Fixed compiler error on clang 4.0 running on OSX
glTFExporter.cpp:585:35: error: ordered comparison between pointer and zero ('aiVector3D *' (aka 'aiVector3t<float> *') and 'int') if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.pull/1221/head
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ea102e226d
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8f3aaa88f9
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@ -582,7 +582,7 @@ void glTFExporter::ExportMeshes()
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if (v) p.attributes.position.push_back(v);
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/******************** Normals ********************/
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if(comp_allow && (aim->mNormals > 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
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if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
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Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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if (n) p.attributes.normal.push_back(n);
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