root node's transformation matrix // to the root node's transformation matrix
CHUNK_MASTER_SCALE = 0x0100, CHUNK_MASTER_SCALE = 0x0100,
// ******************************************************************** // ********************************************************************
// Material chunks // Material chunks
CHUNK_MAT_MATERIAL = 0xAFFF, CHUNK_MAT_MATERIAL = 0xAFFF,
// asciiz containing the name of the material // asciiz containing the name of the material
CHUNK_MAT_MATNAME = 0xA000, CHUNK_MAT_MATNAME = 0xA000,
CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
// Specifies the shininess of the material // Specifies the shininess of the material
// followed by percentage chunk // followed by percentage chunk
CHUNK_MAT_SHININESS = 0xA040, CHUNK_MAT_SHININESS = 0xA040,
CHUNK_MAT_SHININESS_PERCENT = 0xA041 , CHUNK_MAT_SHININESS_PERCENT = 0xA041,
// Specifies the shading mode to be used // Specifies the shading mode to be used
// followed by a short // followed by a short
CHUNK_MAT_SHADING = 0xA100, CHUNK_MAT_SHADING = 0xA100,
// NOTE: Emissive color (self illumination) seems not // NOTE: Emissive color (self illumination) seems not
// to be a color but a single value, type is unknown. // to be a color but a single value, type is unknown.
// Make the parser accept both of them. // Make the parser accept both of them.
// followed by percentage chunk (?) // followed by percentage chunk (?)
CHUNK_MAT_SELF_ILLUM = 0xA080, CHUNK_MAT_SELF_ILLUM = 0xA080,
// Always followed by percentage chunk (?) // Always followed by percentage chunk (?)
CHUNK_MAT_SELF_ILPCT = 0xA084, CHUNK_MAT_SELF_ILPCT = 0xA084,
// Always followed by percentage chunk // Always followed by percentage chunk
CHUNK_MAT_TRANSPARENCY = 0xA050, CHUNK_MAT_TRANSPARENCY = 0xA050,
// Diffuse texture channel 0 // Diffuse texture channel 0
CHUNK_MAT_TEXTURE = 0xA200, CHUNK_MAT_TEXTURE = 0xA200,
// Contains opacity information for each texel // Contains opacity information for each texel
CHUNK_MAT_OPACMAP = 0xA210, CHUNK_MAT_OPACMAP = 0xA210,
// Contains a reflection map to be used to reflect // Contains a reflection map to be used to reflect
// the environment. This is partially supported. // the environment. This is partially supported.
CHUNK_MAT_REFLMAP = 0xA220, CHUNK_MAT_REFLMAP = 0xA220,
// Self Illumination map (emissive colors) // Self Illumination map (emissive colors)
CHUNK_MAT_SELFIMAP = 0xA33d, CHUNK_MAT_SELFIMAP = 0xA33d,
// Bumpmap. Not specified whether it is a heightmap // Bumpmap. Not specified whether it is a heightmap
// or a normal map. Assme it is a heightmap since // or a normal map. Assme it is a heightmap since
// artist normally prefer this format. // artist normally prefer this format.
CHUNK_MAT_BUMPMAP = 0xA230, CHUNK_MAT_BUMPMAP = 0xA230,
// Specular map. Seems to influence the specular color // Specular map. Seems to influence the specular color
CHUNK_MAT_SPECMAP = 0xA204, CHUNK_MAT_SPECMAP = 0xA204,
// Holds shininess data. // Holds shininess data.
CHUNK_MAT_MAT_SHINMAP = 0xA33C, CHUNK_MAT_MAT_SHINMAP = 0xA33C,
// Scaling in U/V direction. // Scaling in U/V direction.
// (need to gen separate UV coordinate set // (need to gen separate UV coordinate set
// and do this by hand) // and do this by hand)
CHUNK_MAT_MAP_USCALE = 0xA354, CHUNK_MAT_MAP_USCALE = 0xA354,
CHUNK_MAT_MAP_VSCALE = 0xA356, CHUNK_MAT_MAP_VSCALE = 0xA356,
// Translation in U/V direction. // Translation in U/V direction.
// (need to gen separate UV coordinate set // (need to gen separate UV coordinate set
// and do this by hand) // and do this by hand)
CHUNK_MAT_MAP_UOFFSET = 0xA358, CHUNK_MAT_MAP_UOFFSET = 0xA358,
CHUNK_MAT_MAP_VOFFSET = 0xA35a, CHUNK_MAT_MAP_VOFFSET = 0xA35a,
// UV-coordinates rotation around the z-axis // UV-coordinates rotation around the z-axis
// Assumed to be in radians. // Assumed to be in radians.
CHUNK_MAT_MAP_ANG = 0xA35C, CHUNK_MAT_MAP_ANG = 0xA35C,
// Tiling flags for 3DS files // Tiling flags for 3DS files
CHUNK_MAT_MAP_TILING = 0xa351, CHUNK_MAT_MAP_TILING = 0xa351,
// Specifies the file name of a texture // Specifies the file name of a texture
CHUNK_MAPFILE = 0xA300, CHUNK_MAPFILE = 0xA300,
// Specifies whether a materail requires two-sided rendering // Specifies whether a materail requires two-sided rendering
CHUNK_MAT_TWO_SIDE = 0xA081, CHUNK_MAT_TWO_SIDE = 0xA081,
// ******************************************************************** // ********************************************************************
// Main keyframer chunk. Contains translation/rotation/scaling data // Main keyframer chunk. Contains translation/rotation/scaling data
CHUNK_KEYFRAMER = 0xB000, CHUNK_KEYFRAMER = 0xB000,
// Supported sub chunks // Supported sub chunks
CHUNK_TRACKINFO = 0xB002, CHUNK_TRACKINFO = 0xB002,
CHUNK_TRACKOBJNAME = 0xB010, CHUNK_TRACKOBJNAME = 0xB010,
CHUNK_TRACKDUMMYOBJNAME = 0xB011, CHUNK_TRACKDUMMYOBJNAME = 0xB011,
CHUNK_TRACKPIVOT = 0xB013, CHUNK_TRACKPIVOT = 0xB013,
CHUNK_TRACKPOS = 0xB020, CHUNK_TRACKPOS = 0xB020,
CHUNK_TRACKROTATE = 0xB021, CHUNK_TRACKROTATE = 0xB021,
CHUNK_TRACKSCALE = 0xB022, CHUNK_TRACKSCALE = 0xB022,
// ******************************************************************** // ********************************************************************
// Keyframes for various other stuff in the file // Keyframes for various other stuff in the file
// Partially ignored // Partially ignored
CHUNK_AMBIENTKEY = 0xB001, CHUNK_AMBIENTKEY = 0xB001,
CHUNK_TRACKMORPH = 0xB026, CHUNK_TRACKMORPH = 0xB026,
CHUNK_TRACKHIDE = 0xB029, CHUNK_TRACKHIDE = 0xB029,
CHUNK_OBJNUMBER = 0xB030, CHUNK_OBJNUMBER = 0xB030,
CHUNK_TRACKCAMERA = 0xB003, CHUNK_TRACKCAMERA = 0xB003,
CHUNK_TRACKFOV = 0xB023, CHUNK_TRACKFOV = 0xB023,
CHUNK_TRACKROLL = 0xB024, CHUNK_TRACKROLL = 0xB024,
CHUNK_TRACKCAMTGT = 0xB004, CHUNK_TRACKCAMTGT = 0xB004,
CHUNK_TRACKLIGHT = 0xB005, CHUNK_TRACKLIGHT = 0xB005,
CHUNK_TRACKLIGTGT = 0xB006, CHUNK_TRACKLIGTGT = 0xB006,
CHUNK_TRACKSPOTL = 0xB007, CHUNK_TRACKSPOTL = 0xB007,
CHUNK_FRAMES = 0xB008, CHUNK_FRAMES = 0xB008,
// ******************************************************************** // ********************************************************************
// light sub-chunks // light sub-chunks
CHUNK_DL_OFF = 0x4620, CHUNK_DL_OFF = 0x4620,
CHUNK_DL_OUTER_RANGE = 0x465A, CHUNK_DL_OUTER_RANGE = 0x465A,
CHUNK_DL_INNER_RANGE = 0x4659, CHUNK_DL_INNER_RANGE = 0x4659,
CHUNK_DL_MULTIPLIER = 0x465B, CHUNK_DL_MULTIPLIER = 0x465B,
CHUNK_DL_EXCLUDE = 0x4654, CHUNK_DL_EXCLUDE = 0x4654,
CHUNK_DL_ATTENUATE = 0x4625, CHUNK_DL_ATTENUATE = 0x4625,
CHUNK_DL_SPOTLIGHT = 0x4610, CHUNK_DL_SPOTLIGHT = 0x4610,
// camera sub-chunks // camera sub-chunks
CHUNK_CAM_RANGES = 0x4720 CHUNK_CAM_RANGES = 0x4720
}; };
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */ /** Helper structure representing a 3ds mesh face */
struct Face : public FaceWithSmoothingGroup struct Face : public FaceWithSmoothingGroup {
{
}; };
#ifdef _WIN32
# pragma warning(disable : 4315)
#endif
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a texture */ /** Helper structure representing a texture */
struct Texture { struct Texture {
//! Default constructor //! Default constructor
Texture() AI_NO_EXCEPT Texture() AI_NO_EXCEPT
: mOffsetU (0.0) : mTextureBlend(0.0f),
, mOffsetV (0.0) mMapName(),
, mScaleU (1.0) mOffsetU(0.0),
, mScaleV (1.0) mOffsetV(0.0),
, mRotation (0.0) mScaleU(1.0),
, mMapMode (aiTextureMapMode_Wrap) mScaleV(1.0),
, bPrivate() mRotation(0.0),
, iUVSrc (0) { mMapMode(aiTextureMapMode_Wrap),
bPrivate(),
iUVSrc(0) {
mTextureBlend = get_qnan(); mTextureBlend = get_qnan();
} }
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
mMapName(std::move(other.mMapName)),
mOffsetU(std::move(other.mOffsetU)),
mOffsetV(std::move(other.mOffsetV)),
mScaleU(std::move(other.mScaleU)),
mScaleV(std::move(other.mScaleV)),
mRotation(std::move(other.mRotation)),
mMapMode(std::move(other.mMapMode)),
bPrivate(std::move(other.bPrivate)),
iUVSrc(std::move(other.iUVSrc)) {
// empty
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = std::move(other.mTextureBlend);
mMapName = std::move(other.mMapName);
mOffsetU = std::move(other.mOffsetU);
mOffsetV = std::move(other.mOffsetV);
mScaleU = std::move(other.mScaleU);
mScaleV = std::move(other.mScaleV);
mRotation = std::move(other.mRotation);
mMapMode = std::move(other.mMapMode);
bPrivate = std::move(other.bPrivate);
iUVSrc = std::move(other.iUVSrc);
return *this;
}
//! Specifies the blend factor for the texture //! Specifies the blend factor for the texture
ai_real mTextureBlend; ai_real mTextureBlend;
@ -367,55 +414,59 @@ struct Texture {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */ /** Helper structure representing a 3ds material */
struct Material struct Material {
{
//! Default constructor has been deleted //! Default constructor has been deleted
Material() = delete; Material() :
mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
//! Constructor with explicit name mSpecularExponent(ai_real(0.0)),
explicit Material(const std::string &name) mShininessStrength(ai_real(1.0)),
: mName(name) mShading(Discreet3DS::Gouraud),
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black mTransparency(ai_real(1.0)),
, mSpecularExponent ( ai_real( 0.0 ) ) mBumpHeight(ai_real(1.0)),
, mShininessStrength ( ai_real( 1.0 ) ) mTwoSided(false) {
, mShading(Discreet3DS::Gouraud) // empty
, mTransparency ( ai_real( 1.0 ) )
, mBumpHeight ( ai_real( 1.0 ) )
, mTwoSided (false)
{
} }
//! Constructor with explicit name
explicit Material(const std::string &name) :
mName(name),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
Material(const Material &other) = default; Material(const Material &other) = default;
Material &operator=(const Material &other) = default; Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName)) : mName(std::move(other.mName)),
, mDiffuse(std::move(other.mDiffuse)) mDiffuse(std::move(other.mDiffuse)),
, mSpecularExponent(std::move(other.mSpecularExponent)) mSpecularExponent(std::move(other.mSpecularExponent)),
, mShininessStrength(std::move(other.mShininessStrength)) mShininessStrength(std::move(other.mShininessStrength)),
, mSpecular(std::move(other.mSpecular)) mSpecular(std::move(other.mSpecular)),
, mAmbient(std::move(other.mAmbient)) mAmbient(std::move(other.mAmbient)),
, mShading(std::move(other.mShading)) mShading(std::move(other.mShading)),
, mTransparency(std::move(other.mTransparency)) mTransparency(std::move(other.mTransparency)),
, sTexDiffuse(std::move(other.sTexDiffuse)) sTexDiffuse(std::move(other.sTexDiffuse)),
, sTexOpacity(std::move(other.sTexOpacity)) sTexOpacity(std::move(other.sTexOpacity)),
, sTexSpecular(std::move(other.sTexSpecular)) sTexSpecular(std::move(other.sTexSpecular)),
, sTexReflective(std::move(other.sTexReflective)) sTexReflective(std::move(other.sTexReflective)),
, sTexBump(std::move(other.sTexBump)) sTexBump(std::move(other.sTexBump)),
, sTexEmissive(std::move(other.sTexEmissive)) sTexEmissive(std::move(other.sTexEmissive)),
, sTexShininess(std::move(other.sTexShininess)) sTexShininess(std::move(other.sTexShininess)),
, mBumpHeight(std::move(other.mBumpHeight)) mBumpHeight(std::move(other.mBumpHeight)),
, mEmissive(std::move(other.mEmissive)) mEmissive(std::move(other.mEmissive)),
, sTexAmbient(std::move(other.sTexAmbient)) sTexAmbient(std::move(other.sTexAmbient)),
, mTwoSided(std::move(other.mTwoSided)) mTwoSided(std::move(other.mTwoSided)) {
{
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
@ -444,9 +495,9 @@ struct Material
return *this; return *this;
} }
virtual ~Material() {
virtual ~Material() {} // empty
}
//! Name of the material //! Name of the material
std::string mName; std::string mName;
@ -491,18 +542,15 @@ struct Material
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file mesh */ /** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> {
{
//! Default constructor has been deleted //! Default constructor has been deleted
Mesh() = delete; Mesh() = delete;
//! Constructor with explicit name //! Constructor with explicit name
explicit Mesh(const std::string &name) explicit Mesh(const std::string &name) :
: mName(name) mName(name) {
{
} }
//! Name of the mesh //! Name of the mesh
std::string mName; std::string mName;
@ -519,62 +567,48 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the /** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
C-API, so it would be difficult to make them a template. */ C-API, so it would be difficult to make them a template. */
struct aiFloatKey struct aiFloatKey {
{ double mTime; ///< The time of this key
double mTime; ///< The time of this key ai_real mValue; ///< The value of this key
ai_real mValue; ///< The value of this key
#ifdef __cplusplus #ifdef __cplusplus
// time is not compared // time is not compared
bool operator == (const aiFloatKey& o) const bool operator==(const aiFloatKey &o) const { return o.mValue == this->mValue; }
{return o.mValue == this->mValue;}
bool operator != (const aiFloatKey& o) const bool operator!=(const aiFloatKey &o) const { return o.mValue != this->mValue; }
{return o.mValue != this->mValue;}
// Only time is compared. This operator is defined // Only time is compared. This operator is defined
// for use with std::sort // for use with std::sort
bool operator < (const aiFloatKey& o) const bool operator<(const aiFloatKey &o) const { return mTime < o.mTime; }
{return mTime < o.mTime;}
bool operator > (const aiFloatKey& o) const bool operator>(const aiFloatKey &o) const { return mTime > o.mTime; }
{return mTime > o.mTime;}
#endif #endif
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file node */ /** Helper structure to represent a 3ds file node */
struct Node struct Node {
{
Node() = delete; Node() = delete;
explicit Node(const std::string &name) explicit Node(const std::string &name) :
: mParent(NULL) mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
, mName(name) aRotationKeys.reserve(20);
, mInstanceNumber(0) aPositionKeys.reserve(20);
, mHierarchyPos (0) aScalingKeys.reserve(20);
, mHierarchyIndex (0)
, mInstanceCount (1)
{
aRotationKeys.reserve (20);
aPositionKeys.reserve (20);
aScalingKeys.reserve (20);
} }
~Node() {
~Node() for (unsigned int i = 0; i < mChildren.size(); ++i)
{
for (unsigned int i = 0; i < mChildren.size();++i)
delete mChildren[i]; delete mChildren[i];
} }
//! Pointer to the parent node //! Pointer to the parent node
Node* mParent; Node *mParent;
//! Holds all child nodes //! Holds all child nodes
std::vector<Node*> mChildren; std::vector<Node *> mChildren;
//! Name of the node //! Name of the node
std::string mName; std::string mName;
@ -600,13 +634,12 @@ struct Node
//! Scaling keys loaded from the file //! Scaling keys loaded from the file
std::vector<aiVectorKey> aScalingKeys; std::vector<aiVectorKey> aScalingKeys;
// For target lights (spot lights and directional lights): // For target lights (spot lights and directional lights):
// The position of the target // The position of the target
std::vector< aiVectorKey > aTargetPositionKeys; std::vector<aiVectorKey> aTargetPositionKeys;
// For cameras: the camera roll angle // For cameras: the camera roll angle
std::vector< aiFloatKey > aCameraRollKeys; std::vector<aiFloatKey> aCameraRollKeys;
//! Pivot position loaded from the file //! Pivot position loaded from the file
aiVector3D vPivot; aiVector3D vPivot;
@ -616,8 +649,7 @@ struct Node
//! Add a child node, setup the right parent node for it //! Add a child node, setup the right parent node for it
//! \param pc Node to be 'adopted' //! \param pc Node to be 'adopted'
inline Node& push_back(Node* pc) inline Node &push_back(Node *pc) {
{
mChildren.push_back(pc); mChildren.push_back(pc);
pc->mParent = this; pc->mParent = this;
return *this; return *this;
@ -625,8 +657,7 @@ struct Node
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure analogue to aiScene */ /** Helper structure analogue to aiScene */
struct Scene struct Scene {
{
//! List of all materials loaded //! List of all materials loaded
//! NOTE: 3ds references materials globally //! NOTE: 3ds references materials globally
std::vector<Material> mMaterials; std::vector<Material> mMaterials;
@ -635,17 +666,16 @@ struct Scene
std::vector<Mesh> mMeshes; std::vector<Mesh> mMeshes;
//! List of all cameras loaded //! List of all cameras loaded
std::vector<aiCamera*> mCameras; std::vector<aiCamera *> mCameras;
//! List of all lights loaded //! List of all lights loaded
std::vector<aiLight*> mLights; std::vector<aiLight *> mLights;
//! Pointer to the root node of the scene //! Pointer to the root node of the scene
// --- moved to main class // --- moved to main class
// Node* pcRootNode; // Node* pcRootNode;
}; };
} // end of namespace D3DS } // end of namespace D3DS
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -158,13 +158,13 @@ void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
void Discreet3DSImporter::InternReadFile( const std::string& pFile, void Discreet3DSImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene* pScene, IOSystem* pIOHandler)
{ {
StreamReaderLE stream(pIOHandler->Open(pFile,"rb")); StreamReaderLE theStream(pIOHandler->Open(pFile,"rb"));
// We should have at least one chunk // We should have at least one chunk
if (stream.GetRemainingSize() < 16) { if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile); throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
} }
this->stream = &stream; this->stream = &theStream;
// Allocate our temporary 3DS representation // Allocate our temporary 3DS representation
D3DS::Scene _scene; D3DS::Scene _scene;
@ -599,16 +599,19 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy // Find a node with a specific name in the import hierarchy
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) {
{ if (root->mName == name) {
if (root->mName == name)
return root; return root;
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node* nd;
if (( nd = FindNode(*it,name)))
return nd;
} }
return NULL;
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node *nd = FindNode(*it, name);
if (nullptr != nd) {
return nd;
}
}
return nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -256,13 +256,13 @@ void D3MFExporter::writeBaseMaterials() {
tmp.clear(); tmp.clear();
hexDiffuseColor = "#"; hexDiffuseColor = "#";
tmp = DecimalToHexa( color.r ); tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g ); tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b ); tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a ); tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
} else { } else {
hexDiffuseColor = "#FFFFFFFF"; hexDiffuseColor = "#FFFFFFFF";

File diff suppressed because it is too large Load Diff

View File

@ -68,8 +68,6 @@ public:
AC3DImporter(); AC3DImporter();
~AC3DImporter(); ~AC3DImporter();
// Represents an AC3D material // Represents an AC3D material
struct Material struct Material
{ {
@ -245,8 +243,6 @@ private:
aiMaterial& matDest); aiMaterial& matDest);
private: private:
// points to the next data line // points to the next data line
const char* buffer; const char* buffer;
@ -268,7 +264,7 @@ private:
std::vector<aiLight*>* mLights; std::vector<aiLight*>* mLights;
// name counters // name counters
unsigned int lights, groups, polys, worlds; unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -465,7 +465,7 @@ std::list<unsigned int> mesh_idx;
{ {
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{ {
size_t rv; size_t rv=0;
if(pBiggerThan != nullptr) if(pBiggerThan != nullptr)
{ {

View File

@ -80,7 +80,18 @@ struct Material : public D3DS::Material
} }
Material(const Material &other) = default; Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material &operator=(const Material &other) {
if (this == &other) {
return *this;
}
avSubMaterials = other.avSubMaterials;
pcInstance = other.pcInstance;
bNeed = other.bNeed;
return *this;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
@ -94,12 +105,12 @@ struct Material : public D3DS::Material
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=( Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
} }
D3DS::Material::operator=(std::move(other)); //D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials); avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance); pcInstance = std::move(other.pcInstance);

View File

@ -49,19 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssbinFileWriter.h" #include "AssbinFileWriter.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp { namespace Assimp {
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) { void ExportSceneAssbin(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
DumpSceneToAssbin( DumpSceneToAssbin(
pFile, pFile,
"\0", // no command(s). "\0", // no command(s).
pIOSystem, pIOSystem,
pScene, pScene,
false, // shortened? false, // shortened?
false); // compressed? false); // compressed?
} }
} // end of namespace Assimp } // end of namespace Assimp

File diff suppressed because it is too large Load Diff

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,16 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Assbin/AssbinLoader.h" #include "Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h" #include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <memory> #include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> #include <zlib.h>
#else #else
# include <contrib/zlib/zlib.h> #include <contrib/zlib/zlib.h>
#endif #endif
using namespace Assimp; using namespace Assimp;
@ -81,94 +79,97 @@ static const aiImporterDesc desc = {
}; };
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const { const aiImporterDesc *AssbinImporter::GetInfo() const {
return &desc; return &desc;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const { bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
IOStream * in = pIOHandler->Open(pFile); IOStream *in = pIOHandler->Open(pFile);
if (nullptr == in) { if (nullptr == in) {
return false; return false;
} }
char s[32]; char s[32];
in->Read( s, sizeof(char), 32 ); in->Read(s, sizeof(char), 32);
pIOHandler->Close(in); pIOHandler->Close(in);
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0; return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
T Read(IOStream * stream) { T Read(IOStream *stream) {
T t; T t;
size_t res = stream->Read( &t, sizeof(T), 1 ); size_t res = stream->Read(&t, sizeof(T), 1);
if(res != 1) if (res != 1) {
throw DeadlyImportError("Unexpected EOF"); throw DeadlyImportError("Unexpected EOF");
}
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVector3D Read<aiVector3D>(IOStream * stream) { aiVector3D Read<aiVector3D>(IOStream *stream) {
aiVector3D v; aiVector3D v;
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiColor4D Read<aiColor4D>(IOStream * stream) { aiColor4D Read<aiColor4D>(IOStream *stream) {
aiColor4D c; aiColor4D c;
c.r = Read<float>(stream); c.r = Read<ai_real>(stream);
c.g = Read<float>(stream); c.g = Read<ai_real>(stream);
c.b = Read<float>(stream); c.b = Read<ai_real>(stream);
c.a = Read<float>(stream); c.a = Read<ai_real>(stream);
return c; return c;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream) { aiQuaternion Read<aiQuaternion>(IOStream *stream) {
aiQuaternion v; aiQuaternion v;
v.w = Read<float>(stream); v.w = Read<ai_real>(stream);
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiString Read<aiString>(IOStream * stream) { aiString Read<aiString>(IOStream *stream) {
aiString s; aiString s;
stream->Read(&s.length,4,1); stream->Read(&s.length, 4, 1);
if(s.length) if (s.length) {
stream->Read(s.data,s.length,1); stream->Read(s.data, s.length, 1);
}
s.data[s.length] = 0; s.data[s.length] = 0;
return s; return s;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) { aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
aiVertexWeight w; aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream); w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream); w.mWeight = Read<ai_real>(stream);
return w; return w;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) { aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
aiMatrix4x4 m; aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) { for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) { for (unsigned int i2 = 0; i2 < 4; ++i2) {
m[i][i2] = Read<float>(stream); m[i][i2] = Read<ai_real>(stream);
} }
} }
return m; return m;
@ -176,7 +177,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream) { aiVectorKey Read<aiVectorKey>(IOStream *stream) {
aiVectorKey v; aiVectorKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream); v.mValue = Read<aiVector3D>(stream);
@ -185,7 +186,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream) { aiQuatKey Read<aiQuatKey>(IOStream *stream) {
aiQuatKey v; aiQuatKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream); v.mValue = Read<aiQuaternion>(stream);
@ -194,27 +195,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadArray( IOStream *stream, T * out, unsigned int size) { void ReadArray(IOStream *stream, T *out, unsigned int size) {
ai_assert( nullptr != stream ); ai_assert(nullptr != stream);
ai_assert( nullptr != out ); ai_assert(nullptr != out);
for (unsigned int i=0; i<size; i++) { for (unsigned int i = 0; i < size; i++) {
out[i] = Read<T>(stream); out[i] = Read<T>(stream);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) { void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
// not sure what to do here, the data isn't really useful. // not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR ); stream->Seek(sizeof(T) * n, aiOrigin_CUR);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) { void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
std::unique_ptr<aiNode> node(new aiNode()); std::unique_ptr<aiNode> node(new aiNode());
@ -222,14 +223,13 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
node->mTransformation = Read<aiMatrix4x4>(stream); node->mTransformation = Read<aiMatrix4x4>(stream);
unsigned numChildren = Read<unsigned int>(stream); unsigned numChildren = Read<unsigned int>(stream);
unsigned numMeshes = Read<unsigned int>(stream); unsigned numMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream); unsigned int nb_metadata = Read<unsigned int>(stream);
if(parent) { if (parent) {
node->mParent = parent; node->mParent = parent;
} }
if (numMeshes) if (numMeshes) {
{
node->mMeshes = new unsigned int[numMeshes]; node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) { for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream); node->mMeshes[i] = Read<unsigned int>(stream);
@ -238,19 +238,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
} }
if (numChildren) { if (numChildren) {
node->mChildren = new aiNode*[numChildren]; node->mChildren = new aiNode *[numChildren];
for (unsigned int i = 0; i < numChildren; ++i) { for (unsigned int i = 0; i < numChildren; ++i) {
ReadBinaryNode( stream, &node->mChildren[i], node.get() ); ReadBinaryNode(stream, &node->mChildren[i], node.get());
node->mNumChildren++; node->mNumChildren++;
} }
} }
if ( nb_metadata > 0 ) { if (nb_metadata > 0) {
node->mMetaData = aiMetadata::Alloc(nb_metadata); node->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) { for (unsigned int i = 0; i < nb_metadata; ++i) {
node->mMetaData->mKeys[i] = Read<aiString>(stream); node->mMetaData->mKeys[i] = Read<aiString>(stream);
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream); node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
void* data = nullptr; void *data = nullptr;
switch (node->mMetaData->mValues[i].mType) { switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
@ -263,7 +263,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
data = new uint64_t(Read<uint64_t>(stream)); data = new uint64_t(Read<uint64_t>(stream));
break; break;
case AI_FLOAT: case AI_FLOAT:
data = new float(Read<float>(stream)); data = new ai_real(Read<ai_real>(stream));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
data = new double(Read<double>(stream)); data = new double(Read<double>(stream));
@ -281,17 +281,17 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
break; break;
} }
node->mMetaData->mValues[i].mData = data; node->mMetaData->mValues[i].mData = data;
} }
} }
*onode = node.release(); *onode = node.release();
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) { void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
b->mName = Read<aiString>(stream); b->mName = Read<aiString>(stream);
b->mNumWeights = Read<unsigned int>(stream); b->mNumWeights = Read<unsigned int>(stream);
@ -300,23 +300,24 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
// for the moment we write dumb min/max values for the bones, too. // for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later // maybe I'll add a better, hash-like solution later
if (shortened) { if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights); ReadBounds(stream, b->mWeights, b->mNumWeights);
} else { } else {
// else write as usual // else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights]; b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights); ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) { static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) ); return (mNumVertices < (1u << 16));
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) { void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream); mesh->mPrimitiveTypes = Read<unsigned int>(stream);
mesh->mNumVertices = Read<unsigned int>(stream); mesh->mNumVertices = Read<unsigned int>(stream);
@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
if (c & ASSBIN_MESH_HAS_POSITIONS) { if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices); ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_NORMALS) { if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices); ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) { if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices); ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices); ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices]; mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices]; mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) { if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break; break;
} }
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices); ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices]; mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices); ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) { if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break; break;
} }
@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
mesh->mNumUVComponents[n] = Read<unsigned int>(stream); mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} }
} }
@ -393,20 +394,20 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// using Assimp's standard hashing function. // using Assimp's standard hashing function.
if (shortened) { if (shortened) {
Read<unsigned int>(stream); Read<unsigned int>(stream);
} else { } else {
// else write as usual // else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ... // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) { for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace& f = mesh->mFaces[i]; aiFace &f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff"); static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
f.mNumIndices = Read<uint16_t>(stream); f.mNumIndices = Read<uint16_t>(stream);
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) { for (unsigned int a = 0; a < f.mNumIndices; ++a) {
// Check if unsigned short ( 16 bit ) are big enought for the indices // Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) { if (fitsIntoUI16(mesh->mNumVertices)) {
f.mIndices[a] = Read<uint16_t>(stream); f.mIndices[a] = Read<uint16_t>(stream);
} else { } else {
f.mIndices[a] = Read<unsigned int>(stream); f.mIndices[a] = Read<unsigned int>(stream);
@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// write bones // write bones
if (mesh->mNumBones) { if (mesh->mNumBones) {
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones]; mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
for (unsigned int a = 0; a < mesh->mNumBones;++a) { for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
mesh->mBones[a] = new aiBone(); mesh->mBones[a] = new aiBone();
ReadBinaryBone(stream,mesh->mBones[a]); ReadBinaryBone(stream, mesh->mBones[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) { void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream); prop->mKey = Read<aiString>(stream);
prop->mSemantic = Read<unsigned int>(stream); prop->mSemantic = Read<unsigned int>(stream);
@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
prop->mDataLength = Read<unsigned int>(stream); prop->mDataLength = Read<unsigned int>(stream);
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream); prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
prop->mData = new char [ prop->mDataLength ]; prop->mData = new char[prop->mDataLength];
stream->Read(prop->mData,1,prop->mDataLength); stream->Read(prop->mData, 1, prop->mDataLength);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) { void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream); mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties) if (mat->mNumProperties) {
{ if (mat->mProperties) {
if (mat->mProperties)
{
delete[] mat->mProperties; delete[] mat->mProperties;
} }
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties]; mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
for (unsigned int i = 0; i < mat->mNumProperties;++i) { for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
mat->mProperties[i] = new aiMaterialProperty(); mat->mProperties[i] = new aiMaterialProperty();
ReadBinaryMaterialProperty( stream, mat->mProperties[i]); ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) { void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream); nd->mNodeName = Read<aiString>(stream);
nd->mNumPositionKeys = Read<unsigned int>(stream); nd->mNumPositionKeys = Read<unsigned int>(stream);
@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
if (nd->mNumPositionKeys) { if (nd->mNumPositionKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} // else write as usual } // else write as usual
else { else {
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} }
} }
if (nd->mNumRotationKeys) { if (nd->mNumRotationKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} else { } else {
// else write as usual // else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys]; nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} }
} }
if (nd->mNumScalingKeys) { if (nd->mNumScalingKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} else { } else {
// else write as usual // else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys]; nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) { void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream); anim->mName = Read<aiString>(stream);
anim->mDuration = Read<double> (stream); anim->mDuration = Read<double>(stream);
anim->mTicksPerSecond = Read<double> (stream); anim->mTicksPerSecond = Read<double>(stream);
anim->mNumChannels = Read<unsigned int>(stream); anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels) { if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int a = 0; a < anim->mNumChannels;++a) { for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
anim->mChannels[a] = new aiNodeAnim(); anim->mChannels[a] = new aiNodeAnim();
ReadBinaryNodeAnim(stream,anim->mChannels[a]); ReadBinaryNodeAnim(stream, anim->mChannels[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) { void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream); tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream); tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 ); stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
if(!shortened) { if (!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ]; tex->pcData = new aiTexel[tex->mWidth];
stream->Read(tex->pcData,1,tex->mWidth); stream->Read(tex->pcData, 1, tex->mWidth);
} else { } else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ]; tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4); stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) { void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
l->mName = Read<aiString>(stream); l->mName = Read<aiString>(stream);
l->mType = (aiLightSourceType)Read<unsigned int>(stream); l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) { void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream); cam->mName = Read<aiString>(stream);
cam->mPosition = Read<aiVector3D>(stream); cam->mPosition = Read<aiVector3D>(stream);
@ -590,141 +589,139 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) { void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream); scene->mFlags = Read<unsigned int>(stream);
scene->mNumMeshes = Read<unsigned int>(stream); scene->mNumMeshes = Read<unsigned int>(stream);
scene->mNumMaterials = Read<unsigned int>(stream); scene->mNumMaterials = Read<unsigned int>(stream);
scene->mNumAnimations = Read<unsigned int>(stream); scene->mNumAnimations = Read<unsigned int>(stream);
scene->mNumTextures = Read<unsigned int>(stream); scene->mNumTextures = Read<unsigned int>(stream);
scene->mNumLights = Read<unsigned int>(stream); scene->mNumLights = Read<unsigned int>(stream);
scene->mNumCameras = Read<unsigned int>(stream); scene->mNumCameras = Read<unsigned int>(stream);
// Read node graph // Read node graph
//scene->mRootNode = new aiNode[1]; //scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL ); ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
// Read all meshes // Read all meshes
if (scene->mNumMeshes) { if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes]; scene->mMeshes = new aiMesh *[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*)); memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
for (unsigned int i = 0; i < scene->mNumMeshes;++i) { for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
scene->mMeshes[i] = new aiMesh(); scene->mMeshes[i] = new aiMesh();
ReadBinaryMesh( stream,scene->mMeshes[i]); ReadBinaryMesh(stream, scene->mMeshes[i]);
} }
} }
// Read materials // Read materials
if (scene->mNumMaterials) { if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials]; scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*)); memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial(); scene->mMaterials[i] = new aiMaterial();
ReadBinaryMaterial(stream,scene->mMaterials[i]); ReadBinaryMaterial(stream, scene->mMaterials[i]);
} }
} }
// Read all animations // Read all animations
if (scene->mNumAnimations) { if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations]; scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*)); memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
for (unsigned int i = 0; i < scene->mNumAnimations;++i) { for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
scene->mAnimations[i] = new aiAnimation(); scene->mAnimations[i] = new aiAnimation();
ReadBinaryAnim(stream,scene->mAnimations[i]); ReadBinaryAnim(stream, scene->mAnimations[i]);
} }
} }
// Read all textures // Read all textures
if (scene->mNumTextures) { if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures]; scene->mTextures = new aiTexture *[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*)); memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
for (unsigned int i = 0; i < scene->mNumTextures;++i) { for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
scene->mTextures[i] = new aiTexture(); scene->mTextures[i] = new aiTexture();
ReadBinaryTexture(stream,scene->mTextures[i]); ReadBinaryTexture(stream, scene->mTextures[i]);
} }
} }
// Read lights // Read lights
if (scene->mNumLights) { if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights]; scene->mLights = new aiLight *[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*)); memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
for (unsigned int i = 0; i < scene->mNumLights;++i) { for (unsigned int i = 0; i < scene->mNumLights; ++i) {
scene->mLights[i] = new aiLight(); scene->mLights[i] = new aiLight();
ReadBinaryLight(stream,scene->mLights[i]); ReadBinaryLight(stream, scene->mLights[i]);
} }
} }
// Read cameras // Read cameras
if (scene->mNumCameras) { if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras]; scene->mCameras = new aiCamera *[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*)); memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
for (unsigned int i = 0; i < scene->mNumCameras;++i) { for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
scene->mCameras[i] = new aiCamera(); scene->mCameras[i] = new aiCamera();
ReadBinaryCamera(stream,scene->mCameras[i]); ReadBinaryCamera(stream, scene->mCameras[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) { void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream * stream = pIOHandler->Open(pFile,"rb"); IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) { if (nullptr == stream) {
return; return;
} }
// signature // signature
stream->Seek( 44, aiOrigin_CUR ); stream->Seek(44, aiOrigin_CUR);
unsigned int versionMajor = Read<unsigned int>(stream); unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream); unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) { if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" ); throw DeadlyImportError("Invalid version, data format not compatible!");
} }
/*unsigned int versionRevision =*/ Read<unsigned int>(stream); /*unsigned int versionRevision =*/Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream); /*unsigned int compileFlags =*/Read<unsigned int>(stream);
shortened = Read<uint16_t>(stream) > 0; shortened = Read<uint16_t>(stream) > 0;
compressed = Read<uint16_t>(stream) > 0; compressed = Read<uint16_t>(stream) > 0;
if (shortened) if (shortened)
throw DeadlyImportError( "Shortened binaries are not supported!" ); throw DeadlyImportError("Shortened binaries are not supported!");
stream->Seek( 256, aiOrigin_CUR ); // original filename stream->Seek(256, aiOrigin_CUR); // original filename
stream->Seek( 128, aiOrigin_CUR ); // options stream->Seek(128, aiOrigin_CUR); // options
stream->Seek( 64, aiOrigin_CUR ); // padding stream->Seek(64, aiOrigin_CUR); // padding
if (compressed) { if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream); uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell()); uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ]; unsigned char *compressedData = new unsigned char[compressedSize];
size_t len = stream->Read( compressedData, 1, compressedSize ); size_t len = stream->Read(compressedData, 1, compressedSize);
ai_assert(len == compressedSize); ai_assert(len == compressedSize);
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ]; unsigned char *uncompressedData = new unsigned char[uncompressedSize];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len ); int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
if(res != Z_OK) if (res != Z_OK) {
{ delete[] uncompressedData;
delete [] uncompressedData; delete[] compressedData;
delete [] compressedData;
pIOHandler->Close(stream); pIOHandler->Close(stream);
throw DeadlyImportError("Zlib decompression failed."); throw DeadlyImportError("Zlib decompression failed.");
} }
MemoryIOStream io( uncompressedData, uncompressedSize ); MemoryIOStream io(uncompressedData, uncompressedSize);
ReadBinaryScene(&io,pScene); ReadBinaryScene(&io, pScene);
delete[] uncompressedData; delete[] uncompressedData;
delete[] compressedData; delete[] compressedData;
} else { } else {
ReadBinaryScene(stream,pScene); ReadBinaryScene(stream, pScene);
} }
pIOHandler->Close(stream); pIOHandler->Close(stream);

View File

@ -8,6 +8,10 @@ For details, see http://sourceforge.net/projects/libb64
#ifndef BASE64_CENCODE_H #ifndef BASE64_CENCODE_H
#define BASE64_CENCODE_H #define BASE64_CENCODE_H
#ifdef _WIN32
#pragma warning(disable : 4127 )
#endif // _WIN32
typedef enum typedef enum
{ {
step_A, step_B, step_C step_A, step_B, step_C

View File

@ -91,20 +91,20 @@ public:
base64_encodestate s; base64_encodestate s;
base64_init_encodestate(&s); base64_init_encodestate(&s);
char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))]; char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s); const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
out[n + base64_encode_blockend(out + n, &s)] = '\0'; cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
// base64 encoding may add newlines, but JSON strings may not contain 'real' newlines // base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
// (only escaped ones). Remove any newlines in out. // (only escaped ones). Remove any newlines in out.
for (char* cur = out; *cur; ++cur) { for (char *cur = cur_out; *cur; ++cur) {
if (*cur == '\n') { if (*cur == '\n') {
*cur = ' '; *cur = ' ';
} }
} }
buff << '\"' << out << "\"\n"; buff << '\"' << cur_out << "\"\n";
delete[] out; delete[] cur_out;
} }
void StartObj(bool is_element = false) { void StartObj(bool is_element = false) {
@ -464,8 +464,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Float: case aiPTI_Float:
if (prop->mDataLength / sizeof(float) > 1) { if (prop->mDataLength / sizeof(float) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
out.Element(reinterpret_cast<float*>(prop->mData)[i]); out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
} }
out.EndArray(); out.EndArray();
} }
@ -477,8 +477,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Integer: case aiPTI_Integer:
if (prop->mDataLength / sizeof(int) > 1) { if (prop->mDataLength / sizeof(int) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
out.Element(reinterpret_cast<int*>(prop->mData)[i]); out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
} }
out.EndArray(); out.EndArray();
} else { } else {

View File

@ -373,25 +373,25 @@ void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStrea
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float))); static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) { for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(float);++pp) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float)))); ioprintf(io,"%f ",*((float*)(prop->mData+pp*sizeof(float))));
} }
} }
else if (prop->mType == aiPTI_Integer) { else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int))); static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) { for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(int);++pp) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int)))); ioprintf(io,"%i ",*((int*)(prop->mData+pp*sizeof(int))));
} }
} }
else if (prop->mType == aiPTI_Buffer) { else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength)); static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) { for (unsigned int pp = 0; pp< prop->mDataLength;++pp) {
ioprintf(io,"%2x ",prop->mData[p]); ioprintf(io,"%2x ",prop->mData[pp]);
if (p && 0 == p%30) { if (pp && 0 == pp%30) {
ioprintf(io,"\n\t\t\t\t"); ioprintf(io,"\n\t\t\t\t");
} }
} }

View File

@ -155,36 +155,37 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){ int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) { if (_pos > _buf.size()) {
return _buf[_pos++]; Fail("EOF");
} }
Fail( "EOF" ); return _buf[_pos++];
return 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){ int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){ if (_pos + 4 > _buf.size()) {
int n; Fail("EOF");
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
} }
Fail( "EOF" );
return 0; int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4;
return n;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){ float B3DImporter::ReadFloat() {
if( _pos+4<=_buf.size() ){ if (_pos + 4 > _buf.size()) {
float n; Fail("EOF");
memcpy(&n, &_buf[_pos], 4); }
_pos+=4;
return n; float n;
} memcpy(&n, &_buf[_pos], 4);
Fail( "EOF" ); _pos+=4;
return 0.0f;
return n;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString(){ string B3DImporter::ReadString(){
if (_pos > _buf.size()) {
Fail("EOF");
}
string str; string str;
while( _pos<_buf.size() ){ while( _pos<_buf.size() ){
char c=(char)ReadByte(); char c=(char)ReadByte();
@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
} }
str+=c; str+=c;
} }
Fail( "EOF" );
return string(); return string();
} }
@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned B3DImporter::ChunkSize(){ size_t B3DImporter::ChunkSize(){
return _stack.back()-_pos; return _stack.back()-_pos;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -355,13 +358,13 @@ void B3DImporter::ReadVRTS(){
Fail( "Bad texcoord data" ); Fail( "Bad texcoord data" );
} }
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4); int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz; size_t n_verts = ChunkSize()/sz;
int v0=static_cast<int>(_vertices.size()); int v0=static_cast<int>(_vertices.size());
_vertices.resize( v0+n_verts ); _vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){ for( unsigned int i=0;i<n_verts;++i ){
Vertex &v=_vertices[v0+i]; Vertex &v=_vertices[v0+i];
memset( v.bones,0,sizeof(v.bones) ); memset( v.bones,0,sizeof(v.bones) );
@ -377,14 +380,14 @@ void B3DImporter::ReadVRTS(){
ReadQuat(); //skip v 4bytes... ReadQuat(); //skip v 4bytes...
} }
for( int i=0;i<_tcsets;++i ){ for( int j=0;j<_tcsets;++j ){
float t[4]={0,0,0,0}; float t[4]={0,0,0,0};
for( int j=0;j<_tcsize;++j ){ for( int k=0;k<_tcsize;++k ){
t[j]=ReadFloat(); t[k]=ReadFloat();
} }
t[1]=1-t[1]; t[1] = 1 - t[1];
if( !i ) { if( !j ) {
v.texcoords=aiVector3D( t[0],t[1],t[2] ); v.texcoords = aiVector3D( t[0],t[1],t[2] );
} }
} }
} }
@ -408,10 +411,10 @@ void B3DImporter::ReadTRIS(int v0) {
mesh->mNumFaces = 0; mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
int n_tris = ChunkSize() / 12; size_t n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris]; aiFace *face = mesh->mFaces = new aiFace[n_tris];
for (int i = 0; i < n_tris; ++i) { for (unsigned int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0; int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0; int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0; int i2 = ReadInt() + v0;
@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
Vertex &v = _vertices[vertex]; Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) { if (!v.weights[i]) {
v.bones[i] = id; v.bones[i] = static_cast<unsigned char>(id);
v.weights[i] = weight; v.weights[i] = weight;
break; break;
} }
@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
vector<aiNode*> children; vector<aiNode*> children;
while( ChunkSize() ){ while( ChunkSize() ){
string t=ReadChunk(); const string chunk = ReadChunk();
if( t=="MESH" ){ if (chunk == "MESH") {
unsigned int n= static_cast<unsigned int>(_meshes.size()); unsigned int n= static_cast<unsigned int>(_meshes.size());
ReadMESH(); ReadMESH();
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){ for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
meshes.push_back( i ); meshes.push_back( i );
} }
}else if( t=="BONE" ){ } else if (chunk == "BONE") {
ReadBONE( nodeid ); ReadBONE( nodeid );
}else if( t=="ANIM" ){ } else if (chunk == "ANIM") {
ReadANIM(); ReadANIM();
}else if( t=="KEYS" ){ } else if (chunk == "KEYS") {
if( !nodeAnim ){ if( !nodeAnim ){
nodeAnim.reset(new aiNodeAnim); nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName=node->mName; nodeAnim->mNodeName=node->mName;
} }
ReadKEYS( nodeAnim.get() ); ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){ } else if (chunk == "NODE") {
aiNode *child=ReadNODE( node ); aiNode *child=ReadNODE( node );
children.push_back( child ); children.push_back( child );
} }
@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
} }
while( ChunkSize() ){ while( ChunkSize() ){
string t=ReadChunk(); const string chunk = ReadChunk();
if( t=="TEXS" ){ if (chunk == "TEXS") {
ReadTEXS(); ReadTEXS();
}else if( t=="BRUS" ){ } else if (chunk == "BRUS") {
ReadBRUS(); ReadBRUS();
}else if( t=="NODE" ){ } else if (chunk == "NODE") {
ReadNODE( 0 ); ReadNODE( 0 );
} }
ExitChunk(); ExitChunk();
@ -656,48 +659,51 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
vector< vector<aiVertexWeight> > vweights( _nodes.size() ); vector< vector<aiVertexWeight> > vweights( _nodes.size() );
for( int i=0;i<n_verts;i+=3 ){ for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
for( int j=0;j<3;++j ){ for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
Vertex &v=_vertices[face->mIndices[j]]; Vertex &v = _vertices[face->mIndices[faceIndex]];
*mv++=v.vertex; *mv++=v.vertex;
if( mn ) *mn++=v.normal; if( mn ) *mn++=v.normal;
if( mc ) *mc++=v.texcoords; if( mc ) *mc++=v.texcoords;
face->mIndices[j]=i+j; face->mIndices[faceIndex] = vertIdx + faceIndex;
for( int k=0;k<4;++k ){ for( int k=0;k<4;++k ){
if( !v.weights[k] ) break; if( !v.weights[k] )
break;
int bone=v.bones[k]; int bone = v.bones[k];
float weight=v.weights[k]; float weight = v.weights[k];
vweights[bone].push_back( aiVertexWeight(i+j,weight) ); vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
} }
} }
++face; ++face;
} }
vector<aiBone*> bones; vector<aiBone*> bones;
for(size_t i=0;i<vweights.size();++i ){ for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
vector<aiVertexWeight> &weights=vweights[i]; vector<aiVertexWeight> &weights = vweights[weightIndx];
if( !weights.size() ) continue; if (!weights.size()) {
continue;
}
aiBone *bone=new aiBone; aiBone *bone = new aiBone;
bones.push_back( bone ); bones.push_back( bone );
aiNode *bnode=_nodes[i]; aiNode *bnode = _nodes[weightIndx];
bone->mName=bnode->mName; bone->mName = bnode->mName;
bone->mNumWeights= static_cast<unsigned int>(weights.size()); bone->mNumWeights = static_cast<unsigned int>(weights.size());
bone->mWeights=to_array( weights ); bone->mWeights = to_array( weights );
aiMatrix4x4 mat=bnode->mTransformation; aiMatrix4x4 mat = bnode->mTransformation;
while( bnode->mParent ){ while( bnode->mParent ){
bnode=bnode->mParent; bnode=bnode->mParent;
mat=bnode->mTransformation * mat; mat=bnode->mTransformation * mat;
} }
bone->mOffsetMatrix=mat.Inverse(); bone->mOffsetMatrix = mat.Inverse();
} }
mesh->mNumBones= static_cast<unsigned int>(bones.size()); mesh->mNumBones= static_cast<unsigned int>(bones.size());
mesh->mBones=to_array( bones ); mesh->mBones=to_array( bones );

View File

@ -82,7 +82,7 @@ private:
std::string ReadString(); std::string ReadString();
std::string ReadChunk(); std::string ReadChunk();
void ExitChunk(); void ExitChunk();
unsigned ChunkSize(); size_t ChunkSize();
template<class T> template<class T>
T *to_array( const std::vector<T> &v ); T *to_array( const std::vector<T> &v );
@ -112,10 +112,10 @@ private:
void ReadBB3D( aiScene *scene ); void ReadBB3D( aiScene *scene );
unsigned _pos; size_t _pos;
// unsigned _size; // unsigned _size;
std::vector<unsigned char> _buf; std::vector<unsigned char> _buf;
std::vector<unsigned> _stack; std::vector<size_t> _stack;
std::vector<std::string> _textures; std::vector<std::string> _textures;
std::vector<std::unique_ptr<aiMaterial> > _materials; std::vector<std::unique_ptr<aiMaterial> > _materials;

View File

@ -429,7 +429,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size())); name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture()); conv_data.textures->push_back(new aiTexture());
aiTexture* tex = conv_data.textures->back(); aiTexture* curTex = conv_data.textures->back();
// usually 'img->name' will be the original file name of the embedded textures, // usually 'img->name' will be the original file name of the embedded textures,
// so we can extract the file extension from it. // so we can extract the file extension from it.
@ -439,19 +439,19 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
--s; --s;
} }
tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] ); curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] ); curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] ); curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
tex->achFormatHint[3] = '\0'; curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0; // tex->mHeight = 0;
tex->mWidth = img->packedfile->size; curTex->mWidth = img->packedfile->size;
uint8_t* ch = new uint8_t[tex->mWidth]; uint8_t *ch = new uint8_t[curTex->mWidth];
conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val)); conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth); conv_data.db.reader->CopyAndAdvance(ch, curTex->mWidth);
tex->pcData = reinterpret_cast<aiTexel*>(ch); curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was "+std::string(img->name)); LogInfo("Reading embedded texture, original file was "+std::string(img->name));
} else { } else {
@ -1078,9 +1078,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++]; const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices]; aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) { for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0]; vo->x = v->uv[j][0];
vo->y = v->uv[i][1]; vo->y = v->uv[j][1];
} }
} }
@ -1098,8 +1098,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->x = uv.uv[0]; vo->x = uv.uv[0];
vo->y = uv.uv[1]; vo->y = uv.uv[1];
} }
} } else {
else {
// create textureCoords for every mapped tex // create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) { for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m]; const MLoopUV *tm = itMatTexUvMapping->second[m];
@ -1139,9 +1138,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++]; const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices]; aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) { for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0]; vo->x = v->uv[j][0];
vo->y = v->uv[i][1]; vo->y = v->uv[j][1];
} }
} }
} }

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@ -57,52 +57,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;
template <typename T> BlenderModifier* god() { template <typename T>
BlenderModifier *god() {
return new T(); return new T();
} }
// add all available modifiers here // add all available modifiers here
typedef BlenderModifier* (*fpCreateModifier)(); typedef BlenderModifier *(*fpCreateModifier)();
static const fpCreateModifier creators[] = { static const fpCreateModifier creators[] = {
&god<BlenderModifier_Mirror>, &god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>, &god<BlenderModifier_Subdivision>,
NULL // sentinel NULL // sentinel
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase struct SharedModifierData : ElemBase {
{
ModifierData modifier; ModifierData modifier;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object ) void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
{
size_t cnt = 0u, ful = 0u; size_t cnt = 0u, ful = 0u;
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
// we're allowed to dereference the pointers without risking to crash. We might still be // we're allowed to dereference the pointers without risking to crash. We might still be
// invoking UB btw - we're assuming that the ModifierData member of the respective modifier // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
// structures is at offset sizeof(vftable) with no padding. // structures is at offset sizeof(vftable) with no padding.
const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() ); const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
for (; cur; cur = static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) { for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
ai_assert(cur->dna_type); ai_assert(cur->dna_type);
const Structure* s = conv_data.db.dna.Get( cur->dna_type ); const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) { if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type); ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue; continue;
} }
// this is a common trait of all XXXMirrorData structures in BlenderDNA // this is a common trait of all XXXMirrorData structures in BlenderDNA
const Field* f = s->Get("modifier"); const Field *f = s->Get("modifier");
if (!f || f->offset != 0) { if (!f || f->offset != 0) {
ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0"); ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
continue; continue;
} }
s = conv_data.db.dna.Get( f->type ); s = conv_data.db.dna.Get(f->type);
if (!s || s->name != "ModifierData") { if (!s || s->name != "ModifierData") {
ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member"); ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
continue; continue;
@ -110,22 +109,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// now, we can be sure that we should be fine to dereference *cur* as // now, we can be sure that we should be fine to dereference *cur* as
// ModifierData (with the above note). // ModifierData (with the above note).
const ModifierData& dat = cur->modifier; const ModifierData &dat = cur->modifier;
const fpCreateModifier* curgod = creators; const fpCreateModifier *curgod = creators;
std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end(); std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
if (curmod == endmod) { if (curmod == endmod) {
cached_modifiers->push_back((*curgod)()); cached_modifiers->push_back((*curgod)());
endmod = cached_modifiers->end(); endmod = cached_modifiers->end();
curmod = endmod-1; curmod = endmod - 1;
} }
BlenderModifier* const modifier = *curmod; BlenderModifier *const modifier = *curmod;
if(modifier->IsActive(dat)) { if (modifier->IsActive(dat)) {
modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object); modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
cnt++; cnt++;
curgod = NULL; curgod = NULL;
@ -133,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
} }
} }
if (curgod) { if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name); ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
} }
} }
@ -141,26 +140,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// object, we still can't say whether our modifier implementations were // object, we still can't say whether our modifier implementations were
// able to fully do their job. // able to fully do their job.
if (ful) { if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name, ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors"); "`, check log messages above for errors");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin) bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
{
return modin.type == ModifierData::eModifierType_Mirror; return modin.type == ModifierData::eModifierType_Mirror;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier, void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene& /*in*/, const Scene & /*in*/,
const Object& orig_object ) const Object &orig_object) {
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers() // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier); const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror); ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes); conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
@ -169,48 +164,55 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
// take all input meshes and clone them // take all input meshes and clone them
for (unsigned int i = 0; i < out.mNumMeshes; ++i) { for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
aiMesh* mesh; aiMesh *mesh;
SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]); SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);
const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f; const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f; const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f; const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
if (mir.mirror_ob) { if (mir.mirror_ob) {
const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] ); const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mVertices[i]; aiVector3D &v = mesh->mVertices[j];
v.x = center.x + xs*(center.x - v.x); v.x = center.x + xs * (center.x - v.x);
v.y = center.y + ys*(center.y - v.y); v.y = center.y + ys * (center.y - v.y);
v.z = center.z + zs*(center.z - v.z); v.z = center.z + zs * (center.z - v.z);
} }
} } else {
else { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { aiVector3D &v = mesh->mVertices[j];
aiVector3D& v = mesh->mVertices[i]; v.x *= xs;
v.x *= xs;v.y *= ys;v.z *= zs; v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mNormals) { if (mesh->mNormals) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mNormals[i]; aiVector3D &v = mesh->mNormals[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mTangents) { if (mesh->mTangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mTangents[i]; aiVector3D &v = mesh->mTangents[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mBitangents) { if (mesh->mBitangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mBitangents[i]; aiVector3D &v = mesh->mBitangents[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
@ -218,82 +220,80 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f; const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) { for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mTextureCoords[n][i]; aiVector3D &v = mesh->mTextureCoords[n][j];
v.x *= us;v.y *= vs; v.x *= us;
v.y *= vs;
} }
} }
// Only reverse the winding order if an odd number of axes were mirrored. // Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) { if (xs * ys * zs < 0) {
for( unsigned int i = 0; i < mesh->mNumFaces; i++) { for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) {
aiFace& face = mesh->mFaces[i]; aiFace &face = mesh->mFaces[j];
for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi) for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]); std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
} }
} }
conv_data.meshes->push_back(mesh); conv_data.meshes->push_back(mesh);
} }
unsigned int* nind = new unsigned int[out.mNumMeshes*2]; unsigned int *nind = new unsigned int[out.mNumMeshes * 2];
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind); std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes, std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
[&out](unsigned int n) { return out.mNumMeshes + n; }); [&out](unsigned int n) { return out.mNumMeshes + n; });
delete[] out.mMeshes; delete[] out.mMeshes;
out.mMeshes = nind; out.mMeshes = nind;
out.mNumMeshes *= 2; out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `", ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name,"`"); orig_object.id.name, "`");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin) bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
{
return modin.type == ModifierData::eModifierType_Subsurf; return modin.type == ModifierData::eModifierType_Subsurf;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier, void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene& /*in*/, const Scene & /*in*/,
const Object& orig_object ) const Object &orig_object) {
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers() // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier); const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf); ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
Subdivider::Algorithm algo; Subdivider::Algorithm algo;
switch (mir.subdivType) switch (mir.subdivType) {
{ case SubsurfModifierData::TYPE_CatmullClarke:
case SubsurfModifierData::TYPE_CatmullClarke: algo = Subdivider::CATMULL_CLARKE;
algo = Subdivider::CATMULL_CLARKE; break;
break;
case SubsurfModifierData::TYPE_Simple: case SubsurfModifierData::TYPE_Simple:
ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke"); ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
algo = Subdivider::CATMULL_CLARKE; algo = Subdivider::CATMULL_CLARKE;
break; break;
default: default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType); ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return; return;
}; };
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo)); std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd); ai_assert(subd);
if ( conv_data.meshes->empty() ) { if (conv_data.meshes->empty()) {
return; return;
} }
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes]; aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]()); std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true); subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes); std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `", ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name,"`"); orig_object.id.name, "`");
} }
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -861,15 +861,15 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif() endif()
ADD_ASSIMP_IMPORTER( STEP #ADD_ASSIMP_IMPORTER( STEP
Step/STEPFile.h # Step/STEPFile.h
Importer/StepFile/StepFileImporter.h # Importer/StepFile/StepFileImporter.h
Importer/StepFile/StepFileImporter.cpp # Importer/StepFile/StepFileImporter.cpp
Importer/StepFile/StepFileGen1.cpp # Importer/StepFile/StepFileGen1.cpp
Importer/StepFile/StepFileGen2.cpp # Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp # Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h # Importer/StepFile/StepReaderGen.h
) #)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL "")) if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS SET( Exporter_SRCS

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@ -1015,8 +1015,8 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
// XXX backface culling flag is 0x10 in flags // XXX backface culling flag is 0x10 in flags
// hole? // hole?
bool hole; bool hole = (reader.GetI1() & 0x08) != 0;
if ((hole = (reader.GetI1() & 0x08) != 0)) { if ( hole ) {
// XXX Basically this should just work fine - then triangulator // XXX Basically this should just work fine - then triangulator
// should output properly triangulated data even for polygons // should output properly triangulated data even for polygons
// with holes. Test data specific to COB is needed to confirm it. // with holes. Test data specific to COB is needed to confirm it.

View File

@ -75,10 +75,10 @@ struct Face
// ------------------ // ------------------
/** COB chunk header information */ /** COB chunk header information */
const unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo struct ChunkInfo
{ {
enum {NO_SIZE=UINT_MAX};
ChunkInfo () ChunkInfo ()
: id (0) : id (0)
, parent_id (0) , parent_id (0)

View File

@ -1335,32 +1335,34 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr; mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag(); PushTag();
std::string node_idstr; std::string cur_node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) { for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a]; const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check // sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue; if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
continue;
}
{ {
node_idstr.clear(); cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data; cur_node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" ); cur_node_idstr += std::string("_matrix-input");
std::vector<ai_real> frames; std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime)); frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
} }
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size()); WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size());
frames.clear(); frames.clear();
} }
{ {
node_idstr.clear(); cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data; cur_node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output"); cur_node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes; std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16); keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
@ -1385,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
} }
} }
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16); WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16);
} }
{ {
@ -1401,16 +1403,16 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
} }
} }
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation"); const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(node_idstr) + "-array"; std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr; mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr;
PushTag(); PushTag();
// source array // source array
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> "; mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) { for( size_t aa = 0; aa < names.size(); ++aa ) {
mOutput << names[a] << " "; mOutput << names[aa] << " ";
} }
mOutput << "</Name_array>" << endstr; mOutput << "</Name_array>" << endstr;
@ -1672,13 +1674,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag(); PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr; mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag(); PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa )
{ {
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) ) if( mesh->HasTextureCoords( static_cast<unsigned int>(aa) ) )
// semantic as in <texture texcoord=...> // semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...> // input_semantic as in <input semantic=...>
// input_set as in <input set=...> // input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr; mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr;
} }
PopTag(); PopTag();
mOutput << startstr << "</instance_material>" << endstr; mOutput << startstr << "</instance_material>" << endstr;

View File

@ -714,8 +714,8 @@ void ColladaParser::ReadAnimation(Collada::Animation* pParent)
else if (IsElement("sampler")) else if (IsElement("sampler"))
{ {
// read the ID to assign the corresponding collada channel afterwards. // read the ID to assign the corresponding collada channel afterwards.
int indexID = GetAttribute("id"); int indexId = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexID); std::string id = mReader->getAttributeValue(indexId);
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first; ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
// have it read into a channel // have it read into a channel
@ -3339,13 +3339,12 @@ void ColladaParser::TestClosing(const char* pName) {
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes // Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute(const char* pAttr) const { int ColladaParser::GetAttribute(const char* pAttr) const {
int index = TestAttribute(pAttr); int index = TestAttribute(pAttr);
if (index != -1) { if (index == -1) {
return index; ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
} }
// attribute not found -> throw an exception // attribute not found -> throw an exception
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">."); return index;
return -1;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -146,7 +146,7 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp) void BaseImporter::SetupProperties(const Importer* )
{ {
// the default implementation does nothing // the default implementation does nothing
} }

View File

@ -70,7 +70,7 @@ namespace
template<> template<>
size_t select_ftell<8>(FILE* file) size_t select_ftell<8>(FILE* file)
{ {
return ::_ftelli64(file); return (size_t)::_ftelli64(file);
} }
template<> template<>

View File

@ -44,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h> #include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
#ifdef __unix__ #ifdef __unix__
#include <sys/param.h> # include <stdlib.h>
#include <stdlib.h> # include <sys/param.h>
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
#include <windows.h> # include <windows.h>
#endif #endif
using namespace Assimp; using namespace Assimp;
#ifdef _WIN32 #ifdef _WIN32
static std::wstring Utf8ToWide(const char* in) static std::wstring Utf8ToWide(const char *in) {
{
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0); int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
// size includes terminating null; std::wstring adds null automatically // size includes terminating null; std::wstring adds null automatically
std::wstring out(static_cast<size_t>(size) - 1, L'\0'); std::wstring out(static_cast<size_t>(size) - 1, L'\0');
@ -71,8 +70,7 @@ static std::wstring Utf8ToWide(const char* in)
return out; return out;
} }
static std::string WideToUtf8(const wchar_t* in) static std::string WideToUtf8(const wchar_t *in) {
{
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr); int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
// size includes terminating null; std::string adds null automatically // size includes terminating null; std::string adds null automatically
std::string out(static_cast<size_t>(size) - 1, '\0'); std::string out(static_cast<size_t>(size) - 1, '\0');
@ -83,52 +81,51 @@ static std::string WideToUtf8(const wchar_t* in)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path. // Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char* pFile) const bool DefaultIOSystem::Exists(const char *pFile) const {
{
#ifdef _WIN32 #ifdef _WIN32
struct __stat64 filestat; struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
return false; return false;
} }
#else #else
FILE* file = ::fopen(pFile, "rb"); FILE *file = ::fopen(pFile, "rb");
if (!file) if (!file) {
return false; return false;
}
::fclose(file); ::fclose(file);
#endif #endif
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Open a new file with a given path. // Open a new file with a given path.
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode) IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
{
ai_assert(strFile != nullptr); ai_assert(strFile != nullptr);
ai_assert(strMode != nullptr); ai_assert(strMode != nullptr);
FILE* file; FILE *file;
#ifdef _WIN32 #ifdef _WIN32
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str()); file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
#else #else
file = ::fopen(strFile, strMode); file = ::fopen(strFile, strMode);
#endif #endif
if (!file) if (!file) {
return nullptr; return nullptr;
}
return new DefaultIOStream(file, strFile); return new DefaultIOStream(file, strFile);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Closes the given file and releases all resources associated with it. // Closes the given file and releases all resources associated with it.
void DefaultIOSystem::Close(IOStream* pFile) void DefaultIOSystem::Close(IOStream *pFile) {
{
delete pFile; delete pFile;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the operation specific directory separator // Returns the operation specific directory separator
char DefaultIOSystem::getOsSeparator() const char DefaultIOSystem::getOsSeparator() const {
{
#ifndef _WIN32 #ifndef _WIN32
return '/'; return '/';
#else #else
@ -138,25 +135,23 @@ char DefaultIOSystem::getOsSeparator() const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// IOSystem default implementation (ComparePaths isn't a pure virtual function) // IOSystem default implementation (ComparePaths isn't a pure virtual function)
bool IOSystem::ComparePaths(const char* one, const char* second) const bool IOSystem::ComparePaths(const char *one, const char *second) const {
{
return !ASSIMP_stricmp(one, second); return !ASSIMP_stricmp(one, second);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path // Convert a relative path into an absolute path
inline static std::string MakeAbsolutePath(const char* in) inline static std::string MakeAbsolutePath(const char *in) {
{
ai_assert(in); ai_assert(in);
std::string out; std::string out;
#ifdef _WIN32 #ifdef _WIN32
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0); wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
if (ret) { if (ret) {
out = WideToUtf8(ret); out = WideToUtf8(ret);
free(ret); free(ret);
} }
#else #else
char* ret = realpath(in, nullptr); char *ret = realpath(in, nullptr);
if (ret) { if (ret) {
out = ret; out = ret;
free(ret); free(ret);
@ -173,8 +168,7 @@ inline static std::string MakeAbsolutePath(const char* in)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// DefaultIOSystem's more specialized implementation // DefaultIOSystem's more specialized implementation
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
{
// chances are quite good both paths are formatted identically, // chances are quite good both paths are formatted identically,
// so we can hopefully return here already // so we can hopefully return here already
if (!ASSIMP_stricmp(one, second)) if (!ASSIMP_stricmp(one, second))
@ -187,8 +181,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(const std::string& path) std::string DefaultIOSystem::fileName(const std::string &path) {
{
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1); if (last != std::string::npos) ret = ret.substr(last + 1);
@ -196,8 +189,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName(const std::string& path) std::string DefaultIOSystem::completeBaseName(const std::string &path) {
{
std::string ret = fileName(path); std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.'); std::size_t pos = ret.find_last_of('.');
if (pos != std::string::npos) ret = ret.substr(0, pos); if (pos != std::string::npos) ret = ret.substr(0, pos);
@ -205,8 +197,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(const std::string& path) std::string DefaultIOSystem::absolutePath(const std::string &path) {
{
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last); if (last != std::string::npos) ret = ret.substr(0, last);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -76,6 +74,11 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp { namespace Assimp {
#ifdef _WIN32
# pragma warning( disable : 4800 )
#endif // _WIN32
// PostStepRegistry.cpp // PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -200,9 +198,9 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
# include "M3D/M3DImporter.h" # include "M3D/M3DImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h" //# include "Importer/StepFile/StepFileImporter.h"
#endif //#endif
namespace Assimp { namespace Assimp {
@ -361,9 +359,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER #ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back( new MMDImporter() ); out.push_back( new MMDImporter() );
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
out.push_back(new StepFile::StepFileImporter()); // out.push_back(new StepFile::StepFileImporter());
#endif //#endif
} }
/** will delete all registered importers. */ /** will delete all registered importers. */

View File

@ -53,6 +53,10 @@ using namespace Assimp;
# define CHAR_BIT 8 # define CHAR_BIT 8
#endif #endif
#ifdef _WIN32
# pragma warning(disable : 4127)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array. // Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions, SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,

View File

@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
void mydummy() {} void mydummy() {}
#ifdef _WIN32
# pragma warning( disable : 4709 )
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The /** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
* implementation is basing on recursive refinement. Directly evaluating the result is also * implementation is basing on recursive refinement. Directly evaluating the result is also

View File

@ -42,51 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header. // Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h" #include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h" #include "revision.h"
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Legal information string - don't remove this. // Legal information string - don't remove this.
static const char* LEGAL_INFORMATION = static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n" "Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n" "A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n" "(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n" "License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n" "http://assimp.org\n";
;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get legal string // Get legal string
ASSIMP_API const char* aiGetLegalString () { ASSIMP_API const char *aiGetLegalString() {
return LEGAL_INFORMATION; return LEGAL_INFORMATION;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp patch version // Get Assimp patch version
ASSIMP_API unsigned int aiGetVersionPatch() { ASSIMP_API unsigned int aiGetVersionPatch() {
return VER_PATCH; return VER_PATCH;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp minor version // Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () { ASSIMP_API unsigned int aiGetVersionMinor() {
return VER_MINOR; return VER_MINOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp major version // Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () { ASSIMP_API unsigned int aiGetVersionMajor() {
return VER_MAJOR; return VER_MAJOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get flags used for compilation // Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () { ASSIMP_API unsigned int aiGetCompileFlags() {
unsigned int flags = 0; unsigned int flags = 0;
@ -119,24 +118,9 @@ ASSIMP_API const char *aiGetBranchName() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene() ASSIMP_API aiScene::aiScene() :
: mFlags(0) mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
, mRootNode(nullptr) // empty
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
// much better to check whether both mNumXXX and mXXX are // much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them. // valid instead of relying on just one of them.
if (mNumMeshes && mMeshes) if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++) for (unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a]; delete mMeshes[a];
delete [] mMeshes; delete[] mMeshes;
if (mNumMaterials && mMaterials) { if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) { for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[ a ]; delete mMaterials[a];
} }
} }
delete [] mMaterials; delete[] mMaterials;
if (mNumAnimations && mAnimations) if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++) for (unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a]; delete mAnimations[a];
delete [] mAnimations; delete[] mAnimations;
if (mNumTextures && mTextures) if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++) for (unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a]; delete mTextures[a];
delete [] mTextures; delete[] mTextures;
if (mNumLights && mLights) if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++) for (unsigned int a = 0; a < mNumLights; a++)
delete mLights[a]; delete mLights[a];
delete [] mLights; delete[] mLights;
if (mNumCameras && mCameras) if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++) for (unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a]; delete mCameras[a];
delete [] mCameras; delete[] mCameras;
aiMetadata::Dealloc(mMetaData); aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr; mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate ); delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Zip File I/O implementation for #Importer * @brief Zip File I/O implementation for #Importer
*/ */
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
@ -53,70 +52,69 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory> #include <memory>
#ifdef ASSIMP_USE_HUNTER #ifdef ASSIMP_USE_HUNTER
# include <minizip/unzip.h> # include <minizip/unzip.h>
#else #else
# include <unzip.h> # include <unzip.h>
#endif #endif
namespace Assimp { namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler);
};
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) { // ----------------------------------------------------------------
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque); // Wraps an existing Assimp::IOSystem for unzip
class IOSystem2Unzip {
public:
static voidpf open(voidpf opaque, const char *filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size);
static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem *pIOHandler);
};
const char* mode_fopen = nullptr; voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) { IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque);
mode_fopen = "rb";
} const char *mode_fopen = nullptr;
else { if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) { mode_fopen = "rb";
mode_fopen = "r+b"; } else {
} if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
else { mode_fopen = "r+b";
if (mode & ZLIB_FILEFUNC_MODE_CREATE) { } else {
mode_fopen = "wb"; if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
} mode_fopen = "wb";
} }
} }
return (voidpf)io_system->Open(filename, mode_fopen);
} }
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) { return (voidpf)io_system->Open(filename, mode_fopen);
IOStream* io_stream = (IOStream*)stream; }
return static_cast<uLong>(io_stream->Read(buf, 1, size)); uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) {
} IOStream *io_stream = (IOStream *)stream;
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) { return static_cast<uLong>(io_stream->Read(buf, 1, size));
IOStream* io_stream = (IOStream*)stream; }
return static_cast<uLong>(io_stream->Write(buf, 1, size)); uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) {
} IOStream *io_stream = (IOStream *)stream;
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) { return static_cast<uLong>(io_stream->Write(buf, 1, size));
IOStream* io_stream = (IOStream*)stream; }
return static_cast<long>(io_stream->Tell()); long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
} IOStream *io_stream = (IOStream *)stream;
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) { return static_cast<long>(io_stream->Tell());
IOStream* io_stream = (IOStream*)stream; }
aiOrigin assimp_origin; long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
switch (origin) { IOStream *io_stream = (IOStream *)stream;
aiOrigin assimp_origin;
switch (origin) {
default: default:
case ZLIB_FILEFUNC_SEEK_CUR: case ZLIB_FILEFUNC_SEEK_CUR:
assimp_origin = aiOrigin_CUR; assimp_origin = aiOrigin_CUR;
@ -127,157 +125,153 @@ namespace Assimp {
case ZLIB_FILEFUNC_SEEK_SET: case ZLIB_FILEFUNC_SEEK_SET:
assimp_origin = aiOrigin_SET; assimp_origin = aiOrigin_SET;
break; break;
}
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
} }
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) { return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
IOSystem* io_system = (IOSystem*)opaque; }
IOStream* io_stream = (IOStream*)stream;
io_system->Close(io_stream); int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem *io_system = (IOSystem *)opaque;
IOStream *io_stream = (IOStream *)stream;
return 0; io_system->Close(io_stream);
}
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) { return 0;
return 0; }
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) { int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
zlib_filefunc_def mapping; return 0;
}
zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER #ifdef ASSIMP_USE_HUNTER
mapping.zopen_file = (open_file_func)open; mapping.zopen_file = (open_file_func)open;
mapping.zread_file = (read_file_func)read; mapping.zread_file = (read_file_func)read;
mapping.zwrite_file = (write_file_func)write; mapping.zwrite_file = (write_file_func)write;
mapping.ztell_file = (tell_file_func)tell; mapping.ztell_file = (tell_file_func)tell;
mapping.zseek_file = (seek_file_func)seek; mapping.zseek_file = (seek_file_func)seek;
mapping.zclose_file = (close_file_func)close; mapping.zclose_file = (close_file_func)close;
mapping.zerror_file = (error_file_func)testerror; mapping.zerror_file = (error_file_func)testerror;
#else #else
mapping.zopen_file = open; mapping.zopen_file = open;
mapping.zread_file = read; mapping.zread_file = read;
mapping.zwrite_file = write; mapping.zwrite_file = write;
mapping.ztell_file = tell; mapping.ztell_file = tell;
mapping.zseek_file = seek; mapping.zseek_file = seek;
mapping.zclose_file = close; mapping.zclose_file = close;
mapping.zerror_file = testerror; mapping.zerror_file = testerror;
#endif #endif
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler); mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping; return mapping;
}
// ----------------------------------------------------------------
// A read-only file inside a ZIP
class ZipFile : public IOStream {
friend class ZipFileInfo;
explicit ZipFile(size_t size);
public:
virtual ~ZipFile();
// IOStream interface
size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
private:
size_t m_Size = 0;
size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer;
};
// ----------------------------------------------------------------
// Info about a read-only file inside a ZIP
class ZipFileInfo {
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP
ZipFile *Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
}
ZipFile *ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
return nullptr;
ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) {
// Failed, release the memory
delete zip_file;
zip_file = nullptr;
} }
// ---------------------------------------------------------------- ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
// A read-only file inside a ZIP return zip_file;
}
class ZipFile : public IOStream { ZipFile::ZipFile(size_t size) :
friend class ZipFileInfo; m_Size(size) {
explicit ZipFile(size_t size); ai_assert(m_Size != 0);
public: m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
virtual ~ZipFile(); }
// IOStream interface ZipFile::~ZipFile() {
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override; }
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override;
void Flush() override {}
private: size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) {
size_t m_Size = 0; // Should be impossible
size_t m_SeekPtr = 0; ai_assert(m_Buffer != nullptr);
std::unique_ptr<uint8_t[]> m_Buffer; ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
};
// Clip down to file size
// ---------------------------------------------------------------- size_t byteSize = pSize * pCount;
// Info about a read-only file inside a ZIP if ((byteSize + m_SeekPtr) > m_Size) {
class ZipFileInfo pCount = (m_Size - m_SeekPtr) / pSize;
{ byteSize = pSize * pCount;
public: if (byteSize == 0)
explicit ZipFileInfo(unzFile zip_handle, size_t size); return 0;
// Allocate and Extract data from the ZIP
ZipFile * Extract(unzFile zip_handle) const;
private:
size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos;
};
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos));
} }
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const { std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
// Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr;
if (unzOpenCurrentFile(zip_handle) != UNZ_OK) m_SeekPtr += byteSize;
return nullptr;
ZipFile *zip_file = new ZipFile(m_Size); return pCount;
}
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) size_t ZipFile::FileSize() const {
{ return m_Size;
// Failed, release the memory }
delete zip_file;
zip_file = nullptr;
}
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK); aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
return zip_file; switch (pOrigin) {
}
ZipFile::ZipFile(size_t size)
: m_Size(size) {
ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
}
ZipFile::~ZipFile() {
}
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible
ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// Clip down to file size
size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size)
{
pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount;
if (byteSize == 0)
return 0;
}
std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
m_SeekPtr += byteSize;
return pCount;
}
size_t ZipFile::FileSize() const {
return m_Size;
}
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin)
{
case aiOrigin_SET: { case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE; if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset; m_SeekPtr = pOffset;
@ -296,242 +290,237 @@ namespace Assimp {
return aiReturn_SUCCESS; return aiReturn_SUCCESS;
} }
default:; default:;
}
return aiReturn_FAILURE;
}
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string>& rFileList);
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
bool Exists(std::string& filename);
IOStream* OpenFile(std::string& filename);
static void SimplifyFilename(std::string& filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0)
return;
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string& data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos)
{
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
{
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos)
{
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
{
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i)
{
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream* pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
} }
return aiReturn_FAILURE;
} }
size_t ZipFile::Tell() const {
return m_SeekPtr;
}
// ----------------------------------------------------------------
// pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement {
public:
static const unsigned int FileNameSize = 256;
Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode);
~Implement();
bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList);
void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension);
bool Exists(std::string &filename);
IOStream *OpenFile(std::string &filename);
static void SimplifyFilename(std::string &filename);
private:
void MapArchive();
private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap;
};
ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr);
if (pFilename[0] == 0 || nullptr == pMode) {
return;
}
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping);
}
ZipArchiveIOSystem::Implement::~Implement() {
if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr;
}
}
void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr)
return;
if (!m_ArchiveMap.empty())
return;
// At first ensure file is already open
if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
return;
// Loop over all files
do {
char filename[FileNameSize];
unz_file_info fileInfo;
if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
if (fileInfo.uncompressed_size != 0) {
std::string filename_string(filename, fileInfo.size_filename);
SimplifyFilename(filename_string);
m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
}
}
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
}
bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr);
}
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first);
}
}
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) {
MapArchive();
rFileList.clear();
for (const auto &file : m_ArchiveMap) {
if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first);
}
}
bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) {
MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end());
}
IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) {
MapArchive();
SimplifyFilename(filename);
// Find in the map
ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
if (zip_it == m_ArchiveMap.cend())
return nullptr;
const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle);
}
inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
size_t pos = data.find(before);
while (pos != std::string::npos) {
data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size());
}
}
inline void ReplaceAllChar(std::string &data, const char before, const char after) {
size_t pos = data.find(before);
while (pos != std::string::npos) {
data[pos] = after;
pos = data.find(before, pos + 1);
}
}
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path
size_t pos = filename.find_first_not_of("./");
if (pos != 0)
filename.erase(0, pos);
// Simplify "my/folder/../file.png" constructions, if any
static const std::string relative("/../");
const size_t relsize = relative.size() - 1;
pos = filename.find(relative);
while (pos != std::string::npos) {
// Previous slash
size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos)
filename.erase(0, pos + relative.size());
else
filename.erase(prevpos, pos + relsize - prevpos);
pos = filename.find(relative);
}
}
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, pFilename, pMode)) {
}
// ----------------------------------------------------------------
// The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl;
}
bool ZipArchiveIOSystem::Exists(const char *pFilename) const {
ai_assert(pFilename != nullptr);
if (pFilename == nullptr) {
return false;
}
std::string filename(pFilename);
return pImpl->Exists(filename);
}
// This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const {
return '/';
}
// Only supports Reading
IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i) {
ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w')
return nullptr;
}
std::string filename(pFilename);
return pImpl->OpenFile(filename);
}
void ZipArchiveIOSystem::Close(IOStream *pFile) {
delete pFile;
}
bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen());
}
void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const {
return pImpl->getFileList(rFileList);
}
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const {
return pImpl->getFileListExtension(rFileList, extension);
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) {
Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
} // namespace Assimp

View File

@ -48,40 +48,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp { namespace Assimp {
namespace FBX namespace FBX {
{
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
const int64_t SECOND = 46186158000; // FBX's kTime unit
// rotation order. We'll probably use EulerXYZ for everything const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
enum RotOrder { '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
RotOrder_EulerXYZ = 0, '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
RotOrder_EulerXZY, }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
RotOrder_EulerYZX, const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
RotOrder_EulerYXZ, const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
RotOrder_EulerZXY, const int64_t SECOND = 46186158000; // FBX's kTime unit
RotOrder_EulerZYX,
RotOrder_SphericXYZ, // rotation order. We'll probably use EulerXYZ for everything
enum RotOrder {
RotOrder_EulerXYZ = 0,
RotOrder_EulerXZY,
RotOrder_EulerYZX,
RotOrder_EulerYXZ,
RotOrder_EulerZXY,
RotOrder_EulerZYX,
RotOrder_MAX // end-of-enum sentinel RotOrder_SphericXYZ,
};
// transformation inheritance method. Most of the time RSrs RotOrder_MAX // end-of-enum sentinel
enum TransformInheritance { };
TransformInheritance_RrSs = 0,
TransformInheritance_RSrs,
TransformInheritance_Rrs,
TransformInheritance_MAX // end-of-enum sentinel // transformation inheritance method. Most of the time RSrs
}; enum TransformInheritance {
} TransformInheritance_RrSs = 0,
} TransformInheritance_RSrs,
TransformInheritance_Rrs,
TransformInheritance_MAX // end-of-enum sentinel
};
} // namespace FBX
} // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC #endif // AI_FBXCOMMON_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -189,8 +189,7 @@ private:
const aiMatrix4x4 &absolute_transform); const aiMatrix4x4 &absolute_transform);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model, std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent); aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
@ -220,17 +219,15 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for * - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to. * each output vertex the DOM index it maps to.
*/ */
void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, aiNode *root_node = NULL, aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = NULL); std::vector<unsigned int> *outputVertStartIndices = NULL);
// lookup
static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl, void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices, std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform, std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent, aiNode *root_node); aiNode *parent );
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo, void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
@ -437,7 +434,7 @@ private:
// 0: not assigned yet, others: index is value - 1 // 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex; unsigned int defaultMaterialIndex;
std::vector<aiMesh*> meshes; std::vector<aiMesh*> mMeshes;
std::vector<aiMaterial*> materials; std::vector<aiMaterial*> materials;
std::vector<aiAnimation*> animations; std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights; std::vector<aiLight*> lights;
@ -467,9 +464,9 @@ private:
double anim_fps; double anim_fps;
aiScene* const out; aiScene* const mSceneOut;
const FBX::Document& doc; const FBX::Document& doc;
bool mRemoveEmptyBones;
static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene, static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
std::vector<aiBone*>& bones); std::vector<aiBone*>& bones);

View File

@ -428,8 +428,8 @@ void Document::ReadPropertyTemplates()
const ElementCollection otypes = sdefs.GetCollection("ObjectType"); const ElementCollection otypes = sdefs.GetCollection("ObjectType");
for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) { for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
const Element& el = *(*it).second; const Element& el = *(*it).second;
const Scope* sc = el.Compound(); const Scope* curSc = el.Compound();
if(!sc) { if (!curSc) {
DOMWarning("expected nested scope in ObjectType, ignoring",&el); DOMWarning("expected nested scope in ObjectType, ignoring",&el);
continue; continue;
} }
@ -442,24 +442,24 @@ void Document::ReadPropertyTemplates()
const std::string& oname = ParseTokenAsString(*tok[0]); const std::string& oname = ParseTokenAsString(*tok[0]);
const ElementCollection templs = sc->GetCollection("PropertyTemplate"); const ElementCollection templs = curSc->GetCollection("PropertyTemplate");
for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) { for (ElementMap::const_iterator elemIt = templs.first; elemIt != templs.second; ++elemIt) {
const Element& el = *(*it).second; const Element &innerEl = *(*elemIt).second;
const Scope* sc = el.Compound(); const Scope *innerSc = innerEl.Compound();
if(!sc) { if (!innerSc) {
DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el); DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
continue; continue;
} }
const TokenList& tok = el.Tokens(); const TokenList &curTok = innerEl.Tokens();
if(tok.empty()) { if (curTok.empty()) {
DOMWarning("expected name for PropertyTemplate element, ignoring",&el); DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
continue; continue;
} }
const std::string& pname = ParseTokenAsString(*tok[0]); const std::string &pname = ParseTokenAsString(*curTok[0]);
const Element* Properties70 = (*sc)["Properties70"]; const Element *Properties70 = (*innerSc)["Properties70"];
if(Properties70) { if(Properties70) {
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>( std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL)) *Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
@ -529,8 +529,8 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
animationStacksResolved.reserve(animationStacks.size()); animationStacksResolved.reserve(animationStacks.size());
for(uint64_t id : animationStacks) { for(uint64_t id : animationStacks) {
LazyObject* const lazy = GetObject(id); LazyObject* const lazy = GetObject(id);
const AnimationStack* stack; const AnimationStack *stack = lazy->Get<AnimationStack>();
if(!lazy || !(stack = lazy->Get<AnimationStack>())) { if(!lazy || nullptr == stack ) {
DOMWarning("failed to read AnimationStack object"); DOMWarning("failed to read AnimationStack object");
continue; continue;
} }

View File

@ -62,90 +62,81 @@ namespace Assimp {
// so they are specified with an 'A' suffix. // so they are specified with an 'A' suffix.
void FBX::Node::AddP70int( void FBX::Node::AddP70int(
const std::string& name, int32_t value const std::string& cur_name, int32_t value
) { ) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "int", "Integer", "", value); n.AddProperties(cur_name, "int", "Integer", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70bool( void FBX::Node::AddP70bool(
const std::string& name, bool value const std::string& cur_name, bool value
) { ) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "bool", "", "", int32_t(value)); n.AddProperties(cur_name, "bool", "", "", int32_t(value));
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70double( void FBX::Node::AddP70double(
const std::string& name, double value const std::string &cur_name, double value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "double", "Number", "", value); n.AddProperties(cur_name, "double", "Number", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70numberA( void FBX::Node::AddP70numberA(
const std::string& name, double value const std::string &cur_name, double value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Number", "", "A", value); n.AddProperties(cur_name, "Number", "", "A", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70color( void FBX::Node::AddP70color(
const std::string& name, double r, double g, double b const std::string &cur_name, double r, double g, double b) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "ColorRGB", "Color", "", r, g, b); n.AddProperties(cur_name, "ColorRGB", "Color", "", r, g, b);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70colorA( void FBX::Node::AddP70colorA(
const std::string& name, double r, double g, double b const std::string &cur_name, double r, double g, double b) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Color", "", "A", r, g, b); n.AddProperties(cur_name, "Color", "", "A", r, g, b);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70vector( void FBX::Node::AddP70vector(
const std::string& name, double x, double y, double z const std::string &cur_name, double x, double y, double z) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Vector3D", "Vector", "", x, y, z); n.AddProperties(cur_name, "Vector3D", "Vector", "", x, y, z);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70vectorA( void FBX::Node::AddP70vectorA(
const std::string& name, double x, double y, double z const std::string &cur_name, double x, double y, double z) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Vector", "", "A", x, y, z); n.AddProperties(cur_name, "Vector", "", "A", x, y, z);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70string( void FBX::Node::AddP70string(
const std::string& name, const std::string& value const std::string &cur_name, const std::string &value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "KString", "", "", value); n.AddProperties(cur_name, "KString", "", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70enum( void FBX::Node::AddP70enum(
const std::string& name, int32_t value const std::string &cur_name, int32_t value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "enum", "", "", value); n.AddProperties(cur_name, "enum", "", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70time( void FBX::Node::AddP70time(
const std::string& name, int64_t value const std::string &cur_name, int64_t value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "KTime", "Time", "", value); n.AddProperties(cur_name, "KTime", "Time", "", value);
AddChild(n); AddChild(n);
} }

View File

@ -944,7 +944,9 @@ void FBXExporter::WriteDefinitions ()
FBX::Node defs("Definitions"); FBX::Node defs("Definitions");
defs.AddChild("Version", int32_t(100)); defs.AddChild("Version", int32_t(100));
defs.AddChild("Count", int32_t(total_count)); defs.AddChild("Count", int32_t(total_count));
for (auto &n : object_nodes) { defs.AddChild(n); } for (auto &on : object_nodes) {
defs.AddChild(on);
}
defs.Dump(outfile, binary, 0); defs.Dump(outfile, binary, 0);
} }
@ -1119,10 +1121,10 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &n = m->mNormals[f.mIndices[pvi]]; const aiVector3D &curN = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(n.x); normal_data.push_back(curN.x);
normal_data.push_back(n.y); normal_data.push_back(curN.y);
normal_data.push_back(n.z); normal_data.push_back(curN.z);
} }
} }
FBX::Node::WritePropertyNode( FBX::Node::WritePropertyNode(
@ -1226,14 +1228,14 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &uv = const aiVector3D &curUv =
m->mTextureCoords[uvi][f.mIndices[pvi]]; m->mTextureCoords[uvi][f.mIndices[pvi]];
auto elem = index_by_uv.find(uv); auto elem = index_by_uv.find(curUv);
if (elem == index_by_uv.end()) { if (elem == index_by_uv.end()) {
index_by_uv[uv] = index; index_by_uv[curUv] = index;
uv_indices.push_back(index); uv_indices.push_back(index);
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) { for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]); uv_data.push_back(curUv[x]);
} }
++index; ++index;
} else { } else {
@ -2246,7 +2248,7 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
// write a single model node to the stream // write a single model node to the stream
void FBXExporter::WriteModelNode( void FBXExporter::WriteModelNode(
StreamWriterLE& outstream, StreamWriterLE& outstream,
bool binary, bool,
const aiNode* node, const aiNode* node,
int64_t node_uid, int64_t node_uid,
const std::string& type, const std::string& type,
@ -2299,16 +2301,13 @@ void FBXExporter::WriteModelNode(
err << item.first; err << item.first;
throw DeadlyExportError(err.str()); throw DeadlyExportError(err.str());
} }
const std::string &name = elem->second.first; const std::string &cur_name = elem->second.first;
const aiVector3D &v = item.second; const aiVector3D &v = item.second;
if (name.compare(0, 4, "Lcl ") == 0) { if (cur_name.compare(0, 4, "Lcl ") == 0) {
// special handling for animatable properties // special handling for animatable properties
p.AddP70( p.AddP70( cur_name, cur_name, "", "A", double(v.x), double(v.y), double(v.z) );
name, name, "", "A",
double(v.x), double(v.y), double(v.z)
);
} else { } else {
p.AddP70vector(name, v.x, v.y, v.z); p.AddP70vector(cur_name, v.x, v.y, v.z);
} }
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXProperties.h" #include "FBXProperties.h"
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/ParsingUtils.h>
#include <algorithm> // std::transform #include <algorithm> // std::transform
#include "FBXUtil.h" #include "FBXUtil.h"
@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName; std::string templateName;
// lower-case shading because Blender (for example) writes "Phong" // lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower); std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);
if(shading == "phong") { if(shading == "phong") {
templateName = "Material.FbxSurfacePhong"; templateName = "Material.FbxSurfacePhong";
} }

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXMeshGeometry.h"
#include "FBXDocument.h" #include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -58,87 +58,81 @@ namespace FBX {
using namespace Util; using namespace Util;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name) Model::Model(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
: Object(id,element,name) Object(id, element, name), shading("Y") {
, shading("Y") const Scope &sc = GetRequiredScope(element);
{ const Element *const Shading = sc["Shading"];
const Scope& sc = GetRequiredScope(element); const Element *const Culling = sc["Culling"];
const Element* const Shading = sc["Shading"];
const Element* const Culling = sc["Culling"];
if(Shading) { if (Shading) {
shading = GetRequiredToken(*Shading,0).StringContents(); shading = GetRequiredToken(*Shading, 0).StringContents();
} }
if (Culling) { if (Culling) {
culling = ParseTokenAsString(GetRequiredToken(*Culling,0)); culling = ParseTokenAsString(GetRequiredToken(*Culling, 0));
} }
props = GetPropertyTable(doc,"Model.FbxNode",element,sc); props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
ResolveLinks(element,doc); ResolveLinks(element, doc);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Model::~Model() Model::~Model() {
{
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element& element, const Document& doc) void Model::ResolveLinks(const Element&, const Document &doc) {
{ const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
// resolve material // resolve material
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3); const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
materials.reserve(conns.size()); materials.reserve(conns.size());
geometry.reserve(conns.size()); geometry.reserve(conns.size());
attributes.reserve(conns.size()); attributes.reserve(conns.size());
for(const Connection* con : conns) { for (const Connection *con : conns) {
// material and geometry links should be Object-Object connections // material and geometry links should be Object-Object connections
if (con->PropertyName().length()) { if (con->PropertyName().length()) {
continue; continue;
} }
const Object* const ob = con->SourceObject(); const Object *const ob = con->SourceObject();
if(!ob) { if (!ob) {
DOMWarning("failed to read source object for incoming Model link, ignoring",&element); DOMWarning("failed to read source object for incoming Model link, ignoring", &element);
continue; continue;
} }
const Material* const mat = dynamic_cast<const Material*>(ob); const Material *const mat = dynamic_cast<const Material *>(ob);
if(mat) { if (mat) {
materials.push_back(mat); materials.push_back(mat);
continue; continue;
} }
const Geometry* const geo = dynamic_cast<const Geometry*>(ob); const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
if(geo) { if (geo) {
geometry.push_back(geo); geometry.push_back(geo);
continue; continue;
} }
const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob); const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
if(att) { if (att) {
attributes.push_back(att); attributes.push_back(att);
continue; continue;
} }
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element); DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", &element);
continue; continue;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Model::IsNull() const bool Model::IsNull() const {
{ const std::vector<const NodeAttribute *> &attrs = GetAttributes();
const std::vector<const NodeAttribute*>& attrs = GetAttributes(); for (const NodeAttribute *att : attrs) {
for(const NodeAttribute* att : attrs) {
const Null* null_tag = dynamic_cast<const Null*>(att); const Null *null_tag = dynamic_cast<const Null *>(att);
if(null_tag) { if (null_tag) {
return true; return true;
} }
} }
@ -146,8 +140,7 @@ bool Model::IsNull() const
return false; return false;
} }
} // namespace FBX
} //!FBX } // namespace Assimp
} //!Assimp
#endif #endif

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h> #include <stdint.h>
#include <map> #include <map>
#include <memory> #include <memory>
#include <vector>
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
@ -126,7 +126,7 @@ public:
const Element* operator[] (const std::string& index) const { const Element* operator[] (const std::string& index) const {
ElementMap::const_iterator it = elements.find(index); ElementMap::const_iterator it = elements.find(index);
return it == elements.end() ? NULL : (*it).second; return it == elements.end() ? nullptr : (*it).second;
} }
const Element* FindElementCaseInsensitive(const std::string& elementName) const { const Element* FindElementCaseInsensitive(const std::string& elementName) const {

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@ -209,21 +209,25 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
DirectPropertyMap result; DirectPropertyMap result;
// Loop through all the lazy properties (which is all the properties) // Loop through all the lazy properties (which is all the properties)
for(const LazyPropertyMap::value_type& element : lazyProps) { for(const LazyPropertyMap::value_type& currentElement : lazyProps) {
// Skip parsed properties // Skip parsed properties
if (props.end() != props.find(element.first)) continue; if (props.end() != props.find(currentElement.first)) {
continue;
}
// Read the element's value. // Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership) // Wrap the naked pointer (since the call site is required to acquire ownership)
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value. // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second)); std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
// Element could not be read. Skip it. // Element could not be read. Skip it.
if (!prop) continue; if (!prop) {
continue;
}
// Add to result // Add to result
result[element.first] = prop; result[currentElement.first] = prop;
} }
return result; return result;

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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h" #include "FBXCompileConfig.h"
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include <vector> #include <vector>
#include <string> #include <string>

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@ -118,11 +118,11 @@ void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler) aiScene* _pScene, IOSystem* _pIOHandler)
{ {
pScene = _pScene; pScene = _pScene;
pIOHandler = _pIOHandler; mIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile)); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) if( file.get() == nullptr)
throw DeadlyImportError( "Failed to open HMP file " + pFile + "."); throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
// Check whether the HMP file is large enough to contain // Check whether the HMP file is large enough to contain

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@ -285,11 +285,11 @@ public:
out.mVerts.reserve(out.mVerts.size() + cnt); out.mVerts.reserve(out.mVerts.size() + cnt);
for(const CurveEntry& entry : curves) { for(const CurveEntry& entry : curves) {
const size_t cnt = out.mVerts.size(); const size_t curCnt = out.mVerts.size();
entry.first->SampleDiscrete(out); entry.first->SampleDiscrete(out);
if (!entry.second && cnt != out.mVerts.size()) { if (!entry.second && curCnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin()+cnt,out.mVerts.end()); std::reverse(out.mVerts.begin() + curCnt, out.mVerts.end());
} }
} }
} }
@ -329,8 +329,8 @@ public:
have_param = true; have_param = true;
break; break;
} }
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) { else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r); ConvertCartesianPoint(point, *curR);
have_point = true; have_point = true;
} }
} }
@ -346,8 +346,8 @@ public:
have_param = true; have_param = true;
break; break;
} }
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) { else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r); ConvertCartesianPoint(point, *curR);
have_point = true; have_point = true;
} }
} }

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@ -101,7 +101,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
return; return;
} }
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0) == 0); ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0);
typedef std::vector<unsigned int>::const_iterator face_iter; typedef std::vector<unsigned int>::const_iterator face_iter;
@ -379,7 +379,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
IfcVector3 q; IfcVector3 q;
bool take_any = false; bool take_any = false;
for (unsigned int i = 0; i < 2; ++i, take_any = true) { for (unsigned int j = 0; j < 2; ++j, take_any = true) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) { if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
q.y = startvec.y; q.y = startvec.y;
q.z = startvec.z; q.z = startvec.z;

File diff suppressed because it is too large Load Diff

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@ -294,7 +294,7 @@ void InsertWindowContours(const ContourVector& contours,
const IfcFloat epsilon = diag/1000.f; const IfcFloat epsilon = diag/1000.f;
// walk through all contour points and find those that lie on the BB corner // walk through all contour points and find those that lie on the BB corner
size_t last_hit = -1, very_first_hit = -1; size_t last_hit = (size_t)-1, very_first_hit = (size_t)-1;
IfcVector2 edge; IfcVector2 edge;
for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) { for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
@ -330,7 +330,7 @@ void InsertWindowContours(const ContourVector& contours,
const size_t old = curmesh.mVerts.size(); const size_t old = curmesh.mVerts.size();
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit; size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) { for(size_t a = last_hit, ee = 0; ee <= cnt; a=(a+1)%size, ++ee) {
// hack: this is to fix cases where opening contours are self-intersecting. // hack: this is to fix cases where opening contours are self-intersecting.
// Clipper doesn't produce such polygons, but as soon as we're back in // Clipper doesn't produce such polygons, but as soon as we're back in
// our brave new floating-point world, very small distances are consumed // our brave new floating-point world, very small distances are consumed

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@ -45,6 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h" #include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp { namespace Assimp {
namespace IFC { namespace IFC {
namespace Schema_2x3 { namespace Schema_2x3 {

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@ -362,8 +362,9 @@ void TempMesh::FixupFaceOrientation()
{ {
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc); std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc); std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for( size_t a = 0; a < nbvc - 1; ++a ) for (size_t aa = 0; aa < nbvc - 1; ++aa) {
std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]); std::swap(neighbour[nbvsi + aa], neighbour[nbvsi + aa + 1]);
}
} }
// either way we're done with the neighbour. Mark it as done and continue checking from there recursively // either way we're done with the neighbour. Mark it as done and continue checking from there recursively

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@ -50,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <memory> #include <memory>
#include <functional>
using namespace Assimp; using namespace Assimp;
namespace EXPRESS = STEP::EXPRESS;
#include <functional> namespace EXPRESS = STEP::EXPRESS;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "") std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
@ -127,8 +126,8 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
if (list->GetSize() > 1) { if (list->GetSize() > 1) {
ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line)); ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
} }
const EXPRESS::STRING* string( nullptr ); const EXPRESS::STRING *string = dynamic_cast<const EXPRESS::STRING *>((*list)[0].get());
if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) { if (!list->GetSize() || nullptr == string ) {
throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line); throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
} }
head.fileSchema = *string; head.fileSchema = *string;
@ -539,7 +538,7 @@ void STEP::LazyObject::LazyInit() const {
} }
const char* acopy = args; const char* acopy = args;
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema()); std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
delete[] args; delete[] args;
args = NULL; args = NULL;

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@ -225,7 +225,7 @@ namespace {
, SchemaEntry("presentation_representation_select",NULL ) , SchemaEntry("presentation_representation_select",NULL )
, SchemaEntry("presentation_size_assignment_select",NULL ) , SchemaEntry("presentation_size_assignment_select",NULL )
, SchemaEntry("presentation_style_select",NULL ) , SchemaEntry("presentation_style_select",NULL )
, SchemaEntry("presented_item_select",NULL ) //, SchemaEntry("presented_item_select",NULL )
, SchemaEntry("pressure_measure",NULL ) , SchemaEntry("pressure_measure",NULL )
, SchemaEntry("product_definition_or_assembly_relationship",NULL ) , SchemaEntry("product_definition_or_assembly_relationship",NULL )
, SchemaEntry("product_definition_or_breakdown_element_usage",NULL ) , SchemaEntry("product_definition_or_breakdown_element_usage",NULL )
@ -397,7 +397,7 @@ namespace {
, SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct ) , SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct )
, SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct ) , SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct )
, SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct ) , SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct )
, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct ) //, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
, SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct ) , SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct )
, SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct ) , SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct )
, SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct ) , SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct )
@ -1014,7 +1014,7 @@ namespace {
, SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct ) , SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct ) , SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct )
, SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct ) , SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct )
, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct ) //, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct ) , SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct )
, SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct ) , SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct )
, SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct ) , SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct )
@ -1311,11 +1311,11 @@ void StepFile::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP { namespace STEP {
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in) /*template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
{ {
return 0; return 0;
} }
*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in) template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in)
{ {
@ -1359,8 +1359,7 @@ template <> size_t GenericFill<absorbed_dose_unit>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<abstract_variable>(const DB& db, const LIST& params, abstract_variable* in) template <> size_t GenericFill<abstract_variable>(const DB&, const LIST&, abstract_variable*) {
{
size_t base = 0; size_t base = 0;
return base; return base;
} }
@ -1680,7 +1679,7 @@ template <> size_t GenericFill<amount_of_substance_unit>(const DB& db, const LIS
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<angle_direction_reference>(const DB& db, const LIST& params, angle_direction_reference* in) template <> size_t GenericFill<angle_direction_reference>(const DB&, const LIST&, angle_direction_reference*)
{ {
size_t base = 0; size_t base = 0;
return base; return base;

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@ -452,11 +452,11 @@ template <> size_t GenericFill<applied_person_and_organization_assignment>(const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in) /*template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in) template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in)
{ {
@ -642,11 +642,11 @@ template <> size_t GenericFill<atomic_formula>(const DB& db, const LIST& params,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in) /*template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in) template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in)
{ {
@ -683,11 +683,11 @@ template <> size_t GenericFill<attribute_value_assignment>(const DB& db, const L
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in) /*template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in) template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in)
{ {
@ -946,7 +946,7 @@ template <> size_t GenericFill<back_chaining_rule>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in) /*template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -956,7 +956,7 @@ template <> size_t GenericFill<colour>(const DB& db, const LIST& params, colour*
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in) template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in)
{ {
@ -987,11 +987,11 @@ template <> size_t GenericFill<bezier_surface>(const DB& db, const LIST& params,
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in) /*template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in) template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in)
{ {
@ -1004,11 +1004,11 @@ template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in) /*template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in) template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in)
{ {
@ -1071,11 +1071,11 @@ template <> size_t GenericFill<boolean_literal>(const DB& db, const LIST& params
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in) /*template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in) template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in)
{ {
@ -1128,7 +1128,7 @@ template <> size_t GenericFill<boundary_curve>(const DB& db, const LIST& params,
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in) /*template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1144,7 +1144,7 @@ template <> size_t GenericFill<founded_item>(const DB& db, const LIST& params, f
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in) template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in)
{ {
@ -1218,11 +1218,11 @@ template <> size_t GenericFill<breakdown_element_group_assignment>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in) /*template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in) template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in)
{ {
@ -1784,11 +1784,11 @@ template <> size_t GenericFill<characteristic_type>(const DB& db, const LIST& pa
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in) /*template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in) template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in)
{ {
@ -1947,6 +1947,7 @@ template <> size_t GenericFill<colour_rgb>(const DB& db, const LIST& params, col
} while (0); } while (0);
return base; return base;
} }
/*
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in) template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in)
{ {
@ -1958,7 +1959,7 @@ template <> size_t GenericFill<comparison_expression>(const DB& db, const LIST&
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in) template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in)
{ {
@ -2792,7 +2793,7 @@ template <> size_t GenericFill<cylindricity_tolerance>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in) /*template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -2802,7 +2803,7 @@ template <> size_t GenericFill<date_time_representation_item>(const DB& db, cons
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in) template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in)
{ {

View File

@ -98,11 +98,11 @@ template <> size_t GenericFill<dimension_pair>(const DB& db, const LIST& params,
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in) /*template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in) template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in)
{ {
@ -160,11 +160,11 @@ template <> size_t GenericFill<direction>(const DB& db, const LIST& params, dire
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in) /*template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in) template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in)
{ {
@ -347,11 +347,11 @@ template <> size_t GenericFill<draughting_model_item_association>(const DB& db,
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in) /*template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in) template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in)
{ {
@ -461,11 +461,11 @@ template <> size_t GenericFill<draughting_text_literal_with_delineation>(const D
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in) /*template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in) template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in)
{ {
@ -592,11 +592,11 @@ template <> size_t GenericFill<edge_curve>(const DB& db, const LIST& params, edg
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in) /*template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in) template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in)
{ {
@ -711,11 +711,11 @@ template <> size_t GenericFill<enum_reference_prefix>(const DB& db, const LIST&
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in) /*template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in) template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in)
{ {
@ -867,11 +867,11 @@ template <> size_t GenericFill<explicit_procedural_shape_representation_relation
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in) /*template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in) template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in)
{ {
@ -903,35 +903,35 @@ template <> size_t GenericFill<external_class_library>(const DB& db, const LIST&
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in) /*template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in) /*template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in) /*template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in) /*template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in) /*template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in) template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in)
{ {
@ -957,7 +957,7 @@ template <> size_t GenericFill<externally_defined_curve_font>(const DB& db, cons
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in) /*template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -979,7 +979,7 @@ template <> size_t GenericFill<externally_defined_marker>(const DB& db, const LI
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in) template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in)
{ {
@ -993,7 +993,7 @@ template <> size_t GenericFill<externally_defined_picture_representation_item>(c
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in) /*template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1003,7 +1003,7 @@ template <> size_t GenericFill<externally_defined_string>(const DB& db, const LI
{ {
size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in)); size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in));
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in) template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in)
{ {
@ -1029,11 +1029,11 @@ template <> size_t GenericFill<externally_defined_tile>(const DB& db, const LIST
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in) /*template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in) template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in)
{ {
@ -1358,11 +1358,11 @@ template <> size_t GenericFill<forward_chaining_rule>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in) /*template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in) template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in)
{ {
@ -1454,11 +1454,11 @@ template <> size_t GenericFill<geometric_item_specific_usage>(const DB& db, cons
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in) /*template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in) template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in)
{ {
@ -1633,11 +1633,11 @@ template <> size_t GenericFill<indirectly_selected_elements>(const DB& db, const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in) /*template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in) template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in)
{ {
@ -1674,11 +1674,11 @@ template <> size_t GenericFill<instance_usage_context_assignment>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in) /*template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in) template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in)
{ {
@ -1698,11 +1698,11 @@ template <> size_t GenericFill<int_literal>(const DB& db, const LIST& params, in
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in) /*template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in) template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in)
{ {
@ -1734,11 +1734,11 @@ template <> size_t GenericFill<intersection_curve>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in) /*template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in) template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in)
{ {
@ -1746,11 +1746,11 @@ template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in) /*template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in) template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in)
{ {
@ -1943,11 +1943,11 @@ template <> size_t GenericFill<logical_literal>(const DB& db, const LIST& params
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<logical_representation_item>(const DB& db, const LIST& params, logical_representation_item* in) /*template <> size_t GenericFill<logical_representation_item>(const DB&, const LIST& params, logical_representation_item* )
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in) template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in)
{ {
@ -2105,11 +2105,11 @@ template <> size_t GenericFill<material_property_representation>(const DB& db, c
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in) /*template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in) template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in)
{ {
@ -2165,11 +2165,11 @@ template <> size_t GenericFill<mechanical_design_shaded_presentation_representat
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in) /*template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in) template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in)
{ {
@ -2211,11 +2211,11 @@ template <> size_t GenericFill<multi_language_attribute_assignment>(const DB& db
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in) /*template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in) template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in)
{ {
@ -2228,11 +2228,11 @@ template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in) /*template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in) template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in)
{ {
@ -2533,11 +2533,11 @@ template <> size_t GenericFill<parametric_representation_context>(const DB& db,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in) /*template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in) template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in)
{ {
@ -2591,11 +2591,11 @@ template <> size_t GenericFill<perpendicularity_tolerance>(const DB& db, const L
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in) /*template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in) template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in)
{ {
@ -2715,11 +2715,11 @@ template <> size_t GenericFill<ply_laminate_table>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in) /*template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in) template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in)
{ {
@ -2758,11 +2758,11 @@ template <> size_t GenericFill<point_on_surface>(const DB& db, const LIST& param
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in) /*template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in) template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in)
{ {
@ -2904,11 +2904,11 @@ template <> size_t GenericFill<pre_defined_marker>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in) /*template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in) template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in)
{ {
@ -3002,7 +3002,7 @@ template <> size_t GenericFill<procedural_representation_sequence>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in) /*template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -3012,7 +3012,7 @@ template <> size_t GenericFill<procedural_shape_representation_sequence>(const D
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in) template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in)
{ {
@ -3033,11 +3033,11 @@ template <> size_t GenericFill<product_category>(const DB& db, const LIST& param
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in) /*template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in) template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in)
{ {
@ -3131,11 +3131,11 @@ template <> size_t GenericFill<product_definition_with_associated_documents>(con
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in) /*template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in) template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in)
{ {
@ -3174,11 +3174,11 @@ template <> size_t GenericFill<product_related_product_category>(const DB& db, c
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in) /*template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in) template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in)
{ {
@ -3289,11 +3289,11 @@ template <> size_t GenericFill<radius_dimension>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in) /*template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in) template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in)
{ {
@ -3318,11 +3318,11 @@ template <> size_t GenericFill<rational_b_spline_surface>(const DB& db, const LI
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in) /*template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in) template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in)
{ {
@ -3330,11 +3330,11 @@ template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, r
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in) /*template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in) template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in)
{ {
@ -3410,11 +3410,11 @@ template <> size_t GenericFill<relative_event_occurrence>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in) /*template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in) template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in)
{ {
@ -3449,11 +3449,11 @@ template <> size_t GenericFill<requirement_assigned_object>(const DB& db, const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in) /*template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in) template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in)
{ {
@ -3891,7 +3891,7 @@ template <> size_t GenericFill<shell_based_wireframe_shape_representation>(const
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in) /*template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -3991,7 +3991,7 @@ template <> size_t GenericFill<si_resistance_unit>(const DB& db, const LIST& par
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in) template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in)
{ {
@ -4010,7 +4010,7 @@ template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_uni
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in) /*template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -4026,7 +4026,7 @@ template <> size_t GenericFill<slash_expression>(const DB& db, const LIST& param
{ {
size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in)); size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in));
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in) template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in)
{ {
@ -5450,11 +5450,11 @@ template <> size_t GenericFill<unary_generic_expression>(const DB& db, const LIS
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in) /*template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in) template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in)
{ {
@ -5508,7 +5508,7 @@ template <> size_t GenericFill<usage_association>(const DB& db, const LIST& para
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in) /*template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -5524,7 +5524,7 @@ template <> size_t GenericFill<user_defined_terminator_symbol>(const DB& db, con
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in) template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in)
{ {
@ -5549,11 +5549,11 @@ template <> size_t GenericFill<value_representation_item>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in) /*template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in) template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in)
{ {
@ -5577,11 +5577,11 @@ template <> size_t GenericFill<vector>(const DB& db, const LIST& params, vector*
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in) /*template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in) template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in)
{ {

View File

@ -93,7 +93,7 @@ const aiImporterDesc *StepFileImporter::GetInfo() const {
static const std::string mode = "rb"; static const std::string mode = "rb";
static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN"; static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) { void StepFileImporter::InternReadFile(const std::string &file, aiScene*, IOSystem* pIOHandler) {
// Read file into memory // Read file into memory
std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode)); std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if (!fileStream.get()) { if (!fileStream.get()) {

View File

@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h" #include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp { namespace Assimp {
namespace StepFile { namespace StepFile {
using namespace STEP; using namespace STEP;
@ -404,7 +407,7 @@ namespace StepFile {
// C++ wrapper type for presentation_style_select // C++ wrapper type for presentation_style_select
typedef SELECT presentation_style_select; typedef SELECT presentation_style_select;
// C++ wrapper type for presented_item_select // C++ wrapper type for presented_item_select
typedef SELECT presented_item_select; //typedef SELECT presented_item_select;
// C++ wrapper type for pressure_measure // C++ wrapper type for pressure_measure
typedef REAL pressure_measure; typedef REAL pressure_measure;
// C++ wrapper type for product_definition_or_assembly_relationship // C++ wrapper type for product_definition_or_assembly_relationship
@ -545,7 +548,7 @@ namespace StepFile {
struct absorbed_dose_measure_with_unit; struct absorbed_dose_measure_with_unit;
struct derived_unit; struct derived_unit;
struct absorbed_dose_unit; struct absorbed_dose_unit;
struct abstract_variable; //struct abstract_variable;
struct acceleration_measure_with_unit; struct acceleration_measure_with_unit;
struct acceleration_unit; struct acceleration_unit;
struct action; struct action;
@ -646,7 +649,7 @@ namespace StepFile {
struct applied_organizational_project_assignment; struct applied_organizational_project_assignment;
struct person_and_organization_assignment; struct person_and_organization_assignment;
struct applied_person_and_organization_assignment; struct applied_person_and_organization_assignment;
struct presented_item; //struct presented_item;
struct applied_presented_item; struct applied_presented_item;
struct security_classification_assignment; struct security_classification_assignment;
struct applied_security_classification_assignment; struct applied_security_classification_assignment;

View File

@ -185,9 +185,11 @@ void AnimResolver::UpdateAnimRangeSetup()
for (unsigned int i = 0; i < num; ++i) { for (unsigned int i = 0; i < num; ++i) {
m = n+old_size*(i+1); m = n+old_size*(i+1);
std::copy(n,n+old_size,m); std::copy(n,n+old_size,m);
const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse)) reverse = !reverse;
if (res && reverse ) {
std::reverse(m,m+old_size-1); std::reverse(m,m+old_size-1);
}
} }
// update time values // update time values
@ -533,7 +535,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Extract animation channel // Extract animation channel
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/) void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int /*= 0*/)
{ {
*out = NULL; *out = NULL;

File diff suppressed because it is too large Load Diff

View File

@ -76,9 +76,6 @@ public:
LWOImporter(); LWOImporter();
~LWOImporter(); ~LWOImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
@ -86,7 +83,6 @@ public:
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
@ -389,7 +385,7 @@ protected:
unsigned int fileSize; unsigned int fileSize;
/** Output scene */ /** Output scene */
aiScene* pScene; aiScene* mScene;
/** Configuration option: speed flag set? */ /** Configuration option: speed flag set? */
bool configSpeedFlag; bool configSpeedFlag;
@ -406,8 +402,8 @@ protected:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline float LWOImporter::GetF4() inline
{ float LWOImporter::GetF4() {
float f; float f;
::memcpy(&f, mFileBuffer, 4); ::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4; mFileBuffer += 4;

File diff suppressed because it is too large Load Diff

View File

@ -45,22 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the LWS importer class * @brief Implementation of the LWS importer class
*/ */
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
#include "LWS/LWSLoader.h" #include "LWS/LWSLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "Common/Importer.h" #include "Common/Importer.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h>
#include <assimp/GenericProperty.h> #include <assimp/GenericProperty.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SceneCombiner.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/fast_atof.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
@ -81,9 +80,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files // Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer) void LWS::Element::Parse(const char *&buffer) {
{ for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
// begin of a new element with children // begin of a new element with children
bool sub = false; bool sub = false;
@ -91,27 +89,26 @@ void LWS::Element::Parse (const char*& buffer)
++buffer; ++buffer;
SkipSpaces(&buffer); SkipSpaces(&buffer);
sub = true; sub = true;
} } else if (*buffer == '}')
else if (*buffer == '}')
return; return;
children.push_back(Element()); children.push_back(Element());
// copy data line - read token per token // copy data line - read token per token
const char* cur = buffer; const char *cur = buffer;
while (!IsSpaceOrNewLine(*buffer)) ++buffer; while (!IsSpaceOrNewLine(*buffer))
children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur)); ++buffer;
children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
SkipSpaces(&buffer); SkipSpaces(&buffer);
if (children.back().tokens[0] == "Plugin") if (children.back().tokens[0] == "Plugin") {
{
ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data"); ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
// strange stuff inside Plugin/Endplugin blocks. Needn't // strange stuff inside Plugin/Endplugin blocks. Needn't
// follow LWS syntax, so we skip over it // follow LWS syntax, so we skip over it
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) { for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
if (!::strncmp(buffer,"EndPlugin",9)) { if (!::strncmp(buffer, "EndPlugin", 9)) {
//SkipLine(&buffer); //SkipLine(&buffer);
break; break;
} }
@ -120,8 +117,9 @@ void LWS::Element::Parse (const char*& buffer)
} }
cur = buffer; cur = buffer;
while (!IsLineEnd(*buffer)) ++buffer; while (!IsLineEnd(*buffer))
children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur)); ++buffer;
children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
// parse more elements recursively // parse more elements recursively
if (sub) if (sub)
@ -131,28 +129,25 @@ void LWS::Element::Parse (const char*& buffer)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LWSImporter::LWSImporter() LWSImporter::LWSImporter() :
: configSpeedFlag(), configSpeedFlag(),
io(), io(),
first(), first(),
last(), last(),
fps(), fps(),
noSkeletonMesh() noSkeletonMesh() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
LWSImporter::~LWSImporter() LWSImporter::~LWSImporter() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "lws" || extension == "mot") if (extension == "lws" || extension == "mot")
return true; return true;
@ -162,69 +157,67 @@ bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool c
uint32_t tokens[2]; uint32_t tokens[2];
tokens[0] = AI_MAKE_MAGIC("LWSC"); tokens[0] = AI_MAKE_MAGIC("LWSC");
tokens[1] = AI_MAKE_MAGIC("LWMO"); tokens[1] = AI_MAKE_MAGIC("LWMO");
return CheckMagicToken(pIOHandler,pFile,tokens,2); return CheckMagicToken(pIOHandler, pFile, tokens, 2);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get list of file extensions // Get list of file extensions
const aiImporterDesc* LWSImporter::GetInfo () const const aiImporterDesc *LWSImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp) void LWSImporter::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_FAVOUR_SPEED // AI_CONFIG_FAVOUR_SPEED
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0)); configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
// AI_CONFIG_IMPORT_LWS_ANIM_START // AI_CONFIG_IMPORT_LWS_ANIM_START
first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START, first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
150392 /* magic hack */); 150392 /* magic hack */);
// AI_CONFIG_IMPORT_LWS_ANIM_END // AI_CONFIG_IMPORT_LWS_ANIM_END
last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END, last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
150392 /* magic hack */); 150392 /* magic hack */);
if (last < first) { if (last < first) {
std::swap(last,first); std::swap(last, first);
} }
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read an envelope description // Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill ) void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
{
if (dad.children.empty()) { if (dad.children.empty()) {
ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty"); ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
return; return;
} }
// reserve enough storage // reserve enough storage
std::list< LWS::Element >::const_iterator it = dad.children.begin();; std::list<LWS::Element>::const_iterator it = dad.children.begin();
;
fill.keys.reserve(strtoul10(it->tokens[1].c_str())); fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
for (++it; it != dad.children.end(); ++it) { for (++it; it != dad.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str(); const char *c = (*it).tokens[1].c_str();
if ((*it).tokens[0] == "Key") { if ((*it).tokens[0] == "Key") {
fill.keys.push_back(LWO::Key()); fill.keys.push_back(LWO::Key());
LWO::Key& key = fill.keys.back(); LWO::Key &key = fill.keys.back();
float f; float f;
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.value); c = fast_atoreal_move<float>(c, key.value);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,f); c = fast_atoreal_move<float>(c, f);
key.time = f; key.time = f;
unsigned int span = strtoul10(c,&c), num = 0; unsigned int span = strtoul10(c, &c), num = 0;
switch (span) { switch (span) {
case 0: case 0:
@ -251,16 +244,15 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
default: default:
ASSIMP_LOG_ERROR("LWS: Unknown span type"); ASSIMP_LOG_ERROR("LWS: Unknown span type");
} }
for (unsigned int i = 0; i < num;++i) { for (unsigned int i = 0; i < num; ++i) {
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.params[i]); c = fast_atoreal_move<float>(c, key.params[i]);
} }
} } else if ((*it).tokens[0] == "Behaviors") {
else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c); SkipSpaces(&c);
fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c); SkipSpaces(&c);
fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c); fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
} }
} }
} }
@ -268,36 +260,35 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read animation channels in the old LightWave animation format // Read animation channels in the old LightWave animation format
void LWSImporter::ReadEnvelope_Old( void LWSImporter::ReadEnvelope_Old(
std::list< LWS::Element >::const_iterator& it, std::list<LWS::Element>::const_iterator &it,
const std::list< LWS::Element >::const_iterator& end, const std::list<LWS::Element>::const_iterator &end,
LWS::NodeDesc& nodes, LWS::NodeDesc &nodes,
unsigned int /*version*/) unsigned int /*version*/) {
{ unsigned int num, sub_num;
unsigned int num,sub_num; if (++it == end) goto unexpected_end;
if (++it == end)goto unexpected_end;
num = strtoul10((*it).tokens[0].c_str()); num = strtoul10((*it).tokens[0].c_str());
for (unsigned int i = 0; i < num; ++i) { for (unsigned int i = 0; i < num; ++i) {
nodes.channels.push_back(LWO::Envelope()); nodes.channels.push_back(LWO::Envelope());
LWO::Envelope& envl = nodes.channels.back(); LWO::Envelope &envl = nodes.channels.back();
envl.index = i; envl.index = i;
envl.type = (LWO::EnvelopeType)(i+1); envl.type = (LWO::EnvelopeType)(i + 1);
if (++it == end)goto unexpected_end; if (++it == end) goto unexpected_end;
sub_num = strtoul10((*it).tokens[0].c_str()); sub_num = strtoul10((*it).tokens[0].c_str());
for (unsigned int n = 0; n < sub_num;++n) { for (unsigned int n = 0; n < sub_num; ++n) {
if (++it == end)goto unexpected_end; if (++it == end) goto unexpected_end;
// parse value and time, skip the rest for the moment. // parse value and time, skip the rest for the moment.
LWO::Key key; LWO::Key key;
const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value); const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
SkipSpaces(&c); SkipSpaces(&c);
float f; float f;
fast_atoreal_move<float>((*it).tokens[0].c_str(),f); fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
key.time = f; key.time = f;
envl.keys.push_back(key); envl.keys.push_back(key);
@ -311,51 +302,49 @@ unexpected_end:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup a nice name for a node // Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src) void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
{
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u; const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
// the name depends on the type. We break LWS's strange naming convention // the name depends on the type. We break LWS's strange naming convention
// and return human-readable, but still machine-parsable and unique, strings. // and return human-readable, but still machine-parsable and unique, strings.
if (src.type == LWS::NodeDesc::OBJECT) { if (src.type == LWS::NodeDesc::OBJECT) {
if (src.path.length()) { if (src.path.length()) {
std::string::size_type s = src.path.find_last_of("\\/"); std::string::size_type s = src.path.find_last_of("\\/");
if (s == std::string::npos) if (s == std::string::npos)
s = 0; s = 0;
else ++s; else
++s;
std::string::size_type t = src.path.substr(s).find_last_of("."); std::string::size_type t = src.path.substr(s).find_last_of(".");
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined); nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
return; return;
} }
} }
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined); nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursively build the scenegraph // Recursively build the scenegraph
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach, void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
BatchLoader& batch, BatchLoader &batch,
aiCamera**& camOut, aiCamera **&camOut,
aiLight**& lightOut, aiLight **&lightOut,
std::vector<aiNodeAnim*>& animOut) std::vector<aiNodeAnim *> &animOut) {
{
// Setup a very cryptic name for the node, we want the user to be happy // Setup a very cryptic name for the node, we want the user to be happy
SetupNodeName(nd,src); SetupNodeName(nd, src);
aiNode* ndAnim = nd; aiNode *ndAnim = nd;
// If the node is an object // If the node is an object
if (src.type == LWS::NodeDesc::OBJECT) { if (src.type == LWS::NodeDesc::OBJECT) {
// If the object is from an external file, get it // If the object is from an external file, get it
aiScene* obj = NULL; aiScene *obj = NULL;
if (src.path.length() ) { if (src.path.length()) {
obj = batch.GetImport(src.id); obj = batch.GetImport(src.id);
if (!obj) { if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path); ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
} } else {
else {
if (obj->mRootNode->mNumChildren == 1) { if (obj->mRootNode->mNumChildren == 1) {
//If the pivot is not set for this layer, get it from the external object //If the pivot is not set for this layer, get it from the external object
@ -366,7 +355,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
} }
//Remove first node from obj (the old pivot), reset transform of second node (the mesh node) //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
aiNode* newRootNode = obj->mRootNode->mChildren[0]; aiNode *newRootNode = obj->mRootNode->mChildren[0];
obj->mRootNode->mChildren[0] = NULL; obj->mRootNode->mChildren[0] = NULL;
delete obj->mRootNode; delete obj->mRootNode;
@ -384,7 +373,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Add the attachment node to it //Add the attachment node to it
nd->mNumChildren = 1; nd->mNumChildren = 1;
nd->mChildren = new aiNode*[1]; nd->mChildren = new aiNode *[1];
nd->mChildren[0] = new aiNode(); nd->mChildren[0] = new aiNode();
nd->mChildren[0]->mParent = nd; nd->mChildren[0]->mParent = nd;
nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x; nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
@ -397,16 +386,16 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Push attachment, if the object came from an external file //Push attachment, if the object came from an external file
if (obj) { if (obj) {
attach.push_back(AttachmentInfo(obj,nd)); attach.push_back(AttachmentInfo(obj, nd));
} }
} }
// If object is a light source - setup a corresponding ai structure // If object is a light source - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::LIGHT) { else if (src.type == LWS::NodeDesc::LIGHT) {
aiLight* lit = *lightOut++ = new aiLight(); aiLight *lit = *lightOut++ = new aiLight();
// compute final light color // compute final light color
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity; lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
// name to attach light to node -> unique due to LWs indexing system // name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName; lit->mName = nd->mName;
@ -415,14 +404,13 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
if (src.lightType == 2) { /* spot light */ if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT; lit->mType = aiLightSource_SPOT;
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
} } else if (src.lightType == 1) { /* directional light source */
else if (src.lightType == 1) { /* directional light source */
lit->mType = aiLightSource_DIRECTIONAL; lit->mType = aiLightSource_DIRECTIONAL;
} } else
else lit->mType = aiLightSource_POINT; lit->mType = aiLightSource_POINT;
// fixme: no proper handling of light falloffs yet // fixme: no proper handling of light falloffs yet
if (src.lightFalloffType == 1) if (src.lightFalloffType == 1)
@ -435,22 +423,22 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// If object is a camera - setup a corresponding ai structure // If object is a camera - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::CAMERA) { else if (src.type == LWS::NodeDesc::CAMERA) {
aiCamera* cam = *camOut++ = new aiCamera(); aiCamera *cam = *camOut++ = new aiCamera();
// name to attach cam to node -> unique due to LWs indexing system // name to attach cam to node -> unique due to LWs indexing system
cam->mName = nd->mName; cam->mName = nd->mName;
} }
// Get the node transformation from the LWO key // Get the node transformation from the LWO key
LWO::AnimResolver resolver(src.channels,fps); LWO::AnimResolver resolver(src.channels, fps);
resolver.ExtractBindPose(ndAnim->mTransformation); resolver.ExtractBindPose(ndAnim->mTransformation);
// .. and construct animation channels // .. and construct animation channels
aiNodeAnim* anim = NULL; aiNodeAnim *anim = NULL;
if (first != last) { if (first != last) {
resolver.SetAnimationRange(first,last); resolver.SetAnimationRange(first, last);
resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO); resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
if (anim) { if (anim) {
anim->mNodeName = ndAnim->mName; anim->mNodeName = ndAnim->mName;
animOut.push_back(anim); animOut.push_back(anim);
@ -459,27 +447,25 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// Add children // Add children
if (!src.children.empty()) { if (!src.children.empty()) {
nd->mChildren = new aiNode*[src.children.size()]; nd->mChildren = new aiNode *[src.children.size()];
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) { for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode(); aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
ndd->mParent = nd; ndd->mParent = nd;
BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut); BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file // Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in) std::string LWSImporter::FindLWOFile(const std::string &in) {
{
// insert missing directory separator if necessary // insert missing directory separator if necessary
std::string tmp; std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/') if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
{
tmp = in[0] + (std::string(":\\") + in.substr(2)); tmp = in[0] + (std::string(":\\") + in.substr(2));
} } else
else tmp = in; tmp = in;
if (io->Exists(tmp)) { if (io->Exists(tmp)) {
return in; return in;
@ -503,35 +489,34 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
return test; return test;
} }
// return original path, maybe the IOsystem knows better // return original path, maybe the IOsystem knows better
return tmp; return tmp;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read file into given scene data structure // Read file into given scene data structure
void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene, void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler) IOSystem *pIOHandler) {
{
io = pIOHandler; io = pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) { if (file.get() == NULL) {
throw DeadlyImportError( "Failed to open LWS file " + pFile + "."); throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
} }
// Allocate storage and copy the contents of the file to a memory buffer // Allocate storage and copy the contents of the file to a memory buffer
std::vector< char > mBuffer; std::vector<char> mBuffer;
TextFileToBuffer(file.get(),mBuffer); TextFileToBuffer(file.get(), mBuffer);
// Parse the file structure // Parse the file structure
LWS::Element root; const char* dummy = &mBuffer[0]; LWS::Element root;
const char *dummy = &mBuffer[0];
root.Parse(dummy); root.Parse(dummy);
// Construct a Batchimporter to read more files recursively // Construct a Batchimporter to read more files recursively
BatchLoader batch(pIOHandler); BatchLoader batch(pIOHandler);
// batch.SetBasePath(pFile); // batch.SetBasePath(pFile);
// Construct an array to receive the flat output graph // Construct an array to receive the flat output graph
std::list<LWS::NodeDesc> nodes; std::list<LWS::NodeDesc> nodes;
@ -541,7 +526,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// check magic identifier, 'LWSC' // check magic identifier, 'LWSC'
bool motion_file = false; bool motion_file = false;
std::list< LWS::Element >::const_iterator it = root.children.begin(); std::list<LWS::Element>::const_iterator it = root.children.begin();
if ((*it).tokens[0] == "LWMO") if ((*it).tokens[0] == "LWMO")
motion_file = true; motion_file = true;
@ -554,54 +539,54 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
unsigned int version = strtoul10((*it).tokens[0].c_str()); unsigned int version = strtoul10((*it).tokens[0].c_str());
ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]); ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
first = 0.; first = 0.;
last = 60.; last = 60.;
fps = 25.; /* seems to be a good default frame rate */ fps = 25.; /* seems to be a good default frame rate */
// Now read all elements in a very straghtforward manner // Now read all elements in a very straghtforward manner
for (; it != root.children.end(); ++it) { for (; it != root.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str(); const char *c = (*it).tokens[1].c_str();
// 'FirstFrame': begin of animation slice // 'FirstFrame': begin of animation slice
if ((*it).tokens[0] == "FirstFrame") { if ((*it).tokens[0] == "FirstFrame") {
if (150392. != first /* see SetupProperties() */) if (150392. != first /* see SetupProperties() */)
first = strtoul10(c,&c)-1.; /* we're zero-based */ first = strtoul10(c, &c) - 1.; /* we're zero-based */
} }
// 'LastFrame': end of animation slice // 'LastFrame': end of animation slice
else if ((*it).tokens[0] == "LastFrame") { else if ((*it).tokens[0] == "LastFrame") {
if (150392. != last /* see SetupProperties() */) if (150392. != last /* see SetupProperties() */)
last = strtoul10(c,&c)-1.; /* we're zero-based */ last = strtoul10(c, &c) - 1.; /* we're zero-based */
} }
// 'FramesPerSecond': frames per second // 'FramesPerSecond': frames per second
else if ((*it).tokens[0] == "FramesPerSecond") { else if ((*it).tokens[0] == "FramesPerSecond") {
fps = strtoul10(c,&c); fps = strtoul10(c, &c);
} }
// 'LoadObjectLayer': load a layer of a specific LWO file // 'LoadObjectLayer': load a layer of a specific LWO file
else if ((*it).tokens[0] == "LoadObjectLayer") { else if ((*it).tokens[0] == "LoadObjectLayer") {
// get layer index // get layer index
const int layer = strtoul10(c,&c); const int layer = strtoul10(c, &c);
// setup the layer to be loaded // setup the layer to be loaded
BatchLoader::PropertyMap props; BatchLoader::PropertyMap props;
SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer); SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
// add node to list // add node to list
LWS::NodeDesc d; LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
SkipSpaces(&c); SkipSpaces(&c);
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_object++; d.number = cur_object++;
// and add the file to the import list // and add the file to the import list
SkipSpaces(&c); SkipSpaces(&c);
std::string path = FindLWOFile( c ); std::string path = FindLWOFile(c);
d.path = path; d.path = path;
d.id = batch.AddLoadRequest(path,0,&props); d.id = batch.AddLoadRequest(path, 0, &props);
nodes.push_back(d); nodes.push_back(d);
num_object++; num_object++;
@ -614,12 +599,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c); SkipSpaces(&c);
} } else
else d.number = cur_object++; d.number = cur_object++;
std::string path = FindLWOFile( c ); std::string path = FindLWOFile(c);
d.id = batch.AddLoadRequest(path,0,NULL); d.id = batch.AddLoadRequest(path, 0, NULL);
d.path = path; d.path = path;
nodes.push_back(d); nodes.push_back(d);
@ -632,10 +617,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
LWS::NodeDesc d; LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c); SkipSpaces(&c);
} } else
else d.number = cur_object++; d.number = cur_object++;
d.name = c; d.name = c;
nodes.push_back(d); nodes.push_back(d);
@ -662,13 +647,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// important: index of channel // important: index of channel
nodes.back().channels.push_back(LWO::Envelope()); nodes.back().channels.push_back(LWO::Envelope());
LWO::Envelope& env = nodes.back().channels.back(); LWO::Envelope &env = nodes.back().channels.back();
env.index = strtoul10(c); env.index = strtoul10(c);
// currently we can just interpret the standard channels 0...9 // currently we can just interpret the standard channels 0...9
// (hack) assume that index-i yields the binary channel type from LWO // (hack) assume that index-i yields the binary channel type from LWO
env.type = (LWO::EnvelopeType)(env.index+1); env.type = (LWO::EnvelopeType)(env.index + 1);
} }
// 'Envelope': a single animation channel // 'Envelope': a single animation channel
@ -676,18 +661,18 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().channels.empty()) if (nodes.empty() || nodes.back().channels.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
else { else {
ReadEnvelope((*it),nodes.back().channels.back()); ReadEnvelope((*it), nodes.back().channels.back());
} }
} }
// 'ObjectMotion': animation information for older lightwave formats // 'ObjectMotion': animation information for older lightwave formats
else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" || else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
(*it).tokens[0] == "CameraMotion" || (*it).tokens[0] == "CameraMotion" ||
(*it).tokens[0] == "LightMotion")) { (*it).tokens[0] == "LightMotion")) {
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
else { else {
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version); ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
} }
} }
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2 // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
@ -695,11 +680,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
else { else {
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) { for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
// two ints per envelope // two ints per envelope
LWO::Envelope& env = *it; LWO::Envelope &env = *envelopeIt;
env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c); env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c); SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
} }
} }
} }
@ -708,7 +695,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
else nodes.back().parent = strtoul16(c,&c); else
nodes.back().parent = strtoul16(c, &c);
} }
// 'ParentObject': deprecated one for older formats // 'ParentObject': deprecated one for older formats
else if (version < 3 && (*it).tokens[0] == "ParentObject") { else if (version < 3 && (*it).tokens[0] == "ParentObject") {
@ -716,7 +704,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
else { else {
nodes.back().parent = strtoul10(c,&c) | (1u << 28u); nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
} }
} }
// 'AddCamera': add a camera to the scenegraph // 'AddCamera': add a camera to the scenegraph
@ -727,9 +715,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::CAMERA; d.type = LWS::NodeDesc::CAMERA;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_camera++; d.number = cur_camera++;
nodes.push_back(d); nodes.push_back(d);
num_camera++; num_camera++;
@ -739,7 +727,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
else nodes.back().name = c; else
nodes.back().name = c;
} }
// 'AddLight': add a light to the scenegraph // 'AddLight': add a light to the scenegraph
else if ((*it).tokens[0] == "AddLight") { else if ((*it).tokens[0] == "AddLight") {
@ -749,9 +738,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::LIGHT; d.type = LWS::NodeDesc::LIGHT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_light++; d.number = cur_light++;
nodes.push_back(d); nodes.push_back(d);
num_light++; num_light++;
@ -761,14 +750,16 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
else nodes.back().name = c; else
nodes.back().name = c;
} }
// 'LightIntensity': set intensity of currently active light // 'LightIntensity': set intensity of currently active light
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) { else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
else fast_atoreal_move<float>(c, nodes.back().lightIntensity ); else
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
} }
// 'LightType': set type of currently active light // 'LightType': set type of currently active light
@ -776,7 +767,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
else nodes.back().lightType = strtoul10(c); else
nodes.back().lightType = strtoul10(c);
} }
// 'LightFalloffType': set falloff type of currently active light // 'LightFalloffType': set falloff type of currently active light
@ -784,7 +776,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
else nodes.back().lightFalloffType = strtoul10(c); else
nodes.back().lightFalloffType = strtoul10(c);
} }
// 'LightConeAngle': set cone angle of currently active light // 'LightConeAngle': set cone angle of currently active light
@ -792,7 +785,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
else nodes.back().lightConeAngle = fast_atof(c); else
nodes.back().lightConeAngle = fast_atof(c);
} }
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
@ -800,7 +794,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
else nodes.back().lightEdgeAngle = fast_atof(c); else
nodes.back().lightEdgeAngle = fast_atof(c);
} }
// 'LightColor': set color of currently active light // 'LightColor': set color of currently active light
@ -809,11 +804,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
else { else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
} }
} }
@ -822,11 +817,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
else { else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
// Mark pivotPos as set // Mark pivotPos as set
nodes.back().isPivotSet = true; nodes.back().isPivotSet = true;
} }
@ -834,79 +829,80 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
} }
// resolve parenting // resolve parenting
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
// check whether there is another node which calls us a parent // check whether there is another node which calls us a parent
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) { for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
if (dit != it && *it == (*dit).parent) { if (dit != ndIt && *ndIt == (*dit).parent) {
if ((*dit).parent_resolved) { if ((*dit).parent_resolved) {
// fixme: it's still possible to produce an overflow due to cross references .. // fixme: it's still possible to produce an overflow due to cross references ..
ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph"); ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
continue; continue;
} }
(*it).children.push_back(&*dit); ndIt->children.push_back(&*dit);
(*dit).parent_resolved = &*it; (*dit).parent_resolved = &*ndIt;
} }
} }
} }
// find out how many nodes have no parent yet // find out how many nodes have no parent yet
unsigned int no_parent = 0; unsigned int no_parent = 0;
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!(*it).parent_resolved) if (!ndIt->parent_resolved) {
++ no_parent; ++no_parent;
}
} }
if (!no_parent) if (!no_parent) {
throw DeadlyImportError("LWS: Unable to find scene root node"); throw DeadlyImportError("LWS: Unable to find scene root node");
}
// Load all subsequent files // Load all subsequent files
batch.LoadAll(); batch.LoadAll();
// and build the final output graph by attaching the loaded external // and build the final output graph by attaching the loaded external
// files to ourselves. first build a master graph // files to ourselves. first build a master graph
aiScene* master = new aiScene(); aiScene *master = new aiScene();
aiNode* nd = master->mRootNode = new aiNode(); aiNode *nd = master->mRootNode = new aiNode();
// allocate storage for cameras&lights // allocate storage for cameras&lights
if (num_camera) { if (num_camera) {
master->mCameras = new aiCamera*[master->mNumCameras = num_camera]; master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
} }
aiCamera** cams = master->mCameras; aiCamera **cams = master->mCameras;
if (num_light) { if (num_light) {
master->mLights = new aiLight*[master->mNumLights = num_light]; master->mLights = new aiLight *[master->mNumLights = num_light];
} }
aiLight** lights = master->mLights; aiLight **lights = master->mLights;
std::vector<AttachmentInfo> attach; std::vector<AttachmentInfo> attach;
std::vector<aiNodeAnim*> anims; std::vector<aiNodeAnim *> anims;
nd->mName.Set("<LWSRoot>"); nd->mName.Set("<LWSRoot>");
nd->mChildren = new aiNode*[no_parent]; nd->mChildren = new aiNode *[no_parent];
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!(*it).parent_resolved) { if (!ndIt->parent_resolved) {
aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode(); aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
ro->mParent = nd; ro->mParent = nd;
// ... and build the scene graph. If we encounter object nodes, // ... and build the scene graph. If we encounter object nodes,
// add then to our attachment table. // add then to our attachment table.
BuildGraph(ro,*it, attach, batch, cams, lights, anims); BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
} }
} }
// create a master animation channel for us // create a master animation channel for us
if (anims.size()) { if (anims.size()) {
master->mAnimations = new aiAnimation*[master->mNumAnimations = 1]; master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
aiAnimation* anim = master->mAnimations[0] = new aiAnimation(); aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
anim->mName.Set("LWSMasterAnim"); anim->mName.Set("LWSMasterAnim");
// LWS uses seconds as time units, but we convert to frames // LWS uses seconds as time units, but we convert to frames
anim->mTicksPerSecond = fps; anim->mTicksPerSecond = fps;
anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/ anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = static_cast<unsigned int>(anims.size())]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
std::copy(anims.begin(),anims.end(),anim->mChannels); std::copy(anims.begin(), anims.end(), anim->mChannels);
} }
// convert the master scene to RH // convert the master scene to RH
@ -918,9 +914,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
flipper.Execute(master); flipper.Execute(master);
// OK ... finally build the output graph // OK ... finally build the output graph
SceneCombiner::MergeScenes(&pScene,master,attach, SceneCombiner::MergeScenes(&pScene, master, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? ( AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0)); AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0));
// Check flags // Check flags
if (!pScene->mNumMeshes || !pScene->mNumMaterials) { if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
@ -931,7 +928,6 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
SkeletonMeshBuilder builder(pScene); SkeletonMeshBuilder builder(pScene);
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER #endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER

View File

@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include "M3DWrapper.h"
#include "M3DExporter.h" #include "M3DExporter.h"
#include "M3DMaterials.h" #include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES: // RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md // https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -87,186 +87,187 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// helper to add a vertex (private to NodeWalk) // helper to add a vertex (private to NodeWalk)
m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) { m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) {
if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0; if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0; if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0; if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0; if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t)); vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t)); memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
*idx = *numvrtx; *idx = *numvrtx;
(*numvrtx)++; (*numvrtx)++;
return vrtx; return vrtx;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// helper to add a tmap (private to NodeWalk) // helper to add a tmap (private to NodeWalk)
m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) { m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) {
tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t)); tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t)); memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
*idx = *numtmap; *idx = *numtmap;
(*numtmap)++; (*numtmap)++;
return tmap; return tmap;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// convert aiColor4D into uint32_t // convert aiColor4D into uint32_t
uint32_t mkColor(aiColor4D *c) { uint32_t mkColor(aiColor4D *c) {
return ((uint8_t)(c->a * 255) << 24L) | return ((uint8_t)(c->a * 255) << 24L) |
((uint8_t)(c->b * 255) << 16L) | ((uint8_t)(c->b * 255) << 16L) |
((uint8_t)(c->g * 255) << 8L) | ((uint8_t)(c->g * 255) << 8L) |
((uint8_t)(c->r * 255) << 0L); ((uint8_t)(c->r * 255) << 0L);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// add a material property to the output // add a material property to the output
void addProp(m3dm_t *m, uint8_t type, uint32_t value) { void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
unsigned int i; unsigned int i;
i = m->numprop++; i = m->numprop++;
m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
if (!m->prop) { if (!m->prop) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
m->prop[i].type = type; m->prop[i].type = type;
m->prop[i].value.num = value; m->prop[i].value.num = value;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr // convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
char *SafeStr(aiString str, bool isStrict) char *SafeStr(aiString str, bool isStrict) {
{ char *s = (char *)&str.data;
char *s = (char *)&str.data; char *d, *ret;
char *d, *ret; int i, len;
int i, len;
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--); for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--)
if(len > 255) len = 255; ;
ret = (char *)M3D_MALLOC(len + 1); if (len > 255) len = 255;
if (!ret) { ret = (char *)M3D_MALLOC(len + 1);
throw DeadlyExportError("memory allocation error"); if (!ret) {
} throw DeadlyExportError("memory allocation error");
for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) { }
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s); for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
} *d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--); }
*d = 0; for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--)
return ret; ;
*d = 0;
return ret;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// add a material to the output // add a material to the output
M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) { M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
unsigned int mi = M3D_NOTDEFINED; unsigned int mi = M3D_NOTDEFINED;
aiColor4D c; aiColor4D c;
aiString name; aiString name;
ai_real f; ai_real f;
char *fn; char *fn;
if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length && if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) { strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
// check if we have saved a material by this name. This has to be done // check if we have saved a material by this name. This has to be done
// because only the referenced materials should be added to the output // because only the referenced materials should be added to the output
for (unsigned int i = 0; i < m3d->nummaterial; i++) for (unsigned int i = 0; i < m3d->nummaterial; i++)
if (!strcmp((char *)&name.data, m3d->material[i].name)) { if (!strcmp((char *)&name.data, m3d->material[i].name)) {
mi = i; mi = i;
break; break;
} }
// if not found, add the material to the output // if not found, add the material to the output
if (mi == M3D_NOTDEFINED) { if (mi == M3D_NOTDEFINED) {
unsigned int k; unsigned int k;
mi = m3d->nummaterial++; mi = m3d->nummaterial++;
m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t)); m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
if (!m3d->material) { if (!m3d->material) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
m3d->material[mi].name = SafeStr(name, true); m3d->material[mi].name = SafeStr(name, true);
m3d->material[mi].numprop = 0; m3d->material[mi].numprop = 0;
m3d->material[mi].prop = NULL; m3d->material[mi].prop = NULL;
// iterate through the material property table and see what we got // iterate through the material property table and see what we got
for (k = 0; k < 15; k++) { for (k = 0; k < 15; k++) {
unsigned int j; unsigned int j;
if (m3d_propertytypes[k].format == m3dpf_map) if (m3d_propertytypes[k].format == m3dpf_map)
continue; continue;
if (aiProps[k].pKey) { if (aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) { switch (m3d_propertytypes[k].format) {
case m3dpf_color: case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS) aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c)); m3d_propertytypes[k].id, mkColor(&c));
break; break;
case m3dpf_float: case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS) aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert /* not (uint32_t)f, because we don't want to convert
* it, we want to see it as 32 bits of memory */ * it, we want to see it as 32 bits of memory */
*((uint32_t *)&f)); *((uint32_t *)&f));
break; break;
case m3dpf_uint8: case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) { aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property // special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) { if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) { switch (j) {
case aiShadingMode_NoShading: j = 0; break; case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break; case aiShadingMode_Phong: j = 2; break;
default: j = 1; break; default: j = 1; break;
} }
} }
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j); m3d_propertytypes[k].id, j);
} }
break; break;
default: default:
if (mat->Get(aiProps[k].pKey, aiProps[k].type, if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j); m3d_propertytypes[k].id, j);
break; break;
} }
} }
if (aiTxProps[k].pKey && if (aiTxProps[k].pKey &&
mat->GetTexture((aiTextureType)aiTxProps[k].type, mat->GetTexture((aiTextureType)aiTxProps[k].type,
aiTxProps[k].index, &name, NULL, NULL, NULL, aiTxProps[k].index, &name, NULL, NULL, NULL,
NULL, NULL) == AI_SUCCESS) { NULL, NULL) == AI_SUCCESS) {
unsigned int i; unsigned int i;
for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++) for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
; ;
if (j && name.data[j] == '.' && if (j && name.data[j] == '.' &&
(name.data[j + 1] == 'p' || name.data[j + 1] == 'P') && (name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
(name.data[j + 1] == 'n' || name.data[j + 1] == 'N') && (name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
(name.data[j + 1] == 'g' || name.data[j + 1] == 'G')) (name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
name.data[j] = 0; name.data[j] = 0;
// do we have this texture saved already? // do we have this texture saved already?
fn = SafeStr(name, true); fn = SafeStr(name, true);
for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++) for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
if (!strcmp(fn, m3d->texture[j].name)) { if (!strcmp(fn, m3d->texture[j].name)) {
i = j; i = j;
free(fn); free(fn);
break; break;
} }
if (i == M3D_NOTDEFINED) { if (i == M3D_NOTDEFINED) {
i = m3d->numtexture++; i = m3d->numtexture++;
m3d->texture = (m3dtx_t *)M3D_REALLOC( m3d->texture = (m3dtx_t *)M3D_REALLOC(
m3d->texture, m3d->texture,
m3d->numtexture * sizeof(m3dtx_t)); m3d->numtexture * sizeof(m3dtx_t));
if (!m3d->texture) { if (!m3d->texture) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
// we don't need the texture itself, only its name // we don't need the texture itself, only its name
m3d->texture[i].name = fn; m3d->texture[i].name = fn;
m3d->texture[i].w = 0; m3d->texture[i].w = 0;
m3d->texture[i].h = 0; m3d->texture[i].h = 0;
m3d->texture[i].d = NULL; m3d->texture[i].d = NULL;
} }
addProp(&m3d->material[mi], addProp(&m3d->material[mi],
m3d_propertytypes[k].id + 128, i); m3d_propertytypes[k].id + 128, i);
} }
} }
} }
} }
return mi; return mi;
} }
namespace Assimp { namespace Assimp {
@ -275,161 +276,161 @@ namespace Assimp {
// Worker function for exporting a scene to binary M3D. // Worker function for exporting a scene to binary M3D.
// Prototyped and registered in Exporter.cpp // Prototyped and registered in Exporter.cpp
void ExportSceneM3D( void ExportSceneM3D(
const char *pFile, const char *pFile,
IOSystem *pIOSystem, IOSystem *pIOSystem,
const aiScene *pScene, const aiScene *pScene,
const ExportProperties *pProperties) { const ExportProperties *pProperties) {
// initialize the exporter // initialize the exporter
M3DExporter exporter(pScene, pProperties); M3DExporter exporter(pScene, pProperties);
// perform binary export // perform binary export
exporter.doExport(pFile, pIOSystem, false); exporter.doExport(pFile, pIOSystem, false);
} }
// --------------------------------------------------------------------- // ---------------------------------------------------------------------
// Worker function for exporting a scene to ASCII A3D. // Worker function for exporting a scene to ASCII A3D.
// Prototyped and registered in Exporter.cpp // Prototyped and registered in Exporter.cpp
void ExportSceneM3DA( void ExportSceneM3DA(
const char *pFile, const char *,
IOSystem *pIOSystem, IOSystem*,
const aiScene *pScene, const aiScene*,
const ExportProperties *pProperties const ExportProperties *
) { ) {
#ifdef M3D_ASCII #ifdef M3D_ASCII
// initialize the exporter // initialize the exporter
M3DExporter exporter(pScene, pProperties); M3DExporter exporter(pScene, pProperties);
// perform ascii export // perform ascii export
exporter.doExport(pFile, pIOSystem, true); exporter.doExport(pFile, pIOSystem, true);
#else #else
throw DeadlyExportError("Assimp configured without M3D_ASCII support"); throw DeadlyExportError("Assimp configured without M3D_ASCII support");
#endif #endif
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) : M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene), mScene(pScene),
mProperties(pProperties), mProperties(pProperties),
outfile() {} outfile() {}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void M3DExporter::doExport( void M3DExporter::doExport(
const char *pFile, const char *pFile,
IOSystem *pIOSystem, IOSystem *pIOSystem,
bool toAscii) { bool toAscii) {
// TODO: convert mProperties into M3D_EXP_* flags // TODO: convert mProperties into M3D_EXP_* flags
(void)mProperties; (void)mProperties;
// open the indicated file for writing (in binary / ASCII mode) // open the indicated file for writing (in binary / ASCII mode)
outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb")); outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
if (!outfile) { if (!outfile) {
throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile)); throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
} }
M3DWrapper m3d; M3DWrapper m3d;
if (!m3d) { if (!m3d) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
m3d->name = SafeStr(mScene->mRootNode->mName, false); m3d->name = SafeStr(mScene->mRootNode->mName, false);
// Create a model from assimp structures // Create a model from assimp structures
aiMatrix4x4 m; aiMatrix4x4 m;
NodeWalk(m3d, mScene->mRootNode, m); NodeWalk(m3d, mScene->mRootNode, m);
// serialize the structures // serialize the structures
unsigned int size; unsigned int size;
unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size); unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
if (!output || size < 8) { if (!output || size < 8) {
throw DeadlyExportError("unable to serialize into Model 3D"); throw DeadlyExportError("unable to serialize into Model 3D");
} }
// Write out serialized model // Write out serialized model
outfile->Write(output, size, 1); outfile->Write(output, size, 1);
// explicitly release file pointer, // explicitly release file pointer,
// so we don't have to rely on class destruction. // so we don't have to rely on class destruction.
outfile.reset(); outfile.reset();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// recursive node walker // recursive node walker
void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) { void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) {
aiMatrix4x4 nm = m * pNode->mTransformation; aiMatrix4x4 nm = m * pNode->mTransformation;
for (unsigned int i = 0; i < pNode->mNumMeshes; i++) { for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]]; const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
unsigned int mi = M3D_NOTDEFINED; unsigned int mi = M3D_NOTDEFINED;
if (mScene->mMaterials) { if (mScene->mMaterials) {
// get the material for this mesh // get the material for this mesh
mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]); mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
} }
// iterate through the mesh faces // iterate through the mesh faces
for (unsigned int j = 0; j < mesh->mNumFaces; j++) { for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
unsigned int n; unsigned int n;
const aiFace *face = &(mesh->mFaces[j]); const aiFace *face = &(mesh->mFaces[j]);
// only triangle meshes supported for now // only triangle meshes supported for now
if (face->mNumIndices != 3) { if (face->mNumIndices != 3) {
throw DeadlyExportError("use aiProcess_Triangulate before export"); throw DeadlyExportError("use aiProcess_Triangulate before export");
} }
// add triangle to the output // add triangle to the output
n = m3d->numface++; n = m3d->numface++;
m3d->face = (m3df_t *)M3D_REALLOC(m3d->face, m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
m3d->numface * sizeof(m3df_t)); m3d->numface * sizeof(m3df_t));
if (!m3d->face) { if (!m3d->face) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
/* set all index to -1 by default */ /* set all index to -1 by default */
m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] = m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] = m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF; m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
m3d->face[n].materialid = mi; m3d->face[n].materialid = mi;
for (unsigned int k = 0; k < face->mNumIndices; k++) { for (unsigned int k = 0; k < face->mNumIndices; k++) {
// get the vertex's index // get the vertex's index
unsigned int l = face->mIndices[k]; unsigned int l = face->mIndices[k];
unsigned int idx; unsigned int idx;
m3dv_t vertex; m3dv_t vertex;
m3dti_t ti; m3dti_t ti;
// multiply the position vector by the transformation matrix // multiply the position vector by the transformation matrix
aiVector3D v = mesh->mVertices[l]; aiVector3D v = mesh->mVertices[l];
v *= nm; v *= nm;
vertex.x = v.x; vertex.x = v.x;
vertex.y = v.y; vertex.y = v.y;
vertex.z = v.z; vertex.z = v.z;
vertex.w = 1.0; vertex.w = 1.0;
vertex.color = 0; vertex.color = 0;
vertex.skinid = M3D_UNDEF; vertex.skinid = M3D_UNDEF;
// add color if defined // add color if defined
if (mesh->HasVertexColors(0)) if (mesh->HasVertexColors(0))
vertex.color = mkColor(&mesh->mColors[0][l]); vertex.color = mkColor(&mesh->mColors[0][l]);
// save the vertex to the output // save the vertex to the output
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
&vertex, &idx); &vertex, &idx);
m3d->face[n].vertex[k] = (M3D_INDEX)idx; m3d->face[n].vertex[k] = (M3D_INDEX)idx;
// do we have texture coordinates? // do we have texture coordinates?
if (mesh->HasTextureCoords(0)) { if (mesh->HasTextureCoords(0)) {
ti.u = mesh->mTextureCoords[0][l].x; ti.u = mesh->mTextureCoords[0][l].x;
ti.v = mesh->mTextureCoords[0][l].y; ti.v = mesh->mTextureCoords[0][l].y;
m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx); m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
m3d->face[n].texcoord[k] = (M3D_INDEX)idx; m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
} }
// do we have normal vectors? // do we have normal vectors?
if (mesh->HasNormals()) { if (mesh->HasNormals()) {
vertex.x = mesh->mNormals[l].x; vertex.x = mesh->mNormals[l].x;
vertex.y = mesh->mNormals[l].y; vertex.y = mesh->mNormals[l].y;
vertex.z = mesh->mNormals[l].z; vertex.z = mesh->mNormals[l].z;
vertex.color = 0; vertex.color = 0;
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx); m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
m3d->face[n].normal[k] = (M3D_INDEX)idx; m3d->face[n].normal[k] = (M3D_INDEX)idx;
} }
} }
} }
} }
// repeat for the children nodes // repeat for the children nodes
for (unsigned int i = 0; i < pNode->mNumChildren; i++) { for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
NodeWalk(m3d, pNode->mChildren[i], nm); NodeWalk(m3d, pNode->mChildren[i], nm);
} }
} }
} // namespace Assimp } // namespace Assimp

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@ -100,6 +100,10 @@ M3DWrapper::M3DWrapper() {
} }
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) { M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
if (nullptr == pIOHandler) {
ai_assert(nullptr != pIOHandler);
}
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer // pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler; m3dimporter_pIOHandler = pIOHandler;

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@ -45,21 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the MD5 importer class * @brief Implementation of the MD5 importer class
*/ */
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
// internal headers // internal headers
#include <assimp/RemoveComments.h>
#include "MD5Loader.h" #include "MD5Loader.h"
#include <assimp/MathFunctions.h>
#include <assimp/RemoveComments.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/MathFunctions.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
@ -67,7 +66,6 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored // Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>() #define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer", "Doom 3 / MD5 Mesh Importer",
"", "",
@ -83,93 +81,78 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MD5Importer::MD5Importer() MD5Importer::MD5Importer() :
: mIOHandler() mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
, mBuffer() // empty
, fileSize() }
, iLineNumber()
, pScene()
, pIOHandler()
, bHadMD5Mesh()
, bHadMD5Anim()
, bHadMD5Camera()
, configNoAutoLoad (false)
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MD5Importer::~MD5Importer() MD5Importer::~MD5Importer() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera") if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
return true; return true;
else if (!extension.length() || checkSig) { else if (!extension.length() || checkSig) {
if (!pIOHandler) { if (!pIOHandler) {
return true; return true;
} }
const char* tokens[] = {"MD5Version"}; const char *tokens[] = { "MD5Version" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get list of all supported extensions // Get list of all supported extensions
const aiImporterDesc* MD5Importer::GetInfo () const const aiImporterDesc *MD5Importer::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import properties // Setup import properties
void MD5Importer::SetupProperties(const Importer* pImp) void MD5Importer::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD // AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD,0)); configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( const std::string& pFile, void MD5Importer::InternReadFile(const std::string &pFile,
aiScene* _pScene, IOSystem* _pIOHandler) aiScene *_pScene, IOSystem *pIOHandler) {
{ mIOHandler = pIOHandler;
pIOHandler = _pIOHandler; pScene = _pScene;
pScene = _pScene;
bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false; bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
// remove the file extension // remove the file extension
const std::string::size_type pos = pFile.find_last_of('.'); const std::string::size_type pos = pFile.find_last_of('.');
mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1)); mFile = (std::string::npos == pos ? pFile : pFile.substr(0, pos + 1));
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
try { try {
if (extension == "md5camera") { if (extension == "md5camera") {
LoadMD5CameraFile(); LoadMD5CameraFile();
} } else if (configNoAutoLoad || extension == "md5anim") {
else if (configNoAutoLoad || extension == "md5anim") {
// determine file extension and process just *one* file // determine file extension and process just *one* file
if (extension.length() == 0) { if (extension.length() == 0) {
throw DeadlyImportError("Failure, need file extension to determine MD5 part type"); throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
} }
if (extension == "md5anim") { if (extension == "md5anim") {
LoadMD5AnimFile(); LoadMD5AnimFile();
} } else if (extension == "md5mesh") {
else if (extension == "md5mesh") {
LoadMD5MeshFile(); LoadMD5MeshFile();
} }
} } else {
else {
LoadMD5MeshFile(); LoadMD5MeshFile();
LoadMD5AnimFile(); LoadMD5AnimFile();
} }
} } catch (...) { // std::exception, Assimp::DeadlyImportError
catch ( ... ) { // std::exception, Assimp::DeadlyImportError
UnloadFileFromMemory(); UnloadFileFromMemory();
throw; throw;
} }
@ -180,8 +163,8 @@ void MD5Importer::InternReadFile( const std::string& pFile,
} }
// Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f, pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f); 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
// the output scene wouldn't pass the validation without this flag // the output scene wouldn't pass the validation without this flag
if (!bHadMD5Mesh) { if (!bHadMD5Mesh) {
@ -194,8 +177,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load a file into a memory buffer // Load a file into a memory buffer
void MD5Importer::LoadFileIntoMemory (IOStream* file) void MD5Importer::LoadFileIntoMemory(IOStream *file) {
{
// unload the previous buffer, if any // unload the previous buffer, if any
UnloadFileFromMemory(); UnloadFileFromMemory();
@ -204,21 +186,20 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
ai_assert(fileSize); ai_assert(fileSize);
// allocate storage and copy the contents of the file to a memory buffer // allocate storage and copy the contents of the file to a memory buffer
mBuffer = new char[fileSize+1]; mBuffer = new char[fileSize + 1];
file->Read( (void*)mBuffer, 1, fileSize); file->Read((void *)mBuffer, 1, fileSize);
iLineNumber = 1; iLineNumber = 1;
// append a terminal 0 // append a terminal 0
mBuffer[fileSize] = '\0'; mBuffer[fileSize] = '\0';
// now remove all line comments from the file // now remove all line comments from the file
CommentRemover::RemoveLineComments("//",mBuffer,' '); CommentRemover::RemoveLineComments("//", mBuffer, ' ');
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unload the current memory buffer // Unload the current memory buffer
void MD5Importer::UnloadFileFromMemory () void MD5Importer::UnloadFileFromMemory() {
{
// delete the file buffer // delete the file buffer
delete[] mBuffer; delete[] mBuffer;
mBuffer = NULL; mBuffer = NULL;
@ -227,57 +208,55 @@ void MD5Importer::UnloadFileFromMemory ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build unique vertices // Build unique vertices
void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc) void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
{ std::vector<bool> abHad(meshSrc.mVertices.size(), false);
std::vector<bool> abHad(meshSrc.mVertices.size(),false);
// allocate enough storage to keep the output structures // allocate enough storage to keep the output structures
const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3); const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size() * 3);
unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size()); unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size());
meshSrc.mVertices.resize(iNewNum); meshSrc.mVertices.resize(iNewNum);
// try to guess how much storage we'll need for new weights // try to guess how much storage we'll need for new weights
const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex; const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum); const unsigned int guess = (unsigned int)(fWeightsPerVert * iNewNum);
meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){ for (FaceList::const_iterator iter = meshSrc.mFaces.begin(), iterEnd = meshSrc.mFaces.end(); iter != iterEnd; ++iter) {
const aiFace& face = *iter; const aiFace &face = *iter;
for (unsigned int i = 0; i < 3;++i) { for (unsigned int i = 0; i < 3; ++i) {
if (face.mIndices[0] >= meshSrc.mVertices.size()) { if (face.mIndices[0] >= meshSrc.mVertices.size()) {
throw DeadlyImportError("MD5MESH: Invalid vertex index"); throw DeadlyImportError("MD5MESH: Invalid vertex index");
} }
if (abHad[face.mIndices[i]]) { if (abHad[face.mIndices[i]]) {
// generate a new vertex // generate a new vertex
meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]]; meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
face.mIndices[i] = iNewIndex++; face.mIndices[i] = iNewIndex++;
} } else
else abHad[face.mIndices[i]] = true; abHad[face.mIndices[i]] = true;
} }
// swap face order // swap face order
std::swap(face.mIndices[0],face.mIndices[2]); std::swap(face.mIndices[0], face.mIndices[2]);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5MESH // Recursive node graph construction from a MD5MESH
void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
{
ai_assert(NULL != piParent && !piParent->mNumChildren); ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have // First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren; ++piParent->mNumChildren;
} }
} }
if (piParent->mNumChildren) { if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren]; piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion) // (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode* pc; aiNode *pc;
// setup a new node // setup a new node
*piParent->mChildren++ = pc = new aiNode(); *piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName); pc->mName = aiString(bones[i].mName);
@ -285,9 +264,9 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// get the transformation matrix from rotation and translational components // get the transformation matrix from rotation and translational components
aiQuaternion quat; aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat ); MD5::ConvertQuaternion(bones[i].mRotationQuat, quat);
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix()); bones[i].mTransform = aiMatrix4x4(quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x; bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y; bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
bones[i].mTransform.c4 = bones[i].mPositionXYZ.z; bones[i].mTransform.c4 = bones[i].mPositionXYZ.z;
@ -298,12 +277,12 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// the transformations for each bone are absolute, so we need to multiply them // the transformations for each bone are absolute, so we need to multiply them
// with the inverse of the absolute matrix of the parent joint // with the inverse of the absolute matrix of the parent joint
if (-1 != iParentID) { if (-1 != iParentID) {
pc->mTransformation = bones[iParentID].mInvTransform * pc->mTransformation; pc->mTransformation = bones[iParentID].mInvTransform * pc->mTransformation;
} }
// add children to this node, too // add children to this node, too
AttachChilds_Mesh( i, pc, bones); AttachChilds_Mesh(i, pc, bones);
} }
} }
// undo offset computations // undo offset computations
@ -313,37 +292,36 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5ANIM // Recursive node graph construction from a MD5ANIM
void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims) void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
{
ai_assert(NULL != piParent && !piParent->mNumChildren); ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have // First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren; ++piParent->mNumChildren;
} }
} }
if (piParent->mNumChildren) { if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren]; piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion) // (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID) if (iParentID != i && bones[i].mParentIndex == iParentID) {
{ aiNode *pc;
aiNode* pc;
// setup a new node // setup a new node
*piParent->mChildren++ = pc = new aiNode(); *piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName); pc->mName = aiString(bones[i].mName);
pc->mParent = piParent; pc->mParent = piParent;
// get the corresponding animation channel and its first frame // get the corresponding animation channel and its first frame
const aiNodeAnim** cur = node_anims; const aiNodeAnim **cur = node_anims;
while ((**cur).mNodeName != pc->mName)++cur; while ((**cur).mNodeName != pc->mName)
++cur;
aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue,pc->mTransformation); aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue, pc->mTransformation);
pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix()) ; pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix());
// add children to this node, too // add children to this node, too
AttachChilds_Anim( i, pc, bones,node_anims); AttachChilds_Anim(i, pc, bones, node_anims);
} }
} }
// undo offset computations // undo offset computations
@ -353,13 +331,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load a MD5MESH file // Load a MD5MESH file
void MD5Importer::LoadMD5MeshFile () void MD5Importer::LoadMD5MeshFile() {
{
std::string pFile = mFile + "md5mesh"; std::string pFile = mFile + "md5mesh";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL || !file->FileSize()) { if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile); ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
return; return;
} }
@ -367,7 +344,7 @@ void MD5Importer::LoadMD5MeshFile ()
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// now construct a parser and parse the file // now construct a parser and parse the file
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the mesh information from it // load the mesh information from it
MD5::MD5MeshParser meshParser(parser.mSections); MD5::MD5MeshParser meshParser(parser.mSections);
@ -375,13 +352,13 @@ void MD5Importer::LoadMD5MeshFile ()
// create the bone hierarchy - first the root node and dummy nodes for all meshes // create the bone hierarchy - first the root node and dummy nodes for all meshes
pScene->mRootNode = new aiNode("<MD5_Root>"); pScene->mRootNode = new aiNode("<MD5_Root>");
pScene->mRootNode->mNumChildren = 2; pScene->mRootNode->mNumChildren = 2;
pScene->mRootNode->mChildren = new aiNode*[2]; pScene->mRootNode->mChildren = new aiNode *[2];
// build the hierarchy from the MD5MESH file // build the hierarchy from the MD5MESH file
aiNode* pcNode = pScene->mRootNode->mChildren[1] = new aiNode(); aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
pcNode->mName.Set("<MD5_Hierarchy>"); pcNode->mName.Set("<MD5_Hierarchy>");
pcNode->mParent = pScene->mRootNode; pcNode->mParent = pScene->mRootNode;
AttachChilds_Mesh(-1,pcNode,meshParser.mJoints); AttachChilds_Mesh(-1, pcNode, meshParser.mJoints);
pcNode = pScene->mRootNode->mChildren[0] = new aiNode(); pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
pcNode->mName.Set("<MD5_Mesh>"); pcNode->mName.Set("<MD5_Mesh>");
@ -393,96 +370,94 @@ void MD5Importer::LoadMD5MeshFile ()
#else #else
// FIX: MD5 files exported from Blender can have empty meshes // FIX: MD5 files exported from Blender can have empty meshes
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) { for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
++pScene->mNumMaterials; ++pScene->mNumMaterials;
} }
// generate all meshes // generate all meshes
pScene->mNumMeshes = pScene->mNumMaterials; pScene->mNumMeshes = pScene->mNumMaterials;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes]; pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes];
// storage for node mesh indices // storage for node mesh indices
pcNode->mNumMeshes = pScene->mNumMeshes; pcNode->mNumMeshes = pScene->mNumMeshes;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes]; pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int m = 0; m < pcNode->mNumMeshes;++m) for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m)
pcNode->mMeshes[m] = m; pcNode->mMeshes[m] = m;
unsigned int n = 0; unsigned int n = 0;
for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) { for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
MD5::MeshDesc& meshSrc = *it; MD5::MeshDesc &meshSrc = *it;
if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty()) if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
continue; continue;
aiMesh* mesh = pScene->mMeshes[n] = new aiMesh(); aiMesh *mesh = pScene->mMeshes[n] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// generate unique vertices in our internal verbose format // generate unique vertices in our internal verbose format
MakeDataUnique(meshSrc); MakeDataUnique(meshSrc);
std::string name( meshSrc.mShader.C_Str() ); std::string name(meshSrc.mShader.C_Str());
name += ".msh"; name += ".msh";
mesh->mName = name; mesh->mName = name;
mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size(); mesh->mNumVertices = (unsigned int)meshSrc.mVertices.size();
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
// copy texture coordinates // copy texture coordinates
aiVector3D* pv = mesh->mTextureCoords[0]; aiVector3D *pv = mesh->mTextureCoords[0];
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
pv->x = (*iter).mUV.x; pv->x = (*iter).mUV.x;
pv->y = 1.0f-(*iter).mUV.y; // D3D to OpenGL pv->y = 1.0f - (*iter).mUV.y; // D3D to OpenGL
pv->z = 0.0f; pv->z = 0.0f;
} }
// sort all bone weights - per bone // sort all bone weights - per bone
unsigned int* piCount = new unsigned int[meshParser.mJoints.size()]; unsigned int *piCount = new unsigned int[meshParser.mJoints.size()];
::memset(piCount,0,sizeof(unsigned int)*meshParser.mJoints.size()); ::memset(piCount, 0, sizeof(unsigned int) * meshParser.mJoints.size());
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
{ MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */ /* FIX for some invalid exporters */
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON )) if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
++piCount[weightDesc.mBone]; ++piCount[weightDesc.mBone];
} }
} }
// check how many we will need // check how many we will need
for (unsigned int p = 0; p < meshParser.mJoints.size();++p) for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p)
if (piCount[p])mesh->mNumBones++; if (piCount[p]) mesh->mNumBones++;
if (mesh->mNumBones) // just for safety if (mesh->mNumBones) // just for safety
{ {
mesh->mBones = new aiBone*[mesh->mNumBones]; mesh->mBones = new aiBone *[mesh->mNumBones];
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q) for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
{ if (!piCount[q]) continue;
if (!piCount[q])continue; aiBone *p = mesh->mBones[h] = new aiBone();
aiBone* p = mesh->mBones[h] = new aiBone();
p->mNumWeights = piCount[q]; p->mNumWeights = piCount[q];
p->mWeights = new aiVertexWeight[p->mNumWeights]; p->mWeights = new aiVertexWeight[p->mNumWeights];
p->mName = aiString(meshParser.mJoints[q].mName); p->mName = aiString(meshParser.mJoints[q].mName);
p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform; p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform;
// store the index for later use // store the index for later use
MD5::BoneDesc& boneSrc = meshParser.mJoints[q]; MD5::BoneDesc &boneSrc = meshParser.mJoints[q];
boneSrc.mMap = h++; boneSrc.mMap = h++;
// compute w-component of quaternion // compute w-component of quaternion
MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted ); MD5::ConvertQuaternion(boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted);
} }
pv = mesh->mVertices; pv = mesh->mVertices;
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
// compute the final vertex position from all single weights // compute the final vertex position from all single weights
*pv = aiVector3D(); *pv = aiVector3D();
// there are models which have weights which don't sum to 1 ... // there are models which have weights which don't sum to 1 ...
ai_real fSum = 0.0; ai_real fSum = 0.0;
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w)
fSum += meshSrc.mWeights[w].mWeight; fSum += meshSrc.mWeights[w].mWeight;
if (!fSum) { if (!fSum) {
ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0"); ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
@ -490,32 +465,32 @@ void MD5Importer::LoadMD5MeshFile ()
} }
// process bone weights // process bone weights
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) { for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
if (w >= meshSrc.mWeights.size()) if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index"); throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w]; MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) { if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue; continue;
} }
const ai_real fNewWeight = weightDesc.mWeight / fSum; const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace // transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone]; MD5::BoneDesc &boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition); const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate(weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position // use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...) // (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight); *pv += ((boneSrc.mPositionXYZ + v) * (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap]; aiBone *bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight); *bone->mWeights++ = aiVertexWeight((unsigned int)(pv - mesh->mVertices), fNewWeight);
} }
} }
// undo our nice offset tricks ... // undo our nice offset tricks ...
for (unsigned int p = 0; p < mesh->mNumBones;++p) { for (unsigned int p = 0; p < mesh->mNumBones; ++p) {
mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights; mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
} }
} }
@ -526,14 +501,14 @@ void MD5Importer::LoadMD5MeshFile ()
// (however, take care that the aiFace destructor doesn't delete the mIndices array) // (however, take care that the aiFace destructor doesn't delete the mIndices array)
mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size(); mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size();
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int c = 0; c < mesh->mNumFaces;++c) { for (unsigned int c = 0; c < mesh->mNumFaces; ++c) {
mesh->mFaces[c].mNumIndices = 3; mesh->mFaces[c].mNumIndices = 3;
mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices; mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
meshSrc.mFaces[c].mIndices = NULL; meshSrc.mFaces[c].mIndices = NULL;
} }
// generate a material for the mesh // generate a material for the mesh
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
pScene->mMaterials[n] = mat; pScene->mMaterials[n] = mat;
// insert the typical doom3 textures: // insert the typical doom3 textures:
@ -541,28 +516,27 @@ void MD5Importer::LoadMD5MeshFile ()
// nnn_h.tga - height map // nnn_h.tga - height map
// nnn_s.tga - specular map // nnn_s.tga - specular map
// nnn_d.tga - diffuse map // nnn_d.tga - diffuse map
if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) {
aiString temp(meshSrc.mShader); aiString temp(meshSrc.mShader);
temp.Append("_local.tga"); temp.Append("_local.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_NORMALS(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_s.tga"); temp.Append("_s.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_SPECULAR(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_SPECULAR(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_d.tga"); temp.Append("_d.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_DIFFUSE(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_h.tga"); temp.Append("_h.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_HEIGHT(0));
// set this also as material name // set this also as material name
mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME);
} } else {
else {
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
mesh->mMaterialIndex = n++; mesh->mMaterialIndex = n++;
@ -572,39 +546,37 @@ void MD5Importer::LoadMD5MeshFile ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load an MD5ANIM file // Load an MD5ANIM file
void MD5Importer::LoadMD5AnimFile () void MD5Importer::LoadMD5AnimFile() {
{
std::string pFile = mFile + "md5anim"; std::string pFile = mFile + "md5anim";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( !file.get() || !file->FileSize()) { if (!file.get() || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile); ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
return; return;
} }
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// parse the basic file structure // parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the animation information from the parse tree // load the animation information from the parse tree
MD5::MD5AnimParser animParser(parser.mSections); MD5::MD5AnimParser animParser(parser.mSections);
// generate and fill the output animation // generate and fill the output animation
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() || if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) { animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded"); ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
} } else {
else {
bHadMD5Anim = true; bHadMD5Anim = true;
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 1]; pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
aiAnimation* anim = pScene->mAnimations[0] = new aiAnimation(); aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation();
anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size(); anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
anim->mChannels = new aiNodeAnim*[anim->mNumChannels]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels;++i) { for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
aiNodeAnim* node = anim->mChannels[i] = new aiNodeAnim(); aiNodeAnim *node = anim->mChannels[i] = new aiNodeAnim();
node->mNodeName = aiString( animParser.mAnimatedBones[i].mName ); node->mNodeName = aiString(animParser.mAnimatedBones[i].mName);
// allocate storage for the keyframes // allocate storage for the keyframes
node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()]; node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()];
@ -614,46 +586,44 @@ void MD5Importer::LoadMD5AnimFile ()
// 1 tick == 1 frame // 1 tick == 1 frame
anim->mTicksPerSecond = animParser.fFrameRate; anim->mTicksPerSecond = animParser.fFrameRate;
for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end();iter != iterEnd;++iter){ for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end(); iter != iterEnd; ++iter) {
double dTime = (double)(*iter).iIndex; double dTime = (double)(*iter).iIndex;
aiNodeAnim** pcAnimNode = anim->mChannels; aiNodeAnim **pcAnimNode = anim->mChannels;
if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */ if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */
{ {
// now process all values in there ... read all joints // now process all values in there ... read all joints
MD5::BaseFrameDesc* pcBaseFrame = &animParser.mBaseFrames[0]; MD5::BaseFrameDesc *pcBaseFrame = &animParser.mBaseFrames[0];
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2, for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end(); ++iter2,
++pcAnimNode,++pcBaseFrame) ++pcAnimNode, ++pcBaseFrame) {
{ if ((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
// Allow for empty frames // Allow for empty frames
if ((*iter2).iFlags != 0) { if ((*iter2).iFlags != 0) {
throw DeadlyImportError("MD5: Keyframe index is out of range"); throw DeadlyImportError("MD5: Keyframe index is out of range");
} }
continue; continue;
} }
const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex]; const float *fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
aiNodeAnim* pcCurAnimBone = *pcAnimNode; aiNodeAnim *pcCurAnimBone = *pcAnimNode;
aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++]; aiVectorKey *vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
aiQuatKey* qKey = &pcCurAnimBone->mRotationKeys [pcCurAnimBone->mNumRotationKeys++]; aiQuatKey *qKey = &pcCurAnimBone->mRotationKeys[pcCurAnimBone->mNumRotationKeys++];
aiVector3D vTemp; aiVector3D vTemp;
// translational component // translational component
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (1u << i)) { if ((*iter2).iFlags & (1u << i)) {
vKey->mValue[i] = *fpCur++; vKey->mValue[i] = *fpCur++;
} } else
else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i]; vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
} }
// orientation component // orientation component
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (8u << i)) { if ((*iter2).iFlags & (8u << i)) {
vTemp[i] = *fpCur++; vTemp[i] = *fpCur++;
} } else
else vTemp[i] = pcBaseFrame->vRotationQuat[i]; vTemp[i] = pcBaseFrame->vRotationQuat[i];
} }
MD5::ConvertQuaternion(vTemp, qKey->mValue); MD5::ConvertQuaternion(vTemp, qKey->mValue);
@ -662,7 +632,7 @@ void MD5Importer::LoadMD5AnimFile ()
} }
// compute the duration of the animation // compute the duration of the animation
anim->mDuration = std::max(dTime,anim->mDuration); anim->mDuration = std::max(dTime, anim->mDuration);
} }
// If we didn't build the hierarchy yet (== we didn't load a MD5MESH), // If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
@ -671,11 +641,11 @@ void MD5Importer::LoadMD5AnimFile ()
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<MD5_Hierarchy>"); pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
AttachChilds_Anim(-1,pScene->mRootNode,animParser.mAnimatedBones,(const aiNodeAnim**)anim->mChannels); AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
// Call SkeletonMeshBuilder to construct a mesh to represent the shape // Call SkeletonMeshBuilder to construct a mesh to represent the shape
if (pScene->mRootNode->mNumChildren) { if (pScene->mRootNode->mNumChildren) {
SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[0]); SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]);
} }
} }
} }
@ -683,20 +653,19 @@ void MD5Importer::LoadMD5AnimFile ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load an MD5CAMERA file // Load an MD5CAMERA file
void MD5Importer::LoadMD5CameraFile () void MD5Importer::LoadMD5CameraFile() {
{
std::string pFile = mFile + "md5camera"; std::string pFile = mFile + "md5camera";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( !file.get() || !file->FileSize()) { if (!file.get() || !file->FileSize()) {
throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile); throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
} }
bHadMD5Camera = true; bHadMD5Camera = true;
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// parse the basic file structure // parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the camera animation data from the parse tree // load the camera animation data from the parse tree
MD5::MD5CameraParser cameraParser(parser.mSections); MD5::MD5CameraParser cameraParser(parser.mSections);
@ -705,56 +674,55 @@ void MD5Importer::LoadMD5CameraFile ()
throw DeadlyImportError("MD5CAMERA: No frames parsed"); throw DeadlyImportError("MD5CAMERA: No frames parsed");
} }
std::vector<unsigned int>& cuts = cameraParser.cuts; std::vector<unsigned int> &cuts = cameraParser.cuts;
std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames; std::vector<MD5::CameraAnimFrameDesc> &frames = cameraParser.frames;
// Construct output graph - a simple root with a dummy child. // Construct output graph - a simple root with a dummy child.
// The root node performs the coordinate system conversion // The root node performs the coordinate system conversion
aiNode* root = pScene->mRootNode = new aiNode("<MD5CameraRoot>"); aiNode *root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
root->mChildren = new aiNode*[root->mNumChildren = 1]; root->mChildren = new aiNode *[root->mNumChildren = 1];
root->mChildren[0] = new aiNode("<MD5Camera>"); root->mChildren[0] = new aiNode("<MD5Camera>");
root->mChildren[0]->mParent = root; root->mChildren[0]->mParent = root;
// ... but with one camera assigned to it // ... but with one camera assigned to it
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1]; pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1];
aiCamera* cam = pScene->mCameras[0] = new aiCamera(); aiCamera *cam = pScene->mCameras[0] = new aiCamera();
cam->mName = "<MD5Camera>"; cam->mName = "<MD5Camera>";
// FIXME: Fov is currently set to the first frame's value // FIXME: Fov is currently set to the first frame's value
cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV ); cam->mHorizontalFOV = AI_DEG_TO_RAD(frames.front().fFOV);
// every cut is written to a separate aiAnimation // every cut is written to a separate aiAnimation
if (!cuts.size()) { if (!cuts.size()) {
cuts.push_back(0); cuts.push_back(0);
cuts.push_back(static_cast<unsigned int>(frames.size()-1)); cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
} } else {
else { cuts.insert(cuts.begin(), 0);
cuts.insert(cuts.begin(),0);
if (cuts.back() < frames.size()-1) if (cuts.back() < frames.size() - 1)
cuts.push_back(static_cast<unsigned int>(frames.size()-1)); cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
} }
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size()-1); pScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations]; aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) { for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
aiAnimation* anim = *tmp++ = new aiAnimation(); aiAnimation *anim = *tmp++ = new aiAnimation();
anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1)); anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
anim->mTicksPerSecond = cameraParser.fFrameRate; anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels = 1];
aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim(); aiNodeAnim *nd = anim->mChannels[0] = new aiNodeAnim();
nd->mNodeName.Set("<MD5Camera>"); nd->mNodeName.Set("<MD5Camera>");
nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it); nd->mNumPositionKeys = nd->mNumRotationKeys = *(it + 1) - (*it);
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
nd->mRotationKeys = new aiQuatKey [nd->mNumRotationKeys]; nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) { for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ; nd->mPositionKeys[i].mValue = frames[*it + i].vPositionXYZ;
MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue); MD5::ConvertQuaternion(frames[*it + i].vRotationQuat, nd->mRotationKeys[i].mValue);
nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i; nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it + i;
} }
} }
} }

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file MD5Loader.h /** @file MD5Loader.h
* @brief Definition of the .MD5 importer class. * @brief Definition of the .MD5 importer class.
* http://www.modwiki.net/wiki/MD5_(file_format) * http://www.modwiki.net/wiki/MD5_(file_format)
@ -48,15 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MD5LOADER_H_INCLUDED #ifndef AI_MD5LOADER_H_INCLUDED
#define AI_MD5LOADER_H_INCLUDED #define AI_MD5LOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "MD5Parser.h" #include "MD5Parser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
struct aiNode; struct aiNode;
struct aiNodeAnim; struct aiNodeAnim;
namespace Assimp { namespace Assimp {
class IOStream; class IOStream;
using namespace Assimp::MD5; using namespace Assimp::MD5;
@ -64,61 +63,53 @@ using namespace Assimp::MD5;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the MD5 file format /** Importer class for the MD5 file format
*/ */
class MD5Importer : public BaseImporter class MD5Importer : public BaseImporter {
{
public: public:
MD5Importer(); MD5Importer();
~MD5Importer(); ~MD5Importer();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5MESH file. /** Load a *.MD5MESH file.
*/ */
void LoadMD5MeshFile (); void LoadMD5MeshFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5ANIM file. /** Load a *.MD5ANIM file.
*/ */
void LoadMD5AnimFile (); void LoadMD5AnimFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5CAMERA file. /** Load a *.MD5CAMERA file.
*/ */
void LoadMD5CameraFile (); void LoadMD5CameraFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5ANIM /** Construct node hierarchy from a given MD5ANIM
@ -127,8 +118,8 @@ protected:
* @param bones Input bones * @param bones Input bones
* @param node_anims Generated node animations * @param node_anims Generated node animations
*/ */
void AttachChilds_Anim(int iParentID,aiNode* piParent, void AttachChilds_Anim(int iParentID, aiNode *piParent,
AnimBoneList& bones,const aiNodeAnim** node_anims); AnimBoneList &bones, const aiNodeAnim **node_anims);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5MESH /** Construct node hierarchy from a given MD5MESH
@ -136,13 +127,13 @@ protected:
* @param piParent Parent node to attach to * @param piParent Parent node to attach to
* @param bones Input bones * @param bones Input bones
*/ */
void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build unique vertex buffers from a given MD5ANIM /** Build unique vertex buffers from a given MD5ANIM
* @param meshSrc Input data * @param meshSrc Input data
*/ */
void MakeDataUnique (MD5::MeshDesc& meshSrc); void MakeDataUnique(MD5::MeshDesc &meshSrc);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load the contents of a specific file into memory and /** Load the contents of a specific file into memory and
@ -151,19 +142,18 @@ protected:
* mBuffer is modified to point to this buffer. * mBuffer is modified to point to this buffer.
* @param pFile File stream to be read * @param pFile File stream to be read
*/ */
void LoadFileIntoMemory (IOStream* pFile); void LoadFileIntoMemory(IOStream *pFile);
void UnloadFileFromMemory (); void UnloadFileFromMemory();
/** IOSystem to be used to access files */ /** IOSystem to be used to access files */
IOSystem* mIOHandler; IOSystem *mIOHandler;
/** Path to the file, excluding the file extension but /** Path to the file, excluding the file extension but
with the dot */ with the dot */
std::string mFile; std::string mFile;
/** Buffer to hold the loaded file */ /** Buffer to hold the loaded file */
char* mBuffer; char *mBuffer;
/** Size of the file */ /** Size of the file */
unsigned int fileSize; unsigned int fileSize;
@ -172,10 +162,7 @@ protected:
unsigned int iLineNumber; unsigned int iLineNumber;
/** Scene to be filled */ /** Scene to be filled */
aiScene* pScene; aiScene *pScene;
/** (Custom) I/O handler implementation */
IOSystem* pIOHandler;
/** true if a MD5MESH file has already been parsed */ /** true if a MD5MESH file has already been parsed */
bool bHadMD5Mesh; bool bHadMD5Mesh;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDC importer class */ /** @file Implementation of the MDC importer class */
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
// internal headers // internal headers
@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MD3/MD3FileData.h" #include "MD3/MD3FileData.h"
#include "MDC/MDCNormalTable.h" // shouldn't be included by other units #include "MDC/MDCNormalTable.h" // shouldn't be included by other units
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
@ -76,12 +73,11 @@ static const aiImporterDesc desc = {
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MDC::BuildVertex(const Frame& frame, void MDC::BuildVertex(const Frame &frame,
const BaseVertex& bvert, const BaseVertex &bvert,
const CompressedVertex& cvert, const CompressedVertex &cvert,
aiVector3D& vXYZOut, aiVector3D &vXYZOut,
aiVector3D& vNorOut) aiVector3D &vNorOut) {
{
// compute the position // compute the position
const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
@ -98,66 +94,65 @@ void MDC::BuildVertex(const Frame& frame,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MDCImporter::MDCImporter() MDCImporter::MDCImporter() :
: configFrameID(), configFrameID(),
pcHeader(), pcHeader(),
mBuffer(), mBuffer(),
fileSize() fileSize() {
{ // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MDCImporter::~MDCImporter() MDCImporter::~MDCImporter() {
{ // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "mdc") if (extension == "mdc") {
return true; return true;
}
// if check for extension is not enough, check for the magic tokens // if check for extension is not enough, check for the magic tokens
if (!extension.length() || checkSig) { if (!extension.length() || checkSig) {
uint32_t tokens[1]; uint32_t tokens[1];
tokens[0] = AI_MDC_MAGIC_NUMBER_LE; tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
return CheckMagicToken(pIOHandler,pFile,tokens,1); return CheckMagicToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* MDCImporter::GetInfo () const const aiImporterDesc *MDCImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of the given MDC file // Validate the header of the given MDC file
void MDCImporter::ValidateHeader() void MDCImporter::ValidateHeader() {
{ AI_SWAP4(this->pcHeader->ulVersion);
AI_SWAP4( this->pcHeader->ulVersion ); AI_SWAP4(this->pcHeader->ulFlags);
AI_SWAP4( this->pcHeader->ulFlags ); AI_SWAP4(this->pcHeader->ulNumFrames);
AI_SWAP4( this->pcHeader->ulNumFrames ); AI_SWAP4(this->pcHeader->ulNumTags);
AI_SWAP4( this->pcHeader->ulNumTags ); AI_SWAP4(this->pcHeader->ulNumSurfaces);
AI_SWAP4( this->pcHeader->ulNumSurfaces ); AI_SWAP4(this->pcHeader->ulNumSkins);
AI_SWAP4( this->pcHeader->ulNumSkins ); AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
{
char szBuffer[5]; char szBuffer[5];
szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
szBuffer[4] = '\0'; szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the " throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " + std::string( szBuffer )); "magic word found is " +
std::string(szBuffer));
} }
if (pcHeader->ulVersion != AI_MDC_VERSION) { if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -165,10 +160,9 @@ void MDCImporter::ValidateHeader()
} }
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize || if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
{
throw DeadlyImportError("Some of the offset values in the MDC header are invalid " throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
"and point to something behind the file."); "and point to something behind the file.");
} }
if (this->configFrameID >= this->pcHeader->ulNumFrames) { if (this->configFrameID >= this->pcHeader->ulNumFrames) {
@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of a given MDC file surface // Validate the header of a given MDC file surface
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf) void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
{
AI_SWAP4(pcSurf->ulFlags); AI_SWAP4(pcSurf->ulFlags);
AI_SWAP4(pcSurf->ulNumCompFrames); AI_SWAP4(pcSurf->ulNumCompFrames);
AI_SWAP4(pcSurf->ulNumBaseFrames); AI_SWAP4(pcSurf->ulNumBaseFrames);
@ -194,230 +187,216 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
AI_SWAP4(pcSurf->ulOffsetFrameCompFrames); AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
AI_SWAP4(pcSurf->ulOffsetEnd); AI_SWAP4(pcSurf->ulOffsetEnd);
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader); const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax || if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) || (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax || pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax || pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax || pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax || pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
{
throw DeadlyImportError("Some of the offset values in the MDC surface header " throw DeadlyImportError("Some of the offset values in the MDC surface header "
"are invalid and point somewhere behind the file."); "are invalid and point somewhere behind the file.");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void MDCImporter::SetupProperties(const Importer* pImp) void MDCImporter::SetupProperties(const Importer *pImp) {
{
// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the // The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){ if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MDCImporter::InternReadFile( void MDCImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
{ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open MDC file " + pFile + "."); throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
}
// check whether the mdc file is large enough to contain the file header // check whether the mdc file is large enough to contain the file header
fileSize = (unsigned int)file->FileSize(); fileSize = static_cast<unsigned int>(file->FileSize());
if( fileSize < sizeof(MDC::Header)) if (fileSize < sizeof(MDC::Header)) {
throw DeadlyImportError( "MDC File is too small."); throw DeadlyImportError("MDC File is too small.");
}
std::vector<unsigned char> mBuffer2(fileSize); std::vector<unsigned char> mBuffer2(fileSize);
file->Read( &mBuffer2[0], 1, fileSize); file->Read(&mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0]; mBuffer = &mBuffer2[0];
// validate the file header // validate the file header
this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer; this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
this->ValidateHeader(); this->ValidateHeader();
std::vector<std::string> aszShaders; std::vector<std::string> aszShaders;
// get a pointer to the frame we want to read // get a pointer to the frame we want to read
BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+ BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
this->pcHeader->ulOffsetBorderFrames); this->pcHeader->ulOffsetBorderFrames);
// no need to swap the other members, we won't need them // no need to swap the other members, we won't need them
pcFrame += configFrameID; pcFrame += configFrameID;
AI_SWAP4( pcFrame->localOrigin[0] ); AI_SWAP4(pcFrame->localOrigin[0]);
AI_SWAP4( pcFrame->localOrigin[1] ); AI_SWAP4(pcFrame->localOrigin[1]);
AI_SWAP4( pcFrame->localOrigin[2] ); AI_SWAP4(pcFrame->localOrigin[2]);
// get the number of valid surfaces // get the number of valid surfaces
BE_NCONST MDC::Surface* pcSurface, *pcSurface2; BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface; pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
unsigned int iNumShaders = 0; unsigned int iNumShaders = 0;
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i) for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
{
// validate the surface header // validate the surface header
this->ValidateSurfaceHeader(pcSurface2); this->ValidateSurfaceHeader(pcSurface2);
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes; if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
++pScene->mNumMeshes;
}
iNumShaders += pcSurface2->ulNumShaders; iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface; pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
} }
aszShaders.reserve(iNumShaders); aszShaders.reserve(iNumShaders);
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
// necessary that we don't crash if an exception occurs // necessary that we don't crash if an exception occurs
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = NULL; pScene->mMeshes[i] = NULL;
}
// now read all surfaces // now read all surfaces
unsigned int iDefaultMatIndex = UINT_MAX; unsigned int iDefaultMatIndex = UINT_MAX;
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i) for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
{ if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue; aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
pcMesh->mNumFaces = pcSurface->ulNumTriangles; pcMesh->mNumFaces = pcSurface->ulNumTriangles;
pcMesh->mNumVertices = pcMesh->mNumFaces * 3; pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name. // store the name of the surface for use as node name.
pcMesh->mName.Set(std::string(pcSurface->ucName pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
// go to the first shader in the file. ignore the others. // go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders) if (pcSurface->ulNumShaders) {
{ const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size(); pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
// create a new shader // create a new shader
aszShaders.push_back(std::string( pcShader->ucName, aszShaders.push_back(std::string(pcShader->ucName,
::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) )); ::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
} }
// need to create a default material // need to create a default material
else if (UINT_MAX == iDefaultMatIndex) else if (UINT_MAX == iDefaultMatIndex) {
{
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size(); pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
aszShaders.push_back(std::string()); aszShaders.push_back(std::string());
} }
// otherwise assign a reference to the default material // otherwise assign a reference to the default material
else pcMesh->mMaterialIndex = iDefaultMatIndex; else
pcMesh->mMaterialIndex = iDefaultMatIndex;
// allocate output storage for the mesh // allocate output storage for the mesh
aiVector3D* pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
aiFace* pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
// create all vertices/faces // create all vertices/faces
BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*) BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*) BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
// get a pointer to the uncompressed vertices // get a pointer to the uncompressed vertices
int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface + int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID); pcSurface->ulOffsetFrameBaseFrames) +
this->configFrameID);
AI_SWAP2(iOfs); AI_SWAP2(iOfs);
BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*) BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) + ((int)iOfs * pcSurface->ulNumVertices * 4);
((int)iOfs * pcSurface->ulNumVertices * 4);
// do the main swapping stuff ... // do the main swapping stuff ...
#if (defined AI_BUILD_BIG_ENDIAN) #if (defined AI_BUILD_BIG_ENDIAN)
// swap all triangles // swap all triangles
for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i) for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
{ AI_SWAP4(pcTriangle[i].aiIndices[0]);
AI_SWAP4( pcTriangle[i].aiIndices[0] ); AI_SWAP4(pcTriangle[i].aiIndices[1]);
AI_SWAP4( pcTriangle[i].aiIndices[1] ); AI_SWAP4(pcTriangle[i].aiIndices[2]);
AI_SWAP4( pcTriangle[i].aiIndices[2] );
} }
// swap all vertices // swap all vertices
for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i) for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
{ AI_SWAP2(pcVerts->normal);
AI_SWAP2( pcVerts->normal ); AI_SWAP2(pcVerts->x);
AI_SWAP2( pcVerts->x ); AI_SWAP2(pcVerts->y);
AI_SWAP2( pcVerts->y ); AI_SWAP2(pcVerts->z);
AI_SWAP2( pcVerts->z );
} }
// swap all texture coordinates // swap all texture coordinates
for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i) for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
{ AI_SWAP4(pcUVs->u);
AI_SWAP4( pcUVs->u ); AI_SWAP4(pcUVs->v);
AI_SWAP4( pcUVs->v );
} }
#endif #endif
const MDC::CompressedVertex* pcCVerts = NULL; const MDC::CompressedVertex *pcCVerts = NULL;
int16_t* mdcCompVert = NULL; int16_t *mdcCompVert = NULL;
// access compressed frames for large frame numbers, but never for the first // access compressed frames for large frame numbers, but never for the first
if( this->configFrameID && pcSurface->ulNumCompFrames > 0 ) if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
{ mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
AI_SWAP2P(mdcCompVert); AI_SWAP2P(mdcCompVert);
if( *mdcCompVert >= 0 ) if (*mdcCompVert >= 0) {
{ pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface + pcSurface->ulOffsetCompVerts) +
pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices; *mdcCompVert * pcSurface->ulNumVertices;
} } else
else mdcCompVert = NULL; mdcCompVert = NULL;
} }
// copy all faces // copy all faces
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace, for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
++pcTriangle,++pcFaceCur) ++pcTriangle, ++pcFaceCur) {
{ const unsigned int iOutIndex = iFace * 3;
const unsigned int iOutIndex = iFace*3;
pcFaceCur->mNumIndices = 3; pcFaceCur->mNumIndices = 3;
pcFaceCur->mIndices = new unsigned int[3]; pcFaceCur->mIndices = new unsigned int[3];
for (unsigned int iIndex = 0; iIndex < 3;++iIndex, for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
++pcVertCur,++pcUVCur,++pcNorCur) ++pcVertCur, ++pcUVCur, ++pcNorCur) {
{
uint32_t quak = pcTriangle->aiIndices[iIndex]; uint32_t quak = pcTriangle->aiIndices[iIndex];
if (quak >= pcSurface->ulNumVertices) if (quak >= pcSurface->ulNumVertices) {
{
ASSIMP_LOG_ERROR("MDC vertex index is out of range"); ASSIMP_LOG_ERROR("MDC vertex index is out of range");
quak = pcSurface->ulNumVertices-1; quak = pcSurface->ulNumVertices - 1;
} }
// compressed vertices? // compressed vertices?
if (mdcCompVert) if (mdcCompVert) {
{ MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], *pcVertCur, *pcNorCur);
*pcVertCur,*pcNorCur); } else {
}
else
{
// copy position // copy position
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
// copy normals // copy normals
MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
// copy texture coordinates // copy texture coordinates
pcUVCur->x = pcUVs[quak].u; pcUVCur->x = pcUVs[quak].u;
pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
} }
pcVertCur->x += pcFrame->localOrigin[0] ; pcVertCur->x += pcFrame->localOrigin[0];
pcVertCur->y += pcFrame->localOrigin[1] ; pcVertCur->y += pcFrame->localOrigin[1];
pcVertCur->z += pcFrame->localOrigin[2] ; pcVertCur->z += pcFrame->localOrigin[2];
} }
// swap the face order - DX to OGL // swap the face order - DX to OGL
@ -426,31 +405,27 @@ void MDCImporter::InternReadFile(
pcFaceCur->mIndices[2] = iOutIndex + 0; pcFaceCur->mIndices[2] = iOutIndex + 0;
} }
pcSurface = new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface; pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
} }
// create a flat node graph with a root node and one child for each surface // create a flat node graph with a root node and one child for each surface
if (!pScene->mNumMeshes) if (!pScene->mNumMeshes)
throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh"); throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
else if (1 == pScene->mNumMeshes) else if (1 == pScene->mNumMeshes) {
{
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
if ( nullptr != pScene->mMeshes[0] ) { if (nullptr != pScene->mMeshes[0]) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName; pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
} }
} } else {
else
{
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumChildren = pScene->mNumMeshes; pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes]; pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
pScene->mRootNode->mName.Set("<root>"); pScene->mRootNode->mName.Set("<root>");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
{ aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode; pcNode->mParent = pScene->mRootNode;
pcNode->mName = pScene->mMeshes[i]->mName; pcNode->mName = pScene->mMeshes[i]->mName;
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
@ -461,13 +436,12 @@ void MDCImporter::InternReadFile(
// create materials // create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size(); pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
{ aiMaterial *pcMat = new aiMaterial();
aiMaterial* pcMat = new aiMaterial();
pScene->mMaterials[i] = pcMat; pScene->mMaterials[i] = pcMat;
const std::string& name = aszShaders[i]; const std::string &name = aszShaders[i];
int iMode = (int)aiShadingMode_Gouraud; int iMode = (int)aiShadingMode_Gouraud;
pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
@ -475,19 +449,20 @@ void MDCImporter::InternReadFile(
// add a small ambient color value - RtCW seems to have one // add a small ambient color value - RtCW seems to have one
aiColor3D clr; aiColor3D clr;
clr.b = clr.g = clr.r = 0.05f; clr.b = clr.g = clr.r = 0.05f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
if (name.length())clr.b = clr.g = clr.r = 1.0f;
else clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
if (name.length()) if (name.length())
{ clr.b = clr.g = clr.r = 1.0f;
else
clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
if (name.length()) {
aiString path; aiString path;
path.Set(name); path.Set(name);
pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
} }
} }

View File

@ -68,6 +68,10 @@ namespace Assimp {
namespace MDL { namespace MDL {
namespace HalfLife { namespace HalfLife {
#ifdef _WIN32
# pragma warning(disable : 4706)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
HL1MDLLoader::HL1MDLLoader( HL1MDLLoader::HL1MDLLoader(
aiScene *scene, aiScene *scene,
@ -817,25 +821,25 @@ void HL1MDLLoader::read_meshes() {
mesh_faces.reserve(num_faces); mesh_faces.reserve(num_faces);
if (is_triangle_fan) { if (is_triangle_fan) {
for (int i = 0; i < num_faces; ++i) { for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[0], tricmds[0],
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} }
} else { } else {
for (int i = 0; i < num_faces; ++i) { for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
if (i & 1) { if (i & 1) {
// Preserve winding order. // Preserve winding order.
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i], tricmds[faceIdx],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} else { } else {
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[i], tricmds[faceIdx],
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} }
} }
} }
@ -1122,10 +1126,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode(); aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode();
blend_controller_node->mParent = blend_controllers_node; blend_controller_node->mParent = blend_controllers_node;
aiMetadata *md = blend_controller_node->mMetaData = aiMetadata::Alloc(3); aiMetadata *metaData = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Start", pseqdesc->blendstart[j]); metaData->Set(0, "Start", pseqdesc->blendstart[j]);
md->Set(1, "End", pseqdesc->blendend[j]); metaData->Set(1, "End", pseqdesc->blendend[j]);
md->Set(2, "MotionFlags", pseqdesc->blendtype[j]); metaData->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
} }
} }
} }
@ -1151,10 +1155,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode(); aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode();
pEvent->mParent = pEventsNode; pEvent->mParent = pEventsNode;
aiMetadata *md = pEvent->mMetaData = aiMetadata::Alloc(3); aiMetadata *metaData = pEvent->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Frame", pevent->frame); metaData->Set(0, "Frame", pevent->frame);
md->Set(1, "ScriptEvent", pevent->event); metaData->Set(1, "ScriptEvent", pevent->event);
md->Set(2, "Options", aiString(pevent->options)); metaData->Set(2, "Options", aiString(pevent->options));
} }
} }

View File

@ -56,27 +56,27 @@ namespace HalfLife {
/* A class to help map model triverts to mesh triverts. */ /* A class to help map model triverts to mesh triverts. */
struct HL1MeshTrivert { struct HL1MeshTrivert {
HL1MeshTrivert() : HL1MeshTrivert() :
vertindex(-1), vertindex(-1),
normindex(-1), normindex(-1),
s(0), s(0),
t(0), t(0),
localindex(-1) { localindex(-1) {
} }
HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) : HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) :
vertindex(vertindex), vertindex(vertindex),
normindex(normindex), normindex(normindex),
s(s), s(s),
t(t), t(t),
localindex() { localindex(localindex) {
} }
HL1MeshTrivert(const Trivert &a) : HL1MeshTrivert(const Trivert &a) :
vertindex(a.vertindex), vertindex(a.vertindex),
normindex(a.normindex), normindex(a.normindex),
s(a.s), s(a.s),
t(a.t), t(a.t),
localindex(-1) { localindex(-1) {
} }
inline bool operator==(const Trivert &a) const { inline bool operator==(const Trivert &a) const {

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -58,7 +57,6 @@ struct aiTexture;
namespace Assimp { namespace Assimp {
using namespace MDL; using namespace MDL;
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
@ -436,7 +434,7 @@ protected:
unsigned int iGSFileVersion; unsigned int iGSFileVersion;
/** Output I/O handler. used to load external lmp files */ /** Output I/O handler. used to load external lmp files */
IOSystem* pIOHandler; IOSystem* mIOHandler;
/** Output scene to be filled */ /** Output scene to be filled */
aiScene* pScene; aiScene* pScene;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,85 +41,77 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material part of the MDL importer class */ /** @file Implementation of the material part of the MDL importer class */
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers // internal headers
#include "MDLLoader.h"
#include "MDLDefaultColorMap.h" #include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h> #include "MDLLoader.h"
#include <assimp/texture.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/Defines.h> #include <assimp/Defines.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
#include <assimp/scene.h>
#include <assimp/texture.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a suitable palette file or take the default one // Find a suitable palette file or take the default one
void MDLImporter::SearchPalette(const unsigned char** pszColorMap) void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
{
// now try to find the color map in the current directory // now try to find the color map in the current directory
IOStream* pcStream = pIOHandler->Open(configPalette,"rb"); IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap; const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
if(pcStream) if (pcStream) {
{ if (pcStream->FileSize() >= 768) {
if (pcStream->FileSize() >= 768)
{
size_t len = 256 * 3; size_t len = 256 * 3;
unsigned char* colorMap = new unsigned char[len]; unsigned char *colorMap = new unsigned char[len];
szColorMap = colorMap; szColorMap = colorMap;
pcStream->Read(colorMap, len,1); pcStream->Read(colorMap, len, 1);
ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. " ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
"It will be used to decode embedded textures in palletized formats."); "It will be used to decode embedded textures in palletized formats.");
} }
delete pcStream; delete pcStream;
pcStream = NULL; pcStream = nullptr;
} }
*pszColorMap = szColorMap; *pszColorMap = szColorMap;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Free the palette again // Free the palette again
void MDLImporter::FreePalette(const unsigned char* szColorMap) void MDLImporter::FreePalette(const unsigned char *szColorMap) {
{ if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
delete[] szColorMap; delete[] szColorMap;
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether we can replace a texture with a single color // Check whether we can replace a texture with a single color
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture) aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
{ ai_assert(nullptr != pcTexture);
ai_assert(NULL != pcTexture);
aiColor4D clrOut; aiColor4D clrOut;
clrOut.r = get_qnan(); clrOut.r = get_qnan();
if (!pcTexture->mHeight || !pcTexture->mWidth) if (!pcTexture->mHeight || !pcTexture->mWidth)
return clrOut; return clrOut;
const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth; const unsigned int iNumPixels = pcTexture->mHeight * pcTexture->mWidth;
const aiTexel* pcTexel = pcTexture->pcData+1; const aiTexel *pcTexel = pcTexture->pcData + 1;
const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels]; const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
while (pcTexel != pcTexelEnd) while (pcTexel != pcTexelEnd) {
{ if (*pcTexel != *(pcTexel - 1)) {
if (*pcTexel != *(pcTexel-1)) pcTexel = nullptr;
{
pcTexel = NULL;
break; break;
} }
++pcTexel; ++pcTexel;
} }
if (pcTexel) if (pcTexel) {
{
clrOut.r = pcTexture->pcData->r / 255.0f; clrOut.r = pcTexture->pcData->r / 255.0f;
clrOut.g = pcTexture->pcData->g / 255.0f; clrOut.g = pcTexture->pcData->g / 255.0f;
clrOut.b = pcTexture->pcData->b / 255.0f; clrOut.b = pcTexture->pcData->b / 255.0f;
@ -132,28 +122,26 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL3 file // Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData) void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
{ const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth * VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
pcHeader->skinheight); pcHeader->skinheight);
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth; pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight; pcNew->mHeight = pcHeader->skinheight;
pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight]; pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
const unsigned char* szColorMap; const unsigned char *szColorMap;
this->SearchPalette(&szColorMap); this->SearchPalette(&szColorMap);
// copy texture data // copy texture data
for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
{
const unsigned char val = szData[i]; const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3]; const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++; pcNew->pcData[i].r = *sz++;
@ -164,29 +152,26 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
FreePalette(szColorMap); FreePalette(szColorMap);
// store the texture // store the texture
aiTexture** pc = this->pScene->mTextures; aiTexture **pc = this->pScene->mTextures;
this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1]; this->pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i <pScene->mNumTextures;++i) for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
pScene->mTextures[this->pScene->mNumTextures] = pcNew; pScene->mTextures[this->pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL4 file // Read a texture from a MDL4 file
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int *piSkip) {
{ ai_assert(nullptr != piSkip);
ai_assert(NULL != piSkip);
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
if (iType == 1 || iType > 3) if (iType == 1 || iType > 3) {
{
ASSIMP_LOG_ERROR("Unsupported texture file format"); ASSIMP_LOG_ERROR("Unsupported texture file format");
return; return;
} }
@ -194,35 +179,30 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
const bool bNoRead = *piSkip == UINT_MAX; const bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth; pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight; pcNew->mHeight = pcHeader->skinheight;
if (bNoRead)pcNew->pcData = bad_texel; if (bNoRead) pcNew->pcData = bad_texel;
ParseTextureColorData(szData,iType,piSkip,pcNew); ParseTextureColorData(szData, iType, piSkip, pcNew);
// store the texture // store the texture
if (!bNoRead) if (!bNoRead) {
{ if (!this->pScene->mNumTextures) {
if (!this->pScene->mNumTextures)
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} } else {
else { pcNew->pcData = nullptr;
pcNew->pcData = NULL;
delete pcNew; delete pcNew;
} }
return; return;
@ -230,11 +210,10 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load color data of a texture and convert it to our output format // Load color data of a texture and convert it to our output format
void MDLImporter::ParseTextureColorData(const unsigned char* szData, void MDLImporter::ParseTextureColorData(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip, unsigned int *piSkip,
aiTexture* pcNew) aiTexture *pcNew) {
{
const bool do_read = bad_texel != pcNew->pcData; const bool do_read = bad_texel != pcNew->pcData;
// allocate storage for the texture image // allocate storage for the texture image
@ -244,17 +223,14 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// R5G6B5 format (with or without MIPs) // R5G6B5 format (with or without MIPs)
// **************************************************************** // ****************************************************************
if (2 == iType || 10 == iType) if (2 == iType || 10 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
{
MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
AI_SWAP2(val); AI_SWAP2(val);
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
@ -262,30 +238,27 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 2; pcNew->pcData[i].g = (unsigned char)val.g << 2;
pcNew->pcData[i].b = (unsigned char)val.r << 3; pcNew->pcData[i].b = (unsigned char)val.r << 3;
} }
} else {
i = pcNew->mWidth * pcNew->mHeight;
} }
else i = pcNew->mWidth*pcNew->mHeight;
*piSkip = i * 2; *piSkip = i * 2;
// apply MIP maps // apply MIP maps
if (10 == iType) if (10 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// ARGB4 format (with or without MIPs) // ARGB4 format (with or without MIPs)
// **************************************************************** // ****************************************************************
else if (3 == iType || 11 == iType) else if (3 == iType || 11 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
{
MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
AI_SWAP2(val); AI_SWAP2(val);
pcNew->pcData[i].a = (unsigned char)val.a << 4; pcNew->pcData[i].a = (unsigned char)val.a << 4;
@ -293,95 +266,83 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 4; pcNew->pcData[i].g = (unsigned char)val.g << 4;
pcNew->pcData[i].b = (unsigned char)val.b << 4; pcNew->pcData[i].b = (unsigned char)val.b << 4;
} }
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i * 2; *piSkip = i * 2;
// apply MIP maps // apply MIP maps
if (11 == iType) if (11 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// RGB8 format (with or without MIPs) // RGB8 format (with or without MIPs)
// **************************************************************** // ****************************************************************
else if (4 == iType || 12 == iType) else if (4 == iType || 12 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) const unsigned char *_szData = &szData[i * 3];
{
const unsigned char* _szData = &szData[i*3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].b = *_szData++; pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++; pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData; pcNew->pcData[i].r = *_szData;
} }
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
// apply MIP maps // apply MIP maps
*piSkip = i * 3; *piSkip = i * 3;
if (12 == iType) if (12 == iType) {
{ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// ARGB8 format (with ir without MIPs) // ARGB8 format (with ir without MIPs)
// **************************************************************** // ****************************************************************
else if (5 == iType || 13 == iType) else if (5 == iType || 13 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) const unsigned char *_szData = &szData[i * 4];
{
const unsigned char* _szData = &szData[i*4];
pcNew->pcData[i].b = *_szData++; pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++; pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData++; pcNew->pcData[i].r = *_szData++;
pcNew->pcData[i].a = *_szData; pcNew->pcData[i].a = *_szData;
} }
} else {
i = pcNew->mWidth * pcNew->mHeight;
} }
else i = pcNew->mWidth*pcNew->mHeight;
// apply MIP maps // apply MIP maps
*piSkip = i << 2; *piSkip = i << 2;
if (13 == iType) if (13 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
} }
} }
// palletized 8 bit texture. As for Quake 1 // palletized 8 bit texture. As for Quake 1
// **************************************************************** // ****************************************************************
else if (0 == iType) else if (0 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{
const unsigned char* szColorMap; const unsigned char *szColorMap;
SearchPalette(&szColorMap); SearchPalette(&szColorMap);
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
{
const unsigned char val = szData[i]; const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3]; const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++; pcNew->pcData[i].r = *sz++;
@ -390,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
} }
this->FreePalette(szColorMap); this->FreePalette(szColorMap);
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i; *piSkip = i;
// FIXME: Also support for MIP maps? // FIXME: Also support for MIP maps?
@ -400,24 +361,23 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a texture from a MDL5 file // Get a texture from a MDL5 file
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int *piSkip) {
{
ai_assert(NULL != piSkip); ai_assert(NULL != piSkip);
bool bNoRead = *piSkip == UINT_MAX; bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
VALIDATE_FILE_SIZE(szData+8); VALIDATE_FILE_SIZE(szData + 8);
// first read the size of the texture // first read the size of the texture
pcNew->mWidth = *((uint32_t*)szData); pcNew->mWidth = *((uint32_t *)szData);
AI_SWAP4(pcNew->mWidth); AI_SWAP4(pcNew->mWidth);
szData += sizeof(uint32_t); szData += sizeof(uint32_t);
pcNew->mHeight = *((uint32_t*)szData); pcNew->mHeight = *((uint32_t *)szData);
AI_SWAP4(pcNew->mHeight); AI_SWAP4(pcNew->mHeight);
szData += sizeof(uint32_t); szData += sizeof(uint32_t);
@ -429,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// however, one can easily try out what MED does if you have // however, one can easily try out what MED does if you have
// a model with a DDS texture and export it to MDL5 ... // a model with a DDS texture and export it to MDL5 ...
// yeah, it embedds the DDS file. // yeah, it embedds the DDS file.
if (6 == iType) if (6 == iType) {
{
// this is a compressed texture in DDS format // this is a compressed texture in DDS format
*piSkip = pcNew->mWidth; *piSkip = pcNew->mWidth;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
if (!bNoRead) if (!bNoRead) {
{
// place a hint and let the application know that this is a DDS file // place a hint and let the application know that this is a DDS file
pcNew->mHeight = 0; pcNew->mHeight = 0;
pcNew->achFormatHint[0] = 'd'; pcNew->achFormatHint[0] = 'd';
@ -444,39 +402,32 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
pcNew->achFormatHint[2] = 's'; pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0'; pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth]; pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
::memcpy(pcNew->pcData,szData,pcNew->mWidth); ::memcpy(pcNew->pcData, szData, pcNew->mWidth);
} }
} } else {
else
{
// parse the color data of the texture // parse the color data of the texture
ParseTextureColorData(szData,iType,piSkip,pcNew); ParseTextureColorData(szData, iType, piSkip, pcNew);
} }
*piSkip += sizeof(uint32_t) * 2; *piSkip += sizeof(uint32_t) * 2;
if (!bNoRead) if (!bNoRead) {
{
// store the texture // store the texture
if (!this->pScene->mNumTextures) if (!this->pScene->mNumTextures) {
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i)
this->pScene->mTextures[i] = pc[i]; this->pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} } else {
else {
pcNew->pcData = NULL; pcNew->pcData = NULL;
delete pcNew; delete pcNew;
} }
@ -486,31 +437,26 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a skin from a MDL7 file - more complex than all other subformats // Get a skin from a MDL7 file - more complex than all other subformats
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
aiMaterial* pcMatOut, aiMaterial *pcMatOut,
unsigned int iType, unsigned int iType,
unsigned int iWidth, unsigned int iWidth,
unsigned int iHeight) unsigned int iHeight) {
{
std::unique_ptr<aiTexture> pcNew; std::unique_ptr<aiTexture> pcNew;
// get the type of the skin // get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF); unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x1 == iMasked) if (0x1 == iMasked) {
{
// ***** REFERENCE TO ANOTHER SKIN INDEX ***** // ***** REFERENCE TO ANOTHER SKIN INDEX *****
int referrer = (int)iWidth; int referrer = (int)iWidth;
pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL); pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
} } else if (0x6 == iMasked) {
else if (0x6 == iMasked)
{
// ***** EMBEDDED DDS FILE ***** // ***** EMBEDDED DDS FILE *****
if (1 != iHeight) if (1 != iHeight) {
{
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, " ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
"but texture height is not equal to 1, which is not supported by MED"); "but texture height is not equal to 1, which is not supported by MED");
} }
pcNew.reset(new aiTexture()); pcNew.reset(new aiTexture());
@ -523,57 +469,47 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->achFormatHint[2] = 's'; pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0'; pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth]; pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData,szCurrent,pcNew->mWidth); memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
szCurrent += iWidth; szCurrent += iWidth;
} } else if (0x7 == iMasked) {
else if (0x7 == iMasked)
{
// ***** REFERENCE TO EXTERNAL FILE ***** // ***** REFERENCE TO EXTERNAL FILE *****
if (1 != iHeight) if (1 != iHeight) {
{
ASSIMP_LOG_WARN("Found a reference to an external texture, " ASSIMP_LOG_WARN("Found a reference to an external texture, "
"but texture height is not equal to 1, which is not supported by MED"); "but texture height is not equal to 1, which is not supported by MED");
} }
aiString szFile; aiString szFile;
const size_t iLen = strlen((const char*)szCurrent); const size_t iLen = strlen((const char *)szCurrent);
size_t iLen2 = iLen+1; size_t iLen2 = iLen + 1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2); memcpy(szFile.data, (const char *)szCurrent, iLen2);
szFile.length = (ai_uint32)iLen; szFile.length = (ai_uint32)iLen;
szCurrent += iLen2; szCurrent += iLen2;
// place this as diffuse texture // place this as diffuse texture
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
} } else if (iMasked || !iType || (iType && iWidth && iHeight)) {
else if (iMasked || !iType || (iType && iWidth && iHeight))
{
pcNew.reset(new aiTexture()); pcNew.reset(new aiTexture());
if (!iHeight || !iWidth) if (!iHeight || !iWidth) {
{
ASSIMP_LOG_WARN("Found embedded texture, but its width " ASSIMP_LOG_WARN("Found embedded texture, but its width "
"an height are both 0. Is this a joke?"); "an height are both 0. Is this a joke?");
// generate an empty chess pattern // generate an empty chess pattern
pcNew->mWidth = pcNew->mHeight = 8; pcNew->mWidth = pcNew->mHeight = 8;
pcNew->pcData = new aiTexel[64]; pcNew->pcData = new aiTexel[64];
for (unsigned int x = 0; x < 8;++x) for (unsigned int x = 0; x < 8; ++x) {
{ for (unsigned int y = 0; y < 8; ++y) {
for (unsigned int y = 0; y < 8;++y)
{
const bool bSet = ((0 == x % 2 && 0 != y % 2) || const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
(0 != x % 2 && 0 == y % 2)); (0 != x % 2 && 0 == y % 2));
aiTexel* pc = &pcNew->pcData[y * 8 + x]; aiTexel *pc = &pcNew->pcData[y * 8 + x];
pc->r = pc->b = pc->g = (bSet?0xFF:0); pc->r = pc->b = pc->g = (bSet ? 0xFF : 0);
pc->a = 0xFF; pc->a = 0xFF;
} }
} }
} } else {
else
{
// it is a standard color texture. Fill in width and height // it is a standard color texture. Fill in width and height
// and call the same function we used for loading MDL5 files // and call the same function we used for loading MDL5 files
@ -581,7 +517,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->mHeight = iHeight; pcNew->mHeight = iHeight;
unsigned int iSkip = 0; unsigned int iSkip = 0;
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get()); ParseTextureColorData(szCurrent, iMasked, &iSkip, pcNew.get());
// skip length of texture data // skip length of texture data
szCurrent += iSkip; szCurrent += iSkip;
@ -592,25 +528,25 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have // texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5 // been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture; aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get()); if (pcNew)
else clrTexture.r = get_qnan(); clrTexture = ReplaceTextureWithColor(pcNew.get());
else
clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin // check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL) if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
{ BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; szCurrent = (unsigned char *)(pcMatIn + 1);
szCurrent = (unsigned char*)(pcMatIn+1);
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
aiColor3D clrTemp; aiColor3D clrTemp;
#define COLOR_MULTIPLY_RGB() \ #define COLOR_MULTIPLY_RGB() \
if (is_not_qnan(clrTexture.r)) \ if (is_not_qnan(clrTexture.r)) { \
{ \ clrTemp.r *= clrTexture.r; \
clrTemp.r *= clrTexture.r; \ clrTemp.g *= clrTexture.g; \
clrTemp.g *= clrTexture.g; \ clrTemp.b *= clrTexture.b; \
clrTemp.b *= clrTexture.b; \ }
}
// read diffuse color // read diffuse color
clrTemp.r = pcMatIn->Diffuse.r; clrTemp.r = pcMatIn->Diffuse.r;
@ -620,7 +556,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Diffuse.b; clrTemp.b = pcMatIn->Diffuse.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_DIFFUSE);
// read specular color // read specular color
clrTemp.r = pcMatIn->Specular.r; clrTemp.r = pcMatIn->Specular.r;
@ -630,7 +566,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Specular.b; clrTemp.b = pcMatIn->Specular.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_SPECULAR);
// read ambient color // read ambient color
clrTemp.r = pcMatIn->Ambient.r; clrTemp.r = pcMatIn->Ambient.r;
@ -640,7 +576,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Ambient.b; clrTemp.b = pcMatIn->Ambient.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_AMBIENT);
// read emissive color // read emissive color
clrTemp.r = pcMatIn->Emissive.r; clrTemp.r = pcMatIn->Emissive.r;
@ -649,7 +585,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
AI_SWAP4(clrTemp.g); AI_SWAP4(clrTemp.g);
clrTemp.b = pcMatIn->Emissive.b; clrTemp.b = pcMatIn->Emissive.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_EMISSIVE);
#undef COLOR_MULITPLY_RGB #undef COLOR_MULITPLY_RGB
@ -661,38 +597,33 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (is_not_qnan(clrTexture.r)) { if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a; clrTemp.r *= clrTexture.a;
} }
pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY); pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
// read phong power // read phong power
int iShadingMode = (int)aiShadingMode_Gouraud; int iShadingMode = (int)aiShadingMode_Gouraud;
AI_SWAP4(pcMatIn->Power); AI_SWAP4(pcMatIn->Power);
if (0.0f != pcMatIn->Power) if (0.0f != pcMatIn->Power) {
{
iShadingMode = (int)aiShadingMode_Phong; iShadingMode = (int)aiShadingMode_Phong;
// pcMatIn is packed, we can't form pointers to its members // pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power; float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS); pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
} }
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL); pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
} } else if (is_not_qnan(clrTexture.r)) {
else if (is_not_qnan(clrTexture.r)) pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
{ pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
} }
// if the texture could be replaced by a single material color // if the texture could be replaced by a single material color
// we don't need the texture anymore // we don't need the texture anymore
if (is_not_qnan(clrTexture.r)) if (is_not_qnan(clrTexture.r)) {
{
pcNew.reset(); pcNew.reset();
} }
// If an ASCII effect description (HLSL?) is contained in the file, // If an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ... // we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
{
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
int32_t iMe = *((int32_t*)szCurrent); int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe); AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t); szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
@ -700,32 +631,27 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// If an embedded texture has been loaded setup the corresponding // If an embedded texture has been loaded setup the corresponding
// data structures in the aiScene instance // data structures in the aiScene instance
if (pcNew && pScene->mNumTextures <= 999) if (pcNew && pScene->mNumTextures <= 999) {
{
// place this as diffuse texture // place this as diffuse texture
char szCurrent[5]; char current[5];
ai_snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures); ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
aiString szFile; aiString szFile;
const size_t iLen = strlen((const char*)szCurrent); const size_t iLen = strlen((const char *)current);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1); ::memcpy(szFile.data, (const char *)current, iLen + 1);
szFile.length = (ai_uint32)iLen; szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
// store the texture // store the texture
if (!pScene->mNumTextures) if (!pScene->mNumTextures) {
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew.release(); pScene->mTextures[0] = pcNew.release();
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
} }
@ -741,28 +667,22 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Skip a skin lump // Skip a skin lump
void MDLImporter::SkipSkinLump_3DGS_MDL7( void MDLImporter::SkipSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
unsigned int iType, unsigned int iType,
unsigned int iWidth, unsigned int iWidth,
unsigned int iHeight) unsigned int iHeight) {
{
// get the type of the skin // get the type of the skin
const unsigned int iMasked = (unsigned int)(iType & 0xF); const unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x6 == iMasked) if (0x6 == iMasked) {
{
szCurrent += iWidth; szCurrent += iWidth;
} }
if (0x7 == iMasked) if (0x7 == iMasked) {
{ const size_t iLen = std::strlen((const char *)szCurrent);
const size_t iLen = ::strlen((const char*)szCurrent); szCurrent += iLen + 1;
szCurrent += iLen+1; } else if (iMasked || !iType) {
} if (iMasked || !iType || (iType && iWidth && iHeight)) {
else if (iMasked || !iType)
{
if (iMasked || !iType || (iType && iWidth && iHeight))
{
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply // ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
// return the size of the color data in bytes in iSkip // return the size of the color data in bytes in iSkip
unsigned int iSkip = 0; unsigned int iSkip = 0;
@ -771,10 +691,10 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
tex.pcData = bad_texel; tex.pcData = bad_texel;
tex.mHeight = iHeight; tex.mHeight = iHeight;
tex.mWidth = iWidth; tex.mWidth = iWidth;
ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex); ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
// FIX: Important, otherwise the destructor will crash // FIX: Important, otherwise the destructor will crash
tex.pcData = NULL; tex.pcData = nullptr;
// skip length of texture data // skip length of texture data
szCurrent += iSkip; szCurrent += iSkip;
@ -782,17 +702,15 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
} }
// check whether a material definition is contained in the skin // check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL) if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
{ BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; szCurrent = (unsigned char *)(pcMatIn + 1);
szCurrent = (unsigned char*)(pcMatIn+1);
} }
// if an ASCII effect description (HLSL?) is contained in the file, // if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ... // we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
{ int32_t iMe = *((int32_t *)szCurrent);
int32_t iMe = *((int32_t*)szCurrent);
AI_SWAP4(iMe); AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t); szCurrent += sizeof(char) * iMe + sizeof(int32_t);
} }
@ -801,39 +719,37 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
std::vector<aiMaterial*>& pcMats) std::vector<aiMaterial *> &pcMats) {
{ ai_assert(nullptr != szCurrent);
ai_assert(NULL != szCurrent); ai_assert(nullptr != szCurrentOut);
ai_assert(NULL != szCurrentOut);
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent; BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
AI_SWAP4(pcSkin->width); AI_SWAP4(pcSkin->width);
AI_SWAP4(pcSkin->height); AI_SWAP4(pcSkin->height);
szCurrent += 12; szCurrent += 12;
// allocate an output material // allocate an output material
aiMaterial* pcMatOut = new aiMaterial(); aiMaterial *pcMatOut = new aiMaterial();
pcMats.push_back(pcMatOut); pcMats.push_back(pcMatOut);
// skip length of file name // skip length of file name
szCurrent += AI_MDL7_MAX_TEXNAMESIZE; szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut, ParseSkinLump_3DGS_MDL7(szCurrent, szCurrentOut, pcMatOut,
pcSkin->typ,pcSkin->width,pcSkin->height); pcSkin->typ, pcSkin->width, pcSkin->height);
// place the name of the skin in the material // place the name of the skin in the material
if (pcSkin->texture_name[0]) if (pcSkin->texture_name[0]) {
{
// the 0 termination could be there or not - we can't know // the 0 termination could be there or not - we can't know
aiString szFile; aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name)); ::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0'; szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = (ai_uint32)::strlen(szFile.data); szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME); pcMatOut->AddProperty(&szFile, AI_MATKEY_NAME);
} }
} }

View File

@ -199,9 +199,9 @@ namespace vmd
stream->write((char*)&ik_count, sizeof(int)); stream->write((char*)&ik_count, sizeof(int));
for (int i = 0; i < ik_count; i++) for (int i = 0; i < ik_count; i++)
{ {
const VmdIkEnable& ik_enable = this->ik_enable.at(i); const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i);
stream->write(ik_enable.ik_name.c_str(), 20); stream->write(ik_enable_ref.ik_name.c_str(), 20);
stream->write((char*)&ik_enable.enable, sizeof(uint8_t)); stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t));
} }
} }
}; };

View File

@ -261,19 +261,19 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
TempTriangle& t = triangles[i]; TempTriangle& t = triangles[i];
stream.IncPtr(2); stream.IncPtr(2);
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
t.indices[i] = stream.GetI2(); t.indices[j] = stream.GetI2();
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
ReadVector(stream,t.normals[i]); ReadVector(stream,t.normals[j]);
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[i].x); // see note in ReadColor() stream >> (float&)(t.uv[j].x); // see note in ReadColor()
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[i].y); stream >> (float&)(t.uv[j].y);
} }
t.sg = stream.GetI1(); t.sg = stream.GetI1();
@ -296,8 +296,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> num; stream >> num;
t.triangles.resize(num); t.triangles.resize(num);
for (unsigned int i = 0; i < num; ++i) { for (unsigned int j = 0; j < num; ++j) {
t.triangles[i] = stream.GetI2(); t.triangles[j] = stream.GetI2();
} }
t.mat = stream.GetI1(); t.mat = stream.GetI1();
if (t.mat == UINT_MAX) { if (t.mat == UINT_MAX) {
@ -309,8 +309,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> mat; stream >> mat;
std::vector<TempMaterial> materials(mat); std::vector<TempMaterial> materials(mat);
for (unsigned int i = 0;i < mat; ++i) { for (unsigned int j = 0;j < mat; ++j) {
TempMaterial& t = materials[i]; TempMaterial& t = materials[j];
stream.CopyAndAdvance(t.name,32); stream.CopyAndAdvance(t.name,32);
t.name[32] = '\0'; t.name[32] = '\0';
@ -338,8 +338,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> joint; stream >> joint;
std::vector<TempJoint> joints(joint); std::vector<TempJoint> joints(joint);
for(unsigned int i = 0; i < joint; ++i) { for(unsigned int ii = 0; ii < joint; ++ii) {
TempJoint& j = joints[i]; TempJoint& j = joints[ii];
stream.IncPtr(1); stream.IncPtr(1);
stream.CopyAndAdvance(j.name,32); stream.CopyAndAdvance(j.name,32);
@ -494,17 +494,17 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
typedef std::map<unsigned int,unsigned int> BoneSet; typedef std::map<unsigned int,unsigned int> BoneSet;
BoneSet mybones; BoneSet mybones;
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) { for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
aiFace& f = m->mFaces[i]; aiFace& f = m->mFaces[j];
if (g.triangles[i]>triangles.size()) { if (g.triangles[j]>triangles.size()) {
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed"); throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
} }
TempTriangle& t = triangles[g.triangles[i]]; TempTriangle& t = triangles[g.triangles[i]];
f.mIndices = new unsigned int[f.mNumIndices=3]; f.mIndices = new unsigned int[f.mNumIndices=3];
for (unsigned int i = 0; i < 3; ++i,++n) { for (unsigned int k = 0; k < 3; ++k,++n) {
if (t.indices[i]>vertices.size()) { if (t.indices[k]>vertices.size()) {
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed"); throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
} }
@ -545,11 +545,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
} }
// .. and collect bone weights // .. and collect bone weights
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) { for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
TempTriangle& t = triangles[g.triangles[i]]; TempTriangle& t = triangles[g.triangles[j]];
for (unsigned int i = 0; i < 3; ++i,++n) { for (unsigned int k = 0; k < 3; ++k,++n) {
const TempVertex& v = vertices[t.indices[i]]; const TempVertex& v = vertices[t.indices[k]];
for(unsigned int a = 0; a < 4; ++a) { for(unsigned int a = 0; a < 4; ++a) {
const unsigned int bone = v.bone_id[a]; const unsigned int bone = v.bone_id[a];
if(bone==UINT_MAX){ if(bone==UINT_MAX){

View File

@ -332,8 +332,7 @@ unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
aiMaterialProperty* prop = pMat->mProperties[i]; aiMaterialProperty* prop = pMat->mProperties[i];
if ( prop /* just a sanity check ... */ if ( prop /* just a sanity check ... */
&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE ) && 0 == strcmp(prop->mKey.data, _AI_MATKEY_TEXTURE_BASE) && static_cast < aiTextureType>(prop->mSemantic) == type) {
&& prop->mSemantic == type) {
max = std::max(max,prop->mIndex+1); max = std::max(max,prop->mIndex+1);
} }
@ -562,7 +561,8 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName
// Exclude all properties whose first character is '?' from the hash // Exclude all properties whose first character is '?' from the hash
// See doc for aiMaterialProperty. // See doc for aiMaterialProperty.
if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) { prop = mat->mProperties[ i ];
if ( nullptr != prop && (includeMatName || prop->mKey.data[0] != '?')) {
hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash); hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
hash = SuperFastHash(prop->mData,prop->mDataLength,hash); hash = SuperFastHash(prop->mData,prop->mDataLength,hash);

File diff suppressed because it is too large Load Diff

View File

@ -185,8 +185,8 @@ private:
// for spheres, cones and cylinders: center point of the object // for spheres, cones and cylinders: center point of the object
aiVector3D center, radius, dir; aiVector3D center, radius, dir;
static const size_t MaxNameLen = 128;
char name[128]; char name[MaxNameLen];
std::vector<aiVector3D> vertices, normals, uvs; std::vector<aiVector3D> vertices, normals, uvs;
std::vector<unsigned int> faces; std::vector<unsigned int> faces;

View File

@ -86,7 +86,7 @@ void ExportSceneObj(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Wavefront OBJ without the material file. Prototyped and registered in Exporter.cpp
void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) { void ExportSceneObjNoMtl(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* ) {
// invoke the exporter // invoke the exporter
ObjExporter exporter(pFile, pScene, true); ObjExporter exporter(pFile, pScene, true);

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,12 +41,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once #pragma once
#ifndef OBJ_FILEDATA_H_INC #ifndef OBJ_FILEDATA_H_INC
#define OBJ_FILEDATA_H_INC # define OBJ_FILEDATA_H_INC
#include <vector> # include <assimp/mesh.h>
#include <map> # include <assimp/types.h>
#include <assimp/types.h> # include <map>
#include <assimp/mesh.h> # include <vector>
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
@ -75,12 +74,8 @@ struct Face {
Material *m_pMaterial; Material *m_pMaterial;
//! \brief Default constructor //! \brief Default constructor
Face( aiPrimitiveType pt = aiPrimitiveType_POLYGON) Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
: m_PrimitiveType( pt ) m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
, m_vertices()
, m_normals()
, m_texturCoords()
, m_pMaterial( 0L ) {
// empty // empty
} }
@ -105,7 +100,7 @@ struct Object {
//! Transformation matrix, stored in OpenGL format //! Transformation matrix, stored in OpenGL format
aiMatrix4x4 m_Transformation; aiMatrix4x4 m_Transformation;
//! All sub-objects referenced by this object //! All sub-objects referenced by this object
std::vector<Object*> m_SubObjects; std::vector<Object *> m_SubObjects;
/// Assigned meshes /// Assigned meshes
std::vector<unsigned int> m_Meshes; std::vector<unsigned int> m_Meshes;
@ -114,7 +109,7 @@ struct Object {
//! \brief Destructor //! \brief Destructor
~Object() { ~Object() {
for ( std::vector<Object*>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) { for (std::vector<Object *>::iterator it = m_SubObjects.begin(); it != m_SubObjects.end(); ++it) {
delete *it; delete *it;
} }
} }
@ -181,15 +176,14 @@ struct Material {
aiColor3D transparent; aiColor3D transparent;
//! Constructor //! Constructor
Material() Material() :
: diffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) diffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
, alpha (ai_real( 1.0 ) ) alpha(ai_real(1.0)),
, shineness ( ai_real( 0.0) ) shineness(ai_real(0.0)),
, illumination_model (1) illumination_model(1),
, ior ( ai_real( 1.0 ) ) ior(ai_real(1.0)),
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) { transparent(ai_real(1.0), ai_real(1.0), ai_real(1.0)) {
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
} }
// Destructor // Destructor
@ -205,13 +199,13 @@ struct Mesh {
/// The name for the mesh /// The name for the mesh
std::string m_name; std::string m_name;
/// Array with pointer to all stored faces /// Array with pointer to all stored faces
std::vector<Face*> m_Faces; std::vector<Face *> m_Faces;
/// Assigned material /// Assigned material
Material *m_pMaterial; Material *m_pMaterial;
/// Number of stored indices. /// Number of stored indices.
unsigned int m_uiNumIndices; unsigned int m_uiNumIndices;
/// Number of UV /// Number of UV
unsigned int m_uiUVCoordinates[ AI_MAX_NUMBER_OF_TEXTURECOORDS ]; unsigned int m_uiUVCoordinates[AI_MAX_NUMBER_OF_TEXTURECOORDS];
/// Material index. /// Material index.
unsigned int m_uiMaterialIndex; unsigned int m_uiMaterialIndex;
/// True, if normals are stored. /// True, if normals are stored.
@ -220,20 +214,15 @@ struct Mesh {
bool m_hasVertexColors; bool m_hasVertexColors;
/// Constructor /// Constructor
explicit Mesh( const std::string &name ) explicit Mesh(const std::string &name) :
: m_name( name ) m_name(name), m_pMaterial(NULL), m_uiNumIndices(0), m_uiMaterialIndex(NoMaterial), m_hasNormals(false) {
, m_pMaterial(NULL) memset(m_uiUVCoordinates, 0, sizeof(unsigned int) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
, m_uiNumIndices(0)
, m_uiMaterialIndex( NoMaterial )
, m_hasNormals(false) {
memset(m_uiUVCoordinates, 0, sizeof( unsigned int ) * AI_MAX_NUMBER_OF_TEXTURECOORDS);
} }
/// Destructor /// Destructor
~Mesh() { ~Mesh() {
for (std::vector<Face*>::iterator it = m_Faces.begin(); for (std::vector<Face *>::iterator it = m_Faces.begin();
it != m_Faces.end(); ++it) it != m_Faces.end(); ++it) {
{
delete *it; delete *it;
} }
} }
@ -244,14 +233,14 @@ struct Mesh {
//! \brief Data structure to store all obj-specific model datas //! \brief Data structure to store all obj-specific model datas
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct Model { struct Model {
typedef std::map<std::string, std::vector<unsigned int>* > GroupMap; typedef std::map<std::string, std::vector<unsigned int> *> GroupMap;
typedef std::map<std::string, std::vector<unsigned int>* >::iterator GroupMapIt; typedef std::map<std::string, std::vector<unsigned int> *>::iterator GroupMapIt;
typedef std::map<std::string, std::vector<unsigned int>* >::const_iterator ConstGroupMapIt; typedef std::map<std::string, std::vector<unsigned int> *>::const_iterator ConstGroupMapIt;
//! Model name //! Model name
std::string m_ModelName; std::string m_ModelName;
//! List ob assigned objects //! List ob assigned objects
std::vector<Object*> m_Objects; std::vector<Object *> m_Objects;
//! Pointer to current object //! Pointer to current object
ObjFile::Object *m_pCurrent; ObjFile::Object *m_pCurrent;
//! Pointer to current material //! Pointer to current material
@ -279,46 +268,45 @@ struct Model {
//! Current mesh instance //! Current mesh instance
Mesh *m_pCurrentMesh; Mesh *m_pCurrentMesh;
//! Vector with stored meshes //! Vector with stored meshes
std::vector<Mesh*> m_Meshes; std::vector<Mesh *> m_Meshes;
//! Material map //! Material map
std::map<std::string, Material*> m_MaterialMap; std::map<std::string, Material *> m_MaterialMap;
//! \brief The default class constructor //! \brief The default class constructor
Model() : Model() :
m_ModelName(""), m_ModelName(""),
m_pCurrent(NULL), m_pCurrent(NULL),
m_pCurrentMaterial(NULL), m_pCurrentMaterial(NULL),
m_pDefaultMaterial(NULL), m_pDefaultMaterial(NULL),
m_pGroupFaceIDs(NULL), m_pGroupFaceIDs(NULL),
m_strActiveGroup(""), m_strActiveGroup(""),
m_TextureCoordDim(0), m_TextureCoordDim(0),
m_pCurrentMesh(NULL) m_pCurrentMesh(NULL) {
{
// empty // empty
} }
//! \brief The class destructor //! \brief The class destructor
~Model() { ~Model() {
// Clear all stored object instances // Clear all stored object instances
for (std::vector<Object*>::iterator it = m_Objects.begin(); for (std::vector<Object *>::iterator it = m_Objects.begin();
it != m_Objects.end(); ++it) { it != m_Objects.end(); ++it) {
delete *it; delete *it;
} }
m_Objects.clear(); m_Objects.clear();
// Clear all stored mesh instances // Clear all stored mesh instances
for (std::vector<Mesh*>::iterator it = m_Meshes.begin(); for (std::vector<Mesh *>::iterator it = m_Meshes.begin();
it != m_Meshes.end(); ++it) { it != m_Meshes.end(); ++it) {
delete *it; delete *it;
} }
m_Meshes.clear(); m_Meshes.clear();
for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) { for (GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
delete it->second; delete it->second;
} }
m_Groups.clear(); m_Groups.clear();
for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) { for (std::map<std::string, Material *>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it) {
delete it->second; delete it->second;
} }
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,16 +42,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h" #include "ObjFileImporter.h"
#include "ObjFileParser.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include <assimp/IOStreamBuffer.h> #include "ObjFileParser.h"
#include <memory>
#include <assimp/DefaultIOSystem.h> #include <assimp/DefaultIOSystem.h>
#include <assimp/Importer.hpp> #include <assimp/IOStreamBuffer.h>
#include <assimp/scene.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Wavefront Object Importer", "Wavefront Object Importer",
@ -76,10 +74,8 @@ using namespace std;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Default constructor // Default constructor
ObjFileImporter::ObjFileImporter() ObjFileImporter::ObjFileImporter() :
: m_Buffer() m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
, m_pRootObject( nullptr )
, m_strAbsPath( std::string(1, DefaultIOSystem().getOsSeparator()) ) {}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.
@ -90,59 +86,59 @@ ObjFileImporter::~ObjFileImporter() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if file is an obj file. // Returns true, if file is an obj file.
bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler , bool checkSig ) const { bool ObjFileImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
if(!checkSig) { if (!checkSig) {
//Check File Extension //Check File Extension
return SimpleExtensionCheck(pFile,"obj"); return SimpleExtensionCheck(pFile, "obj");
} else { } else {
// Check file Header // Check file Header
static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " }; static const char *pTokens[] = { "mtllib", "usemtl", "v ", "vt ", "vn ", "o ", "g ", "s ", "f " };
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true ); return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 9, 200, false, true);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* ObjFileImporter::GetInfo() const { const aiImporterDesc *ObjFileImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Obj-file import implementation // Obj-file import implementation
void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene, IOSystem* pIOHandler) { void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
// Read file into memory // Read file into memory
static const std::string mode = "rb"; static const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream( pIOHandler->Open( file, mode)); std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if( !fileStream.get() ) { if (!fileStream.get()) {
throw DeadlyImportError( "Failed to open file " + file + "." ); throw DeadlyImportError("Failed to open file " + file + ".");
} }
// Get the file-size and validate it, throwing an exception when fails // Get the file-size and validate it, throwing an exception when fails
size_t fileSize = fileStream->FileSize(); size_t fileSize = fileStream->FileSize();
if( fileSize < ObjMinSize ) { if (fileSize < ObjMinSize) {
throw DeadlyImportError( "OBJ-file is too small."); throw DeadlyImportError("OBJ-file is too small.");
} }
IOStreamBuffer<char> streamedBuffer; IOStreamBuffer<char> streamedBuffer;
streamedBuffer.open( fileStream.get() ); streamedBuffer.open(fileStream.get());
// Allocate buffer and read file into it // Allocate buffer and read file into it
//TextFileToBuffer( fileStream.get(),m_Buffer); //TextFileToBuffer( fileStream.get(),m_Buffer);
// Get the model name // Get the model name
std::string modelName, folderName; std::string modelName, folderName;
std::string::size_type pos = file.find_last_of( "\\/" ); std::string::size_type pos = file.find_last_of("\\/");
if ( pos != std::string::npos ) { if (pos != std::string::npos) {
modelName = file.substr(pos+1, file.size() - pos - 1); modelName = file.substr(pos + 1, file.size() - pos - 1);
folderName = file.substr( 0, pos ); folderName = file.substr(0, pos);
if ( !folderName.empty() ) { if (!folderName.empty()) {
pIOHandler->PushDirectory( folderName ); pIOHandler->PushDirectory(folderName);
} }
} else { } else {
modelName = file; modelName = file;
} }
// parse the file into a temporary representation // parse the file into a temporary representation
ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file); ObjFileParser parser(streamedBuffer, modelName, pIOHandler, m_progress, file);
// And create the proper return structures out of it // And create the proper return structures out of it
CreateDataFromImport(parser.GetModel(), pScene); CreateDataFromImport(parser.GetModel(), pScene);
@ -153,21 +149,21 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
m_Buffer.clear(); m_Buffer.clear();
// Pop directory stack // Pop directory stack
if ( pIOHandler->StackSize() > 0 ) { if (pIOHandler->StackSize() > 0) {
pIOHandler->PopDirectory(); pIOHandler->PopDirectory();
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Create the data from parsed obj-file // Create the data from parsed obj-file
void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene) { void ObjFileImporter::CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene) {
if( 0L == pModel ) { if (0L == pModel) {
return; return;
} }
// Create the root node of the scene // Create the root node of the scene
pScene->mRootNode = new aiNode; pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() ) { if (!pModel->m_ModelName.empty()) {
// Set the name of the scene // Set the name of the scene
pScene->mRootNode->mName.Set(pModel->m_ModelName); pScene->mRootNode->mName.Set(pModel->m_ModelName);
} else { } else {
@ -181,17 +177,17 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
unsigned int childCount = 0; unsigned int childCount = 0;
for (auto object : pModel->m_Objects) { for (auto object : pModel->m_Objects) {
if(object) { if (object) {
++childCount; ++childCount;
meshCount += (unsigned int)object->m_Meshes.size(); meshCount += (unsigned int)object->m_Meshes.size();
} }
} }
// Allocate space for the child nodes on the root node // Allocate space for the child nodes on the root node
pScene->mRootNode->mChildren = new aiNode*[ childCount ]; pScene->mRootNode->mChildren = new aiNode *[childCount];
// Create nodes for the whole scene // Create nodes for the whole scene
std::vector<aiMesh*> MeshArray; std::vector<aiMesh *> MeshArray;
MeshArray.reserve(meshCount); MeshArray.reserve(meshCount);
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) { for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray); createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
@ -201,7 +197,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create mesh pointer buffer for this scene // Create mesh pointer buffer for this scene
if (pScene->mNumMeshes > 0) { if (pScene->mNumMeshes > 0) {
pScene->mMeshes = new aiMesh*[MeshArray.size()]; pScene->mMeshes = new aiMesh *[MeshArray.size()];
for (size_t index = 0; index < MeshArray.size(); ++index) { for (size_t index = 0; index < MeshArray.size(); ++index) {
pScene->mMeshes[index] = MeshArray[index]; pScene->mMeshes[index] = MeshArray[index];
} }
@ -209,34 +205,34 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// Create all materials // Create all materials
createMaterials(pModel, pScene); createMaterials(pModel, pScene);
}else { } else {
if (pModel->m_Vertices.empty()){ if (pModel->m_Vertices.empty()) {
return; return;
} }
std::unique_ptr<aiMesh> mesh( new aiMesh ); std::unique_ptr<aiMesh> mesh(new aiMesh);
mesh->mPrimitiveTypes = aiPrimitiveType_POINT; mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = (unsigned int)pModel->m_Vertices.size(); unsigned int n = (unsigned int)pModel->m_Vertices.size();
mesh->mNumVertices = n; mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n]; mesh->mVertices = new aiVector3D[n];
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) ); memcpy(mesh->mVertices, pModel->m_Vertices.data(), n * sizeof(aiVector3D));
if ( !pModel->m_Normals.empty() ) { if (!pModel->m_Normals.empty()) {
mesh->mNormals = new aiVector3D[n]; mesh->mNormals = new aiVector3D[n];
if (pModel->m_Normals.size() < n) { if (pModel->m_Normals.size() < n) {
throw DeadlyImportError("OBJ: vertex normal index out of range"); throw DeadlyImportError("OBJ: vertex normal index out of range");
} }
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D)); memcpy(mesh->mNormals, pModel->m_Normals.data(), n * sizeof(aiVector3D));
} }
if ( !pModel->m_VertexColors.empty() ){ if (!pModel->m_VertexColors.empty()) {
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices]; mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
for (unsigned int i = 0; i < n; ++i) { for (unsigned int i = 0; i < n; ++i) {
if (i < pModel->m_VertexColors.size() ) { if (i < pModel->m_VertexColors.size()) {
const aiVector3D& color = pModel->m_VertexColors[i]; const aiVector3D &color = pModel->m_VertexColors[i];
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0); mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
}else { } else {
throw DeadlyImportError("OBJ: vertex color index out of range"); throw DeadlyImportError("OBJ: vertex color index out of range");
} }
} }
@ -245,7 +241,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
pScene->mMeshes = new aiMesh*[1]; pScene->mMeshes = new aiMesh *[1];
pScene->mNumMeshes = 1; pScene->mNumMeshes = 1;
pScene->mMeshes[0] = mesh.release(); pScene->mMeshes[0] = mesh.release();
} }
@ -253,12 +249,11 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all nodes of the model // Creates all nodes of the model
aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject, aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pObject,
aiNode *pParent, aiScene* pScene, aiNode *pParent, aiScene *pScene,
std::vector<aiMesh*> &MeshArray ) std::vector<aiMesh *> &MeshArray) {
{ ai_assert(NULL != pModel);
ai_assert( NULL != pModel ); if (NULL == pObject) {
if( NULL == pObject ) {
return NULL; return NULL;
} }
@ -269,15 +264,15 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
pNode->mName = pObject->m_strObjName; pNode->mName = pObject->m_strObjName;
// If we have a parent node, store it // If we have a parent node, store it
ai_assert( NULL != pParent ); ai_assert(NULL != pParent);
appendChildToParentNode( pParent, pNode ); appendChildToParentNode(pParent, pNode);
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) { for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
unsigned int meshId = pObject->m_Meshes[ i ]; unsigned int meshId = pObject->m_Meshes[i];
aiMesh *pMesh = createTopology( pModel, pObject, meshId ); aiMesh *pMesh = createTopology(pModel, pObject, meshId);
if( pMesh ) { if (pMesh) {
if (pMesh->mNumFaces > 0) { if (pMesh->mNumFaces > 0) {
MeshArray.push_back( pMesh ); MeshArray.push_back(pMesh);
} else { } else {
delete pMesh; delete pMesh;
} }
@ -285,22 +280,22 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
} }
// Create all nodes from the sub-objects stored in the current object // Create all nodes from the sub-objects stored in the current object
if ( !pObject->m_SubObjects.empty() ) { if (!pObject->m_SubObjects.empty()) {
size_t numChilds = pObject->m_SubObjects.size(); size_t numChilds = pObject->m_SubObjects.size();
pNode->mNumChildren = static_cast<unsigned int>( numChilds ); pNode->mNumChildren = static_cast<unsigned int>(numChilds);
pNode->mChildren = new aiNode*[ numChilds ]; pNode->mChildren = new aiNode *[numChilds];
pNode->mNumMeshes = 1; pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ]; pNode->mMeshes = new unsigned int[1];
} }
// Set mesh instances into scene- and node-instances // Set mesh instances into scene- and node-instances
const size_t meshSizeDiff = MeshArray.size()- oldMeshSize; const size_t meshSizeDiff = MeshArray.size() - oldMeshSize;
if ( meshSizeDiff > 0 ) { if (meshSizeDiff > 0) {
pNode->mMeshes = new unsigned int[ meshSizeDiff ]; pNode->mMeshes = new unsigned int[meshSizeDiff];
pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff ); pNode->mNumMeshes = static_cast<unsigned int>(meshSizeDiff);
size_t index = 0; size_t index = 0;
for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) { for (size_t i = oldMeshSize; i < MeshArray.size(); ++i) {
pNode->mMeshes[ index ] = pScene->mNumMeshes; pNode->mMeshes[index] = pScene->mNumMeshes;
pScene->mNumMeshes++; pScene->mNumMeshes++;
++index; ++index;
} }
@ -311,33 +306,32 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Create topology data // Create topology data
aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, unsigned int meshIndex ) { aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData, unsigned int meshIndex) {
// Checking preconditions // Checking preconditions
ai_assert( NULL != pModel ); ai_assert(NULL != pModel);
if( NULL == pData ) { if (NULL == pData) {
return NULL; return NULL;
} }
// Create faces // Create faces
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ meshIndex ]; ObjFile::Mesh *pObjMesh = pModel->m_Meshes[meshIndex];
if( !pObjMesh ) { if (!pObjMesh) {
return NULL; return NULL;
} }
if( pObjMesh->m_Faces.empty() ) { if (pObjMesh->m_Faces.empty()) {
return NULL; return NULL;
} }
std::unique_ptr<aiMesh> pMesh(new aiMesh); std::unique_ptr<aiMesh> pMesh(new aiMesh);
if( !pObjMesh->m_name.empty() ) { if (!pObjMesh->m_name.empty()) {
pMesh->mName.Set( pObjMesh->m_name ); pMesh->mName.Set(pObjMesh->m_name);
} }
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
{ ObjFile::Face *const inp = pObjMesh->m_Faces[index];
ObjFile::Face *const inp = pObjMesh->m_Faces[ index ]; ai_assert(NULL != inp);
ai_assert( NULL != inp );
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1); pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
@ -355,40 +349,39 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
} }
} }
unsigned int uiIdxCount( 0u ); unsigned int uiIdxCount(0u);
if ( pMesh->mNumFaces > 0 ) { if (pMesh->mNumFaces > 0) {
pMesh->mFaces = new aiFace[ pMesh->mNumFaces ]; pMesh->mFaces = new aiFace[pMesh->mNumFaces];
if ( pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial ) { if (pObjMesh->m_uiMaterialIndex != ObjFile::Mesh::NoMaterial) {
pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex; pMesh->mMaterialIndex = pObjMesh->m_uiMaterialIndex;
} }
unsigned int outIndex( 0 ); unsigned int outIndex(0);
// Copy all data from all stored meshes // Copy all data from all stored meshes
for (auto& face : pObjMesh->m_Faces) { for (auto &face : pObjMesh->m_Faces) {
ObjFile::Face* const inp = face; ObjFile::Face *const inp = face;
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) { if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) { for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace& f = pMesh->mFaces[ outIndex++ ]; aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 2; uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2]; f.mIndices = new unsigned int[2];
} }
continue; continue;
} } else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) {
else if (inp->m_PrimitiveType == aiPrimitiveType_POINT) { for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
for(size_t i = 0; i < inp->m_vertices.size(); ++i) { aiFace &f = pMesh->mFaces[outIndex++];
aiFace& f = pMesh->mFaces[ outIndex++ ];
uiIdxCount += f.mNumIndices = 1; uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1]; f.mIndices = new unsigned int[1];
} }
continue; continue;
} }
aiFace *pFace = &pMesh->mFaces[ outIndex++ ]; aiFace *pFace = &pMesh->mFaces[outIndex++];
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size(); const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices; uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
if (pFace->mNumIndices > 0) { if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[ uiNumIndices ]; pFace->mIndices = new unsigned int[uiNumIndices];
} }
} }
} }
@ -401,46 +394,45 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates a vertex array // Creates a vertex array
void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel, void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
const ObjFile::Object* pCurrentObject, const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex, unsigned int uiMeshIndex,
aiMesh* pMesh, aiMesh *pMesh,
unsigned int numIndices) { unsigned int numIndices) {
// Checking preconditions // Checking preconditions
ai_assert( NULL != pCurrentObject ); ai_assert(NULL != pCurrentObject);
// Break, if no faces are stored in object // Break, if no faces are stored in object
if ( pCurrentObject->m_Meshes.empty() ) if (pCurrentObject->m_Meshes.empty())
return; return;
// Get current mesh // Get current mesh
ObjFile::Mesh *pObjMesh = pModel->m_Meshes[ uiMeshIndex ]; ObjFile::Mesh *pObjMesh = pModel->m_Meshes[uiMeshIndex];
if ( NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1 ) { if (NULL == pObjMesh || pObjMesh->m_uiNumIndices < 1) {
return; return;
} }
// Copy vertices of this mesh instance // Copy vertices of this mesh instance
pMesh->mNumVertices = numIndices; pMesh->mNumVertices = numIndices;
if (pMesh->mNumVertices == 0) { if (pMesh->mNumVertices == 0) {
throw DeadlyImportError( "OBJ: no vertices" ); throw DeadlyImportError("OBJ: no vertices");
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) { } else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
throw DeadlyImportError( "OBJ: Too many vertices" ); throw DeadlyImportError("OBJ: Too many vertices");
} }
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ]; pMesh->mVertices = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for normal vectors // Allocate buffer for normal vectors
if ( !pModel->m_Normals.empty() && pObjMesh->m_hasNormals ) if (!pModel->m_Normals.empty() && pObjMesh->m_hasNormals)
pMesh->mNormals = new aiVector3D[ pMesh->mNumVertices ]; pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
// Allocate buffer for vertex-color vectors // Allocate buffer for vertex-color vectors
if ( !pModel->m_VertexColors.empty() ) if (!pModel->m_VertexColors.empty())
pMesh->mColors[0] = new aiColor4D[ pMesh->mNumVertices ]; pMesh->mColors[0] = new aiColor4D[pMesh->mNumVertices];
// Allocate buffer for texture coordinates // Allocate buffer for texture coordinates
if ( !pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0] ) if (!pModel->m_TextureCoord.empty() && pObjMesh->m_uiUVCoordinates[0]) {
{ pMesh->mNumUVComponents[0] = pModel->m_TextureCoordDim;
pMesh->mNumUVComponents[ 0 ] = pModel->m_TextureCoordDim; pMesh->mTextureCoords[0] = new aiVector3D[pMesh->mNumVertices];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ pMesh->mNumVertices ];
} }
// Copy vertices, normals and textures into aiMesh instance // Copy vertices, normals and textures into aiMesh instance
@ -448,60 +440,52 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
unsigned int newIndex = 0, outIndex = 0; unsigned int newIndex = 0, outIndex = 0;
for (auto sourceFace : pObjMesh->m_Faces) { for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays // Copy all index arrays
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) { for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex ); const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
if ( vertex >= pModel->m_Vertices.size() ) { if (vertex >= pModel->m_Vertices.size()) {
throw DeadlyImportError( "OBJ: vertex index out of range" ); throw DeadlyImportError("OBJ: vertex index out of range");
} }
if ( pMesh->mNumVertices <= newIndex ) { if (pMesh->mNumVertices <= newIndex) {
throw DeadlyImportError("OBJ: bad vertex index"); throw DeadlyImportError("OBJ: bad vertex index");
} }
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ]; pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
// Copy all normals // Copy all normals
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) { if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex ); const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
if ( normal >= pModel->m_Normals.size() ) if (normal >= pModel->m_Normals.size()) {
{
normalsok = false; normalsok = false;
} } else {
else pMesh->mNormals[newIndex] = pModel->m_Normals[normal];
{
pMesh->mNormals[ newIndex ] = pModel->m_Normals[ normal ];
} }
} }
// Copy all vertex colors // Copy all vertex colors
if ( !pModel->m_VertexColors.empty()) if (!pModel->m_VertexColors.empty()) {
{ const aiVector3D &color = pModel->m_VertexColors[vertex];
const aiVector3D& color = pModel->m_VertexColors[ vertex ]; pMesh->mColors[0][newIndex] = aiColor4D(color.x, color.y, color.z, 1.0);
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
} }
// Copy all texture coordinates // Copy all texture coordinates
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
{ const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
if ( tex >= pModel->m_TextureCoord.size() ) if (tex >= pModel->m_TextureCoord.size()) {
{
uvok = false; uvok = false;
} } else {
else const aiVector3D &coord3d = pModel->m_TextureCoord[tex];
{ pMesh->mTextureCoords[0][newIndex] = aiVector3D(coord3d.x, coord3d.y, coord3d.z);
const aiVector3D &coord3d = pModel->m_TextureCoord[ tex ];
pMesh->mTextureCoords[ 0 ][ newIndex ] = aiVector3D( coord3d.x, coord3d.y, coord3d.z );
} }
} }
// Get destination face // Get destination face
aiFace *pDestFace = &pMesh->mFaces[ outIndex ]; aiFace *pDestFace = &pMesh->mFaces[outIndex];
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 ); const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) { if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[ outVertexIndex ] = newIndex; pDestFace->mIndices[outVertexIndex] = newIndex;
outVertexIndex++; outVertexIndex++;
} }
@ -511,18 +495,18 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) { } else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0; outVertexIndex = 0;
if(!last) if (!last)
outIndex++; outIndex++;
if (vertexIndex) { if (vertexIndex) {
if(!last) { if (!last) {
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ]; pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) { if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ]; pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
} }
if ( !pModel->m_TextureCoord.empty() ) { if (!pModel->m_TextureCoord.empty()) {
for ( size_t i=0; i < pMesh->GetNumUVChannels(); i++ ) { for (size_t i = 0; i < pMesh->GetNumUVChannels(); i++) {
pMesh->mTextureCoords[ i ][ newIndex+1 ] = pMesh->mTextureCoords[ i ][ newIndex ]; pMesh->mTextureCoords[i][newIndex + 1] = pMesh->mTextureCoords[i][newIndex];
} }
} }
++newIndex; ++newIndex;
@ -530,40 +514,34 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
pDestFace[-1].mIndices[1] = newIndex; pDestFace[-1].mIndices[1] = newIndex;
} }
} } else if (last) {
else if (last) {
outIndex++; outIndex++;
} }
++newIndex; ++newIndex;
} }
} }
if (!normalsok) if (!normalsok) {
{ delete[] pMesh->mNormals;
delete [] pMesh->mNormals;
pMesh->mNormals = nullptr; pMesh->mNormals = nullptr;
} }
if (!uvok) if (!uvok) {
{ delete[] pMesh->mTextureCoords[0];
delete [] pMesh->mTextureCoords[0];
pMesh->mTextureCoords[0] = nullptr; pMesh->mTextureCoords[0] = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts all stored meshes // Counts all stored meshes
void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes) void ObjFileImporter::countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes) {
{
iNumMeshes = 0; iNumMeshes = 0;
if ( rObjects.empty() ) if (rObjects.empty())
return; return;
iNumMeshes += static_cast<unsigned int>( rObjects.size() ); iNumMeshes += static_cast<unsigned int>(rObjects.size());
for (auto object: rObjects) for (auto object : rObjects) {
{ if (!object->m_SubObjects.empty()) {
if (!object->m_SubObjects.empty())
{
countObjects(object->m_SubObjects, iNumMeshes); countObjects(object->m_SubObjects, iNumMeshes);
} }
} }
@ -571,209 +549,187 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Add clamp mode property to material if necessary // Add clamp mode property to material if necessary
void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) { void ObjFileImporter::addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode, int index) {
if ( nullptr == mat ) { if (nullptr == mat) {
return; return;
} }
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) ); mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_U(type, index));
mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) ); mat->AddProperty<int>(&clampMode, 1, AI_MATKEY_MAPPINGMODE_V(type, index));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the material // Creates the material
void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pScene ) { void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pScene) {
if ( NULL == pScene ) { if (NULL == pScene) {
return; return;
} }
const unsigned int numMaterials = (unsigned int) pModel->m_MaterialLib.size(); const unsigned int numMaterials = (unsigned int)pModel->m_MaterialLib.size();
pScene->mNumMaterials = 0; pScene->mNumMaterials = 0;
if ( pModel->m_MaterialLib.empty() ) { if (pModel->m_MaterialLib.empty()) {
ASSIMP_LOG_DEBUG("OBJ: no materials specified"); ASSIMP_LOG_DEBUG("OBJ: no materials specified");
return; return;
} }
pScene->mMaterials = new aiMaterial*[ numMaterials ]; pScene->mMaterials = new aiMaterial *[numMaterials];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ ) for (unsigned int matIndex = 0; matIndex < numMaterials; matIndex++) {
{
// Store material name // Store material name
std::map<std::string, ObjFile::Material*>::const_iterator it; std::map<std::string, ObjFile::Material *>::const_iterator it;
it = pModel->m_MaterialMap.find( pModel->m_MaterialLib[ matIndex ] ); it = pModel->m_MaterialMap.find(pModel->m_MaterialLib[matIndex]);
// No material found, use the default material // No material found, use the default material
if ( pModel->m_MaterialMap.end() == it ) if (pModel->m_MaterialMap.end() == it)
continue; continue;
aiMaterial* mat = new aiMaterial; aiMaterial *mat = new aiMaterial;
ObjFile::Material *pCurrentMaterial = (*it).second; ObjFile::Material *pCurrentMaterial = (*it).second;
mat->AddProperty( &pCurrentMaterial->MaterialName, AI_MATKEY_NAME ); mat->AddProperty(&pCurrentMaterial->MaterialName, AI_MATKEY_NAME);
// convert illumination model // convert illumination model
int sm = 0; int sm = 0;
switch (pCurrentMaterial->illumination_model) switch (pCurrentMaterial->illumination_model) {
{ case 0:
case 0: sm = aiShadingMode_NoShading;
sm = aiShadingMode_NoShading; break;
break; case 1:
case 1: sm = aiShadingMode_Gouraud;
sm = aiShadingMode_Gouraud; break;
break; case 2:
case 2: sm = aiShadingMode_Phong;
sm = aiShadingMode_Phong; break;
break; default:
default: sm = aiShadingMode_Gouraud;
sm = aiShadingMode_Gouraud; ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
} }
mat->AddProperty<int>( &sm, 1, AI_MATKEY_SHADING_MODEL); mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);
// Adding material colors // Adding material colors
mat->AddProperty( &pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT ); mat->AddProperty(&pCurrentMaterial->ambient, 1, AI_MATKEY_COLOR_AMBIENT);
mat->AddProperty( &pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE ); mat->AddProperty(&pCurrentMaterial->diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR ); mat->AddProperty(&pCurrentMaterial->specular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty( &pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE ); mat->AddProperty(&pCurrentMaterial->emissive, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty( &pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS ); mat->AddProperty(&pCurrentMaterial->shineness, 1, AI_MATKEY_SHININESS);
mat->AddProperty( &pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY ); mat->AddProperty(&pCurrentMaterial->alpha, 1, AI_MATKEY_OPACITY);
mat->AddProperty( &pCurrentMaterial->transparent,1,AI_MATKEY_COLOR_TRANSPARENT); mat->AddProperty(&pCurrentMaterial->transparent, 1, AI_MATKEY_COLOR_TRANSPARENT);
// Adding refraction index // Adding refraction index
mat->AddProperty( &pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI ); mat->AddProperty(&pCurrentMaterial->ior, 1, AI_MATKEY_REFRACTI);
// Adding textures // Adding textures
const int uvwIndex = 0; const int uvwIndex = 0;
if ( 0 != pCurrentMaterial->texture.length ) if (0 != pCurrentMaterial->texture.length) {
{ mat->AddProperty(&pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DIFFUSE(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDiffuseType])
{
addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE); addTextureMappingModeProperty(mat, aiTextureType_DIFFUSE);
} }
} }
if ( 0 != pCurrentMaterial->textureAmbient.length ) if (0 != pCurrentMaterial->textureAmbient.length) {
{ mat->AddProperty(&pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_AMBIENT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureAmbientType])
{
addTextureMappingModeProperty(mat, aiTextureType_AMBIENT); addTextureMappingModeProperty(mat, aiTextureType_AMBIENT);
} }
} }
if ( 0 != pCurrentMaterial->textureEmissive.length ) if (0 != pCurrentMaterial->textureEmissive.length) {
{ mat->AddProperty(&pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0));
mat->AddProperty( &pCurrentMaterial->textureEmissive, AI_MATKEY_TEXTURE_EMISSIVE(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_EMISSIVE(0) );
} }
if ( 0 != pCurrentMaterial->textureSpecular.length ) if (0 != pCurrentMaterial->textureSpecular.length) {
{ mat->AddProperty(&pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SPECULAR(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularType])
{
addTextureMappingModeProperty(mat, aiTextureType_SPECULAR); addTextureMappingModeProperty(mat, aiTextureType_SPECULAR);
} }
} }
if ( 0 != pCurrentMaterial->textureBump.length ) if (0 != pCurrentMaterial->textureBump.length) {
{ mat->AddProperty(&pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_HEIGHT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureBumpType])
{
addTextureMappingModeProperty(mat, aiTextureType_HEIGHT); addTextureMappingModeProperty(mat, aiTextureType_HEIGHT);
} }
} }
if ( 0 != pCurrentMaterial->textureNormal.length ) if (0 != pCurrentMaterial->textureNormal.length) {
{ mat->AddProperty(&pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0));
mat->AddProperty( &pCurrentMaterial->textureNormal, AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_NORMALS(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureNormalType])
{
addTextureMappingModeProperty(mat, aiTextureType_NORMALS); addTextureMappingModeProperty(mat, aiTextureType_NORMALS);
} }
} }
if( 0 != pCurrentMaterial->textureReflection[0].length ) if (0 != pCurrentMaterial->textureReflection[0].length) {
{
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ? ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
ObjFile::Material::TextureReflectionCubeTopType : ObjFile::Material::TextureReflectionCubeTopType :
ObjFile::Material::TextureReflectionSphereType; ObjFile::Material::TextureReflectionSphereType;
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6; unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
for( unsigned i = 0; i < count; i++ ) for (unsigned i = 0; i < count; i++) {
{
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i)); mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i) ); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_REFLECTION(i));
if(pCurrentMaterial->clamp[type]) if (pCurrentMaterial->clamp[type])
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i); addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
} }
} }
if ( 0 != pCurrentMaterial->textureDisp.length ) if (0 != pCurrentMaterial->textureDisp.length) {
{ mat->AddProperty(&pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0));
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) ); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_DISPLACEMENT(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureDispType])
{
addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT); addTextureMappingModeProperty(mat, aiTextureType_DISPLACEMENT);
} }
} }
if ( 0 != pCurrentMaterial->textureOpacity.length ) if (0 != pCurrentMaterial->textureOpacity.length) {
{ mat->AddProperty(&pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0));
mat->AddProperty( &pCurrentMaterial->textureOpacity, AI_MATKEY_TEXTURE_OPACITY(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_OPACITY(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureOpacityType])
{
addTextureMappingModeProperty(mat, aiTextureType_OPACITY); addTextureMappingModeProperty(mat, aiTextureType_OPACITY);
} }
} }
if ( 0 != pCurrentMaterial->textureSpecularity.length ) if (0 != pCurrentMaterial->textureSpecularity.length) {
{ mat->AddProperty(&pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0)); mat->AddProperty(&uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0));
mat->AddProperty( &uvwIndex, 1, AI_MATKEY_UVWSRC_SHININESS(0) ); if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType]) {
if (pCurrentMaterial->clamp[ObjFile::Material::TextureSpecularityType])
{
addTextureMappingModeProperty(mat, aiTextureType_SHININESS); addTextureMappingModeProperty(mat, aiTextureType_SHININESS);
} }
} }
// Store material property info in material array in scene // Store material property info in material array in scene
pScene->mMaterials[ pScene->mNumMaterials ] = mat; pScene->mMaterials[pScene->mNumMaterials] = mat;
pScene->mNumMaterials++; pScene->mNumMaterials++;
} }
// Test number of created materials. // Test number of created materials.
ai_assert( pScene->mNumMaterials == numMaterials ); ai_assert(pScene->mNumMaterials == numMaterials);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Appends this node to the parent node // Appends this node to the parent node
void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild) {
{
// Checking preconditions // Checking preconditions
ai_assert( NULL != pParent ); ai_assert(NULL != pParent);
ai_assert( NULL != pChild ); ai_assert(NULL != pChild);
// Assign parent to child // Assign parent to child
pChild->mParent = pParent; pChild->mParent = pParent;
// Copy node instances into parent node // Copy node instances into parent node
pParent->mNumChildren++; pParent->mNumChildren++;
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild; pParent->mChildren[pParent->mNumChildren - 1] = pChild;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER #endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -52,9 +51,9 @@ struct aiNode;
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Object; struct Object;
struct Model; struct Model;
} } // namespace ObjFile
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/// \class ObjFileImporter /// \class ObjFileImporter
@ -71,38 +70,38 @@ public:
public: public:
/// \brief Returns whether the class can handle the format of the given file. /// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details. /// \remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
private: private:
//! \brief Appends the supported extension. //! \brief Appends the supported extension.
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
//! \brief File import implementation. //! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
//! \brief Create the data from imported content. //! \brief Create the data from imported content.
void CreateDataFromImport(const ObjFile::Model* pModel, aiScene* pScene); void CreateDataFromImport(const ObjFile::Model *pModel, aiScene *pScene);
//! \brief Creates all nodes stored in imported content. //! \brief Creates all nodes stored in imported content.
aiNode *createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pData, aiNode *createNodes(const ObjFile::Model *pModel, const ObjFile::Object *pData,
aiNode *pParent, aiScene* pScene, std::vector<aiMesh*> &MeshArray); aiNode *pParent, aiScene *pScene, std::vector<aiMesh *> &MeshArray);
//! \brief Creates topology data like faces and meshes for the geometry. //! \brief Creates topology data like faces and meshes for the geometry.
aiMesh *createTopology( const ObjFile::Model* pModel, const ObjFile::Object* pData, aiMesh *createTopology(const ObjFile::Model *pModel, const ObjFile::Object *pData,
unsigned int uiMeshIndex ); unsigned int uiMeshIndex);
//! \brief Creates vertices from model. //! \brief Creates vertices from model.
void createVertexArray(const ObjFile::Model* pModel, const ObjFile::Object* pCurrentObject, void createVertexArray(const ObjFile::Model *pModel, const ObjFile::Object *pCurrentObject,
unsigned int uiMeshIndex, aiMesh* pMesh, unsigned int numIndices ); unsigned int uiMeshIndex, aiMesh *pMesh, unsigned int numIndices);
//! \brief Object counter helper method. //! \brief Object counter helper method.
void countObjects(const std::vector<ObjFile::Object*> &rObjects, int &iNumMeshes); void countObjects(const std::vector<ObjFile::Object *> &rObjects, int &iNumMeshes);
//! \brief Material creation. //! \brief Material creation.
void createMaterials(const ObjFile::Model* pModel, aiScene* pScene); void createMaterials(const ObjFile::Model *pModel, aiScene *pScene);
/// @brief Adds special property for the used texture mapping mode of the model. /// @brief Adds special property for the used texture mapping mode of the model.
void addTextureMappingModeProperty(aiMaterial* mat, aiTextureType type, int clampMode = 1, int index = 0); void addTextureMappingModeProperty(aiMaterial *mat, aiTextureType type, int clampMode = 1, int index = 0);
//! \brief Appends a child node to a parent node and updates the data structures. //! \brief Appends a child node to a parent node and updates the data structures.
void appendChildToParentNode(aiNode *pParent, aiNode *pChild); void appendChildToParentNode(aiNode *pParent, aiNode *pChild);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,214 +39,177 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER #ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include <stdlib.h>
#include "ObjFileMtlImporter.h" #include "ObjFileMtlImporter.h"
#include "ObjTools.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include <assimp/fast_atof.h> #include "ObjTools.h"
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/material.h> #include <assimp/material.h>
#include <stdlib.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultLogger.hpp>
namespace Assimp { namespace Assimp {
// Material specific token (case insensitive compare) // Material specific token (case insensitive compare)
static const std::string DiffuseTexture = "map_Kd"; static const std::string DiffuseTexture = "map_Kd";
static const std::string AmbientTexture = "map_Ka"; static const std::string AmbientTexture = "map_Ka";
static const std::string SpecularTexture = "map_Ks"; static const std::string SpecularTexture = "map_Ks";
static const std::string OpacityTexture = "map_d"; static const std::string OpacityTexture = "map_d";
static const std::string EmissiveTexture1 = "map_emissive"; static const std::string EmissiveTexture1 = "map_emissive";
static const std::string EmissiveTexture2 = "map_Ke"; static const std::string EmissiveTexture2 = "map_Ke";
static const std::string BumpTexture1 = "map_bump"; static const std::string BumpTexture1 = "map_bump";
static const std::string BumpTexture2 = "bump"; static const std::string BumpTexture2 = "bump";
static const std::string NormalTexture = "map_Kn"; static const std::string NormalTexture = "map_Kn";
static const std::string ReflectionTexture = "refl"; static const std::string ReflectionTexture = "refl";
static const std::string DisplacementTexture1 = "map_disp"; static const std::string DisplacementTexture1 = "map_disp";
static const std::string DisplacementTexture2 = "disp"; static const std::string DisplacementTexture2 = "disp";
static const std::string SpecularityTexture = "map_ns"; static const std::string SpecularityTexture = "map_ns";
// texture option specific token // texture option specific token
static const std::string BlendUOption = "-blendu"; static const std::string BlendUOption = "-blendu";
static const std::string BlendVOption = "-blendv"; static const std::string BlendVOption = "-blendv";
static const std::string BoostOption = "-boost"; static const std::string BoostOption = "-boost";
static const std::string ModifyMapOption = "-mm"; static const std::string ModifyMapOption = "-mm";
static const std::string OffsetOption = "-o"; static const std::string OffsetOption = "-o";
static const std::string ScaleOption = "-s"; static const std::string ScaleOption = "-s";
static const std::string TurbulenceOption = "-t"; static const std::string TurbulenceOption = "-t";
static const std::string ResolutionOption = "-texres"; static const std::string ResolutionOption = "-texres";
static const std::string ClampOption = "-clamp"; static const std::string ClampOption = "-clamp";
static const std::string BumpOption = "-bm"; static const std::string BumpOption = "-bm";
static const std::string ChannelOption = "-imfchan"; static const std::string ChannelOption = "-imfchan";
static const std::string TypeOption = "-type"; static const std::string TypeOption = "-type";
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor // Constructor
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer, ObjFileMtlImporter::ObjFileMtlImporter(std::vector<char> &buffer,
const std::string &, const std::string &,
ObjFile::Model *pModel ) : ObjFile::Model *pModel) :
m_DataIt( buffer.begin() ), m_DataIt(buffer.begin()),
m_DataItEnd( buffer.end() ), m_DataItEnd(buffer.end()),
m_pModel( pModel ), m_pModel(pModel),
m_uiLine( 0 ) m_uiLine(0),
{ m_buffer() {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel);
if ( NULL == m_pModel->m_pDefaultMaterial ) m_buffer.resize(BUFFERSIZE);
{ std::fill(m_buffer.begin(), m_buffer.end(), '\0');
if (nullptr == m_pModel->m_pDefaultMaterial) {
m_pModel->m_pDefaultMaterial = new ObjFile::Material; m_pModel->m_pDefaultMaterial = new ObjFile::Material;
m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" ); m_pModel->m_pDefaultMaterial->MaterialName.Set("default");
} }
load(); load();
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Destructor // Destructor
ObjFileMtlImporter::~ObjFileMtlImporter() ObjFileMtlImporter::~ObjFileMtlImporter() {
{
// empty // empty
} }
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
{
// empty
}
// -------------------------------------------------------------------
// Private copy constructor
ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
{
return *this;
}
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the material description // Loads the material description
void ObjFileMtlImporter::load() void ObjFileMtlImporter::load() {
{ if (m_DataIt == m_DataItEnd)
if ( m_DataIt == m_DataItEnd )
return; return;
while ( m_DataIt != m_DataItEnd ) while (m_DataIt != m_DataItEnd) {
{ switch (*m_DataIt) {
switch (*m_DataIt) case 'k':
{ case 'K': {
case 'k':
case 'K':
{
++m_DataIt; ++m_DataIt;
if (*m_DataIt == 'a') // Ambient color if (*m_DataIt == 'a') // Ambient color
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient ); getColorRGBA(&m_pModel->m_pCurrentMaterial->ambient);
} } else if (*m_DataIt == 'd') // Diffuse color
else if (*m_DataIt == 'd') // Diffuse color
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse ); getColorRGBA(&m_pModel->m_pCurrentMaterial->diffuse);
} } else if (*m_DataIt == 's') {
else if (*m_DataIt == 's')
{
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular ); getColorRGBA(&m_pModel->m_pCurrentMaterial->specular);
} } else if (*m_DataIt == 'e') {
else if (*m_DataIt == 'e')
{
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive ); getColorRGBA(&m_pModel->m_pCurrentMaterial->emissive);
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break; case 'T': {
case 'T':
{
++m_DataIt; ++m_DataIt;
if (*m_DataIt == 'f') // Material transmission if (*m_DataIt == 'f') // Material transmission
{ {
++m_DataIt; ++m_DataIt;
getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent); getColorRGBA(&m_pModel->m_pCurrentMaterial->transparent);
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break; case 'd': {
case 'd': if (*(m_DataIt + 1) == 'i' && *(m_DataIt + 2) == 's' && *(m_DataIt + 3) == 'p') {
{
if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
// A displacement map // A displacement map
getTexture(); getTexture();
} else { } else {
// Alpha value // Alpha value
++m_DataIt; ++m_DataIt;
getFloatValue( m_pModel->m_pCurrentMaterial->alpha ); getFloatValue(m_pModel->m_pCurrentMaterial->alpha);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} }
} } break;
break;
case 'N': case 'N':
case 'n': case 'n': {
{
++m_DataIt; ++m_DataIt;
switch(*m_DataIt) switch (*m_DataIt) {
{ case 's': // Specular exponent
case 's': // Specular exponent ++m_DataIt;
++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
getFloatValue(m_pModel->m_pCurrentMaterial->shineness); break;
break; case 'i': // Index Of refraction
case 'i': // Index Of refraction ++m_DataIt;
++m_DataIt; getFloatValue(m_pModel->m_pCurrentMaterial->ior);
getFloatValue(m_pModel->m_pCurrentMaterial->ior); break;
break; case 'e': // New material
case 'e': // New material createMaterial();
createMaterial(); break;
break;
} }
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
case 'm': // Texture case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections case 'b': // quick'n'dirty - for 'bump' sections
case 'r': // quick'n'dirty - for 'refl' sections case 'r': // quick'n'dirty - for 'refl' sections
{ {
getTexture(); getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
case 'i': // Illumination model case 'i': // Illumination model
{ {
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model ); getIlluminationModel(m_pModel->m_pCurrentMaterial->illumination_model);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
} } break;
break;
default: default: {
{ m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); } break;
}
break;
} }
} }
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a color definition // Loads a color definition
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor ) void ObjFileMtlImporter::getColorRGBA(aiColor3D *pColor) {
{ ai_assert(NULL != pColor);
ai_assert( NULL != pColor );
ai_real r( 0.0 ), g( 0.0 ), b( 0.0 ); ai_real r(0.0), g(0.0), b(0.0);
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, r);
pColor->r = r; pColor->r = r;
// we have to check if color is default 0 with only one token // we have to check if color is default 0 with only one token
if( !IsLineEnd( *m_DataIt ) ) { if (!IsLineEnd(*m_DataIt)) {
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, g);
m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b ); m_DataIt = getFloat<DataArrayIt>(m_DataIt, m_DataItEnd, b);
} }
pColor->g = g; pColor->g = g;
pColor->b = b; pColor->b = b;
@ -256,34 +217,31 @@ void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads the kind of illumination model. // Loads the kind of illumination model.
void ObjFileMtlImporter::getIlluminationModel( int &illum_model ) void ObjFileMtlImporter::getIlluminationModel(int &illum_model) {
{ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE ); illum_model = atoi(&m_buffer[0]);
illum_model = atoi(m_buffer);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Loads a single float value. // Loads a single float value.
void ObjFileMtlImporter::getFloatValue( ai_real &value ) void ObjFileMtlImporter::getFloatValue(ai_real &value) {
{ m_DataIt = CopyNextWord<DataArrayIt>(m_DataIt, m_DataItEnd, &m_buffer[0], BUFFERSIZE);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE ); value = (ai_real)fast_atof(&m_buffer[0]);
value = (ai_real) fast_atof(m_buffer);
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Creates a material from loaded data. // Creates a material from loaded data.
void ObjFileMtlImporter::createMaterial() void ObjFileMtlImporter::createMaterial() {
{
std::string line; std::string line;
while( !IsLineEnd( *m_DataIt ) ) { while (!IsLineEnd(*m_DataIt)) {
line += *m_DataIt; line += *m_DataIt;
++m_DataIt; ++m_DataIt;
} }
std::vector<std::string> token; std::vector<std::string> token;
const unsigned int numToken = tokenize<std::string>( line, token, " \t" ); const unsigned int numToken = tokenize<std::string>(line, token, " \t");
std::string name; std::string name;
if ( numToken == 1 ) { if (numToken == 1) {
name = AI_DEFAULT_MATERIAL_NAME; name = AI_DEFAULT_MATERIAL_NAME;
} else { } else {
// skip newmtl and all following white spaces // skip newmtl and all following white spaces
@ -296,13 +254,13 @@ void ObjFileMtlImporter::createMaterial()
name = trim_whitespaces(name); name = trim_whitespaces(name);
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name ); std::map<std::string, ObjFile::Material *>::iterator it = m_pModel->m_MaterialMap.find(name);
if ( m_pModel->m_MaterialMap.end() == it) { if (m_pModel->m_MaterialMap.end() == it) {
// New Material created // New Material created
m_pModel->m_pCurrentMaterial = new ObjFile::Material(); m_pModel->m_pCurrentMaterial = new ObjFile::Material();
m_pModel->m_pCurrentMaterial->MaterialName.Set( name ); m_pModel->m_pCurrentMaterial->MaterialName.Set(name);
m_pModel->m_MaterialLib.push_back( name ); m_pModel->m_MaterialLib.push_back(name);
m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial; m_pModel->m_MaterialMap[name] = m_pModel->m_pCurrentMaterial;
if (m_pModel->m_pCurrentMesh) { if (m_pModel->m_pCurrentMesh) {
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1); m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
@ -316,52 +274,52 @@ void ObjFileMtlImporter::createMaterial()
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Gets a texture name from data. // Gets a texture name from data.
void ObjFileMtlImporter::getTexture() { void ObjFileMtlImporter::getTexture() {
aiString *out( NULL ); aiString *out(NULL);
int clampIndex = -1; int clampIndex = -1;
const char *pPtr( &(*m_DataIt) ); const char *pPtr(&(*m_DataIt));
if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) { if (!ASSIMP_strincmp(pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()))) {
// Diffuse texture // Diffuse texture
out = & m_pModel->m_pCurrentMaterial->texture; out = &m_pModel->m_pCurrentMaterial->texture;
clampIndex = ObjFile::Material::TextureDiffuseType; clampIndex = ObjFile::Material::TextureDiffuseType;
} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()))) {
// Ambient texture // Ambient texture
out = & m_pModel->m_pCurrentMaterial->textureAmbient; out = &m_pModel->m_pCurrentMaterial->textureAmbient;
clampIndex = ObjFile::Material::TextureAmbientType; clampIndex = ObjFile::Material::TextureAmbientType;
} else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()))) {
// Specular texture // Specular texture
out = & m_pModel->m_pCurrentMaterial->textureSpecular; out = &m_pModel->m_pCurrentMaterial->textureSpecular;
clampIndex = ObjFile::Material::TextureSpecularType; clampIndex = ObjFile::Material::TextureSpecularType;
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size())) ||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()))) {
// Displacement texture // Displacement texture
out = &m_pModel->m_pCurrentMaterial->textureDisp; out = &m_pModel->m_pCurrentMaterial->textureDisp;
clampIndex = ObjFile::Material::TextureDispType; clampIndex = ObjFile::Material::TextureDispType;
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()))) {
// Opacity texture // Opacity texture
out = & m_pModel->m_pCurrentMaterial->textureOpacity; out = &m_pModel->m_pCurrentMaterial->textureOpacity;
clampIndex = ObjFile::Material::TextureOpacityType; clampIndex = ObjFile::Material::TextureOpacityType;
} else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size())) ||
!ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()))) {
// Emissive texture // Emissive texture
out = & m_pModel->m_pCurrentMaterial->textureEmissive; out = &m_pModel->m_pCurrentMaterial->textureEmissive;
clampIndex = ObjFile::Material::TextureEmissiveType; clampIndex = ObjFile::Material::TextureEmissiveType;
} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) || } else if (!ASSIMP_strincmp(pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size())) ||
!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) { !ASSIMP_strincmp(pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()))) {
// Bump texture // Bump texture
out = & m_pModel->m_pCurrentMaterial->textureBump; out = &m_pModel->m_pCurrentMaterial->textureBump;
clampIndex = ObjFile::Material::TextureBumpType; clampIndex = ObjFile::Material::TextureBumpType;
} else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()))) {
// Normal map // Normal map
out = & m_pModel->m_pCurrentMaterial->textureNormal; out = &m_pModel->m_pCurrentMaterial->textureNormal;
clampIndex = ObjFile::Material::TextureNormalType; clampIndex = ObjFile::Material::TextureNormalType;
} else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()))) {
// Reflection texture(s) // Reflection texture(s)
//Do nothing here //Do nothing here
return; return;
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) { } else if (!ASSIMP_strincmp(pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()))) {
// Specularity scaling (glossiness) // Specularity scaling (glossiness)
out = & m_pModel->m_pCurrentMaterial->textureSpecularity; out = &m_pModel->m_pCurrentMaterial->textureSpecularity;
clampIndex = ObjFile::Material::TextureSpecularityType; clampIndex = ObjFile::Material::TextureSpecularityType;
} else { } else {
ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type"); ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
@ -373,9 +331,9 @@ void ObjFileMtlImporter::getTexture() {
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp; m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
std::string texture; std::string texture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture ); m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, texture);
if ( NULL!=out ) { if (NULL != out) {
out->Set( texture ); out->Set(texture);
} }
} }
@ -398,90 +356,57 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
// If there is any more texture option // If there is any more texture option
while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-') {
{ const char *pPtr(&(*m_DataIt));
const char *pPtr( &(*m_DataIt) );
//skip option key and value //skip option key and value
int skipToken = 1; int skipToken = 1;
if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size()))) {
{
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
char value[3]; char value[3];
CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value)); CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
if (!ASSIMP_strincmp(value, "on", 2)) if (!ASSIMP_strincmp(value, "on", 2)) {
{
clamp = true; clamp = true;
} }
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()))) {
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) ) DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
{ char value[12];
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd ); CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
char value[ 12 ]; if (!ASSIMP_strincmp(value, "cube_top", 8)) {
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeTopType; clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
} } else if (!ASSIMP_strincmp(value, "cube_bottom", 11)) {
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType; clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[1]; out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
} } else if (!ASSIMP_strincmp(value, "cube_front", 10)) {
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType; clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[2]; out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
} } else if (!ASSIMP_strincmp(value, "cube_back", 9)) {
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeBackType; clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[3]; out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
} } else if (!ASSIMP_strincmp(value, "cube_left", 9)) {
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType; clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[4]; out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
} } else if (!ASSIMP_strincmp(value, "cube_right", 10)) {
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
{
clampIndex = ObjFile::Material::TextureReflectionCubeRightType; clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[5]; out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
} } else if (!ASSIMP_strincmp(value, "sphere", 6)) {
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
{
clampIndex = ObjFile::Material::TextureReflectionSphereType; clampIndex = ObjFile::Material::TextureReflectionSphereType;
out = &m_pModel->m_pCurrentMaterial->textureReflection[0]; out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
} }
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size())) || !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size())) || !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size())) || !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size())) || !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size())) || !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size()))) {
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
{
skipToken = 2; skipToken = 2;
} } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size()))) {
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
{
skipToken = 3; skipToken = 3;
} } else if (!ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size())) || !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size())) || !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))) {
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
)
{
skipToken = 4; skipToken = 4;
} }
for (int i = 0; i < skipToken; ++i) for (int i = 0; i < skipToken; ++i) {
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd); m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -41,9 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJFILEMTLIMPORTER_H_INC #ifndef OBJFILEMTLIMPORTER_H_INC
#define OBJFILEMTLIMPORTER_H_INC #define OBJFILEMTLIMPORTER_H_INC
#include <vector>
#include <string>
#include <assimp/defs.h> #include <assimp/defs.h>
#include <string>
#include <vector>
struct aiColor3D; struct aiColor3D;
struct aiString; struct aiString;
@ -51,44 +50,41 @@ struct aiString;
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Model; struct Model;
struct Material; struct Material;
} } // namespace ObjFile
/** /**
* @class ObjFileMtlImporter * @class ObjFileMtlImporter
* @brief Loads the material description from a mtl file. * @brief Loads the material description from a mtl file.
*/ */
class ObjFileMtlImporter class ObjFileMtlImporter {
{
public: public:
static const size_t BUFFERSIZE = 2048; static const size_t BUFFERSIZE = 2048;
typedef std::vector<char> DataArray; typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt; typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt; typedef std::vector<char>::const_iterator ConstDataArrayIt;
public: //! \brief The class default constructor
//! \brief Default constructor ObjFileMtlImporter(std::vector<char> &buffer, const std::string &strAbsPath,
ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath, ObjFile::Model *pModel);
ObjFile::Model *pModel );
//! \brief DEstructor //! \brief The class destructor
~ObjFileMtlImporter(); ~ObjFileMtlImporter();
ObjFileMtlImporter(const ObjFileMtlImporter &rOther) = delete;
ObjFileMtlImporter &operator=(const ObjFileMtlImporter &rOther) = delete;
private: private:
/// Copy constructor, empty. /// Copy constructor, empty.
ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
/// \brief Assignment operator, returns only a reference of this instance.
ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
/// Load the whole material description /// Load the whole material description
void load(); void load();
/// Get color data. /// Get color data.
void getColorRGBA( aiColor3D *pColor); void getColorRGBA(aiColor3D *pColor);
/// Get illumination model from loaded data /// Get illumination model from loaded data
void getIlluminationModel( int &illum_model ); void getIlluminationModel(int &illum_model);
/// Gets a float value from data. /// Gets a float value from data.
void getFloatValue( ai_real &value ); void getFloatValue(ai_real &value);
/// Creates a new material from loaded data. /// Creates a new material from loaded data.
void createMaterial(); void createMaterial();
/// Get texture name from loaded data. /// Get texture name from loaded data.
@ -107,7 +103,7 @@ private:
//! Current line in file //! Current line in file
unsigned int m_uiLine; unsigned int m_uiLine;
//! Helper buffer //! Helper buffer
char m_buffer[BUFFERSIZE]; std::vector<char> m_buffer;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -42,24 +41,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_FILEPARSER_H_INC #ifndef OBJ_FILEPARSER_H_INC
#define OBJ_FILEPARSER_H_INC #define OBJ_FILEPARSER_H_INC
#include <vector> #include <assimp/IOStreamBuffer.h>
#include <string> #include <assimp/mesh.h>
#include <map>
#include <memory>
#include <assimp/vector2.h> #include <assimp/vector2.h>
#include <assimp/vector3.h> #include <assimp/vector3.h>
#include <assimp/mesh.h> #include <map>
#include <assimp/IOStreamBuffer.h> #include <memory>
#include <string>
#include <vector>
namespace Assimp { namespace Assimp {
namespace ObjFile { namespace ObjFile {
struct Model; struct Model;
struct Object; struct Object;
struct Material; struct Material;
struct Point3; struct Point3;
struct Point2; struct Point2;
} } // namespace ObjFile
class ObjFileImporter; class ObjFileImporter;
class IOSystem; class IOSystem;
@ -78,31 +77,34 @@ public:
/// @brief The default constructor. /// @brief The default constructor.
ObjFileParser(); ObjFileParser();
/// @brief Constructor with data array. /// @brief Constructor with data array.
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName); ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler *progress, const std::string &originalObjFileName);
/// @brief Destructor /// @brief Destructor
~ObjFileParser(); ~ObjFileParser();
/// @brief If you want to load in-core data. /// @brief If you want to load in-core data.
void setBuffer( std::vector<char> &buffer ); void setBuffer(std::vector<char> &buffer);
/// @brief Model getter. /// @brief Model getter.
ObjFile::Model *GetModel() const; ObjFile::Model *GetModel() const;
ObjFileParser(const ObjFileParser&) = delete;
ObjFileParser &operator=(const ObjFileParser& ) = delete;
protected: protected:
/// Parse the loaded file /// Parse the loaded file
void parseFile( IOStreamBuffer<char> &streamBuffer ); void parseFile(IOStreamBuffer<char> &streamBuffer);
/// Method to copy the new delimited word in the current line. /// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length); void copyNextWord(char *pBuffer, size_t length);
/// Method to copy the new line. /// Method to copy the new line.
// void copyNextLine(char *pBuffer, size_t length); // void copyNextLine(char *pBuffer, size_t length);
/// Get the number of components in a line. /// Get the number of components in a line.
size_t getNumComponentsInDataDefinition(); size_t getNumComponentsInDataDefinition();
/// Stores the vector /// Stores the vector
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array ); size_t getTexCoordVector(std::vector<aiVector3D> &point3d_array);
/// Stores the following 3d vector. /// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array ); void getVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following homogeneous vector as a 3D vector /// Stores the following homogeneous vector as a 3D vector
void getHomogeneousVector3( std::vector<aiVector3D> &point3d_array ); void getHomogeneousVector3(std::vector<aiVector3D> &point3d_array);
/// Stores the following two 3d vectors on the line. /// Stores the following two 3d vectors on the line.
void getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b ); void getTwoVectors3(std::vector<aiVector3D> &point3d_array_a, std::vector<aiVector3D> &point3d_array_b);
/// Stores the following 3d vector. /// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array); void getVector2(std::vector<aiVector2D> &point2d_array);
/// Stores the following face. /// Stores the following face.
@ -122,23 +124,21 @@ protected:
/// Gets the group number and resolution from file. /// Gets the group number and resolution from file.
void getGroupNumberAndResolution(); void getGroupNumberAndResolution();
/// Returns the index of the material. Is -1 if not material was found. /// Returns the index of the material. Is -1 if not material was found.
int getMaterialIndex( const std::string &strMaterialName ); int getMaterialIndex(const std::string &strMaterialName);
/// Parse object name /// Parse object name
void getObjectName(); void getObjectName();
/// Creates a new object. /// Creates a new object.
void createObject( const std::string &strObjectName ); void createObject(const std::string &strObjectName);
/// Creates a new mesh. /// Creates a new mesh.
void createMesh( const std::string &meshName ); void createMesh(const std::string &meshName);
/// Returns true, if a new mesh instance must be created. /// Returns true, if a new mesh instance must be created.
bool needsNewMesh( const std::string &rMaterialName ); bool needsNewMesh(const std::string &rMaterialName);
/// Error report in token /// Error report in token
void reportErrorTokenInFace(); void reportErrorTokenInFace();
private: private:
// Copy and assignment constructor should be private // Copy and assignment constructor should be private
// because the class contains pointer to allocated memory // because the class contains pointer to allocated memory
ObjFileParser(const ObjFileParser& rhs);
ObjFileParser& operator=(const ObjFileParser& rhs);
/// Default material name /// Default material name
static const std::string DEFAULT_MATERIAL; static const std::string DEFAULT_MATERIAL;
@ -155,11 +155,11 @@ private:
/// Pointer to IO system instance. /// Pointer to IO system instance.
IOSystem *m_pIO; IOSystem *m_pIO;
//! Pointer to progress handler //! Pointer to progress handler
ProgressHandler* m_progress; ProgressHandler *m_progress;
/// Path to the current model, name of the obj file where the buffer comes from /// Path to the current model, name of the obj file where the buffer comes from
const std::string m_originalObjFileName; const std::string m_originalObjFileName;
}; };
} // Namespace Assimp } // Namespace Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,8 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef OBJ_TOOLS_H_INC #ifndef OBJ_TOOLS_H_INC
#define OBJ_TOOLS_H_INC #define OBJ_TOOLS_H_INC
#include <assimp/fast_atof.h>
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
@ -57,17 +56,14 @@ namespace Assimp {
* @param end Iterator with end of buffer. * @param end Iterator with end of buffer.
* @return true, if the end of the buffer is reached. * @return true, if the end of the buffer is reached.
*/ */
template<class char_t> template <class char_t>
inline bool isEndOfBuffer( char_t it, char_t end ) { inline bool isEndOfBuffer(char_t it, char_t end) {
if ( it == end ) if (it == end) {
{
return true; return true;
} } else {
else
{
--end; --end;
} }
return ( it == end ); return (it == end);
} }
/** @brief Returns next word separated by a space /** @brief Returns next word separated by a space
@ -75,14 +71,12 @@ inline bool isEndOfBuffer( char_t it, char_t end ) {
* @param pEnd Pointer to end of buffer * @param pEnd Pointer to end of buffer
* @return Pointer to next space * @return Pointer to next space
*/ */
template<class Char_T> template <class Char_T>
inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd ) inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
{ while (!isEndOfBuffer(pBuffer, pEnd)) {
while ( !isEndOfBuffer( pBuffer, pEnd ) ) if (!IsSpaceOrNewLine(*pBuffer) || IsLineEnd(*pBuffer)) {
{
if ( !IsSpaceOrNewLine( *pBuffer ) || IsLineEnd( *pBuffer ) ) {
//if ( *pBuffer != '\\' ) //if ( *pBuffer != '\\' )
break; break;
} }
pBuffer++; pBuffer++;
} }
@ -94,16 +88,14 @@ inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
* @param pEnd Pointer to end of buffer * @param pEnd Pointer to end of buffer
* @return Pointer to next token * @return Pointer to next token
*/ */
template<class Char_T> template <class Char_T>
inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd ) inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
{ while (!isEndOfBuffer(pBuffer, pEnd)) {
while ( !isEndOfBuffer( pBuffer, pEnd ) ) if (IsSpaceOrNewLine(*pBuffer))
{
if( IsSpaceOrNewLine( *pBuffer ) )
break; break;
pBuffer++; pBuffer++;
} }
return getNextWord( pBuffer, pEnd ); return getNextWord(pBuffer, pEnd);
} }
/** @brief Skips a line /** @brief Skips a line
@ -112,18 +104,18 @@ inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
* @param uiLine Current line number in format * @param uiLine Current line number in format
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) { inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) { while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it; ++it;
} }
if ( it != end ) { if (it != end) {
++it; ++it;
++uiLine; ++uiLine;
} }
// fix .. from time to time there are spaces at the beginning of a material line // fix .. from time to time there are spaces at the beginning of a material line
while ( it != end && ( *it == '\t' || *it == ' ' ) ) { while (it != end && (*it == '\t' || *it == ' ')) {
++it; ++it;
} }
@ -137,20 +129,19 @@ inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine ) {
* @param name Separated name * @param name Separated name
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getName( char_t it, char_t end, std::string &name ) inline char_t getName(char_t it, char_t end, std::string &name) {
{
name = ""; name = "";
if( isEndOfBuffer( it, end ) ) { if (isEndOfBuffer(it, end)) {
return end; return end;
} }
char *pStart = &( *it ); char *pStart = &(*it);
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it )) { while (!isEndOfBuffer(it, end) && !IsLineEnd(*it)) {
++it; ++it;
} }
while(IsSpace( *it ) ) { while (IsSpace(*it)) {
--it; --it;
} }
// Get name // Get name
@ -158,8 +149,8 @@ inline char_t getName( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) { while (&(*it) < pStart) {
++it; ++it;
} }
std::string strName( pStart, &(*it) ); std::string strName(pStart, &(*it));
if ( strName.empty() ) if (strName.empty())
return it; return it;
else else
name = strName; name = strName;
@ -174,22 +165,19 @@ inline char_t getName( char_t it, char_t end, std::string &name )
* @param name Separated name * @param name Separated name
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getNameNoSpace( char_t it, char_t end, std::string &name ) inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
{
name = ""; name = "";
if( isEndOfBuffer( it, end ) ) { if (isEndOfBuffer(it, end)) {
return end; return end;
} }
char *pStart = &( *it ); char *pStart = &(*it);
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) while (!isEndOfBuffer(it, end) && !IsLineEnd(*it) && !IsSpaceOrNewLine(*it)) {
&& !IsSpaceOrNewLine( *it ) ) {
++it; ++it;
} }
while( isEndOfBuffer( it, end ) || IsLineEnd( *it ) while (isEndOfBuffer(it, end) || IsLineEnd(*it) || IsSpaceOrNewLine(*it)) {
|| IsSpaceOrNewLine( *it ) ) {
--it; --it;
} }
++it; ++it;
@ -199,8 +187,8 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
while (&(*it) < pStart) { while (&(*it) < pStart) {
++it; ++it;
} }
std::string strName( pStart, &(*it) ); std::string strName(pStart, &(*it));
if ( strName.empty() ) if (strName.empty())
return it; return it;
else else
name = strName; name = strName;
@ -215,20 +203,18 @@ inline char_t getNameNoSpace( char_t it, char_t end, std::string &name )
* @param length Buffer length * @param length Buffer length
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length ) inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length) {
{
size_t index = 0; size_t index = 0;
it = getNextWord<char_t>( it, end ); it = getNextWord<char_t>(it, end);
while( !IsSpaceOrNewLine( *it ) && !isEndOfBuffer( it, end ) ) while (!IsSpaceOrNewLine(*it) && !isEndOfBuffer(it, end)) {
{ pBuffer[index] = *it;
pBuffer[index] = *it ;
index++; index++;
if (index == length-1) if (index == length - 1)
break; break;
++it; ++it;
} }
pBuffer[ index ] = '\0'; pBuffer[index] = '\0';
return it; return it;
} }
@ -238,13 +224,12 @@ inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length
* @param value Separated float value. * @param value Separated float value.
* @return Current-iterator with new position * @return Current-iterator with new position
*/ */
template<class char_t> template <class char_t>
inline char_t getFloat( char_t it, char_t end, ai_real &value ) inline char_t getFloat(char_t it, char_t end, ai_real &value) {
{
static const size_t BUFFERSIZE = 1024; static const size_t BUFFERSIZE = 1024;
char buffer[ BUFFERSIZE ]; char buffer[BUFFERSIZE];
it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE ); it = CopyNextWord<char_t>(it, end, buffer, BUFFERSIZE);
value = (ai_real) fast_atof( buffer ); value = (ai_real)fast_atof(buffer);
return it; return it;
} }
@ -255,46 +240,45 @@ inline char_t getFloat( char_t it, char_t end, ai_real &value )
* @param delimiters Delimiter for tokenize. * @param delimiters Delimiter for tokenize.
* @return Number of found token. * @return Number of found token.
*/ */
template<class string_type> template <class string_type>
unsigned int tokenize( const string_type& str, std::vector<string_type>& tokens, unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
const string_type& delimiters ) const string_type &delimiters) {
{
// Skip delimiters at beginning. // Skip delimiters at beginning.
typename string_type::size_type lastPos = str.find_first_not_of( delimiters, 0 ); typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
// Find first "non-delimiter". // Find first "non-delimiter".
typename string_type::size_type pos = str.find_first_of( delimiters, lastPos ); typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
while ( string_type::npos != pos || string_type::npos != lastPos ) while (string_type::npos != pos || string_type::npos != lastPos) {
{
// Found a token, add it to the vector. // Found a token, add it to the vector.
string_type tmp = str.substr(lastPos, pos - lastPos); string_type tmp = str.substr(lastPos, pos - lastPos);
if ( !tmp.empty() && ' ' != tmp[ 0 ] ) if (!tmp.empty() && ' ' != tmp[0])
tokens.push_back( tmp ); tokens.push_back(tmp);
// Skip delimiters. Note the "not_of" // Skip delimiters. Note the "not_of"
lastPos = str.find_first_not_of( delimiters, pos ); lastPos = str.find_first_not_of(delimiters, pos);
// Find next "non-delimiter" // Find next "non-delimiter"
pos = str.find_first_of( delimiters, lastPos ); pos = str.find_first_of(delimiters, lastPos);
} }
return static_cast<unsigned int>( tokens.size() ); return static_cast<unsigned int>(tokens.size());
} }
template <class string_type> template <class string_type>
string_type trim_whitespaces(string_type str) string_type trim_whitespaces(string_type str) {
{ while (!str.empty() && IsSpace(str[0]))
while (!str.empty() && IsSpace(str[0])) str.erase(0); str.erase(0);
while (!str.empty() && IsSpace(str[str.length() - 1])) str.erase(str.length() - 1); while (!str.empty() && IsSpace(str[str.length() - 1]))
str.erase(str.length() - 1);
return str; return str;
} }
template<class T> template <class T>
bool hasLineEnd( T it, T end ) { bool hasLineEnd(T it, T end) {
bool hasLineEnd( false ); bool hasLineEnd(false);
while ( !isEndOfBuffer( it, end ) ) { while (!isEndOfBuffer(it, end)) {
it++; it++;
if ( IsLineEnd( it ) ) { if (IsLineEnd(it)) {
hasLineEnd = true; hasLineEnd = true;
break; break;
} }

File diff suppressed because it is too large Load Diff

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

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@ -206,8 +206,8 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
aiMaterial *material = new aiMaterial(); aiMaterial *material = new aiMaterial();
m_textures.clear(); m_textures.clear();
aiString ts(materialName); aiString matName(materialName);
material->AddProperty(&ts, AI_MATKEY_NAME); material->AddProperty(&matName, AI_MATKEY_NAME);
// The stringstream will push words from a line until newline. // The stringstream will push words from a line until newline.
// It will also trim whitespace from line start and between words. // It will also trim whitespace from line start and between words.
@ -279,14 +279,14 @@ aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSyste
else if (linePart=="$colormap") else if (linePart=="$colormap")
{ {
ss >> linePart; ss >> linePart;
aiString ts(linePart); aiString cm(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); material->AddProperty(&cm, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
} }
else if (linePart=="$normalmap") else if (linePart=="$normalmap")
{ {
ss >> linePart; ss >> linePart;
aiString ts(linePart); aiString nm(linePart);
material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0)); material->AddProperty(&nm, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
} }
else if (linePart=="$shininess_strength") else if (linePart=="$shininess_strength")
{ {

View File

@ -46,26 +46,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
#include <assimp/ParsingUtils.h> #include <assimp/ParsingUtils.h>
#include <functional>
#include <algorithm>
#include <stdint.h> #include <stdint.h>
#include <sstream> #include <algorithm>
#include <cctype> #include <cctype>
#include <functional>
#include <sstream>
namespace Assimp { namespace Assimp {
namespace Ogre { namespace Ogre {
/// Returns a lower cased copy of @s. /// Returns a lower cased copy of @s.
static AI_FORCE_INLINE static AI_FORCE_INLINE std::string ToLower(const std::string &s) {
std::string ToLower(std::string s) std::string lower(s);
{ std::transform(lower.begin(), lower.end(), lower.begin(), Assimp::ToLower<char>);
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
return s; return lower;
} }
/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching. /// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
static AI_FORCE_INLINE static AI_FORCE_INLINE bool EndsWith( const std::string &s, const std::string &suffix, bool caseSensitive = true) {
bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
if (s.empty() || suffix.empty()) { if (s.empty() || suffix.empty()) {
return false; return false;
} else if (s.length() < suffix.length()) { } else if (s.length() < suffix.length()) {
@ -77,7 +76,7 @@ bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitiv
} }
size_t len = suffix.length(); size_t len = suffix.length();
std::string sSuffix = s.substr(s.length()-len, len); std::string sSuffix = s.substr(s.length() - len, len);
return (ASSIMP_stricmp(sSuffix, suffix) == 0); return (ASSIMP_stricmp(sSuffix, suffix) == 0);
} }
@ -86,7 +85,8 @@ bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitiv
/// Trim from start /// Trim from start
static AI_FORCE_INLINE static AI_FORCE_INLINE
std::string &TrimLeft(std::string &s, bool newlines = true) { std::string &
TrimLeft(std::string &s, bool newlines = true) {
if (!newlines) { if (!newlines) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); })); s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
} else { } else {
@ -97,9 +97,10 @@ std::string &TrimLeft(std::string &s, bool newlines = true) {
/// Trim from end /// Trim from end
static AI_FORCE_INLINE static AI_FORCE_INLINE
std::string &TrimRight(std::string &s, bool newlines = true) { std::string &
TrimRight(std::string &s, bool newlines = true) {
if (!newlines) { if (!newlines) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end()); s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(), s.end());
} else { } else {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); })); s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
} }
@ -108,13 +109,15 @@ std::string &TrimRight(std::string &s, bool newlines = true) {
/// Trim from both ends /// Trim from both ends
static AI_FORCE_INLINE static AI_FORCE_INLINE
std::string &Trim(std::string &s, bool newlines = true) { std::string &
Trim(std::string &s, bool newlines = true) {
return TrimLeft(TrimRight(s, newlines), newlines); return TrimLeft(TrimRight(s, newlines), newlines);
} }
/// Skips a line from current @ss position until a newline. Returns the skipped part. /// Skips a line from current @ss position until a newline. Returns the skipped part.
static AI_FORCE_INLINE static AI_FORCE_INLINE
std::string SkipLine(std::stringstream &ss) { std::string
SkipLine(std::stringstream &ss) {
std::string skipped; std::string skipped;
getline(ss, skipped); getline(ss, skipped);
return skipped; return skipped;
@ -123,14 +126,15 @@ std::string SkipLine(std::stringstream &ss) {
/// Skips a line and reads next element from @c ss to @c nextElement. /// Skips a line and reads next element from @c ss to @c nextElement.
/** @return Skipped line content until newline. */ /** @return Skipped line content until newline. */
static AI_FORCE_INLINE static AI_FORCE_INLINE
std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) { std::string
NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
std::string skipped = SkipLine(ss); std::string skipped = SkipLine(ss);
ss >> nextElement; ss >> nextElement;
return skipped; return skipped;
} }
} // Ogre } // namespace Ogre
} // Assimp } // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
#endif // AI_OGREPARSINGUTILS_H_INC #endif // AI_OGREPARSINGUTILS_H_INC

View File

@ -53,140 +53,94 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Define as 1 to get verbose logging. // Define as 1 to get verbose logging.
#define OGRE_XML_SERIALIZER_DEBUG 0 #define OGRE_XML_SERIALIZER_DEBUG 0
namespace Assimp namespace Assimp {
{ namespace Ogre {
namespace Ogre
{
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error) AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error) {
{ if (!error.empty()) {
if (!error.empty())
{
throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'"); throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'");
} } else {
else
{
throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'"); throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'");
} }
} }
template<> template <>
int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const {
{ if (!HasAttribute(name)) {
if (HasAttribute(name))
{
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
}
else
{
ThrowAttibuteError(m_reader, name);
return 0;
}
}
template<>
uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const
{
if (HasAttribute(name))
{
/** @note This is hackish. But we are never expecting unsigned values that go outside the
int32_t range. Just monitor for negative numbers and kill the import. */
int32_t temp = ReadAttribute<int32_t>(name);
if (temp >= 0)
{
return static_cast<uint32_t>(temp);
}
else
{
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
}
}
else
{
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(m_reader, name);
} }
return 0;
return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
} }
template<> template <>
uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const {
{ if (!HasAttribute(name)) {
if (HasAttribute(name))
{
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
}
else
{
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(m_reader, name);
} }
return 0; // @note This is hackish. But we are never expecting unsigned values that go outside the
// int32_t range. Just monitor for negative numbers and kill the import.
int32_t temp = ReadAttribute<int32_t>(name);
if (temp < 0) {
ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
}
return static_cast<uint32_t>(temp);
} }
template<> template <>
float OgreXmlSerializer::ReadAttribute<float>(const char *name) const uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const {
{ if (!HasAttribute(name)) {
if (HasAttribute(name))
{
return m_reader->getAttributeValueAsFloat(name);
}
else
{
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(m_reader, name);
return 0;
} }
return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
} }
template<> template <>
std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const float OgreXmlSerializer::ReadAttribute<float>(const char *name) const {
{ if (!HasAttribute(name)) {
const char* value = m_reader->getAttributeValue(name);
if (value)
{
return std::string(value);
}
else
{
ThrowAttibuteError(m_reader, name); ThrowAttibuteError(m_reader, name);
return "";
} }
return m_reader->getAttributeValueAsFloat(name);
} }
template<> template <>
bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const {
{ const char *value = m_reader->getAttributeValue(name);
if (nullptr == value) {
ThrowAttibuteError(m_reader, name);
}
return std::string(value);
}
template <>
bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const {
std::string value = Ogre::ToLower(ReadAttribute<std::string>(name)); std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
if (ASSIMP_stricmp(value, "true") == 0) if (ASSIMP_stricmp(value, "true") == 0) {
{
return true; return true;
} } else if (ASSIMP_stricmp(value, "false") == 0) {
else if (ASSIMP_stricmp(value, "false") == 0)
{
return false; return false;
} } else {
else
{
ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'"); ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
return false; return false;
} }
} }
bool OgreXmlSerializer::HasAttribute(const char *name) const bool OgreXmlSerializer::HasAttribute(const char *name) const {
{
return (m_reader->getAttributeValue(name) != 0); return (m_reader->getAttributeValue(name) != 0);
} }
std::string &OgreXmlSerializer::NextNode() std::string &OgreXmlSerializer::NextNode() {
{ do {
do if (!m_reader->read()) {
{
if (!m_reader->read())
{
m_currentNodeName = ""; m_currentNodeName = "";
return m_currentNodeName; return m_currentNodeName;
} }
} } while (m_reader->getNodeType() != irr::io::EXN_ELEMENT);
while(m_reader->getNodeType() != irr::io::EXN_ELEMENT);
CurrentNodeName(true); CurrentNodeName(true);
#if (OGRE_XML_SERIALIZER_DEBUG == 1) #if (OGRE_XML_SERIALIZER_DEBUG == 1)
@ -195,32 +149,29 @@ std::string &OgreXmlSerializer::NextNode()
return m_currentNodeName; return m_currentNodeName;
} }
bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const {
{
return (ASSIMP_stricmp(m_currentNodeName, name) == 0); return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
} }
std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) {
{
if (forceRead) if (forceRead)
m_currentNodeName = std::string(m_reader->getNodeName()); m_currentNodeName = std::string(m_reader->getNodeName());
return m_currentNodeName; return m_currentNodeName;
} }
std::string &OgreXmlSerializer::SkipCurrentNode() std::string &OgreXmlSerializer::SkipCurrentNode() {
{
#if (OGRE_XML_SERIALIZER_DEBUG == 1) #if (OGRE_XML_SERIALIZER_DEBUG == 1)
ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">"); ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">");
#endif #endif
for(;;) { for (;;) {
if (!m_reader->read()) { if (!m_reader->read()) {
m_currentNodeName = ""; m_currentNodeName = "";
return m_currentNodeName; return m_currentNodeName;
} }
if ( m_reader->getNodeType() != irr::io::EXN_ELEMENT_END ) { if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) {
continue; continue;
} else if ( std::string( m_reader->getNodeName() ) == m_currentNodeName ) { } else if (std::string(m_reader->getNodeName()) == m_currentNodeName) {
break; break;
} }
} }
@ -231,38 +182,38 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
// Mesh XML constants // Mesh XML constants
// <mesh> // <mesh>
static const char *nnMesh = "mesh"; static const char *nnMesh = "mesh";
static const char *nnSharedGeometry = "sharedgeometry"; static const char *nnSharedGeometry = "sharedgeometry";
static const char *nnSubMeshes = "submeshes"; static const char *nnSubMeshes = "submeshes";
static const char *nnSubMesh = "submesh"; static const char *nnSubMesh = "submesh";
static const char *nnSubMeshNames = "submeshnames"; static const char *nnSubMeshNames = "submeshnames";
static const char *nnSkeletonLink = "skeletonlink"; static const char *nnSkeletonLink = "skeletonlink";
static const char *nnLOD = "levelofdetail"; static const char *nnLOD = "levelofdetail";
static const char *nnExtremes = "extremes"; static const char *nnExtremes = "extremes";
static const char *nnPoses = "poses"; static const char *nnPoses = "poses";
static const char *nnAnimations = "animations"; static const char *nnAnimations = "animations";
// <submesh> // <submesh>
static const char *nnFaces = "faces"; static const char *nnFaces = "faces";
static const char *nnFace = "face"; static const char *nnFace = "face";
static const char *nnGeometry = "geometry"; static const char *nnGeometry = "geometry";
static const char *nnTextures = "textures"; static const char *nnTextures = "textures";
// <mesh/submesh> // <mesh/submesh>
static const char *nnBoneAssignments = "boneassignments"; static const char *nnBoneAssignments = "boneassignments";
// <sharedgeometry/geometry> // <sharedgeometry/geometry>
static const char *nnVertexBuffer = "vertexbuffer"; static const char *nnVertexBuffer = "vertexbuffer";
// <vertexbuffer> // <vertexbuffer>
static const char *nnVertex = "vertex"; static const char *nnVertex = "vertex";
static const char *nnPosition = "position"; static const char *nnPosition = "position";
static const char *nnNormal = "normal"; static const char *nnNormal = "normal";
static const char *nnTangent = "tangent"; static const char *nnTangent = "tangent";
static const char *nnBinormal = "binormal"; static const char *nnBinormal = "binormal";
static const char *nnTexCoord = "texcoord"; static const char *nnTexCoord = "texcoord";
static const char *nnColorDiffuse = "colour_diffuse"; static const char *nnColorDiffuse = "colour_diffuse";
static const char *nnColorSpecular = "colour_specular"; static const char *nnColorSpecular = "colour_specular";
// <boneassignments> // <boneassignments>
static const char *nnVertexBoneAssignment = "vertexboneassignment"; static const char *nnVertexBoneAssignment = "vertexboneassignment";
@ -270,30 +221,30 @@ static const char *nnVertexBoneAssignment = "vertexboneassignment";
// Skeleton XML constants // Skeleton XML constants
// <skeleton> // <skeleton>
static const char *nnSkeleton = "skeleton"; static const char *nnSkeleton = "skeleton";
static const char *nnBones = "bones"; static const char *nnBones = "bones";
static const char *nnBoneHierarchy = "bonehierarchy"; static const char *nnBoneHierarchy = "bonehierarchy";
static const char *nnAnimationLinks = "animationlinks"; static const char *nnAnimationLinks = "animationlinks";
// <bones> // <bones>
static const char *nnBone = "bone"; static const char *nnBone = "bone";
static const char *nnRotation = "rotation"; static const char *nnRotation = "rotation";
static const char *nnAxis = "axis"; static const char *nnAxis = "axis";
static const char *nnScale = "scale"; static const char *nnScale = "scale";
// <bonehierarchy> // <bonehierarchy>
static const char *nnBoneParent = "boneparent"; static const char *nnBoneParent = "boneparent";
// <animations> // <animations>
static const char *nnAnimation = "animation"; static const char *nnAnimation = "animation";
static const char *nnTracks = "tracks"; static const char *nnTracks = "tracks";
// <tracks> // <tracks>
static const char *nnTrack = "track"; static const char *nnTrack = "track";
static const char *nnKeyFrames = "keyframes"; static const char *nnKeyFrames = "keyframes";
static const char *nnKeyFrame = "keyframe"; static const char *nnKeyFrame = "keyframe";
static const char *nnTranslate = "translate"; static const char *nnTranslate = "translate";
static const char *nnRotate = "rotate"; static const char *nnRotate = "rotate";
// Common XML constants // Common XML constants
@ -322,34 +273,26 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
NextNode(); NextNode();
// Root level nodes // Root level nodes
while(m_currentNodeName == nnSharedGeometry || while (m_currentNodeName == nnSharedGeometry ||
m_currentNodeName == nnSubMeshes || m_currentNodeName == nnSubMeshes ||
m_currentNodeName == nnSkeletonLink || m_currentNodeName == nnSkeletonLink ||
m_currentNodeName == nnBoneAssignments || m_currentNodeName == nnBoneAssignments ||
m_currentNodeName == nnLOD || m_currentNodeName == nnLOD ||
m_currentNodeName == nnSubMeshNames || m_currentNodeName == nnSubMeshNames ||
m_currentNodeName == nnExtremes || m_currentNodeName == nnExtremes ||
m_currentNodeName == nnPoses || m_currentNodeName == nnPoses ||
m_currentNodeName == nnAnimations) m_currentNodeName == nnAnimations) {
{ if (m_currentNodeName == nnSharedGeometry) {
if (m_currentNodeName == nnSharedGeometry)
{
mesh->sharedVertexData = new VertexDataXml(); mesh->sharedVertexData = new VertexDataXml();
ReadGeometry(mesh->sharedVertexData); ReadGeometry(mesh->sharedVertexData);
} } else if (m_currentNodeName == nnSubMeshes) {
else if (m_currentNodeName == nnSubMeshes)
{
NextNode(); NextNode();
while(m_currentNodeName == nnSubMesh) { while (m_currentNodeName == nnSubMesh) {
ReadSubMesh(mesh); ReadSubMesh(mesh);
} }
} } else if (m_currentNodeName == nnBoneAssignments) {
else if (m_currentNodeName == nnBoneAssignments)
{
ReadBoneAssignments(mesh->sharedVertexData); ReadBoneAssignments(mesh->sharedVertexData);
} } else if (m_currentNodeName == nnSkeletonLink) {
else if (m_currentNodeName == nnSkeletonLink)
{
mesh->skeletonRef = ReadAttribute<std::string>("name"); mesh->skeletonRef = ReadAttribute<std::string>("name");
ASSIMP_LOG_DEBUG_F("Read skeleton link ", mesh->skeletonRef); ASSIMP_LOG_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
NextNode(); NextNode();
@ -360,49 +303,43 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
} }
} }
void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) {
{
dest->count = ReadAttribute<uint32_t>("vertexcount"); dest->count = ReadAttribute<uint32_t>("vertexcount");
ASSIMP_LOG_DEBUG_F( " - Reading geometry of ", dest->count, " vertices"); ASSIMP_LOG_DEBUG_F(" - Reading geometry of ", dest->count, " vertices");
NextNode(); NextNode();
while(m_currentNodeName == nnVertexBuffer) { while (m_currentNodeName == nnVertexBuffer) {
ReadGeometryVertexBuffer(dest); ReadGeometryVertexBuffer(dest);
} }
} }
void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
{
bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions")); bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals")); bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents")); bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0); uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
// Not having positions is a error only if a previous vertex buffer did not have them. // Not having positions is a error only if a previous vertex buffer did not have them.
if (!positions && !dest->HasPositions()) { if (!positions && !dest->HasPositions()) {
throw DeadlyImportError("Vertex buffer does not contain positions!"); throw DeadlyImportError("Vertex buffer does not contain positions!");
} }
if (positions) if (positions) {
{
ASSIMP_LOG_DEBUG(" - Contains positions"); ASSIMP_LOG_DEBUG(" - Contains positions");
dest->positions.reserve(dest->count); dest->positions.reserve(dest->count);
} }
if (normals) if (normals) {
{
ASSIMP_LOG_DEBUG(" - Contains normals"); ASSIMP_LOG_DEBUG(" - Contains normals");
dest->normals.reserve(dest->count); dest->normals.reserve(dest->count);
} }
if (tangents) if (tangents) {
{
ASSIMP_LOG_DEBUG(" - Contains tangents"); ASSIMP_LOG_DEBUG(" - Contains tangents");
dest->tangents.reserve(dest->count); dest->tangents.reserve(dest->count);
} }
if (uvs > 0) if (uvs > 0) {
{ ASSIMP_LOG_DEBUG_F(" - Contains ", uvs, " texture coords");
ASSIMP_LOG_DEBUG_F( " - Contains ", uvs, " texture coords");
dest->uvs.resize(uvs); dest->uvs.resize(uvs);
for(size_t i=0, len=dest->uvs.size(); i<len; ++i) { for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
dest->uvs[i].reserve(dest->count); dest->uvs[i].reserve(dest->count);
} }
} }
@ -413,49 +350,40 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
NextNode(); NextNode();
while(m_currentNodeName == nnVertex || while (m_currentNodeName == nnVertex ||
m_currentNodeName == nnPosition || m_currentNodeName == nnPosition ||
m_currentNodeName == nnNormal || m_currentNodeName == nnNormal ||
m_currentNodeName == nnTangent || m_currentNodeName == nnTangent ||
m_currentNodeName == nnBinormal || m_currentNodeName == nnBinormal ||
m_currentNodeName == nnTexCoord || m_currentNodeName == nnTexCoord ||
m_currentNodeName == nnColorDiffuse || m_currentNodeName == nnColorDiffuse ||
m_currentNodeName == nnColorSpecular) m_currentNodeName == nnColorSpecular) {
{
if (m_currentNodeName == nnVertex) { if (m_currentNodeName == nnVertex) {
NextNode(); NextNode();
} }
/// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
if (positions && m_currentNodeName == nnPosition) if (positions && m_currentNodeName == nnPosition) {
{
aiVector3D pos; aiVector3D pos;
pos.x = ReadAttribute<float>(anX); pos.x = ReadAttribute<float>(anX);
pos.y = ReadAttribute<float>(anY); pos.y = ReadAttribute<float>(anY);
pos.z = ReadAttribute<float>(anZ); pos.z = ReadAttribute<float>(anZ);
dest->positions.push_back(pos); dest->positions.push_back(pos);
} } else if (normals && m_currentNodeName == nnNormal) {
else if (normals && m_currentNodeName == nnNormal)
{
aiVector3D normal; aiVector3D normal;
normal.x = ReadAttribute<float>(anX); normal.x = ReadAttribute<float>(anX);
normal.y = ReadAttribute<float>(anY); normal.y = ReadAttribute<float>(anY);
normal.z = ReadAttribute<float>(anZ); normal.z = ReadAttribute<float>(anZ);
dest->normals.push_back(normal); dest->normals.push_back(normal);
} } else if (tangents && m_currentNodeName == nnTangent) {
else if (tangents && m_currentNodeName == nnTangent)
{
aiVector3D tangent; aiVector3D tangent;
tangent.x = ReadAttribute<float>(anX); tangent.x = ReadAttribute<float>(anX);
tangent.y = ReadAttribute<float>(anY); tangent.y = ReadAttribute<float>(anY);
tangent.z = ReadAttribute<float>(anZ); tangent.z = ReadAttribute<float>(anZ);
dest->tangents.push_back(tangent); dest->tangents.push_back(tangent);
} } else if (uvs > 0 && m_currentNodeName == nnTexCoord) {
else if (uvs > 0 && m_currentNodeName == nnTexCoord) for (auto &curUvs : dest->uvs) {
{
for(auto &uvs : dest->uvs)
{
if (m_currentNodeName != nnTexCoord) { if (m_currentNodeName != nnTexCoord) {
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex"); throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
} }
@ -463,47 +391,31 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
aiVector3D uv; aiVector3D uv;
uv.x = ReadAttribute<float>("u"); uv.x = ReadAttribute<float>("u");
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
uvs.push_back(uv); curUvs.push_back(uv);
NextNode(); NextNode();
} }
// Continue main loop as above already read next node // Continue main loop as above already read next node
continue; continue;
} } else {
else
{
/// @todo Remove this stuff once implemented. We only want to log warnings once per element. /// @todo Remove this stuff once implemented. We only want to log warnings once per element.
bool warn = true; bool warn = true;
if (m_currentNodeName == nnBinormal) if (m_currentNodeName == nnBinormal) {
{ if (warnBinormal) {
if (warnBinormal)
{
warnBinormal = false; warnBinormal = false;
} } else {
else
{
warn = false; warn = false;
} }
} } else if (m_currentNodeName == nnColorDiffuse) {
else if (m_currentNodeName == nnColorDiffuse) if (warnColorDiffuse) {
{
if (warnColorDiffuse)
{
warnColorDiffuse = false; warnColorDiffuse = false;
} } else {
else
{
warn = false; warn = false;
} }
} } else if (m_currentNodeName == nnColorSpecular) {
else if (m_currentNodeName == nnColorSpecular) if (warnColorSpecular) {
{
if (warnColorSpecular)
{
warnColorSpecular = false; warnColorSpecular = false;
} } else {
else
{
warn = false; warn = false;
} }
} }
@ -518,7 +430,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
// Sanity checks // Sanity checks
if (dest->positions.size() != dest->count) { if (dest->positions.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count); throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count);
} }
if (normals && dest->normals.size() != dest->count) { if (normals && dest->normals.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count); throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count);
@ -526,26 +438,24 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
if (tangents && dest->tangents.size() != dest->count) { if (tangents && dest->tangents.size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count); throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count);
} }
for(unsigned int i=0; i<dest->uvs.size(); ++i) for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
{
if (dest->uvs[i].size() != dest->count) { if (dest->uvs[i].size() != dest->count) {
throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size() throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size()
<< " uvs for uv index " << i << " when should have read " << dest->count); << " uvs for uv index " << i << " when should have read " << dest->count);
} }
} }
} }
void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
{ static const char *anMaterial = "material";
static const char *anMaterial = "material";
static const char *anUseSharedVertices = "usesharedvertices"; static const char *anUseSharedVertices = "usesharedvertices";
static const char *anCount = "count"; static const char *anCount = "count";
static const char *anV1 = "v1"; static const char *anV1 = "v1";
static const char *anV2 = "v2"; static const char *anV2 = "v2";
static const char *anV3 = "v3"; static const char *anV3 = "v3";
static const char *anV4 = "v4"; static const char *anV4 = "v4";
SubMeshXml* submesh = new SubMeshXml(); SubMeshXml *submesh = new SubMeshXml();
if (HasAttribute(anMaterial)) { if (HasAttribute(anMaterial)) {
submesh->materialRef = ReadAttribute<std::string>(anMaterial); submesh->materialRef = ReadAttribute<std::string>(anMaterial);
@ -554,9 +464,9 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices); submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
} }
ASSIMP_LOG_DEBUG_F( "Reading SubMesh ", mesh->subMeshes.size()); ASSIMP_LOG_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
ASSIMP_LOG_DEBUG_F( " - Material: '", submesh->materialRef, "'"); ASSIMP_LOG_DEBUG_F(" - Material: '", submesh->materialRef, "'");
ASSIMP_LOG_DEBUG_F( " - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false")); ASSIMP_LOG_DEBUG_F(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
// TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
// of faces and geometry changed, and not if we have more than one of one // of faces and geometry changed, and not if we have more than one of one
@ -565,19 +475,16 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
bool quadWarned = false; bool quadWarned = false;
NextNode(); NextNode();
while(m_currentNodeName == nnFaces || while (m_currentNodeName == nnFaces ||
m_currentNodeName == nnGeometry || m_currentNodeName == nnGeometry ||
m_currentNodeName == nnTextures || m_currentNodeName == nnTextures ||
m_currentNodeName == nnBoneAssignments) m_currentNodeName == nnBoneAssignments) {
{ if (m_currentNodeName == nnFaces) {
if (m_currentNodeName == nnFaces)
{
submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount); submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
submesh->indexData->faces.reserve(submesh->indexData->faceCount); submesh->indexData->faces.reserve(submesh->indexData->faceCount);
NextNode(); NextNode();
while(m_currentNodeName == nnFace) while (m_currentNodeName == nnFace) {
{
aiFace face; aiFace face;
face.mNumIndices = 3; face.mNumIndices = 3;
face.mIndices = new unsigned int[3]; face.mIndices = new unsigned int[3];
@ -598,7 +505,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
} }
if (submesh->indexData->faces.size() == submesh->indexData->faceCount) { if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
ASSIMP_LOG_DEBUG_F( " - Faces ", submesh->indexData->faceCount); ASSIMP_LOG_DEBUG_F(" - Faces ", submesh->indexData->faceCount);
} else { } else {
throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount); throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount);
} }
@ -622,21 +529,19 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh)
mesh->subMeshes.push_back(submesh); mesh->subMeshes.push_back(submesh);
} }
void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) {
{
if (!dest) { if (!dest) {
throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
} }
static const char *anVertexIndex = "vertexindex"; static const char *anVertexIndex = "vertexindex";
static const char *anBoneIndex = "boneindex"; static const char *anBoneIndex = "boneindex";
static const char *anWeight = "weight"; static const char *anWeight = "weight";
std::set<uint32_t> influencedVertices; std::set<uint32_t> influencedVertices;
NextNode(); NextNode();
while(m_currentNodeName == nnVertexBoneAssignment) while (m_currentNodeName == nnVertexBoneAssignment) {
{
VertexBoneAssignment ba; VertexBoneAssignment ba;
ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex); ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex); ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
@ -652,38 +557,32 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
Some exporters won't care if the sum of all bone weights Some exporters won't care if the sum of all bone weights
for a single vertex equals 1 or not, so validate here. */ for a single vertex equals 1 or not, so validate here. */
const float epsilon = 0.05f; const float epsilon = 0.05f;
for (const uint32_t vertexIndex : influencedVertices) for (const uint32_t vertexIndex : influencedVertices) {
{
float sum = 0.0f; float sum = 0.0f;
for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) {
{
if (baIter->vertexIndex == vertexIndex) if (baIter->vertexIndex == vertexIndex)
sum += baIter->weight; sum += baIter->weight;
} }
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
{ for (auto &boneAssign : dest->boneAssignments) {
for (auto &boneAssign : dest->boneAssignments)
{
if (boneAssign.vertexIndex == vertexIndex) if (boneAssign.vertexIndex == vertexIndex)
boneAssign.weight /= sum; boneAssign.weight /= sum;
} }
} }
} }
ASSIMP_LOG_DEBUG_F( " - ", dest->boneAssignments.size(), " bone assignments"); ASSIMP_LOG_DEBUG_F(" - ", dest->boneAssignments.size(), " bone assignments");
} }
// Skeleton // Skeleton
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
{
if (!mesh || mesh->skeletonRef.empty()) if (!mesh || mesh->skeletonRef.empty())
return false; return false;
// Highly unusual to see in read world cases but support // Highly unusual to see in read world cases but support
// XML mesh referencing a binary skeleton file. // XML mesh referencing a binary skeleton file.
if (EndsWith(mesh->skeletonRef, ".skeleton", false)) if (EndsWith(mesh->skeletonRef, ".skeleton", false)) {
{
if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh)) if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
return true; return true;
@ -705,8 +604,7 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
return true; return true;
} }
bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
{
if (!mesh || mesh->skeletonRef.empty()) if (!mesh || mesh->skeletonRef.empty())
return false; return false;
@ -721,16 +619,13 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh)
return true; return true;
} }
XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
{ if (!EndsWith(filename, ".skeleton.xml", false)) {
if (!EndsWith(filename, ".skeleton.xml", false))
{
ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file."); ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
return XmlReaderPtr(); return XmlReaderPtr();
} }
if (!pIOHandler->Exists(filename)) if (!pIOHandler->Exists(filename)) {
{
ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh."); ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
return XmlReaderPtr(); return XmlReaderPtr();
} }
@ -748,8 +643,7 @@ XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const s
return reader; return reader;
} }
void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) {
{
if (NextNode() != nnSkeleton) { if (NextNode() != nnSkeleton) {
throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>"); throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
} }
@ -758,18 +652,16 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
// Optional blend mode from root node // Optional blend mode from root node
if (HasAttribute("blendmode")) { if (HasAttribute("blendmode")) {
skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative" skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
} }
NextNode(); NextNode();
// Root level nodes // Root level nodes
while(m_currentNodeName == nnBones || while (m_currentNodeName == nnBones ||
m_currentNodeName == nnBoneHierarchy || m_currentNodeName == nnBoneHierarchy ||
m_currentNodeName == nnAnimations || m_currentNodeName == nnAnimations ||
m_currentNodeName == nnAnimationLinks) m_currentNodeName == nnAnimationLinks) {
{
if (m_currentNodeName == nnBones) if (m_currentNodeName == nnBones)
ReadBones(skeleton); ReadBones(skeleton);
else if (m_currentNodeName == nnBoneHierarchy) else if (m_currentNodeName == nnBoneHierarchy)
@ -781,8 +673,7 @@ void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
} }
} }
void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) {
{
if (skeleton->bones.empty()) { if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones"); throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
} }
@ -790,8 +681,7 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
ASSIMP_LOG_DEBUG(" - Animations"); ASSIMP_LOG_DEBUG(" - Animations");
NextNode(); NextNode();
while(m_currentNodeName == nnAnimation) while (m_currentNodeName == nnAnimation) {
{
Animation *anim = new Animation(skeleton); Animation *anim = new Animation(skeleton);
anim->name = ReadAttribute<std::string>("name"); anim->name = ReadAttribute<std::string>("name");
anim->length = ReadAttribute<float>("length"); anim->length = ReadAttribute<float>("length");
@ -803,15 +693,13 @@ void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
ReadAnimationTracks(anim); ReadAnimationTracks(anim);
skeleton->animations.push_back(anim); skeleton->animations.push_back(anim);
ASSIMP_LOG_DEBUG_F( " ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)"); ASSIMP_LOG_DEBUG_F(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
} }
} }
void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) {
{
NextNode(); NextNode();
while(m_currentNodeName == nnTrack) while (m_currentNodeName == nnTrack) {
{
VertexAnimationTrack track; VertexAnimationTrack track;
track.type = VertexAnimationTrack::VAT_TRANSFORM; track.type = VertexAnimationTrack::VAT_TRANSFORM;
track.boneName = ReadAttribute<std::string>("bone"); track.boneName = ReadAttribute<std::string>("bone");
@ -826,27 +714,21 @@ void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
} }
} }
void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) {
{
const aiVector3D zeroVec(0.f, 0.f, 0.f); const aiVector3D zeroVec(0.f, 0.f, 0.f);
NextNode(); NextNode();
while(m_currentNodeName == nnKeyFrame) while (m_currentNodeName == nnKeyFrame) {
{
TransformKeyFrame keyframe; TransformKeyFrame keyframe;
keyframe.timePos = ReadAttribute<float>("time"); keyframe.timePos = ReadAttribute<float>("time");
NextNode(); NextNode();
while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) while (m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) {
{ if (m_currentNodeName == nnTranslate) {
if (m_currentNodeName == nnTranslate)
{
keyframe.position.x = ReadAttribute<float>(anX); keyframe.position.x = ReadAttribute<float>(anX);
keyframe.position.y = ReadAttribute<float>(anY); keyframe.position.y = ReadAttribute<float>(anY);
keyframe.position.z = ReadAttribute<float>(anZ); keyframe.position.z = ReadAttribute<float>(anZ);
} } else if (m_currentNodeName == nnRotate) {
else if (m_currentNodeName == nnRotate)
{
float angle = ReadAttribute<float>("angle"); float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) { if (NextNode() != nnAxis) {
@ -857,17 +739,14 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
axis.x = ReadAttribute<float>(anX); axis.x = ReadAttribute<float>(anX);
axis.y = ReadAttribute<float>(anY); axis.y = ReadAttribute<float>(anY);
axis.z = ReadAttribute<float>(anZ); axis.z = ReadAttribute<float>(anZ);
if (axis.Equal(zeroVec)) if (axis.Equal(zeroVec)) {
{
axis.x = 1.0f; axis.x = 1.0f;
if (angle != 0) { if (angle != 0) {
ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name); ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
} }
} }
keyframe.rotation = aiQuaternion(axis, angle); keyframe.rotation = aiQuaternion(axis, angle);
} } else if (m_currentNodeName == nnScale) {
else if (m_currentNodeName == nnScale)
{
keyframe.scale.x = ReadAttribute<float>(anX); keyframe.scale.x = ReadAttribute<float>(anX);
keyframe.scale.y = ReadAttribute<float>(anY); keyframe.scale.y = ReadAttribute<float>(anY);
keyframe.scale.z = ReadAttribute<float>(anZ); keyframe.scale.z = ReadAttribute<float>(anZ);
@ -880,14 +759,12 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationT
} }
} }
void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) {
{
if (skeleton->bones.empty()) { if (skeleton->bones.empty()) {
throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones"); throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
} }
while(NextNode() == nnBoneParent) while (NextNode() == nnBoneParent) {
{
const std::string name = ReadAttribute<std::string>("bone"); const std::string name = ReadAttribute<std::string>("bone");
const std::string parentName = ReadAttribute<std::string>("parent"); const std::string parentName = ReadAttribute<std::string>("parent");
@ -901,46 +778,38 @@ void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
} }
// Calculate bone matrices for root bones. Recursively calculates their children. // Calculate bone matrices for root bones. Recursively calculates their children.
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i) for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
{
Bone *bone = skeleton->bones[i]; Bone *bone = skeleton->bones[i];
if (!bone->IsParented()) if (!bone->IsParented())
bone->CalculateWorldMatrixAndDefaultPose(skeleton); bone->CalculateWorldMatrixAndDefaultPose(skeleton);
} }
} }
static bool BoneCompare(Bone *a, Bone *b) static bool BoneCompare(Bone *a, Bone *b) {
{ ai_assert(nullptr != a);
ai_assert( nullptr != a ); ai_assert(nullptr != b);
ai_assert( nullptr != b );
return (a->id < b->id); return (a->id < b->id);
} }
void OgreXmlSerializer::ReadBones(Skeleton *skeleton) void OgreXmlSerializer::ReadBones(Skeleton *skeleton) {
{
ASSIMP_LOG_DEBUG(" - Bones"); ASSIMP_LOG_DEBUG(" - Bones");
NextNode(); NextNode();
while(m_currentNodeName == nnBone) while (m_currentNodeName == nnBone) {
{
Bone *bone = new Bone(); Bone *bone = new Bone();
bone->id = ReadAttribute<uint16_t>("id"); bone->id = ReadAttribute<uint16_t>("id");
bone->name = ReadAttribute<std::string>("name"); bone->name = ReadAttribute<std::string>("name");
NextNode(); NextNode();
while(m_currentNodeName == nnPosition || while (m_currentNodeName == nnPosition ||
m_currentNodeName == nnRotation || m_currentNodeName == nnRotation ||
m_currentNodeName == nnScale) m_currentNodeName == nnScale) {
{ if (m_currentNodeName == nnPosition) {
if (m_currentNodeName == nnPosition)
{
bone->position.x = ReadAttribute<float>(anX); bone->position.x = ReadAttribute<float>(anX);
bone->position.y = ReadAttribute<float>(anY); bone->position.y = ReadAttribute<float>(anY);
bone->position.z = ReadAttribute<float>(anZ); bone->position.z = ReadAttribute<float>(anZ);
} } else if (m_currentNodeName == nnRotation) {
else if (m_currentNodeName == nnRotation)
{
float angle = ReadAttribute<float>("angle"); float angle = ReadAttribute<float>("angle");
if (NextNode() != nnAxis) { if (NextNode() != nnAxis) {
@ -953,17 +822,12 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
axis.z = ReadAttribute<float>(anZ); axis.z = ReadAttribute<float>(anZ);
bone->rotation = aiQuaternion(axis, angle); bone->rotation = aiQuaternion(axis, angle);
} } else if (m_currentNodeName == nnScale) {
else if (m_currentNodeName == nnScale)
{
/// @todo Implement taking scale into account in matrix/pose calculations! /// @todo Implement taking scale into account in matrix/pose calculations!
if (HasAttribute("factor")) if (HasAttribute("factor")) {
{
float factor = ReadAttribute<float>("factor"); float factor = ReadAttribute<float>("factor");
bone->scale.Set(factor, factor, factor); bone->scale.Set(factor, factor, factor);
} } else {
else
{
if (HasAttribute(anX)) if (HasAttribute(anX))
bone->scale.x = ReadAttribute<float>(anX); bone->scale.x = ReadAttribute<float>(anX);
if (HasAttribute(anY)) if (HasAttribute(anY))
@ -985,10 +849,9 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
// Validate that bone indexes are not skipped. // Validate that bone indexes are not skipped.
/** @note Left this from original authors code, but not sure if this is strictly necessary /** @note Left this from original authors code, but not sure if this is strictly necessary
as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
for (size_t i=0, len=skeleton->bones.size(); i<len; ++i) for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
{
Bone *b = skeleton->bones[i]; Bone *b = skeleton->bones[i];
ASSIMP_LOG_DEBUG_F( " ", b->id, " ", b->name); ASSIMP_LOG_DEBUG_F(" ", b->id, " ", b->name);
if (b->id != static_cast<uint16_t>(i)) { if (b->id != static_cast<uint16_t>(i)) {
throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i); throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
@ -996,7 +859,7 @@ void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
} }
} }
} // Ogre } // namespace Ogre
} // Assimp } // namespace Assimp
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER

View File

@ -1212,8 +1212,8 @@ void OpenGEXImporter::resolveReferences() {
if( RefInfo::MeshRef == currentRefInfo->m_type ) { if( RefInfo::MeshRef == currentRefInfo->m_type ) {
for( size_t i = 0; i < currentRefInfo->m_Names.size(); ++i ) { for( size_t i = 0; i < currentRefInfo->m_Names.size(); ++i ) {
const std::string &name( currentRefInfo->m_Names[ i ] ); const std::string &name( currentRefInfo->m_Names[ i ] );
ReferenceMap::const_iterator it( m_mesh2refMap.find( name ) ); ReferenceMap::const_iterator curIt( m_mesh2refMap.find( name ) );
if( m_mesh2refMap.end() != it ) { if (m_mesh2refMap.end() != curIt) {
unsigned int meshIdx = static_cast<unsigned int>(m_mesh2refMap[ name ]); unsigned int meshIdx = static_cast<unsigned int>(m_mesh2refMap[ name ]);
node->mMeshes[ i ] = meshIdx; node->mMeshes[ i ] = meshIdx;
} }
@ -1221,8 +1221,8 @@ void OpenGEXImporter::resolveReferences() {
} else if( RefInfo::MaterialRef == currentRefInfo->m_type ) { } else if( RefInfo::MaterialRef == currentRefInfo->m_type ) {
for ( size_t i = 0; i < currentRefInfo->m_Names.size(); ++i ) { for ( size_t i = 0; i < currentRefInfo->m_Names.size(); ++i ) {
const std::string name( currentRefInfo->m_Names[ i ] ); const std::string name( currentRefInfo->m_Names[ i ] );
ReferenceMap::const_iterator it( m_material2refMap.find( name ) ); ReferenceMap::const_iterator curIt(m_material2refMap.find(name));
if ( m_material2refMap.end() != it ) { if (m_material2refMap.end() != curIt) {
if ( nullptr != m_currentMesh ) { if ( nullptr != m_currentMesh ) {
unsigned int matIdx = static_cast< unsigned int >( m_material2refMap[ name ] ); unsigned int matIdx = static_cast< unsigned int >( m_material2refMap[ name ] );
if ( m_currentMesh->mMaterialIndex != 0 ) { if ( m_currentMesh->mMaterialIndex != 0 ) {

View File

@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "PlyLoader.h" #include "PlyLoader.h"
#include <assimp/IOStreamBuffer.h> #include <assimp/IOStreamBuffer.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace ::Assimp; using namespace ::Assimp;
@ -69,29 +68,27 @@ static const aiImporterDesc desc = {
"ply" "ply"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Internal stuff // Internal stuff
namespace { namespace {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Checks that property index is within range // Checks that property index is within range
template <class T> template <class T>
inline inline const T &GetProperty(const std::vector<T> &props, int idx) {
const T &GetProperty(const std::vector<T> &props, int idx) { if (static_cast<size_t>(idx) >= props.size()) {
if (static_cast<size_t>(idx) >= props.size()) { throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
return props[idx];
} }
return props[idx];
} }
} // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
PLYImporter::PLYImporter() PLYImporter::PLYImporter() :
: mBuffer(nullptr) mBuffer(nullptr),
, pcDOM(nullptr) pcDOM(nullptr),
, mGeneratedMesh(nullptr) { mGeneratedMesh(nullptr) {
// empty // empty
} }
@ -103,16 +100,20 @@ PLYImporter::~PLYImporter() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const { bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if ( extension == "ply" ) { if (extension == "ply") {
return true; return true;
} else if (!extension.length() || checkSig) { }
if ( !pIOHandler ) {
if (!extension.length() || checkSig) {
if (!pIOHandler) {
return true; return true;
} }
static const char* tokens[] = { "ply" }; static const char *tokens[] = {
"ply"
};
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
@ -120,19 +121,19 @@ bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool c
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* PLYImporter::GetInfo() const { const aiImporterDesc *PLYImporter::GetInfo() const {
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static bool isBigEndian(const char* szMe) { static bool isBigEndian(const char *szMe) {
ai_assert(nullptr != szMe); ai_assert(nullptr != szMe);
// binary_little_endian // binary_little_endian
// binary_big_endian // binary_big_endian
bool isBigEndian(false); bool isBigEndian(false);
#if (defined AI_BUILD_BIG_ENDIAN) #if (defined AI_BUILD_BIG_ENDIAN)
if ( 'l' == *szMe || 'L' == *szMe ) { if ('l' == *szMe || 'L' == *szMe) {
isBigEndian = true; isBigEndian = true;
} }
#else #else
@ -146,7 +147,7 @@ static bool isBigEndian(const char* szMe) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) { void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
const std::string mode = "rb"; const std::string mode = "rb";
std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode)); std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
if (!fileStream.get()) { if (!fileStream.get()) {
@ -154,8 +155,8 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
} }
// Get the file-size // Get the file-size
const size_t fileSize( fileStream->FileSize() ); const size_t fileSize(fileStream->FileSize());
if ( 0 == fileSize ) { if (0 == fileSize) {
throw DeadlyImportError("File " + pFile + " is empty."); throw DeadlyImportError("File " + pFile + " is empty.");
} }
@ -169,17 +170,17 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
if ((headerCheck.size() < 3) || if ((headerCheck.size() < 3) ||
(headerCheck[0] != 'P' && headerCheck[0] != 'p') || (headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
(headerCheck[1] != 'L' && headerCheck[1] != 'l') || (headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
(headerCheck[2] != 'Y' && headerCheck[2] != 'y') ) { (headerCheck[2] != 'Y' && headerCheck[2] != 'y')) {
streamedBuffer.close(); streamedBuffer.close();
throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there"); throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
} }
std::vector<char> mBuffer2; std::vector<char> mBuffer2;
streamedBuffer.getNextLine(mBuffer2); streamedBuffer.getNextLine(mBuffer2);
mBuffer = (unsigned char*)&mBuffer2[0]; mBuffer = (unsigned char *)&mBuffer2[0];
char* szMe = (char*)&this->mBuffer[0]; char *szMe = (char *)&this->mBuffer[0];
SkipSpacesAndLineEnd(szMe, (const char**)&szMe); SkipSpacesAndLineEnd(szMe, (const char **)&szMe);
// determine the format of the file data and construct the aiMesh // determine the format of the file data and construct the aiMesh
PLY::DOM sPlyDom; PLY::DOM sPlyDom;
@ -187,10 +188,10 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
if (TokenMatch(szMe, "format", 6)) { if (TokenMatch(szMe, "format", 6)) {
if (TokenMatch(szMe, "ascii", 5)) { if (TokenMatch(szMe, "ascii", 5)) {
SkipLine(szMe, (const char**)&szMe); SkipLine(szMe, (const char **)&szMe);
if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) { if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this)) {
if (mGeneratedMesh != nullptr) { if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh); delete (mGeneratedMesh);
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
} }
@ -204,7 +205,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// skip the line, parse the rest of the header and build the DOM // skip the line, parse the rest of the header and build the DOM
if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) { if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE)) {
if (mGeneratedMesh != nullptr) { if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh); delete (mGeneratedMesh);
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
} }
@ -213,7 +214,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
} }
} else { } else {
if (mGeneratedMesh != nullptr) { if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh); delete (mGeneratedMesh);
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
} }
@ -223,7 +224,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
} else { } else {
AI_DEBUG_INVALIDATE_PTR(this->mBuffer); AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
if (mGeneratedMesh != nullptr) { if (mGeneratedMesh != nullptr) {
delete(mGeneratedMesh); delete (mGeneratedMesh);
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
} }
@ -242,24 +243,24 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
// list is containing a list of points // list is containing a list of points
bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false; bool pointsOnly = mGeneratedMesh->mFaces == nullptr ? true : false;
if (pointsOnly) { if (pointsOnly) {
mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT; mGeneratedMesh->mPrimitiveTypes = aiPrimitiveType::aiPrimitiveType_POINT;
} }
// now load a list of all materials // now load a list of all materials
std::vector<aiMaterial*> avMaterials; std::vector<aiMaterial *> avMaterials;
std::string defaultTexture; std::string defaultTexture;
LoadMaterial(&avMaterials, defaultTexture, pointsOnly); LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
// now generate the output scene object. Fill the material list // now generate the output scene object. Fill the material list
pScene->mNumMaterials = (unsigned int)avMaterials.size(); pScene->mNumMaterials = (unsigned int)avMaterials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) { for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
pScene->mMaterials[i] = avMaterials[i]; pScene->mMaterials[i] = avMaterials[i];
} }
// fill the mesh list // fill the mesh list
pScene->mNumMeshes = 1; pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMeshes[0] = mGeneratedMesh; pScene->mMeshes[0] = mGeneratedMesh;
mGeneratedMesh = nullptr; mGeneratedMesh = nullptr;
@ -273,7 +274,7 @@ void PLYImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
} }
} }
void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos) { void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos) {
ai_assert(nullptr != pcElement); ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement); ai_assert(nullptr != instElement);
@ -290,8 +291,8 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char }; PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
// now check whether which normal components are available // now check whether which normal components are available
unsigned int _a( 0 ), cnt( 0 ); unsigned int _a(0), cnt(0);
for ( std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin(); for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
a != pcElement->alProperties.end(); ++a, ++_a) { a != pcElement->alProperties.end(); ++a, ++_a) {
if ((*a).bIsList) { if ((*a).bIsList) {
continue; continue;
@ -358,17 +359,17 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
aiVector3D vOut; aiVector3D vOut;
if (0xFFFFFFFF != aiPositions[0]) { if (0xFFFFFFFF != aiPositions[0]) {
vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]); GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
} }
if (0xFFFFFFFF != aiPositions[1]) { if (0xFFFFFFFF != aiPositions[1]) {
vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]); GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
} }
if (0xFFFFFFFF != aiPositions[2]) { if (0xFFFFFFFF != aiPositions[2]) {
vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]); GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
} }
// Normals // Normals
@ -376,19 +377,19 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
bool haveNormal = false; bool haveNormal = false;
if (0xFFFFFFFF != aiNormal[0]) { if (0xFFFFFFFF != aiNormal[0]) {
nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]); GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[1]) { if (0xFFFFFFFF != aiNormal[1]) {
nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]); GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
haveNormal = true; haveNormal = true;
} }
if (0xFFFFFFFF != aiNormal[2]) { if (0xFFFFFFFF != aiNormal[2]) {
nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>( nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]); GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
haveNormal = true; haveNormal = true;
} }
@ -397,19 +398,25 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
bool haveColor = false; bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) { if (0xFFFFFFFF != aiColors[0]) {
cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[0]).avList.front(), aiColorsTypes[0]); aiColors[0])
.avList.front(),
aiColorsTypes[0]);
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[1]) { if (0xFFFFFFFF != aiColors[1]) {
cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[1]).avList.front(), aiColorsTypes[1]); aiColors[1])
.avList.front(),
aiColorsTypes[1]);
haveColor = true; haveColor = true;
} }
if (0xFFFFFFFF != aiColors[2]) { if (0xFFFFFFFF != aiColors[2]) {
cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[2]).avList.front(), aiColorsTypes[2]); aiColors[2])
.avList.front(),
aiColorsTypes[2]);
haveColor = true; haveColor = true;
} }
@ -418,7 +425,9 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
cOut.a = 1.0; cOut.a = 1.0;
} else { } else {
cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties, cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
aiColors[3]).avList.front(), aiColorsTypes[3]); aiColors[3])
.avList.front(),
aiColorsTypes[3]);
haveColor = true; haveColor = true;
} }
@ -429,18 +438,18 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
bool haveTextureCoords = false; bool haveTextureCoords = false;
if (0xFFFFFFFF != aiTexcoord[0]) { if (0xFFFFFFFF != aiTexcoord[0]) {
tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]); GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
haveTextureCoords = true; haveTextureCoords = true;
} }
if (0xFFFFFFFF != aiTexcoord[1]) { if (0xFFFFFFFF != aiTexcoord[1]) {
tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>( tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]); GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
haveTextureCoords = true; haveTextureCoords = true;
} }
//create aiMesh if needed //create aiMesh if needed
if ( nullptr == mGeneratedMesh ) { if (nullptr == mGeneratedMesh) {
mGeneratedMesh = new aiMesh(); mGeneratedMesh = new aiMesh();
mGeneratedMesh->mMaterialIndex = 0; mGeneratedMesh->mMaterialIndex = 0;
} }
@ -474,29 +483,28 @@ void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementIn
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a color component to [0...1] // Convert a color component to [0...1]
ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) { ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val, PLY::EDataType eType) {
switch (eType) { switch (eType) {
case EDT_Float: case EDT_Float:
return val.fFloat; return val.fFloat;
case EDT_Double: case EDT_Double:
return (ai_real)val.fDouble; return (ai_real)val.fDouble;
case EDT_UChar: case EDT_UChar:
return (ai_real)val.iUInt / (ai_real)0xFF; return (ai_real)val.iUInt / (ai_real)0xFF;
case EDT_Char: case EDT_Char:
return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF; return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
case EDT_UShort: case EDT_UShort:
return (ai_real)val.iUInt / (ai_real)0xFFFF; return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Short: case EDT_Short:
return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF; return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
case EDT_UInt: case EDT_UInt:
return (ai_real)val.iUInt / (ai_real)0xFFFF; return (ai_real)val.iUInt / (ai_real)0xFFFF;
case EDT_Int: case EDT_Int:
return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f; return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
default: default:
break; break;
} }
return 0.0f; return 0.0f;
@ -504,7 +512,7 @@ ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Try to extract proper faces from the PLY DOM // Try to extract proper faces from the PLY DOM
void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement,
unsigned int pos) { unsigned int pos) {
ai_assert(nullptr != pcElement); ai_assert(nullptr != pcElement);
ai_assert(nullptr != instElement); ai_assert(nullptr != instElement);
@ -586,16 +594,16 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum]; mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p = std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iProperty).avList.begin(); GetProperty(instElement->alProperties, iProperty).avList.begin();
for (unsigned int a = 0; a < iNum; ++a, ++p) { for (unsigned int a = 0; a < iNum; ++a, ++p) {
mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType); mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
} }
} }
// parse the material index // parse the material index
// cannot be handled without processing the whole file first // cannot be handled without processing the whole file first
/*if (0xFFFFFFFF != iMaterialIndex) /*if (0xFFFFFFFF != iMaterialIndex)
{ {
mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>( mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2); GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
@ -606,14 +614,14 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
//should be 6 coords //should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p = std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin(); GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
if ((iNum / 3) == 2) // X Y coord if ((iNum / 3) == 2) // X Y coord
{ {
for (unsigned int a = 0; a < iNum; ++a, ++p) { for (unsigned int a = 0; a < iNum; ++a, ++p) {
unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2]; unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
if (vindex < mGeneratedMesh->mNumVertices) { if (vindex < mGeneratedMesh->mNumVertices) {
if (mGeneratedMesh->mTextureCoords[0] == nullptr ) { if (mGeneratedMesh->mTextureCoords[0] == nullptr) {
mGeneratedMesh->mNumUVComponents[0] = 2; mGeneratedMesh->mNumUVComponents[0] = 2;
mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices]; mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
} }
@ -633,11 +641,11 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
// normally we have only one triangle strip instance where // normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip // a value of -1 indicates a restart of the strip
bool flip = false; bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList; const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption //pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 }; int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) { for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType); const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
if (-1 == p) { if (-1 == p) {
@ -668,7 +676,7 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
// every second pass swap the indices. // every second pass swap the indices.
flip = !flip; flip = !flip;
if ( flip ) { if (flip) {
std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]); std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
} }
@ -681,285 +689,254 @@ void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInst
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a RGBA color in [0...1] range // Get a RGBA color in [0...1] range
void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList, void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance> &avList,
unsigned int aiPositions[4], unsigned int aiPositions[4],
PLY::EDataType aiTypes[4], PLY::EDataType aiTypes[4],
aiColor4D* clrOut) aiColor4D *clrOut) {
{ ai_assert(NULL != clrOut);
ai_assert(NULL != clrOut);
if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f; if (0xFFFFFFFF == aiPositions[0])
else clrOut->r = 0.0f;
{ else {
clrOut->r = NormalizeColorValue(GetProperty(avList, clrOut->r = NormalizeColorValue(GetProperty(avList,
aiPositions[0]).avList.front(), aiTypes[0]); aiPositions[0])
} .avList.front(),
aiTypes[0]);
}
if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f; if (0xFFFFFFFF == aiPositions[1])
else clrOut->g = 0.0f;
{ else {
clrOut->g = NormalizeColorValue(GetProperty(avList, clrOut->g = NormalizeColorValue(GetProperty(avList,
aiPositions[1]).avList.front(), aiTypes[1]); aiPositions[1])
} .avList.front(),
aiTypes[1]);
}
if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f; if (0xFFFFFFFF == aiPositions[2])
else clrOut->b = 0.0f;
{ else {
clrOut->b = NormalizeColorValue(GetProperty(avList, clrOut->b = NormalizeColorValue(GetProperty(avList,
aiPositions[2]).avList.front(), aiTypes[2]); aiPositions[2])
} .avList.front(),
aiTypes[2]);
}
// assume 1.0 for the alpha channel ifit is not set // assume 1.0 for the alpha channel ifit is not set
if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f; if (0xFFFFFFFF == aiPositions[3])
else clrOut->a = 1.0f;
{ else {
clrOut->a = NormalizeColorValue(GetProperty(avList, clrOut->a = NormalizeColorValue(GetProperty(avList,
aiPositions[3]).avList.front(), aiTypes[3]); aiPositions[3])
} .avList.front(),
aiTypes[3]);
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Extract a material from the PLY DOM // Extract a material from the PLY DOM
void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly) void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly) {
{ ai_assert(NULL != pvOut);
ai_assert(NULL != pvOut);
// diffuse[4], specular[4], ambient[4] // diffuse[4], specular[4], ambient[4]
// rgba order // rgba order
unsigned int aaiPositions[3][4] = { unsigned int aaiPositions[3][4] = {
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }, { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }, { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }, { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
}; };
PLY::EDataType aaiTypes[3][4] = { PLY::EDataType aaiTypes[3][4] = {
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char }, { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char }, { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
{ EDT_Char, EDT_Char, EDT_Char, EDT_Char } { EDT_Char, EDT_Char, EDT_Char, EDT_Char }
}; };
PLY::ElementInstanceList* pcList = NULL; PLY::ElementInstanceList *pcList = NULL;
unsigned int iPhong = 0xFFFFFFFF; unsigned int iPhong = 0xFFFFFFFF;
PLY::EDataType ePhong = EDT_Char; PLY::EDataType ePhong = EDT_Char;
unsigned int iOpacity = 0xFFFFFFFF; unsigned int iOpacity = 0xFFFFFFFF;
PLY::EDataType eOpacity = EDT_Char; PLY::EDataType eOpacity = EDT_Char;
// search in the DOM for a vertex entry // search in the DOM for a vertex entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin(); for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
i != this->pcDOM->alElements.end(); ++i, ++_i) i != this->pcDOM->alElements.end(); ++i, ++_i) {
{ if (PLY::EEST_Material == (*i).eSemantic) {
if (PLY::EEST_Material == (*i).eSemantic) pcList = &this->pcDOM->alElementData[_i];
{
pcList = &this->pcDOM->alElementData[_i];
// now check whether which coordinate sets are available // now check whether which coordinate sets are available
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator
a = (*i).alProperties.begin(); a = (*i).alProperties.begin();
a != (*i).alProperties.end(); ++a, ++_a) a != (*i).alProperties.end(); ++a, ++_a) {
{ if ((*a).bIsList) continue;
if ((*a).bIsList)continue;
// pohng specularity ----------------------------------- // pohng specularity -----------------------------------
if (PLY::EST_PhongPower == (*a).Semantic) if (PLY::EST_PhongPower == (*a).Semantic) {
{ iPhong = _a;
iPhong = _a; ePhong = (*a).eType;
ePhong = (*a).eType; }
}
// general opacity ----------------------------------- // general opacity -----------------------------------
if (PLY::EST_Opacity == (*a).Semantic) if (PLY::EST_Opacity == (*a).Semantic) {
{ iOpacity = _a;
iOpacity = _a; eOpacity = (*a).eType;
eOpacity = (*a).eType; }
}
// diffuse color channels ----------------------------------- // diffuse color channels -----------------------------------
if (PLY::EST_DiffuseRed == (*a).Semantic) if (PLY::EST_DiffuseRed == (*a).Semantic) {
{ aaiPositions[0][0] = _a;
aaiPositions[0][0] = _a; aaiTypes[0][0] = (*a).eType;
aaiTypes[0][0] = (*a).eType; } else if (PLY::EST_DiffuseGreen == (*a).Semantic) {
aaiPositions[0][1] = _a;
aaiTypes[0][1] = (*a).eType;
} else if (PLY::EST_DiffuseBlue == (*a).Semantic) {
aaiPositions[0][2] = _a;
aaiTypes[0][2] = (*a).eType;
} else if (PLY::EST_DiffuseAlpha == (*a).Semantic) {
aaiPositions[0][3] = _a;
aaiTypes[0][3] = (*a).eType;
}
// specular color channels -----------------------------------
else if (PLY::EST_SpecularRed == (*a).Semantic) {
aaiPositions[1][0] = _a;
aaiTypes[1][0] = (*a).eType;
} else if (PLY::EST_SpecularGreen == (*a).Semantic) {
aaiPositions[1][1] = _a;
aaiTypes[1][1] = (*a).eType;
} else if (PLY::EST_SpecularBlue == (*a).Semantic) {
aaiPositions[1][2] = _a;
aaiTypes[1][2] = (*a).eType;
} else if (PLY::EST_SpecularAlpha == (*a).Semantic) {
aaiPositions[1][3] = _a;
aaiTypes[1][3] = (*a).eType;
}
// ambient color channels -----------------------------------
else if (PLY::EST_AmbientRed == (*a).Semantic) {
aaiPositions[2][0] = _a;
aaiTypes[2][0] = (*a).eType;
} else if (PLY::EST_AmbientGreen == (*a).Semantic) {
aaiPositions[2][1] = _a;
aaiTypes[2][1] = (*a).eType;
} else if (PLY::EST_AmbientBlue == (*a).Semantic) {
aaiPositions[2][2] = _a;
aaiTypes[2][2] = (*a).eType;
} else if (PLY::EST_AmbientAlpha == (*a).Semantic) {
aaiPositions[2][3] = _a;
aaiTypes[2][3] = (*a).eType;
}
}
break;
} else if (PLY::EEST_TextureFile == (*i).eSemantic) {
defaultTexture = (*i).szName;
} }
else if (PLY::EST_DiffuseGreen == (*a).Semantic)
{
aaiPositions[0][1] = _a;
aaiTypes[0][1] = (*a).eType;
}
else if (PLY::EST_DiffuseBlue == (*a).Semantic)
{
aaiPositions[0][2] = _a;
aaiTypes[0][2] = (*a).eType;
}
else if (PLY::EST_DiffuseAlpha == (*a).Semantic)
{
aaiPositions[0][3] = _a;
aaiTypes[0][3] = (*a).eType;
}
// specular color channels -----------------------------------
else if (PLY::EST_SpecularRed == (*a).Semantic)
{
aaiPositions[1][0] = _a;
aaiTypes[1][0] = (*a).eType;
}
else if (PLY::EST_SpecularGreen == (*a).Semantic)
{
aaiPositions[1][1] = _a;
aaiTypes[1][1] = (*a).eType;
}
else if (PLY::EST_SpecularBlue == (*a).Semantic)
{
aaiPositions[1][2] = _a;
aaiTypes[1][2] = (*a).eType;
}
else if (PLY::EST_SpecularAlpha == (*a).Semantic)
{
aaiPositions[1][3] = _a;
aaiTypes[1][3] = (*a).eType;
}
// ambient color channels -----------------------------------
else if (PLY::EST_AmbientRed == (*a).Semantic)
{
aaiPositions[2][0] = _a;
aaiTypes[2][0] = (*a).eType;
}
else if (PLY::EST_AmbientGreen == (*a).Semantic)
{
aaiPositions[2][1] = _a;
aaiTypes[2][1] = (*a).eType;
}
else if (PLY::EST_AmbientBlue == (*a).Semantic)
{
aaiPositions[2][2] = _a;
aaiTypes[2][2] = (*a).eType;
}
else if (PLY::EST_AmbientAlpha == (*a).Semantic)
{
aaiPositions[2][3] = _a;
aaiTypes[2][3] = (*a).eType;
}
}
break;
} }
else if (PLY::EEST_TextureFile == (*i).eSemantic) // check whether we have a valid source for the material data
{ if (NULL != pcList) {
defaultTexture = (*i).szName; for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
} aiColor4D clrOut;
} aiMaterial *pcHelper = new aiMaterial();
// check whether we have a valid source for the material data
if (NULL != pcList) {
for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
aiColor4D clrOut;
aiMaterial* pcHelper = new aiMaterial();
// build the diffuse material color // build the diffuse material color
GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut); GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut);
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE); pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE);
// build the specular material color // build the specular material color
GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut); GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut);
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR); pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR);
// build the ambient material color // build the ambient material color
GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut); GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut);
pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT); pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT);
// handle phong power and shading mode // handle phong power and shading mode
int iMode = (int)aiShadingMode_Gouraud; int iMode = (int)aiShadingMode_Gouraud;
if (0xFFFFFFFF != iPhong) { if (0xFFFFFFFF != iPhong) {
ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong); ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong);
// if shininess is 0 (and the pow() calculation would therefore always // if shininess is 0 (and the pow() calculation would therefore always
// become 1, not depending on the angle), use gouraud lighting // become 1, not depending on the angle), use gouraud lighting
if (fSpec) { if (fSpec) {
// scale this with 15 ... hopefully this is correct // scale this with 15 ... hopefully this is correct
fSpec *= 15; fSpec *= 15;
pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS); pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
iMode = (int)aiShadingMode_Phong; iMode = (int)aiShadingMode_Phong;
}
}
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
// handle opacity
if (0xFFFFFFFF != iOpacity) {
ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity);
pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
}
// The face order is absolutely undefined for PLY, so we have to
// use two-sided rendering to be sure it's ok.
const int two_sided = 1;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
//default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
if (!pointsOnly) {
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
// add the newly created material instance to the list
pvOut->push_back(pcHelper);
} }
} } else {
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); // generate a default material
aiMaterial *pcHelper = new aiMaterial();
// handle opacity // fill in a default material
if (0xFFFFFFFF != iOpacity) { int iMode = (int)aiShadingMode_Gouraud;
ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity); pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
}
// The face order is absolutely undefined for PLY, so we have to //generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
// use two-sided rendering to be sure it's ok. aiColor3D clr;
const int two_sided = 1; clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
//default texture clr.b = clr.g = clr.r = 1.0f;
if (!defaultTexture.empty()) pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
{
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
if (!pointsOnly) // The face order is absolutely undefined for PLY, so we have to
{ // use two-sided rendering to be sure it's ok.
const int two_sided = 1; if (!pointsOnly) {
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED); const int two_sided = 1;
} pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//set to wireframe, so when using this material info we can switch to points rendering //default texture
if (pointsOnly) if (!defaultTexture.empty()) {
{ const aiString name(defaultTexture.c_str());
const int wireframe = 1; pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME); }
}
// add the newly created material instance to the list //set to wireframe, so when using this material info we can switch to points rendering
pvOut->push_back(pcHelper); if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
pvOut->push_back(pcHelper);
} }
}
else
{
// generate a default material
aiMaterial* pcHelper = new aiMaterial();
// fill in a default material
int iMode = (int)aiShadingMode_Gouraud;
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
aiColor3D clr;
clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
// The face order is absolutely undefined for PLY, so we have to
// use two-sided rendering to be sure it's ok.
if (!pointsOnly)
{
const int two_sided = 1;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//default texture
if (!defaultTexture.empty())
{
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
//set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly)
{
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
}
pvOut->push_back(pcHelper);
}
} }
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER #endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -46,9 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_PLYLOADER_H_INCLUDED #ifndef AI_PLYLOADER_H_INCLUDED
#define AI_PLYLOADER_H_INCLUDED #define AI_PLYLOADER_H_INCLUDED
#include "PlyParser.h"
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
#include "PlyParser.h"
#include <vector> #include <vector>
struct aiNode; struct aiNode;
@ -62,77 +61,72 @@ using namespace PLY;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class to load the stanford PLY file format /** Importer class to load the stanford PLY file format
*/ */
class PLYImporter : public BaseImporter class PLYImporter : public BaseImporter {
{
public: public:
PLYImporter(); PLYImporter();
~PLYImporter(); ~PLYImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Extract a vertex from the DOM /** Extract a vertex from the DOM
*/ */
void LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos); void LoadVertex(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Extract a face from the DOM /** Extract a face from the DOM
*/ */
void LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos); void LoadFace(const PLY::Element *pcElement, const PLY::ElementInstance *instElement, unsigned int pos);
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Extract a material list from the DOM /** Extract a material list from the DOM
*/ */
void LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly); void LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &defaultTexture, const bool pointsOnly);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Static helper to parse a color from four single channels in /** Static helper to parse a color from four single channels in
*/ */
static void GetMaterialColor( static void GetMaterialColor(
const std::vector<PLY::PropertyInstance>& avList, const std::vector<PLY::PropertyInstance> &avList,
unsigned int aiPositions[4], unsigned int aiPositions[4],
PLY::EDataType aiTypes[4], PLY::EDataType aiTypes[4],
aiColor4D* clrOut); aiColor4D *clrOut);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Static helper to parse a color channel value. The input value /** Static helper to parse a color channel value. The input value
* is normalized to 0-1. * is normalized to 0-1.
*/ */
static ai_real NormalizeColorValue ( static ai_real NormalizeColorValue(
PLY::PropertyInstance::ValueUnion val, PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType); PLY::EDataType eType);
/** Buffer to hold the loaded file */ /** Buffer to hold the loaded file */
unsigned char* mBuffer; unsigned char *mBuffer;
/** Document object model representation extracted from the file */ /** Document object model representation extracted from the file */
PLY::DOM* pcDOM; PLY::DOM *pcDOM;
/** Mesh generated by loader */ /** Mesh generated by loader */
aiMesh* mGeneratedMesh; aiMesh *mGeneratedMesh;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -62,7 +62,7 @@ bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_PopulateArmatureData) != 0; return (pFlags & aiProcess_PopulateArmatureData) != 0;
} }
void ArmaturePopulate::SetupProperties(const Importer *pImp) { void ArmaturePopulate::SetupProperties(const Importer *) {
// do nothing // do nothing
} }
@ -162,9 +162,9 @@ void ArmaturePopulate::BuildNodeList(const aiNode *current_node,
// A bone stack allows us to have multiple armatures, with the same bone names // A bone stack allows us to have multiple armatures, with the same bone names
// A bone stack allows us also to retrieve bones true transform even with // A bone stack allows us also to retrieve bones true transform even with
// duplicate names :) // duplicate names :)
void ArmaturePopulate::BuildBoneStack(aiNode *current_node, void ArmaturePopulate::BuildBoneStack(aiNode *,
const aiNode *root_node, const aiNode *root_node,
const aiScene *scene, const aiScene*,
const std::vector<aiBone *> &bones, const std::vector<aiBone *> &bones,
std::map<aiBone *, aiNode *> &bone_stack, std::map<aiBone *, aiNode *> &bone_stack,
std::vector<aiNode *> &node_stack) { std::vector<aiNode *> &node_stack) {

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