From 93fa3732060488a9692838c191f6b0586f243b55 Mon Sep 17 00:00:00 2001 From: Turo Lamminen Date: Sat, 27 Jan 2018 17:15:58 +0200 Subject: [PATCH] 3DS: Pass name to Mesh constructor --- code/3DSLoader.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/code/3DSLoader.cpp b/code/3DSLoader.cpp index d003fec4a..73bfba748 100644 --- a/code/3DSLoader.cpp +++ b/code/3DSLoader.cpp @@ -402,11 +402,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num) case Discreet3DS::CHUNK_TRIMESH: { // this starts a new triangle mesh - mScene->mMeshes.push_back(D3DS::Mesh()); - D3DS::Mesh& m = mScene->mMeshes.back(); - - // Setup the name of the mesh - m.mName = std::string(name, num); + mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num))); // Read mesh chunks ParseMeshChunk();