Merge branch 'master' into master
commit
93d1586f44
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@ -202,8 +202,21 @@ std::string getBasePath(const std::string& path)
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return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
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}
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void freeTextureIds()
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{
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textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
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if (textureIds)
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{
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delete[] textureIds;
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textureIds = NULL;
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}
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}
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int LoadGLTextures(const aiScene* scene)
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{
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freeTextureIds();
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//ILboolean success;
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/* Before calling ilInit() version should be checked. */
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@ -576,20 +589,23 @@ void KillGLWindow() // Properly Kill The Window
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
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if (hDC)
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{
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if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
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MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hDC=NULL;
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hDC = NULL;
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}
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if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
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if (hWnd)
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{
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if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
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MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hWnd = NULL;
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}
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if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
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if (hInstance)
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{
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if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
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MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
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hInstance = NULL;
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}
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@ -761,6 +777,16 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
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return TRUE;
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}
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void cleanup()
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{
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freeTextureIds();
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destroyAILogger();
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if (hWnd)
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KillGLWindow();
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};
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LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
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UINT uMsg, // Message for this Window
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WPARAM wParam, // additional message Info
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@ -842,7 +868,11 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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modelpath = UTFConverter(modelpathW).str();
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}
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if (!Import3DFromFile(modelpath)) return 0;
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if (!Import3DFromFile(modelpath))
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{
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cleanup();
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return 0;
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}
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logInfo("=============== Post Import ====================");
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@ -853,6 +883,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
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{
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cleanup();
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return 0;
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}
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@ -893,6 +924,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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fullscreen=!fullscreen;
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if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
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{
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cleanup();
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return 0;
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}
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}
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@ -900,18 +932,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
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}
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// *** cleanup ***
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textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
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if (textureIds)
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{
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delete[] textureIds;
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textureIds = NULL;
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}
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// *** cleanup end ***
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destroyAILogger();
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KillGLWindow();
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cleanup();
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return static_cast<int>(msg.wParam);
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}
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