Fix: qnan detection code. Appearently I fooled myself when I wrote this.

Fix: MDLLoader does not reset texture array properly when textures are substituted by plain colors. This caused crashes in ~aiScene or heap corruption.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@677 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2010-04-13 17:34:55 +00:00
parent da87178a25
commit 906c45eeeb
3 changed files with 78 additions and 26 deletions

View File

@ -510,6 +510,8 @@ void MDLImporter::SetupMaterialProperties_3DGS_MDL5_Quake1( )
if (is_not_qnan(clr.r)) {
delete pScene->mTextures[0];
delete[] pScene->mTextures;
pScene->mTextures = NULL;
pScene->mNumTextures = 0;
}
else {

View File

@ -101,7 +101,8 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
{
if (*pcTexel != *(pcTexel-1))
{
pcTexel = NULL;break;
pcTexel = NULL;
break;
}
++pcTexel;
}
@ -458,7 +459,10 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
delete[] pc;
}
}
else delete pcNew;
else {
pcNew->pcData = NULL;
delete pcNew;
}
return;
}
@ -638,7 +642,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// opacity like this .... ARRRGGHH!
clrTemp.r = pcMatIn->Ambient.a;
AI_SWAP4(clrTemp.r);
if (is_not_qnan(clrTexture.r))clrTemp.r *= clrTexture.a;
if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a;
}
pcMatOut->AddProperty<float>(&clrTemp.r,1,AI_MATKEY_OPACITY);
// read phong power

View File

@ -1,20 +1,60 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file qnan.h
* @brief Some utilities for our dealings with qnans.
*
* @note Some loaders use qnans heavily to mark invalid values (and they're
* even returned by Gen(Smooth)Normals if normals are undefined for a
* primitive). Their whole usage is wrapped here, so you can easily
* fix issues with platforms with a different qnan implementation.
* @note Some loaders use qnans to mark invalid values tempoarily, also
* Assimp explicitly enforces undefined normals to be set to qnan.
* qnan utilities are available in standard libraries (C99 for example)
* but last time I checked compiler coverage was so bad that I decided
* to reinvent the wheel.
*/
#if (!defined AI_QNAN_H_INCLUDED)
#ifndef AI_QNAN_H_INCLUDED
#define AI_QNAN_H_INCLUDED
// ---------------------------------------------------------------------------
/** @brief Data structure for the bit pattern of a 32 Bit
* IEEE 754 floating-point number.
*/
/** Data structure to represent the bit pattern of a 32 Bit
* IEEE 754 floating-point number. */
union _IEEESingle
{
float Float;
@ -27,37 +67,41 @@ union _IEEESingle
} ;
// ---------------------------------------------------------------------------
/** @brief check whether a float is qNaN.
* @param in Input value
*/
/** Check whether a given float is qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_qnan(float in)
{
return (in != in);
// the straightforward solution does not work:
// return (in != in);
// compiler generates code like this
// load <in> to <register-with-different-width>
// compare <register-with-different-width> against <in>
// FIXME: Use <float> stuff instead? I think fpclassify needs C99
return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1 &&
reinterpret_cast<_IEEESingle*>(&in)->IEEE.Frac);
}
// ---------------------------------------------------------------------------
/** @brief check whether a float is NOT qNaN.
* @param in Input value
*/
/** Check whether a float is NOT qNaN.
* @param in Input value */
AI_FORCE_INLINE bool is_not_qnan(float in)
{
return (in == in);
return !is_qnan(in);
}
// ---------------------------------------------------------------------------
/** @brief check whether a float is either NaN or (+/-) INF.
*
* Denorms return false, they're treated like normal values.
* @param in Input value
*/
* @param in Input value */
AI_FORCE_INLINE bool is_special_float(float in)
{
return (((_IEEESingle*)&in)->IEEE.Exp == (1u << 8)-1);
return (reinterpret_cast<_IEEESingle*>(&in)->IEEE.Exp == (1u << 8)-1);
}
// ---------------------------------------------------------------------------
/** @brief Get a qnan
*/
/** @brief Get a fresh qnan. */
AI_FORCE_INLINE float get_qnan()
{
return std::numeric_limits<float>::quiet_NaN();