Merge pull request #49 from severin-lemaignan/master
[pyassimp] Fixes for python 3.3 and 64bitspull/51/head
commit
9040724fc0
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@ -59,12 +59,12 @@ def make_tuple(ai_obj, type = None):
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def call_init(obj, caller = None):
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# init children
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if hasattr(obj, '_init'):
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if helper.hasattr_silent(obj, '_init'):
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obj._init(parent = caller)
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# pointers
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elif hasattr(obj, 'contents'):
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if hasattr(obj.contents, '_init'):
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elif helper.hasattr_silent(obj, 'contents'):
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if helper.hasattr_silent(obj.contents, '_init'):
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obj.contents._init(target = obj, parent = caller)
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@ -76,7 +76,7 @@ def _init(self, target = None, parent = None):
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:param target: set the object which receive the added methods. Useful when manipulating
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pointers, to skip the intermediate 'contents' deferencing.
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"""
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if hasattr(self, '_is_init'):
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if helper.hasattr_silent(self, '_is_init'):
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return self
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self._is_init = True
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@ -108,7 +108,7 @@ def _init(self, target = None, parent = None):
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if isinstance(obj, structs.String):
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setattr(target, 'name', str(obj.data))
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setattr(target, 'name', obj.data.decode("utf-8"))
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setattr(target.__class__, '__repr__', lambda x: str(x.__class__) + "(" + x.name + ")")
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setattr(target.__class__, '__str__', lambda x: x.name)
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continue
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@ -121,7 +121,7 @@ def _init(self, target = None, parent = None):
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logger.debug("Added a parent as self." + name)
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continue
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if hasattr(self, 'mNum' + m[1:]):
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if helper.hasattr_silent(self, 'mNum' + m[1:]):
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length = getattr(self, 'mNum' + m[1:])
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@ -346,7 +346,7 @@ def _get_properties(properties, length):
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for p in [properties[i] for i in range(length)]:
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#the name
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p = p.contents
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key = str(p.mKey.data).split('.')[1]
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key = str(p.mKey.data.decode("utf-8")).split('.')[1]
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#the data
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from ctypes import POINTER, cast, c_int, c_float, sizeof
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@ -354,7 +354,7 @@ def _get_properties(properties, length):
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arr = cast(p.mData, POINTER(c_float * int(p.mDataLength/sizeof(c_float)) )).contents
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value = [x for x in arr]
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elif p.mType == 3: #string can't be an array
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value = cast(p.mData, POINTER(structs.String)).contents.data
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value = cast(p.mData, POINTER(structs.MaterialPropertyString)).contents.data.decode("utf-8")
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elif p.mType == 4:
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arr = cast(p.mData, POINTER(c_int * int(p.mDataLength/sizeof(c_int)) )).contents
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value = [x for x in arr]
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@ -154,5 +154,15 @@ def search_library():
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# XXX: take version postfix of the .so on linux?
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return res[1:]
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def hasattr_silent(object, name):
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"""
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Calls hasttr() with the given parameters and preserves the legacy (pre-Python 3.2)
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functionality of silently catching exceptions.
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Returns the result of hasatter() or False if an exception was raised.
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"""
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try:
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return hasattr(object, name)
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except:
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return False
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@ -1,6 +1,6 @@
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#-*- coding: UTF-8 -*-
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from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t
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from ctypes import POINTER, c_void_p, c_int, c_uint, c_char, c_float, Structure, c_char_p, c_double, c_ubyte, c_size_t, c_uint32
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class Vector2D(Structure):
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@ -82,6 +82,26 @@ class String(Structure):
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("data", c_char*MAXLEN),
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]
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class MaterialPropertyString(Structure):
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"""
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See 'aiTypes.h' for details.
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The size of length is truncated to 4 bytes on 64-bit platforms when used as a
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material property (see MaterialSystem.cpp aiMaterial::AddProperty() for details).
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"""
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MAXLEN = 1024
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_fields_ = [
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# Binary length of the string excluding the terminal 0. This is NOT the
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# logical length of strings containing UTF-8 multibyte sequences! It's
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# the number of bytes from the beginning of the string to its end.
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("length", c_uint32),
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# String buffer. Size limit is MAXLEN
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("data", c_char*MAXLEN),
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]
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class MemoryInfo(Structure):
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"""
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See 'aiTypes.h' for details.
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@ -291,8 +291,13 @@ class PyAssimp3DViewer:
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stride = 24 # 6 * 4 bytes
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glUniform4f( shader.Material_diffuse, *mesh.material.properties["diffuse"] )
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glUniform4f( shader.Material_ambient, *mesh.material.properties["ambient"] )
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diffuse = mesh.material.properties["diffuse"]
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if len(diffuse) == 3: diffuse.append(1.0)
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ambient = mesh.material.properties["ambient"]
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if len(ambient) == 3: ambient.append(1.0)
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glUniform4f( shader.Material_diffuse, *diffuse )
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glUniform4f( shader.Material_ambient, *ambient )
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vbo = mesh.gl["vbo"]
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vbo.bind()
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@ -77,5 +77,12 @@ def main(filename=None):
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# Finally release the model
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pyassimp.release(scene)
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def usage():
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print("Usage: sample.py <3d model>")
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if __name__ == "__main__":
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main(sys.argv[1] if len(sys.argv)>1 else None)
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if len(sys.argv) != 2:
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usage()
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else:
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main(sys.argv[1])
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