Merge branch 'master' into pkoller-patch-1
commit
8ec3aaed7d
|
@ -125,7 +125,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](port/AssimpNET/Readme.md)
|
||||
* [.NET](https://github.com/kebby/assimp-net)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
|
@ -136,7 +136,7 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure is:
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
|
@ -149,6 +149,11 @@ Open Asset Import Library is implemented in C++. The directory structure is:
|
|||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/PostProcessing The post-processing steps
|
||||
code/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
|
|
|
@ -96,12 +96,12 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
|
|||
ai_real* pOut,
|
||||
unsigned int* pMax)
|
||||
{
|
||||
ai_assert( pOut != NULL );
|
||||
ai_assert( pMat != NULL );
|
||||
ai_assert( pOut != nullptr );
|
||||
ai_assert( pMat != nullptr );
|
||||
|
||||
const aiMaterialProperty* prop;
|
||||
aiGetMaterialProperty(pMat,pKey,type,index, (const aiMaterialProperty**) &prop);
|
||||
if (!prop) {
|
||||
if ( nullptr == prop) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
|
||||
|
@ -112,9 +112,11 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
|
|||
if (pMax) {
|
||||
iWrite = std::min(*pMax,iWrite); ;
|
||||
}
|
||||
|
||||
for (unsigned int a = 0; a < iWrite; ++a) {
|
||||
pOut[ a ] = static_cast<ai_real> ( reinterpret_cast<float*>(prop->mData)[a] );
|
||||
}
|
||||
|
||||
if (pMax) {
|
||||
*pMax = iWrite;
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
Please check the following git-repo for the source: https://bitbucket.org/Starnick/assimpnet
|
||||
Please check the following git-repo for the source: https://github.com/kebby/assimp-net
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
ply
|
||||
format ascii 1.0
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.4151146389)
|
||||
comment Created by Open Asset Import Library - http://assimp.sf.net (v4.1.2760932948)
|
||||
element vertex 8
|
||||
property float x
|
||||
property float y
|
||||
|
|
Loading…
Reference in New Issue