closes https://github.com/assimp/assimp/issues/3181: fix typo for light type.
parent
09dcb76063
commit
91fa9a102b
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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@ -117,13 +115,15 @@ void LWS::Element::Parse(const char *&buffer) {
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}
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}
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cur = buffer;
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cur = buffer;
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while (!IsLineEnd(*buffer))
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while (!IsLineEnd(*buffer)) {
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++buffer;
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++buffer;
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}
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children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
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children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
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// parse more elements recursively
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// parse more elements recursively
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if (sub)
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if (sub) {
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children.back().Parse(buffer);
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children.back().Parse(buffer);
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}
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}
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}
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}
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}
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@ -149,8 +149,9 @@ LWSImporter::~LWSImporter() {
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
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bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
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const std::string extension = GetExtension(pFile);
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const std::string extension = GetExtension(pFile);
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if (extension == "lws" || extension == "mot")
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if (extension == "lws" || extension == "mot") {
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return true;
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return true;
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}
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// if check for extension is not enough, check for the magic tokens LWSC and LWMO
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// if check for extension is not enough, check for the magic tokens LWSC and LWMO
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if (!extension.length() || checkSig) {
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if (!extension.length() || checkSig) {
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@ -199,7 +200,7 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
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// reserve enough storage
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// reserve enough storage
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std::list<LWS::Element>::const_iterator it = dad.children.begin();
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std::list<LWS::Element>::const_iterator it = dad.children.begin();
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;
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fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
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fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
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for (++it; it != dad.children.end(); ++it) {
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for (++it; it != dad.children.end(); ++it) {
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@ -219,7 +220,6 @@ void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
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unsigned int span = strtoul10(c, &c), num = 0;
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unsigned int span = strtoul10(c, &c), num = 0;
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switch (span) {
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switch (span) {
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case 0:
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case 0:
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key.inter = LWO::IT_TCB;
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key.inter = LWO::IT_TCB;
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num = 5;
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num = 5;
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@ -276,7 +276,9 @@ void LWSImporter::ReadEnvelope_Old(
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envl.index = i;
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envl.index = i;
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envl.type = (LWO::EnvelopeType)(i + 1);
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envl.type = (LWO::EnvelopeType)(i + 1);
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if (++it == end) goto unexpected_end;
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if (++it == end) {
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goto unexpected_end;
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}
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sub_num = strtoul10((*it).tokens[0].c_str());
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sub_num = strtoul10((*it).tokens[0].c_str());
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for (unsigned int n = 0; n < sub_num; ++n) {
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for (unsigned int n = 0; n < sub_num; ++n) {
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@ -311,10 +313,11 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
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if (src.path.length()) {
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if (src.path.length()) {
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std::string::size_type s = src.path.find_last_of("\\/");
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std::string::size_type s = src.path.find_last_of("\\/");
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if (s == std::string::npos)
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if (s == std::string::npos) {
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s = 0;
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s = 0;
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else
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} else {
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++s;
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++s;
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}
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std::string::size_type t = src.path.substr(s).find_last_of(".");
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std::string::size_type t = src.path.substr(s).find_last_of(".");
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nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
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nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
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@ -325,7 +328,7 @@ void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Recursively build the scenegraph
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// Recursively build the scene-graph
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void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
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void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
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BatchLoader &batch,
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BatchLoader &batch,
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aiCamera **&camOut,
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aiCamera **&camOut,
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@ -409,20 +412,19 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
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} else if (src.lightType == 1) { /* directional light source */
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} else if (src.lightType == 1) { /* directional light source */
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lit->mType = aiLightSource_DIRECTIONAL;
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lit->mType = aiLightSource_DIRECTIONAL;
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} else
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} else {
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lit->mType = aiLightSource_POINT;
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lit->mType = aiLightSource_POINT;
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}
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// fixme: no proper handling of light falloffs yet
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// fixme: no proper handling of light falloffs yet
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if (src.lightFalloffType == 1)
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if (src.lightFalloffType == 1) {
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lit->mAttenuationConstant = 1.f;
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lit->mAttenuationConstant = 1.f;
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else if (src.lightFalloffType == 1)
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} else if (src.lightFalloffType == 2) {
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lit->mAttenuationLinear = 1.f;
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lit->mAttenuationLinear = 1.f;
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else
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} else {
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lit->mAttenuationQuadratic = 1.f;
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lit->mAttenuationQuadratic = 1.f;
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}
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}
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} else if (src.type == LWS::NodeDesc::CAMERA) { // If object is a camera - setup a corresponding ai structure
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// If object is a camera - setup a corresponding ai structure
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else if (src.type == LWS::NodeDesc::CAMERA) {
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aiCamera *cam = *camOut++ = new aiCamera();
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aiCamera *cam = *camOut++ = new aiCamera();
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// name to attach cam to node -> unique due to LWs indexing system
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// name to attach cam to node -> unique due to LWs indexing system
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@ -434,7 +436,7 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
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resolver.ExtractBindPose(ndAnim->mTransformation);
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resolver.ExtractBindPose(ndAnim->mTransformation);
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// .. and construct animation channels
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// .. and construct animation channels
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aiNodeAnim *anim = NULL;
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aiNodeAnim *anim = nullptr;
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if (first != last) {
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if (first != last) {
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resolver.SetAnimationRange(first, last);
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resolver.SetAnimationRange(first, last);
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@ -461,11 +463,10 @@ void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<Attachm
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// Determine the exact location of a LWO file
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// Determine the exact location of a LWO file
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std::string LWSImporter::FindLWOFile(const std::string &in) {
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std::string LWSImporter::FindLWOFile(const std::string &in) {
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// insert missing directory separator if necessary
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// insert missing directory separator if necessary
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std::string tmp;
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std::string tmp(in);
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if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
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if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
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tmp = in[0] + (std::string(":\\") + in.substr(2));
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tmp = in[0] + (std::string(":\\") + in.substr(2));
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} else
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}
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tmp = in;
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if (io->Exists(tmp)) {
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if (io->Exists(tmp)) {
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return in;
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return in;
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@ -495,13 +496,12 @@ std::string LWSImporter::FindLWOFile(const std::string &in) {
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Read file into given scene data structure
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// Read file into given scene data structure
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void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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IOSystem *pIOHandler) {
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io = pIOHandler;
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io = pIOHandler;
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
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// Check whether we can read from the file
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// Check whether we can read from the file
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if (file.get() == NULL) {
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if (file.get() == nullptr) {
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throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
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throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
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}
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}
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@ -514,9 +514,8 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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const char *dummy = &mBuffer[0];
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const char *dummy = &mBuffer[0];
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root.Parse(dummy);
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root.Parse(dummy);
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// Construct a Batchimporter to read more files recursively
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// Construct a Batch-importer to read more files recursively
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BatchLoader batch(pIOHandler);
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BatchLoader batch(pIOHandler);
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// batch.SetBasePath(pFile);
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// Construct an array to receive the flat output graph
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// Construct an array to receive the flat output graph
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std::list<LWS::NodeDesc> nodes;
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std::list<LWS::NodeDesc> nodes;
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bool motion_file = false;
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bool motion_file = false;
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std::list<LWS::Element>::const_iterator it = root.children.begin();
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std::list<LWS::Element>::const_iterator it = root.children.begin();
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if ((*it).tokens[0] == "LWMO")
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if ((*it).tokens[0] == "LWMO") {
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motion_file = true;
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motion_file = true;
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}
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if ((*it).tokens[0] != "LWSC" && !motion_file)
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if ((*it).tokens[0] != "LWSC" && !motion_file) {
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throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
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throw DeadlyImportError("LWS: Not a LightWave scene, magic tag LWSC not found");
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}
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// get file format version and print to log
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// get file format version and print to log
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++it;
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++it;
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ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
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ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
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first = 0.;
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first = 0.;
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last = 60.;
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last = 60.;
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fps = 25.; /* seems to be a good default frame rate */
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fps = 25.; // seems to be a good default frame rate
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// Now read all elements in a very straghtforward manner
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// Now read all elements in a very straightforward manner
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for (; it != root.children.end(); ++it) {
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for (; it != root.children.end(); ++it) {
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const char *c = (*it).tokens[1].c_str();
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const char *c = (*it).tokens[1].c_str();
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// 'FirstFrame': begin of animation slice
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// 'FirstFrame': begin of animation slice
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if ((*it).tokens[0] == "FirstFrame") {
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if ((*it).tokens[0] == "FirstFrame") {
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if (150392. != first /* see SetupProperties() */)
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// see SetupProperties()
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first = strtoul10(c, &c) - 1.; /* we're zero-based */
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if (150392. != first ) {
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}
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first = strtoul10(c, &c) - 1.; // we're zero-based
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}
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// 'LastFrame': end of animation slice
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} else if ((*it).tokens[0] == "LastFrame") { // 'LastFrame': end of animation slice
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else if ((*it).tokens[0] == "LastFrame") {
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// see SetupProperties()
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if (150392. != last /* see SetupProperties() */)
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if (150392. != last ) {
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last = strtoul10(c, &c) - 1.; /* we're zero-based */
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last = strtoul10(c, &c) - 1.; // we're zero-based
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}
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}
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} else if ((*it).tokens[0] == "FramesPerSecond") { // 'FramesPerSecond': frames per second
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// 'FramesPerSecond': frames per second
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else if ((*it).tokens[0] == "FramesPerSecond") {
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fps = strtoul10(c, &c);
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fps = strtoul10(c, &c);
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}
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} else if ((*it).tokens[0] == "LoadObjectLayer") { // 'LoadObjectLayer': load a layer of a specific LWO file
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// 'LoadObjectLayer': load a layer of a specific LWO file
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else if ((*it).tokens[0] == "LoadObjectLayer") {
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// get layer index
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// get layer index
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const int layer = strtoul10(c, &c);
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const int layer = strtoul10(c, &c);
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@ -579,8 +575,9 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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if (version >= 4) { // handle LWSC 4 explicit ID
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if (version >= 4) { // handle LWSC 4 explicit ID
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SkipSpaces(&c);
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SkipSpaces(&c);
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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} else
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} else {
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d.number = cur_object++;
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d.number = cur_object++;
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}
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// and add the file to the import list
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// and add the file to the import list
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SkipSpaces(&c);
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SkipSpaces(&c);
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d.id = batch.AddLoadRequest(path, 0, &props);
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d.id = batch.AddLoadRequest(path, 0, &props);
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nodes.push_back(d);
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nodes.push_back(d);
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num_object++;
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++num_object;
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}
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} else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
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// 'LoadObject': load a LWO file into the scenegraph
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else if ((*it).tokens[0] == "LoadObject") {
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// add node to list
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// add node to list
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LWS::NodeDesc d;
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LWS::NodeDesc d;
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@ -601,17 +596,16 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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if (version >= 4) { // handle LWSC 4 explicit ID
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if (version >= 4) { // handle LWSC 4 explicit ID
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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SkipSpaces(&c);
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SkipSpaces(&c);
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} else
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} else {
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d.number = cur_object++;
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d.number = cur_object++;
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}
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std::string path = FindLWOFile(c);
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std::string path = FindLWOFile(c);
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d.id = batch.AddLoadRequest(path, 0, NULL);
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d.id = batch.AddLoadRequest(path, 0, NULL);
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d.path = path;
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d.path = path;
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nodes.push_back(d);
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nodes.push_back(d);
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num_object++;
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++num_object;
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}
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} else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
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// 'AddNullObject': add a dummy node to the hierarchy
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else if ((*it).tokens[0] == "AddNullObject") {
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// add node to list
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// add node to list
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LWS::NodeDesc d;
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LWS::NodeDesc d;
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@ -619,8 +613,9 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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if (version >= 4) { // handle LWSC 4 explicit ID
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if (version >= 4) { // handle LWSC 4 explicit ID
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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d.number = strtoul16(c, &c) & AI_LWS_MASK;
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SkipSpaces(&c);
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SkipSpaces(&c);
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} else
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} else {
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d.number = cur_object++;
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d.number = cur_object++;
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}
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d.name = c;
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d.name = c;
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nodes.push_back(d);
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nodes.push_back(d);
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@ -775,7 +770,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
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else if ((*it).tokens[0] == "LightFalloffType") {
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else if ((*it).tokens[0] == "LightFalloffType") {
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if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
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if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
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ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
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ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
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else
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else
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nodes.back().lightFalloffType = strtoul10(c);
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nodes.back().lightFalloffType = strtoul10(c);
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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
|
Redistribution and use of this software in source and binary forms,
|
||||||
|
@ -48,17 +47,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
#include "AssetLib/LWO/LWOFileData.h"
|
#include "AssetLib/LWO/LWOFileData.h"
|
||||||
|
|
||||||
#include <assimp/SceneCombiner.h>
|
|
||||||
#include <assimp/BaseImporter.h>
|
#include <assimp/BaseImporter.h>
|
||||||
|
#include <assimp/SceneCombiner.h>
|
||||||
|
|
||||||
struct aiImporterDesc;
|
struct aiImporterDesc;
|
||||||
|
|
||||||
namespace Assimp {
|
namespace Assimp {
|
||||||
class BatchLoader;
|
class BatchLoader;
|
||||||
class Importer;
|
class Importer;
|
||||||
class IOSystem;
|
class IOSystem;
|
||||||
|
|
||||||
namespace LWS {
|
namespace LWS {
|
||||||
|
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Represents an element in a LWS file.
|
/** Represents an element in a LWS file.
|
||||||
|
@ -66,18 +65,16 @@ namespace Assimp {
|
||||||
* This can either be a single data line - <name> <value> or a data
|
* This can either be a single data line - <name> <value> or a data
|
||||||
* group - { name <data_line0> ... n }
|
* group - { name <data_line0> ... n }
|
||||||
*/
|
*/
|
||||||
class Element
|
class Element {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
Element()
|
Element() {}
|
||||||
{}
|
|
||||||
|
|
||||||
// first: name, second: rest
|
// first: name, second: rest
|
||||||
std::string tokens[2];
|
std::string tokens[2];
|
||||||
std::list<Element> children;
|
std::list<Element> children;
|
||||||
|
|
||||||
//! Recursive parsing function
|
//! Recursive parsing function
|
||||||
void Parse (const char*& buffer);
|
void Parse(const char *&buffer);
|
||||||
};
|
};
|
||||||
|
|
||||||
#define AI_LWS_MASK (0xffffffff >> 4u)
|
#define AI_LWS_MASK (0xffffffff >> 4u)
|
||||||
|
@ -85,30 +82,16 @@ public:
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
/** Represents a LWS scenegraph element
|
/** Represents a LWS scenegraph element
|
||||||
*/
|
*/
|
||||||
struct NodeDesc
|
struct NodeDesc {
|
||||||
{
|
NodeDesc() :
|
||||||
NodeDesc()
|
type(), id(), number(0), parent(0), name(""), isPivotSet(false), lightColor(1.f, 1.f, 1.f), lightIntensity(1.f), lightType(0), lightFalloffType(0), lightConeAngle(45.f), lightEdgeAngle(), parent_resolved(NULL) {}
|
||||||
: type()
|
|
||||||
, id()
|
|
||||||
, number (0)
|
|
||||||
, parent (0)
|
|
||||||
, name ("")
|
|
||||||
, isPivotSet (false)
|
|
||||||
, lightColor (1.f,1.f,1.f)
|
|
||||||
, lightIntensity (1.f)
|
|
||||||
, lightType (0)
|
|
||||||
, lightFalloffType (0)
|
|
||||||
, lightConeAngle (45.f)
|
|
||||||
, lightEdgeAngle()
|
|
||||||
, parent_resolved (NULL)
|
|
||||||
{}
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
|
|
||||||
OBJECT = 1,
|
OBJECT = 1,
|
||||||
LIGHT = 2,
|
LIGHT = 2,
|
||||||
CAMERA = 3,
|
CAMERA = 3,
|
||||||
BONE = 4
|
BONE = 4
|
||||||
} type; // type of node
|
} type; // type of node
|
||||||
|
|
||||||
// if object: path
|
// if object: path
|
||||||
|
@ -122,17 +105,15 @@ struct NodeDesc
|
||||||
unsigned int parent;
|
unsigned int parent;
|
||||||
|
|
||||||
// lights & cameras & dummies: name
|
// lights & cameras & dummies: name
|
||||||
const char* name;
|
const char *name;
|
||||||
|
|
||||||
// animation channels
|
// animation channels
|
||||||
std::list< LWO::Envelope > channels;
|
std::list<LWO::Envelope> channels;
|
||||||
|
|
||||||
// position of pivot point
|
// position of pivot point
|
||||||
aiVector3D pivotPos;
|
aiVector3D pivotPos;
|
||||||
bool isPivotSet;
|
bool isPivotSet;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// color of light source
|
// color of light source
|
||||||
aiColor3D lightColor;
|
aiColor3D lightColor;
|
||||||
|
|
||||||
|
@ -151,17 +132,14 @@ struct NodeDesc
|
||||||
// soft cone angle of (spot) light source
|
// soft cone angle of (spot) light source
|
||||||
float lightEdgeAngle;
|
float lightEdgeAngle;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// list of resolved children
|
// list of resolved children
|
||||||
std::list< NodeDesc* > children;
|
std::list<NodeDesc *> children;
|
||||||
|
|
||||||
// resolved parent node
|
// resolved parent node
|
||||||
NodeDesc* parent_resolved;
|
NodeDesc *parent_resolved;
|
||||||
|
|
||||||
|
|
||||||
// for std::find()
|
// for std::find()
|
||||||
bool operator == (unsigned int num) const {
|
bool operator==(unsigned int num) const {
|
||||||
if (!num)
|
if (!num)
|
||||||
return false;
|
return false;
|
||||||
unsigned int _type = num >> 28u;
|
unsigned int _type = num >> 28u;
|
||||||
|
@ -179,73 +157,65 @@ struct NodeDesc
|
||||||
* contain mainly descriptions how LWO objects are composed together
|
* contain mainly descriptions how LWO objects are composed together
|
||||||
* in a scene.
|
* in a scene.
|
||||||
*/
|
*/
|
||||||
class LWSImporter : public BaseImporter
|
class LWSImporter : public BaseImporter {
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
LWSImporter();
|
LWSImporter();
|
||||||
~LWSImporter();
|
~LWSImporter();
|
||||||
|
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Check whether we can read a specific file
|
// Check whether we can read a specific file
|
||||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||||
bool checkSig) const;
|
bool checkSig) const;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Get list of supported extensions
|
// Get list of supported extensions
|
||||||
const aiImporterDesc* GetInfo () const;
|
const aiImporterDesc *GetInfo() const;
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Import file into given scene data structure
|
// Import file into given scene data structure
|
||||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||||
IOSystem* pIOHandler);
|
IOSystem *pIOHandler);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Setup import properties
|
// Setup import properties
|
||||||
void SetupProperties(const Importer* pImp);
|
void SetupProperties(const Importer *pImp);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Read an envelope description
|
// Read an envelope description
|
||||||
void ReadEnvelope(const LWS::Element& dad, LWO::Envelope& out );
|
void ReadEnvelope(const LWS::Element &dad, LWO::Envelope &out);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Read an envelope description for the older LW file format
|
// Read an envelope description for the older LW file format
|
||||||
void ReadEnvelope_Old(std::list< LWS::Element >::const_iterator& it,
|
void ReadEnvelope_Old(std::list<LWS::Element>::const_iterator &it,
|
||||||
const std::list< LWS::Element >::const_iterator& end,
|
const std::list<LWS::Element>::const_iterator &end,
|
||||||
LWS::NodeDesc& nodes,
|
LWS::NodeDesc &nodes,
|
||||||
unsigned int version);
|
unsigned int version);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Setup a nice name for a node
|
// Setup a nice name for a node
|
||||||
void SetupNodeName(aiNode* nd, LWS::NodeDesc& src);
|
void SetupNodeName(aiNode *nd, LWS::NodeDesc &src);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Recursively build the scenegraph
|
// Recursively build the scenegraph
|
||||||
void BuildGraph(aiNode* nd,
|
void BuildGraph(aiNode *nd,
|
||||||
LWS::NodeDesc& src,
|
LWS::NodeDesc &src,
|
||||||
std::vector<AttachmentInfo>& attach,
|
std::vector<AttachmentInfo> &attach,
|
||||||
BatchLoader& batch,
|
BatchLoader &batch,
|
||||||
aiCamera**& camOut,
|
aiCamera **&camOut,
|
||||||
aiLight**& lightOut,
|
aiLight **&lightOut,
|
||||||
std::vector<aiNodeAnim*>& animOut);
|
std::vector<aiNodeAnim *> &animOut);
|
||||||
|
|
||||||
// -------------------------------------------------------------------
|
// -------------------------------------------------------------------
|
||||||
// Try several dirs until we find the right location of a LWS file.
|
// Try several dirs until we find the right location of a LWS file.
|
||||||
std::string FindLWOFile(const std::string& in);
|
std::string FindLWOFile(const std::string &in);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool configSpeedFlag;
|
bool configSpeedFlag;
|
||||||
IOSystem* io;
|
IOSystem *io;
|
||||||
|
|
||||||
double first,last,fps;
|
double first, last, fps;
|
||||||
|
|
||||||
bool noSkeletonMesh;
|
bool noSkeletonMesh;
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue