diff --git a/tools/assimp_view/Background.cpp b/tools/assimp_view/Background.cpp index e5f4e2b96..d1db3b60a 100644 --- a/tools/assimp_view/Background.cpp +++ b/tools/assimp_view/Background.cpp @@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew) if (pcTexture) { pcTexture->Release(); - pcTexture = NULL; + pcTexture = nullptr; } } //------------------------------------------------------------------------------- @@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath) if (pcTexture) { pcTexture->Release(); - pcTexture = NULL; + pcTexture = nullptr; if(TEXTURE_CUBE ==eMode)bHad = true; } @@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath) if (pcTexture) { pcTexture->Release(); - pcTexture = NULL; + pcTexture = nullptr; } eMode = TEXTURE_2D; @@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender() // the color buffer ) if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME) { - g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, + g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0); } else { - g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); + g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0); } if (TEXTURE_2D == eMode) @@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender() return; } // clear both the render target and the z-buffer - g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, + g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clrColor,1.0f,0); } //------------------------------------------------------------------------------- @@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource() if ( piSkyBoxEffect) { piSkyBoxEffect->Release(); - piSkyBoxEffect = NULL; + piSkyBoxEffect = nullptr; } if (pcTexture) { pcTexture->Release(); - pcTexture = NULL; + pcTexture = nullptr; } } //------------------------------------------------------------------------------- @@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource() D3DX_DEFAULT, D3DX_DEFAULT, 0, - NULL, - NULL, + nullptr, + nullptr, (IDirect3DCubeTexture9**)&pcTexture))) { const char* szEnd = strrchr(szPath.c_str(),'\\'); @@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource() D3DX_DEFAULT, D3DX_DEFAULT, 0, - NULL, - NULL, + nullptr, + nullptr, (IDirect3DTexture9**)&pcTexture))) { const char* szEnd = strrchr(szPath.c_str(),'\\'); @@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource() } if (!piSkyBoxEffect) { - ID3DXBuffer* piBuffer = NULL; + ID3DXBuffer* piBuffer = nullptr; if(FAILED( D3DXCreateEffect( g_piDevice, g_szSkyboxShader.c_str(), (UINT)g_szSkyboxShader.length(), - NULL, - NULL, + nullptr, + nullptr, AI_SHADER_COMPILE_FLAGS, - NULL, + nullptr, &piSkyBoxEffect,&piBuffer))) { // failed to compile the shader diff --git a/tools/assimp_view/Display.cpp b/tools/assimp_view/Display.cpp index b25ce8e38..9fa157c41 100644 --- a/tools/assimp_view/Display.cpp +++ b/tools/assimp_view/Display.cpp @@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList( aiNode* pcNode, HTREEITEM hRoot) { - ai_assert(NULL != pcNode); - ai_assert(NULL != hRoot); + ai_assert(nullptr != pcNode); + ai_assert(nullptr != hRoot); char chTemp[MAXLEN]; @@ -269,10 +269,10 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot) // Replace the currently selected texture by another one int CDisplay::ReplaceCurrentTexture(const char* szPath) { - ai_assert(NULL != szPath); + ai_assert(nullptr != szPath); // well ... try to load it - IDirect3DTexture9* piTexture = NULL; + IDirect3DTexture9* piTexture = nullptr; aiString szString; strcpy(szString.data,szPath); szString.length = static_cast(strlen(szPath)); @@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath) continue; AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i]; - IDirect3DTexture9** tex = NULL; - const char* tex_string = NULL; + IDirect3DTexture9** tex = nullptr; + const char* tex_string = nullptr; switch (this->m_pcCurrentTexture->iType) { @@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType, aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/, unsigned int iMesh /*= 0*/) { - ai_assert(NULL != szPath); + ai_assert(nullptr != szPath); char chTemp[512]; char chTempEmb[256]; @@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType, szType = "Lightmap"; break; case aiTextureType_DISPLACEMENT: - piTexture = NULL; + piTexture = nullptr; szType = "Displacement"; break; case aiTextureType_REFLECTION: - piTexture = NULL; + piTexture = nullptr; szType = "Reflection"; break; case aiTextureType_UNKNOWN: - piTexture = NULL; + piTexture = nullptr; szType = "Unknown"; break; default: // opacity + opacity | mask @@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType, int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot, unsigned int iIndex) { - ai_assert(NULL != hRoot); + ai_assert(nullptr != hRoot); aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex]; @@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot, while (true) { if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum, - &szPath,NULL, &iUV,&fBlend,&eOp)) + &szPath,nullptr, &iUV,&fBlend,&eOp)) { break; } @@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void) // Load the bitmaps and add them to the image lists. HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX)); - m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL); + m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr); DeleteObject(hBmp); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE)); - m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL); + m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr); DeleteObject(hBmp); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX)); - m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL); + m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr); DeleteObject(hBmp); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI)); - m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL); + m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr); DeleteObject(hBmp); hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT)); - m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL); + m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr); DeleteObject(hBmp); // Associate the image list with the tree. @@ -778,7 +778,7 @@ int CDisplay::OnRender() // present the back-buffer g_piDevice->EndScene(); - g_piDevice->Present(NULL,NULL,NULL,NULL); + g_piDevice->Present(nullptr,nullptr,nullptr,nullptr); // don't remove this, problems on some older machines (AMD timing bug) Sleep(10); @@ -788,9 +788,9 @@ int CDisplay::OnRender() // Update UI void UpdateColorFieldsInUI() { - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); @@ -859,7 +859,7 @@ int CDisplay::Reset(void) m_asNodes.clear(); m_asMeshes.clear(); - m_hRoot = NULL; + m_hRoot = nullptr; return OnSetupNormalView(); } @@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView() SetViewMode(VIEWMODE_FULL); // for debugging - m_pcCurrentMaterial = NULL; - m_pcCurrentTexture = NULL; - m_pcCurrentNode = NULL; + m_pcCurrentMaterial = nullptr; + m_pcCurrentTexture = nullptr; + m_pcCurrentNode = nullptr; // redraw the color fields in the UI --- their purpose has possibly changed UpdateColorFieldsInUI(); @@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView() //------------------------------------------------------------------------------- int CDisplay::OnSetupNodeView(NodeInfo* pcNew) { - ai_assert(NULL != pcNew); + ai_assert(nullptr != pcNew); if (m_pcCurrentNode == pcNew)return 2; @@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew) //------------------------------------------------------------------------------- int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew) { - ai_assert(NULL != pcNew); + ai_assert(nullptr != pcNew); if (m_pcCurrentMaterial == pcNew)return 2; @@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew) //------------------------------------------------------------------------------- int CDisplay::OnSetupTextureView(TextureInfo* pcNew) { - ai_assert(NULL != pcNew); + ai_assert(nullptr != pcNew); if (this->m_pcCurrentTexture == pcNew)return 2; @@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem) MaterialInfo* pcNew3; }; - pcNew = NULL; + pcNew = nullptr; for (std::vector::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){ if (p_hTreeItem == (*i).hTreeItem) { pcNew = &(*i); @@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem) //------------------------------------------------------------------------------- int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) { - ai_assert(NULL != hItem); + ai_assert(nullptr != hItem); - HMENU hDisplay = NULL; + HMENU hDisplay = nullptr; // search in our list for the item - TextureInfo* pcNew = NULL; + TextureInfo* pcNew = nullptr; for (std::vector::iterator i = m_asTextures.begin(); i != m_asTextures.end();++i) @@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) } // search in the material list for the item - MaterialInfo* pcNew2 = NULL; + MaterialInfo* pcNew2 = nullptr; for (std::vector::iterator i = m_asMaterials.begin(); i != m_asMaterials.end();++i) @@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP)); hDisplay = GetSubMenu(hMenu,0); } - if (NULL != hDisplay) + if (nullptr != hDisplay) { // select this entry (this should all OnSetup()) TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET); @@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem) POINT sPoint; GetCursorPos(&sPoint); TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0, - g_hDlg,NULL); + g_hDlg,nullptr); } return 1; } @@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam) clamp(clrOld.g * 255.0f), clamp(clrOld.b * 255.0f)); clr.lpCustColors = g_aclCustomColors; - clr.lpfnHook = NULL; - clr.lpTemplateName = NULL; + clr.lpfnHook = nullptr; + clr.lpTemplateName = nullptr; clr.lCustData = 0; ChooseColor(&clr); @@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) case ID_HEY_REPLACE: { // get a path to a new texture - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: @@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), + g_hDlg,GetModuleHandle(nullptr), "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0", - NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Replace this texture", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".jpg", 0, NULL, NULL + 0, 1, ".jpg", 0, nullptr, nullptr }; if(GetOpenFileName(&sFilename1) == 0) return 0; @@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) case ID_HEY_EXPORT: { - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: @@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), - "Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + g_hDlg,GetModuleHandle(nullptr), + "Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Export texture to file", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".png", 0, NULL, NULL + 0, 1, ".png", 0, nullptr, nullptr }; if(GetSaveFileName(&sFilename1) == 0) return 0; @@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) } // get a pointer to the first surface of the current texture - IDirect3DSurface9* pi = NULL; + IDirect3DSurface9* pi = nullptr; (*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi); - if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL))) + if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr))) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); @@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/) // Setup stereo view int CDisplay::SetupStereoView() { - if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) + if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) { // enable the RED, GREEN and ALPHA channels g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, @@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView() int CDisplay::RenderStereoView(const aiMatrix4x4& m) { // and rerender the scene - if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) + if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) { // enable the BLUE, GREEN and ALPHA channels g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE, @@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m) D3DCOLORWRITEENABLE_BLUE); // clear the z-buffer - g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0); + g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0); // move the camera a little bit to the right g_sCamera.vPos += g_sCamera.vRight * 0.06f; @@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene() // draw all opaque objects in the scene aiMatrix4x4 m; - if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) + if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) { HandleInput(); m = g_mWorld * g_mWorldRotate; @@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene() CBackgroundPainter::Instance().OnPostRender(); // draw all non-opaque objects in the scene - if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) + if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) { // disable the z-buffer if (!g_sOptions.bNoAlphaBlending) { @@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene() RenderStereoView(m); // render the skeleton if necessary - if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) { + if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) { // disable the z-buffer g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE); @@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG() { // seems we have not yet compiled this shader. // and NOW is the best time to do that ... - ID3DXBuffer* piBuffer = NULL; + ID3DXBuffer* piBuffer = nullptr; if(FAILED( D3DXCreateEffect(g_piDevice, g_szCheckerBackgroundShader.c_str(), (UINT)g_szCheckerBackgroundShader.length(), - NULL, - NULL, + nullptr, + nullptr, D3DXSHADER_USE_LEGACY_D3DX9_31_DLL, - NULL, + nullptr, &g_piPatternEffect,&piBuffer))) { if( piBuffer) @@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG() if( piBuffer) { piBuffer->Release(); - piBuffer = NULL; + piBuffer = nullptr; } } else @@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG() // clear the color buffer in magenta // (hopefully this is ugly enough that every ps_2_0 cards owner // runs to the next shop to buy himself a new card ...) - g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, + g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); return 1; } } // clear the depth buffer only - g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER, + g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 ); // setup the colors to be used ... diff --git a/tools/assimp_view/HelpDialog.cpp b/tools/assimp_view/HelpDialog.cpp index 70b2ac866..d1f34cbf5 100644 --- a/tools/assimp_view/HelpDialog.cpp +++ b/tools/assimp_view/HelpDialog.cpp @@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) { case WM_INITDIALOG: { // load the help file ... - HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT"); - HGLOBAL hg = LoadResource(NULL,res); + HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT"); + HGLOBAL hg = LoadResource(nullptr,res); void* pData = LockResource(hg); SETTEXTEX sInfo; diff --git a/tools/assimp_view/LogDisplay.cpp b/tools/assimp_view/LogDisplay.cpp index ff5ed8680..9f71fbae7 100644 --- a/tools/assimp_view/LogDisplay.cpp +++ b/tools/assimp_view/LogDisplay.cpp @@ -117,29 +117,29 @@ void CLogDisplay::OnRender() { sCopy.top = sWndRect.top+1; sCopy.bottom = sWndRect.bottom+1; sCopy.right = sWndRect.right+1; - this->piFont->DrawText(NULL,szText , + this->piFont->DrawText(nullptr,szText , -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); sCopy.left = sWndRect.left+1; sCopy.top = sWndRect.top+1; sCopy.bottom = sWndRect.bottom-1; sCopy.right = sWndRect.right-1; - this->piFont->DrawText(NULL,szText , + this->piFont->DrawText(nullptr,szText , -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); sCopy.left = sWndRect.left-1; sCopy.top = sWndRect.top-1; sCopy.bottom = sWndRect.bottom+1; sCopy.right = sWndRect.right+1; - this->piFont->DrawText(NULL,szText , + this->piFont->DrawText(nullptr,szText , -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); sCopy.left = sWndRect.left-1; sCopy.top = sWndRect.top-1; sCopy.bottom = sWndRect.bottom-1; sCopy.right = sWndRect.right-1; - this->piFont->DrawText(NULL,szText , + this->piFont->DrawText(nullptr,szText , -1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0)); // text - this->piFont->DrawText(NULL,szText , + this->piFont->DrawText(nullptr,szText , -1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF)); } @@ -176,7 +176,7 @@ void CLogDisplay::OnRender() { sCopy.top = sRect.top+1; sCopy.bottom = sRect.bottom+1; sCopy.right = sRect.right+1; - this->piFont->DrawText(NULL,szText, + this->piFont->DrawText(nullptr,szText, -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); @@ -184,7 +184,7 @@ void CLogDisplay::OnRender() { sCopy.top = sRect.top-1; sCopy.bottom = sRect.bottom-1; sCopy.right = sRect.right-1; - this->piFont->DrawText(NULL,szText, + this->piFont->DrawText(nullptr,szText, -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); @@ -192,7 +192,7 @@ void CLogDisplay::OnRender() { sCopy.top = sRect.top-1; sCopy.bottom = sRect.bottom+1; sCopy.right = sRect.right+1; - this->piFont->DrawText(NULL,szText, + this->piFont->DrawText(nullptr,szText, -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); @@ -200,12 +200,12 @@ void CLogDisplay::OnRender() { sCopy.top = sRect.top+1; sCopy.bottom = sRect.bottom-1; sCopy.right = sRect.right-1; - this->piFont->DrawText(NULL,szText, + this->piFont->DrawText(nullptr,szText, -1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB( (unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0)); // draw the text itself - int iPX = this->piFont->DrawText(NULL,szText, + int iPX = this->piFont->DrawText(nullptr,szText, -1,&sRect,DT_RIGHT | DT_TOP,clrColor); sRect.top += iPX; diff --git a/tools/assimp_view/LogWindow.cpp b/tools/assimp_view/LogWindow.cpp index 7abc1ecaf..13abd50f3 100644 --- a/tools/assimp_view/LogWindow.cpp +++ b/tools/assimp_view/LogWindow.cpp @@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg, int x = LOWORD(lParam); int y = HIWORD(lParam); - SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0, + SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0, x-10,y-12,SWP_NOMOVE|SWP_NOZORDER); return TRUE; @@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg, //------------------------------------------------------------------------------- void CLogWindow::Init () { this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW), - NULL,&LogDialogProc); + nullptr,&LogDialogProc); if (!this->hwnd) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window", @@ -156,7 +156,7 @@ void CLogWindow::Save() { char szFileName[MAX_PATH]; DWORD dwTemp = MAX_PATH; - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) { + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: strcpy(szFileName,""); } else { @@ -169,12 +169,12 @@ void CLogWindow::Save() { } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), - "Log files\0*.txt", NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + g_hDlg,GetModuleHandle(nullptr), + "Log files\0*.txt", nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Save log to file", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".txt", 0, NULL, NULL + 0, 1, ".txt", 0, nullptr, nullptr }; if(GetSaveFileName(&sFilename1) == 0) return; diff --git a/tools/assimp_view/Material.cpp b/tools/assimp_view/Material.cpp index cbb4e565c..d57408403 100644 --- a/tools/assimp_view/Material.cpp +++ b/tools/assimp_view/Material.cpp @@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut) D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, p_ppiOut, - NULL))) + nullptr))) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); - *p_ppiOut = NULL; + *p_ppiOut = nullptr; return 0; } - D3DXFillTexture(*p_ppiOut,&FillFunc,NULL); + D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr); sDefaultTexture = *p_ppiOut; sDefaultTexture->AddRef(); @@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString) //------------------------------------------------------------------------------- int CMaterialManager::FindValidPath(aiString* p_szString) { - ai_assert(NULL != p_szString); + ai_assert(nullptr != p_szString); aiString pcpy = *p_szString; if ('*' == p_szString->data[0]) { // '*' as first character indicates an embedded file @@ -415,10 +415,10 @@ int CMaterialManager::FindValidPath(aiString* p_szString) //------------------------------------------------------------------------------- int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) { - ai_assert(NULL != p_ppiOut); - ai_assert(NULL != szPath); + ai_assert(nullptr != p_ppiOut); + ai_assert(nullptr != szPath); - *p_ppiOut = NULL; + *p_ppiOut = nullptr; const std::string s = szPath->data; TextureCache::iterator ff; @@ -453,7 +453,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) D3DX_DEFAULT, 0, &info, - NULL, + nullptr, p_ppiOut))) { std::string sz = "[ERROR] Unable to load embedded texture (#1): "; @@ -470,7 +470,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) if(FAILED(g_piDevice->CreateTexture( g_pcAsset->pcScene->mTextures[iIndex]->mWidth, g_pcAsset->pcScene->mTextures[iIndex]->mHeight, - 0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL))) + 0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr))) { std::string sz = "[ERROR] Unable to load embedded texture (#2): "; sz.append(szPath->data); @@ -482,7 +482,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) // now copy the data to it ... (assume non pow2 to be supported) D3DLOCKED_RECT sLock; - (*p_ppiOut)->LockRect(0,&sLock,NULL,0); + (*p_ppiOut)->LockRect(0,&sLock,nullptr,0); const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData; @@ -524,8 +524,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath) D3DX_DEFAULT, D3DX_DEFAULT, 0, - NULL, - NULL, + nullptr, + nullptr, p_ppiOut))) { // error ... use the default texture instead @@ -550,44 +550,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn) if (pcIn->piDiffuseTexture) { pcIn->piDiffuseTexture->Release(); - pcIn->piDiffuseTexture = NULL; + pcIn->piDiffuseTexture = nullptr; } if (pcIn->piSpecularTexture) { pcIn->piSpecularTexture->Release(); - pcIn->piSpecularTexture = NULL; + pcIn->piSpecularTexture = nullptr; } if (pcIn->piEmissiveTexture) { pcIn->piEmissiveTexture->Release(); - pcIn->piEmissiveTexture = NULL; + pcIn->piEmissiveTexture = nullptr; } if (pcIn->piAmbientTexture) { pcIn->piAmbientTexture->Release(); - pcIn->piAmbientTexture = NULL; + pcIn->piAmbientTexture = nullptr; } if (pcIn->piOpacityTexture) { pcIn->piOpacityTexture->Release(); - pcIn->piOpacityTexture = NULL; + pcIn->piOpacityTexture = nullptr; } if (pcIn->piNormalTexture) { pcIn->piNormalTexture->Release(); - pcIn->piNormalTexture = NULL; + pcIn->piNormalTexture = nullptr; } if (pcIn->piShininessTexture) { pcIn->piShininessTexture->Release(); - pcIn->piShininessTexture = NULL; + pcIn->piShininessTexture = nullptr; } if (pcIn->piLightmapTexture) { pcIn->piLightmapTexture->Release(); - pcIn->piLightmapTexture = NULL; + pcIn->piLightmapTexture = nullptr; } - pcIn->piEffect = NULL; + pcIn->piEffect = nullptr; } //------------------------------------------------------------------------------- void CMaterialManager::HMtoNMIfNecessary( @@ -595,8 +595,8 @@ void CMaterialManager::HMtoNMIfNecessary( IDirect3DTexture9** piTextureOut, bool bWasOriginallyHM) { - ai_assert(NULL != piTexture); - ai_assert(NULL != piTextureOut); + ai_assert(nullptr != piTexture); + ai_assert(nullptr != piTextureOut); bool bMustConvert = false; uintptr_t iElement = 3; @@ -617,7 +617,7 @@ void CMaterialManager::HMtoNMIfNecessary( D3DLOCKED_RECT sRect; D3DSURFACE_DESC sDesc; piTexture->GetLevelDesc(0,&sDesc); - if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) + if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY))) { return; } @@ -749,7 +749,7 @@ void CMaterialManager::HMtoNMIfNecessary( piTexture->GetLevelCount(), sDesc2.Usage, sDesc2.Format, - sDesc2.Pool, &piTempTexture, NULL))) + sDesc2.Pool, &piTempTexture, nullptr))) { CLogDisplay::Instance().AddEntry( "[ERROR] Unable to create normal map texture", @@ -764,7 +764,7 @@ void CMaterialManager::HMtoNMIfNecessary( else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE; if(FAILED(D3DXComputeNormalMap(piTempTexture, - piTexture,NULL,0,dwFlags,1.0f))) + piTexture,nullptr,0,dwFlags,1.0f))) { CLogDisplay::Instance().AddEntry( "[ERROR] Unable to compute normal map from height map", @@ -780,12 +780,12 @@ void CMaterialManager::HMtoNMIfNecessary( //------------------------------------------------------------------------------- bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture) { - ai_assert(NULL != piTexture); + ai_assert(nullptr != piTexture); D3DLOCKED_RECT sRect; D3DSURFACE_DESC sDesc; piTexture->GetLevelDesc(0,&sDesc); - if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY))) + if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY))) { return false; } @@ -823,8 +823,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture) int CMaterialManager::CreateMaterial( AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource) { - ai_assert(NULL != pcMesh); - ai_assert(NULL != pcSource); + ai_assert(nullptr != pcMesh); + ai_assert(nullptr != pcSource); ID3DXBuffer* piBuffer; @@ -1060,29 +1060,29 @@ int CMaterialManager::CreateMaterial( } AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i]; - if ((pcMesh->piDiffuseTexture != NULL ? true : false) != - (pc->piDiffuseTexture != NULL ? true : false)) + if ((pcMesh->piDiffuseTexture != nullptr ? true : false) != + (pc->piDiffuseTexture != nullptr ? true : false)) continue; - if ((pcMesh->piSpecularTexture != NULL ? true : false) != - (pc->piSpecularTexture != NULL ? true : false)) + if ((pcMesh->piSpecularTexture != nullptr ? true : false) != + (pc->piSpecularTexture != nullptr ? true : false)) continue; - if ((pcMesh->piAmbientTexture != NULL ? true : false) != - (pc->piAmbientTexture != NULL ? true : false)) + if ((pcMesh->piAmbientTexture != nullptr ? true : false) != + (pc->piAmbientTexture != nullptr ? true : false)) continue; - if ((pcMesh->piEmissiveTexture != NULL ? true : false) != - (pc->piEmissiveTexture != NULL ? true : false)) + if ((pcMesh->piEmissiveTexture != nullptr ? true : false) != + (pc->piEmissiveTexture != nullptr ? true : false)) continue; - if ((pcMesh->piNormalTexture != NULL ? true : false) != - (pc->piNormalTexture != NULL ? true : false)) + if ((pcMesh->piNormalTexture != nullptr ? true : false) != + (pc->piNormalTexture != nullptr ? true : false)) continue; - if ((pcMesh->piOpacityTexture != NULL ? true : false) != - (pc->piOpacityTexture != NULL ? true : false)) + if ((pcMesh->piOpacityTexture != nullptr ? true : false) != + (pc->piOpacityTexture != nullptr ? true : false)) continue; - if ((pcMesh->piShininessTexture != NULL ? true : false) != - (pc->piShininessTexture != NULL ? true : false)) + if ((pcMesh->piShininessTexture != nullptr ? true : false) != + (pc->piShininessTexture != nullptr ? true : false)) continue; - if ((pcMesh->piLightmapTexture != NULL ? true : false) != - (pc->piLightmapTexture != NULL ? true : false)) + if ((pcMesh->piLightmapTexture != nullptr ? true : false) != + (pc->piLightmapTexture != nullptr ? true : false)) continue; if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) != (pc->eShadingMode != aiShadingMode_Gouraud ? true : false)) @@ -1239,13 +1239,13 @@ int CMaterialManager::CreateMaterial( sMacro[iCurrent].Definition = "1"; ++iCurrent; } - sMacro[iCurrent].Name = NULL; - sMacro[iCurrent].Definition = NULL; + sMacro[iCurrent].Name = nullptr; + sMacro[iCurrent].Definition = nullptr; // compile the shader if(FAILED( D3DXCreateEffect(g_piDevice, g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(), - (const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer))) + (const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer))) { // failed to compile the shader if( piBuffer) @@ -1333,7 +1333,7 @@ int CMaterialManager::SetupMaterial ( const aiMatrix4x4& pcCam, const aiVector3D& vPos) { - ai_assert(NULL != pcMesh); + ai_assert(nullptr != pcMesh); if (!pcMesh->piEffect)return 0; ID3DXEffect* piEnd = pcMesh->piEffect; @@ -1476,7 +1476,7 @@ int CMaterialManager::SetupMaterial ( //------------------------------------------------------------------------------- int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh) { - ai_assert(NULL != pcMesh); + ai_assert(nullptr != pcMesh); if (!pcMesh->piEffect)return 0; // end the effect diff --git a/tools/assimp_view/MessageProc.cpp b/tools/assimp_view/MessageProc.cpp index de90f011b..80589e647 100644 --- a/tools/assimp_view/MessageProc.cpp +++ b/tools/assimp_view/MessageProc.cpp @@ -60,13 +60,13 @@ using namespace Assimp; COLORREF g_aclCustomColors[16] = {0}; // Global registry key -HKEY g_hRegistry = NULL; +HKEY g_hRegistry = nullptr; // list of previous files (always 5) std::vector g_aPreviousFiles; // history menu item -HMENU g_hHistoryMenu = NULL; +HMENU g_hHistoryMenu = nullptr; float g_fACMR = 3.0f; @@ -89,10 +89,10 @@ void MakeFileAssociations() { char szTemp2[MAX_PATH]; char szTemp[MAX_PATH + 10]; - GetModuleFileName(NULL,szTemp2,MAX_PATH); + GetModuleFileName(nullptr,szTemp2,MAX_PATH); sprintf(szTemp,"%s %%1",szTemp2); - HKEY hRegistry = NULL; + HKEY hRegistry = nullptr; aiString list, tmp; aiGetExtensionList(&list); @@ -104,15 +104,15 @@ void MakeFileAssociations() { ai_assert(sz[0] == '*'); sprintf(buf,"Software\\Classes\\%s",sz+1); - RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); + RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr); RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1); RegCloseKey(hRegistry); } while ((sz = strtok(nullptr,";")) != nullptr); - RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); + RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr); RegCloseKey(hRegistry); - RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); + RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr); RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1); RegCloseKey(hRegistry); @@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) { //------------------------------------------------------------------------------- void LoadLightColors() { DWORD dwTemp = 4; - RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp); - RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp); - RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp); + RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp); + RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp); + RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp); } //------------------------------------------------------------------------------- @@ -190,10 +190,10 @@ void SaveCheckerPatternColors() { //------------------------------------------------------------------------------- void LoadCheckerPatternColors() { DWORD dwTemp = sizeof(D3DXVECTOR3); - RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL, + RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr, (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp); - RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL, + RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr, (BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp); } @@ -372,13 +372,13 @@ void ToggleUIState() { sRect2.top -= sRect.top; if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) { - SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom, + SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom, SWP_NOMOVE | SWP_NOZORDER); SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>"); storeRegKey(false, "MultiSampling"); } else { - SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom, + SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom, SWP_NOMOVE | SWP_NOZORDER); storeRegKey(true, "LastUIState"); @@ -394,7 +394,7 @@ void LoadBGTexture() { char szFileName[MAX_PATH]; DWORD dwTemp = MAX_PATH; - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: strcpy(szFileName,""); } else { @@ -407,13 +407,13 @@ void LoadBGTexture() { } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), + g_hDlg,GetModuleHandle(nullptr), "Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0", - NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Open texture as background", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".jpg", 0, NULL, NULL + 0, 1, ".jpg", 0, nullptr, nullptr }; if(GetOpenFileName(&sFilename1) == 0) return; @@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) { clr.Flags = CC_RGBINIT | CC_FULLOPEN; clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff); clr.lpCustColors = g_aclCustomColors; - clr.lpfnHook = NULL; - clr.lpTemplateName = NULL; + clr.lpfnHook = nullptr; + clr.lpTemplateName = nullptr; clr.lCustData = 0; ChooseColor(&clr); @@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) { clamp(pclrResult->y * 255.0f), clamp(pclrResult->z * 255.0f)); clr.lpCustColors = g_aclCustomColors; - clr.lpfnHook = NULL; - clr.lpTemplateName = NULL; + clr.lpfnHook = nullptr; + clr.lpTemplateName = nullptr; clr.lCustData = 0; ChooseColor(&clr); @@ -504,7 +504,7 @@ void LoadSkybox() { char szFileName[MAX_PATH]; DWORD dwTemp = MAX_PATH; - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: @@ -521,12 +521,12 @@ void LoadSkybox() { } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), - "Skyboxes\0*.dds\0*.*\0", NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + g_hDlg,GetModuleHandle(nullptr), + "Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Open skybox as background", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".dds", 0, NULL, NULL + 0, 1, ".dds", 0, nullptr, nullptr }; if(GetOpenFileName(&sFilename1) == 0) return; @@ -555,7 +555,7 @@ void SaveScreenshot() { char szFileName[MAX_PATH]; DWORD dwTemp = MAX_PATH; - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: strcpy(szFileName,""); } else { @@ -568,21 +568,21 @@ void SaveScreenshot() { } OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), - "PNG Images\0*.png", NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + g_hDlg,GetModuleHandle(nullptr), + "PNG Images\0*.png", nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Save Screenshot to file", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ".png", 0, NULL, NULL + 0, 1, ".png", 0, nullptr, nullptr }; if(GetSaveFileName(&sFilename1) == 0) return; // Now store the file in the registry RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH); - IDirect3DSurface9* pi = NULL; + IDirect3DSurface9* pi = nullptr; g_piDevice->GetRenderTarget(0,&pi); - if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) { + if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); } else { @@ -751,7 +751,7 @@ void LoadHistory() { DWORD dwTemp = MAX_PATH; szFileName[0] ='\0'; - if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL, + if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { g_aPreviousFiles[i] = std::string(szFileName); } @@ -826,7 +826,7 @@ void OpenAsset() { char szFileName[MAX_PATH]; DWORD dwTemp = MAX_PATH; - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) { + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) { // Key was not found. Use C: strcpy(szFileName,""); } else { @@ -856,15 +856,15 @@ void OpenAsset() { ZeroMemory(&sFilename1, sizeof(sFilename1)); sFilename1.lStructSize = sizeof(sFilename1); sFilename1.hwndOwner = g_hDlg; - sFilename1.hInstance = GetModuleHandle(NULL); + sFilename1.hInstance = GetModuleHandle(nullptr); sFilename1.lpstrFile = szFileName; sFilename1.lpstrFile[0] = '\0'; sFilename1.nMaxFile = sizeof(szList); sFilename1.lpstrFilter = szList; sFilename1.nFilterIndex = 1; - sFilename1.lpstrFileTitle = NULL; + sFilename1.lpstrFileTitle = nullptr; sFilename1.nMaxFileTitle = 0; - sFilename1.lpstrInitialDir = NULL; + sFilename1.lpstrInitialDir = nullptr; sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR; if (GetOpenFileName(&sFilename1) == 0) { return; @@ -942,7 +942,7 @@ void DoExport(size_t formatId) { char szFileName[MAX_PATH*2]; DWORD dwTemp = sizeof(szFileName); - if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) { + if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) { ai_assert(strlen(szFileName) <= MAX_PATH); // invent a nice default file name @@ -975,12 +975,12 @@ void DoExport(size_t formatId) { const std::string ext = "."+std::string(e->fileExtension); OPENFILENAME sFilename1 = { sizeof(OPENFILENAME), - g_hDlg,GetModuleHandle(NULL), - desc, NULL, 0, 1, - szFileName, MAX_PATH, NULL, 0, NULL, + g_hDlg,GetModuleHandle(nullptr), + desc, nullptr, 0, 1, + szFileName, MAX_PATH, nullptr, 0, nullptr, "Export asset", OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR, - 0, 1, ext.c_str(), 0, NULL, NULL + 0, 1, ext.c_str(), 0, nullptr, nullptr }; if(::GetSaveFileName(&sFilename1) == 0) { return; @@ -1036,9 +1036,9 @@ void InitUI() { // store the key in a global variable for later use RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer", - 0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL); + 0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr); - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) { + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) { dwValue = 1; } if (0 == dwValue) { @@ -1054,7 +1054,7 @@ void InitUI() { sRect2.left -= sRect.left; sRect2.top -= sRect.top; - SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom, + SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom, SWP_NOMOVE | SWP_NOZORDER); SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>"); } else { @@ -1062,7 +1062,7 @@ void InitUI() { } // AutoRotate - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.bRotate = false; @@ -1073,7 +1073,7 @@ void InitUI() { } // MultipleLights - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.b3Lights = false; @@ -1084,7 +1084,7 @@ void InitUI() { } // Light rotate - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.bLightRotate = false; @@ -1095,7 +1095,7 @@ void InitUI() { } // NoSpecular - if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) { + if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) { dwValue = 0; } if (0 == dwValue) { @@ -1107,7 +1107,7 @@ void InitUI() { } // LowQuality - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.bLowQuality = false; @@ -1118,7 +1118,7 @@ void InitUI() { } // LowQuality - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.bNoAlphaBlending = false; @@ -1129,7 +1129,7 @@ void InitUI() { } // DisplayNormals - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_sOptions.bRenderNormals = false; @@ -1140,7 +1140,7 @@ void InitUI() { } // NoMaterials - if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL, + if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) { dwValue = 1; } @@ -1153,7 +1153,7 @@ void InitUI() { } // MultiSampling - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 1; if (0 == dwValue) { @@ -1165,7 +1165,7 @@ void InitUI() { } // FPS Mode - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { g_bFPSView = false; @@ -1176,7 +1176,7 @@ void InitUI() { } // WireFrame - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL, + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp))dwValue = 0; if (0 == dwValue) { @@ -1189,7 +1189,7 @@ void InitUI() { CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED); } - if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp)) + if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp)) ppsteps = ppstepsdefault; else ppsteps = dwValue; @@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam if (bDraw) { SetBkColor(pcStruct->hDC,RGB(0,0,0)); - MoveToEx(pcStruct->hDC,0,0,NULL); + MoveToEx(pcStruct->hDC,0,0,nullptr); LineTo(pcStruct->hDC,sRect.right-1,0); LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1); LineTo(pcStruct->hDC,0,sRect.bottom-1); @@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam g_eClick = EClickPos_Outside; if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width && yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height && - NULL != g_szImageMask) + nullptr != g_szImageMask) { // inside the texture. Lookup the grayscale value from it xPos2 -= fHalfX; @@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam } else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) { CLogWindow::Instance().Show(); } else if (ID__WEBSITE == LOWORD(wParam)) { - ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW); + ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW); } else if (ID__WEBSITESF == LOWORD(wParam)) { - ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW); + ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW); } else if (ID_REPORTBUG == LOWORD(wParam)) { - ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW); + ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW); } else if (ID_FR == LOWORD(wParam)) { - ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW); + ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW); } else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) { CLogWindow::Instance().Clear(); } else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) { @@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam } else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam)) { - ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW); + ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW); } else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam)) { @@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam DisplayColorDialog(&g_avLightColors[0]); SaveLightColors(); } - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); } else if (IDC_LCOLOR2 == LOWORD(wParam)) @@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam DisplayColorDialog(&g_avLightColors[1]); SaveLightColors(); } - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); } else if (IDC_LCOLOR3 == LOWORD(wParam)) { DisplayColorDialog(&g_avLightColors[2]); - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3)); SaveLightColors(); } @@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam SaveLightColors(); } - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1)); - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2)); - InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE); + InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE); UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3)); } else if (IDC_NOSPECULAR == LOWORD(wParam)) @@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg, SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0, MAKELPARAM(0,500)); - SetTimer(hwndDlg,0,40,NULL); + SetTimer(hwndDlg,0,40,nullptr); return TRUE; case WM_CLOSE: @@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg, #if 0 g_bLoadingCanceled = true; TerminateThread(g_hThreadHandle,5); - g_pcAsset = NULL; + g_pcAsset = nullptr; EndDialog(hwndDlg,0); #endif @@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, // initialize the IDirect3D9 interface g_hInstance = hInstance; if (0 == InitD3D()) { - MessageBox(NULL,"Failed to initialize Direct3D 9", + MessageBox(nullptr,"Failed to initialize Direct3D 9", "ASSIMP ModelViewer",MB_OK); return -6; } // create the main dialog HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN), - NULL,&MessageProc); + nullptr,&MessageProc); // ensure we get high priority ::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS); @@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info | Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn); - if (NULL == hDlg) { - MessageBox(NULL,"Failed to create dialog from resource", + if (nullptr == hDlg) { + MessageBox(nullptr,"Failed to create dialog from resource", "ASSIMP ModelViewer",MB_OK); return -5; } @@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, // create the D3D device object if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) { - MessageBox(NULL,"Failed to initialize Direct3D 9 (2)", + MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)", "ASSIMP ModelViewer",MB_OK); return -4; } @@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, }; DWORD dwTemp = MAX_PATH; RegCreateKeyEx(HKEY_CURRENT_USER, - "Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL); - if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL, + "Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr); + if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0]) { CBackgroundPainter::Instance().SetCubeMapBG(szFileName); } - else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL, + else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0]) { CBackgroundPainter::Instance().SetTextureBG(szFileName); } - else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL, + else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr, (BYTE*)&clrColor,&dwTemp)) { CBackgroundPainter::Instance().SetColor(clrColor); @@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance, double g_dLastTime = 0; while( uMsg.message != WM_QUIT ) { - if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) ) + if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) ) { TranslateMessage( &uMsg ); DispatchMessage( &uMsg ); diff --git a/tools/assimp_view/assimp_view.cpp b/tools/assimp_view/assimp_view.cpp index 794c6eff9..79a902b2a 100644 --- a/tools/assimp_view/assimp_view.cpp +++ b/tools/assimp_view/assimp_view.cpp @@ -61,17 +61,17 @@ extern std::string g_szDefaultShader; extern std::string g_szPassThroughShader; //------------------------------------------------------------------------------- -HINSTANCE g_hInstance = NULL; -HWND g_hDlg = NULL; -IDirect3D9* g_piD3D = NULL; -IDirect3DDevice9* g_piDevice = NULL; -IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL; +HINSTANCE g_hInstance = nullptr; +HWND g_hDlg = nullptr; +IDirect3D9* g_piD3D = nullptr; +IDirect3DDevice9* g_piDevice = nullptr; +IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr; double g_fFPS = 0.0f; char g_szFileName[MAX_PATH]; -ID3DXEffect* g_piDefaultEffect = NULL; -ID3DXEffect* g_piNormalsEffect = NULL; -ID3DXEffect* g_piPassThroughEffect = NULL; -ID3DXEffect* g_piPatternEffect = NULL; +ID3DXEffect* g_piDefaultEffect = nullptr; +ID3DXEffect* g_piNormalsEffect = nullptr; +ID3DXEffect* g_piPassThroughEffect = nullptr; +ID3DXEffect* g_piPatternEffect = nullptr; bool g_bMousePressed = false; bool g_bMousePressedR = false; bool g_bMousePressedM = false; @@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false; float g_fElpasedTime = 0.0f; D3DCAPS9 g_sCaps; bool g_bLoadingFinished = false; -HANDLE g_hThreadHandle = NULL; +HANDLE g_hThreadHandle = nullptr; float g_fWheelPos = -10.0f; bool g_bLoadingCanceled = false; -IDirect3DTexture9* g_pcTexture = NULL; +IDirect3DTexture9* g_pcTexture = nullptr; bool g_bPlay = false; double g_dCurrent = 0.; @@ -135,13 +135,13 @@ float g_fLightColor = 1.0f; RenderOptions g_sOptions; Camera g_sCamera; -AssetHelper *g_pcAsset = NULL; +AssetHelper *g_pcAsset = nullptr; // // Contains the mask image for the HUD // (used to determine the position of a click) // -unsigned char* g_szImageMask = NULL; +unsigned char* g_szImageMask = nullptr; float g_fLoadTime = 0.0f; @@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter) aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, - NULL, + nullptr, props); aiReleasePropertyStore(props); @@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter) g_bLoadingFinished = true; // check whether the loading process has failed ... - if (NULL == g_pcAsset->pcScene) + if (nullptr == g_pcAsset->pcScene) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); @@ -223,7 +223,7 @@ int LoadAsset() DWORD dwID; g_bLoadingCanceled = false; g_pcAsset = new AssetHelper(); - g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID); + g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID); if (!g_hThreadHandle) { @@ -248,7 +248,7 @@ int LoadAsset() if (g_pcAsset) { delete g_pcAsset; - g_pcAsset = NULL; + g_pcAsset = nullptr; } return 0; } @@ -328,7 +328,7 @@ int DeleteAsset(void) { delete[] g_pcAsset->apcMeshes; delete g_pcAsset->mAnimator; delete g_pcAsset; - g_pcAsset = NULL; + g_pcAsset = nullptr; // reset the caption of the viewer window SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE); @@ -351,8 +351,8 @@ int DeleteAsset(void) { // piMatrix Transformation matrix of the graph at this position //------------------------------------------------------------------------------- int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) { - ai_assert(NULL != piNode); - ai_assert(NULL != p_avOut); + ai_assert(nullptr != piNode); + ai_assert(nullptr != p_avOut); aiMatrix4x4 mTemp = piNode->mTransformation; mTemp.Transpose(); @@ -424,8 +424,8 @@ int ScaleAsset(void) //------------------------------------------------------------------------------- int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource) { - ai_assert(NULL != pcMesh); - ai_assert(NULL != pcSource); + ai_assert(nullptr != pcMesh); + ai_assert(nullptr != pcSource); if (!pcSource->mNormals)return 0; @@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo pcSource->mNumVertices * 2, D3DUSAGE_WRITEONLY, AssetHelper::LineVertex::GetFVF(), - D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL))) + D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr))) { CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); @@ -495,7 +495,7 @@ int CreateAssetData() mesh->mNumVertices, D3DUSAGE_WRITEONLY, 0, - D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) { + D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) { MessageBox(g_hDlg,"Failed to create vertex buffer", "ASSIMP Viewer Utility",MB_OK); return 2; @@ -534,7 +534,7 @@ int CreateAssetData() D3DFMT_INDEX32, D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piIB, - NULL))) + nullptr))) { MessageBox(g_hDlg,"Failed to create 32 Bit index buffer", "ASSIMP Viewer Utility",MB_OK); @@ -560,7 +560,7 @@ int CreateAssetData() D3DFMT_INDEX16, D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piIB, - NULL))) + nullptr))) { MessageBox(g_hDlg,"Failed to create 16 Bit index buffer", "ASSIMP Viewer Utility",MB_OK); @@ -595,11 +595,11 @@ int CreateAssetData() { pbData2->vPosition = mesh->mVertices[x]; - if (NULL == mesh->mNormals) + if (nullptr == mesh->mNormals) pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f); else pbData2->vNormal = mesh->mNormals[x]; - if (NULL == mesh->mTangents) { + if (nullptr == mesh->mTangents) { pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f); pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f); } @@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials) if(g_pcAsset->apcMeshes[i]->piVB) { g_pcAsset->apcMeshes[i]->piVB->Release(); - g_pcAsset->apcMeshes[i]->piVB = NULL; + g_pcAsset->apcMeshes[i]->piVB = nullptr; } if(g_pcAsset->apcMeshes[i]->piVBNormals) { g_pcAsset->apcMeshes[i]->piVBNormals->Release(); - g_pcAsset->apcMeshes[i]->piVBNormals = NULL; + g_pcAsset->apcMeshes[i]->piVBNormals = nullptr; } if(g_pcAsset->apcMeshes[i]->piIB) { g_pcAsset->apcMeshes[i]->piIB->Release(); - g_pcAsset->apcMeshes[i]->piIB = NULL; + g_pcAsset->apcMeshes[i]->piIB = nullptr; } // TODO ... unfixed memory leak @@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials) if(g_pcAsset->apcMeshes[i]->piEffect) { g_pcAsset->apcMeshes[i]->piEffect->Release(); - g_pcAsset->apcMeshes[i]->piEffect = NULL; + g_pcAsset->apcMeshes[i]->piEffect = nullptr; } if(g_pcAsset->apcMeshes[i]->piDiffuseTexture) { g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release(); - g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL; + g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piNormalTexture) { g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); - g_pcAsset->apcMeshes[i]->piNormalTexture = NULL; + g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piSpecularTexture) { g_pcAsset->apcMeshes[i]->piSpecularTexture->Release(); - g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL; + g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piAmbientTexture) { g_pcAsset->apcMeshes[i]->piAmbientTexture->Release(); - g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL; + g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piEmissiveTexture) { g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release(); - g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL; + g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piOpacityTexture) { g_pcAsset->apcMeshes[i]->piOpacityTexture->Release(); - g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL; + g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr; } if(g_pcAsset->apcMeshes[i]->piShininessTexture) { g_pcAsset->apcMeshes[i]->piShininessTexture->Release(); - g_pcAsset->apcMeshes[i]->piShininessTexture = NULL; + g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr; } } } @@ -776,10 +776,10 @@ int SetupFPSView() //------------------------------------------------------------------------------- int InitD3D(void) { - if (NULL == g_piD3D) + if (nullptr == g_piD3D) { g_piD3D = Direct3DCreate9(D3D_SDK_VERSION); - if (NULL == g_piD3D)return 0; + if (nullptr == g_piD3D)return 0; } return 1; } @@ -792,10 +792,10 @@ int InitD3D(void) int ShutdownD3D(void) { ShutdownDevice(); - if (NULL != g_piD3D) + if (nullptr != g_piD3D) { g_piD3D->Release(); - g_piD3D = NULL; + g_piD3D = nullptr; } return 1; } @@ -843,12 +843,12 @@ int ShutdownDevice(void) int CreateHUDTexture() { // lock the memory resource ourselves - HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA); - HGLOBAL hg = LoadResource(NULL,res); + HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA); + HGLOBAL hg = LoadResource(nullptr,res); void* pData = LockResource(hg); if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice, - pData,SizeofResource(NULL,res), + pData,SizeofResource(nullptr,res), D3DX_DEFAULT_NONPOW2, D3DX_DEFAULT_NONPOW2, 1, @@ -858,15 +858,15 @@ int CreateHUDTexture() D3DX_DEFAULT, D3DX_DEFAULT, 0, - NULL, - NULL, + nullptr, + nullptr, &g_pcTexture))) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); - g_pcTexture = NULL; - g_szImageMask = NULL; + g_pcTexture = nullptr; + g_szImageMask = nullptr; FreeResource(hg); return 0; @@ -879,13 +879,13 @@ int CreateHUDTexture() // lock the memory resource ourselves - res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA); - hg = LoadResource(NULL,res); + res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA); + hg = LoadResource(nullptr,res); pData = LockResource(hg); IDirect3DTexture9* pcTex; if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice, - pData,SizeofResource(NULL,res), + pData,SizeofResource(nullptr,res), sDesc.Width, sDesc.Height, 1, @@ -895,13 +895,13 @@ int CreateHUDTexture() D3DX_DEFAULT, D3DX_DEFAULT, 0, - NULL, - NULL, + nullptr, + nullptr, &pcTex))) { CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture", D3DCOLOR_ARGB(0xFF,0xFF,0,0)); - g_szImageMask = NULL; + g_szImageMask = nullptr; FreeResource(hg); return 0; @@ -911,7 +911,7 @@ int CreateHUDTexture() // lock the texture and copy it to get a pointer D3DLOCKED_RECT sRect; - pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY); + pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY); unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height]; unsigned char* _szOut = szOut; @@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) } // compile the default material shader (gray gouraud/phong) - ID3DXBuffer* piBuffer = NULL; + ID3DXBuffer* piBuffer = nullptr; if(FAILED( D3DXCreateEffect(g_piDevice, g_szDefaultShader.c_str(), (UINT)g_szDefaultShader.length(), - NULL, - NULL, + nullptr, + nullptr, AI_SHADER_COMPILE_FLAGS, - NULL, + nullptr, &g_piDefaultEffect,&piBuffer))) { if( piBuffer) @@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) if( piBuffer) { piBuffer->Release(); - piBuffer = NULL; + piBuffer = nullptr; } // use Fixed Function effect when working with shaderless cards @@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) // create the shader used to draw the HUD if(FAILED( D3DXCreateEffect(g_piDevice, g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(), - NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer))) + nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer))) { if( piBuffer) { @@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) if( piBuffer) { piBuffer->Release(); - piBuffer = NULL; + piBuffer = nullptr; } // use Fixed Function effect when working with shaderless cards @@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) // create the shader used to visualize normal vectors if(FAILED( D3DXCreateEffect(g_piDevice, g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(), - NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer))) + nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer))) { if( piBuffer) { @@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/) if( piBuffer) { piBuffer->Release(); - piBuffer = NULL; + piBuffer = nullptr; } //MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);