Merge pull request #4203 from RichardTea/deprecated_gltfpbr_macros
Reinstate a deprecated gltfpbr macro: AI_MATKEY_GLTF_PBRSPECULARGLOSSINESSpull/4403/head^2
commit
92b5c284ce
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@ -130,7 +130,54 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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}
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// ---------------------------------------------------------------------------
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AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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// Specialisation for a single bool.
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// Casts floating point and integer to bool
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template <>
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AI_FORCE_INLINE
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aiReturn
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aiMaterial::Get(const char *pKey, unsigned int type,
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unsigned int idx, bool &pOut) const {
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const aiMaterialProperty *prop;
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const aiReturn ret = ::aiGetMaterialProperty(this, pKey, type, idx,
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(const aiMaterialProperty **)&prop);
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if (AI_SUCCESS == ret) {
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switch (prop->mType) {
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// Type cannot be converted
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default: return AI_FAILURE;
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case aiPTI_Buffer: {
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// Native bool value storage
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if (prop->mDataLength < sizeof(bool)) {
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return AI_FAILURE;
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}
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::memcpy(&pOut, prop->mData, sizeof(bool));
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} break;
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case aiPTI_Float:
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case aiPTI_Double: {
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// Read as float and cast to bool
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float value = 0.0f;
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if (AI_SUCCESS == ::aiGetMaterialFloat(this, pKey, type, idx, &value)) {
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pOut = static_cast<bool>(value);
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return AI_SUCCESS;
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}
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return AI_FAILURE;
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}
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case aiPTI_Integer: {
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// Cast to bool
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const int value = static_cast<int>(*prop->mData);
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pOut = static_cast<bool>(value);
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return AI_SUCCESS;
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}
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}
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}
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return ret;
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}
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// ---------------------------------------------------------------------------
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AI_FORCE_INLINE
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aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
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unsigned int idx,ai_real* pOut,
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unsigned int* pMax) const {
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return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
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@ -61,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR AI_MATKEY_METALLIC_FACTOR
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#define AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR AI_MATKEY_ROUGHNESS_FACTOR
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//#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS "$mat.gltf.pbrSpecularGlossiness", 0, 0
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#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS AI_MATKEY_GLOSSINESS_FACTOR
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#define AI_MATKEY_GLTF_PBRSPECULARGLOSSINESS_GLOSSINESS_FACTOR AI_MATKEY_GLOSSINESS_FACTOR
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// Use AI_MATKEY_SHADING_MODEL == aiShadingMode_Unlit instead
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@ -125,13 +125,94 @@ TEST_F(MaterialSystemTest, testStringProperty) {
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testMaterialNameAccess) {
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aiMaterial *mat = new aiMaterial();
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EXPECT_NE(nullptr, mat);
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aiString name = mat->GetName();
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TEST_F(MaterialSystemTest, testDefaultMaterialName) {
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aiString name = pcMat->GetName();
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const int retValue(strncmp(name.C_Str(), AI_DEFAULT_MATERIAL_NAME, name.length));
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EXPECT_EQ(0, retValue);
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delete mat;
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testBoolProperty) {
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const bool valTrue = true;
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const bool valFalse = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valTrue, 1, "bool_true"));
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&valFalse, 1, "bool_false"));
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bool read = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_true", 0, 0, read));
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EXPECT_TRUE(read) << "read true bool";
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("bool_false", 0, 0, read));
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EXPECT_FALSE(read) << "read false bool";
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testCastIntProperty) {
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int value = 10;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "integer"));
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value = 0;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
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value = -1;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "negative"));
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// To float
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float valFloat = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valFloat));
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EXPECT_EQ(10.0f, valFloat);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valFloat));
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EXPECT_EQ(0.0f, valFloat);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valFloat));
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EXPECT_EQ(-1.0f, valFloat);
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// To bool
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bool valBool = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("integer", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testCastFloatProperty) {
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float value = 150392.63f;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
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value = 0;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
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// To int
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int valInt = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
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EXPECT_EQ(150392, valInt);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
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EXPECT_EQ(0, valInt);
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// To bool
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bool valBool = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testCastSmallFloatProperty) {
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float value = 0.0078125f;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
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value = 0;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
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// To int
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int valInt = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
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EXPECT_EQ(0, valInt);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
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EXPECT_EQ(0, valInt);
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// To bool
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bool valBool = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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}
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