Merge branch 'master' into master

pull/1683/head
Christian Meurin 2018-01-11 13:13:46 -08:00 committed by GitHub
commit 925be5e983
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 28 additions and 6 deletions

View File

@ -181,12 +181,16 @@ namespace glTF2
#define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid" #define _AI_MATKEY_GLTF_MAPPINGID_BASE "$tex.mappingid"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag" #define _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE "$tex.mappingfiltermag"
#define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin" #define _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE "$tex.mappingfiltermin"
#define _AI_MATKEY_GLTF_SCALE_BASE "$tex.scale"
#define _AI_MATKEY_GLTF_STRENGTH_BASE "$tex.strength"
#define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N #define AI_MATKEY_GLTF_TEXTURE_TEXCOORD _AI_MATKEY_GLTF_TEXTURE_TEXCOORD_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N #define AI_MATKEY_GLTF_MAPPINGNAME(type, N) _AI_MATKEY_GLTF_MAPPINGNAME_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N #define AI_MATKEY_GLTF_MAPPINGID(type, N) _AI_MATKEY_GLTF_MAPPINGID_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N #define AI_MATKEY_GLTF_MAPPINGFILTER_MAG(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MAG_BASE, type, N
#define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N #define AI_MATKEY_GLTF_MAPPINGFILTER_MIN(type, N) _AI_MATKEY_GLTF_MAPPINGFILTER_MIN_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_SCALE(type, N) _AI_MATKEY_GLTF_SCALE_BASE, type, N
#define AI_MATKEY_GLTF_TEXTURE_STRENGTH(type, N) _AI_MATKEY_GLTF_STRENGTH_BASE, type, N
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/pushpack1.h" #include "./../include/assimp/Compiler/pushpack1.h"

View File

@ -584,7 +584,7 @@ namespace glTF2 {
if (bodyBuffer->byteLength > 0) { if (bodyBuffer->byteLength > 0) {
rapidjson::Value glbBodyBuffer; rapidjson::Value glbBodyBuffer;
glbBodyBuffer.SetObject(); glbBodyBuffer.SetObject();
glbBodyBuffer.AddMember("byteLength", bodyBuffer->byteLength, mAl); glbBodyBuffer.AddMember("byteLength", static_cast<uint64_t>(bodyBuffer->byteLength), mAl);
mDoc["buffers"].PushBack(glbBodyBuffer, mAl); mDoc["buffers"].PushBack(glbBodyBuffer, mAl);
} }

View File

@ -99,14 +99,14 @@ const aiImporterDesc* glTF2Importer::GetInfo() const
return &desc; return &desc;
} }
bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
{ {
const std::string &extension = GetExtension(pFile); const std::string &extension = GetExtension(pFile);
if (extension != "gltf" && extension != "glb") if (extension != "gltf" && extension != "glb")
return false; return false;
if (checkSig && pIOHandler) { if (pIOHandler) {
glTF2::Asset asset(pIOHandler); glTF2::Asset asset(pIOHandler);
try { try {
asset.Load(pFile, extension == "glb"); asset.Load(pFile, extension == "glb");
@ -211,6 +211,24 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
} }
} }
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::NormalTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
{
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
if (prop.texture && prop.texture->source) {
mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot));
}
}
inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF2::OcclusionTextureInfo& prop, aiMaterial* mat, aiTextureType texType, unsigned int texSlot = 0)
{
SetMaterialTextureProperty( embeddedTexIdxs, r, (glTF2::TextureInfo) prop, mat, texType, texSlot );
if (prop.texture && prop.texture->source) {
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
}
}
static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, Material& mat) static aiMaterial* ImportMaterial(std::vector<int>& embeddedTexIdxs, Asset& r, Material& mat)
{ {
aiMaterial* aimat = new aiMaterial(); aiMaterial* aimat = new aiMaterial();

View File

@ -98,14 +98,14 @@ const aiImporterDesc* glTFImporter::GetInfo() const
return &desc; return &desc;
} }
bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
{ {
const std::string &extension = GetExtension(pFile); const std::string &extension = GetExtension(pFile);
if (extension != "gltf" && extension != "glb") if (extension != "gltf" && extension != "glb")
return false; return false;
if (checkSig && pIOHandler) { if (pIOHandler) {
glTF::Asset asset(pIOHandler); glTF::Asset asset(pIOHandler);
try { try {
asset.Load(pFile, extension == "glb"); asset.Load(pFile, extension == "glb");