Merge pull request #559 from shocker-0x15/fix_assbin_release_and_AddGTest_CMake
Fixed AssBin loader.pull/560/head
commit
93579ca734
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@ -51,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "AssbinLoader.h"
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#include "assbin_chunks.h"
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#include "MemoryIOWrapper.h"
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#include "../include/assimp/mesh.h"
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#include "../include/assimp/anim.h"
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#include "../include/assimp/mesh.h"
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#include "../include/assimp/anim.h"
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#include "../include/assimp/scene.h"
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#include <boost/static_assert.hpp>
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@ -199,7 +199,8 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODE);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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*node = new aiNode();
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@ -230,7 +231,8 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node )
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIBONE );
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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b->mName = Read<aiString>(stream);
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@ -253,7 +255,8 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMESH);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mesh->mPrimitiveTypes = Read<unsigned int>(stream);
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@ -377,7 +380,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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prop->mKey = Read<aiString>(stream);
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@ -393,7 +397,8 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIMATERIAL);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
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@ -414,7 +419,8 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AINODEANIM);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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nd->mNodeName = Read<aiString>(stream);
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@ -462,7 +468,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AIANIMATION);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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anim->mName = Read<aiString> (stream);
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@ -482,7 +489,8 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AITEXTURE);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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tex->mWidth = Read<unsigned int>(stream);
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@ -505,7 +513,8 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AILIGHT);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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l->mName = Read<aiString>(stream);
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@ -531,7 +540,8 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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// -----------------------------------------------------------------------------------
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AICAMERA);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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cam->mName = Read<aiString>(stream);
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@ -546,7 +556,8 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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ai_assert( Read<uint32_t>(stream) == ASSBIN_CHUNK_AISCENE);
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uint32_t chunkID = Read<uint32_t>(stream);
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ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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scene->mFlags = Read<unsigned int>(stream);
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