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@ -732,6 +732,14 @@ void glTF2Exporter::ExportMeshes()
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}
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}
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/*************** Vertex colors ****************/
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for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel)
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{
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Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, false);
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if (c)
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p.attributes.color.push_back(c);
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}
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/*************** Vertices indices ****************/
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if (aim->mNumFaces > 0) {
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std::vector<IndicesType> indices;
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