Merge branch 'master' into patch-1
commit
947d72d281
|
@ -1258,9 +1258,6 @@ inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId, Ref<B
|
||||||
inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||||
{
|
{
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
|
||||||
if (numKeyframes == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<float> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 3);
|
std::vector<float> values(numKeyframes * 3);
|
||||||
|
@ -1281,9 +1278,6 @@ inline void ExtractTranslationSampler(Asset& asset, std::string& animId, Ref<Buf
|
||||||
inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||||
{
|
{
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
|
||||||
if (numKeyframes == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<float> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 3);
|
std::vector<float> values(numKeyframes * 3);
|
||||||
|
@ -1304,9 +1298,6 @@ inline void ExtractScaleSampler(Asset& asset, std::string& animId, Ref<Buffer>&
|
||||||
inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
inline void ExtractRotationSampler(Asset& asset, std::string& animId, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond, Animation::Sampler& sampler)
|
||||||
{
|
{
|
||||||
const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
|
const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
|
||||||
if (numKeyframes == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> times(numKeyframes);
|
std::vector<float> times(numKeyframes);
|
||||||
std::vector<float> values(numKeyframes * 4);
|
std::vector<float> values(numKeyframes * 4);
|
||||||
|
@ -1347,29 +1338,36 @@ void glTF2Exporter::ExportAnimations()
|
||||||
if (anim->mName.length > 0) {
|
if (anim->mName.length > 0) {
|
||||||
nameAnim = anim->mName.C_Str();
|
nameAnim = anim->mName.C_Str();
|
||||||
}
|
}
|
||||||
|
Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
|
||||||
|
|
||||||
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
|
for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
|
||||||
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
|
const aiNodeAnim* nodeChannel = anim->mChannels[channelIndex];
|
||||||
|
|
||||||
// It appears that assimp stores this type of animation as multiple animations.
|
|
||||||
// where each aiNodeAnim in mChannels animates a specific node.
|
|
||||||
std::string name = nameAnim + "_" + to_string(channelIndex);
|
std::string name = nameAnim + "_" + to_string(channelIndex);
|
||||||
name = mAsset->FindUniqueID(name, "animation");
|
name = mAsset->FindUniqueID(name, "animation");
|
||||||
Ref<Animation> animRef = mAsset->animations.Create(name);
|
|
||||||
|
|
||||||
Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
|
Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
|
||||||
|
|
||||||
Animation::Sampler translationSampler;
|
if (nodeChannel->mNumPositionKeys > 0)
|
||||||
ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
|
{
|
||||||
AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
|
Animation::Sampler translationSampler;
|
||||||
|
ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
|
||||||
|
AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
|
||||||
|
}
|
||||||
|
|
||||||
Animation::Sampler rotationSampler;
|
if (nodeChannel->mNumRotationKeys > 0)
|
||||||
ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
|
{
|
||||||
AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
|
Animation::Sampler rotationSampler;
|
||||||
|
ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
|
||||||
|
AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
|
||||||
|
}
|
||||||
|
|
||||||
Animation::Sampler scaleSampler;
|
if (nodeChannel->mNumScalingKeys > 0)
|
||||||
ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
|
{
|
||||||
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
Animation::Sampler scaleSampler;
|
||||||
|
ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
|
||||||
|
AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assimp documentation staes this is not used (not implemented)
|
// Assimp documentation staes this is not used (not implemented)
|
||||||
|
|
Loading…
Reference in New Issue