- UPDATE : Use of correct indices in Q3BSP-loader

- UPDATE : Add enum for primitive-description in Q3BSP-loader.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@790 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
kimmi 2010-08-07 15:10:27 +00:00
parent 4ad0d569f3
commit 8fef884dbc
5 changed files with 151 additions and 56 deletions

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@ -332,7 +332,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
// Copy all index arrays // Copy all index arrays
for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ ) for ( size_t vertexIndex = 0; vertexIndex < pSourceFace->m_pVertices->size(); vertexIndex++ )
{ {
unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex ); const unsigned int vertex = pSourceFace->m_pVertices->at( vertexIndex );
ai_assert( vertex < pModel->m_Vertices.size() ); ai_assert( vertex < pModel->m_Vertices.size() );
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ]; pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
@ -405,7 +405,7 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
pScene->mMaterials = new aiMaterial*[ numMaterials ]; pScene->mMaterials = new aiMaterial*[ numMaterials ];
for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ ) for ( unsigned int matIndex = 0; matIndex < numMaterials; matIndex++ )
{ {
Assimp::MaterialHelper* mat = new Assimp::MaterialHelper(); Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
// Store material name // Store material name
std::map<std::string, ObjFile::Material*>::const_iterator it; std::map<std::string, ObjFile::Material*>::const_iterator it;

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@ -50,6 +50,14 @@ namespace Q3BSP
static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ). static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
static const int VERION_Q3LEVEL = 46; ///< Supported version. static const int VERION_Q3LEVEL = 46; ///< Supported version.
enum Q3BSPGeoType
{
Polygon = 1,
Patch,
Mesh,
Billboard
};
/// Integer vector. /// Integer vector.
struct ceVec3i struct ceVec3i
{ {
@ -100,9 +108,9 @@ struct sQ3BSPFace
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
int iVertexIndex; ///< Start index of polygon int iVertexIndex; ///< Start index of polygon
int iNumOfVerts; ///< Number of vertices int iNumOfVerts; ///< Number of vertices
int iMeshVertexIndex; ///< Index of first mesh vertex int iFaceVertexIndex; ///< Index of first mesh vertex
int iNumOfMeshVerts; ///< Anzahl der Meshvertices int iNumOfFaceVerts; ///< Anzahl der Meshvertices
int iLightmapID; ///< Index in das Lightmap array int iLightmapID; ///< Index to the lightmap array
int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur int iLMapCorner[ 2 ]; ///< Die Ecke der Lightmap in der Textur
int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture int iLMapSize[ 2 ]; ///< Size of the lightmap stored on the texture
vec3f vLMapPos; ///< 3D-Ursprung der Lightmap vec3f vLMapPos; ///< 3D-Ursprung der Lightmap
@ -122,8 +130,11 @@ struct sQ3BSPTexture
/// A lightmap of the level, size 128 x 128, RGB components. /// A lightmap of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap struct sQ3BSPLightmap
{ {
unsigned char bLMapData[CE_BSP_LIGHTMAPSIZE]; unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
sQ3BSPLightmap() { memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE); } sQ3BSPLightmap()
{
memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
}
}; };
struct sRenderVertex struct sRenderVertex

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@ -62,6 +62,8 @@ namespace Assimp
using namespace Q3BSP; using namespace Q3BSP;
static const std::string Q3BSPExtention = "pk3";
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void createKey( int id1, int id2, std::string &rKey ) static void createKey( int id1, int id2, std::string &rKey )
{ {
@ -70,15 +72,35 @@ static void createKey( int id1, int id2, std::string &rKey )
rKey = str.str(); rKey = str.str();
} }
// ------------------------------------------------------------------------------------------------
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
{
rId1 = -1;
rId2 = -1;
if ( rKey.empty() )
return;
std::string::size_type pos = rKey.find( "." );
if ( std::string::npos == pos )
return;
std::string tmp1 = rKey.substr( 0, pos - 1 );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() );
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileImporter::Q3BSPFileImporter() : Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh( NULL ) m_pCurrentMesh( NULL )
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileImporter::~Q3BSPFileImporter() Q3BSPFileImporter::~Q3BSPFileImporter()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -86,7 +108,7 @@ bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler,
{ {
bool isBSPData = false; bool isBSPData = false;
if ( checkSig ) if ( checkSig )
isBSPData = SimpleExtensionCheck( rFile, "pk3" ); isBSPData = SimpleExtensionCheck( rFile, Q3BSPExtention.c_str() );
return isBSPData; return isBSPData;
} }
@ -94,7 +116,7 @@ bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* pIOHandler,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions) void Q3BSPFileImporter::GetExtensionList(std::set<std::string>& extensions)
{ {
extensions.insert( "pk3" ); extensions.insert( Q3BSPExtention );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -183,7 +205,11 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
pScene->mRootNode->mName.Set( pModel->m_ModelName ); pScene->mRootNode->mName.Set( pModel->m_ModelName );
} }
createMaterialMap( pModel );
CreateNodes( pModel, pScene, pScene->mRootNode ); CreateNodes( pModel, pScene, pScene->mRootNode );
createMaterials( pModel, pScene );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -193,44 +219,17 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
if ( NULL == pModel ) if ( NULL == pModel )
return; return;
FaceMap matLookupTable; unsigned int matIdx = 0;
std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
FaceMap lookupMap;
for ( size_t idx=0; idx < pModel->m_Faces.size(); idx++ )
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
int texId = pQ3BSPFace->iTextureID;
int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key );
FaceMapIt it = lookupMap.find( key );
if ( lookupMap.end() == it)
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = new std::vector<Q3BSP::sQ3BSPFace*>;
pArray->push_back( pQ3BSPFace );
lookupMap[ key ] = pArray;
}
else
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
ai_assert( NULL != pArray );
if ( NULL != pArray )
{
pArray->push_back( pQ3BSPFace );
}
}
}
std::vector<aiMesh*> MeshArray; std::vector<aiMesh*> MeshArray;
std::vector<aiNode*> NodeArray; std::vector<aiNode*> NodeArray;
for ( FaceMapIt it = lookupMap.begin(); it != lookupMap.end(); ++it ) for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
{ {
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
size_t numVerts = countData( *pArray ); size_t numVerts = countData( *pArray );
if ( 0 != numVerts ) if ( 0 != numVerts )
{ {
aiMesh* pMesh = new aiMesh; aiMesh* pMesh = new aiMesh;
aiNode *pNode = CreateTopology( pModel, *pArray, pMesh ); aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
if ( NULL != pNode ) if ( NULL != pNode )
{ {
NodeArray.push_back( pNode ); NodeArray.push_back( pNode );
@ -240,6 +239,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
{ {
delete pMesh; delete pMesh;
} }
matIdx++;
} }
} }
@ -272,8 +272,11 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
//
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
std::vector<sQ3BSPFace*> &rArray, aiMesh* pMesh ) unsigned int materialIdx,
std::vector<sQ3BSPFace*> &rArray,
aiMesh* pMesh )
{ {
size_t numVerts = countData( rArray ); size_t numVerts = countData( rArray );
if ( 0 == numVerts ) if ( 0 == numVerts )
@ -290,6 +293,7 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
pMesh->mNormals = new aiVector3D[ numVerts ]; pMesh->mNormals = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ]; pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ]; pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
pMesh->mMaterialIndex = materialIdx;
unsigned int faceIdx = 0; unsigned int faceIdx = 0;
unsigned int vertIdx = 0; unsigned int vertIdx = 0;
@ -300,10 +304,10 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
{ {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( NULL != pQ3BSPFace );
if ( pQ3BSPFace->iNumOfMeshVerts == 0 ) if ( NULL == pQ3BSPFace )
{ continue;
if ( pQ3BSPFace->iNumOfFaceVerts == 0 )
continue; continue;
}
if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 ) if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 )
{ {
@ -317,10 +321,12 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
return pNode; return pNode;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
Q3BSP::sQ3BSPFace *pQ3BSPFace, Q3BSP::sQ3BSPFace *pQ3BSPFace,
aiMesh* pMesh, unsigned int &rFaceIdx, aiMesh* pMesh,
unsigned int &rFaceIdx,
unsigned int &rVertIdx ) unsigned int &rVertIdx )
{ {
ai_assert( rFaceIdx < pMesh->mNumFaces ); ai_assert( rFaceIdx < pMesh->mNumFaces );
@ -328,23 +334,28 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
ai_assert( NULL != pFace ); ai_assert( NULL != pFace );
rFaceIdx++; rFaceIdx++;
pFace->mNumIndices = pQ3BSPFace->iNumOfMeshVerts; pFace->mNumIndices = pQ3BSPFace->iNumOfFaceVerts;
pFace->mIndices = new unsigned int[ pFace->mNumIndices ]; pFace->mIndices = new unsigned int[ pFace->mNumIndices ];
aiVector3D normal; aiVector3D normal;
normal.Set( pQ3BSPFace->vNormal.x, pQ3BSPFace->vNormal.y, pQ3BSPFace->vNormal.z ); normal.Set( pQ3BSPFace->vNormal.x, pQ3BSPFace->vNormal.y, pQ3BSPFace->vNormal.z );
for ( int i = 0; i < pQ3BSPFace->iNumOfMeshVerts; ++i ) for ( size_t i = 0; i < pFace->mNumIndices; ++i )
{ {
size_t idx = pModel->m_Indices[ pQ3BSPFace->iMeshVertexIndex + i ];; const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
const unsigned int index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[idx];
ai_assert( index < pModel->m_Vertices.size() ); ai_assert( index < pModel->m_Vertices.size() );
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ]; sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
ai_assert( NULL != pVertex ); ai_assert( NULL != pVertex );
if ( NULL == pVertex )
continue;
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z ); pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ rVertIdx ].Set( normal.x, normal.y, normal.z ); pMesh->mNormals[ rVertIdx ].Set( normal.x, normal.y, normal.z );
pMesh->mNumUVComponents[ 0 ] = 2;
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f ); pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mNumUVComponents[ 1 ] = 2;
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f ); pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
pFace->mIndices[ i ] = rVertIdx; pFace->mIndices[ i ] = rVertIdx;
rVertIdx++; rVertIdx++;
@ -352,9 +363,46 @@ void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::createMaterials() void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene )
{ {
// TODO if ( m_MaterialLookupMap.empty() )
return;
pScene->mMaterials = new aiMaterial*[ m_MaterialLookupMap.size() ];
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it )
{
const std::string matName = (*it).first;
if ( matName.empty() )
continue;
aiString aiMatName;
aiMatName.Set( matName );
Assimp::MaterialHelper *pMatHelper = new Assimp::MaterialHelper;
pMatHelper->AddProperty( &aiMatName, AI_MATKEY_NAME );
int textureId, lightmapId;
extractIds( matName, textureId, lightmapId );
// Adding the texture
if ( -1 != textureId )
{
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL != pTexture )
{
aiString textureName( pTexture->strName );
pMatHelper->AddProperty( &textureName, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
}
/* if ( 0 != pCurrentMaterial->textureSpecular.length )
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));*/
}
pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
pScene->mNumMaterials++;
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -365,11 +413,11 @@ size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) co
++it ) ++it )
{ {
sQ3BSPFace *pQ3BSPFace = *it; sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == 1 || pQ3BSPFace->iType == 3 ) if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == Mesh )
{ {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( NULL != pQ3BSPFace );
numVerts += pQ3BSPFace->iNumOfMeshVerts; numVerts += pQ3BSPFace->iNumOfFaceVerts;
} }
} }
@ -384,7 +432,7 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
++it ) ++it )
{ {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iNumOfMeshVerts > 0) if ( pQ3BSPFace->iNumOfFaceVerts > 0)
{ {
numFaces++; numFaces++;
} }
@ -393,6 +441,36 @@ size_t Q3BSPFileImporter::countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rAr
return numFaces; return numFaces;
} }
// ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel)
{
std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx=0; idx < pModel->m_Faces.size(); idx++ )
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = pModel->m_Faces[ idx ];
int texId = pQ3BSPFace->iTextureID;
int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key );
FaceMapIt it = m_MaterialLookupMap.find( key );
if ( m_MaterialLookupMap.end() == it )
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = new std::vector<Q3BSP::sQ3BSPFace*>;
pArray->push_back( pQ3BSPFace );
m_MaterialLookupMap[ key ] = pArray;
}
else
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
ai_assert( NULL != pArray );
if ( NULL != pArray )
{
pArray->push_back( pQ3BSPFace );
}
}
}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp

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@ -82,15 +82,18 @@ private:
bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName ); bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene ); void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent ); void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx ); unsigned int &rVertIdx );
void createMaterials(); void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const; size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
private: private:
aiMesh *m_pCurrentMesh; aiMesh *m_pCurrentMesh;
FaceMap m_MaterialLookupMap;
}; };
} // Namespace Assimp } // Namespace Assimp

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@ -117,7 +117,10 @@ bool Q3BSPFileParser::parseFile()
if ( !validateFormat() ) if ( !validateFormat() )
return false; return false;
// Import the dictionary
getLumps(); getLumps();
// Conunt data and prepare model data
countLumps(); countLumps();
// Read in Vertices // Read in Vertices