Improve Node Graph generation, adding pivot node.

- The default layer index is set to -1.
- Layers without parents are set to have a parent index of -1.
- apcNodes type is changed from std::vector<aiNode*> to std::map<uint16_t, aiNode*>, in order to match layer and layer index.
pull/3/head
Gellule Xg 2011-12-06 20:22:02 -10:00
parent 058be9323d
commit 90427fdcba
2 changed files with 89 additions and 4 deletions

View File

@ -142,6 +142,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mLayers->push_back(Layer());
mCurLayer = &mLayers->back();
mCurLayer->mName = "<LWODefault>";
mCurLayer->mIndex = -1;
// old lightwave file format (prior to v6)
if (AI_LWO_FOURCC_LWOB == fileType) {
@ -201,8 +202,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// now process all layers and build meshes and nodes
std::vector<aiMesh*> apcMeshes;
std::vector<aiNode*> apcNodes;
apcNodes. reserve(mLayers->size());
std::map<uint16_t, aiNode*> apcNodes;
apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
@ -390,7 +391,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
unsigned int num = apcMeshes.size() - meshStart;
if (layer.mName != "<LWODefault>" || num > 0) {
aiNode* pcNode = new aiNode();
apcNodes.push_back(pcNode);
apcNodes[layer.mIndex] = pcNode;
pcNode->mName.Set(layer.mName);
pcNode->mParent = (aiNode*)&layer;
pcNode->mNumMeshes = num;
@ -528,6 +529,89 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
{
// now generate the final nodegraph - generate a root node and attach children
aiNode* root = pScene->mRootNode = new aiNode();
root->mName.Set("<LWORoot>");
//Set parent of all children, inserting pivots
std::cout << "Set parent of all children" << std::endl;
std::map<uint16_t, aiNode*> mapPivot;
for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
//Get the parent index
LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
uint16_t parentIndex = nodeLayer->mParent;
//Create pivot node, store it into the pivot map, and set the parent as the pivot
aiNode* pivotNode = new aiNode();
pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
mapPivot[-(itapcNodes->first+2)] = pivotNode;
itapcNodes->second->mParent = pivotNode;
//Look for the parent node to attach the pivot to
if (apcNodes.find(parentIndex) != apcNodes.end()) {
pivotNode->mParent = apcNodes[parentIndex];
} else {
//If not, attach to the root node
pivotNode->mParent = root;
}
//Set the node and the pivot node transformation
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
}
//Merge pivot map into node map
std::cout << "Merge pivot map into node map" << std::endl;
for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
apcNodes[itMapPivot->first] = itMapPivot->second;
}
//Set children of all parents
apcNodes[-1] = root;
for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
++(itMapParentNodes->second->mNumChildren);
}
}
if (itMapParentNodes->second->mNumChildren) {
itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
uint16_t p = 0;
for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
}
}
}
}
if (!pScene->mRootNode->mNumChildren)
throw DeadlyImportError("LWO: Unable to build a valid node graph");
// Remove a single root node with no meshes assigned to it ...
if (1 == pScene->mRootNode->mNumChildren) {
aiNode* pc = pScene->mRootNode->mChildren[0];
pc->mParent = pScene->mRootNode->mChildren[0] = NULL;
delete pScene->mRootNode;
pScene->mRootNode = pc;
}
// convert the whole stuff to RH with CCW winding
MakeLeftHandedProcess maker;
maker.Execute(pScene);
FlipWindingOrderProcess flipper;
flipper.Execute(pScene);
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::ResolveTags()
{
@ -1231,6 +1315,7 @@ void LWOImporter::LoadLWO2File()
// optional: parent of this layer
if (mFileBuffer + 2 <= next)
layer.mParent = GetU2();
else layer.mParent = -1;
// Set layer skip parameter
layer.skip = skip;

View File

@ -303,7 +303,7 @@ private:
* Unused nodes are deleted.
* @param apcNodes Flat list of nodes
*/
void GenerateNodeGraph(std::vector<aiNode*>& apcNodes);
void GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes);
// -------------------------------------------------------------------
/** Add children to a node