Buffered stream API for big files: add next try of a prototype.^
parent
bf06ee3ed4
commit
905e48a35c
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@ -171,6 +171,7 @@ SET( Common_SRCS
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Bitmap.h
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XMLTools.h
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Version.cpp
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IOStreamBuffer.h
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)
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SOURCE_GROUP(Common FILES ${Common_SRCS})
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@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ObjFileImporter.h"
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#include "ObjFileParser.h"
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#include "ObjFileData.h"
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#include "IOStreamBuffer.h"
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#include <memory>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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@ -70,78 +71,6 @@ namespace Assimp {
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using namespace std;
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template<class T>
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struct IOStreamBuffer {
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BaseImporter *m_importer;
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IOStream *m_stream;
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size_t m_cacheSize;
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std::vector<T> m_buffer;
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size_t m_filesize;
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size_t c;
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size_t m_numBlocks;
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size_t m_sizeLastBlock;
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IOStreamBuffer( BaseImporter *imp, IOStream *stream, size_t cache = 4096 )
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: m_importer( imp )
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, m_stream( stream )
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, m_cacheSize( cache )
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, m_buffer()
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, m_filesize( 0 )
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, m_blockIndex( 0 )
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, m_numBlocks( 0 )
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, m_sizeLastBlock( 0 ) {
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m_buffer.resize( m_cacheSize );
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m_filesize = m_stream->FileSize();
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m_numBlocks = m_filesize / m_cacheSize;
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m_sizeLastBlock = m_filesize % m_cacheSize;
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}
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~IOStreamBuffer() {
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clear();
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}
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void clear() {
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m_cacheSize = 4096;
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m_buffer.resize( 0 );
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}
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bool mapPosToBlock( size_t pos, size_t &blockIdx, size_t &blockPos ) {
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if ( pos > m_filesize ) {
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return false;
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}
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blockIdx = pos / m_cacheSize;
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blockPos = pos % m_cacheSize;
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return true;
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}
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void loadBlock( size_t blockIdx ) {
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size_t pos = blockIdx * m_cacheSize;
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size_t sizeToRead( m_cacheSize );
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if ( m_blockIdx == ( m_numBlocks - 1 ) ) {
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sizeToRead = m_sizeLastBlock;
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}
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m_stream->Seek( pos <, aiOrigin_SET );
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m_stream->Read( &m_buffer[ 0 ], sizeof( T ), sizeToRead );
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m_blockIndex = blockIdx;
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BaseImporter::ConvertToUTF8( m_buffer );
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}
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T &operator [] (size_t pos ) {
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size_t blockIdx( 0 ), blockPos( 0 );
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if ( !mapPosToBlock( pos, blockIdx, blockPos ) ) {
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throw DeadlyImportError( "OBJ-file-access out of bounds." );
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}
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if ( m_blockIndex != blockIdx ) {
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loadBlock( blockIdx );
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}
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return m_buffer[ blockPos ];
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}
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};
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// ------------------------------------------------------------------------------------------------
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// Default constructor
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ObjFileImporter::ObjFileImporter() :
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@ -198,8 +127,11 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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throw DeadlyImportError( "OBJ-file is too small.");
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}
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IOStreamBuffer<char> streamedBuffer;
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streamedBuffer.open( fileStream.get() );
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// Allocate buffer and read file into it
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TextFileToBuffer( fileStream.get(),m_Buffer);
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//TextFileToBuffer( fileStream.get(),m_Buffer);
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// Get the model name
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std::string modelName, folderName;
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@ -222,7 +154,7 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
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// process all '\'
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std::vector<char> ::iterator iter = m_Buffer.begin();
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/*std::vector<char> ::iterator iter = m_Buffer.begin();
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while (iter != m_Buffer.end())
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{
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if (*iter == '\\')
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@ -241,17 +173,19 @@ void ObjFileImporter::InternReadFile( const std::string &file, aiScene* pScene,
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m_progress->UpdateFileRead(++progress, progressTotal);
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progressCounter = 0;
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}
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}
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}*/
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// 1/3rd progress
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m_progress->UpdateFileRead(1, 3);
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// parse the file into a temporary representation
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ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress, file);
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ObjFileParser parser( streamedBuffer, modelName, pIOHandler, m_progress, file);
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// And create the proper return structures out of it
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CreateDataFromImport(parser.GetModel(), pScene);
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streamedBuffer.close();
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// Clean up allocated storage for the next import
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m_Buffer.clear();
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@ -61,9 +61,9 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// -------------------------------------------------------------------
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// Constructor with loaded data and directories.
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ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) :
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m_DataIt(data.begin()),
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m_DataItEnd(data.end()),
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ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem *io, ProgressHandler* progress, const std::string &originalObjFileName) :
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m_DataIt(),
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m_DataItEnd(),
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m_pModel(NULL),
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m_uiLine(0),
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m_pIO( io ),
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@ -83,7 +83,7 @@ ObjFileParser::ObjFileParser(std::vector<char> &data, const std::string &modelNa
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m_pModel->m_MaterialMap[ DEFAULT_MATERIAL ] = m_pModel->m_pDefaultMaterial;
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// Start parsing the file
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parseFile();
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parseFile( streamBuffer );
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}
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// -------------------------------------------------------------------
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@ -103,31 +103,33 @@ ObjFile::Model *ObjFileParser::GetModel() const
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// -------------------------------------------------------------------
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// File parsing method.
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void ObjFileParser::parseFile()
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{
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if (m_DataIt == m_DataItEnd)
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return;
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void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
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// only update every 100KB or it'll be too slow
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
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const unsigned int bytesToProcess = streamBuffer.size();
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const unsigned int progressTotal = 3 * bytesToProcess;
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const unsigned int progressOffset = bytesToProcess;
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unsigned int processed = 0;
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DataArrayIt lastDataIt = m_DataIt;
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//DataArrayIt lastDataIt = m_DataIt;
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bool endOfFile( false );
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std::vector<char> buffer;
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//while ( m_DataIt != m_DataItEnd )
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while ( streamBuffer.getNextLine( buffer ) ) {
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m_DataIt = buffer.begin();
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m_DataItEnd = buffer.end();
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while (m_DataIt != m_DataItEnd)
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{
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// Handle progress reporting
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processed += std::distance(lastDataIt, m_DataIt);
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/*processed += std::distance(lastDataIt, m_DataIt);
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lastDataIt = m_DataIt;
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if (processed > (progressCounter * updateProgressEveryBytes))
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{
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progressCounter++;
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m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
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}
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}*/
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// parse line
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switch (*m_DataIt)
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@ -149,8 +151,8 @@ void ObjFileParser::parseFile()
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}
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} else if (*m_DataIt == 't') {
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// read in texture coordinate ( 2D or 3D )
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++m_DataIt;
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getVector( m_pModel->m_TextureCoord );
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++m_DataIt;
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getVector( m_pModel->m_TextureCoord );
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} else if (*m_DataIt == 'n') {
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// Read in normal vector definition
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++m_DataIt;
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/vector2.h>
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#include <assimp/vector3.h>
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#include <assimp/mesh.h>
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#include "IOStreamBuffer.h"
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namespace Assimp {
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@ -72,7 +73,7 @@ public:
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public:
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/// \brief Constructor with data array.
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ObjFileParser(std::vector<char> &Data, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
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ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &strModelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
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/// \brief Destructor
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~ObjFileParser();
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/// \brief Model getter.
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@ -80,7 +81,7 @@ public:
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private:
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/// Parse the loaded file
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void parseFile();
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void parseFile( IOStreamBuffer<char> &streamBuffer );
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/// Method to copy the new delimited word in the current line.
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void copyNextWord(char *pBuffer, size_t length);
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/// Method to copy the new line.
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@ -246,6 +246,20 @@ string_type trim_whitespaces(string_type str)
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return str;
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}
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template<class T>
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bool hasLineEnd( T it, T end ) {
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bool hasLineEnd( false );
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while ( !isEndOfBuffer( it, end ) ) {
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it++;
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if ( IsLineEnd( it ) ) {
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hasLineEnd = true;
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break;
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}
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}
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return hasLineEnd;
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}
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} // Namespace Assimp
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#endif // OBJ_TOOLS_H_INC
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