Merge branch 'issue_2054' of https://github.com/assimp/assimp into issue_2054
commit
9147fb8689
43
Build.md
43
Build.md
|
@ -1,32 +1,32 @@
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# Install CMake
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# Build Instructions
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||||||
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## Install CMake
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||||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||||
```
|
```bash
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||||||
sudo apt-get install cmake
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sudo apt-get install cmake
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||||||
```
|
```
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|
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# Get the source
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## Get the source
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||||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
|
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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```
|
```bash
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git clone https://github.com/assimp/assimp.git
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git clone https://github.com/assimp/assimp.git
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```
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```
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|
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||||||
# Build instructions for Windows with Visual-Studio
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## Build instructions for Windows with Visual-Studio
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|
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||||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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```
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```bash
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> cmake CMakeLists.txt
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cmake CMakeLists.txt
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||||||
```
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```
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||||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
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|
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# Build instructions for Windows with UWP
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## Build instructions for Windows with UWP
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See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
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See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
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|
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|
## Build instructions for Linux / Unix
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# Build instrcutions for Linux / Unix
|
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||||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
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Open a terminal and got to your repository. You can generate the makefiles and build the library via:
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|
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||||||
```
|
```bash
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cmake CMakeLists.txt
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cmake CMakeLists.txt
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make -j4
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make -j4
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||||||
```
|
```
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|
@ -34,7 +34,23 @@ The option -j descripes the number of parallel processes for the build. In this
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||||||
|
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||||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
If you want to use a IDE for linux you can try QTCreator for instance.
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|
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# CMake build options
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## Build instructions for MinGW
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||||||
|
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
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|
required to compile some of assimp's files, especially for debug builds.
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|
Version 7.3.0 of g++-mingw-w64 & gcc-mingw-w64 appears to work.
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|
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|
Please see [CMake Cross Compiling](https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling) for general information on CMake Toolchains.
|
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|
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|
Some users have had success building assimp using MinGW on Linux using [polly](https://github.com/ruslo/polly/).
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|
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||||||
|
The following toolchain, which is not maintained by assimp, seems to work on Linux: [linux-mingw-w64-gnuxx11.cmake](https://github.com/ruslo/polly/blob/master/linux-mingw-w64-gnuxx11.cmake)
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|
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||||||
|
The following toolchain may or may not be helpful for building assimp using MinGW on Windows (untested):
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|
[mingw-cxx17.cmake](https://github.com/ruslo/polly/blob/master/mingw-cxx17.cmake)
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|
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||||||
|
Besides the toolchain, compilation should be the same as for Linux / Unix.
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|
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||||||
|
## CMake build options
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The cmake-build-environment provides options to configure the build. The following options can be used:
|
The cmake-build-environment provides options to configure the build. The following options can be used:
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||||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
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- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||||
|
@ -55,4 +71,3 @@ The cmake-build-environment provides options to configure the build. The followi
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- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
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- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
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|
|
||||||
|
|
|
@ -237,6 +237,11 @@ ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
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SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
|
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
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SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
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ELSEIF( CMAKE_COMPILER_IS_MINGW )
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ELSEIF( CMAKE_COMPILER_IS_MINGW )
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|
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
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|
message(FATAL_ERROR "MinGW is too old to be supported. Please update MinGW and try again.")
|
||||||
|
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
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|
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
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|
ENDIF()
|
||||||
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
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SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
|
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SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
||||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||||
|
|
|
@ -53,7 +53,13 @@ build:
|
||||||
project: Assimp.sln
|
project: Assimp.sln
|
||||||
|
|
||||||
after_build:
|
after_build:
|
||||||
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
|
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (
|
||||||
|
if "%platform%"=="x64" (
|
||||||
|
iscc packaging\windows-innosetup\script_x64.iss
|
||||||
|
) else (
|
||||||
|
iscc packaging\windows-innosetup\script_x86.iss
|
||||||
|
)
|
||||||
|
)
|
||||||
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
- 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
|
||||||
|
|
||||||
test_script:
|
test_script:
|
||||||
|
|
|
@ -804,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
|
||||||
MMDVmdParser.h
|
MMDVmdParser.h
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
|
||||||
|
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||||
|
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||||
|
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
|
||||||
|
# recur for edge cases such as static builds.
|
||||||
|
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
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|
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
|
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|
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
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|
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
|
||||||
|
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
|
||||||
|
endif()
|
||||||
|
|
||||||
ADD_ASSIMP_IMPORTER( STEP
|
ADD_ASSIMP_IMPORTER( STEP
|
||||||
STEPFile.h
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STEPFile.h
|
||||||
Importer/StepFile/StepFileImporter.h
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Importer/StepFile/StepFileImporter.h
|
||||||
|
|
|
@ -1575,11 +1575,22 @@ void FBXExporter::WriteObjects ()
|
||||||
// one sticky point is that the number of vertices may not match,
|
// one sticky point is that the number of vertices may not match,
|
||||||
// because assimp splits vertices by normal, uv, etc.
|
// because assimp splits vertices by normal, uv, etc.
|
||||||
|
|
||||||
|
// functor for aiNode sorting
|
||||||
|
struct SortNodeByName
|
||||||
|
{
|
||||||
|
bool operator()(const aiNode *lhs, const aiNode *rhs) const
|
||||||
|
{
|
||||||
|
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
// first we should mark the skeleton for each mesh.
|
// first we should mark the skeleton for each mesh.
|
||||||
// the skeleton must include not only the aiBones,
|
// the skeleton must include not only the aiBones,
|
||||||
// but also all their parent nodes.
|
// but also all their parent nodes.
|
||||||
// anything that affects the position of any bone node must be included.
|
// anything that affects the position of any bone node must be included.
|
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std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
|
// Use SorNodeByName to make sure the exported result will be the same across all systems
|
||||||
|
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
|
||||||
|
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||||
// at the same time we can build a list of all the skeleton nodes,
|
// at the same time we can build a list of all the skeleton nodes,
|
||||||
// which will be used later to mark them as type "limbNode".
|
// which will be used later to mark them as type "limbNode".
|
||||||
std::unordered_set<const aiNode*> limbnodes;
|
std::unordered_set<const aiNode*> limbnodes;
|
||||||
|
@ -1587,7 +1598,7 @@ void FBXExporter::WriteObjects ()
|
||||||
std::map<std::string,aiNode*> node_by_bone;
|
std::map<std::string,aiNode*> node_by_bone;
|
||||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||||
const aiMesh* m = mScene->mMeshes[mi];
|
const aiMesh* m = mScene->mMeshes[mi];
|
||||||
std::set<const aiNode*> skeleton;
|
std::set<const aiNode*, SortNodeByName> skeleton;
|
||||||
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
||||||
const aiBone* b = m->mBones[bi];
|
const aiBone* b = m->mBones[bi];
|
||||||
const std::string name(b->mName.C_Str());
|
const std::string name(b->mName.C_Str());
|
||||||
|
@ -1728,7 +1739,7 @@ void FBXExporter::WriteObjects ()
|
||||||
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
||||||
|
|
||||||
// now make a subdeformer for each bone in the skeleton
|
// now make a subdeformer for each bone in the skeleton
|
||||||
const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
|
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
|
||||||
for (const aiNode* bone_node : skeleton) {
|
for (const aiNode* bone_node : skeleton) {
|
||||||
// if there's a bone for this node, find it
|
// if there's a bone for this node, find it
|
||||||
const aiBone* b = nullptr;
|
const aiBone* b = nullptr;
|
||||||
|
|
|
@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
||||||
} else if (*m_DataIt == 't') {
|
} else if (*m_DataIt == 't') {
|
||||||
// read in texture coordinate ( 2D or 3D )
|
// read in texture coordinate ( 2D or 3D )
|
||||||
++m_DataIt;
|
++m_DataIt;
|
||||||
size_t dim = getVector(m_pModel->m_TextureCoord);
|
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
|
||||||
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
|
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
|
||||||
} else if (*m_DataIt == 'n') {
|
} else if (*m_DataIt == 'n') {
|
||||||
// Read in normal vector definition
|
// Read in normal vector definition
|
||||||
|
@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static bool isNanOrInf(const char * in) {
|
||||||
|
// Look for "nan" or "inf", case insensitive
|
||||||
|
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||||
size_t numComponents( 0 );
|
size_t numComponents( 0 );
|
||||||
const char* tmp( &m_DataIt[0] );
|
const char* tmp( &m_DataIt[0] );
|
||||||
|
@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||||
if ( !SkipSpaces( &tmp ) ) {
|
if ( !SkipSpaces( &tmp ) ) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
const bool isNum( IsNumeric( *tmp ) );
|
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
|
||||||
SkipToken( tmp );
|
SkipToken( tmp );
|
||||||
if ( isNum ) {
|
if ( isNum ) {
|
||||||
++numComponents;
|
++numComponents;
|
||||||
|
@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||||
return numComponents;
|
return numComponents;
|
||||||
}
|
}
|
||||||
|
|
||||||
size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
|
||||||
size_t numComponents = getNumComponentsInDataDefinition();
|
size_t numComponents = getNumComponentsInDataDefinition();
|
||||||
ai_real x, y, z;
|
ai_real x, y, z;
|
||||||
if( 2 == numComponents ) {
|
if( 2 == numComponents ) {
|
||||||
|
@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||||
} else {
|
} else {
|
||||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Coerce nan and inf to 0 as is the OBJ default value
|
||||||
|
if (!std::isfinite(x))
|
||||||
|
x = 0;
|
||||||
|
|
||||||
|
if (!std::isfinite(y))
|
||||||
|
y = 0;
|
||||||
|
|
||||||
|
if (!std::isfinite(z))
|
||||||
|
z = 0;
|
||||||
|
|
||||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||||
return numComponents;
|
return numComponents;
|
||||||
|
|
|
@ -96,7 +96,7 @@ protected:
|
||||||
/// Get the number of components in a line.
|
/// Get the number of components in a line.
|
||||||
size_t getNumComponentsInDataDefinition();
|
size_t getNumComponentsInDataDefinition();
|
||||||
/// Stores the vector
|
/// Stores the vector
|
||||||
size_t getVector( std::vector<aiVector3D> &point3d_array );
|
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
|
||||||
/// Stores the following 3d vector.
|
/// Stores the following 3d vector.
|
||||||
void getVector3( std::vector<aiVector3D> &point3d_array );
|
void getVector3( std::vector<aiVector3D> &point3d_array );
|
||||||
/// Stores the following homogeneous vector as a 3D vector
|
/// Stores the following homogeneous vector as a 3D vector
|
||||||
|
|
|
@ -1,105 +0,0 @@
|
||||||
### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
|
|
||||||
### It is no longer maintained. Use CMAKE instead.
|
|
||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
# Makefile for Open Asset Import Library (MinGW32-make)
|
|
||||||
# aramis_acg@users.sourceforge.net
|
|
||||||
# - just a quick'n'dirty one, could be buggy ...
|
|
||||||
#
|
|
||||||
# Usage: mingw32-make -f makefile.mingw <target> <macros>
|
|
||||||
|
|
||||||
# TARGETS:
|
|
||||||
# all Build a shared so from the whole library
|
|
||||||
# clean Cleanup object files, prepare for rebuild
|
|
||||||
# static Build a static library (*.a)
|
|
||||||
|
|
||||||
# MACROS: (make clean before you change one)
|
|
||||||
# NOBOOST=1 Build against boost workaround
|
|
||||||
# SINGLETHREADED=1 Build single-threaded library
|
|
||||||
# DEBUG=1 Build debug build of library
|
|
||||||
#
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
# C++ object files
|
|
||||||
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
|
||||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
|
||||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
|
||||||
|
|
||||||
# C object files
|
|
||||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
|
||||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
|
||||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
|
|
||||||
|
|
||||||
# Include flags for gcc
|
|
||||||
INCLUDEFLAGS =
|
|
||||||
|
|
||||||
# Preprocessor defines for gcc
|
|
||||||
DEFINEFLAGS =
|
|
||||||
|
|
||||||
# Suffix for the output binary, represents build type
|
|
||||||
NAMESUFFIX =
|
|
||||||
|
|
||||||
# Output path for binaries
|
|
||||||
BINPATH = ../bin/mingw/
|
|
||||||
|
|
||||||
# GCC compiler flags
|
|
||||||
CPPFLAGS=-Wall
|
|
||||||
|
|
||||||
# Setup environment for noboost build
|
|
||||||
ifeq ($(NOBOOST),1)
|
|
||||||
SINGLETHREADED = 1
|
|
||||||
INCLUDEFLAGS += -I./BoostWorkaround/
|
|
||||||
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
|
|
||||||
# NAMESUFFIX += -noboost
|
|
||||||
else
|
|
||||||
# adjust this manually if your boost is stored elsewhere
|
|
||||||
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
|
|
||||||
#INCLUDEFLAGS += -I"$(BOOST_DIR)"
|
|
||||||
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Setup environment for st build
|
|
||||||
ifeq ($(SINGLETHREADED),1)
|
|
||||||
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
|
|
||||||
# NAMESUFFIX += -st
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Setup environment for debug build
|
|
||||||
ifeq ($(DEBUG),1)
|
|
||||||
DEFINEFLAGS += -D_DEBUG -DDEBUG
|
|
||||||
CPPFLAGS += -g
|
|
||||||
# NAMESUFFIX += -debug
|
|
||||||
else
|
|
||||||
CPPFLAGS += -O2 -s
|
|
||||||
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Output name of shared library
|
|
||||||
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
|
|
||||||
|
|
||||||
# Output name of static library
|
|
||||||
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
|
|
||||||
|
|
||||||
# target: all
|
|
||||||
# usage : build a shared library (*.so)
|
|
||||||
all: $(SHARED_TARGET)
|
|
||||||
|
|
||||||
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
|
|
||||||
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
|
|
||||||
%.o:%.cpp
|
|
||||||
$(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
|
|
||||||
%.oc:%.c
|
|
||||||
$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
|
|
||||||
|
|
||||||
# target: clean
|
|
||||||
# usage : cleanup all object files, prepare for a rebuild
|
|
||||||
.PHONY: clean
|
|
||||||
clean:
|
|
||||||
-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
|
|
||||||
|
|
||||||
# target: static
|
|
||||||
# usage : build a static library (*.a)
|
|
||||||
static: $(STATIC)
|
|
||||||
$(STATIC): $(OBJECTS) $(OBJECTSC)
|
|
||||||
ar rcs $@ $(OBJECTS) $(OBJECTSC)
|
|
||||||
|
|
|
@ -1,103 +0,0 @@
|
||||||
; Setup script for use with Inno Setup.
|
|
||||||
|
|
||||||
[Setup]
|
|
||||||
AppName=Open Asset Import Library - SDK
|
|
||||||
AppVerName=Open Asset Import Library - SDK (v4.1.0)
|
|
||||||
DefaultDirName={pf}\Assimp
|
|
||||||
DefaultGroupName=Assimp
|
|
||||||
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
|
||||||
OutputDir=out
|
|
||||||
AppCopyright=Assimp Development Team
|
|
||||||
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
|
||||||
WizardImageFile=compiler:WizModernImage-IS.BMP
|
|
||||||
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
|
||||||
LicenseFile=License.rtf
|
|
||||||
OutputBaseFileName=assimp-sdk-4.1.0-setup
|
|
||||||
VersionInfoVersion=4.1.0.0
|
|
||||||
VersionInfoTextVersion=4.1.0
|
|
||||||
VersionInfoCompany=Assimp Development Team
|
|
||||||
ArchitecturesInstallIn64BitMode=x64
|
|
||||||
|
|
||||||
[Types]
|
|
||||||
Name: "full"; Description: "Full installation"
|
|
||||||
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
|
||||||
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
|
||||||
|
|
||||||
[Components]
|
|
||||||
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
|
|
||||||
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
|
||||||
Name: "help"; Description: "Help Files"; Types: full compact
|
|
||||||
Name: "samples"; Description: "Samples"; Types: full
|
|
||||||
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
|
||||||
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
|
||||||
;Name: "pyassimp"; Description: "Python Bindings"; Types: full
|
|
||||||
;Name: "dassimp"; Description: "D Bindings"; Types: full
|
|
||||||
;Name: "assimp_net"; Description: "C#/.NET Bindings"; Types: full
|
|
||||||
|
|
||||||
[Run]
|
|
||||||
;Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
|
|
||||||
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
|
|
||||||
|
|
||||||
[Files]
|
|
||||||
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
|
||||||
|
|
||||||
; Installer stub
|
|
||||||
;Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
|
||||||
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
|
|
||||||
|
|
||||||
; Common stuff
|
|
||||||
Source: "..\..\CREDITS"; DestDir: "{app}"
|
|
||||||
Source: "..\..\LICENSE"; DestDir: "{app}"
|
|
||||||
Source: "..\..\README"; DestDir: "{app}"
|
|
||||||
Source: "WEB"; DestDir: "{app}"
|
|
||||||
|
|
||||||
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
|
||||||
|
|
||||||
; x86 binaries
|
|
||||||
;Source: "..\..\bin\release\x86\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x86"
|
|
||||||
;Source: "..\..\bin\release\x86\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
|
||||||
;Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
|
||||||
;Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
|
||||||
;Source: "..\..\bin\release\x86\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
|
||||||
|
|
||||||
; x64 binaries
|
|
||||||
Source: "..\..\bin\release\assimp-vc140-mt.dll"; DestDir: "{app}\bin\x64"
|
|
||||||
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
|
||||||
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
|
||||||
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
|
||||||
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
|
||||||
|
|
||||||
; Documentation
|
|
||||||
;Source: "..\..\doc\AssimpDoc_Html\AssimpDoc.chm"; DestDir: "{app}\doc"; Components: help
|
|
||||||
;Source: "..\..\doc\AssimpCmdDoc_Html\AssimpCmdDoc.chm"; DestDir: "{app}\doc"; Components: help
|
|
||||||
;Source: "..\..\doc\datastructure.xml"; DestDir: "{app}\doc"; Components: help
|
|
||||||
|
|
||||||
; Import libraries
|
|
||||||
;Source: "..\..\lib\release\x86\assimp.lib"; DestDir: "{app}\lib\x86"
|
|
||||||
Source: "..\..\lib\release\assimp-vc140-mt.lib"; DestDir: "{app}\lib\x64"
|
|
||||||
|
|
||||||
; Samples
|
|
||||||
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
|
||||||
|
|
||||||
; Include files
|
|
||||||
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
|
||||||
|
|
||||||
; dAssimp
|
|
||||||
;Source: "..\..\port\dAssimp\*"; DestDir: "{app}\port\D"; Flags: recursesubdirs; Components: dassimp
|
|
||||||
|
|
||||||
; Assimp.NET
|
|
||||||
;Source: "..\..\port\Assimp.NET\*"; DestDir: "{app}\port\C#"; Flags: recursesubdirs; Components: assimp_net
|
|
||||||
|
|
||||||
; PyAssimp
|
|
||||||
;Source: "..\..\port\PyAssimp\*"; DestDir: "{app}\port\Python"; Excludes: "*.pyc,*.dll"; Flags: recursesubdirs; Components: pyassimp
|
|
||||||
|
|
||||||
; Test repository
|
|
||||||
;Source: "..\..\test\models\*"; DestDir: "{app}\test\models"; Flags: recursesubdirs; Components: test
|
|
||||||
;Source: "..\..\test\regression\*"; DestDir: "{app}\test\regression"; Flags: recursesubdirs; Components: test
|
|
||||||
;Source: "..\..\test\models-nonbsd\*"; DestDir: "{app}\test\models-nonbsd"; Flags: recursesubdirs; Components: test_nonbsd
|
|
||||||
|
|
||||||
[Icons]
|
|
||||||
Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
|
||||||
Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
|
||||||
Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
|
||||||
Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
|
@ -0,0 +1,71 @@
|
||||||
|
; Setup script for use with Inno Setup.
|
||||||
|
|
||||||
|
[Setup]
|
||||||
|
AppName=Open Asset Import Library - SDK
|
||||||
|
AppVerName=Open Asset Import Library - SDK (v4.1.0)
|
||||||
|
DefaultDirName={pf}\Assimp
|
||||||
|
DefaultGroupName=Assimp
|
||||||
|
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||||
|
OutputDir=out
|
||||||
|
AppCopyright=Assimp Development Team
|
||||||
|
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
||||||
|
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||||
|
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||||
|
LicenseFile=License.rtf
|
||||||
|
OutputBaseFileName=assimp-sdk-4.1.0-setup
|
||||||
|
VersionInfoVersion=4.1.0.0
|
||||||
|
VersionInfoTextVersion=4.1.0
|
||||||
|
VersionInfoCompany=Assimp Development Team
|
||||||
|
ArchitecturesInstallIn64BitMode=x64
|
||||||
|
|
||||||
|
[Types]
|
||||||
|
Name: "full"; Description: "Full installation"
|
||||||
|
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
||||||
|
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||||
|
|
||||||
|
[Components]
|
||||||
|
Name: "main"; Description: "Main Files ( 64 Bit )"; Types: full compact custom; Flags: fixed
|
||||||
|
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
||||||
|
Name: "help"; Description: "Help Files"; Types: full compact
|
||||||
|
Name: "samples"; Description: "Samples"; Types: full
|
||||||
|
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||||
|
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||||
|
|
||||||
|
[Run]
|
||||||
|
Filename: "{app}\stub\vc_redist.x64.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (64 Bit)"; Check: IsWin64
|
||||||
|
|
||||||
|
[Files]
|
||||||
|
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||||
|
|
||||||
|
; Installer stub
|
||||||
|
Source: "vc_redist.x64.exe"; DestDir: "{app}\stub\"; Check: IsWin64
|
||||||
|
|
||||||
|
; Common stuff
|
||||||
|
Source: "..\..\CREDITS"; DestDir: "{app}"
|
||||||
|
Source: "..\..\LICENSE"; DestDir: "{app}"
|
||||||
|
Source: "..\..\README"; DestDir: "{app}"
|
||||||
|
Source: "WEB"; DestDir: "{app}"
|
||||||
|
|
||||||
|
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||||
|
|
||||||
|
; x64 binaries
|
||||||
|
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x64"
|
||||||
|
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||||
|
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DCompiler_42.dll"; Components: tools
|
||||||
|
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x64"; DestName: "D3DX9_42.dll"; Components: tools
|
||||||
|
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x64"; Components: tools
|
||||||
|
|
||||||
|
; Import libraries
|
||||||
|
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x64"
|
||||||
|
|
||||||
|
; Samples
|
||||||
|
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||||
|
|
||||||
|
; Include files
|
||||||
|
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||||
|
|
||||||
|
[Icons]
|
||||||
|
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||||
|
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||||
|
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
||||||
|
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
@ -0,0 +1,72 @@
|
||||||
|
; Setup script for use with Inno Setup.
|
||||||
|
|
||||||
|
[Setup]
|
||||||
|
AppName=Open Asset Import Library - SDK
|
||||||
|
AppVerName=Open Asset Import Library - SDK (v4.1.0)
|
||||||
|
DefaultDirName={pf}\Assimp
|
||||||
|
DefaultGroupName=Assimp
|
||||||
|
UninstallDisplayIcon={app}\bin\x86\assimp.exe
|
||||||
|
OutputDir=out
|
||||||
|
AppCopyright=Assimp Development Team
|
||||||
|
SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
|
||||||
|
WizardImageFile=compiler:WizModernImage-IS.BMP
|
||||||
|
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
|
||||||
|
LicenseFile=License.rtf
|
||||||
|
OutputBaseFileName=assimp-sdk-4.1.0-setup
|
||||||
|
VersionInfoVersion=4.1.0.0
|
||||||
|
VersionInfoTextVersion=4.1.0
|
||||||
|
VersionInfoCompany=Assimp Development Team
|
||||||
|
ArchitecturesInstallIn64BitMode=x64
|
||||||
|
|
||||||
|
[Types]
|
||||||
|
Name: "full"; Description: "Full installation"
|
||||||
|
Name: "compact"; Description: "Compact installation, no test models or language bindings"
|
||||||
|
Name: "custom"; Description: "Custom installation"; Flags: iscustom
|
||||||
|
|
||||||
|
[Components]
|
||||||
|
Name: "main"; Description: "Main Files (32 and 64 Bit)"; Types: full compact custom; Flags: fixed
|
||||||
|
Name: "tools"; Description: "Asset Viewer & Command Line Tools (32 and 64 Bit)"; Types: full compact
|
||||||
|
Name: "help"; Description: "Help Files"; Types: full compact
|
||||||
|
Name: "samples"; Description: "Samples"; Types: full
|
||||||
|
Name: "test"; Description: "Test Models (BSD-licensed)"; Types: full
|
||||||
|
Name: "test_nonbsd"; Description: "Test Models (other (free) licenses)"; Types: full
|
||||||
|
|
||||||
|
[Run]
|
||||||
|
Filename: "{app}\stub\vc_redist.x86.exe"; Parameters: "/qb"; StatusMsg: "Installing VS2017 redistributable package (32 Bit)"; Check: not IsWin64
|
||||||
|
|
||||||
|
[Files]
|
||||||
|
Source: "readme_installer.txt"; DestDir: "{app}"; Flags: isreadme
|
||||||
|
|
||||||
|
; Installer stub
|
||||||
|
Source: "vc_redist.x86.exe"; DestDir: "{app}\stub\"; Check: not IsWin64
|
||||||
|
|
||||||
|
; Common stuff
|
||||||
|
Source: "..\..\CREDITS"; DestDir: "{app}"
|
||||||
|
Source: "..\..\LICENSE"; DestDir: "{app}"
|
||||||
|
Source: "..\..\README"; DestDir: "{app}"
|
||||||
|
Source: "WEB"; DestDir: "{app}"
|
||||||
|
|
||||||
|
Source: "..\..\scripts\*"; DestDir: "{app}\scripts"; Flags: recursesubdirs
|
||||||
|
|
||||||
|
; x86 binaries
|
||||||
|
Source: "..\..\bin\release\assimp-vc141-mt.dll"; DestDir: "{app}\bin\x86"
|
||||||
|
Source: "..\..\bin\release\assimp_viewer.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||||
|
Source: "C:\Windows\SysWOW64\D3DCompiler_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||||
|
Source: "C:\Windows\SysWOW64\D3DX9_42.dll"; DestDir: "{app}\bin\x86"; Components: tools
|
||||||
|
Source: "..\..\bin\release\assimp.exe"; DestDir: "{app}\bin\x86"; Components: tools
|
||||||
|
|
||||||
|
|
||||||
|
; Import libraries
|
||||||
|
Source: "..\..\lib\release\assimp-vc141-mt.lib"; DestDir: "{app}\lib\x86"
|
||||||
|
|
||||||
|
; Samples
|
||||||
|
Source: "..\..\samples\*"; DestDir: "{app}\samples"; Flags: recursesubdirs; Components: samples
|
||||||
|
|
||||||
|
; Include files
|
||||||
|
Source: "..\..\include\*"; DestDir: "{app}\include"; Flags: recursesubdirs
|
||||||
|
|
||||||
|
[Icons]
|
||||||
|
; Name: "{group}\Assimp Manual"; Filename: "{app}\doc\AssimpDoc.chm" ; Components: help
|
||||||
|
; Name: "{group}\Assimp Command Line Manual"; Filename: "{app}\doc\AssimpCmdDoc.chm"; Components: help
|
||||||
|
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x64\assimp_view.exe"; Components: tools; Check: IsWin64
|
||||||
|
; Name: "{group}\AssimpView"; Filename: "{app}\bin\x86\assimp_view.exe"; Components: tools; Check: not IsWin64
|
|
@ -1,6 +1,6 @@
|
||||||
Build Asset Importer Lib for Android
|
Build Asset Importer Lib for Android
|
||||||
====================================
|
====================================
|
||||||
This module provides a fascade for the io-stream-access to files behind the android-asset-management within
|
This module provides a facade for the io-stream-access to files behind the android-asset-management within
|
||||||
an Android-native application.
|
an Android-native application.
|
||||||
- It is built as a static library
|
- It is built as a static library
|
||||||
- It requires Android NDK with android API > 9 support.
|
- It requires Android NDK with android API > 9 support.
|
||||||
|
|
|
@ -93,7 +93,7 @@ def _is_init_type(obj):
|
||||||
return False
|
return False
|
||||||
tname = obj.__class__.__name__
|
tname = obj.__class__.__name__
|
||||||
return not (tname[:2] == 'c_' or tname == 'Structure' \
|
return not (tname[:2] == 'c_' or tname == 'Structure' \
|
||||||
or tname == 'POINTER') and not isinstance(obj,int)
|
or tname == 'POINTER') and not isinstance(obj, (int, str, bytes))
|
||||||
|
|
||||||
def _init(self, target = None, parent = None):
|
def _init(self, target = None, parent = None):
|
||||||
"""
|
"""
|
||||||
|
|
Loading…
Reference in New Issue