Merge branch 'master' into UnitTestBlenderSubdivision
commit
9465d01494
|
@ -16,7 +16,7 @@ jobs:
|
|||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-cl.exe
|
||||
|
@ -35,15 +35,6 @@ jobs:
|
|||
os: ubuntu-latest
|
||||
cxx: g++
|
||||
cc: gcc
|
||||
- name: ubuntu-gcc-hunter
|
||||
os: ubuntu-latest
|
||||
toolchain: ninja-gcc-cxx17-fpic
|
||||
- name: macos-clang-hunter
|
||||
os: macos-latest
|
||||
toolchain: ninja-clang-cxx17-fpic
|
||||
- name: windows-msvc-hunter
|
||||
os: windows-latest
|
||||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
@ -55,25 +46,11 @@ jobs:
|
|||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
if: "!endsWith(matrix.name, 'hunter')"
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
CXX: ${{ matrix.cxx }}
|
||||
CC: ${{ matrix.cc }}
|
||||
|
||||
- name: Set Compiler Environment for Hunter on Windows
|
||||
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
|
||||
|
||||
- name: Checkout Hunter toolchains
|
||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
|
1
Build.md
1
Build.md
|
@ -43,6 +43,7 @@ cd assimp
|
|||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
|
|
|
@ -15,10 +15,10 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
|
|||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Latest Doc's ###
|
||||
### Documentation ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Prebuild binaries ###
|
||||
### Pre-built binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
|
|
@ -593,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
|
||||
|
|
|
@ -365,7 +365,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// IMPLEMENTATION NOTE;
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
|
|
|
@ -904,7 +904,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
// If the material the mesh is assigned to consists of submeshes, split it
|
||||
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
|
||||
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
|
||||
|
||||
|
|
|
@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <ctime>
|
||||
|
||||
|
|
|
@ -297,7 +297,7 @@ void Structure ::Convert<Base>(
|
|||
const FileDatabase &db) const {
|
||||
// note: as per https://github.com/assimp/assimp/issues/128,
|
||||
// reading the Object linked list recursively is prone to stack overflow.
|
||||
// This structure converter is therefore an hand-written exception that
|
||||
// This structure converter is therefore a hand-written exception that
|
||||
// does it iteratively.
|
||||
|
||||
const int initial_pos = db.reader->GetCurrentPos();
|
||||
|
|
|
@ -1867,7 +1867,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
|
|
|
@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -1206,7 +1204,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
|
@ -1604,7 +1602,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
|
|||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 & /* absolute_transform*/,
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
|
||||
|
@ -1621,16 +1619,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const
|
|||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
bone->mOffsetMatrix = cluster->Transform();
|
||||
//bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
/*
|
||||
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
*/
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
|
|
@ -84,7 +84,7 @@ Cluster::Cluster(uint64_t id, const Element& element, const Document& doc, const
|
|||
transform = ReadMatrix(Transform);
|
||||
transformLink = ReadMatrix(TransformLink);
|
||||
|
||||
// it is actually possible that there be Deformer's with no weights
|
||||
// it is actually possible that there are Deformer's with no weights
|
||||
if (!!Indexes != !!Weights) {
|
||||
DOMError("either Indexes or Weights are missing from Cluster",&element);
|
||||
}
|
||||
|
|
|
@ -1061,14 +1061,14 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
|
|||
return transform;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
inline int64_t to_ktime(double ticks, const aiAnimation* anim) {
|
||||
if (anim->mTicksPerSecond <= 0) {
|
||||
return static_cast<int64_t>(ticks) * FBX::SECOND;
|
||||
}
|
||||
return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
return (static_cast<int64_t>(ticks / anim->mTicksPerSecond)) * FBX::SECOND;
|
||||
}
|
||||
|
||||
int64_t to_ktime(double time) {
|
||||
inline int64_t to_ktime(double time) {
|
||||
return (static_cast<int64_t>(time * FBX::SECOND));
|
||||
}
|
||||
|
||||
|
@ -2413,7 +2413,7 @@ void FBXExporter::WriteObjects ()
|
|||
// position/translation
|
||||
for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mPositionKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
@ -2427,7 +2427,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumRotationKeys; ++ki) {
|
||||
const aiQuatKey& k = na->mRotationKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
// TODO: aiQuaternion method to convert to Euler...
|
||||
aiMatrix4x4 m(k.mValue.GetMatrix());
|
||||
aiVector3D qs, qr, qt;
|
||||
|
@ -2445,7 +2445,7 @@ void FBXExporter::WriteObjects ()
|
|||
times.clear(); xval.clear(); yval.clear(); zval.clear();
|
||||
for (size_t ki = 0; ki < na->mNumScalingKeys; ++ki) {
|
||||
const aiVectorKey& k = na->mScalingKeys[ki];
|
||||
times.push_back(to_ktime(k.mTime));
|
||||
times.push_back(to_ktime(k.mTime, anim));
|
||||
xval.push_back(k.mValue.x);
|
||||
yval.push_back(k.mValue.y);
|
||||
zval.push_back(k.mValue.z);
|
||||
|
|
|
@ -367,8 +367,10 @@ Video::Video(uint64_t id, const Element &element, const Document &doc, const std
|
|||
}
|
||||
|
||||
Video::~Video() {
|
||||
if (contentLength > 0) {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
|
|
@ -467,9 +467,9 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<int> uvIndices;
|
||||
ParseVectorDataArray(uvIndices,GetRequiredElement(source,indexDataElementName));
|
||||
|
||||
if (uvIndices.size() != vertex_count) {
|
||||
if (uvIndices.size() != mapping_offsets.size()) {
|
||||
FBXImporter::LogError("length of input data unexpected for ByVertice mapping: ",
|
||||
uvIndices.size(), ", expected ", vertex_count);
|
||||
uvIndices.size(), ", expected ", mapping_offsets.size());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,12 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
|
||||
|
||||
//#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include "Common/Compression.h"
|
||||
//# include <zlib.h>
|
||||
//#else
|
||||
//# include "../contrib/zlib/zlib.h"
|
||||
//#endif
|
||||
|
||||
#include "FBXTokenizer.h"
|
||||
#include "FBXParser.h"
|
||||
|
|
|
@ -155,7 +155,7 @@ size_t DecodeBase64(const char* in, size_t inLength, uint8_t* out, size_t maxOut
|
|||
const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '=');
|
||||
size_t dst_offset = 0;
|
||||
int val = 0, valb = -8;
|
||||
for (size_t src_offset = 0; src_offset < realLength; ++src_offset)
|
||||
for (size_t src_offset = 0; src_offset < realLength && dst_offset < maxOutLength; ++src_offset)
|
||||
{
|
||||
const uint8_t table_value = Util::DecodeBase64(in[src_offset]);
|
||||
if (table_value == 255)
|
||||
|
|
|
@ -42,11 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <utility>
|
||||
#include "MMDPmxParser.h"
|
||||
#include <assimp/StringUtils.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <utf8.h>
|
||||
#else
|
||||
# include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
namespace pmx
|
||||
|
|
|
@ -48,11 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
@ -399,8 +395,11 @@ void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel,
|
|||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
} else {
|
||||
m_pCurrentFace->mIndices[idx] = vertIdx;
|
||||
}
|
||||
|
||||
|
||||
pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
|
||||
pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
|
||||
|
||||
|
|
|
@ -56,11 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <utf8.h>
|
||||
#else
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
|
|
@ -45,11 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#include "STEPFileEncoding.h"
|
||||
#include <assimp/fast_atof.h>
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <utf8.h>
|
||||
#else
|
||||
# include <contrib/utf8cpp/source/utf8.h>
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -720,7 +720,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
|
|||
const vec3 defaultEmissiveFactor = { 0, 0, 0 };
|
||||
const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
|
||||
const vec3 defaultSpecularFactor = { 1, 1, 1 };
|
||||
const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
|
||||
const vec3 defaultSpecularColorFactor = { 1, 1, 1 };
|
||||
const vec3 defaultSheenFactor = { 0, 0, 0 };
|
||||
const vec3 defaultAttenuationColor = { 1, 1, 1 };
|
||||
|
||||
|
|
|
@ -1392,7 +1392,7 @@ inline void PbrSpecularGlossiness::SetDefaults() {
|
|||
inline void MaterialSpecular::SetDefaults() {
|
||||
//KHR_materials_specular properties
|
||||
SetVector(specularColorFactor, defaultSpecularColorFactor);
|
||||
specularFactor = 0.f;
|
||||
specularFactor = 1.f;
|
||||
}
|
||||
|
||||
inline void MaterialSheen::SetDefaults() {
|
||||
|
@ -1552,6 +1552,22 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this->targetNames.empty())
|
||||
{
|
||||
Value *curExtras = FindObject(primitive, "extras");
|
||||
if (nullptr != curExtras) {
|
||||
if (Value *curTargetNames = FindArray(*curExtras, "targetNames")) {
|
||||
this->targetNames.resize(curTargetNames->Size());
|
||||
for (unsigned int j = 0; j < curTargetNames->Size(); ++j) {
|
||||
Value &targetNameValue = (*curTargetNames)[j];
|
||||
if (targetNameValue.IsString()) {
|
||||
this->targetNames[j] = targetNameValue.GetString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -426,13 +426,14 @@ namespace glTF2 {
|
|||
|
||||
if (specular.specularFactor != 0.0f) {
|
||||
WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
|
||||
WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
|
||||
}
|
||||
if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
|
||||
WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
|
||||
WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
|
||||
}
|
||||
|
||||
WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
|
||||
WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
|
||||
|
||||
if (!materialSpecular.ObjectEmpty()) {
|
||||
exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
|
||||
}
|
||||
|
|
|
@ -730,8 +730,8 @@ bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecula
|
|||
} else if (colorFactorIsZero) {
|
||||
specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
|
||||
}
|
||||
GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
|
||||
GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
|
||||
GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR, 0);
|
||||
GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -288,8 +288,8 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
|
|||
if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
|
||||
SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
|
||||
aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR, 0);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR, 1);
|
||||
}
|
||||
}
|
||||
// pbrSpecularGlossiness
|
||||
|
|
|
@ -357,11 +357,7 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
#include <utf8.h>
|
||||
#else
|
||||
#include "../contrib/utf8cpp/source/utf8.h"
|
||||
#endif
|
||||
#include "utf8.h"
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert to UTF8 data
|
||||
|
|
|
@ -41,11 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#pragma once
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <vector>
|
||||
#include <cstddef> // size_t
|
||||
|
|
|
@ -99,12 +99,12 @@ bool DefaultIOSystem::Exists(const char *pFile) const {
|
|||
return false;
|
||||
}
|
||||
#else
|
||||
FILE *file = ::fopen(pFile, "rb");
|
||||
if (!file) {
|
||||
struct stat statbuf;
|
||||
stat(pFile, &statbuf);
|
||||
// test for a regular file
|
||||
if (!S_ISREG(statbuf.st_mode)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::fclose(file);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
|
@ -116,6 +116,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
|
|||
ai_assert(strFile != nullptr);
|
||||
ai_assert(strMode != nullptr);
|
||||
FILE *file;
|
||||
|
||||
#ifdef _WIN32
|
||||
std::wstring name = Utf8ToWide(strFile);
|
||||
if (name.empty()) {
|
||||
|
@ -126,6 +127,7 @@ IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
|
|||
#else
|
||||
file = ::fopen(strFile, strMode);
|
||||
#endif
|
||||
|
||||
if (!file) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -291,7 +291,7 @@ int LoadAsset() {
|
|||
|
||||
//-------------------------------------------------------------------------------
|
||||
// Delete the loaded asset
|
||||
// The function does nothing is no asset is loaded
|
||||
// The function does nothing if no asset is loaded
|
||||
//-------------------------------------------------------------------------------
|
||||
int DeleteAsset(void) {
|
||||
if (!g_pcAsset) {
|
||||
|
|
Loading…
Reference in New Issue