Now actually fixed the bug with the normals.

pyassimp returned a list instead of a numpy array when the normals were
empty. This also applies to texture coordinates and other stuff which is
explicitly converted in _finalize_mesh.
pull/64/head
Faule Socke 2013-07-29 01:24:22 +02:00
parent 853a5f9bbc
commit 945231ba94
2 changed files with 9 additions and 9 deletions

View File

@ -313,7 +313,7 @@ def _finalize_mesh(mesh, target):
data = numpy.array([make_tuple(getattr(mesh, name)[i]) for i in range(nb_vertices)], dtype=numpy.float32)
setattr(target, name[1:].lower(), data)
else:
setattr(target, name[1:].lower(), [])
setattr(target, name[1:].lower(), numpy.array([], dtype="float32"))
def fillarray(name):
mAttr = getattr(mesh, name)

View File

@ -43,7 +43,7 @@ def main(filename=None):
print(" material id:" + str(mesh.materialindex+1))
print(" vertices:" + str(len(mesh.vertices)))
print(" first 3 verts:\n" + str(mesh.vertices[:3]))
if mesh.normals:
if mesh.normals.any():
print(" first 3 normals:\n" + str(mesh.normals[:3]))
else:
print(" no normals")